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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: doot on February 22, 2018, 01:26:25 PM

Title: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on February 22, 2018, 01:26:25 PM
[ This attachment cannot be displayed inline in 'Print Page' view ]

Oh, yes. The largest IRL tournament is back.

General Rules:
DSL 2.2, Strict IRL. I'm gonna be way stricter about this than last time, though.
--Mr. AS' Balance Patch will not be in effect for this tournament as it causes imbalance with some of the components.
All weightclasses from Antweights to Super Heavyweights are allowed. Keep in mind that I will check carefully.
Weight Limits:
--For the sake of not making it a hassle for me, please label what weightclass your robots are.
One entry is allowed in each weightclass per person. This means 7 robots for each user.
--As usual, you can choose to enter what you want to enter.
The signup deadline will be put in place once I've managed to get 16 robots in all weightclasses of if entry flows slows to a massive crawl. However, there is no entry limits in this tournament.
I'm able to AI your robots. For the sake of you wanting the fairest possible fights with your robots, however, I ask you try and AI your 'bots yourself.
I'm able to reject your robots for any reason possible. Don't try and skirt around rulings.
Any robots that get rejected will not have a spot available. However, you're allowed to enter as many times as you want to until you get a robot accepted.
When your robot is accepted, you only have one update per robot successfully entered. Skin changes are exempt from this rule, though.
Any attempts to use game-breaking or computer-destroying AI's will get you rejected or even permenantly banned from all future tournaments that I host in the latter case. Don't **** around.
Please don't make parts that cause ridiculously annoying custom sounds. Stuff like with Wah Platinum is okay, but don't go overboard.
Any attempts to envoke controversy or flaming will get you banned if you constantly break this rule. Again, don't act up and you'll be fine.

Building Rules:
All locomotion is allowed. They have to show controlled movement, awkwardly moving on 1 wheel doesn't count.
--Wheels, treads and weaponed wheels get no weight bonus.
--Shufflers get 50 percent more weight. Keep in mind that the shuffle pods can't use weaponry as that falls into the weaponed wheels ruling. Torque Reaction robots cannot receive this weight bonus.
--Walkers get a 100 percent weight bonus, but their legs must articulate and act like... well, real legs :V. If you're ballsy enough to make one, go ahead.
----If you are intending to make one, PLEASE make an AI line for it as I've never had experience with walkerbot AI's.
All robot types are allowed. However, new restrictions are in place.
--SnS'es and thwackers can only have a low AI range.
--Melties still require LED's to allow melty AI and cannot have any moving weaponry.
--A new rule: EternalFlame.py and any other attempt to emulate this is completely banned. Don't circumvent this with other AI's.
--Defensive Offense is not allowed. Stuff like blatant sledgehammer armour or reactive armour will not be allowed on robots. Pure rammers don't have this problem, though, but try and keep weapon spam out of this type.
--Burst usage is unrestricted due to the nature of the arena, but please make your 'bot look somewhat decent.
Clusterbots and drones are allowed, with new restrictions.
--Clusters must total to the weight limits of their respective weightclasses. If 55% of the robot dies this time, though, the robot is eliminated fully.
--Drones have to weigh a maximum of 150.0KG's. The chassis must also be blatantly exposed as well.
--The tournament uses a specialised hover motor that only weighs 0.1KG's and is invisible, both in terms of mesh and skin. Make your drones 189.9KG's if you don't have it.
--Also, drones need faux-rotors to be allowed. Helicopter-style or a tri-rotor mech is acceptable at the minimum.
--Keep in mind that the cluster has to fit in its square. If they collide and make it impossible to fight with, its rejected.
--Clusters can only be compromised of 2 robots fighting in the arena at one time. Swarm-style configs will work as well, but make sure that your robots are up to the weight limits.
--If you're using shuffler or walker locomotion on clusterbots or swarm-style robots, all of the robots must use the same locomotion.
Modular robots are allowed. The maximum amount of configs allowable are 3 per robot made.
--When the SBV hits, all modular robot builders have 10 days to send me their configurations for all robots, including ther modular 'bots, in the weightclass that they are in.
--All choices will be locked in when the deadline ends. Do NOT attempt to whine about this like some users have in the past.
The DSC IRL Packs and Badnik Component Colourpacks are all allowed and actually encouraged. Skinned components are allowed as well, but please provide the custom files.
--I'm gonna check to make sure that stats and the like aren't modified. If they are, I'll revert them to the stats that they were normally.
The Fixed NPC Motors from Geice are allowed, though I'll still allow robots that use the 2.1 NPC motors.
--The Battery Attachment Point mod from Geice is also allowed now.
Component Freedom, BFE, OBJRA2 and all that are allowed. If the robot crashes the game, though, its getting rejected.
Put effort in. Don't make deliberately terrible robots.
--Likewise, low-effort memebots are not allowed either.
All inappropriate nameschemes and/or skins will result in automatic rejection of your robot this time around.
--I have missed a couple occurrences before, but any and all slander, racism, edginess, whatever, its not on. Be mature.
The cheatbot2 list has been heavily expanded upon this time around. Here's the list:
--Just because cheatbot2 is a lot more varied doesn't mean you have the right to make blatantly tryhard stuff. Do not use OP parts or its getting rejected without a second thought.

Battle Rules:
The battles are taking place in - where else? The RoboGames Arena.
All fights last for 3 minutes, with straight double elimination throughout. This means 1V1's between all builders.
Robots that do not show controlled movement for about 30 seconds will get eliminated. Spinning on 1 wheel isn't controlled, for example.
The trenches are the OotA zones. When a robot goes into them, it has 20 seconds to escape before it gets eliminated outright. If it can escape, it can continue to fight and the OotA timer resets for it.
In the event that the match has no clear winner, I will be judicating based on the criteria of Damage, Aggression and Control.
--Damage and Aggression are worth 2 points whereas control is worth 1 point.
--I'm not entering the tournament in order to keep impartiality.
Matches will be re-recorded until there is a match with minimal havoking.
--If I am unable to do so, however, I will have to force disqualification on the biggest offender of the havoks/crashes. I only have so much patience, and I do not want to repeat a scenario like with Bozer VS Super CarboniZe.

