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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: d-lark on March 12, 2010, 05:55:03 PM

Title: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 05:55:03 PM
(https://gametechmods.com/uploads/images/2686Logo.jpg)]

Basic Rules

Rules Subject To Change
1. DSL 2.1 Middleweights
2. Standard Realistic Rules Apply
3. 16 entrants ONLY
4. No custom or cheatbot components
5. All robots must show controlled movement

Tournament Specific Rules
The Idea behind this tournament is to get some creative looking Robot Designs, so some stipulations on your building will be put in place.
1.The only components you may attach to your baseplate are those that cannot be attached anywhere else and multi/baseplate extenders.{And Omni Extenders.... If you so wish}[Half sheets attached to the baseplate will be allowed, PROVIDING they are used for extender work/armour and not wedges] (So basically batteries, airtanks, control boards and extenders attached to the baseplate are all that will be allowed)
2. Wedges are only allowed IF they are not attached to the baseplate
3. NO SNS'
4. Multi bots are allowed but must be AI'd by yourself if you wish to enter. Multi bots may be two different lightweights whose total weight do not add up to over 400kg
5. Heaviest Armour you may use is Titanium 1, anything over is illegal. (This is in an attempt to try and get some unique component based armour systems)

AI's
I would prefer if you AI'd your own robot, I can if you absolutely can't though.
I have the NAR AI 2.2 AI pack, and can probably get any other common AI needed and just make the simple tweaks required to run a smooth tournament (making sure your bot is facing forward pretty much) anything else will be up to the builders.

Brackets
The brackets will be a simple 16 bracket system. The first 8 qualifying rounds determine into which pool each robot goes. (Winners and Losers) From then on its single elimination. The Runner up in the winners final will then fight the consolation winner for second place.
(https://gametechmods.com/uploads/images/62676brackets.jpg)

Matches/Arena

Each match will be 3 minutes long and held in a re-skinned combat arena DSL Tournament Arena with the Hazards Disabled
(https://gametechmods.com/uploads/images/74133Arena.png)

Prizes

The winner will be awarded with the gold lucky 7 decal, and a souped up flipper segment pack (custom skin and 500 extra hitpoints) legal for use in any future Lucky 7 Tournaments
(https://gametechmods.com/uploads/images/38724awarddecals.png)
(https://gametechmods.com/uploads/images/81987awardflippers.png)

Second place will be awarded the silver lucky 7 decal.

Final Awards will be

Best engineered - Souped up flipper pack
Most original/creative - Silver Decal
TTSHDBBDDTBL BTSHDBBDDTBL :embarr: thanks G.K- Silver Decal


This is my first Tourny, So If I missed anything let me know and I will fix it!

Thanks for your interest, if there are any questions/suggestions about the rules please voice them here and now, Im open to everything.  :bigsmile:

New Rules have been bolded, please look over them all before pledging your support.
Title: Re: Lucky 7 Tournament
Post by: Somebody on March 12, 2010, 05:59:16 PM
3. NO SNS'

Why you be hatin?!


PS. Theres no rule #4 lol and I'll probably enter.

Title: Re: Lucky 7 Tournament
Post by: S.T.C. on March 12, 2010, 06:03:04 PM
hmm,I could try to make TLD (Tiny Little Demon) a MW,I might enter.
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 06:11:36 PM
3. NO SNS'

Why you be hatin?!


PS. Theres no rule #4 lol and I'll probably enter.

Lol, on both sections, I must be crazy.

And no SNS' well because 1. I dont like them 2. In my opinion they do not show controlled movement 3. I dont like them 4. SNS' are boring to watch 5. I don't like them

Title: Re: Lucky 7 Tournament
Post by: S.T.C. on March 12, 2010, 06:12:54 PM
So I'm getting the vibe that you dislike SNS?

 :mrgreen:
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 06:17:13 PM
Just a little bit  ;)

Title: Re: Lucky 7 Tournament
Post by: The Ounce on March 12, 2010, 06:32:54 PM
I don't even have any good DSL MW SnS anyway, but I disagree that a certain bot design shouldn't be allowed unless some really good reasons are specified (yours are not very good reasons).
The Idea behind this tournament is to get some creative looking Robot Designs, so some stipulations on your building will be put in place.
Oh sh**.

