gametechmods

Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Mr. AS on February 05, 2015, 12:04:45 PM

Title: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 05, 2015, 12:04:45 PM
(http://i.imgur.com/ErgTFYu.png)

This tournament will be Stock AW, BW, LW, MW, and HW. Each class will have it's own tournament.
-Limit for AW is 125.0, BW is 175.0, LW is either 248.9-249.0, MW is 398.9-399.0, and HW is 800.0.
You can enter up 24 robots total. You can spread your entries evenly, or enter all of your bots in one division. No restrictions.
Double elimination, 1v1 best of one matches. The finals for each division will be best 3 of 5. Last bot standing is the winner.
The AW and BW divisions will take place in the Small Arena, the LW and MW competitions will take place in the RA2T#2 Tournament Arena, and the HW competition will take place in the DSL Tournament Arena. All will have hazards turned on, except for the small arena. Arenas will be reskinned.
Arena pictures:
No restrictions on bot quality. Come one come all, all skill levels will be accepted (but not all skill levels will win the tourney).

GENERAL RULES
-You know what "stock" means. No BFE, AAM, Hax Mode, cheatbot2, Thyrus Glitch, Text Editing, etc. Don't download anything like those stupid custom 1HKO lightsabers either.
-Reskinned components (stuff like black razors or green irons) don't count as custom "cheat" components as long as you don't touch the stats or edit the shape of the component. Please do not make any components transparent as that lags the game severely and makes match viewing unpleasant both on my end and on your end.
-Any and every non-cheatbot2 component included with the 1.4 version of stock is 100% legal, this includes the 140cm extenders, all AI parts, and the snapper II.
-Your bot must show some sort of controlled movement (I will be testing for this, but I am generally lenient about it). This includes crawlers, they must have some form of rear support so that it can drive forward.
-1 wheel drive robots will be allowed in the LW, MW and HW divisions only! AWs and BWs with less than two powered wheels will be rejected.
-Crawlers are allowed in all classes, but must have rear and/or front support to enable controlled movement (examples: long weapons on the front and back of your robot, 4 "wheel drive" crawlers such as Bumble Bee (https://wiki.gametechmods.com/index.php?title=Bumble_Bee)). If you can make an AW crawler work then by all means go ahead.
-Failing the controlled movement test will result in any infringing entries being rejected, you must replace your entry with something more stable/controlled (this will not count as updating your team).
-Smartzones do not count as weight if it pushes your robot above the weight limit. I will be using custom smartzones that do not add any weight on your robot. You cannot, however, spam smartzones to act as a ballast. Ballasts in stock are laughable in most cases anyway.
-Once accepted, you are allowed to update/change your team ONCE and only ONCE. Updating a single bot counts as updating your team, so be careful!
-Of course, adding bots to your team, or replacing an invalid bot doesn't count as updating your team. If you explicitly say that you want a sent bot to replace another bot on your team, that IS a update and will be counted as such.
-Any obvious attempts to counteract or otherwise exploit a loophole in the rules will be automatically DQ'd (example: sending 24 of the same bot).
-Multibots are allowed, even though there is really no reason to build a AW, BW or LW multibot.
-Replicas, IRL bots, and intentionally poorly built bots clearly built below the builders skill level ("jokebots") will be accepted, given they follow the rules. You're still limited to 24 entries per person, so be aware.

HAVOK RULES:
-Occasional, minor havok is counted as controlled movement as long as it is not constant (i.e. you cannot turn without going airborne).
-If your bot is suspected of causing a game-altering havok (example: teleporting into the ground or out of the arena completely, havok flipping another robot into a vulnerable position, changing the outcome of the match), the match will be restarted once. If it happens again during the match, the offending bot will LOSE THE MATCH IMMEDIATELY, no exceptions.

