gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: The Ounce on July 01, 2009, 02:04:59 PM
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If you haven't read my forum introduction (https://gametechmods.com/forums/showthread.php?t=2043) yet, I suggest you do so before you view this showcase. If you have then you would know I don't really like stock, but I've been getting better recently, and I wanted to start a showcase to see if that was true. Don't be surprised if what I showcase is not original; like I said before, I haven't been very good at stock until the most recent weeks. Here's a very destructive (but very vulnerable) popup, Go Up Here:
(https://gametechmods.com/uploads/images/80938Go%20Up%20Here_1.bmp)
(https://gametechmods.com/uploads/images/44890Go%20Up%20Here_2.bmp)
HP Z-Tek drive with shinies
1 Supervolt
6 razor tips on 2 DDTs
1 ramplate and DSA for armor
Strengths:
- Fast
- Powerful weapon
- Wedge placement works well against other wedges
Weaknesses:
- Steep front wedge and ramplate can decrease the effectiveness of the bot
- Very exposed front
- Exposed wheels
It can't beat many of Starcore 3.0's MW HSs (for obvious reasons), but I think it's still a fairly good popup.
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Dude, work on those extenders.
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Made it much better:
https://gametechmods.com/uploads/images/64439Go Up Here_1.bmp[/IMG]](https://gametechmods.com/uploads/images/64439Go Up Here_1.bmp) (http://[IMG)
(https://gametechmods.com/uploads/images/69088Go Up Here_2.bmp)
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Never, ever attach armor on a wedge extender.
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Never, ever attach armor on a wedge extender.
Why?
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Why?
Dramatically reduces effectiveness of wedges. Not stuff like blades, just relay heavy front armor.
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...False.
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Oh relay?
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Doesn't the weight put extra pressure in the wedge?
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In most cases the weight puts extra pressure on the wedge, yes. It should not reduce the effectiveness.
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(https://gametechmods.com/uploads/images/34511Go Up Here_3.bmp)
Satisfied Ribbs? You better be:pissd:.
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Better. Use rubbers, you have the weight.
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Rubbers are 5 kilos heavier than shinies, so it will weigh 400 kgs and no longer be a middleweight
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Smartzones (at least the ones that come stock with the game) weigh 2 kg, unless you want to AI the bot you should get rid of it.
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The smartzones in pys AI pack are weightless.
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(https://gametechmods.com/uploads/images/92890Go Up Here_4.bmp)
You were right. I didn't really need that smartzone, but what if I want to AI it or if it needs to be AIed?
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If you use Mad's smartzones, you will have the weight. They weigh 0.1 kgs.
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Getting better every post. Razors do more damage (according to pyscolone) if they are turned the other way (flat side facing up).
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That T connector looks too exposed.
Getting better every post. Razors do more damage (according to pyscolone) if they are turned the other way (flat side facing up).
*learning something*
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@ Naryar: It is, but strangely, none of the SC3 MWs can knock it clean off, not even Praetorian or Ad-Aware.
@ Sage: Pyscolone may be right. Even with just 6 razors, it has been able to KO most of the SC3 Middleweights with no more than 4 hits, and Fury, Ultraviolet, and Meteor have been OHKOed by it as well. It still can't beat Octomini Xtreme though...
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You are using DSA right?
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Well, he did use DSA for his first bot, so this one should be DSA as well.
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You using SCv4?
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Yes, Somebody, It is using DSA. I'm also seeing a lot of people with SCv4 but it doesn't appear to be on Starcore's website available for download.
Where do I get it? I'm confused:?.
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Unfortunately, thanks to Ribbs' recent discovery, half of my primary team's robots (signature team, actually) have been put on hiatus. Here's one of the few robots that remain: Devil's Rosebush:
(https://gametechmods.com/uploads/images/49862Devil's Rosebush_1.bmp)
Your average 36-Mace, Including:
-DSA
-Servo-mounted weaponry
-HPZ drive with shiny hub wheels
-2 Supervolts
I've built other 36-mace HSs; this one's quite outdated, but still pretty good.
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What recent discovery?
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Read the thread: "Mythbusters: RA2 Edition" and go to page 8.
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His "discovery" in the Mythbusters thread.
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He's completely wrong. Its fine to put armor on your wedges.
