Author Topic: Fifteen To One - Signups Not Open Anymore  (Read 12385 times)

Offline Jakewilliamson

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Re: Fifteen To One - Discussion
« Reply #20 on: October 21, 2014, 03:11:00 PM »
I'm in, I'm tossing in 15 HWs.

EDIT: Im actually tossing 20 mws.
« Last Edit: October 22, 2014, 10:02:56 AM by Jakewilliamson »

Offline playzooki

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Re: Fifteen To One - Discussion
« Reply #21 on: October 21, 2014, 03:12:04 PM »
I'm in, I'm tossing in 15 HWs.
good luck with that  :dumb)

Offline cephalopod

Re: Fifteen To One - Discussion
« Reply #22 on: October 21, 2014, 03:15:43 PM »
Yeah, I really hope you mean MWs...
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Offline Philippa

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Re: Fifteen To One - Discussion
« Reply #23 on: October 21, 2014, 03:49:44 PM »
Good to hear you are enthusiastic, but the other two are right, that better be a typo.

Offline Mr. AS

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Re: Fifteen To One - Discussion
« Reply #24 on: October 21, 2014, 04:29:00 PM »
Cool tourney dude definitely gonna enter 15 AWs

How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline El Chickenado

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Re: Fifteen To One - Discussion
« Reply #25 on: October 21, 2014, 09:43:40 PM »
entering 300 uhw's. excited to sit down and build stuff literally forever.
"cool quote" poet
dsl showcase
https://gametechmods.com/forums/index.php?topic=15982.msg633553;topicseen#new
and my forum game
https://gametechmods.com/forums/index.php?topic=16175.0
and my tournament
https://gametechmods.com/forums/index.php?topic=16259.0
TOURNEY RESULTS
powers of three lost in the first round but to clickbeetle so yeah
battlebots 9... i dont want to talk about it
father and son tournament: wait i won something...?
YEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!

Offline Merrick

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Re: Fifteen To One - Discussion
« Reply #26 on: October 22, 2014, 11:02:24 AM »
entering 300 uhw's. excited to sit down and build stuff literally forever.

Cool tourney dude definitely gonna enter 15 AWs
.

I don't get why people are being sarky over this tournament.

Offline Philippa

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Re: Fifteen To One - Discussion
« Reply #27 on: October 22, 2014, 05:42:47 PM »
So far I've got 34 question robots ready, some are pretty good, some not so much, the arena is about to be skinned, the music so far is good, and the new UI backdrops are just about done.

Just sending Creeg the PM now, so hopefully this thread will be in signups by tomorrow.

send me
much robot

Offline Merrick

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Re: Fifteen To One - Discussion
« Reply #28 on: October 22, 2014, 06:15:24 PM »
send me much robot

I currently have about 20 ready to send. Working on more.

Offline Shield

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Re: Fifteen To One - Discussion
« Reply #29 on: October 22, 2014, 06:48:18 PM »
I have a confirmed 3 MW's to send in
beep beep

Offline RedAce

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Re: Fifteen To One - Discussion
« Reply #30 on: October 22, 2014, 07:02:39 PM »
Oh I'll be sending many robots to you. They might not all be in the same PM, but probably a good chunk of them.

Offline cephalopod

Re: Fifteen To One - Signups
« Reply #31 on: October 23, 2014, 09:01:26 AM »
(Image removed from quote.)

RULES
Game - DSL 2.1
Weight - Middleweight
Realistic Rule - IRL Realism
Unlimited entries per person. Total number of entries will be a minimum of 75. (See Battle And Format Rules.)
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
If you can't AI I will try my best to AI for you, just don't complain about it if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
Middleweight class robots only. 249.0kg - 399.0kg
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on. However, I will allow you to edit the height of your robot, as long as it is still IRL.
Must have at least 2 wheels for controlled movement.
Tracked robots are eligible, the weight cushion is - The weight of the tracks do not count towards the weight of the robot.
No scuttlers, crawlers or walkers.
Multibots are eligible, each part must not weigh more than 200kg.
No unrealistic weapon sizes and quantities.
You can upgrade your robot or send a new one as often as you like until signups end.
Judge Bursts and MOE motors are the only non-wheel Cheatbot2 components allowed. All wheels allowed except Storm II wheels.
One Judge Burst per bot.

