gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Thrackerzod on August 14, 2014, 05:58:04 PM

Title: Thrackerzod is bad at Stock
Post by: Thrackerzod on August 14, 2014, 05:58:04 PM
So I figure I should make one of these things, and a "42nd post celebration" seemed as good a reason as any.

Let's start with this guy:

(https://gametechmods.com/uploads/images/19053squidjustice.png)

That's DSA armor, 3 spikes on each end.

If I remember correctly, I made this for some tournament, then got immediately ripped to shreds.  Thoughts?
Title: Re: Thrackerbots
Post by: rnifnuf on August 14, 2014, 06:50:58 PM
Not bad. The drive is good, but you only need a nifty for this bot. If you make the chassis small enough, you could make an HS/SnS hybrid with the saved weight (see: KOS_FLOW's showcase). Nice stacking though. Check around some other acclaimed showcases for inspiration (090901, Mr. AS, Virus Bomb, KOS_FLOW, etc.) and read the Beetle Bros. tutorial. Both of those are helpful in improving your building skills.
Title: Re: Thrackerbots
Post by: Naryar on August 15, 2014, 06:26:57 AM
needs to be a bit longer, i believe
Title: Re: Thrackerbots
Post by: Badnik96 on August 15, 2014, 10:56:59 AM
You could probably use the 140cm extenders to get a lot more length and sweeping power.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 15, 2014, 11:00:45 AM
Episode 2: Now with longer:

(https://gametechmods.com/uploads/images/39306squidjustice2.png)

Still DSA with 3 razors on each end.
Title: Re: Thrackerbots
Post by: Badnik96 on August 15, 2014, 11:07:58 AM
You could probably use the 140cm extenders to get a lot more length and sweeping power.

They'd also be lighter than the setup you have now.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 15, 2014, 11:14:43 AM
I actually was using the 140 cm extenders before, and they seemed to break off really easily.  Could have been my imagination though, and they wouldn't be too hard to put back on.

If I were to use them, it'd be 233.3.  What should I use the extra weight for?
Title: Re: Thrackerbots
Post by: Mecha on August 15, 2014, 11:58:29 AM
Mebey you should use axles, so the weapons "slap" the opponent.
Also, a Nifty would weigh less than all those pinks.
Title: Re: Thrackerbots
Post by: 090901 on August 15, 2014, 12:03:30 PM
I would just make a very small chassis with 2 pinks in it and your HPZs outside the chassis, it would let you get more weapons.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 15, 2014, 09:25:10 PM
Episode 3:

(https://gametechmods.com/uploads/images/88373squidjustice3.png)

DSA, two pinks stacked in the middle there.  Have a close up on the ends of the arms:

(https://gametechmods.com/uploads/images/57347squidjustice3poker.png)

This thing is really fun to drive actually. I have a bit of extra weight to play with as well, if necessary.
Title: Re: Thrackerbots
Post by: 090901 on August 15, 2014, 09:31:06 PM
You should try putting the axle first and then attaching the 140cm too it. I would also recomend using the extra weight on bear claws or maces/irons.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 16, 2014, 12:18:05 PM
Alright, so I put this together:

(https://gametechmods.com/uploads/images/83656squidjustice4.png)

The weapons seem to just flop around uselessly.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 16, 2014, 05:48:33 PM
Threw on a couple more spikes to see if that would somehow balance it out, but nope:

(https://gametechmods.com/uploads/images/28313squidjustice4inaction.png)

Continues to flop around and accomplish nothing.
Title: Re: Thrackerbots
Post by: Badnik96 on August 17, 2014, 10:34:16 AM
Let it spin for a few seconds, it'll straighten out eventually.
Title: Re: Thrackerbots
Post by: KOS on August 17, 2014, 11:41:00 AM
Are you driving your bot like an SNS? like this:
(https://gametechmods.com/uploads/images/4324SNS.gif)
Title: Re: Thrackerbots
Post by: Thrackerzod on August 17, 2014, 01:04:36 PM
That's how I have been driving it.  Sometimes the weapons will straighten out (usually not, though), but even then, the irons don't seem to do nearly as much damage as the earlier version with razors.  The axle seems to be a big weak point, though, so I might try rearranging the weapons to be similar to how KOS has them.

EDIT:

(https://gametechmods.com/uploads/images/42827squidjustice5.png)

It seems to actually do a lot less damage than the one with razors arranged vertically.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 20, 2014, 03:11:36 PM
So I was playing around and:

(https://gametechmods.com/uploads/images/66061spinnydinner.png)

It's... not incredibly effective.

EDIT:

Okay, I actually tried on this one, but it's not really all that much more effective.

(https://gametechmods.com/uploads/images/14812SOAP.png)

I'm fairly certain that I've done several things wrong.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 21, 2014, 02:03:24 PM
Triple post FTW.

I dug up another one of my older designs, messed with it a bit, and tada:

(https://gametechmods.com/uploads/images/57978keznar.png)

There is a lot of wasted space, though it's very stable.  The tribars get torn off kinda frequently though, and it doesn't have the speed to KO with the front wedge of spikes, so that's a bit of a weakness.  Any tips I should mind before I go about trying to shrink the chassis and build it again?
Title: Re: Thrackerbots
Post by: KOS on August 21, 2014, 02:18:49 PM
Okay, what you should try is:
1) Try and get 4wd in there, try something like this with the wheels:
2)Make the VS setup on Baseplate Anchors instead of a servo and use disks with Iron spikes on instead of clubs.
3)Replace the front rack of spike strips with ramplates for better protection against HS.
4)Remove empty space.

Title: Re: Thrackerbots
Post by: Thrackerzod on August 24, 2014, 12:48:12 PM
Well, sure took me long enough.  Thanks for the tips!

(https://gametechmods.com/uploads/images/82818keznar2.png)

How does that look?
Title: Re: Thrackerbots
Post by: R1885 on August 24, 2014, 01:16:21 PM
Those discs are a little too large. Making them smaller would help save weight.
Also, why is there a base anchor with extender with nothing to do? If there is something the bot does not need, delete it.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 24, 2014, 03:01:39 PM
The anchor/extender is there because I still had 6 kgs and felt like doing something dumb.

