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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Clickbeetle on June 15, 2011, 11:37:48 PM

Title: Ironbot
Post by: Clickbeetle on June 15, 2011, 11:37:48 PM
All right, it's about time I put together some official rules and set a date for signups.


GET READY FOR IRONBOT!


In case you missed it, you can see a little mini preview tourney I did here: https://gametechmods.com/forums/index.php/topic,6411.0.html (https://gametechmods.com/forums/index.php/topic,6411.0.html)


This tournament will be pretty much like that.


OFFICIAL RULES:


Section 1 - General Information


1.1 Weight class is Stock HW.


1.2 The arena to be used is a new arena I am working on called the Containment Cube.  (What?  JoeBlo doesn't have any patent on cubes last I checked.)


1.3 Standard stock building.  All normal in-game building techniques are allowed.  Outside-game building (AAM, BFE) is not.


1.4 The 140 cm extender is allowed.


1.5 BBEANS general rules (http://beetlebros.gametechmods.com/bbeans) apply except where otherwise noted below.


Section 2 - Restrictions


2.1 All bots must have damaging weapons.


2.2 Bots without active (moving) weapons must use the "Ram" or "Charge" tactics such that they repeatedly ram the opponent rather than pin them.  If a bot did have active weapons but loses them, it must switch to the Ram or Charge tactic.


2.3 All bots must move via wheels, not via discs or other non-wheel components.


2.4 No popups.  Popups are banned.  They get KO's too fast without breaking other components, which defeats the purpose of this tournament.


2.5 Bots can have a maximum of 6 casters.  Use them wisely.


2.6 Multibots are not allowed.


2.7 Double-strength titanium and steel armor are not allowed.  (These are found on some of the stock AI bots.)



Section 3 - Tournament Format


3.1 At the beginning of the tournament, all the bots are randomly paired off in 1 vs. 1 fights.  In the following round, the winners and losers will be separated into two groups.  All the bots in each group are randomly paired off and fight.  This process repeats for all the following rounds.  In this way, the same two bots will never fight two rounds in a row.


3.2 If there are an odd number of bots in both groups, the bots remaining after pairing off will fight if they didn't already fight in the previous round.  If they did fight in the previous round, the bots are randomized over again.


3.3 If there are an odd number of bots total, the bot in the loser's group with the most damage gets a bye.


3.4 Matches last 30 seconds.  Since this is not a standard RA2 match time, I will be using a bit of Python that disables both bots after 30 seconds have elapsed, in order to prevent damage from being dealt after the buzzer.  Immobility warnings will be disabled for the entire 30 seconds.


3.5 Any components that break during a match are permanently lost for the rest of the tournament.  All other damage not resulting in a break is reset between fights.


3.6 Bots are eliminated when they are either KO'd, or are reduced to 1 or 0 wheels.  It doesn't matter how many match wins or losses a bot gets as long as it isn't KO'd or de-wheeled.


3.7 All bots get one spare control board, which allows them to be KO'd once without being eliminated.


3.8 All bots get a number of spare wheels equal to half the wheels they start with.  So a 2-wheeled bot gets 1 spare, and a 4-wheeled bot gets 2 spares.  Bots with an odd number of wheels like 3 or 5 get their number of spares rounded up (just as a bit of extra incentive to be crazy and original  ;) ).  Spare wheels are used immediately after any wheels are lost in a fight.


3.9 If a wheel is attached to another external component (such as a drive motor or an extender), and that component breaks, a spare wheel will allow the replacement of any components that are necessary to re-attach the wheel.  Any other components attached to the broken component not necessary for the attachment of the wheel are lost.


3.10 If a bot loses wheels such that the drive becomes asymmetrical and it can't drive straight, the wheels will be rearranged so that it can drive straight.  If there are an odd number of wheels remaining, one of them will be unpowered so that the bot can drive straight.


3.11 If a bot has vertical spinning weapons and it loses some weapons, the remaining weapons will be arranged in order to keep the bot as balanced as possible.


3.12 As soon as there are four or fewer bots remaining, they will engage in a final Fight to the Death.  This will pit all remaining bots against each other in a rumble, with no time limit.  Immobility warnings will also be disabled for the first two minutes of the fight.  The fight will go on until there is only one bot left, at which point this bot will be the winner of Ironbot!


3.13 If there are a large number of entries, the Fight to the Death will begin once there are 16 or fewer bots remaining.  These bots will be randomly sorted into four groups which will each engage in a Fight to the Death.  The survivor of each group will then go on to compete in the final Fight to the Death.