The Arena:
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Entry List:
Keycode:
Green: Accepted and AI'ed.
Orange: Received and Accepted.
Blue: Received.
Purple: Allowed, but not confirmed. Can be replaced with a new robot without the update clause occurring.
Red: Rejected. Reasoning will be given in these cases.
Italics:  Update sent. Entry is also locked in and cannot be changed for the remainder of the signups phase.

SIGNUPS ARE NOW OFFICIALLY OVER. ENTRIES CAN NO LONGER BE ACCEPTED.

Full entry list can be viewed here:
https://docs.google.com/spreadsheets/d/1q6lrumsqVXcCrqE3N9qY7PY92_XUOqxym0MNvmbxj7k/edit?usp=sharing
Title: Re: RoboGames: Series 2
Post by: Asbestosstar on February 22, 2018, 01:32:11 PM
this time i must enter something better mouse or dagger or shape shifter
Title: Re: RoboGames: Series 2
Post by: doot on February 22, 2018, 01:36:19 PM
Added a poll to see if people are okay with re-entries or not seeing as a few have asked me about this.
Title: Re: RoboGames: Series 2
Post by: MrBK445 on February 22, 2018, 02:16:41 PM
I might just build something just crazy for this
Title: Re: RoboGames: Series 2
Post by: pokebro14 on February 22, 2018, 03:02:59 PM
YES BOI im pumped
Title: Re: RoboGames: Series 2
Post by: Badnik96 on February 22, 2018, 07:23:46 PM
you already know im going to enter
Title: Re: RoboGames: Series 2
Post by: 8bean on February 22, 2018, 10:21:27 PM
Tempted to make Purple Nurple for every weightclass  :really_makes_you_think:
Title: Re: RoboGames: Series 2
Post by: Thyrus on February 23, 2018, 01:29:38 AM
If reentries are not allowed I'm glad that my previous team sucked and will pe replaced anyway :P
Title: Re: RoboGames: Series 2
Post by: doot on February 23, 2018, 06:38:42 AM
This goes without saying, but please don't send me your robots yet. Wait until signups begin so that I can accept them.
Title: Re: RoboGames: Series 2
Post by: doot on February 23, 2018, 11:17:37 AM
New Rule: Geice's fixed battery AP mod is now allowed.

Sorry for the double post, but if you are wondering if its allowed, then it is. c^_^c
Title: Re: RoboGames: Series 2
Post by: TommyProductionsInc on February 23, 2018, 12:49:36 PM
Could we have an example of what a full-fledged walker would look like? Does it have to be AI-able or can it use things like burst motors or pistons for locomotion?
Title: Re: RoboGames: Series 2
Post by: Gulden on February 23, 2018, 03:29:05 PM
Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.
Title: Re: RoboGames: Series 2
Post by: Qo-- on February 24, 2018, 06:35:56 AM
I have one question which I can never find anywhere on this site, if a bot is IRL, can extenders intersect components like batteries and motors?
Title: Re: RoboGames: Series 2
Post by: Dark-Al on February 24, 2018, 06:58:29 AM
I have one question which I can never find anywhere on this site, if a bot is IRL, can extenders intersect components like batteries and motors?
Sorry, but if extenders do intersect batteries and motors, that would be breaking IRL rules since extenders shouldn't normally intersect those parts.
Title: Re: RoboGames: Series 2
Post by: Hoppin on February 24, 2018, 07:18:05 AM
I have one question which I can never find anywhere on this site, if a bot is IRL, can extenders intersect components like batteries and motors?
Sorry, but if extenders do intersect batteries and motors, that would be breaking IRL rules since extenders shouldn't normally intersect those parts.

I think itd be varying on howmuch as you could cut slots etc
Title: Re: RoboGames: Series 2
Post by: doot on February 24, 2018, 01:41:51 PM
The results of the poll is in!

We have had 31 votes, with 5 of them being impartiality. So the 26 votes is what matters here.

With an 18-8 decision, the ruling for re-entries being allowed is being passed! You can now enter stuff that features from last RoboGames and other tournaments!

Also, here's other answers to questions I've been given.
Could we have an example of what a full-fledged walker would look like? Does it have to be AI-able or can it use things like burst motors or pistons for locomotion?
Walkers use full-on legs to move instead of pseudo-wheels like shufflers. It can use bursts and pistons to locomote as long as I can AI the robot.

Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.

I mean, this could be the next part of the poll as true walkers can be an utter pain to AI. It all depends, really.

I have one question which I can never find anywhere on this site, if a bot is IRL, can extenders intersect components like batteries and motors?
Depends on what the extenderwork is. Typically, extenders can pass through motors and batteries as you can build a slot IRL to house these components. The problem comes with intersecting motors, batteries, wheels or weapons.

Rules will be adjusted accordingly. Re-entries are now allowed! o7
Title: Re: RoboGames: Series 2
Post by: Gulden on February 24, 2018, 02:30:44 PM
Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.

I mean, this could be the next part of the poll as true walkers can be an utter pain to AI. It all depends, really.
I'll take this as a "no."  Abandoning SHW walker.
Title: Re: RoboGames: Series 2
Post by: TommyProductionsInc on February 24, 2018, 03:47:07 PM
Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.