I'll shrink the discs and see if that lets me actually put something useful instead.

EDIT:  I shrunk the discs one size, and that gave me enough weight to put these big ol' sticks on the sides:

(https://gametechmods.com/uploads/images/19501keznar3.png)

They kinda help solve some of the balance issues.
Title: Re: Thrackerbots
Post by: Virus Bomb on August 24, 2014, 06:06:00 PM
if you're gonna use discs that big you might as well drop to 2wd because 4wd doesn't really complement that type of weaponry imo.

you can either add protection for your weapon motors or rotate the weapon motors 180 degrees so that the discs are on the outside. find a way to mount the ramplates on separate anchors and the bot needs to be wider in general for more stability.
Title: Re: Thrackerbots
Post by: Thrackerzod on August 31, 2014, 11:44:24 AM
New:

(https://gametechmods.com/uploads/images/94342SOAP2.png)
Title: Re: Thrackerbots
Post by: Naryar on August 31, 2014, 12:14:45 PM
needs a lot more weapons, you should downgrade it to 3WD and 3 pistons, also a nifty will be enough for 3WD
Title: Re: Thrackerbots
Post by: Philippa on August 31, 2014, 01:15:20 PM
It's never going to win a battle and it's so incredibly underweaponed, but still I really like the look of this robot.

So symmetrical and mmm...
Title: Re: Thrackerbots
Post by: Thrackerzod on August 31, 2014, 07:10:28 PM
I seriously doubt that this is what y'all had in mind:

(https://gametechmods.com/uploads/images/27261SOAP3.png)

ALSO: If I put a nifty in, where do I put the control board?
Title: Re: Thrackerbots
Post by: Bubbleman on September 01, 2014, 05:02:06 AM
If I put a nifty in, where do I put the control board?

Stack the control board in the nifty.
Title: Re: Thrackerbots
Post by: thesnowingsteak on September 01, 2014, 11:11:22 AM
Continuing the trend of getting more ridiculous in weaponry.
Title: Re: Thrackerbots
Post by: Sage on September 01, 2014, 01:20:39 PM
rotate the irons so they all hit at once. the way it is now is useless.  the extenders will break way before the two inside irons will become any use.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 01, 2014, 01:27:18 PM
(https://gametechmods.com/uploads/images/2487soap4.png)

This looks normal.

I'm pretty sure the wheels don't touch the ground at all, but the game doesn't seem to care.
Title: Re: Thrackerbots
Post by: Naryar on September 02, 2014, 04:18:49 AM
It is 100% normal. Well, normal for a trinity bot...
Title: Re: Thrackerbots
Post by: Thrackerzod on September 07, 2014, 04:03:07 AM
(https://gametechmods.com/uploads/images/44612poppin.png)

It was three in the morning, I have no idea.
Title: Re: Thrackerbots
Post by: Naryar on September 07, 2014, 01:44:27 PM
wat
Title: Re: Thrackerbots
Post by: Natster-104 on September 08, 2014, 02:03:01 AM
It's... Original

It looks to me a wammer/popup hybrid, just without any offence in the bracket wedges, it looks awesome

**cough** more experianced builders  **cough**
Title: Re: Thrackerbots
Post by: Naryar on September 08, 2014, 03:11:24 AM
it isn't an hybrid, well you could call it a weaponed flipper/popup hybrid (maybe) but that would be very borderline, even though it would be only that if the BSG's flipped.

it's just a popup with a juggler-like trapping mechanism
Title: Re: Thrackerbots
Post by: Thrackerzod on September 08, 2014, 04:34:54 AM
The two outer motors would only flip in the case of being upside down, since they aren't powerful enough to actually flip another robot.

The chassis is actually thin enough that some other robots will get marooned on it, and not have any wheels touching the ground.  It's pretty fantastic.
Title: Re: Thrackerbots
Post by: Mecha on September 08, 2014, 06:05:54 PM
BSG's
You play too much DSL.  :gawe:
Title: Re: Thrackerbots
Post by: Naryar on September 09, 2014, 04:54:45 AM
BSG's
You play too much DSL.  :gawe:
BSG's, snappers2s.... what's the difference ? Who cares ? :dumb)
Title: Re: Thrackerbots
Post by: Mr. AS on September 09, 2014, 07:27:08 PM
Just use two BA's so you don't have to deal with that absolute clusterfug of an extender setup  :rage
Title: Re: Thrackerbots
Post by: Thrackerzod on September 09, 2014, 08:56:07 PM
Just use two BA's so you don't have to deal with that absolute clusterfug of an extender setup  :rage

There are two: one's holding up the ramplate, and one's holding up everything else.
Title: Re: Thrackerbots
Post by: System32 on September 10, 2014, 10:39:22 AM
You know what? Apart from the fact the wedges are most likely going to be bad, I like the look of that bot.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 10, 2014, 02:12:00 PM
Wedges are decent, it can get under some stuff, I haven't really taken the time to attempt to fine tune them though.

Thanks!  I think I'm gonna put up a new design soon, I've basked in the glory of this one for long enough.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 10, 2014, 10:25:32 PM
Double post FTW.

Here's Zaww:

(https://gametechmods.com/uploads/images/29186Zaww.png)
Title: Re: Thrackerbots
Post by: Thrackerzod on September 17, 2014, 03:04:38 PM
Alright, so Zaww was less than stellar in performance.  I built this one today:

(https://gametechmods.com/uploads/images/6659skarklex.png)

It's not good either.
Title: Re: Thrackerbots
Post by: I Like Tacos on September 17, 2014, 09:16:16 PM
That whole plow setup would work better if you just used a base plate anchor instead of a servo. That will make it wider and you can have more of a v shape to catch bots better.

The hammer looks a little short too.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 17, 2014, 10:00:43 PM
I was having trouble getting the plates to jam into each other when they were on a baseplate anchor.  Is there any specific method I should be using?
Title: Re: Thrackerbots
Post by: Naryar on September 18, 2014, 03:03:43 AM
Your extender work is awful, to be honest. Work on it so you have LESS extender weight.