BATTLE AND FORMAT RULES
Music, artwork, results tables, etc, will be stolen from based upon the 2014 revival series with Sandi Toksvig, but will be edited a little.
1 minute fights. There will be a lot of them.
Fifteen To One Arena (Official Robot Arena 2 Tournament Arena with a lame skin.)
Hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.
The way I run the tournament will depend on how many entries I get. I will need the entries to be a minimum of 75 and then progress up in blocks of 15. (75, 90, 105, 120, etc.)
Robots will be split up into the appropriate number of heats consisting of 15 robots in each.

Round One
 - Each competing robot is given a number from 1 to 15.
 - Each competing robot will start with 3 lives.
 - Each robot will face a robot made by me, they will face the same robot.
 - If they lose to my robot, then they lose a life. Win and they keep their lives.
 - Repeat this two times, meaning each robot will be guaranteed two fights.
 - If a robot loses both of it's two fights then it is eliminated from the tournament.
 - Robots which lost one or none of their fights go on to Round Two.

Round Two
 - The surviving robot with the lowest number will then choose (nominate in Fifteen To One terms) another robot to fight against.
 - The robot which loses the fight will lose a life.
 - The robot which wins will then nominate the next robot to fight against.
 - Once a robot loses all three of it's lives it is then eliminated from the tournament.
 - This cycle repeats until all but three robots are eliminated.

Heat Final

Grand Final
This will work the same as a heat but will contain heat finalists/high scorers/winners depending on the number of entrants. The robot that wins the final round will be declared the Fifteen To One Grand Champion.

ENTRANTS
1.
2.
3.
4.
5.
6.
...
...
...
70.
71.
72.
73.
74.
75.
(Will be extended as necessary.)

AI'd and accepted.
Accepted.
You need to change your robot.

MY ENTRY AND SPLASH LAYOUT
(Image removed from quote.)
Picture of the robot goes in the digital bit in the top left.
The number in the bright blue segment will change depending on what number the robot is in the heat.
I will not be entering as a competitor but I will be building a lot of robots to be used in Round One and the Final of the heats and Grand Final.

*Breathe.*



ANY THOUGHTS?

This is now a signups topic and the rules above may not change.
You have 1 year.
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Offline Philippa

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Re: Fifteen To One - Discussion
« Reply #32 on: October 24, 2014, 04:11:41 PM »
So far I've got 34 question robots ready, some are pretty good, some not so much, the arena is about to be skinned, the music so far is good, and the new UI backdrops are just about done.
42 question robots, which is the perfect amount, the arena is skinned, the music is finished, and the new UI backdrops are pretty good.
I'm now turning my attention to the receiving, accepting, and AI-ing of your robots now.

S.H.I.E.L.D's eight bots received.

For future reference, all of you please send your robots to me in a .zip, it's so much easier to download and move stuff that way.

Offline Philippa

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Re: Fifteen To One - Signups
« Reply #33 on: October 24, 2014, 04:26:46 PM »
S.H.I.E.L.D. - 5 accepted, 3 rejected.

Offline Shield

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Re: Fifteen To One - Signups
« Reply #34 on: October 24, 2014, 07:22:57 PM »
S.H.I.E.L.D. - 5 accepted, 3 rejected.

You can ditch system, I'll replace varjacks disc with the noncheatbot variant.

And also, to be fair, swing king's wheels wouldn't really do damage, but eh, you can ditch that too
beep beep

Offline cephalopod

Re: Fifteen To One - Signups
« Reply #35 on: October 25, 2014, 11:23:24 AM »
I'll replace varjacks disc with the noncheatbot variant.

Lol were you that desperate for combat efficiency that you used some outlawed cheatbot disc? lol
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Offline AlexGRFan97

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Re: Fifteen To One - Signups Open
« Reply #36 on: October 25, 2014, 12:25:51 PM »
What's the deadline for entrants?

Offline Philippa

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Re: Fifteen To One - Signups Open
« Reply #37 on: October 25, 2014, 03:43:45 PM »
What's the deadline for entrants?
There's no deadline.

Offline Philippa

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Re: Fifteen To One - Signups Open
« Reply #38 on: October 25, 2014, 04:53:00 PM »
RedAce - 11 accepted, 1 rejected.

Mazakari - 19 accepted, 5 rejected.

Offline Shield

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Re: Fifteen To One - Signups
« Reply #39 on: October 25, 2014, 07:30:20 PM »
I'll replace varjacks disc with the noncheatbot variant.

Lol were you that desperate for combat efficiency that you used some outlawed cheatbot disc? lol

it was only found in cheatbot2  :dumb)

any other disc wouldn't have fit, plus i built this before the tournament was ever in discussion, didn't think any IRL tourney would've used a different ruleset from the Battlebots ones, so i guess that's not making it either
beep beep