Even with the weight bonus, is anyone actually gonna build a walker?
Quote from: Meganerdbomb on March 29, 2017, 03:35:35 PMEven with the weight bonus, is anyone actually gonna build a walker?Would walker drones benefit from the weight bonus?
Is everyone all right with the rules of this tournament? Just making sure everyone's fine before I cart this off to signups.
legalize hworf blades?
[splashcomingsoon.png]Main Rules:DSL 2.2 - IRLAll Weightclasses are allowed apart from UHW and GHW.Weight Limits for each class: Antweights: 125KGsBeetleweighst: 175KGsLightweights: 249KGsMiddleweights: 399KGsCruiserweights: 600KGsHeavyweights: 800KGsSuperHeavyweights: 1,200KGs1 entry per person per weightclass, for a total of 7 entries.--You do not have to enter every weightclass, but I highly recommend that you do.There are no entry limits in this tournament.The signups will have a deadline in place when each weightclass has over 16 entries available.Although I can AI your robots, I am not reliable at doing so. I highly suggest you do so yourself.I can reject a robot for any reason, whether it be tryhard robots or blatant re-entries with no change whatsoever.If any of your robots get rejected, you do not get a reserved spot. You are able to enter as many times as required until your robot gets accepted.Any of your robots can be updated once and once only when they are first accepted. This can include either a change to the base robot or a new robot entirely. The update is removed once I get a robot that is acceptable.Building Rules:Your robots can have any kind of locomotion, including weaponed wheels. They must show controlled movement.--Wheels and treads do not get any extra weight.--Wheels that act as weaponry (such as Ginsu) are ineligible for a weight bonus.--Shufflers have an extra 50% of weight to use. The bonus has to be used on the locomotion and Shufflers cannot have weapons on its wheels as it would fall under the weaponed wheels category.--Pure Walkers have a 100% weight bonus. They have to use proper legs and the weight bonus has to be used on the walking mechanism at minimum.Generally, all robot types are allowed.--Thwackers and SnS'es are allowed, but can only have a small range of attack to use.--Meltybrain Spinners cannot have any moving weaponry whatsoever. The robot must also have LED's to signify a Melty robot.Any robots using Defensive Offense will be rejected.--It is up to me to judge if your robot offends this rule. Chisels are fine, but sledgehammer defense isn't, for example.--The ruling is more lenient on rammers, but obvious weapon spam is banned.Burst Motor spam will cause your robot to be rejected.--This is to avoid the BS circulating around robots like Badger's Paladin and my own Aether Paradise.This time around, clusterbots and distraction robots can be built as the nature of the tournament allows it.--Clusterbots have to total up to the weight limits of their weightclasses.--If 60% of the weight of the robot goes out, the entire robot is eliminated.Drones return to the scene this time around.--The robot has to weigh a maximum of 150KGs and require an exposed chassis to avoid what happened with robots last time. The drones can use BFE, but the chassis cannot be any lower than 0.1 in the notepad++ file.--Exclusively for this tournament, the hover engine weighs only 0.1KGS and is now completely invisible. However, you have to make faux-rotors for the drones, with 3 being the absolute minimum. This means your drones will have to weigh 189.9KGs maximum before you send them to me.--Drones are not allowed in weightclasses below CW, however. Any attempt to enter drones below CW will get rejected automatically.Modular units are allowed. Only 3 options are allowed for a single robot and 2 per half of a clusterbot.--You have to give me a list of what attachment goes to what robot when the SBV hits the screen. You have a week to do this, and if you do not answer for all robots, then I will choose for you.DSC IRL packs are allowed and are highly encouraged for this pack, along with skinned components.Cheatbot2 components allowed are the MOE Motor, Flatmotor, Nightmare E-Tek, Hworf Blade and Overkill Servo Motor.I am allowing Component Freedom and BFE for this tournament so you can make your robots look more... awesomer.OBJ RA2 is allowed. If the robot crashes the game when damaged, though, it'll get rejected.Any entries that are terrible will get rejected straight away. Put some bloody effort in.I will also ask you to rename/reskin robots with inappropriate nameschemes and skins. They will be rejected if the name isn't changed within 24 hours.Battle Rules:The battles take place in... well, its a complete bloody secret. The arena will be revealed once I get to the end of signups.Each match will last for 3 minutes and all fights will be a 1V1.All of the brackets will be double elimination.If your robot cannot show controlled movement for about 30 seconds, then it'll be eliminated.In the event that the match hits a judges' decision, then I will be deciding, based on the criteria of Aggression, Control and Damage.--Damage and Aggression are worth 2 points while Control is 1 point.--In order to avoid obvious bias, I will not enter my tournament in any way possible.Matches will be re-recorded until I have a match with minimal havoking.Entry Lists:Green: Accepted and AI'ed.Amber: Received and AcceptedBlue: ReceivedRed: RejectedItalics: Update UsedAW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:BW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:LW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:MW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:CW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:HW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:SHW: 01:02:03:04:05:06:07:08:09:10:11:12:13:14:15:16:
Thrackerzod (MW only)[/color]
Noob question: When do Sign-ups close by any chance? I just need to know when to start building.
Quote from: Dark-Al on April 01, 2017, 04:11:09 PMNoob question: When do Sign-ups close by any chance? I just need to know when to start building.They'll start closing when I get 16 entries in each weightclass or if entry flow slows down considerably.