I'm quite sure you can divide that weight by three.

Maybe make a V-rack with these plows and keep them static.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 18, 2014, 10:11:18 AM
I tried:

(https://gametechmods.com/uploads/images/51925skarklex2.png)

CHANGES:

-Changed which side of robot is the front
-Hammer is slightly longer (I could make it even longer, if that would be a good idea.)
-Redid extender work for plows and motors.
Title: Re: Thrackerbots
Post by: Naryar on September 18, 2014, 11:28:40 AM
this extender work needs some improvement.
Title: Re: Thrackerbots
Post by: Thrackerzod on September 23, 2014, 07:37:32 PM
Babby's first HS:

(https://gametechmods.com/uploads/images/49730babbysfirsths.png)

Unfortunately, it somehow broke itself:

(https://gametechmods.com/uploads/images/26557babbysfirsthsbroke.png)

I tried doing a battle with it and it's completely uncontrollable.

this extender work needs some improvement.

How do you suggest I do so?
Title: Re: Thrackerbots
Post by: Thrackerzod on September 30, 2014, 08:02:28 PM
My latest creation, Planet Uppercut:

(https://gametechmods.com/uploads/images/90691planetuppercut.png)

It can beat antweights.  Struggles a bit with beetleweights, though.

EDIT:

Slight up(percut)date:

(https://gametechmods.com/uploads/images/10354planetuppercut2.png)

Extended the extenders and rotated the fists around to defend the extenders a bit more.  It seems to fare a bit better.
Title: Re: Thrackerbots
Post by: I Like Tacos on October 02, 2014, 09:27:37 PM
for vertical spinners its usually good to use a tribar, or even better a small disk. Iron spikes or maces would work better as weapons too, because you can have more of them.

instead of the sloped ram plates try to just use a wedge shaped chassis. That should save weight
Title: Re: Thrackerbots
Post by: Thrackerzod on October 02, 2014, 09:36:49 PM
It's for the fist tournament, so the fists are a necessary evil.

I'll see what I can do with the wedge, though.  Maybe I'll be able to save enough weight to achieve a trifecta of uppercuts.
Title: Re: Thrackerbots
Post by: Naryar on October 03, 2014, 01:15:59 PM
this extender work needs some serious improvement. do a sloped chassis for this design anyways.

Title: Re: Thrackerbots
Post by: Thrackerzod on October 11, 2014, 11:17:29 AM
(https://gametechmods.com/uploads/images/83089planetuppercut3.png)

Planet Uppercut 2: now with 50% more fist.
Title: Re: Thrackerbots
Post by: Thrackerzod on December 10, 2014, 06:55:07 PM
New thing!

Me first attempt at a SHW:

(https://gametechmods.com/uploads/images/83157whirling disaster.png)

Things what need fixin:
-Moar weapon
-Better weapon attachment (so they all hit at once)
-Less wasted space

Next version, I'll get rid of one of the batteries; it ended up having less motors than I was anticipating.
Title: Re: Thrackerbots
Post by: Badnik96 on December 10, 2014, 07:26:02 PM
You should do 8 weapons/4 motors with that setup. It'd probably be better.
Title: Re: Thrackerbots
Post by: Naryar on December 11, 2014, 03:43:26 AM
you need to cleanup more your extender setup.

weapon setup i would put 1 iron where the icepick is and 2 maces where the irons are. eFFe them.
Title: Re: Thrackerbots
Post by: Thrackerzod on December 11, 2014, 08:12:33 PM
2.0:

(https://gametechmods.com/uploads/images/39459whirling disaster 2.png)

I redid the weapons and got rid of a battery.  I was too lazy to reshape the chassis, though, probably should have done that.  This version works much better, actually having enough weapons to inflict some damage.
Title: Re: Thrackerbots
Post by: Mr. AS on December 11, 2014, 08:36:04 PM
Hate to tell you, but there are HW's with as much weapons as your SHW.

More drive less weapon motors and batteries. You only need 2 blacks maximum for this.
Title: Re: Thrackerbots
Post by: Thrackerzod on January 29, 2015, 04:37:03 PM
Boring rambot 2k15:

(https://gametechmods.com/uploads/images/79566slambot.png)

I could stack another black in there, but it's a pain.  Also I should do something with Whirling Disaster.
Title: Re: Thrackerbots
Post by: R1885 on January 29, 2015, 05:21:53 PM
Go with shiny hubs and load up with more weapons.
Title: Re: Thrackerbots
Post by: Thrackerzod on January 29, 2015, 05:42:56 PM
I had shiny hubs on and it was having some issues when driving inverted.  Not sure why.  I'll try it again though.
Title: Re: Thrackerbots
Post by: Maka on January 29, 2015, 06:45:07 PM
I had shiny hubs on and it was having some issues when driving inverted.  Not sure why.  I'll try it again though.

Press F12 and check the collision models on your T-brackets.  The T-brackets have a broken collision model (that floats outside of the actual model), and depending on how your top one is rotated it might be jutting out and acting like a caster when you're inverted.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 03, 2015, 02:28:06 PM
(https://gametechmods.com/uploads/images/13818slambot2.png)

I fiddled with the T connector but it didn't seem to fix anything.  Ah well, got more spikes on there, at least.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 15, 2015, 08:44:59 PM
New robot for y'all.  This one comes in two flavors.

VS, which is what I set out to make originally:
(https://gametechmods.com/uploads/images/89268speedyspectrumVS.png)
(I need to shorten those front chassis wedges...)

And a popup, which I threw together because I could:
(https://gametechmods.com/uploads/images/59861speedyspectrumPU.png)
(That's 5 razors stacked together there.)