I mean, this could be the next part of the poll as true walkers can be an utter pain to AI. It all depends, really.
I'll take this as a "no."  Abandoning SHW walker.
I think I'll make one.
Title: Re: RoboGames: Series 2
Post by: doot on February 25, 2018, 01:31:04 PM
Added another poll, this time to see if walkerbots will be allowed.

The reason is because being blunt, I have no clue if I can even AI walkers. I'm sure there's a way to do so, but if there is, I don't know how.
Title: Re: RoboGames: Series 2
Post by: TommyProductionsInc on February 25, 2018, 02:21:09 PM
If worse comes to worse, you could just control the walkerbots manually.
Title: Re: RoboGames: Series 2
Post by: TheRoboteer on February 25, 2018, 02:24:04 PM
If worse comes to worse, you could just control the walkerbots manually.
Would be incredibly unfair.
Title: Re: RoboGames: Series 2
Post by: Olister92 on February 25, 2018, 02:29:03 PM
If worse comes to worse, you could just control the walkerbots manually.

Also, and this is potentially unlikely, what if two walkers got drawn against each other?
Title: Re: RoboGames: Series 2
Post by: RedAce on February 25, 2018, 03:17:13 PM
I always thought walkers and shufflers were very similar, but that's because I was too used to the Battlebots ruling.  I wasn't sure if you could allow walkers since they seem impossible to AI to begin with, especially with the description you gave.

But yeah, for the tournament itself, I know I'm in.  Probably not gonna send so many complicated things this time.  I only have so much time nowadays.
Title: Re: RoboGames: Series 2
Post by: doot on February 28, 2018, 01:25:01 PM
The votes are in and the option to allow walkers has narrowly won, at 6-5.

You can build walkers, but please make AI lines for them. Worst comes to worst, I'll just have to come to a compromise.
Title: Re: RoboGames: Series 2
Post by: TommyProductionsInc on February 28, 2018, 04:01:26 PM
It's impossible to AI a piston or burst motor walker through conventional means. The game was never meant to do that. Would this be considered a walker or a shuffler? It's got articulated legs like a walker, but huge long feet (which are absolutely needed) like a shuffler.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
It works and everything, easy to AI, same as regular drive. And I've made it to where it doesn't havok while walking.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: RoboGames: Series 2
Post by: TheRoboteer on February 28, 2018, 04:02:06 PM
It's impossible to AI a piston or burst motor walker through conventional means. The game was never meant to do that. Would this be considered a walker or a shuffler? It's got articulated legs like a walker, but huge long feet (which are absolutely needed) like a shuffler.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
It works and everything, easy to AI, same as regular drive. And I've made it to where it doesn't havok while walking.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
That's a shuffler
Title: Re: RoboGames: Series 2
Post by: Philippa on February 28, 2018, 04:10:46 PM
One degree of movement, it's a shuffler.
Title: Re: RoboGames: Series 2
Post by: doot on March 02, 2018, 05:51:32 AM
Is there anything else people want before the wait to signups? While there is a set date for it to start, I'll begin at an earlier date if people are happy.
Title: Re: RoboGames: Series 2
Post by: Jammy Dodger on March 02, 2018, 06:43:12 AM
everything seems fine, cant wait for it to start ^^
Title: Re: RoboGames: Series 2
Post by: doot on March 02, 2018, 10:02:43 AM
Seeing as I've not got much to add (and many others seem to agree), the signups have been pushed forward significantly. Thus, be prepared for Series 2 to open its doors today, at 20:00 GMT!
Title: Re: RoboGames: Series 2
Post by: Hoppin on March 02, 2018, 10:08:24 AM
[ This attachment cannot be displayed inline in 'Print Page' view ]

Oh, yes. The largest IRL tournament is back.

General Rules:
DSL 2.2, Strict IRL. I'm gonna be way stricter about this than last time, though.
--Mr. AS' Balance Patch will not be in effect for this tournament as it causes imbalance with some of the components.
All weightclasses from Antweights to Super Heavyweights are allowed. Keep in mind that I will check carefully.
Weight Limits:
--For the sake of not making it a hassle for me, please label what weightclass your robots are.
One entry is allowed in each weightclass per person. This means 7 robots for each user.
--As usual, you can choose to enter what you want to enter.
The signup deadline will be put in place once I've managed to get 16 robots in all weightclasses of if entry flows slows to a massive crawl. However, there is no entry limits in this tournament.
I'm able to AI your robots. For the sake of you wanting the fairest possible fights with your robots, however, I ask you try and AI your 'bots yourself.
I'm able to reject your robots for any reason possible. Don't try and skirt around rulings.
Any robots that get rejected will not have a spot available. However, you're allowed to enter as many times as you want to until you get a robot accepted.
When your robot is accepted, you only have one update per robot successfully entered. Skin changes are exempt from this rule, though.
Any attempts to use game-breaking or computer-destroying AI's will get you rejected or even permenantly banned from all future tournaments that I host in the latter case. Don't **** around.
Please don't make parts that cause ridiculously annoying custom sounds. Stuff like with Wah Platinum is okay, but don't go overboard.
Any attempts to envoke controversy or flaming will get you banned if you constantly break this rule. Again, don't act up and you'll be fine.