3.14 Havok explosions are ignored unless a bot is stuck in the floor, thrown into a hazard, etc. such that it loses components that otherwise wouldn't be broken.  In that case the match is restarted.  There is no penalty for causing Havok explosions.  The exception is in the Fight to the Death; in this case, BBEANS Havok explosion rules apply.


3.15 Unpowered wheels: Unpowered wheels on axle mounts do not count toward the number of spare wheels you get, but they can be moved in case the powered wheels break.


Section 4 - Signups


4.1 Signups will be open for one week, from July 24 to July 31.


4.2 All legal bots received during that time will be accepted; there is no limit on the number of entries.


4.3 I will (grudgingly, but to the best of my ability, or at least the upper 20% of my ability) AI your bot if you don't provide AI.


4.4 If you have a legitimate excuse why you can't send your bot during the official signup period, and you tell me BEFORE SIGNUPS OPEN, you can send your bot at a different time.


4.5 You can update or change your entry at will during the signup period.  After signups close on July 31, entries are locked down and cannot be changed unless it is absolutely necessary for the bot's functioning or legality.


Section 5 - Awards


There are several awards up for grabs in Ironbot.  These are all objective categories, not subjective decisions that require a vote.  The prize for each award is one guaranteed entry slot in BBEANS7.


Last Bot Standing - This is the overall winner of the Fight to the Death and Ironbot.


Competitive Jerk - This is the bot that eliminated the most opponents, either by KO or de-wheeling.


Technical Winner - This is the bot that won the most fights according to standard RA2 criteria (KO or points).


Black Knight Award - This goes to the bot that took the most damage before finally being eliminated.  "It's only a flesh wound!"


Title: Re: Ironbot
Post by: JoeBlo on June 15, 2011, 11:48:42 PM
(What?  JoeBlo doesn't have any patent on cubes last I checked.)

Dont make me take you to interwebz court :P

Arena looks like the Battlebox on steroids.. funny enough I was trying to make a spikey walled arena with a VS blade (but in the center floor like the tech arena) It actually was what became the Backlash Arena.. the Spikes became the Maces and the VS blade idea became spinning mace.

Anyway looking awesome will get my robot ready in advance so I dont miss it...
Title: Re: Ironbot
Post by: Fracture on June 15, 2011, 11:58:11 PM
Is there something I'm missing, or is the whole no Popups and permanently lost weaponry just going to get us a 36HS-fest? :P
Title: Re: Ironbot
Post by: Clickbeetle on June 16, 2011, 12:03:41 AM

Edit: Added rule 2.7, no double strength titanium or steel armor.  I realized that Big Dog would be almost impossible to KO in 30 seconds without a popup.

Is there something I'm missing, or is the whole no Popups and permanently lost weaponry just going to get us a 36HS-fest? :P


See my test tournament; I think rammers actually have a good chance as well.  2WD seems to be kind of a liability in this tournament.  Also the spiked walls might prove problematic to HS so keep the arena in mind.
Title: Re: Ironbot
Post by: Squirrel_Monkey on June 16, 2011, 02:03:18 AM
Yeah, I'm in Kenya from the 21st of July for 3 weeks. D:
Title: Re: Ironbot
Post by: Sparkey98 on June 16, 2011, 03:25:06 AM
]-------C^:)

Count me in.
Title: Re: Ironbot
Post by: NFX on June 16, 2011, 04:55:52 AM
This sounds fantastic. I'm totally entering this.
Title: Re: Ironbot
Post by: Conraaa on June 16, 2011, 04:57:25 AM
No limit on entries? Brilliant! So I don't feel bad when I take a spot that could have gone to someone better.
I've got a couple of ideas for this one.
Title: Re: Ironbot
Post by: Scorpion on June 16, 2011, 05:00:18 AM
Yeah, I think I have an idea for this as well  :trollface
Title: Re: Ironbot
Post by: FOTEPX on June 16, 2011, 05:03:33 AM
As long as my PC gets fixed before this starts, I'm in.
Title: Re: Ironbot
Post by: G.K. on June 16, 2011, 05:12:51 AM
I'd better get practising.
Title: Re: Ironbot
Post by: FOTEPX on June 16, 2011, 05:13:39 AM
I'd better get practising.

I still gotta learn how to use this movepixel thing.
Title: Re: Ironbot
Post by: Ben Purse on June 16, 2011, 05:13:44 AM
IRL Stock bot anyone?
Title: Re: Ironbot
Post by: FOTEPX on June 16, 2011, 05:14:34 AM
IRL Stock bot anyone?