Which of these designs, if either, should I pursue?
Title: Re: Thrackerbots
Post by: Wacky Bob on February 15, 2015, 08:52:29 PM
I think you pulled the popup off better. Try using several 20cms on the wedges of the VS instead of one long extender. The wedges will be longer for the same weight.
Title: Re: Thrackerbots
Post by: 090901 on February 15, 2015, 08:54:34 PM
I don't see why you aren't using the other APs on the disc, then you only need 4 extenders which will save you 8kgs into make the wedges longer.
Title: Re: Thrackerbots
Post by: R1885 on February 15, 2015, 09:27:48 PM
For the VS, I'd recommend spinning the motor counterclockwise a little, it protects the motor better AND allows the use of more attachment points.

For the pop-up, you need something to keep other bots from flying over, a few spikes or an extension of the upper wedge will keep bots in a prime position to gut rip. You might also want to think about switching to rubbers to improve the wedges further.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 15, 2015, 09:32:40 PM
I think you pulled the popup off better. Try using several 20cms on the wedges of the VS instead of one long extender. The wedges will be longer for the same weight.

Will do.

I don't see why you aren't using the other APs on the disc, then you only need 4 extenders which will save you 8kgs into make the wedges longer.

They point the wrong way.

For the VS, I'd recommend spinning the motor counterclockwise a little, it protects the motor better AND allows the use of more attachment points.

For the pop-up, you need something to keep other bots from flying over, a few spikes or an extension of the upper wedge will keep bots in a prime position to gut rip. You might also want to think about switching to rubbers to improve the wedges further.

Will try.
Title: Re: Thrackerbots
Post by: Mr. AS on February 15, 2015, 09:55:37 PM
Popup has too many spikes for how long the weapon is. You're going to be lucky if that does more than 300 damage. You only need 3 or 4 razors on a snapper2.

Rubbers over shinies really aren't a huge concern at all. In fact, I only use them over shinies if it enables invertability for a HS or if I literally cannot use the weight in another way.

Consider using snapperII wedges for the VS and making it much wider.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 16, 2015, 07:30:07 PM
Went for the popup first since I liked it more:

(https://gametechmods.com/uploads/images/32057speedyspectrumPU2.png)

I used multiple extenders for the wedges and added the Emergency wedge as a catcher thingy.  I also downgraded to only 3 razors, it seems to do about the same damage as it did with 5.

How do I get smartzones in stock?
Title: Re: Thrackerbots
Post by: Thrackerzod on February 17, 2015, 10:11:15 AM
One day is long enough for a DP right?

Here's the VS:

(https://gametechmods.com/uploads/images/95254speedyspectrumVS2.png)

Before you ask "WHY THERE IS BALLAST?", this robot is really really bouncy, so I stuffed a ballast in there, and that fixed the issue.

At least I don't need smartzones to AI this one.  I'm gonna work on the skin now, since they have the same chassis, it won't matter which design I actually go with.
Title: Re: Thrackerbots
Post by: The Ounce on February 17, 2015, 10:38:19 AM
How do I get smartzones in stock?
http://madiaba.gametechmods.com/Smart_Zones_v3.rar (http://madiaba.gametechmods.com/Smart_Zones_v3.rar)

Not really sure how to improve either of them, but did you check to make sure the VS doesn't have AGOD?
Title: Re: Thrackerbots
Post by: Thrackerzod on February 17, 2015, 12:14:11 PM
VS looks to be AGOD-free.  Thanks for the link, by the way.
Title: Re: Thrackerbots
Post by: I Like Tacos on February 17, 2015, 05:19:54 PM
Maybe instead of a ballast you could put a ram plate in the chassis gap. It should weigh down the same spot.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 17, 2015, 05:32:36 PM
That's a good thought, but I think it'd be too heavy.  I'd have to sacrifice some irons or something.
Title: Re: Thrackerbots
Post by: Thrackerzod on February 18, 2015, 01:23:51 PM
12 years of Robot Arena 2.  Wow.

(https://gametechmods.com/uploads/images/6713512years.png)

I think that's a fitting tribute.  Here's the robots, if you were wondering:

(https://gametechmods.com/uploads/images/25482bestmultibots.png)

I worked really hard on this.

EDIT: I AI'd them and had a fight just for the heck of it. (https://www.youtube.com/watch?v=fgR_6RpRhrU&feature=youtu.be)
Title: Re: Thrackerbots
Post by: Thrackerzod on May 03, 2015, 08:00:19 PM
Here's the thing I made for the thing:

(https://gametechmods.com/TournamentFiles/botm/2015/05/Thrackerzod_deltathundersplash.png)

I thought it was really good until I saw the other entries.
Title: Re: Thrackerbots
Post by: Badnik96 on May 03, 2015, 08:43:50 PM
It isnt the worst BOTM entry ever, it just got outclassed. You still did a good job IMO.
Title: Re: Thrackerbots
Post by: Reier on May 04, 2015, 12:32:28 AM
looks like a pretty practical bot

it's just a little on the generic side. The bot itself is very good, but there's not a whole lot about it that stands out, especially for BOTM
Title: Re: Thrackerbots
Post by: Thrackerzod on June 23, 2015, 10:36:15 PM
How much weight is too much for one of the purple bursts?
Title: Re: Thrackerbots
Post by: 090901 on June 23, 2015, 11:02:17 PM
How much weight is too much for one of the purple bursts?
3-4 razors if you are talking about the green/purple snappers.
Title: Re: Thrackerbots
Post by: Thrackerzod on June 23, 2015, 11:25:43 PM
No, I mean the big ones.  For some reason I've forgotten what they're called.

EDIT: Was thinking about DDTs.
Title: Re: Thrackerbots
Post by: Thrackerzod on June 25, 2015, 06:25:27 PM
You know what this is for:

(https://gametechmods.com/uploads/images/55714cheeseburgerrevolution.png)

On the front there are bacon pancakes.  They look kinda gross.

Definitely not just a lazy reskin.
Title: Re: Thrackerbots
Post by: Naryar on June 26, 2015, 01:58:53 AM
i'm just amazed by this bald eagle cheeseburger

may be better if you replaced the head of the eagle by a cheeseburger
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on August 02, 2015, 09:06:33 AM
(https://gametechmods.com/TournamentFiles/botm/2015/08/8.png)

I didn't make the steak.  Sorry everyone.