Building Rules:
All locomotion is allowed. They have to show controlled movement, awkwardly moving on 1 wheel doesn't count.
--Wheels, treads and weaponed wheels get no weight bonus.
--Shufflers get 50 percent more weight. Keep in mind that the shuffle pods can't use weaponry as that falls into the weaponed wheels ruling. Torque Reaction robots cannot receive this weight bonus.
--Walkers get a 100 percent weight bonus, but their legs must articulate and act like... well, real legs :V. If you're ballsy enough to make one, go ahead.
----If you are intending to make one, PLEASE make an AI line for it as I've never had experience with walkerbot AI's.
All robot types are allowed. However, new restrictions are in place.
--SnS'es and thwackers can only have a low AI range.
--Melties still require LED's to allow melty AI and cannot have any moving weaponry.
--A new rule: EternalFlame.py and any other attempt to emulate this is completely banned. Don't circumvent this with other AI's.
--Defensive Offense is not allowed. Stuff like blatant sledgehammer armour or reactive armour will not be allowed on robots. Pure rammers don't have this problem, though, but try and keep weapon spam out of this type.
--Burst usage is unrestricted due to the nature of the arena, but please make your 'bot look somewhat decent.
Clusterbots and drones are allowed, with new restrictions.
--Clusters must total to the weight limits of their respective weightclasses. If 55% of the robot dies this time, though, the robot is eliminated fully.
--Drones have to weigh a maximum of 150.0KG's. The chassis must also be blatantly exposed as well.
--The tournament uses a specialised hover motor that only weighs 0.1KG's and is invisible, both in terms of mesh and skin. Make your drones 189.9KG's if you don't have it.
--Also, drones need faux-rotors to be allowed. Helicopter-style or a tri-rotor mech is acceptable at the minimum.
--Keep in mind that the cluster has to fit in its square. If they collide and make it impossible to fight with, its rejected.
--Clusters can only be compromised of 2 robots fighting in the arena at one time. Swarm-style configs will work as well, but make sure that your robots are up to the weight limits.
Modular robots are allowed. The maximum amount of configs allowable are 3 per robot made.
--When the SBV hits, all modular robot builders have 10 days to send me their configurations for all robots, including ther modular 'bots, in the weightclass that they are in.
--All choices will be locked in when the deadline ends. Do NOT attempt to whine about this like some users have in the past.
The DSC IRL Packs and Badnik Component Colourpacks are all allowed and actually encouraged. Skinned components are allowed as well, but please provide the custom files.
--I'm gonna check to make sure that stats and the like aren't modified. If they are, I'll revert them to the stats that they were normally.
The Fixed NPC Motors from Geice are allowed, though I'll still allow robots that use the 2.1 NPC motors.
--The Battery Attachment Point mod from Geice is also allowed now.
Component Freedom, BFE, OBJRA2 and all that are allowed. If the robot crashes the game, though, its getting rejected.
Put effort in. Don't make deliberately terrible robots.
--Likewise, low-effort memebots are not allowed either.
All inappropriate nameschemes and/or skins will result in automatic rejection of your robot this time around.
--I have missed a couple occurrences before, but any and all slander, racism, edginess, whatever, its not on. Be mature.
The cheatbot2 list has been heavily expanded upon this time around. Here's the list:
--Just because cheatbot2 is a lot more varied doesn't mean you have the right to make blatantly tryhard stuff. Do not use OP parts or its getting rejected without a second thought.

Battle Rules:
The battles are taking place in - where else? The RoboGames Arena.
All fights last for 3 minutes, with straight double elimination throughout. This means 1V1's between all builders.
Robots that do not show controlled movement for about 30 seconds will get eliminated. Spinning on 1 wheel isn't controlled, for example.
The trenches are the OotA zones. When a robot goes into them, it has 20 seconds to escape before it gets eliminated outright. If it can escape, it can continue to fight and the OotA timer resets for it.
In the event that the match has no clear winner, I will be judicating based on the criteria of Damage, Aggression and Control.
--Damage and Aggression are worth 2 points whereas control is worth 1 point.
--I'm not entering the tournament in order to keep impartiality.
Matches will be re-recorded until there is a match with minimal havoking.
--If I am unable to do so, however, I will have to force disqualification on the biggest offender of the havoks/crashes. I only have so much patience, and I do not want to repeat a scenario like with Bozer VS Super CarboniZe.

The Arena:
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Entry List:
Keycode:
Green: Accepted and AI'ed.
Orange: Received and Accepted.
Blue: Received.
Purple: Allowed, but not confirmed. Can be replaced with a new robot without the update clause occurring.
Red: Rejected. Reasoning will be given in these cases.
Italics:  Update sent.

Full entry list can be viewed here:
https://docs.google.com/spreadsheets/d/1q6lrumsqVXcCrqE3N9qY7PY92_XUOqxym0MNvmbxj7k/edit?usp=sharing

SIGNUPS START ON FRIDAY THE 02ND OF MARCH 2018, 20:00 GMT. DO NOT SEND ANYTHING YET.

Antweights:

Beetleweights:

Lightweights:

Middleweights:

Cruiserweights:

Heavyweights:

Super Heavyweights:

You are now in signups. Quoted rules cannot change. Good luck.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 02, 2018, 10:11:17 AM
Uhh, Hoppin? You're a bit too early. :V

Regardless, HERE WE GO! Send me everything you have!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Hoppin on March 02, 2018, 10:22:07 AM
Uhh, Hoppin? You're a bit too early. :V

Regardless, HERE WE GO! Send me everything you have!

 :frown: sorry, jumped the gun a bit
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 02, 2018, 11:55:13 AM
Eh, is all right. ^_^

Anyways, already got a good influx of entrants in.

Hoppin: Accepted - All Weightclasses.
PrimevalMamba: Accepted - All Weightclasses.
MrBK4445: Accepted - CW, HW and SHW.
Philippa: Accepted - BW, LW, MW, CW, HW and SHW.
Dark-AL: Accepted - LW.

MrBK4445: Rejected - MW (Over the weight limit).
Philippa: Rejected - AW (Battery clips into the motors and weaponry too much).

24 robots already, holy hell. Don't miss out, guys!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 02, 2018, 01:19:20 PM
Hi. Here's some more robots!

Ready to go:
Kurt: AW.

