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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Mr. AS on March 06, 2017, 10:09:47 PM

Title: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on March 06, 2017, 10:09:47 PM
(http://i.imgur.com/TRC9eUe.png)

BUILDING RULES
-DSL IRL MW. I will be very strict on what is "IRL" or not. Extreme vetting, folks.
-I will be using the DSL 2.2 Weapon Rebalance Patch (https://gametechmods.com/forums/index.php?topic=19969.0) for this tournament. Any weapons that are removed from CB2 by this patch are 100% fair game.
   -Otherwise, robots using cheatbot2 will be accepted/rejected on a case-by-case basis.
   -Generally, as long as you're not just abusing stronger CB2 variants of existing non-CB2 components, you should be fine.
-You may either enter 2 robots to form your own pair, or enter 1 robot to make a pair with another person. No total limit on how many people can enter.
-Any sort of glitch or outside editing of your robot is fair game, so long as it's IRL.
   -This includes (but is not limited to) BFE, OBJRA2 and CF
-Due to the nature of the tournament, multibots are not allowed.
-No custom components, with the exception of strictly aesthetic edits, such as DSC's color pack.
-Your bot must show some sort of controlled movement. I will be testing for this, but I am generally lenient about it.
-Failing the controlled movement test will result in any infringing entries being rejected, you must replace your entry with something more stable/controlled.
-Smartzones do not count as weight if it pushes your robot above the weight limit. I will be using smartzones that weigh 0.1kg.
-Once accepted, you are allowed to update/change your bot(s) once and only once.
   -Updates can be anything from changing a weapon to sending a different bot entirely.
-Of course, sending a second bot, or replacing an invalid bot doesn't count as an update. If you explicitly say that you want a sent bot to replace another valid bot you sent, that IS a update.
-Any obvious attempts to counteract or otherwise exploit a loophole in the rules will be automatically DQ'd.
-I reserve the right to reject extremely low effort robots. Example. (http://i.imgur.com/VUcia45.png)
-I will enter only if there's an odd number of pairs. My entries will be:
(http://i.imgur.com/3jaganz.png)
-While you are not required to AI your bots, I highly recommend it to speed up the pre-SBV process on my end. I would really appreciate it!

MATCH RULES
-All of the people who entered will be inserted into a poll, and it will be voted on to determine the captains of 2 teams.
   -I will not be in the poll, to prevent any conflict-of-interest from arising.
-The poll will last for about a week at most. I may extend the poll if it's close, or cut it off early if it's a complete landslide.
-The teams of each captain will fight, and the winner will get first pick for drafting their team. Two pairs are chosen at a time by each captain taking turns until all the bots are allocated onto a team.
-Before each round, the captains will take turns choosing which pairs of bots they want fighting, in order from least wanted to most wanted.
   -Captain A chooses half of their roster, captain B chooses their entire roster, and then captain A chooses the second half of their roster.
-Arena will be this:
-No time limit whatsoever, this ensures that every match ends in either a knockout or immobility.
-During each match, once a robot is defeated, it's out of the tournament. If one robot on a team is defeated and the other isn't, the surviving robot will fight by itself.

HAVOK RULES
-Occasional, minor havok is counted as controlled movement as long as it is not constant (i.e. you cannot turn without going airborne).
-If your bot is suspected of causing a game-altering havok, the match will be restarted once. If it happens again during the match, the offending bot will forfeit the match, no exceptions.

SIGNUPS
1   -   TheRoboteer & TheRoboteer, Spectrum & Vimto
2   -   Guldenflame & Guldenflame, Beater & Robo-1
3   -   TGM & TGM, Lil Mash Up Wings & Mini Flip
4   -   jdg & jdg, The Mole & Xtremely Average
5   -   Redace & Redace, Lawbreaker & The Sherrif
6   -   Thrackerzod & Thrackerzod, Hornblue Fury & Hornbob Fury
7   -   DemonOfTomorrow & DemonOfTomorrow, Hellfire & Kremvhs Fang
8   -   Badger & Badger, Jungle Gook & **** (host note: yes, that's actually what he named it)
9   -   Enigma & Jamied666, 「Cream」 & Don't Steal Kids Its Bad
10   -   Kurt Wylde & Kurt Wylde, Dominotrix & Babyhammer
11   -   Pwnator & Pwnator, Shadowy Shredder & Shady Shaver
12   -   Shield & Shield, Bandit & Outlaw
13   -   ty4er & ty4er, Cadet & Grimm
14   -   090901 & Geice, Scavenger: London Edition Crowd Dozer & Charcoal
15   -   Neoncalypso & Neoncalypso, Dolphin & Porpoise
16   -   Playzooki & Playzooki, boring irl hs & Mr. AS wouldn't let me enter a robot with six bursts and I don't have time to build a robot with five bursts so I entered this.
17   -   Badnik96 & Badnik96, Chopping Block & Interrogator
18   -   Mr. AS & Mr. AS, Blatant Bisector Clone & SUPER EDGY DEATH BOT 666
19   -   
20   -   
21   -   
22   -   
23   -   
24   -   
25   -   
26   -   
27   -   
28   -   
29   -   
30   -   
31   -   
32   -   

