Certainly a good bit of research you did there, 123. However, I'm not certain that it'll drastically alter the way bots are built too much.You will not be surprise to find out that it makes no difference whatsoever.
And maybe beaters are better than people imagine. Hence why my Valid Query series is so damaging. =P
Burst motors, like axles, boost the damage of piercing. So it's no wonder why razors are so good on popups too.
Does this apply to stock aswell? Meaning hammers are good in stock!?
*Quietly changes all my stock bots*Does this apply to stock aswell? Meaning hammers are good in stock!?
Yes it does apply, and no hammers still suck in stock.
*Quietly changes all my stock bots*Does this apply to stock aswell? Meaning hammers are good in stock!?
Yes it does apply, and no hammers still suck in stock.
I learnt that Razor Tips are the most damaging weapon in DSL. Am I wrong? :confused:
so... what about hammers on a motor?It means you're making a VS.
so... what about hammers on a motor?
Does this apply to stock aswell? Meaning hammers are good in stock!?
so... what about hammers on a motor?Well, then you get about 500-1000 damage with 3 concussion on a dual perm plus the ram factor...... Whereas with 2.18 piercing you get around 3000 - 6000. I mean it's no secret that VS with razor or ds light deals way more damage than a sledge one even prior to this.
Variable
ChassisHP, CompHP (of Lower Bot)
ChassisHP, CompHP (of Upper Bot)
Summary
No Variables Assigned
628, 10000
628, 10000
0, 0
1 Concussion
628, 10000
628, 10000
0, 0
1 Pierce
628, 10000
628, 10000
0, 0
Metal(1)
542.7, 10000
628, 10000
85.3, 0
1 Concussion + 1 Pierce
628, 10000
628, 10000
0, 0
1 Concussion + Metal(1)
542.66, 10000
628, 10000
85.34, 0
1 Pierce + Metal(1)
542.64, 10000
628, 10000
85.36, 0
10 Concussion
542.62, 10000
628, 10000
85.38, 0
10 Pierce
628, 10000
628, 10000
0, 0
Metal(10)
-226.39, 10000
854, 628, 10000
854.39, 0
10 Concussion + 10 Pierce
542.7, 10000
628, 10000
85.3, 0
10 Concussion + Metal(10)
-7905.07, 10000
628, 10000
8533.07, 0
10 Pierce + Metal(10)
-225.72, 10000
628, 10000
853.72, 0
100 Concussion
-226.39, 10000
628, 10000
854.39, 0
100 Pierce
628, 10000
628, 10000
0, 0
Metal(100)
-7910.17, 10000
628, 10000
8538.17, 0
100 Concussion + 100 Pierce
-225.61, 10000
628, 10000
853.61, 0
100 Concussion + Metal(100)
-852996.25, 10000
628, 10000
853624.25, 0
100 Pierce + Metal(100)
-7893.31, 10000
628, 10000
8521.31, 0
Razor has 0.2 concussion.
- The only way to make all components 100% balanced is to use the same ratio of piercing/concussion on all of them (Might not be a bad idea to just use pure concussion, as this would nerf the damage bonus to flail weapons).
- The only way to make all components 100% balanced is to use the same ratio of piercing/concussion on all of them (Might not be a bad idea to just use pure concussion, as this would nerf the damage bonus to flail weapons).
as all piercing weapons gain a boost from spinning and concussion doesnt, we dropped the concussion value for Backlash weapons..
so you can use them as static but they will deal more damage as spinners.. which is the point of the mod all in all..
what about piercing/concussion vs chassis tests, Click?
well that makes it interesting.. that said the boosting of damage could work in the favor of Backlash but could be debatable with realism..
123 hadn't got as far as what you have here at the time we were trying to work out a good weapon balance.
(Might not be a bad idea to just use pure concussion, as this would nerf the damage bonus to flail weapons).
dont feel bad... pop ups are nearing theirs with the direction of DSL 3No way. With no flails to stop wedges, popups will be better than ever.
Concussion HS vs. Piercing rammerI don't know how you keep getting this 1.8 to 1 relationship. When I systematically increase the speed/torque of the motor, piercing damage increase disproportionally to concussion. That's why you get that 2.2 when both of them are on HS.
1.8 concussion = 1 piercing
dont feel bad... pop ups are nearing theirs with the direction of DSL 3Only if stock and DSL 2.1 are forgotten in the process
Piercing HS vs. Concussion HS:
1 piercing = 2.2 concussion
Piercing HS vs. Concussion HS:
1 piercing = 2.2 concussion
Does this mean that... irons are better weapons than maces on HS?