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Then can I say that I hate Ribbs now for confusing me?
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Of course.
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I'm assuming no one has anything to say about my last bot, so I'm going to move on. Here's Disembowelment, my LW popup:
(https://gametechmods.com/uploads/images/92987Disembowelment_1.bmp)
- Reversible angle motors with shiny hub wheels
- 1 supervolt
- 4 razors on a snapper2
- Snapper II wedge
- For armor, castors and either plastic or DSA (I can't remember which one, probably the latter)
It has a very powerful weapon, but it's not very fast or wedgy. The castor armor was to defend against HS, but it only proved to be a waste of weight and wouldn't allow opponents to climb up on the wedge. The wheels are exposed as well.
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Well done, but I'd swap the castor armour for at least RedBird drive.
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Why Redbirds?
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Though not really that efficient, birds are still faster than RADs and popups like to be fast.
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I'll try, but I am most likely to redesign the entire robot in the process. At least it might make it wedgier.
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here ya go!
(https://gametechmods.com/uploads/images/11476Disembowelment_3.bmp)
Basically the same as the first one. However, it now uses Redbirds, rubber wheels, and DSA, and the front is now really exposed.
What do you think R0B0SH4RK?
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I think you can trim the chassis a little. Instead of using an eight point chassis (that means there are eight verticies on your base), use 6, like your previous bot. Narrow the back end so that there is just enough room (the motors should almost be touching) for drive. Move the black battery back too, so you can hopefully make the chassis wedge longer. You can snapper-load the wedge on. Also centre the wedge. You probably don't need rubber wheels either. Switch back to shinies and mabye add another razor.
I'm getting into the really nit-picky stuff now, which is good. There's always room for improvement though :)
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Personally like v1 better. While speed is good on a popup, RAD drive isn't TOO shabby on a LW, and v2 is really exposed as you said. It's even more vulnerable to HSs, with that long side.
EDIT: Just read V1's caster armour didn't do so much. Try moving it around.
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I was originally planning to place the black battery toward the back and snapper load the wedge on, but then I read that having weight in the front of your wedge makes it more effective. the reason the wedge wasn't centered was because I could not move the snapper anymore to the side.
Still, thanks for the advice. I'll see what I can do.
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I'm back, and so is Disembowelment:
(https://gametechmods.com/uploads/images/44008Disembowelment_4.bmp)
not as well done as the first one IMO. There are still bits of empty space due to poor chassis trimming. It's still using DSA and has 5 razors now instead of four. Now more wedgy and destructive, but still has a very exposed wedge.
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maybe another 20cm on the wedge... although it doesnt really matter. I don't see much you can do about the chassis space besides redesign.
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Would the extra 20 cm put more weight on the front end, thus making the wedge more effective?
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Kind of confused by this bot: is it a wedged rammer or a pop-up?
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It's a popup. If you look closely you can see the weapons are attached to a snapper2.
And Sage, I think I can officially say that I am now possessed by your skin pack.
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Ice Chipper, my LW VS:
(https://gametechmods.com/uploads/images/9660screenshot_27.bmp)
RAD drive with shinies
1 Supervolt
4 razors on a z-tek
DSA
Yes, the whole thing is built on snapper IIs.
The weapon is deadly and has good flipping power, although the motor is very exposed. Great defense as well.
And Ribbs, before you say anything, I tried attaching the plow to the same extender as the weapon, but it wasn't as wedgy as the setup shown above.
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um you said one supervolt, but there is a black in the pic
edit: oh i got my niftyn and supervolts mixed up. sry.
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Supervolt=Black...
Pretty nice bot, but a black is a little overkill for a LW, might be better if it had a nifty and a few extra weapons.
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I suggest using a Nifty instead of a suppervolt.
And Ribbs, before you say anything, I tried attaching the plow to the same extender as the weapon, but it wasn't as wedgy as the setup shown above.
If you must.
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I don't. Good bot.
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Just straight up don't listen to Ribbs. EVER.
Keep the black and see if you can attach a baseplate above the snappers instead of attaching the Z-Tek off the snappers.
Looks good I just don't like the un-centerness of the spinner.
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Excellent bot! Simple and effective. You are getting pretty decent.