If your name's on the list, that means your robot was accepted.
Title: Re: Light vs Dark 2
Post by: Badnik96 on March 06, 2017, 10:17:12 PM
i'll probably build something, i need to make more bots for ldai anyway
Title: Re: Light vs Dark 2
Post by: 09090901 on March 06, 2017, 10:18:01 PM
mw is low energy tbqhimofam

also i hope you're still not using (((seagate)))
Title: Re: Light vs Dark 2
Post by: 090901 on March 06, 2017, 10:22:54 PM
mw is low energy tbqhimofam
this
Title: Re: Light vs Dark 2
Post by: Dreamcast on March 06, 2017, 10:28:04 PM
Quote from: A wise person in '09
Me sign up.
Title: Re: Light vs Dark 2
Post by: Mr. AS on March 06, 2017, 11:36:31 PM
mw is low energy tbqhimofam
Well, HW means a re-entry/flipper fest, and CW isn't happening any time soon. :dumb)
Title: Re: Light vs Dark 2
Post by: Thyrus on March 06, 2017, 11:39:53 PM
I'll enter if I can come up with a MW
Title: Re: Light vs Dark 2
Post by: Jammy Dodger on March 07, 2017, 02:08:36 AM
i'll enter something MIGHT be a boring easy to kill extender bot you never know :)
Title: Re: Light vs Dark 2
Post by: Dark-Al on March 07, 2017, 02:26:30 AM
I'll think of something for this tournament with something for this tournament. No, it will not be Hell Spawn 2, but something else.
-Arena will probably be this:
Anyway, nice area concept art Mr. As. But will it have pockets for OOTA flips by any chance? It looks like it but I just want to double check.
Title: Re: Light vs Dark 2
Post by: kix on March 07, 2017, 03:57:15 AM
MW... Uhh.. nope..
Title: Re: Light vs Dark 2
Post by: Dreamcast on March 07, 2017, 02:17:47 PM
mw is low energy tbqhimofam
Well, HW means a re-entry/flipper fest, and CW isn't happening any time soon. :dumb)

The easiest way to stop flippers from running rough shot is to manage this tournament in stock.
Title: Re: Light vs Dark 2
Post by: Baconus_Yum on March 07, 2017, 02:21:22 PM
I'll do something.
Title: Re: Light vs Dark 2
Post by: Badnik96 on March 07, 2017, 03:10:33 PM
The easiest way to stop flippers from running rough shot is to manage this tournament in stock.

>stock irl

>ever
Title: Re: Light vs Dark 2
Post by: playzooki on March 07, 2017, 03:22:52 PM
The easiest way to stop flippers from running rough shot is to manage this tournament in stock.

>stock irl

>ever
Or we could have a stock tournament that isn't irl
Title: Re: Light vs Dark 2
Post by: NeonCalypso on March 07, 2017, 04:13:16 PM
Wait where did Guldenflame went?
Title: Re: Light vs Dark 2
Post by: Dreamcast on March 07, 2017, 04:15:28 PM
Wait where did Guldenflame went?

Remember that you can rip off this tournament.
Title: Re: Light vs Dark 2
Post by: F1Krazy on March 07, 2017, 04:21:06 PM
I'll enter something that doesn't have T W O M O R O S B L A D E S this time

not that it helped me the first time but whatever
Title: Re: Light vs Dark 2
Post by: Avalanche on March 24, 2017, 08:16:26 AM
So about the captain's choice: if they choose their order list of robots that they want to fight, doesn't that just mean it's blind luck on what robot match-ups happen with no way to switch strategies? If you did something where each round the captains choose 2/1 robots that they want to send to fight, it would add a little bit more strategy.