Accepted:
MrBK4445: MW.
pokebro14: BW, LW, MW, CW, HW and SHW.
Olister92: AW, BW, LW, MW, CW and HW.
Jamied666: All weightclasses.
TheRoboteer: MW, CW, HW and SHW.
Tashic: CW.

Jesus christ, we're not even 4 hours in and already I have 50 entrants! This is gonna be awesome!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 02, 2018, 03:25:46 PM
And some more still!

Ready to go:
Guldenflame: All weightclasses.

Accepted:
F1Krazy: LW.
GroudonRobotWars: CW and HW.
Evil Toaster: AW, MW, CW, HW and SHW.

This is just the first 5 hours as well! We're currently up to 65 entries overall!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 02, 2018, 06:48:16 PM
No idea if there's a limit to posting, but sod it.

Accepted:
RedAce: All Weightclasses.

Now up to 72 robots!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 03, 2018, 11:16:55 AM
More robots still!

Accepted:
Plerco: All weightclasses.
daddydjent: MW and SHW.
Qo--: AW, BW, LW, MW, CW and HW.
NeonCalypso: AW and LW.
Bildschirm: MW and HW.

Robots in limbo:
daddydjent: Was meant to have a BW robot but its in the LW weight class. Will need to hear from him later.

Robots Rejected:
daddydjent: CW (Nearly 50KGs over the limit) and HW (Lazily remade RedAce DSL Reborn robot).
NeonCalypso: BW (Way too much of a havok bomb).
Bildschirm: CW (Weapon system is not IRL).

Regardless of rejections, we're now up to 91 robots! No weightclass has the minimum 16 robots, though!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 04, 2018, 01:11:09 PM
Got another load of robots!

Ready to go:
KillerTurtleG: All weightclasses.

Accepted:
Dark-AL: CW and SHW.
Olister92: SHW.
F1Krazy: AW and MW.
NeonCalypso: SHW.
cephalopod: All weightclasses.
Jaydee99: CW and HW.

Updated:
pokebro14: LW and HW.

Rejected:
TGM: HW (Has intersecting motors and batteries that violate IRL rules.)

The last time I got to 113 robots, it took around 40 days. However, this time I've managed that in just over 2 days, which is absolutely ridiculous!

In addition, the 16 entry limit minimum has been hit by 4 of the 7 weightclasses - the MW, CW, HW and SHW Divisions! Only the AW, BW and LW divisions need filling up now, with only 7 spots between them.

This does not mean that signups are closed - hell, there is no entry limits for the weightclasses, so keep sending me your robots! ^_^

Also, thanks to DSC and Hoppin, I've had to add a new rule:
"If you're using shuffler or walker locomotion on clusterbots, both of the robots must use the same locomotion."

With all the rambling done, I'll stop now. The amount of robots so far is simply unreal, to be blunt.

EDIT: daddydjent has request his CW and BW be moved up to the HW and LW classes, respectively. Thus:

Accepted:
daddydjent: LW and HW.

This means that the Lightweights have hit the minimum entry threshold of 16 robots! ^_^
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!) (ANNOUNCEMENT)
Post by: doot on March 05, 2018, 10:15:53 AM
Right, here's another set of robots!

Accepted:
xanosz: All weightclasses.
8bean: AW, BW and HW.
Mystic2000: CW.
NeonCalypso: BW.
daddydjent: CW.
Evil Toaster: BW and LW.

Oh my ****ing goodness, guys. You know what's happened, right?

We've managed to hit the minimum 16 entry threshold in all classes... in 3 days.

I'll admit, I knew that after the success of RG1, the entry flow for this would be great. But I vastly underestimated the people who was willing to enter, and it definitely shows. To every one of the 26 builders who's entered thus far, I say: Thank you.

You know what? I'm not even setting a deadline yet. Its just too early to do so.

--doot
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Olister92 on March 05, 2018, 11:01:00 AM
And to you I say thank you for hosting this again
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Herpaderp64 on March 06, 2018, 10:03:32 AM
ok so i've sent my entries, heres hoping they are all accepted (if canine 2's wheel spikes are a problem at all you can take them off, i put them on since i literally couldn't think of anything else to do with the weight). it may be a tournament guys but its only a game after all and games are fun above everything else so lets enjoy this no matter which way the fights go.

 :dance:
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 06, 2018, 11:01:06 AM
More robots, boi! ^_^

Accepted:
FaceBagman: CW.
Kaiser: MW, HW and SHW.
Herpaderp64: CW, HW and SHW.
pokebro14: AW and MW Update.
TheRoboteer: LW.

Rejected:
Kaiser: CW (Lacks weapon supports, but that's its only issue).

Up to 139 'bots now!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 07, 2018, 02:16:31 PM
Robot Post Number 9 now!

Accepted:
pokebro14: MW Update.
TheRoboteer: AW and BW.
TheOrcCorp: All weightclasses.
TGM: CW and HW.

We're now up to 150 robots already and the first week hasn't even ended! This is quite unbelievable.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: FOTEPX on March 07, 2018, 09:23:05 PM
Could you update the first post? I'm unsure if I can still enter robots or if the bracket's filled. Thanks.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: TheRoboteer on March 08, 2018, 01:37:14 AM
Could you update the first post? I'm unsure if I can still enter robots or if the bracket's filled. Thanks.
There's no upper limit on entries
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Herpaderp64 on March 08, 2018, 10:47:41 AM
Allowed weight classes: bla bla bla CW bla bla bla

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Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: TommyProductionsInc on March 08, 2018, 11:39:12 AM
Allowed weight classes: bla bla bla CW bla bla bla

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XD
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 08, 2018, 01:43:17 PM
Accepted:
Mystic2000: MW.

U to 151 entries now! I've also gone ahead and removed the 7 lists as the google doc is just far easier to edit on the fly than clunkily editing up everything. Also:

Could you update the first post? I'm unsure if I can still enter robots or if the bracket's filled. Thanks.