Done that before.
Title: Re: Ironbot
Post by: Wacky Bob on June 16, 2011, 07:02:14 AM
I have the PERFECT idea for this.
Title: Re: Ironbot
Post by: Hard Bot on June 16, 2011, 01:59:15 PM

Edit: Added rule 2.7, no double strength titanium or steel armor.  I realized that Big Dog would be almost impossible to KO in 30 seconds without a popup.

Is there something I'm missing, or is the whole no Popups and permanently lost weaponry just going to get us a 36HS-fest? :P


See my test tournament; I think rammers actually have a good chance as well.  2WD seems to be kind of a liability in this tournament.  Also the spiked walls might prove problematic to HS so keep the arena in mind.
I have plans to make a 36-HS, VS ,DS hybrid. This tourney seems very extreme.
Title: Re: Ironbot
Post by: Somebody on June 16, 2011, 02:01:11 PM
What the heck are you talking about???
Title: Re: Ironbot
Post by: Conraaa on June 16, 2011, 02:02:29 PM
A 36 Horizontal spinner, Vertical spinner, Dual screen hybrid?
I'm looking forward to it.
Title: Re: Ironbot
Post by: Hard Bot on June 16, 2011, 02:38:18 PM
The DS stands for diagonal spinner.
Title: Re: Ironbot
Post by: Wacky Bob on June 16, 2011, 02:40:51 PM
Are you going to split the weapons evenly or put 36 on each system? Because there is no way you could pull that 2nd one off.

It's not going to work well anyway.
Title: Re: Ironbot
Post by: Hard Bot on June 16, 2011, 03:09:45 PM
This is how it works: dual h.s.s, one v.s. and one d.s..
Title: Re: Ironbot
Post by: Sparkey98 on June 16, 2011, 03:10:34 PM
I want to see you built a 36 has first.
Title: Re: Ironbot
Post by: The Ounce on June 16, 2011, 03:27:43 PM
I have plans to make a 36-HS, VS ,DS hybrid.
http://www.youtube.com/watch?v=ztVMib1T4T4&feature=related#ws (http://www.youtube.com/watch?v=ztVMib1T4T4&feature=related#ws)

As for me, I have an entry ready, but I'm not quite satisfied with it.  Thankfully I have another 5 weeks to work on it.
Title: Re: Ironbot
Post by: G.K. on June 16, 2011, 03:32:47 PM
I need to think of something.
Title: Re: Ironbot
Post by: NFX on June 16, 2011, 03:38:02 PM
I believe I should start prototyping again.
Title: Re: Ironbot
Post by: Wacky Bob on June 16, 2011, 03:39:09 PM
This is how it works: dual h.s.s, one v.s. and one d.s..

...

That's not going to work at all...
Title: Re: Ironbot
Post by: GarvinTheGreat on June 16, 2011, 03:46:42 PM

2.3 All bots must move via wheels, not via discs or other non-wheel components.






NOOOOOO!  :rage
Title: Re: Ironbot
Post by: NFX on June 16, 2011, 03:48:59 PM
Everyone else can do it. =] I also have quite a good idea for this, I reckon.
Title: Re: Ironbot
Post by: Sparkey98 on June 16, 2011, 03:56:54 PM
I have mine done already :P
Title: Re: Ironbot
Post by: Enigm@ on June 16, 2011, 04:00:34 PM
I'll make mine nao I guess.
Title: Re: Ironbot
Post by: Meganerdbomb on June 16, 2011, 05:17:58 PM
I might enter this, but I WON'T be able to submit my bot during the entry period. If I get it built in time, could I enter earlier?
Title: Re: Ironbot
Post by: G.K. on June 16, 2011, 05:20:56 PM
That's what SM's gonna have to do. I'm sure if you PM Click it'll be ok.
Title: Re: Ironbot
Post by: Noodle on June 16, 2011, 05:24:50 PM
I'm definitely entering this, I small track record as far as tourneys go.
Title: Re: Ironbot
Post by: Hard Bot on June 16, 2011, 08:46:33 PM
It's 37-HS that has Irons time!
Title: Re: Ironbot
Post by: Sparkey98 on June 16, 2011, 08:47:51 PM
It's 37-HS that has Irons time!