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Why is your drive on those snappers? It would save more weight to just make more room in the chassis and attach a baseplate anchor in the middle for the weapon.
It's looking pretty good though.
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I wanted this bot to have a servo-boosted weapon as well as a snapper wedge. I then decided it would save weight to attach the drive to the snappers as well.
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A slight bump, but for an important reason.
Bad news. My stock game just crashed and now I have to reinstall everything, meaning that I have to rebuild every one of my robots. The team that I was working on and planning to showcase (and was the reason I haven't posted here in a while) is gone as well. I'm pretty sure I can have all of my robots rebuilt within 2-3 days, but it would probably be even more before I can showcase my team.
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Can't you salvage your robots from your Teams folder ?
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That's what I tried doing, but when I tried to import the bots/open them in the botlab, the game would crash (though not as major as what happened before). I think there is a solution to that problem but I'm not sure.
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Ice Chipper, my LW VS:
(https://gametechmods.com/uploads/images/9660screenshot_27.bmp)
RAD drive with shinies
1 Supervolt
4 razors on a z-tek
DSA
Yes, the whole thing is built on snapper IIs.
The weapon is deadly and has good flipping power, although the motor is very exposed. Great defense as well.
And Ribbs, before you say anything, I tried attaching the plow to the same extender as the weapon, but it wasn't as wedgy as the setup shown above.
Two niftys would be good. Slims? maybe.
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Two niftys would be good. Slims? maybe.
No. Just no. NO
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Two niftys would be good. Slims? maybe.
Supervolt Output: 800
Supervolt Total Power: 52000
Nifty Output: 400
Nifty Total Power: 24000
Slim Output: 100
Slim Total Power: 7000
1 Supervolt > 2 Nifties > 7 Slims
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Crikey! Theres no space for seven slims!
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Yep. Just one reason to have one Supervolt.
The others include more power, output, and it doesn't take up so much damn weight.
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Two niftys would be good. Slims? maybe.
That was such a fail i can't even think of something cutting enough to answer.
_______
And there is space for 7 slims... you just need to stack some of them.
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LRA2 please don`t give advice.
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That is a nice bot, and yes, stick to listening to people who know what they are talking about.
I have a bot very like that, I just dont have a wedge and I use Irons.
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Well I do have a LW VS with 4 irons on a HPZ as well, with a snowplow and Ztek drive.
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I've managed to recover most of my bots, but Ice Chipper wasn't so lucky. Thus, I'm taking suggestions for what I can do with the second version of Ice Chipper.
And as for my team, it's being fine-tuned, but I'll give you a little preview:
(https://gametechmods.com/uploads/images/95785Hypernova_Splash.jpg)
I know it's kind of crappy, but that's because this is my first splash and I was using MS Paint. It took me a total of 2 hours (I think) to complete.
Comments and constructive criticism are welcome as usual.
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That is actually a really well done splash, but it could be better.
The bot, eh, its generic now, ya know?
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I know it is a generic bot, but it's really effective. I mean look at yours.
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Yea the bot looks generic, but if it is that effective who really cares.
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Well, AC's the first of its kind. :D
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I know it is a generic bot, but it's really effective. I mean look at yours.
AC was the first ever built. It was revolutionary. Do you see how many 36HS there are now?
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You have a point.
:blackeye_smily:Why am I so unoriginal?! It even looks like Absolute Chaos.
This is why I prefer DSL because there's much more variety.
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If you have a wide imagination, you can create unique designs even with limited parts, like all the innovationalists do. :D
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you can perfectly build an original bot in stock.
It's just harder to build really original in stock than than DSL because sooo many designs have been tried, and there's more choice in DSL.
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take a look at my stock showcase (most not aren't as combat effective as traditional bots) but I see my self as a innovationalist :smiley:
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You have a point.
:blackeye_smily:Why am I so unoriginal?! It even looks like Absolute Chaos.
This is why I prefer DSL because there's much more variety.
nah it doesn't look too much like AC, more like, uuhh, chernobyl mk4.
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All the decent bots I ever built were generic. Ramster, Experimental, Mental Breakdown... The only mildly original bot I built was Stratocaster, which has since spawned several clones in itself.
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nah it doesn't look too much like AC, more like, uuhh, chernobyl mk4.