This was kind of a last minute entry so very generic.  Originally I was gonna cover the splash wit little quotes about obvious flaws in the bot (empty space, uninspiring paintjorb, etc.) but it just ended up looking kind of tacky.
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on August 02, 2015, 12:49:48 PM
o i thought it said butterfly stink lol

kinda diggin the weird asymmetrical arms
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on August 02, 2015, 03:39:09 PM
It does look kinda like Butterfly Stink, actually.  Maybe I should get better fonts.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on September 01, 2015, 09:00:30 PM
Somethin lame for RA2 League:

(https://gametechmods.com/uploads/images/43567a_robot.png)

Promblem: It's 800.9 kg.  I could easily fix that by slimming the chassis, but man, I do not feel like rebuilding the whole thing right now.  Anthyding else I ought to take into consideration before I rework it?
Title: Re: Thrackerzod is bad at Stock
Post by: Mecha on September 01, 2015, 09:05:48 PM
40cm extenders for wedges are too short, right?
even if they aren't that might hinder effectiveness to much to the point where you should just rebuild it.
also this reminds me i have to make something too.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on October 13, 2015, 11:31:53 AM
So, last night I saw RedAce's proposition for a Stock MW hybrid challenge.  I'm not great at hybrids, and haven't played Stock for a bit, so of course I agreed.  Here's what I came up with: (https://gametechmods.com/uploads/images/46255crippled disaster splash.png)

It's an HS/poker.  The HS bit has 6 total irons and the poker bit has 4 irons and one useless razor.  DSA, of course.  I could have shored up the back of the chassis a bit, since there's some empty space betwixt the motors, but I had already rebuilt the thing several times to get the weapons on right, and didn't feel like doing it again.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on December 08, 2015, 03:01:33 PM
I have a whole text file full of names and no ideas.  Someone hit me with a challenge and I'll do my best.
Title: Re: Thrackerzod is bad at Stock
Post by: RedAce on December 08, 2015, 03:22:02 PM
Chicken Drill.  MW or higher.
Title: Re: Thrackerzod is bad at Stock
Post by: Hercules on December 09, 2015, 11:57:16 AM
popup shaped hw but with smal vertical spinners instead of a popup rack
Title: Re: Thrackerzod is bad at Stock
Post by: 090901 on December 09, 2015, 03:50:36 PM
3wd hybrid
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on December 11, 2015, 05:53:00 PM
Chicken Drill.  MW or higher.

(https://gametechmods.com/uploads/images/78837omega dan.png)

2 blacks stacked together there, DSA of course.  It's a messy disaster, and is just barely overweight too.  But how is it in combat?

(https://gametechmods.com/uploads/images/93785omega dan 2.png)


It can beat LWs, so you know, that's something.
Title: Re: Thrackerzod is bad at Stock
Post by: Mecha on December 11, 2015, 06:06:05 PM
Well it's a MW chicken drill, what do you expect  :dumb)
It has like no empty space, so that's good
Title: Re: Thrackerzod is bad at Stock
Post by: Naryar on December 12, 2015, 11:16:09 AM
this hybrid i'm not sure. poker/large hs may just not work.

if you had two smaller hs to feed your opponent to the poker it may work. but that would be more of a dsl build.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on December 12, 2015, 12:04:33 PM
this hybrid i'm not sure. poker/large hs may just not work.

if you had two smaller hs to feed your opponent to the poker it may work. but that would be more of a dsl build.

Crippled Disaster was definitely less of a "this will be really good" bot and more of a "what stupid thing can I get away with this time" bot.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on December 17, 2015, 05:13:42 AM
3wd hybrid

(https://gametechmods.com/uploads/images/83663sealion hammersmith.png)

Hammer/side hammer.  It's pretty good against bad popups.
Title: Re: Thrackerzod is bad at Stock
Post by: ecolusian on December 17, 2015, 05:48:21 AM
that robot looks amazing  :gawe: :gawe: :gawe: :gawe:
Title: Re: Thrackerzod is bad at Stock
Post by: 090901 on December 17, 2015, 11:24:14 AM
bretty gud dagumi
Title: Re: Thrackerzod is bad at Stock
Post by: Mecha on December 17, 2015, 01:51:43 PM
pretty cool
Title: Re: Thrackerzod is bad at Stock
Post by: 090901 on December 17, 2015, 03:06:00 PM
oh yeah fam if you make the chassis a bit wider in the front you can move the blue snapper forward more and then put a black in the place where the snapper is currently. that'll give you more weight for weapons yee
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 07, 2016, 10:00:44 AM
So uh...

(https://gametechmods.com/uploads/images/55343chimera_botm.png)

I made this thing.

The original idea was to be a sort of combination of a bunch of my other bots all slammed together.  For example, the fist VS is from Planet Uppercut.  I kinda gave up on that idea, though, and it turned into a fairly standard nonsense-hybrid.  I had fun making it though, so there's that.

Fun fact!  The textures on the "799.3" are copied from other BotM's I've made. The 7 is from Mr. Bones' Wild Winter Wonderland, the first 9 is from Heaven's Tyrant, the second 9 is from Mr. Bones' Wild Ride (but brightened a bit), the . is from Butterfly Sting, and the 3 is from Delta Thunder.

Anyone who can name what all the letters are from gets a special prize!  (The prize is nothing)
Title: Re: Thrackerzod is bad at Stock
Post by: Badnik96 on January 07, 2016, 11:14:07 AM
That C is definitely from a Sonic title. E might be from X-Men? R also looks familiar but I have no clue where it's from.

At least the fist VS was explained, thanks for that.
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on January 07, 2016, 11:22:13 AM
nice wedge btw
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 07, 2016, 11:28:28 AM
That C is definitely from a Sonic title. E might be from X-Men?

Yup!  Sonic 06, to be specific.  The E isn't X-men, though.

At least the fist VS was explained, thanks for that.

The fist VS is just about all that's left over from the original intent, so yeah, it's pretty out of place.

nice wedge btw

Wouldn't be Robot Arena without a wedge!
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on January 07, 2016, 11:29:34 AM
looks like the SNES E to me
no idea what any of the others are
Title: Re: Thrackerzod is bad at Stock
Post by: Silverfish on January 07, 2016, 01:32:07 PM
I don't think it's wide enough. And also, you have too many wedges.

