Author Topic: How to unlock the 140cm extenders  (Read 3505 times)

Offline Gazea2

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How to unlock the 140cm extenders
« on: December 13, 2010, 11:13:32 AM »
After BTTB 3 starting, I've been asked about how you unlock the 140cm extenders so, here you are.

Go into the components folder. Scroll down and go into the "extender_square" folder. You will notice that there are 7 .gmfs in here, but only six extenders in game. The seventh .gmf is the 140cm extender.

Now, go down to your styles folder. Find one of the square extender .txts (sq_extender2.txt) and copy it. Paste it into the same folder and re-name it as "sq_extender7". Now go into it and find this line:

Code: [Select]
sq_extender2.gmf
and replace it with:

Code: [Select]
sq_extender7.gmf
(Or if you're reeeaaaally lazy, you could just copy this into a new .txt file:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender7.gmf
type = extenders
base = Component
passthru = sq_extender
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Now you will need to make the component appear in the game. To do this, open up the .txt file "sq_extender1.txt" and find the line:

Code: [Select]
styles =
add onto the end of it:

Code: [Select]
, sq_extender7.txt, 140 cm
(Or just replace everything with this:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender1.gmf
type = extenders
base = Component
passthru = sq_extender
styles = 20 cm, sq_extender2.txt, 40 cm, sq_extender3.txt, 60 cm, sq_extender4.txt, 80 cm, sq_extender5.txt, 100 cm, sq_extender6.txt, 120 cm, sq_extender7.txt, 140 cm
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Congratulations! You have just unlocked the 140cm square extender!


Offline JoeBlo

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Re: How to unlock the 140cm extenders
« Reply #1 on: December 13, 2010, 07:06:26 PM »
you forgot the step about having to decompile the .cfz  ;)

I need to find my patch and post the download, I was going to the other day but megaupload doesnt have the file anymore for some reason ? so I need to locate it in my backup files then post it.
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Offline Clickbeetle

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Re: How to unlock the 140cm extenders
« Reply #2 on: December 13, 2010, 11:22:33 PM »
Actually, the txt file for the 140 cm extender already exists.  All you need to do is the last part with the styles list to make it appear.


If it didn't already have a txt file, you can bet it would be banned outright and there wouldn't even be any argument over whether it should be a stock part.

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Offline JoeBlo

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Re: How to unlock the 140cm extenders
« Reply #3 on: December 14, 2010, 12:12:27 AM »
it still got shot down pretty fast when I posted my download patch.

apparently the other AI parts like the light weight blue snapper are ok but the 5kg extender is like hitting an old lady walking across the road with a cute puppy in a stolen car..

I cant see a problem as robots utilizing it will work in any game, patch or no patch.
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Offline NFX

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Re: How to unlock the 140cm extenders
« Reply #4 on: December 14, 2010, 12:16:38 AM »
I think the main problem is the weight. A 140cm extender being 25kg lighter than its 100cm counterpart is considerably unbalanced. Though there is more of a target for opponents to hit.
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Offline JoeBlo

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Re: How to unlock the 140cm extenders
« Reply #5 on: December 14, 2010, 12:20:40 AM »
besides your cool example its not that functional.. its hardly a game breaker part with such low HP.

I think the Blue snapper is more of a game breaker, half the weight with more AP's plus a much easier shape to work with compared to the green one.
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Offline NFX

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Re: How to unlock the 140cm extenders
« Reply #6 on: December 14, 2010, 12:36:40 AM »
I know, a component that size having only 100HP makes for a relatively easy target. Which might explain why c3:++ has suddenly started failing under AI conditions.

The thing about the Blue Snapper is it's become such an integral part of robot design, that I think it'd be quite hard to imagine a world without it. I think Sage would be fine, the rest of us might struggle slightly.
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Offline Clickbeetle

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Re: How to unlock the 140cm extenders
« Reply #7 on: December 14, 2010, 12:41:07 AM »
I think the Blue snapper is more of a game breaker


Agreed.  I half-wish that I never allowed it in the first BBEANS, as I think allowing it in BBEANS was what got it generally accepted as a stock part.  I remember when the Snapper II was considered a custom part.  I still don't like using it unless I really have to.