Also, doing a sort of draft system where each captain picked a robot from the line up in turn might be cool and prevent unbalanced (nobody on team dark has wedges ffs why) teams.
Title: Re: Light vs Dark 2
Post by: Jammy Dodger on March 24, 2017, 05:18:53 PM
probably best we don't captain this time and just have tag teams :^)
Title: Re: Light vs Dark 2
Post by: Badger on March 24, 2017, 10:15:44 PM
So about the captain's choice: if they choose their order list of robots that they want to fight, doesn't that just mean it's blind luck on what robot match-ups happen with no way to switch strategies? If you did something where each round the captains choose 2/1 robots that they want to send to fight, it would add a little bit more strategy.

Also, doing a sort of draft system where each captain picked a robot from the line up in turn might be cool and prevent unbalanced (nobody on team dark has wedges ffs why) teams.
Implying it wasn't random luck anyway. And drafting is a retarded idea, the entire point is that you choose your team, and can theme your bot to match your team.
Title: Re: Light vs Dark 2
Post by: 090901 on March 24, 2017, 10:19:47 PM
Because people totally care about themeing a bot based on the "Light" and "Dark" themes instead of a more balanced tourney  :dumb)
Title: Re: Light vs Dark 2
Post by: Mr. AS on March 24, 2017, 11:53:19 PM
So about the captain's choice: if they choose their order list of robots that they want to fight, doesn't that just mean it's blind luck on what robot match-ups happen with no way to switch strategies? If you did something where each round the captains choose 2/1 robots that they want to send to fight, it would add a little bit more strategy.
I actually thought this through a little while after making the ruleset. What I'm planning on doing is having one captain choose half their team, the other choose their entire team (from first match to last), and then the first one choose the other half, that way it's both fast and relatively balanced.
Title: Re: Light vs Dark 2
Post by: Avalanche on March 25, 2017, 05:37:21 AM
So about the captain's choice: if they choose their order list of robots that they want to fight, doesn't that just mean it's blind luck on what robot match-ups happen with no way to switch strategies? If you did something where each round the captains choose 2/1 robots that they want to send to fight, it would add a little bit more strategy.

Also, doing a sort of draft system where each captain picked a robot from the line up in turn might be cool and prevent unbalanced (nobody on team dark has wedges ffs why) teams.
Implying it wasn't random luck anyway.
That's precisely what i'm trying to avoid.

So about the captain's choice: if they choose their order list of robots that they want to fight, doesn't that just mean it's blind luck on what robot match-ups happen with no way to switch strategies? If you did something where each round the captains choose 2/1 robots that they want to send to fight, it would add a little bit more strategy.

Also, doing a sort of draft system where each captain picked a robot from the line up in turn might be cool and prevent unbalanced (nobody on team dark has wedges ffs why) teams.
And drafting is a retarded idea, the entire point is that you choose your team, and can theme your bot to match your team.
Mecha Hitler was on Team Light. Your theming point is invalid.
Also, allowing people to choose teams allows for inherently unbalanced teams from blind luck. Hence, a draft where each captain chooses a robot in turn would be best for balancing teams.

Title: Re: Light vs Dark 2
Post by: Sylandro on April 25, 2017, 08:06:15 PM
**** it, i'm up
Title: Re: Light vs Dark 2
Post by: Mr. AS on May 26, 2017, 02:07:05 PM
The original post has been updated, and should be ready for signups. Just in time to run alongside Light vs Dark 3.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Thrackerzod on May 26, 2017, 04:00:51 PM
(http://i.imgur.com/TRC9eUe.png)

BUILDING RULES
-DSL IRL MW. I will be very strict on what is "IRL" or not. Extreme vetting, folks.
-I will be using the DSL 2.2 Weapon Rebalance Patch (https://gametechmods.com/forums/index.php?topic=19969.0) for this tournament. Any weapons that are removed from CB2 by this patch are 100% fair game.
   -Otherwise, robots using cheatbot2 will be accepted/rejected on a case-by-case basis.
   -Generally, as long as you're not just abusing stronger CB2 variants of existing non-CB2 components, you should be fine.
-You may either enter 2 robots to form your own pair, or enter 1 robot to make a pair with another person. No total limit on how many people can enter.
-Any sort of glitch or outside editing of your robot is fair game, so long as it's IRL.
   -This includes (but is not limited to) BFE, OBJRA2 and CF
-Due to the nature of the tournament, multibots are not allowed.
-No custom components, with the exception of strictly aesthetic edits, such as DSC's color pack.
-Your bot must show some sort of controlled movement. I will be testing for this, but I am generally lenient about it.
-Failing the controlled movement test will result in any infringing entries being rejected, you must replace your entry with something more stable/controlled.
-Smartzones do not count as weight if it pushes your robot above the weight limit. I will be using smartzones that weigh 0.1kg.
-Once accepted, you are allowed to update/change your bot(s) once and only once.
   -Updates can be anything from changing a weapon to sending a different bot entirely.
-Of course, sending a second bot, or replacing an invalid bot doesn't count as an update. If you explicitly say that you want a sent bot to replace another valid bot you sent, that IS a update.
-Any obvious attempts to counteract or otherwise exploit a loophole in the rules will be automatically DQ'd.
-I reserve the right to reject extremely low effort robots. Example. (http://i.imgur.com/VUcia45.png)
-I will enter only if there's an odd number of pairs. My entries will be:
(http://i.imgur.com/3jaganz.png)
-While you are not required to AI your bots, I highly recommend it to speed up the pre-SBV process on my end. I would really appreciate it!