The bracket can not be filled at all as there are infinite entries for each weightclass. In other words, you are able to enter regardless of the amount of robots in each class. ^_^
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 10, 2018, 09:36:59 AM
Another load of robots:

Ready:
dragonsteincole: All weightclasses.

Accepted:
TheRoboteer: HW Update.
F1Krazy: BW.
NeonCalypso: MW and HW.
FOTEPX: All weightclasses.
Doodle2411: AW, LW, MW, HW and SHW.
Arcane: AW, BW, MW, CW, HW and SHW.
Mazakari: BW, LW, MW, CW, HW and SHW.

Rejected:
NeonCalypso: AW Update (0.9KGs over the weight limit).

The first week has finished and already I've had 185 submissions for robots to enter this tournament - and maybe over 200 when it comes to applications! Keep sending, guys!

In addition, a deadline is going to be set: The Signups phase will end at Saturday 31st of March, 20:00 GMT. Hopefully more of you all enter! ^_^
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Thyrus on March 10, 2018, 10:16:56 AM
I have a AW BW HW and SHW ready but I need to make custom components for 2 of them. Still need to build a lw mw and cw
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: courthousedoc on March 10, 2018, 11:24:37 AM
Hmm I might enter Track Attack (Heavyweight). It likely won't do well as I am merely an average builder at best, I will need to stick a AI box on her though.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 11, 2018, 12:26:49 PM
All right, here we go again!

Accepted:
TGM: HW Update and SHW.
NeonCalypso: AW Update and CW
Dreamcast: LW, HW and SHW.
ty4er: CW.
courthousedoc: HW.
FaceBagman: LW.

193 'robots now! Over 20 days remain as of this post!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: GroudonRobotWars on March 12, 2018, 02:50:57 PM
Debating entering a lightweight to this as well
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 13, 2018, 01:33:11 PM
A few more stuffs.

Accepted:
TGM: CW Update.
F1Krazy: CW.

194 'bots now! Guess there's a bit of a drop, but we're so close to the 200 entry threshold! ^_^
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 14, 2018, 11:42:15 AM
Few more to add!

Accepted:
Bildschirm: LW, CW and SHW.

Rejected:
pokebro14: HW Update (Update clause has already occured.)

197 'bots overall. Getting VERY close to the 200 'bot total now!

18 days and ~3 hours remain!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 15, 2018, 06:04:28 AM
More have come!

Accepted:
RedAce: LW Update and CW Skin Change (Doesn't count against the update clause)
Qo--: SHW.
TGM: AW, BW, LW and MW.
Kaiser: CW and SHW Update.
Dreamcast: MW.

And we've done it again! RoboGames has managed to hit over 200 entries! In addition, the CW class has managed to exceed the amount it originally had! ^_^

16 days and 8 hours remain! Don't miss out on your places!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 15, 2018, 02:55:30 PM
More 'bots! Woo!

Accepted:
jdg37: AW, BW, LW, MW, CW and HW.
Thrackerzod: MW and HW.
Arcane: MW Update.
That one with the Japanese lettering (but I'll call him Sevalent The Fox): All weightclasses.

We've almost managed to crack 223 entries! Only 4 left until that record is broken! :D
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 17, 2018, 08:34:04 AM
All right, more 'bots!

Ready:
Tashic: HW.

Accepted:
JasonKH999: AW, BW, MW, CW and SHW.
NeonCalypso: HW Update and SHW Update.
8bean: SHW.
PrimevalMamba: CW Update.

We've actually done it. We have managed to break the previous record of most IRL robots in a tournament again.

I can't thank you all enough for allowing this series to be as big as it has been. You guys are the best. ^_^

14 days and 6-ish hours remain as of this post. Lets get this thing as big as possible!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 18, 2018, 11:07:58 AM
Hit page 4, the robots are still coming!

Accepted:
JasonKH999: LW and HW.
Thyrus: CW and SHW.

Rejected:
Thyrus: AW and BW (Same reason of clipping motors/batteries.)

230 robots have been entered by 44 different builders so far!

13 days and 4 hours remain.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 21, 2018, 12:21:09 PM
Updates to robots:
PrimevalMamba: MW Update.
Plerco: AW Update.
Hoppin: LW Update.

Still stuck at 230 'bots! Would love to see that number rise up further! ^_^

10 days and 3 hours remain.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Pressure on March 23, 2018, 05:25:21 PM
Sent in some robots. A couple of them are designs i've never tried before. Old favourites return too :).
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 24, 2018, 02:47:15 PM
Woot! More 'bots!

Accepted:
Phillipa: LW and SHW Updates.
8bean: LW, MW and CW.
Pressure: BW, LW, MW, CW and HW.

Up to 238 'bots all from 45 unique builders! ^_^

7 Days Remain...
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: WeN on March 25, 2018, 01:08:29 AM
uh oh
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 25, 2018, 01:39:08 PM
A few more to add to the list!

Accepted:
FOTEPX: BW, MW, CW and SHW Updates.
F1Krazy: SHW.
WenXiangLee:LW and MW.

241 'bots now from 46 different builders! ^_^

6 days remain.
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 26, 2018, 06:17:01 PM
Right, a few more 'bois! ^_^

Ready:
Geese: BW, MW and CW.

Accepted:
Thyrus: LW.
WenXiangLee: LW and MW.
playzooki: BW, LW, MW, CW and HW.

In Limbo:
Thyrus: MW (Suffers from AGOD despite being up to IRL standards. Working to fix this.)

Rejected:
playzooki: AW (Its overweight and a total havok bomb) and SHW (Too many weapons to be IRL).
Asbestosstar: HW? I dunno, he's been having problems on his side for whatever reason as I haven't got a 'bot from him yet.