My entries will be:
Signups will run from when they open to when the splash/bracket/videos thread is made. A warning/last call will be made when the SBV thread is about to be made.

tl;dr It's kind of like Battlebots but not. The gigantic wall of text makes the tourney seem more complicated than it really is, if you just enter 24 stock robots and you should be fine.

This tournament won't be starting up for a while however, so hold onto your butts for now.


Green = Okay
Red = Not Okay

The following member(s) have used their update and can no longer update their team:
Redace
Title: Re: Armageddon
Post by: HurricaneAndrew on February 05, 2015, 03:23:48 PM
I might enter one bot. Could I do that?
Title: Re: Armageddon
Post by: RedAce on February 05, 2015, 03:28:06 PM
You might as well call it Maximum Overkill 2: Maximum Armageddon. Maybe 12 or 24 for a maximum.

Oh I'll definitely enter, and enter more than 3 bots this time.
Title: Re: Armageddon
Post by: R1885 on February 05, 2015, 03:51:35 PM
YES
STOCK
Title: Re: Armageddon
Post by: Badnik96 on February 05, 2015, 04:13:51 PM
Will probably send most of the stuff I sent for MO and some middleweights. Maybe a heavy or two.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 05, 2015, 04:14:41 PM
You might as well call it Maximum Overkill 2: Maximum Armageddon.
That's a great idea actually. Changed the thread title and put in a logo.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on February 08, 2015, 10:04:38 AM
One other thing: Can you make sure that the small arena doesn't get bots stuck in the floor? I was testing my BW that's about as tall as a overhead poker, and it tarted like it sunk itself in the ground.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Badnik96 on February 08, 2015, 11:15:24 AM
There would need to be an edited small arena gmf with higher starting points i think.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on February 08, 2015, 04:02:39 PM
I screamed in excitement once coming across this thread, so you could guess that I'm in. :P
Title: Re: Maximum Overkill 2: Armageddon
Post by: HurricaneAndrew on February 08, 2015, 05:07:09 PM
I might enter one bot. Could I do that?

Ahem.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 08, 2015, 05:31:21 PM
I might enter one bot. Could I do that?

Ahem.
Yeah go ahead. I largely encourage that you enter a multiple of 6 but you can enter any amount you want up to whatever I set the limit at.

e: I also decided that "the limit" will be 24 bot per person.
Title: Re: Armageddon
Post by: helloface on February 10, 2015, 04:05:04 PM
I might enter one bot. Could I do that?
inb4 Bad Wedge Blues: Stock Boogaloo
Title: Re: Maximum Overkill 2: Armageddon
Post by: 090901 on February 14, 2015, 04:47:27 PM
allow flamethrowers when
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 14, 2015, 10:46:35 PM
Edited some of the rules.

-Arenas changed to OOTA arenas, Pure wedges (lol) and flippers are now viable.
-Crawlers legalized due to the nature of OOTA arenas.  (queue naryar rage)
-1WD banned in AW and BW and legalized in MW and HW, but they must have controlled movement just like any other bot despite acting as a SnS.
-256 bot limit removed. Things are gonna get cuhrazier than Devil May Cry (given I actually get 256 entries).

I just have to build more bots and skin the arenas, then the tourney should be underway.

Flamethrowers allowed never, by the way. IMO stock components have too little HP and flamethrowers will likely instarape any bot powered by motors (read: virtually all of them) and turn the tourney into a snoozefest. The reason they work in DSL is because most components have upwards of thousands of HP (with few exceptions) and higher speed, allowing them to not run at <2 MPH when they lose HP, while in stock every motor has a flat 400 HP and become virtually immobile when their drive motors lose HP (especially at LW level and lower). If Redace or Virus Bomb could throw their flame rammers up on the botexchange I could prove or disprove my theorycrafting, but as it stands right now flamethrowers likely won't be allowed for MO2.