Title: Re: Thrackerzod is bad at Stock
Post by: mtagius on January 07, 2016, 03:33:35 PM
Squid Justice!
Title: Re: Thrackerzod is bad at Stock
Post by: Mecha on January 07, 2016, 07:45:21 PM
^ Is that guy a friend of yours or something? Because all he's ever done is comment on your stuff :P

Anyway. I really liked the skin/splash. The bot itself is too messy for my likings
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 07, 2016, 07:51:20 PM
^ Is that guy a friend of yours or something? Because all he's ever done is comment on your stuff :P

Yeah, I tricked him into joining the site, he's been too busy to really build any bots though.

WAIT since when could I edit other people's posts
Title: Re: Thrackerzod is bad at Stock
Post by: RedAce on January 07, 2016, 08:05:41 PM
WAIT since when could I edit other people's posts
You can always do that... in your own showcase and no where else.  I've done some edits myself, but I wouldn't take it for granted.

Your BOTM entry was interesting, but with the kinda low res splash, it doesn't attract me as much.  At least it made sure I got 3/4 of who built what.  I do like those in-references with the letters.  That's quite clever.

Also, I know the "R" is from Deadly Promotion thanks to D5, and Badnik already got the "C" for the most part.  No idea on the rest, unfortunately.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 07, 2016, 08:10:40 PM
I do like those in-references with the letters.  That's quite clever.

Thanks!

Also, I know the "R" is from Deadly Promotion thanks to D5, and Badnik already got the "C" for the most part.  No idea on the rest, unfortunately.

Yup!  That R was a bit of a pain to get, since in the game's logo it's kinda merged with the "E".  Worth it though, cause look how cool that R is.

I'll give it another day, then make the big reveal on the rest of the letters.  I'll be surprised if anyone gets any more.
Title: Re: Thrackerzod is bad at Stock
Post by: yugitom on January 07, 2016, 08:11:00 PM
the "R" is from Deadly Promotion
Haha, Deadly Premonition must be renamed to this.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 08, 2016, 06:18:19 PM
Okay time for the big reveal of what the letters were!  I'm sure everyone was on the edge of their seats.

Title: Re: Thrackerzod is bad at Stock
Post by: Reier on January 08, 2016, 06:40:31 PM
 :claping
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 22, 2016, 11:20:31 AM
Alright!  Unfortunately, I don't still have any of my old bots (as far as I'm aware).  Would it be acceptable if I got my roommate (who's never played RA2 before) to make something?

While I still don't have any of my bots from then I first played this game ~10 years ago, I did find this:

(https://gametechmods.com/uploads/images/19827pansy splash.png)

This was the first robot I ever entered in a tournament.  I hate to say this, but it might be too good; I built this after having read the building guide thing, so it uses different APs, and does have a wedge (which is for some reason wired as a flipper even though this is clearly a rambot?)  And it uses shiny wheels and doesn't go nuts with batteries.  On the other hand, it has 2 ballasts and what even is that extender setup and why is there a plow on the back and why are there ramplates and whats with the pole spike?  What do y'all think, use this or go with the roommate idea?
Title: Re: Thrackerzod is bad at Stock
Post by: 090901 on January 22, 2016, 02:23:18 PM
dude i remember how it almost won a couple matches
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on January 22, 2016, 02:35:15 PM
dude i remember how it almost won a couple matches

yeah what a legend
Title: Re: Thrackerzod is bad at Stock
Post by: 090901 on January 22, 2016, 02:38:41 PM
and honestly i rather see old bots people built/replicas of old bots instead of new bots people built to "look" nooby so i think its fine.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 06, 2016, 10:37:05 PM
Whoops, showcase fell into the pits of Tartarus onto the second page; can't have that.

I made this:

(https://gametechmods.com/uploads/images/63435myre jynk.png)

I put the razors on frontways like that because I figured it meant there was less time for HS to knock the extenders off.  Of course, once the bot gets its face smashed in, the razors/extenders are easy to reach.  I should probably fix that.  Despite that, it performed decently in testing.

On a related note, how far should the popup arm go on a bot like this?  Should it go the max distance of the burst motor?  Should it just barely break the surface of the bot?  Something in between?
Title: Re: Thrackerzod is bad at Stock
Post by: Silverfish on March 06, 2016, 10:40:27 PM
Whoops, showcase fell into the pits of Tartarus onto the second page; can't have that.

I made this:

(https://gametechmods.com/uploads/images/63435myre jynk.png)

I put the razors on frontways like that because I figured it meant there was less time for HS to knock the extenders off.  Of course, once the bot gets its face smashed in, the razors/extenders are easy to reach.  I should probably fix that.  Despite that, it performed decently in testing.

On a related note, how far should the popup arm go on a bot like this?  Should it go the max distance of the burst motor?  Should it just barely break the surface of the bot?  Something in between?

7.8/10 no wedge
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 06, 2016, 10:46:31 PM
Read the name of the showcase, pal.

Jokes aside, this thing was mostly built with HS in mind, hence the long/wide chassis wedge.  I'd have loved to jam a wedge up in there but I just didn't have weight for it.