Quit bragging seriously.
Title: Re: Ironbot
Post by: Clickbeetle on June 16, 2011, 09:16:48 PM

I might enter this, but I WON'T be able to submit my bot during the entry period. If I get it built in time, could I enter earlier?


No worries.

4.4 If you have a legitimate excuse why you can't send your bot during the official signup period, and you tell me BEFORE SIGNUPS OPEN, you can send your bot at a different time.


This goes for Squirrel_Monkey too.


2.3 All bots must move via wheels, not via discs or other non-wheel components.
NOOOOOO!  :rage


Note this doesn't prohibit you from making a half-crawler.  ;)   I just don't want any pure crawlers because they would make the wheel rules complicated.
Title: Re: Ironbot
Post by: Squirrel_Monkey on June 17, 2011, 01:48:15 AM
What are the policies for unpowered wheels, will the loss of the last spare powered wheel allow for the unpowered wheel to be moved? Also, what if wheels are different, does this not matter? Lastly, should I inform you by PM about my absence or what?
Title: Re: Ironbot
Post by: Clickbeetle on June 17, 2011, 02:22:29 AM
What are the policies for unpowered wheels, will the loss of the last spare powered wheel allow for the unpowered wheel to be moved? Also, what if wheels are different, does this not matter? Lastly, should I inform you by PM about my absence or what?


Unpowered wheels won't count toward the number of spares you get, but I suppose if you want to spend 23 kgs on an axle mount and a shiny hub, you can move that wheel to a drive motor in case the drive wheel breaks.


If your bot has two different kinds of wheels, say 2 shinies and 2 grannies, you would get 1 spare shiny and 1 spare granny.  If the wheels must be mismatched, they will be.


And PM is fine for requesting an alternate entry time.
Title: Re: Ironbot
Post by: Naryar on June 17, 2011, 07:13:35 AM
Interesting. I am willing to enter, though I have the same problem as MNB. Can I send it in the following days ?

Also... that might be seen as a silly question, but by "popup" you mean "bot using burst motors to damage other bots while under them", right ? So both true popups and normal popups are banned ?
Title: Re: Ironbot
Post by: JoeBlo on June 17, 2011, 07:23:32 AM
Thats a good question.. no writing off a true pop up as a weaponed flipper? :P
Title: Re: Ironbot
Post by: Naryar on June 17, 2011, 07:30:09 AM
Thats a good question.. no writing off a true pop up as a weaponed flipper? :P

No, I will not do this. True popups are popups anyway, as well as weaponed flippers (though really there is no point to enter a flipper here), so I will not weasel in a true popup with silly rhetorics.

I have a better plan in mind.
Title: Re: Ironbot
Post by: G.K. on June 17, 2011, 08:23:47 AM
My entry prototype actually turned out to be exactly right for what I want to make. <3
Title: Re: Ironbot
Post by: GarvinTheGreat on June 17, 2011, 07:23:15 PM

2.3 All bots must move via wheels, not via discs or other non-wheel components.
NOOOOOO!  :rage


Note this doesn't prohibit you from making a half-crawler.  ;)   I just don't want any pure crawlers because they would make the wheel rules complicated.
I will send you a pic of the bot, because I'm not really sure if its a crawler or what. I'll PM you the pic somtime.
Title: Re: Ironbot
Post by: Avalanche on June 18, 2011, 02:20:52 AM
Is it C.A.T?
If so thats crawler.
Show us the pic.
Title: Re: Ironbot
Post by: Naryar on June 18, 2011, 05:52:12 AM

2.3 All bots must move via wheels, not via discs or other non-wheel components.
NOOOOOO!  :rage


Note this doesn't prohibit you from making a half-crawler.  ;)   I just don't want any pure crawlers because they would make the wheel rules complicated.
I will send you a pic of the bot, because I'm not really sure if its a crawler or what. I'll PM you the pic somtime.

https://gametechmods.com/RA2wiki/index.php?title=Crawler_(Robot_Type) (https://gametechmods.com/RA2wiki/index.php?title=Crawler_(Robot_Type))

https://gametechmods.com/RA2wiki/index.php?title=Half-crawler (https://gametechmods.com/RA2wiki/index.php?title=Half-crawler)