I might enter one bot. Could I do that?
inb4 Bad Wedge Blues: Stock Boogaloo
BWB: Stock edition would probably do better under the new rules.
Title: Re: Maximum Overkill 2: Armageddon
Post by: playzooki on February 15, 2015, 04:25:53 AM
>-1 wheel drive robots will be allowed in the LW, MW and HW divisions only! MWs and HWs with less than two powered wheels will be rejected.

wat
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on February 15, 2015, 05:39:05 AM
If Redace or Virus Bomb could throw their flame rammers up on the botexchange I could prove or disprove my theorycrafting, but as it stands right now flamethrowers likely won't be allowed for MO2.
I wasn't planing on entering it anyway, but here you go:

https://gametechmods.com/Robot_Exchange/MW/RedAce_Torment.bot (https://gametechmods.com/Robot_Exchange/MW/RedAce_Torment.bot)

Also, playzooki does have a point, you say AW and BW 1WD is banned and MW HW 1WD is, yet the rules on the original post haven't changed that.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 20, 2015, 08:28:50 PM
-1WD typo fixed
-cheatbot2 still banned
-Tourney is now double elim to preemptively avoid flukes like 2Fast4U v Malefic (http://youtu.be/rD0-oKTrYLs)
-My entries are in the first post
-Arena pics are in the first post

Tourney's ready for signups, it's go time.
Title: Re: Maximum Overkill 2: Armageddon
Post by: cephalopod on February 21, 2015, 01:45:28 PM
(http://i.imgur.com/ErgTFYu.png)

This tournament will be Stock AW, BW, LW, MW, and HW. Each class will have it's own tournament.
-Limit for AW is 125.0, BW is 175.0, LW is either 248.9-249.0, MW is 398.9-399.0, and HW is 800.0.
You can enter up 24 robots total. You can spread your entries evenly, or enter all of your bots in one division. No restrictions.
Double elimination, 1v1 best of one matches. The finals for each division will be best 3 of 5. Last bot standing is the winner.
The AW and BW divisions will take place in the Small Arena, the LW and MW competitions will take place in the RA2T#2 Tournament Arena, and the HW competition will take place in the DSL Tournament Arena. All will have hazards turned on, except for the small arena. Arenas will be reskinned.
Arena pictures:
No restrictions on bot quality. Come one come all, all skill levels will be accepted (but not all skill levels will win the tourney).

GENERAL RULES
-You know what "stock" means. No BFE, AAM, Hax Mode, cheatbot2, Thyrus Glitch, Text Editing, etc. Don't download anything like those stupid custom 1HKO lightsabers either.
-Reskinned components (stuff like black razors or green irons) don't count as custom "cheat" components as long as you don't touch the stats or edit the shape of the component. Please do not make any components transparent as that lags the game severely and makes match viewing unpleasant both on my end and on your end.
-Any and every non-cheatbot2 component included with the 1.4 version of stock is 100% legal, this includes the 140cm extenders, all AI parts, and the snapper II.
-Your bot must show some sort of controlled movement (I will be testing for this, but I am generally lenient about it). This includes crawlers, they must have some form of rear support so that it can drive forward.
-1 wheel drive robots will be allowed in the LW, MW and HW divisions only! AWs and BWs with less than two powered wheels will be rejected.
-Crawlers are allowed in all classes, but must have rear and/or front support to enable controlled movement (examples: long weapons on the front and back of your robot, 4 "wheel drive" crawlers such as Bumble Bee (https://wiki.gametechmods.com/index.php?title=Bumble_Bee)). If you can make an AW crawler work then by all means go ahead.
-Failing the controlled movement test will result in any infringing entries being rejected, you must replace your entry with something more stable/controlled (this will not count as updating your team).
-Smartzones do not count as weight if it pushes your robot above the weight limit. I will be using custom smartzones that do not add any weight on your robot. You cannot, however, spam smartzones to act as a ballast. Ballasts in stock are laughable in most cases anyway.
-Once accepted, you are allowed to update/change your team ONCE and only ONCE. Updating a single bot counts as updating your team, so be careful!
-Of course, adding bots to your team, or replacing an invalid bot doesn't count as updating your team. If you explicitly say that you want a sent bot to replace another bot on your team, that IS a update and will be counted as such.
-Any obvious attempts to counteract or otherwise exploit a loophole in the rules will be automatically DQ'd (example: sending 24 of the same bot).
-Multibots are allowed, even though there is really no reason to build a AW, BW or LW multibot.
-Replicas, IRL bots, and intentionally poorly built bots clearly built below the builders skill level ("jokebots") will be accepted, given they follow the rules. You're still limited to 24 entries per person, so be aware.

