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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: JoeBlo on September 05, 2011, 07:12:56 AM

Title: See No Evil
Post by: JoeBlo on September 05, 2011, 07:12:56 AM
(https://gametechmods.com/uploads/images/69540SNE.png)

Its back from the dead a year after I originally made the topic :P, some stuff has changed a bit so be sure to re-read everything.



Title: Re: See No Evil
Post by: Doomkiller on September 05, 2011, 07:15:58 AM
Exo sacking? wha?
Why are we sacking Exo?
Title: Re: See No Evil
Post by: russian roulette on September 05, 2011, 07:17:07 AM
Shame I don't build stock anymore. But in my personal opinion if you make it DSL MW, then most of the robots would look more like battery boxes making it a lot harder to tell apart. Just a point of reference.
Title: Re: See No Evil
Post by: Gazea2 on September 05, 2011, 07:22:49 AM
Heeey, I remember this... I always wondered what happened to it. Hax mode lightweights will be interesting...
Title: Re: See No Evil
Post by: NFX on September 05, 2011, 07:29:25 AM
I am completely up for this. =D Going to be very interesting indeed to see what is produced.
Title: Re: See No Evil
Post by: Gazea2 on September 05, 2011, 07:32:05 AM
I'm guessing that most bots will be uber stacked HS but we shall see...
Title: Re: See No Evil
Post by: JoeBlo on September 05, 2011, 07:42:49 AM
Why are we sacking Exo?

Mediocre Employee

But in my personal opinion if you make it DSL MW, then most of the robots would look more like battery boxes making it a lot harder to tell apart.

Why would we want robots hard to tell apart?

I'm guessing that most bots will be uber stacked HS but we shall see...

Well I hope with Hax mode it open up possibilities to make other types effective, Stock will always be HS spam in the lower weight classes
Title: Re: See No Evil
Post by: Gazea2 on September 05, 2011, 07:54:38 AM
Yeah. At the moment I have a pretty cool idea and hax mode just might be able to give me the weight that I need.
Title: Re: See No Evil
Post by: Conraaa on September 05, 2011, 08:03:54 AM
I call the name "The Invisible Man" :D
Title: Re: See No Evil
Post by: Jack Daniels on September 05, 2011, 02:57:48 PM
16 bots! This is gonna fill up faster than the Battlebots tourney!
Title: Re: See No Evil
Post by: Squirrel_Monkey on September 05, 2011, 02:59:49 PM
Why you be hatin' on the 1WD HS?
Title: Re: See No Evil
Post by: NFX on September 05, 2011, 03:15:14 PM
Why you be hatin' on the 1WD HS?
Yeah, it still didn't win. :gawe:
Title: Re: See No Evil
Post by: 090901 on September 05, 2011, 03:34:18 PM
I'm guessing that most bots will be uber stacked HS but we shall see...

Well I hope with Hax mode it open up possibilities to make other types effective, Stock will always be HS spam in the lower weight classes
But now with hax mode hs will be even stronger D:
Title: Re: See No Evil
Post by: Scrap Daddy on September 05, 2011, 06:45:01 PM
https://gametechmods.com/RA2wiki/index.php?title=UndeaD (https://gametechmods.com/RA2wiki/index.php?title=UndeaD)

:P
Title: Re: See No Evil
Post by: Naryar on September 06, 2011, 05:16:03 AM
As I guess it will make you tingle in all the right places if I enter this one joey... I will enter :D

/innuendo
Title: Re: See No Evil
Post by: JoeBlo on September 06, 2011, 05:35:19 AM
(http://tournaments.myinternetservices.com/images/smilies/weo.gif)

But just make sure you plan ahead and dont miss out.. because you tend to do that :P
Title: Re: See No Evil
Post by: Team 9 on September 06, 2011, 05:37:52 AM
Can someone fill me in on what hax. Mode is? And how to get/activate it? Please?
Title: Re: See No Evil
Post by: JoeBlo on September 06, 2011, 06:24:38 AM
https://gametechmods.com/forums/index.php/topic,7468.0.html (https://gametechmods.com/forums/index.php/topic,7468.0.html)
Title: Re: See No Evil
Post by: JoeBlo on September 06, 2011, 08:14:09 AM
Just quickly whipped up these to work out everything before the arena goers into production..