Easy, if your crawler has wheel drive in addition to saw/disc/tribar drive then it is a half-crawler.
Title: Re: Ironbot
Post by: Avalanche on June 18, 2011, 08:29:55 AM
But,loophole.Stick a motor with a wheel on,then overload it with crawler stuff.It is allowed since theres A POWERED WHEEL.
Just a heads up.
Title: Re: Ironbot
Post by: Pwnator on June 18, 2011, 08:32:26 AM
2.3 All bots must move via wheels, not via discs or other non-wheel components.
Title: Re: Ironbot
Post by: RpJk on June 18, 2011, 08:32:38 AM
I'm in.
Title: Re: Ironbot
Post by: Avalanche on June 18, 2011, 08:34:32 AM
In that case put 2, But thats gonna be weight wasted.
Title: Re: Ironbot
Post by: Pwnator on June 18, 2011, 08:40:15 AM
Not if you actually know how to build a nice half-crawler.
Title: Re: Ironbot
Post by: Naryar on June 18, 2011, 09:06:45 AM
But,loophole.Stick a motor with a wheel on,then overload it with crawler stuff.It is allowed since theres A POWERED WHEEL.
Just a heads up.

dude u srsly fail at loopholes

1-This is stock, you CANNOT make a motor that both supports wheels and crawler weaponry unless you do something truly stupid, messy and seriously inefficient like chaining drive motors.

2-"All bots must move via wheels" IS NOT the same thing as "you must have powered wheels on your bot"

"All bots must move via wheels" means you must have at least 2WD as your main means of propulsion.

Title: Re: Ironbot
Post by: Avalanche on June 18, 2011, 10:23:29 AM
Ahh. Avalanche:0 Rules: 1.
Title: Re: Ironbot
Post by: GarvinTheGreat on June 18, 2011, 04:24:23 PM
Is it C.A.T?
If so thats crawler.
Show us the pic.
What are you a mind reader? But yes I will be using C.A.T. Or wait... are you thinking of the one in my showcase? If yes that is R.A.T. The MW version of C.A.T.
Title: Re: Ironbot
Post by: Clickbeetle on June 19, 2011, 01:30:42 AM
I hope this doesn't totally mess up anyone's entry for this... but if it does, that's why we have discussion threads posted 1+ month in advance.


I've been thinking, and with a creative chassis shape, it is still possible to make an almost impenetrable front with only 8 casters.  But it's pretty much impossible with 6.  Therefore, I am reducing the maximum number of casters allowed from 8 to 6.


I don't want bots with impenetrable armor.  I'm only allowing casters to patch up small holes in your defense, or to toughen up the corners on your bot a little bit, or add some decent gut-ripper defense, or (gasp!) actually use them as intended for balance.  Otherwise this tournament would have the potential to go on indefinitely.
Title: Re: Ironbot
Post by: Sparkey98 on June 19, 2011, 01:32:14 AM
I don't even use casters. It's too retarded even for stock.
Title: Re: Ironbot
Post by: G.K. on June 19, 2011, 03:29:46 AM
Well, in that case I must either leave my bot more vulnerable to rammers or HS. Hmmm...
Title: Re: Ironbot
Post by: Pwnator on June 19, 2011, 03:34:35 AM
Well, in that case I must euther leave my bot more vulnerable to rammers or HS. Hmmm...

Build a hammer. :P
Title: Re: Ironbot
Post by: G.K. on June 19, 2011, 03:35:51 AM
LOL

No, I've already built it, jut deliberating which casters to remove.
Title: Re: Ironbot
Post by: NFX on June 21, 2011, 06:38:05 AM
I have a good concept. =D I might need to give it a few more tweaks, but on the whole it is ready to go.
Title: Re: Ironbot
Post by: freeziez on June 21, 2011, 09:08:50 AM
Screw concepts! Screw originality!

Imma buildin' a rammer.  :gawe:
Title: Re: Ironbot
Post by: Clickbeetle on June 22, 2011, 08:49:56 PM
Just realized I forgot to link to the BBEANS general rules.  Under the current ruleset, custom components, cheaty AI, Trinity fliers, and Nasty Pickles are all allowed.  :embarr   Hopefully you all are smart enough to know that I wouldn't actually allow any of that, but the oversight has now been remedied.
Title: Re: Ironbot
Post by: R1885 on June 22, 2011, 10:33:04 PM
I got an idea, but it's going to be the most boring bot in existence.
Hint: The Man with the Broken Guns.
Title: Re: Ironbot
Post by: Badnik96 on June 22, 2011, 11:33:15 PM
Gah I'm camping on signups week!!!!

Mind if I send a bot on the week before signups Click?

edit: I has some plans, Thanks to Click's recent discovery I will be trying out some ideas once I get my comp back :P
Title: Re: Ironbot
Post by: Clickbeetle on June 22, 2011, 11:40:44 PM
Gah I'm camping on signups week!!!!

