Author Topic: Clash Cubes "Spin-Off"  (Read 10231 times)

Offline Naryar

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #20 on: January 21, 2014, 07:52:55 PM »
DSL realistic tournament, finally a proper MANLY tournament style :D

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #21 on: January 22, 2014, 05:56:13 AM »
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


Well give it a go, I think itll be okay.. like I said its to shave the fine tuning process from AI'ing for these smaller tournaments (help get everything together much quicker). Dont worry Meltybrain AI will be allowed in CC5 :)


DSL realistic tournament, finally a proper MANLY tournament style :D


This comment is worth a +1 :P

Offline Naryar

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #22 on: January 22, 2014, 06:50:42 AM »
In my defense, I was drunk.

Sure, I'll enter. For old times's sake.

Offline Elementos

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #23 on: January 22, 2014, 07:43:13 AM »
I'm thinking of entering this. Been wanting to enter a clash cubes for a while now. It seems the perfect time. *Also I need to test my SnS building skills - haven't built any in a while, especially HW.
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Offline Avalanche

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #24 on: January 22, 2014, 10:13:33 AM »
Is it fate? Nah. But i was trawling my messages, looking for ancient entrys and came across *shudder* Death Device.Its outdated and will not fit the criteria, but is funny just as i notice him, CC comes back.
Incidently, HOLY HELL CC IS BACK.

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Offline COOLRUNNER87

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #25 on: January 22, 2014, 11:09:30 AM »
I don't believe I'm saying this: robot finished, signups await.

Offline Mr. AS

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #26 on: January 22, 2014, 12:05:03 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.
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Offline Jet-speed

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #27 on: January 22, 2014, 01:51:11 PM »
As I said though, isn't there some value in the binding that can be modified to dictate the distance at which the SnS starts spinning? If so at least you could have them drive into eachother and then spin? Sort of like a pseudo rammer.

Offline Camaro Kid

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #28 on: January 22, 2014, 06:23:41 PM »
Well, I have an entry for this, just got to wait til signups

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #29 on: January 22, 2014, 07:30:20 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.

The FBS_1 series pythons have a variable which spends time locating the center of the arena (or at least heading towards it) then spinning.. they wont just spin in the start positions :)

Offline playzooki

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #30 on: January 24, 2014, 03:42:07 PM »
Why dont you just allow meltybrain?

Offline cephalopod

Re: Clash Cubes - 5th Anniversary Tour
« Reply #31 on: January 24, 2014, 03:54:51 PM »
He doesn't have to - it's his tournament and he sets the rules.
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Offline playzooki

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #32 on: January 24, 2014, 03:59:17 PM »
He doesn't have to - it's his tournament and he sets the rules.
I know - Im just asking why

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #33 on: January 24, 2014, 09:45:32 PM »
Fbs is a very basic python, it can basically be templated for all entries while meltybrain realistically needs testing and tweaking to find the robots optimal performance..

Given ive set myself the goal of 4 mini tournaments in 3 months.. something has to give :)

Offline cephalopod

Re: Clash Cubes - 5th Anniversary Tour
« Reply #34 on: January 26, 2014, 06:50:50 AM »
Havent heard much from me huh? But I have been brewing this one in the pipeline for some time


(Image removed from quote.)


This year marks a 5th year milestone for both myself and one of the most popular tournaments to hit GTM, Clash Cubes. So after 2 years of absence... the cubes are coming back!!


Over the next 4 months, The 5th Anniversary Tour will hold 4 Small Tournament based events, each commemorating a respective Clash Cubes tournament in its own way then on April 18, 2014 (the exact 5th Anniversary Date) the long awaited Clash Cubes 5 will be finally opened for signups!!

No expense spared on this production, new editing platform and a new exclusive video hosting method (no most pesky youtube ad's and copyright problems) 

So lets get this Party Started!


---------------------------------------------
Leg 1 - CC1 Celebration: HW Sns
---------------------------------------------


Clash Cubes 1 summed up in one word? SnSnSnS... Somebody unleashed this beast and it didnt disappoint, ripping apart every single opponent in its path and becoming a well known icon in the process, so to celebrate Clash Cubes 1 from back in 2009, this Tournament will be HW SnS.


Weight:
Its going to be DSL 2.1 Heavyweight, Bots can weigh no more then 800.0kg.


Construction:
Realism Rules: No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armour plate or chassis=OK. Spinner blade passing through wheel or battery=Not OK. There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy


All Robots MUST be an SnS robot type (Hybrids are permitted, such as HS)

And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot)

I will AI any bots that need it but if you do know how to AI please do, no Meltybrain stuff however, this tournament is purely FBS_1 or others that use the same base coding.

Smartzones  may be used including custom ones(so long as you send along the files)  however they may only be used for the purposes of AIing no other use will be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

My Skirt hinge collision fix will be utilised in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:
Multibots or Clusterbots not allowed due to the rumble format



Format:
The arena will be The Combat Zone (Same as CC1 however with a new skin) Ill do some testing and I may add some bounce to the walls too

The format will be a 12 Robot Bracket (Same as CC1) made up of 3 Rumbles and then a Final

All matches will be 3mins each.


All Entries are final given this is only a small mini tournament, so no updates or anything.. want these to move along pretty quick.

Havok's grant you a do-over the first time however more then once in the match and your robot will be removed from the rumble.



The Tour kicks off with Leg one sign ups on my own 5th Anniversary of being here! 23rd of January





---------------------------------------------
Leg 2 - CC2 Celebration: TBA
---------------------------------------------



---------------------------------------------
Leg 3 - CC3 Celebration: TBA
---------------------------------------------



---------------------------------------------
Leg 4 - CCIV Celebration: TBA
---------------------------------------------


The Winners of each Leg of the tour will be granted a reserved spot in CC5, Should I get less then 64 Entries (which I think is likely) They will be given the bye rounds automatically (or at least put in a draw for the bye rounds)


Hope everyone has fun as we celebrate Clash Cubes and also show the new people on here just why it was so popular   



The rules above can now not change as this is a SIGNUPS TOPIC :)
Enjoy!
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Naryar

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #35 on: January 26, 2014, 07:13:08 AM »
Eh, why SnS only ? Seems kinda boring...

Although I guess people will be original. For me, I already have a new SnS idea.

And yes, it includes a wedge.

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #36 on: January 27, 2014, 08:57:35 AM »
The explanation is ib the first post :P each of the mini tournaments celebrates clash cubes history.. the real cc5 starts in April :)

Offline Mystic2000

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #37 on: January 27, 2014, 10:37:12 AM »
Eh, why SnS only ? Seems kinda boring...

Although I guess people will be original. For me, I already have a new SnS idea.

And yes, it includes a wedge.

Lemme guess...

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Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #38 on: February 02, 2014, 09:13:33 AM »
well I have 3 entries.. keep them coming :)

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #39 on: February 06, 2014, 09:09:58 AM »
Ill give it till this weekend then I think Ill close up signups so we can move along..