HAVOK RULES:
-Occasional, minor havok is counted as controlled movement as long as it is not constant (i.e. you cannot turn without going airborne).
-If your bot is suspected of causing a game-altering havok (example: teleporting into the ground or out of the arena completely, havok flipping another robot into a vulnerable position, changing the outcome of the match), the match will be restarted once. If it happens again during the match, the offending bot will LOST THE MATCH IMMEDIATELY, no exceptions.

My entries will be:
Signups will run from when they open to when the splash/bracket/videos thread is made. A warning/last call will be made when the SBV thread is about to be made.

tl;dr It's kind of like Battlebots but not. The gigantic wall of text makes the tourney seem more complicated than it really is, if you just enter 24 stock robots and you should be fine.

This tournament won't be starting up for a while however, so hold onto your butts for now.

This is now a signups topic and the rules above may not change. You have 9 months :)
Title: Re: Maximum Overkill 2: Armageddon
Post by: Naryar on February 21, 2015, 02:02:36 PM
Flamethrowers allowed never, by the way. IMO stock components have too little HP and flamethrowers will likely instarape any bot powered by motors (read: virtually all of them) and turn the tourney into a snoozefest. The reason they work in DSL is because most components have upwards of thousands of HP (with few exceptions) and higher speed, allowing them to not run at <2 MPH when they lose HP, while in stock every motor has a flat 400 HP and become virtually immobile when their drive motors lose HP (especially at LW level and lower). If Redace or Virus Bomb could throw their flame rammers up on the botexchange I could prove or disprove my theorycrafting, but as it stands right now flamethrowers likely won't be allowed for MO2.

Yeah, I think you may be right.

Though really flamers are big and unless people are hiding them under casters it shouldn't be too much of an issue.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on February 21, 2015, 05:43:45 PM
I'm not even halfway there. Better go fast then.

How long will matches be? It doesn't say in the rules.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 21, 2015, 06:11:18 PM
How long will matches be? It doesn't say in the rules.
2 min.

Also, I forgot to add that standard double elim rules go out the window when we get to finals because of the fact that it's a best 3 of 5, just like ATW and ATW2 did.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 22, 2015, 07:47:05 PM
Badnik's entries received and accepted.

Nobody's entered AW or BW yet. Be the first!
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on February 22, 2015, 08:07:45 PM
I'm working on a whole slew of robots for ya.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 23, 2015, 12:18:27 PM
Kungfooey242's robots(?) accepted.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 24, 2015, 02:08:19 PM
All robots are AI'd and ready to go.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RpJk on February 24, 2015, 03:11:26 PM
I'll enter when I can. Been very busy IRL.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on February 26, 2015, 03:56:04 PM
RammingSpeed's bot accepted. Make sure to enter Blades of Fury 2.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on February 28, 2015, 01:57:59 PM
Alright, I've submitted my army.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on March 01, 2015, 05:54:45 PM
Ugh, at this rate, I'm only gonna get 16 teams ready to go, and even then, I'll barely have enough time to actually send my bots. Really wanted to go all the way, but the deadline is holding me back. :frown:


Speaking of the deadline, you should probably extend it since there is even less entries than before, and a tournament with with five different weight classes with the max entrants capped at 256 should NOT last as long as a month. We do have a life, and it's an extremely busy one for a majority of us. Apologies if I sounded like a jerk.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 02, 2015, 06:53:24 PM
16 teams
yo wut

extend dedline blease
I'll think about it. Really depends on how many entries I get though. If I have 300+ robots then I'm probably not going to accept more, but at this rate I'll probably give another week before I start working on the SBV. Remember that you don't strictly HAVE to enter 24 robots either.