I just plan my arenas out in Sketch up rather then drawings so I can see it in 3D form, I just used the default textures but the real arena will have a proper skin made by me..

Robots start on the Corner "Crypt blocks" and The Green things are Flamethrowers which I will make green for a more ghostly feel..

There is a few extra surprises that you will find out about later..  ;)
Title: Re: See No Evil
Post by: powerrave on September 06, 2011, 12:30:16 PM
I'll fix up something I guess. Time to look between my old crap.
Title: Re: See No Evil
Post by: Jack Daniels on September 06, 2011, 03:21:15 PM
Neat. I like it!
Title: Re: See No Evil
Post by: Doomkiller on September 07, 2011, 01:35:33 AM
Why are we sacking Exo?

Mediocre Employee


Ok, thats just a win :P
Title: Re: See No Evil
Post by: Clickbeetle on September 11, 2011, 04:08:59 PM
Hey Joe you know you don't actually need to skin all the components invisible right?  Just shove this in the arena py:
 
Code: [Select]
    def Introduction(self):
        for comp in xrange(1, plus.describe(0).count(" ")): plus.show(0,comp,0)
        for comp in xrange(1, plus.describe(1).count(" ")): plus.show(1,comp,0)
        yield 0

That will make everything except the chassis on both bots invisible before the match starts.  (The chassis can also be made invisible if you change the first 1 to a 0.)
Title: Re: See No Evil
Post by: NFX on September 11, 2011, 04:11:44 PM
Nice work, Click, That'll save Joe <expletive>loads of time. =D
Title: Re: See No Evil
Post by: JoeBlo on September 14, 2011, 09:52:00 AM
Hey Joe you know you don't actually need to skin all the components invisible right?  Just shove this in the arena py:
 
Code: [Select]
    def Introduction(self):
        for comp in xrange(1, plus.describe(0).count(" ")): plus.show(0,comp,0)
        for comp in xrange(1, plus.describe(1).count(" ")): plus.show(1,comp,0)
        yield 0

That will make everything except the chassis on both bots invisible before the match starts.  (The chassis can also be made invisible if you change the first 1 to a 0.)

:O Thank you very much mr beetle (sorry read this on my phone days ago but forgot to reply when I got back to my computer) huge time saver..

Sign Ups are expected to open on September 24, the signups phase will not have a time limit but will close 24 hours after the 16th robot is sent in.. 1 free update is allowed if its done before the close of sign ups, update means exactly that, update of the existing robot.. you may not send a different robot later so as to save your place..

Due to Clickbeetle just saving me hours of work now and further down the track I will hold you a place from the opening time on the 24th until the end of the 25th (central time) in the event the sign ups fill up before the close of the 25th, I will accept the next legal entry and hold it as a substitute that will slip in if Click doesnt take his place.
Title: Re: See No Evil
Post by: G.K. on September 14, 2011, 11:41:23 AM
Hey Joe you know you don't actually need to skin all the components invisible right?  Just shove this in the arena py:
 
Code: [Select]
    def Introduction(self):
        for comp in xrange(1, plus.describe(0).count(" ")): plus.show(0,comp,0)
        for comp in xrange(1, plus.describe(1).count(" ")): plus.show(1,comp,0)
        yield 0

That will make everything except the chassis on both bots invisible before the match starts.  (The chassis can also be made invisible if you change the first 1 to a 0.)

:O Thank you very much mr beetle (sorry read this on my phone days ago but forgot to reply when I got back to my computer) huge time saver..

Sign Ups are expected to open on September 24, the signups phase will not have a time limit but will close 24 hours after the 16th robot is sent in.. 1 free update is allowed if its done before the close of sign ups, update means exactly that, update of the existing robot.. you may not send a different robot later so as to save your place..