Title: Re: Lucky 7 Tournament
Post by: Somebody on March 12, 2010, 06:35:12 PM
Oh well, haters be hatin ;)

When will the signups open?
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 06:38:29 PM
Im sorry, but the SNS rule is there to stay, It's my tournament and that is how I wish to run it, IMO a robot should be a mobile machine not something that just sits there and spins till its counted out, moves a little bit and does it again, the whole strategy just bugs me. Edit: I also admit that these are not good reasons, they are based on my opinion and that alone
 

Signups will open as soon as I finish the arena's and modding the flipper segments for the awards (seeing as there are a rather lot of them) Also once all the rules are finalized.
Title: Re: Lucky 7 Tournament
Post by: Badnik96 on March 12, 2010, 06:39:57 PM
Interesting...

MASHER 2010 WILL HAVE HIS REVENGE!!
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on March 12, 2010, 07:27:47 PM
well this is a very very nice surprise....

a first time host with an expertly planned out tournament

great work D-lark, I will try to enter something here  :mrgreen:
Title: Re: Lucky 7 Tournament
Post by: powerrave on March 12, 2010, 07:38:25 PM
hmm. i should try and make a DSL MW for a change then. i'm mainly home in BW in DSL though. even a good LW is a challenge to me. still, this is interesting.

arena is reskinned combat zone  :FFFUUU ... flippers will be useless ='[
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 08:11:29 PM
well this is a very very nice surprise....

a first time host with an expertly planned out tournament

great work D-lark, I will try to enter something here  :mrgreen:

Well now doesnt that just make me feel warm and fuzzy inside, looking forward to your entry!

hmm. i should try and make a DSL MW for a change then. i'm mainly home in BW in DSL though. even a good LW is a challenge to me. still, this is interesting.

arena is reskinned combat zone  :FFFUUU ... flippers will be useless ='[

I suppose I could do the DSL tourny arena, it looks fairly easy to re-skin and it will allow the building of flippers. Seeing as I have already outlawed SNS i better allow flippers in or else there won't be any variety! DSL tourny it is
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on March 12, 2010, 08:15:27 PM
I can help with any skinning you need  :mrgreen:

Edit: just thought of my CC3 Qualifying arena (low walled small arena) you can use that if you like.. I can make a few changes to it is you want (lower walls, higher, triangular, etc :P)
 
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 08:20:24 PM
Thanks Joe, but I have got skinning fairly down pat, I meant creating arenas and as such. I do have one question for you though, for the awards I want to do an amped up flipper segment pack, I have them all skinned and etc. but there is only one flippermaker.txt in my components folder, so the description is changed for the 90/90 flipper segment but none of the others, how can I change them? Also, by changing the hitpoints to 1500 in the flipper segment .txt does that change all the flipper segment hitpoints or just the 90/90? Im assuming you know simply cause you are doing backlash (which I cannot wait for  :mrgreen:)
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on March 12, 2010, 08:24:15 PM
jump into the styles folder and you will find the rest of the flipper segments

when you edited the first one's text you would notice the line Styles = then a heap of file names those files are all in the Styles folder
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 08:26:32 PM
Found them! Thanks alot.
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on March 12, 2010, 08:30:07 PM
NP anytime  :mrgreen:
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 12, 2010, 11:53:16 PM
Alright got the flippers sorted out, finished skinning the arena, all on the first post.

Massive thanks to Joe-Blo
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on March 13, 2010, 12:05:29 AM
your welcome

the arena skin is a fantastic idea of the poker table  :gawe:

if you have seen my NarAI bots I have a soft spot for gambling theme stuff .. I dont know why, its just cool :P
Title: Re: Lucky 7 Tournament
Post by: G.K. on March 13, 2010, 02:07:04 AM
TTSHDBBDDTBL - Silver Decal

This should be BTSHDBBDDTBL.
Title: Re: Lucky 7 Tournament
Post by: Stagfish on March 13, 2010, 04:14:32 AM
Quote
2. Wedges are only allowed IF they are not attached to the baseplate

so only chassis wedges?
Title: Re: Lucky 7 Tournament
Post by: G.K. on March 13, 2010, 04:17:58 AM
multi/baseplate extenders.

And omni extenders?
Title: Re: Lucky 7 Tournament
Post by: powerrave on March 13, 2010, 04:55:24 AM
really happy with change of arena. now i can try and make a flipper. (first time i'm going to make one in DSL.)
Title: Re: Lucky 7 Tournament
Post by: Naryar on March 13, 2010, 05:00:11 AM
Definitely in !