Also, Thrackerzod's bots accepted. Thank you for AI'ing them.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on March 02, 2015, 07:00:36 PM
Did you get S.O.A.P. to work right?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 02, 2015, 07:04:45 PM
Did you get S.O.A.P. to work right?
Yeah, you're supposed to use a regular "Spin" button to fire the pistons, just like a regular SnS + HS hybrid does.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on March 02, 2015, 07:11:21 PM
Oh, alright, thanks!
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on March 02, 2015, 07:41:46 PM
16 teams
yo wut
Crap, I said too much. Well, since I can send in an AW, BW, LW, MW, and a HW all maxing out at 24, I thought I might as well put them in team form for the sake of organizing them.

extend dedline blease
I'll think about it. Really depends on how many entries I get though. If I have 300+ robots then I'm probably not going to accept more, but at this rate I'll probably give another week before I start working on the SBV. Remember that you don't strictly HAVE to enter 24 robots either.
It was more of a suggestion if you really wanted people to send in the maximum amount of entries. I do want to enter the maximum amount for all weight classes, but I'm not sure if I can actually do it.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 02, 2015, 07:54:18 PM
Crap, I said too much. Well, since I can send in an AW, BW, LW, MW, and a HW all maxing out at 24... I do want to enter the maximum amount for all weight classes, but I'm not sure if I can actually do it.
You ARE aware that you can only enter 24 robots across the board, right? "24 robots total" does not mean 24 for each division.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on March 03, 2015, 04:24:42 AM
Crap, I said too much. Well, since I can send in an AW, BW, LW, MW, and a HW all maxing out at 24... I do want to enter the maximum amount for all weight classes, but I'm not sure if I can actually do it.
You ARE aware that you can only enter 24 robots across the board, right? "24 robots total" does not mean 24 for each division.
Oh.  I missed that. :facepalm:
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on March 04, 2015, 03:14:38 PM
AW division not getting much love. :P
Title: Re: Maximum Overkill 2: Armageddon
Post by: RpJk on March 04, 2015, 05:22:28 PM
Expect me to enter something by the mid next week. I've got until Tuesday off so I will force myself to build a few bots.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on March 04, 2015, 07:27:55 PM
When do I get to get added to the list?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 04, 2015, 10:12:11 PM
When do I get to get added to the list?
how about never nerd LOLREKT


Added Thackerzod to the list of entries and most of Redace's robots have been accepted.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 07, 2015, 01:27:16 AM
HA's entry accepted.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 09, 2015, 09:36:47 PM
System32 mostly accepted, one of his HWs is questionable though.

A little bit more than 10 days left.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 11, 2015, 03:13:55 PM
A little bit more than 10 days left.
Less than 10 days left.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 14, 2015, 01:09:17 PM
Roughly a week left. Where's the 7 guys that said they'd enter 24 bots?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on March 14, 2015, 02:13:59 PM
I'm one of them. :P
Don't worry i'm working on it.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RpJk on March 14, 2015, 02:48:35 PM
I've been ill and also In the midst of a games related £50 bet. I send in about 8 bots at least.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 16, 2015, 04:41:22 PM
5 days left.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Philippa on March 16, 2015, 05:02:07 PM
Take my 18 Lightweights from the first tournament again, I'll send you others soon hopefully.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 17, 2015, 02:39:50 PM
Take my 18 Lightweights from the first tournament again, I'll send you others soon hopefully.
Will do. You might want to test out that one bot you made that fell through the floor back in MO however.