Mind if I send a bot on the 23rd so I don't miss out Click?


No problem, see rule 4.4.
Title: Re: Ironbot
Post by: Clickbeetle on June 28, 2011, 08:59:43 PM
Posting my entry early as per the new tournament rules (well, not new anymore, but still implemented after my last tournament).


(https://gametechmods.com/uploads/images/97087fragbeetle21.jpg)


I will switch to regular gray maces for the tournament to avoid any possible confusion over custom components.
Title: Re: Ironbot
Post by: Conraaa on June 29, 2011, 06:54:40 AM
Part of me wants to go hug it.
Title: Re: Ironbot
Post by: Hard Bot on June 29, 2011, 07:57:48 PM
No offence to C.b., but that thing might get trashed by this rammer I'm making for this. That or I might make a poker.
Title: Re: Ironbot
Post by: GoldenFox93 on June 29, 2011, 07:59:45 PM
Posting my entry early as per the new tournament rules (well, not new anymore, but still implemented after my last tournament).


(https://gametechmods.com/uploads/images/97087fragbeetle21.jpg)


I will switch to regular gray maces for the tournament to avoid any possible confusion over custom components.
Love the name   :approve:
Title: Re: Ironbot
Post by: Starcore on July 28, 2011, 06:39:16 PM
I hope this doesn't totally mess up anyone's entry for this... but if it does, that's why we have discussion threads posted 1+ month in advance.


I've been thinking, and with a creative chassis shape, it is still possible to make an almost impenetrable front with only 8 casters.  But it's pretty much impossible with 6.  Therefore, I am reducing the maximum number of casters allowed from 8 to 6.


I don't want bots with impenetrable armor.  I'm only allowing casters to patch up small holes in your defense, or to toughen up the corners on your bot a little bit, or add some decent gut-ripper defense, or (gasp!) actually use them as intended for balance.  Otherwise this tournament would have the potential to go on indefinitely.


I used 3 casters for rounding out balance. People will see why, soon enough... ;)


Starcore
Title: Re: Ironbot
Post by: Naryar on July 30, 2011, 07:34:24 AM
Changing my gut-ripper design for another gut-ripper, something moar original and efficient, at least I hope.

Will send my bot this evening, in like 6 hours.
Title: Re: Ironbot
Post by: RpJk on July 30, 2011, 10:56:23 AM
I've have made a HS/SNS Hybrid with casters on the bottom :trollface
Title: Re: Ironbot
Post by: infiniteinertia on July 31, 2011, 09:53:52 AM
I guess I'll have to join. It's been a while since I've raised heck.  :rage
Title: Re: Ironbot
Post by: Wolfsbane on August 03, 2011, 07:06:25 PM
gonna build a 6WD rammer with DSA
Title: Re: Ironbot
Post by: Fracture on August 03, 2011, 07:10:28 PM
gonna build a 6WD rammer with DSA
If you read between the lines in my showcase, you'd realize that signups closed 3 days ago...
Title: Re: Ironbot
Post by: 090901 on August 03, 2011, 07:20:55 PM
gonna build a 6WD rammer with DSA
If you read between the lines in my showcase, you'd realize that signups closed 3 days ago...
*cough*

33(?) Wolfsbane, if he submits before I finish AI'ing.
Title: Re: Ironbot
Post by: Fracture on August 03, 2011, 07:25:40 PM
*cough*

33(?) Wolfsbane, if he submits before I finish AI'ing.
Ah. Well too bad Click didn't get his perfect 32 entries...

*sprays invisi-spray over post*
Title: Re: Ironbot
Post by: Darko 555 on August 16, 2011, 07:37:51 AM
I am very good in this game ,you just must love tournaments..  :gunz:
Title: Re: Ironbot
Post by: RpJk on August 16, 2011, 07:40:25 AM
Show us then
Title: Re: Ironbot
Post by: That Robot is a Spy! on August 16, 2011, 08:04:05 AM
I am very good in this game ,you just must love tournaments..  :gunz:
Sign ups are closed.
Title: Re: Ironbot
Post by: Mr. AS on August 16, 2011, 08:05:34 AM
I am very good in this game ,you just must love tournaments..  :gunz:
Let's see one of your bots.
Title: Re: Ironbot
Post by: Naryar on August 16, 2011, 11:26:57 AM
I am very good in this game ,you just must love tournaments..  :gunz:

Sure...