axle mounts would alow the motors to spin freely, bad that would be a bad thing.
Ok, Ill say a bit about all of em.Skeletal Segal- I would switch the positions of the snapper and the nifty and turn the drive motors around. Also attach the z tek off of the lower attachment point on the snapper to make it invertable.Oozing Offspring- Get rid of one of the snappers. Attach the two spinners off of a t connector on the lower attachment point. That will give you more weight and make your invertable. If you want you can give it hp drive if you switch to a nifty. Turkey- Somehow make the entire thing off of 2 snappers and make it with 4 spinners with 3 irons/maces. There are MANY setups you can do but you'll have to learn the snapper loading glitch. Just click on sages or torfaccs sigs. If you just want to keep the servos attach the drive off the back attachment point on two of the servos.DUCK YOUR THINKING OF BASEPLATES.
Turkey- Somehow make the entire thing off of 2 snappers and make it with 4 spinners with 3 irons/maces. There are MANY setups you can do but you'll have to learn the snapper loading glitch. Just click on sages or torfaccs sigs. If you just want to keep the servos attach the drive off the back attachment point on two of the servos.DUCK YOUR THINKING OF BASEPLATES.
You got my vote for RA2 Wizard. Always and forever.
thats not true. snapper loading is not needed. in fact, absolute chaos and ultimatum do not use any snapper loading at all.