4 days.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Philippa on March 17, 2015, 04:53:52 PM
Take my 18 Lightweights from the first tournament again, I'll send you others soon hopefully.
Will do. You might want to test out that one bot you made that fell through the floor back in MO however.

4 days.
I sent a replacement for that didn't I?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 18, 2015, 05:34:06 PM
Not for that one VS I believe.

3 days. Downloaded Kurt's bots and badnik sent me some stuff.
Title: Re: Maximum Overkill 2: Armageddon
Post by: RammingSpeed on March 19, 2015, 03:07:45 AM
Sent another AW
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on March 19, 2015, 06:16:25 PM
Extended signups for 3 weeks.

Recieved rammingspeed's other entry.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on March 30, 2015, 06:21:06 PM
I submitted a team update.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on April 01, 2015, 10:34:33 AM
In light of the new battlebots reboot and the low amount of entries across the board, I have decided to eliminate weightclasses and have every bot from each weightclass fight in one tournament.

Also, recieved an update from Thrackerzod.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Thrackerzod on April 01, 2015, 11:11:08 AM
I like the new rules.  Looking forward to AW vs HW matches, should be exciting!
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on April 02, 2015, 04:30:09 PM
Not that exciting. Everybody knows the AW would own.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on April 08, 2015, 07:00:38 PM
[moverightfast][error]3 DAY WARNING![/error][/moverightfast]
btw, I have some very high hopes for this tournament (aka i have beast robots)  :dumb)
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on April 21, 2015, 05:53:52 AM
I'm assuming signups are closed now that the countdown timer for the time remaining has expired. Right?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on April 21, 2015, 07:14:52 AM
I'm assuming signups are closed now that the countdown timer for the time remaining has expired. Right?
It's the same case as MO1. Signups are "closed", but in reality you can still send in entries and I'll still accept them.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mecha on April 21, 2015, 06:08:30 PM
I'm assuming signups are closed now that the countdown timer for the time remaining has expired. Right?
Signups will run from when they open to when the splash/bracket/videos thread is made. A warning/last call will be made when the SBV thread is about to be made.

 :smile:

You hoping they closed because I didn't enter yet. :P
Title: Re: Maximum Overkill 2: Armageddon
Post by: 090901 on June 24, 2015, 12:13:33 PM
sbv when ( ͡° ͜ʖ ͡°)
Title: Re: Maximum Overkill 2: Armageddon
Post by: G.K. on June 24, 2015, 12:29:28 PM
Let it be tomorrow - I'll send some stuff when I'm home later.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on October 22, 2015, 12:41:26 AM
sbv when ( ͡° ͜ʖ ͡°)
NOW

https://gametechmods.com/forums/index.php?topic=18125.msg687167#msg687167 (https://gametechmods.com/forums/index.php?topic=18125.msg687167#msg687167)
Title: Re: Maximum Overkill 2: Armageddon
Post by: Silverfish on October 22, 2015, 04:36:10 PM
will enter. when's deadline?
Title: Re: Maximum Overkill 2: Armageddon
Post by: RedAce on October 22, 2015, 04:45:41 PM
will enter. when's deadline?
By the way, you have 24 hours from this post to point out any mistakes I may have made with the splash/brackets, if you don't speak up and I don't notice it, I'm going ahead regardless.
In other words, less than 12 hours if my calculations are correct.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Sircreepalot2 on October 22, 2015, 04:47:58 PM
is that a thing, can he somehow phone it in?
Title: Re: Maximum Overkill 2: Armageddon
Post by: Mr. AS on October 22, 2015, 05:28:50 PM
Signups closed when the SBV went up. That 24 hours is for people to tell me "hey you forgot to put my bot in the splash" and such.
Title: Re: Maximum Overkill 2: Armageddon
Post by: Silverfish on October 22, 2015, 08:09:48 PM
oh. condfound it. plz do another soon.