Due to Clickbeetle just saving me hours of work now and further down the track I will hold you a place from the opening time on the 24th until the end of the 25th (central time) in the event the sign ups fill up before the close of the 25th, I will accept the next legal entry and hold it as a substitute that will slip in if Click doesnt take his place.
:gawe:
Title: Re: See No Evil
Post by: Naryar on September 14, 2011, 02:17:26 PM
Damn it, I can't choose what to build. All my somewhat original anti HS designs have a fatal flaw, me building a HS would get boring since we all know there's gonna be at least five single-HPZ 9-macers on this, a rammer will get raped by the first popup it would fall on (if it does fall on one), a popup is way too dangerous to enter and not reliable at LW level, a SnS can't reach the weapon weight and spinning speed a HS gets... damn.

VS would be an option but will clearly get outweaponed by a HS... in overall I can't find anything else worth entering than a rammer, seeing that LW popups are much more rare than HS and rammers in overall.

Title: Re: See No Evil
Post by: JoeBlo on September 17, 2011, 08:41:01 AM
Due to personally tragic reasons (hence my lack of activity in the last 3 days) I dont really feel comfortable at this stage going with the "Graveyard" arena and other similar themed content..

So its either postpone the tournament (Id rather not do it since I want some projects to keep my mind occupied) or face-lift it a bit..

So if anyone has any existing arena suggestions (including Backlash arena's in the preview thread) feel free to suggest them..

Sorry for any inconvenience..

Title: Re: See No Evil
Post by: G.K. on September 17, 2011, 08:53:59 AM
You were planning on using the old XTY arena for this last year, iirc? How about we go back to that?
Title: Re: See No Evil
Post by: Naryar on September 17, 2011, 08:54:44 AM
Pretty sure you could do an awesome metal skull arena reskin and use it for this tourney.
Title: Re: See No Evil
Post by: Jack Daniels on September 17, 2011, 09:37:28 AM
Due to personally tragic reasons (hence my lack of activity in the last 3 days)

Sorry to hear that.  I hope everything is going to be ok Joe.  If someone close to you passed away, maybe the arena could be dedicated to them in honor.
Title: Re: See No Evil
Post by: JoeBlo on September 17, 2011, 09:55:29 AM
I tend to like to keep personal and GTM life separate with my problems.. its last thing you guys need to hear..

You were planning on using the old XTY arena for this last year, iirc? How about we go back to that?

I think your correct.. but I dont know what the XTY abbreviation was?
Title: Re: See No Evil
Post by: Jonzu95 on September 17, 2011, 09:56:18 AM
Pretty sure you could do an awesome metal skull arena reskin and use it for this tourney.
This
Title: Re: See No Evil
Post by: Squirrel_Monkey on September 17, 2011, 10:08:16 AM
I tend to like to keep personal and GTM life separate with my problems.. its last thing you guys need to hear..

You were planning on using the old XTY arena for this last year, iirc? How about we go back to that?

I think your correct.. but I dont know what the XTY abbreviation was?
XTY= Xtreemer Than You?
Title: Re: See No Evil
Post by: JoeBlo on September 17, 2011, 10:41:20 AM
ah right, I thought it was TX's tournament name but couldnt remember what it was..
Title: Re: See No Evil
Post by: Avalanche on September 17, 2011, 05:23:25 PM
Ouch.Good luck with your personal life.And joey, the first logo was a blindfolded raveing rabbid.It might be a idea to reuse that!
Title: Re: See No Evil
Post by: Wolfsbane on September 17, 2011, 05:36:13 PM
if i can make it in time, i'll join
Title: Re: See No Evil
Post by: Gazea2 on September 18, 2011, 03:51:41 AM
My thoughts go out to you Joe. If you need any help (re-skinning or whatever), I'm here.
Title: Re: See No Evil
Post by: JoeBlo on September 21, 2011, 09:54:27 AM
Nearly finished a new arena for this.. the only clue I will give at this stage is its a heavily modified Metal Skull Arena..