Up to 252 'bots! This is bloody fantastic! ^_^

4 Days and 20 Hours Remain...
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 28, 2018, 07:09:35 PM
A few more 'bots and a rejection outta nowhere due to a mistake I made. Yay, drama!

Ready to go:
Tashic: LW, MW and SHW.
Enigma: MW, HW and SHW.

Accepted:
Conraaa: AW and SHW.

Rejected:
Enigma: CW (One of the weapons doesn't conform to IRL standards as of now.)
Bildschirm: SHW (This was a mistake I accidentally overlooked. Upon further looking, I found that one of the 'bots' weapons does not have adequate supports and is now thusly rejected from the competition until its fixed.)

We're up to 260 'bots now, all from 50, count 'em, 50 builders! ^_^

68 HOURS REMAIN...
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: pokebro14 on March 29, 2018, 01:36:53 AM
Did you get my CW replacement?
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: Bildschirm on March 29, 2018, 03:48:49 AM
Oof, did I really not supported my weapon? xD
My bad!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 29, 2018, 04:41:11 AM
Did you get my CW replacement?

Not sure if I did. Mind sending it to me again?

Oof, did I really not supported my weapon? xD
My bad!
Ehh, its my fault I only just noticed. :P

More robots as well.

Ready:
Badger: AW, LW, CW and SHW.

Accepted:
Asbestosstar: HW.

In Limbo:
Badger: HW (I'm not sure if this was a mess-up or not, but the HW's actually a CW. Unless I'm missing something, in which case I'm a dumbbbbbbbbbbb.)

Rejected:
Badger: BW and MW (Same reason of weapon/battery intersection.)

Up to 265 'bots from 52 builders now!
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 30, 2018, 05:06:35 AM
Want some more? Well, here's some more!

Ready:
Virus Bomb: All weightclasses.
Geese: AW, LW and HW.
Badger: BW, MW and HW.
Tashic: LW, MW and SHW.
Badnik96: BW, LW, MW and CW.

Accepted:
playzooki: AW and SHW.
Dreamcast: CW.
Dark-AL: AW.
Badnik96: AW.
All people who've sent updates have also been accepted in.

Holy sh**, we're up to 286 robots. If this gets to 300 robots, I will be in total shock.

34 HOURS REMAIN...
Title: Re: RoboGames: Series 2 (SIGNUPS OPEN!)
Post by: doot on March 30, 2018, 04:20:43 PM
All right, some more 'bots.

Ready:
Enigma: BW and CW.

Accepted:
Bildschirm: SHW.
F1Krazy: HW.
Thyrus: AW, BW, MW and HW.
Hoppin: BW Update.
Arcane: HW Update.

Up to 294 'bots now!
23 HOURS REMAIN...
Title: Re: RoboGames: Series 2 (SIGNUPS OFFICIALLY CLOSED!)
Post by: doot on March 31, 2018, 03:01:07 PM
The final set of robots has come!

Ready:
Mr. AS: BW, LW, MW, CW, HW and SHW.
Enigma: AW and LW.
Geese: SHW.

Accepted:
Badnik96: HW.
kill343gs: LW and CW.
Conraaa: MW.
Mystic2000: LW and MW Update.

And after a significantly smaller signups period, RGS2's signups are now officially over.

The overall amount of robots entered has totalled to an unbelievable 308 entries all from 56 different builders, with 85 more robots and 13 more builders than previously.

Holy sh**. I cannot express enough thanks to everyone who has participated in the tournament and I will continue to thank you all who have allowed me to continue onwards with this.

All of the robots will undergo a deeper check to see if I've missed anything before I get down to the AI'ing phase. If any issues crop up, I'll notify the builder in question so that they have a chance to fix the issue(s) spotted.

There is gonna be a looooooong period of inactivity due to this. Expect the SBV far later on.

--doot
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: Dark-Al on March 31, 2018, 03:59:09 PM
I'm very glad to see that many more builders decided to take part as well as also builders from the previous tournament making new bots and entering new weight divisions they didn't enter the first time around. When the time comes as the madman I am, I might do a massive run down of all 308 bots when the splashes finally do come out.   
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: Hoppin on March 31, 2018, 04:08:08 PM
I'm very glad to see that many more builders decided to take part as well as also builders from the previous tournament making new bots and entering new weight divisions they didn't enter the first time around. When the time comes as the madman I am, I might do a massive run down of all 308 bots when the splashes finally do come out.

Madlad alert :dumb)
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on April 16, 2018, 09:37:12 AM
Don't worry, guys. I haven't left this for dead or anything - hell, I've been doing a sh**-ton of robot previews and the like over on the GTM Discord. Currently, I've yet to get to AI'ing all of the 'bots, but this'll be a monumental task to take on. Don't expect the SBV instantly is all I'm saying.

--doot
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on April 18, 2018, 11:52:11 AM
So... I ****ed up.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Yep, I forgot that someone entered. I owe my condolences, however, I have accepted his 'bots in the CW and HW categories as they were sent before the deadline. I'm really sorry about that - normally I leave a message regarding if robots are accepted/rejected/over the deadline.

So now 57 different builders are there with 310 'bots overall. So sorry for that.
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: kix on April 18, 2018, 12:27:25 PM
It's okay, does this mean brackets are gonna be redone?
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: Philippa on April 18, 2018, 02:12:07 PM
It's okay, does this mean brackets are gonna be redone?
Nah, he just got slotted in where Doot found a space.
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on April 27, 2018, 12:44:37 PM
Hiya. Just having to touch base that I have to admit... I have kinda lost motivation to do RGS2 at the moment.