That said, HS tend to bash its face in and remove the weapons, so it's not even particularly great at that.  Nothing a few redesigns shouldn't mitigate though.
Title: Re: Thrackerzod is bad at Stock
Post by: 09090901 on March 06, 2016, 10:47:13 PM
most lws are either hs or rammers so having a wedge isn't that important

as for the burst length,  maximum distance is the best Imo, with the razors starting as low as possible. Also if you remove the red extender and shave off a few kgs  you should be able to get another razor
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on March 07, 2016, 12:08:06 AM
even though the chassis looks like it gets smashed in after damage it doesnt actually change the hitbox so your razors are just as safe
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 07, 2016, 09:56:05 AM
Also if you remove the red extender and shave off a few kgs  you should be able to get another razor

Red extender's there because for some reason I can't do the "2 extenders right next to each other" thing on the first extender coming off a burst motor.  Donno if I'm just not trying hard enough.

even though the chassis looks like it gets smashed in after damage it doesnt actually change the hitbox so your razors are just as safe

Reallly?  Seemed otherwise during testing, but maybe they were just getting knocked off when they popped up.
Title: Re: Thrackerzod is bad at Stock
Post by: Gauche Suede on March 07, 2016, 09:58:52 AM
Also if you remove the red extender and shave off a few kgs  you should be able to get another razor

Red extender's there because for some reason I can't do the "2 extenders right next to each other thing" on the first extender coming off a burst motor.  Donno if I'm just not trying hard enough.
Snapper-load the Snapper2 and then effe the extenders while the Snapper2's floating out.
Title: Re: Thrackerzod is bad at Stock
Post by: 09090901 on March 07, 2016, 11:47:38 AM
Also if you remove the red extender and shave off a few kgs  you should be able to get another razor
Red extender's there because for some reason I can't do the "2 extenders right next to each other thing" on the first extender coming off a burst motor.  Donno if I'm just not trying hard enough.
try a setup like this
(https://gametechmods.com/uploads/images/52447ext.png)
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 07, 2016, 12:28:06 PM
try a setup like this
(https://gametechmods.com/uploads/images/52447ext.png)

Good call dude

(https://gametechmods.com/uploads/images/52361myre jynk 2.png)
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on March 07, 2016, 12:31:01 PM
 :claping
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 22, 2016, 07:07:57 PM
Had to make a new bot for me vs RedAce since I misinterpreted "no wedges":

(https://gametechmods.com/uploads/images/86094omega wedgelord.png)

I think this one's a lot better.
Title: Re: Thrackerzod is bad at Stock
Post by: Sircreepalot2 on March 22, 2016, 07:10:59 PM
just use your old bot as a wedge on your new bot simple as that
Title: Re: Thrackerzod is bad at Stock
Post by: RedAce on March 22, 2016, 07:12:19 PM
Damn it, I was gonna do that once I had some time.

Ah well.  Still hilarious though.  Will this one be able to work with the Ring Arena start points?  :P
Title: Re: Thrackerzod is bad at Stock
Post by: Reier on March 22, 2016, 07:36:37 PM
theres no batteries you moron this robot sucks
Title: Re: Thrackerzod is bad at Stock
Post by: Sircreepalot2 on March 22, 2016, 07:42:01 PM
shrink the chassis noob
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 22, 2016, 07:52:20 PM
theres no batteries you moron this robot sucks
servos don't need batteries duh
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 27, 2016, 07:04:46 AM
Behold, the non-wedgebot for my RedAce match:

(https://gametechmods.com/uploads/images/48828salty sailer.png)

I tried making an HS, and it was crap.  Then I tried making a hammer, and it was crap.  Then, I cloned butt from D5, making it generally worse in the process.  It was still kinda crap, but not as much so as the other two, so I just went with it.

And for a certain someone:
(https://gametechmods.com/uploads/images/4893planet wedge.png)
Title: Re: Thrackerzod is bad at Stock
Post by: Gauche Suede on March 27, 2016, 07:53:06 AM
How tall is the Salty Sailer ?
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on March 27, 2016, 07:57:03 AM
Pretty tall; here's a video of it in action: http://www.youtube.com/watch?v=mwzqFmSkgAc# (http://www.youtube.com/watch?v=mwzqFmSkgAc#)
Title: Re: Thrackerzod is bad at Stock
Post by: Gauche Suede on March 27, 2016, 08:03:32 AM
The hammer needs to be further up so that if the bot bends down it doesn't shatter, to compensate for that curve the hammer more.
Title: Re: Thrackerzod is bad at Stock
Post by: 09090901 on March 27, 2016, 08:48:23 AM
I think you would have done better with the smartzone further back and popup.py instead of omni.
Title: Re: Thrackerzod is bad at Stock
Post by: RedAce on March 28, 2016, 11:09:21 AM
Fun Fact: I was originally going to use Mjolnir for that challenge to see if I could get some use out of that hammer.  So, If I did go with with that plan, it would've been D5 all over again.

...Oh right.  The bot.  Pretty cool.  How long did it take you for the SuperVolt + CB stack?
Title: Re: Thrackerzod is bad at Stock
Post by: Sage on March 28, 2016, 11:46:14 AM
yeah it was really tricky finding a setup that worked for butt, and smartzone placement was a bitch. honored by the clone tho
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on April 07, 2016, 08:19:27 AM
(https://gametechmods.com/uploads/images/62813magnemite_botm.png)

I made Magnemite.  A lot of people were able to guess this one was me (which is fair, it does have my style to it), but on this one I actually intentionally made a specific hint toward the fact that I built it.  Did you notice it?


So BotM this month turned out a bit weird.  Usually, if there's an artbot and a combat-bot (combot) of similar levels of quality, the combot will win, it seems.  This month, however, I was expecting all artbots thanks to the cheatbot part rule.  We did get a couple of combots, but I was able to win it anyway (thanks!)

I really like making artbots for BotM; it's the only competition where they have a chance to win.
Title: Thrackerzod Challenge!
Post by: mtagius on May 19, 2016, 05:10:03 PM
I CHALLENGE YOU THRACKERZOD!

Thrackerzod Challenge! (https://www.youtube.com/watch?v=YJIHuwu0PfU&feature#)

DO YOU ACCEPT!?!
Title: Re: Thrackerzod is bad at Stock
Post by: Sircreepalot2 on May 19, 2016, 05:31:39 PM
i dont, think thats, allowed?
Title: Re: Thrackerzod Challenge!
Post by: Joelu Of Eagleland on May 19, 2016, 06:19:45 PM
I CHALLENGE YOU THRACKERZOD!

Thrackerzod Challenge! (https://www.youtube.com/watch?v=YJIHuwu0PfU&feature#)

DO YOU ACCEPT!?!

Was it worth making a YouTube video for this?

