Author Topic: Battlebots 7 SBV  (Read 41679 times)

Offline Pressure

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Re: Battlebots 7 SBV
« Reply #340 on: August 04, 2013, 05:21:27 PM »

Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #341 on: August 04, 2013, 05:24:17 PM »
090901 vs. Urjak is up.

Offline Thyrus

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Re: Battlebots 7 SBV
« Reply #342 on: August 04, 2013, 05:56:01 PM »



Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #343 on: August 04, 2013, 06:29:16 PM »
Thyrus vs. Scrapyard is up.

Offline Thyrus

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Re: Battlebots 7 SBV
« Reply #344 on: August 04, 2013, 06:32:34 PM »
Thyrus vs. Scrapyard is up.

Offline martymidget

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Re: Battlebots 7 SBV
« Reply #345 on: August 04, 2013, 06:47:50 PM »
Flipped inside the arena wall...

Stupid AI.

Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #346 on: August 04, 2013, 06:54:57 PM »
VB vs. Sheild is up.

Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #347 on: August 04, 2013, 06:59:42 PM »
Mr. AS vs. Helloface is up.

Offline Kossokei

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Re: Battlebots 7 SBV
« Reply #348 on: August 04, 2013, 07:08:26 PM »


Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #349 on: August 04, 2013, 07:19:03 PM »
Badnik vs. GF93 is up.

Offline Urjak

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Re: Battlebots 7 SBV
« Reply #350 on: August 04, 2013, 09:15:58 PM »
A little off topic, but I noticed there are several flippers here who seem to have AIs that can identify when the opponent has been flipped into an immobile position, and then stop attacking. Is this a widely released AI that I simply haven't heard of? Because it would be a very nice thing to have.
Any comments would be appreciated. :D

Offline MassimoV

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Re: Battlebots 7 SBV
« Reply #351 on: August 04, 2013, 09:30:20 PM »
A little off topic, but I noticed there are several flippers here who seem to have AIs that can identify when the opponent has been flipped into an immobile position, and then stop attacking. Is this a widely released AI that I simply haven't heard of? Because it would be a very nice thing to have.
Yes it is. It's a modified flipper.py made by click to do that exact thing you described. It's somewhere in the modifications and designs section.

Offline Scrapyard24c

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Re: Battlebots 7 SBV
« Reply #352 on: August 04, 2013, 09:31:29 PM »
Thyrus vs. Scrapyard is up.

Battlebots 7: LW Quarterfinals - Voltergeist
Battlebots 7: MW Quarterfinals - Dr. Demolition
Battlebots 8: MW Quarterfinals - Dr. Demolition
Battlebots 9: HW Quarterfinals - Texas Tornado
Battlebots 9: Middleweight Champion - Dr. Demolition
Minor Inconveniences: Runners-up - Hot Rod/Voltergeist
TGRR2 IRL: Texas Tornado 11 wins - 10 losses

Offline Urjak

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Re: Battlebots 7 SBV
« Reply #353 on: August 04, 2013, 09:33:05 PM »
A little off topic, but I noticed there are several flippers here who seem to have AIs that can identify when the opponent has been flipped into an immobile position, and then stop attacking. Is this a widely released AI that I simply haven't heard of? Because it would be a very nice thing to have.
Yes it is. It's a modified flipper.py made by click to do that exact thing you described. It's somewhere in the modifications and designs section.

Ah. Well I'd better go find it. Thanks for the speedy reply.
Any comments would be appreciated. :D

Offline HurricaneAndrew

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Re: Battlebots 7 SBV
« Reply #354 on: August 04, 2013, 09:34:13 PM »
A little off topic, but I noticed there are several flippers here who seem to have AIs that can identify when the opponent has been flipped into an immobile position, and then stop attacking. Is this a widely released AI that I simply haven't heard of? Because it would be a very nice thing to have.
Yes it is. It's a modified flipper.py made by click to do that exact thing you described. It's somewhere in the modifications and designs section.

Wish my LW would have had that.

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Offline Merrick

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Re: Battlebots 7 SBV
« Reply #355 on: August 04, 2013, 10:09:55 PM »
A little off topic, but I noticed there are several flippers here who seem to have AIs that can identify when the opponent has been flipped into an immobile position, and then stop attacking. Is this a widely released AI that I simply haven't heard of? Because it would be a very nice thing to have.
Yes it is. It's a modified flipper.py made by click to do that exact thing you described. It's somewhere in the modifications and designs section.

News to me. Will definitely make flippers a more competitive option.

Offline Scrapyard24c

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Re: Battlebots 7 SBV
« Reply #356 on: August 04, 2013, 10:54:38 PM »
Battlebots 7: LW Quarterfinals - Voltergeist
Battlebots 7: MW Quarterfinals - Dr. Demolition
Battlebots 8: MW Quarterfinals - Dr. Demolition
Battlebots 9: HW Quarterfinals - Texas Tornado
Battlebots 9: Middleweight Champion - Dr. Demolition
Minor Inconveniences: Runners-up - Hot Rod/Voltergeist
TGRR2 IRL: Texas Tornado 11 wins - 10 losses

Offline xanosz

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Re: Battlebots 7 SBV
« Reply #357 on: August 04, 2013, 11:54:40 PM »
If it gives you a confidence boost Tuna Can is the robot that I entered that I had the least faith in winning any battles.

Offline Scrapyard24c

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Re: Battlebots 7 SBV
« Reply #358 on: August 05, 2013, 12:22:41 PM »
So any ideas for how to do the rumbles?  My suggestion would be to have all of the robots that made it to the Round of 16 compete in 4 separate rumbles and the winner from each one advance to the royal rumble for that class.  Who ever wins that is the rumble champion of their respective class.
Battlebots 7: LW Quarterfinals - Voltergeist
Battlebots 7: MW Quarterfinals - Dr. Demolition
Battlebots 8: MW Quarterfinals - Dr. Demolition
Battlebots 9: HW Quarterfinals - Texas Tornado
Battlebots 9: Middleweight Champion - Dr. Demolition
Minor Inconveniences: Runners-up - Hot Rod/Voltergeist
TGRR2 IRL: Texas Tornado 11 wins - 10 losses

Offline AlexGRFan97

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Re: Battlebots 7 SBV
« Reply #359 on: August 05, 2013, 01:11:32 PM »
I would do something similar to what Scrapyard24c suggested, except maybe use a fixed camera angle and edit all the videos together to make it look like 16 robots are in the arena at one time? Sure, there will be the problem of robots going through each other but that's just a minor hitch.