Normally this should've been me saying that the AI lines for the first three weightclasses are done as are all the other AI lines the great individuals gave me, but I can only say the latter right now. The reason being that my bindings file got lost and is unretrievable. I'm really sorry if people were expecting an update that was good, but I have to be blatantly honest here, losing a lot of work really dealt a blow to my morale.

I'm locking the topic right now as I don't yet know when I'll return back into hosting this tournament. Just know that now it'll be a lot longer than I and you others were expecting. If the absolute worst case scenario happens, then someone will have to take over my duties of hosting this.

--doot
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on May 07, 2018, 11:59:20 AM
Hey, so, I am back. I've also got something for you.

Ready to go:
Antweights: All of them.

Thankfully I feel like I have managed to get that spark back in RGS2, so hopefully I'll be able to get the SBV done in due time, hopefully without a total AI line loss! ^_^
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: kix on May 08, 2018, 08:08:27 AM
Backup ai lines to gdrive maybe?
Title: RoboGames: Series 2 (Update)
Post by: doot on June 16, 2018, 10:55:11 AM
Well... I've got a lot of ****ing explaining to do, haven't I?

So when I was in the process of RoboGames Series 2 AI'ing, I just seemed to hit a huge burnout in terms of work and I just couldn't be bothered, especially with the A-Level exams period going on with this. As a result, I had to ditch the tournament during that time so that I wasnt sidetracked. I apologize greatly for this and I feel like I've kinda let you all down. in a weird sense.

I'm here to say that RGS2 is no longer dead and wasting away, and I will be finally making an effort to finish up AI'ing of all the 'bots. I've done all the Antweight AI lines right now, and its just a matter of all the others being fully AI'd at this point.

Expect the official SBV to appear soon enough, though, is all I'm saying. I'm only moving onto that once I've completed the whole of the AI process, which'll take literal days to do. Until then, RoboGames: Series 2 is back in buisness.

--doot
Title: Re: RoboGames: Series 2 (Update)
Post by: Hoppin on June 16, 2018, 11:12:21 AM
Well... I've got a lot of ****ing explaining to do, haven't I?

So when I was in the process of RoboGames Series 2 AI'ing, I just seemed to hit a huge burnout in terms of work and I just couldn't be bothered, especially with the A-Level exams period going on with this. As a result, I had to ditch the tournament during that time so that I wasnt sidetracked. I apologize greatly for this and I feel like I've kinda let you all down. in a weird sense.

I'm here to say that RGS2 is no longer dead and wasting away, and I will be finally making an effort to finish up AI'ing of all the 'bots. I've done all the Antweight AI lines right now, and its just a matter of all the others being fully AI'd at this point.

Expect the official SBV to appear soon enough, though, is all I'm saying. I'm only moving onto that once I've completed the whole of the AI process, which'll take literal days to do. Until then, RoboGames: Series 2 is back in buisness.

--doot

Good to see progress on this again, looking forward to it!
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: superbot13 on June 16, 2018, 04:20:36 PM
Wow great work.

I wish I entered  :(
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: GroudonRobotWars on June 17, 2018, 12:37:25 AM
Looking forward to this.
Title: Re: RoboGames: Series 2 (Update)
Post by: Olister92 on June 19, 2018, 06:41:13 AM
Well... I've got a lot of ****ing explaining to do, haven't I?

So when I was in the process of RoboGames Series 2 AI'ing, I just seemed to hit a huge burnout in terms of work and I just couldn't be bothered, especially with the A-Level exams period going on with this. As a result, I had to ditch the tournament during that time so that I wasnt sidetracked. I apologize greatly for this and I feel like I've kinda let you all down. in a weird sense.

I'm here to say that RGS2 is no longer dead and wasting away, and I will be finally making an effort to finish up AI'ing of all the 'bots. I've done all the Antweight AI lines right now, and its just a matter of all the others being fully AI'd at this point.

Expect the official SBV to appear soon enough, though, is all I'm saying. I'm only moving onto that once I've completed the whole of the AI process, which'll take literal days to do. Until then, RoboGames: Series 2 is back in buisness.

--doot

As I've since learned to AI should I got through entries BW - SHW and add smartsones etc etc and resend them to you or will that eff up things your end?
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on June 19, 2018, 09:08:50 AM
Finally getting back to the AI mood once again. ^_^

Ready to go:
Beetleweights: All of them.

72 bots done out of nearly 350 (overall including different modular configs and stuff) now. This is gonna take ages, but hey, what can you do? :V
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: doot on July 05, 2018, 07:33:44 PM
Welp, I'm doing this slowly, but surely.

Ready to go:
Lightweights: All of them.

I'm wondering if I should just fire out the SBV even though I've yet to get everything done, but I don't wanna rush it. Even though I've been slower than rigor mortis setting in. :V
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: Pressure on July 05, 2018, 08:31:49 PM
I'm wondering if I should just fire out the SBV even though I've yet to get everything done, but I don't wanna rush it. Even though I've been slower than rigor mortis setting in. :V

I say go for it, hopfully get some discussions and predictions in early.
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: pokebro14 on July 06, 2018, 12:32:19 AM
Welp, I'm doing this slowly, but surely.

Ready to go:
Lightweights: All of them.

I'm wondering if I should just fire out the SBV even though I've yet to get everything done, but I don't wanna rush it. Even though I've been slower than rigor mortis setting in. :V
I think you should do SBV now and then we can wait for the actual AI and videos to be done. there will at least then be more discussion around this
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: superbot13 on July 06, 2018, 05:38:30 PM
Can I still send a bot if it's in sign-ups
Title: Re: RoboGames: Series 2 (SIGNUPS CLOSED)
Post by: kix on July 06, 2018, 06:14:19 PM
Can I still send a bot if it's in sign-ups
Signups were closed months ago sooo.... Nope, sorry