However, the other half of me likes the freedom of stacking it allows as much as the next guy.


I still want to do a stock tourney with no Snapper II's allowed sometime though.

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Offline Naryar

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Re: How to unlock the 140cm extenders
« Reply #8 on: December 14, 2010, 09:08:29 AM »
Stock is not balanced anyway. You guys care ? Right, do a stock balance pack then.

Offline Gazea2

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Re: How to unlock the 140cm extenders
« Reply #9 on: December 14, 2010, 09:34:43 AM »
you forgot the step about having to decompile the .cfz  ;)

Actually, the txt file for the 140 cm extender already exists.  All you need to do is the last part with the styles list to make it appear.

I KNEW IT DIDN'T SEEM RIGHT

I see Joe has released a patch so use his download, not this tutorial. ;)


Offline JoeBlo

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Re: How to unlock the 140cm extenders
« Reply #10 on: December 14, 2010, 09:36:32 AM »
this tutorial isnt a bad thing though.. mines just for lazy people or people who dont know/wish to learn this stuff :P
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Offline Gauche Suede

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Re: How to unlock the 140cm extenders
« Reply #11 on: September 21, 2012, 10:23:17 AM »
After BTTB 3 starting, I've been asked about how you unlock the 140cm extenders so, here you are.

Go into the components folder. Scroll down and go into the "extender_square" folder. You will notice that there are 7 .gmfs in here, but only six extenders in game. The seventh .gmf is the 140cm extender.

Now, go down to your styles folder. Find one of the square extender .txts (sq_extender2.txt) and copy it. Paste it into the same folder and re-name it as "sq_extender7". Now go into it and find this line:

Code: [Select]
sq_extender2.gmf
and replace it with:

Code: [Select]
sq_extender7.gmf
(Or if you're reeeaaaally lazy, you could just copy this into a new .txt file:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender7.gmf
type = extenders
base = Component
passthru = sq_extender
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Now you will need to make the component appear in the game. To do this, open up the .txt file "sq_extender1.txt" and find the line:

Code: [Select]
styles =
add onto the end of it:

Code: [Select]
, sq_extender7.txt, 140 cm
(Or just replace everything with this:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender1.gmf
type = extenders
base = Component
passthru = sq_extender
styles = 20 cm, sq_extender2.txt, 40 cm, sq_extender3.txt, 60 cm, sq_extender4.txt, 80 cm, sq_extender5.txt, 100 cm, sq_extender6.txt, 120 cm, sq_extender7.txt, 140 cm
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Congratulations! You have just unlocked the 140cm square extender!
Ummmmm..... super-mega-giga-ultra-hyper-necro-bump here, but the txt file for the square extender doesn't exist in my game(Restocked with Ultimate Stock AI Components file).

Offline Gazea2

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Re: How to unlock the 140cm extenders
« Reply #12 on: September 21, 2012, 11:26:20 AM »
I believe it's in the stock 1.4 patch in the downloads section (please correct me if I'm wrong..). This guide is pretty old but you can still follow it, you just need to decompile the components.cfz using Lu-tze's tool.


Offline Mr. AS

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Re: How to unlock the 140cm extenders
« Reply #13 on: September 21, 2012, 01:40:11 PM »
its automatically included when you download stock from my sig aswell
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline JoeBlo

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Re: How to unlock the 140cm extenders
« Reply #14 on: October 13, 2012, 09:36:55 AM »
I believe it's in the stock 1.4 patch in the downloads section (please correct me if I'm wrong..).


Yep, my 1.4 patch will apply over 1.3 with no problems so if in doubt check you have 1.3 first or download the ready to go 1.4 others have around the place then apply your AI packs over the top..


(Excuse the late post since I havent been around for a few weeks)
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