So if i get it well, wedges must be attached to external components (like Inhuman Treatment and Dies Irae)... and what about halfsheets attached to the baseplate ?
Title: Re: Lucky 7 Tournament
Post by: cephalopod on March 13, 2010, 06:19:55 AM
No SNS?
Not many wedges?

Sounds like my kinda thing! I'm so into this that I'm like a woodpeckers beak stuck in a tree ¬¬
Title: Re: Lucky 7 Tournament
Post by: Naryar on March 13, 2010, 06:33:21 AM
(http://www.soloimagen.net/dibujos-animados/El-Pajaro-Loco/Woody%20Woodpecker.jpg)

Sorry for off-topic, couldn't resist XD
Title: Re: Lucky 7 Tournament
Post by: cephalopod on March 13, 2010, 06:43:11 AM
That guy was awesome.

[/offtopic :P]
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 13, 2010, 11:17:56 AM
Yah I think you guys all get it fairly well, I may or may not be entering depending on if we can fill the brackets quickly.

Oh also, cookie for anyone who can guess why the name is "lucky 7" (its not just random)
Title: Re: Lucky 7 Tournament
Post by: Squirrel_Monkey on March 13, 2010, 11:20:27 AM
7 is lucky
or
Rule of 7
or
Something to do with poker
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 13, 2010, 11:22:22 AM
yah the extender rule.  :p

That was quicker than i anticipated.

Ah well cookie for you I guess.
Title: Re: Lucky 7 Tournament
Post by: Squirrel_Monkey on March 13, 2010, 11:25:04 AM
I now claim the rights to a cookie decal on my entry.
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 13, 2010, 11:52:27 AM
Go ahead, Im not making it though  sorry
Title: Re: Lucky 7 Tournament
Post by: Little lost bot on March 13, 2010, 12:00:06 PM
Sounds interesting I'll try to get a bot ready.
Title: Re: Lucky 7 Tournament
Post by: Reier on March 13, 2010, 12:25:26 PM
Heh, 95% of my bots are built like this nowadays... :D
Title: Re: Lucky 7 Tournament
Post by: Badnik96 on March 13, 2010, 02:29:15 PM
Masher 2020 is ready... for the signups XD
Title: Re: Lucky 7 Tournament
Post by: d-lark on March 13, 2010, 04:26:25 PM
Ill probably post the signups monday, just gonna wait to make sure there is enough interest first.
Title: Re: Lucky 7 Tournament
Post by: TeamXtreemer on April 15, 2010, 10:07:54 AM
Oh well, haters be hatin ;)
(Probobly Because SNSs Are Really Baddass And Hard To Destroy?
When will the signups open?
Title: Re: Lucky 7 Tournament
Post by: Pwnator on April 15, 2010, 10:10:14 AM
No, they're easy to destroy if you have the right bot, but d-lark wants aggressive bots.
Title: Re: Lucky 7 Tournament
Post by: TeamXtreemer on April 15, 2010, 10:24:54 AM
No, they're easy to destroy if you have the right bot, but d-lark wants aggressive bots.
Ok.
Title: Re: Lucky 7 Tournament
Post by: JoeBlo on April 15, 2010, 10:25:45 AM
I always liked "full contact battles" which is why I barred SnS robots from Backlash *hides under desk from Somebody's wrath*
Title: Re: Lucky 7 Tournament
Post by: Naryar on April 15, 2010, 10:46:03 AM
I always liked "full contact battles" which is why I barred SnS robots from Backlash *hides under desk from Somebody's wrath*

That just gave me an idea what to showcase next in Backlash's preview thread.
Title: Re: Lucky 7 Tournament
Post by: Somebody on April 15, 2010, 02:23:09 PM
I can build all the SnSs I want in Backlash. You canNOT give me those motors and tell me not to build SnSs.

At that speed, the moving SnS AIs would be plenty aggressive.
Title: Re: Lucky 7 Tournament
Post by: d-lark on May 10, 2010, 10:55:19 PM
Apparently the decision to disallow SNS' has created some tension ?

Haha well rules are rules for this tournament, I'm still waiting for more entries currently.
Title: Re: Lucky 7 Tournament
Post by: Badnik96 on May 11, 2010, 05:15:21 PM
Hold on, lemme send in an update to my bot...