Author Topic: Pokemon: The League of Getehem - Signups*  (Read 5844 times)

Offline Jack Daniels

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Re: Pokemon: The League of Getehem - Signups*
« Reply #20 on: October 10, 2011, 05:44:24 AM »
Magikarp will be entered eventually. 

Working on another bot too.

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #21 on: October 10, 2011, 07:37:34 AM »
ENTRY 1 RECIEVED, REVIEWED, ACCEPTED AND AI INPUTTED!

Yay :D Thank you, Click.
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Offline Badnik96

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Re: Pokemon: The League of Getehem - Signups*
« Reply #22 on: October 10, 2011, 09:33:37 AM »
well this means I gotta get moving :P

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #23 on: October 10, 2011, 09:59:59 AM »
Don't worry too much, unlimited entries, but remember there's exactly 9 days and 1 hour remaining of signups.
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Offline Conraaa

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Re: Pokemon: The League of Getehem - Signups*
« Reply #24 on: October 10, 2011, 01:01:49 PM »
Well, I just skinned the chassis for Crustle. So unless my computer explodes, taking everything with it. I should get at least one robot in :P

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #25 on: October 12, 2011, 05:18:33 AM »
7 days, 5 hours, 41 minutes and 27 seconds left to get entries in! :P
bristol bot builders / two headed death flamingo / snappy robots
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Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #26 on: October 12, 2011, 01:56:09 PM »
A wild Crustle was accepted!

Thanks Conraaa :)

in other news...
With the limited effects of WMM I'm quite happy with that.
bristol bot builders / two headed death flamingo / snappy robots
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Offline Conraaa

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Re: Pokemon: The League of Getehem - Signups*
« Reply #27 on: October 12, 2011, 02:03:42 PM »
No problem. :D
I refrained from putting a music box in because I didn't know if you were going to put pokemon music over the matches in WMM.

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #28 on: October 12, 2011, 02:04:49 PM »
I was planning to, yeah. And even if I didn't I speed all matches up 2x on WMM because my laptop can be slow, so it would've sounded baad XD
bristol bot builders / two headed death flamingo / snappy robots
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Offline Badnik96

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Re: Pokemon: The League of Getehem - Signups*
« Reply #29 on: October 12, 2011, 09:38:45 PM »
Pawniard fainted!

Go! Dodrio!

Yep, Dodrio. Expect it tomorrow maybe.

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #30 on: October 15, 2011, 03:44:51 AM »
4 days remain, JD's entries received and accepted.
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline cephalopod

Re: Pokemon: The League of Getehem - Signups*
« Reply #31 on: October 16, 2011, 07:32:54 AM »
3 days remain and still only a few entries... what happened to you 12 who voted to enter back in the discussion stage!? D:
bristol bot builders / two headed death flamingo / snappy robots
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Offline Squirrel_Monkey

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Re: Pokemon: The League of Getehem - Signups*
« Reply #32 on: October 16, 2011, 07:34:02 AM »
I have 1 entry ready and another that needs a bit more done (Tauros). Which .gmf compiler works for wheels?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Badnik96

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Re: Pokemon: The League of Getehem - Signups*
« Reply #33 on: October 16, 2011, 01:47:09 PM »
Serge's IIRC.

If you want to edit the BMP filename in the GMF, you can do it with Notepad ++ while still compiled.


also if there's little homework tomorrow I'll make Dodrio then.

Offline Naryar

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Re: Pokemon: The League of Getehem - Signups*
« Reply #34 on: October 16, 2011, 02:05:56 PM »
Oh well, too bad for gyarados. I'll make something simpler.

Offline Conraaa

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Re: Pokemon: The League of Getehem - Signups*
« Reply #35 on: October 16, 2011, 02:49:20 PM »
Anyone have any idea how to cut a chunk out of a 200cm disc? If so I could make Lotad.

Offline Jack Daniels

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Re: Pokemon: The League of Getehem - Signups*
« Reply #36 on: October 16, 2011, 02:58:22 PM »
No idea.  I thought about making lotad too :D  I would recommend simply skinning the disk to have a chunk cut out.  i.e. Section skinned in just black or something.

Offline Conraaa

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Re: Pokemon: The League of Getehem - Signups*
« Reply #37 on: October 16, 2011, 03:02:03 PM »
That's a bit hard with how those disks are made, iirc they don't have textures per se, more colours coded in to the gmf itself.
If it is possible to change that then I have no idea how.
I was going to try the dsl disc but they aren't big enough.

Offline Jack Daniels

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Re: Pokemon: The League of Getehem - Signups*
« Reply #38 on: October 16, 2011, 03:09:40 PM »
That's a bit hard with how those disks are made, iirc they don't have textures per se, more colours coded in to the gmf itself.
If it is possible to change that then I have no idea how.
I was going to try the dsl disc but they aren't big enough.

Hmmm... good point. I didn't notice that. There seem to be a ton of GMF files in dsl. I might have to learn how to skin them when I try to make DSL bars blue for Metagross. I will let you know if i learn anything good.

Offline Conraaa

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Re: Pokemon: The League of Getehem - Signups*
« Reply #39 on: October 16, 2011, 03:20:11 PM »
I think it's the same thing with DSL bars aswell. Although to change the colours it's not that much of a pain, just have this and you'll be fine. :D