Also, shouldn't this be in the challenge thread and not his showcase?
Title: Re: Thrackerzod Challenge!
Post by: mtagius on May 19, 2016, 06:34:31 PM
I CHALLENGE YOU THRACKERZOD!

Thrackerzod Challenge! (https://www.youtube.com/watch?v=YJIHuwu0PfU&feature#)

DO YOU ACCEPT!?!

Was it worth making a YouTube video for this?

Also, shouldn't this be in the challenge thread and not his showcase?

Totally worth it.

Huh, there is a challenge thread?  Yea, that would make more sense.  Oh, well.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on May 19, 2016, 06:52:25 PM
pahahaha dude that's awesome

This is probably the wrong place for it, but since it's not a RA2 challenge, I donno if it'd go in the Challenges thread either.  A mod can move these posts if need be, I guess.

Anyway,
http://www.youtube.com/watch?v=z0mL_ND8Rvo (http://www.youtube.com/watch?v=z0mL_ND8Rvo)
Title: Re: Thrackerzod is bad at Stock
Post by: mtagius on May 19, 2016, 08:33:13 PM
pahahaha dude that's awesome

This is probably the wrong place for it, but since it's not a RA2 challenge, I donno if it'd go in the Challenges thread either.  A mod can move these posts if need be, I guess.

Anyway,
http://www.youtube.com/watch?v=z0mL_ND8Rvo (http://www.youtube.com/watch?v=z0mL_ND8Rvo)

Hahaha, yes!

See you in the arena!
Title: Re: Thrackerzod is bad at Stock
Post by: cephalopod on May 20, 2016, 02:47:57 AM
Don't see why this can't stay here, just a but of fun :)
Also nice Viper bro
Title: Re: Thrackerzod is bad at Stock
Post by: mtagius on May 21, 2016, 06:51:29 PM
TWO TITANS ENTER A BATTLE

Thrackerzod Challenge! (https://www.youtube.com/watch?v=oJXCRqp6QBI#)

WHO WILL WIN!?!
Title: Re: Thrackerzod is bad at Stock
Post by: Naryar on May 22, 2016, 04:34:41 AM
I believe that's enough offtopic for a showcase.

I mean, after much thinking I have no issues with people throwing down the gauntlet in other people's showcases, so the former posts are fine, even if offtopic. This video, however, has already been posted in real robotics and hence has no real point being posted here.
Title: Re: Thrackerzod is bad at Stock
Post by: mtagius on May 22, 2016, 07:28:11 AM
I believe that's enough offtopic for a showcase.

I mean, after much thinking I have no issues with people throwing down the gauntlet in other people's showcases, so the former posts are fine, even if offtopic. This video, however, has already been posted in real robotics and hence has no real point being posted here.

Ah, sorry.  I wanted to make sure people who saw this post knew who won.  Don't worry, it's the last post.  Thanks!
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on June 02, 2016, 08:52:10 PM
Well, that was fun.  Back on topic now.

Here are a couple alternate skins for Cheeseburger Revolution, since Amerifats vs Britbongs is dead (RIP):

(https://gametechmods.com/uploads/images/18900lazy reskins.png)

On the left is Rotary Macerator, competing in Back to the Roots.  On the right is Oblivion, competing as part of my 2rios of 2error team.  Oblivion was inspired by the song of the same name by Aviators.  Rotary Macerator was inspired by a Minecraft mod.

I also reskinned my bot from RA2 League, since that's not happening either:

(https://gametechmods.com/uploads/images/24456krastos.png)

This way, I can re-enter them in stuff without feeling like I'm being really lazy, even though actually I am!
Title: Re: Thrackerzod is bad at Stock
Post by: kill343gs on June 02, 2016, 10:34:35 PM
I feel like the spinner on the top one should be further forward, but that's just me.
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on August 22, 2016, 09:47:50 AM
i have a confession

(https://gametechmods.com/uploads/images/9268bifter2.png)

i never learned how to make HSes

(right side is with the snapper rotated so you can see the internals better i guess)
Title: Re: Thrackerzod is bad at Stock
Post by: Badger on August 22, 2016, 10:00:28 AM
Do you really need HPz drive? And the Y connector feels very wasteful. I think this design would benefit greatly from a plow to protect the motors. You may even be able to replace the razors as well

You can probably save more space by rotating the black 90 degrees as well, makes making a near airtight chassis much easier
Title: Re: Thrackerzod is bad at Stock
Post by: Fracture on August 22, 2016, 10:11:30 AM
go for invertibility - this is a lot easier if you use a t-connector and possibly the other snapper orientation
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on February 16, 2021, 05:38:42 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

First new bot I've built in 5 years, according to the most recent posts.  That sounds about right.

It's a chained angled VS for some reason. 796.3 weight, 2 black batterys, 2 HPZ drive, 24 irons (12 per disc), the discs are angled upwards and slightly forwards solely because I think it looks cool. Those goofy forklift things on the sides are to prevent gyro dancing when it turns, and because I couldn't think of anything better to spend the weight on.  It's probably going to lose but I had fun.
Title: Re: Thrackerzod is bad at Stock
Post by: Sage on February 16, 2021, 07:49:01 PM
digging the old school style splash

i'd be surprised if you can win a match with that thing tho
Title: Re: Thrackerzod is bad at Stock
Post by: Pwnator on February 16, 2021, 08:38:38 PM
e-wedges are a better use of the weight if you want stabilizers (ideally plows, but looks like you can't spare the weight for it)
Title: Re: Thrackerzod is bad at Stock
Post by: Thrackerzod on February 17, 2021, 07:15:13 AM
digging the old school style splash

i'd be surprised if you can win a match with that thing tho

Yeah I'd be surprised too.  Its in Battle Arcade 3 so, let's see

e-wedges are a better use of the weight if you want stabilizers (ideally plows, but looks like you can't spare the weight for it)

Oh, good think.  I wonder if I could shave off enough to get plows....
Title: Re: Thrackerzod is bad at Stock
Post by: Sircreepalot2 on February 18, 2021, 10:12:53 PM
It does look cool tho :o im a sucker for VS in any form tho lol