I'm slightly skeptical about the bouncy walls keeping the match interesting.Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
DSL realistic tournament, finally a proper MANLY tournament style :D
yug1tom for president 2016
Quote from: Mr. AwesumSauce on January 20, 2014, 06:55:22 PMI'm slightly skeptical about the bouncy walls keeping the match interesting.Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Quote from: Jet-speed on January 20, 2014, 07:41:34 PMQuote from: Mr. AwesumSauce on January 20, 2014, 06:55:22 PMI'm slightly skeptical about the bouncy walls keeping the match interesting.Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk. Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.
He doesn't have to - it's his tournament and he sets the rules.
Havent heard much from me huh? But I have been brewing this one in the pipeline for some time (Image removed from quote.)This year marks a 5th year milestone for both myself and one of the most popular tournaments to hit GTM, Clash Cubes. So after 2 years of absence... the cubes are coming back!! Over the next 4 months, The 5th Anniversary Tour will hold 4 Small Tournament based events, each commemorating a respective Clash Cubes tournament in its own way then on April 18, 2014 (the exact 5th Anniversary Date) the long awaited Clash Cubes 5 will be finally opened for signups!! No expense spared on this production, new editing platform and a new exclusive video hosting method (no most pesky youtube ad's and copyright problems) So lets get this Party Started! ---------------------------------------------Leg 1 - CC1 Celebration: HW Sns---------------------------------------------Clash Cubes 1 summed up in one word? SnSnSnS... Somebody unleashed this beast and it didnt disappoint, ripping apart every single opponent in its path and becoming a well known icon in the process, so to celebrate Clash Cubes 1 from back in 2009, this Tournament will be HW SnS. Weight:Its going to be DSL 2.1 Heavyweight, Bots can weigh no more then 800.0kg. Construction: Realism Rules: No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armour plate or chassis=OK. Spinner blade passing through wheel or battery=Not OK. There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2.Glitches in the game may be exploited as long as they do not violate the above conditions.no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copyAll Robots MUST be an SnS robot type (Hybrids are permitted, such as HS) And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot)I will AI any bots that need it but if you do know how to AI please do, no Meltybrain stuff however, this tournament is purely FBS_1 or others that use the same base coding. Smartzones may be used including custom ones(so long as you send along the files) however they may only be used for the purposes of AIing no other use will be excepted. No BFE or AAM everything must be done inside the bot lab with exception to chassis skinning.My Skirt hinge collision fix will be utilised in this tournament rendering "Narmour" useless.Multibot/Clusterbot:Multibots or Clusterbots not allowed due to the rumble formatFormat:The arena will be The Combat Zone (Same as CC1 however with a new skin) Ill do some testing and I may add some bounce to the walls tooThe format will be a 12 Robot Bracket (Same as CC1) made up of 3 Rumbles and then a FinalAll matches will be 3mins each.All Entries are final given this is only a small mini tournament, so no updates or anything.. want these to move along pretty quick.Havok's grant you a do-over the first time however more then once in the match and your robot will be removed from the rumble.The Tour kicks off with Leg one sign ups on my own 5th Anniversary of being here! 23rd of January ---------------------------------------------Leg 2 - CC2 Celebration: TBA------------------------------------------------------------------------------------------Leg 3 - CC3 Celebration: TBA------------------------------------------------------------------------------------------Leg 4 - CCIV Celebration: TBA---------------------------------------------The Winners of each Leg of the tour will be granted a reserved spot in CC5, Should I get less then 64 Entries (which I think is likely) They will be given the bye rounds automatically (or at least put in a draw for the bye rounds)Hope everyone has fun as we celebrate Clash Cubes and also show the new people on here just why it was so popular
Eh, why SnS only ? Seems kinda boring...Although I guess people will be original. For me, I already have a new SnS idea.And yes, it includes a wedge.