MATCH RULES
-All of the people who entered will be inserted into a poll, and it will be voted on to determine the captains of 2 teams.
   -I will not be in the poll, to prevent any conflict-of-interest from arising.
-The poll will last for about a week at most. I may extend the poll if it's close, or cut it off early if it's a complete landslide.
-The teams of each captain will fight, and the winner will get first pick for drafting their team. Two pairs are chosen at a time by each captain taking turns until all the bots are allocated onto a team.
-Before each round, the captains will take turns choosing which pairs of bots they want fighting, in order from least wanted to most wanted.
   -Captain A chooses half of their roster, captain B chooses their entire roster, and then captain A chooses the second half of their roster.
-Arena will be this:
-No time limit whatsoever, this ensures that every match ends in either a knockout or immobility.
-During each match, once a robot is defeated, it's out of the tournament. If one robot on a team is defeated and the other isn't, the surviving robot will fight by itself.

HAVOK RULES
-Occasional, minor havok is counted as controlled movement as long as it is not constant (i.e. you cannot turn without going airborne).
-If your bot is suspected of causing a game-altering havok, the match will be restarted once. If it happens again during the match, the offending bot will forfeit the match, no exceptions.

SIGNUPS
1   -   
2   -   
3   -   
4   -   
5   -   
6   -   
7   -   
8   -   
9   -   
10   -   
11   -   
12   -   
13   -   
14   -   
15   -   
16   -   
17   -   
18   -   
19   -   
20   -   
21   -   
22   -   
23   -   
24   -   
25   -   
26   -   
27   -   
28   -   
29   -   
30   -   
31   -   
32   -

This is now a signups thread and the rules quoted above cannot change.  Have fun; you've got 4 months.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on May 26, 2017, 04:05:18 PM
You bunch have until June 9th to send bots. Remember, you can either send 2 bots by yourself or split it 50/50 with another person.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on May 29, 2017, 01:38:25 PM
TheRoboteer and Guldenflame accepted.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on May 31, 2017, 03:53:45 PM
9 days left, still 2 entries.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 02, 2017, 11:43:34 PM
TGM and jdg accepted.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 05, 2017, 09:53:08 PM
3 days remain.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 07, 2017, 01:29:24 PM
2 days.

Also: DemonOfTomorrow, Redace, and Thrackerzod accepted.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 09, 2017, 12:41:44 PM
Received some more entries, will be adding them to the OP soon. The rest of you have a few more hours.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 09, 2017, 06:41:29 PM
All these guys are accepted:
8   -   Badger & Badger, Jungle Gook & **** (host note: yes, that's actually what he named it)
9   -   Enigma & Jamied666, 「Cream」 & Don't Steal Kids Its Bad
10   -   Kurt Wylde & Kurt Wylde, Dominotrix & Babyhammer
11   -   Pwnator & Pwnator, Shadowy Shredder & Shady Shaver
12   -   Shield & Shield, Bandit & Outlaw
13   -   ty4er & ty4er, Cadet & Grimm
14   -   090901 & Geice, Scavenger: London Edition & Charcoal

The following 2 users each have one valid bot:
NeonCalypso (upon further inspection, entry is not IRL)
Playzooki

Signups will close in either 24 hours or when these users sort out their entries, whichever comes first.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Mr. AS on June 10, 2017, 04:44:19 PM
Signups are closed. As in, closed closed. As in, "you can no longer send entries or updates" closed.

A poll to vote on team captains has gone up for the next 4 days.
Title: Re: [DSL-IRL MW] Light vs Dark 2 - SIGNUPS
Post by: Asbestosstar on June 13, 2017, 10:19:20 PM
I will enter a wedge!

EDIT: :( :embarr :embarr :embarr :embarr