:-D
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It's about time I posted something new here:
(https://gametechmods.com/uploads/images/61665screenshot_18.bmp)
Am I original now?
- DSA
- 2 Supervolts
- 4 Rubbers on HPZs
- 10 razors on 2 DDTs
- Front armor: 8 ram plates, 2 small wedges, and a snowplow
It seems original; I don't really know if anyone has tried to build a stock popup without a wedged chassis before. It's not really built to take on other wedges, more to take on HS, because there are so many of them now.
I also have a question:
Where do I get Starcore 4?
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That bot looks impressive. Maybe original.
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I built a MW popup without a wedged chassi. I recycled it into No Rear Entry. I like it...
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It's about time I posted something new here:
(https://gametechmods.com/uploads/images/61665screenshot_18.bmp)
Am I original now?
- DSA
- 2 Supervolts
- 4 Rubbers on HPZs
- 10 razors on 2 DDTs
- Front armor: 8 ram plates, 2 small wedges, and a snowplow
It seems original; I don't really know if anyone has tried to build a stock popup without a wedged chassis before. It's not really built to take on other wedges, more to take on HS, because there are so many of them now.
I also have a question:
Where do I get Starcore 4?
I love that bot, Great job 5/5 thread
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Nah, quite a few HW pop-ups are built without wedges. Ideal Tyrant doesn't have one and a couple of mine don't. Im sure there are others too.
It is pretty nice though.
https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip
doesn't come with a readme but you are probably smart enough to figure it out.
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I think RA2lover, (the guy who went insane if someone bumped a topic) made one in some thread.
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Thanks SD!
So, does that mean that I'm still not original?
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Thanks SD!
So, does that mean that I'm still not original?
Let me tell you something Ounce...
You don't have to be original to impress people. And with Clickbeetle taking all the ideas for original designs its getting very hard to be original in stock.
don't be so hard on yourself :D
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I know that I don't have to worry about originality at this point, but with Clickbeetle and other experienced members taking all of the ideas before others get to try them, How will I be able to develop my own style later on?
Still, thank you for the support!
Edit:Nah, quite a few HW pop-ups are built without wedges.
Quite a few? Then what the heck is up with the BBEANS5 entries?
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Mostly the good ones (for the most part, because yours looks really good (nice job)) have wedges.
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I apparently have my own "style," so I guess it just comes with experience.
Also, only Click is original anymore. The rest of us are just idea leeches :P
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Still having builder's block at the moment, but here's Protostar, my best LW so far:
(https://gametechmods.com/uploads/images/49152screenshot_88.png)
Tempus Fugit, are you kidding me?!
Pretty much everything's visible, but I can't remember what armor it has.
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Very good. It's kinda original with that breaker.
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No its not. But it is a strong bot none the less, even though only logically it has plastic armor.
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All Components: 115-113 KG. (Forgot Snapper II weight.)
Chassis can be:
133 KG (I think...)
DSA = Possible.
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(https://gametechmods.com/uploads/images/4633I-Q.jpg)
the one on the left is DSA and I used less extenders to mount everything than he did.
No, not DSA
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All Components: 115-113 KG. (Forgot Snapper II weight.)
DSA = Possible.
Components would be around the 190-200 range in my estimates
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I forgot the tribar.
The chassis can still be about 109 KG.
I'll post a new LW up probably...
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Woops, I didn't even include the tribar. so about 215
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Ugh.
6 maces = 60
1 HPZ = 30
1 tribar = 14
6 extenders = 12
shinies = 24
rads = 32
nifty = 16
CB = 4
snapper = 13
plow = 16
razor = 7
228 kgs. meaning the chassis is 20 kgs. no way it has DSA. for proof, the chassis of nefarious is something like 22-24 with DSA, and it's hecka smaller than this.
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^^^Correct, but would mounting the drive on the snapper really save me weight?
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That's me thoroughly embarrassed.
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*Gets camera*
=P
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Pervert.
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And, as usual, I don't get my question answered:pissd:.
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Well...it depends how you mount it...
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And, as usual, I don't get my question answered:pissd:.
Depends on how you stack it ounce. sometimes it helps, sometimes it doesnt depending on the setup. you saw inf's picture on the last page? it wouldn't save that much weight.
try it if you want. you can answer your own questions :D
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Tried it, and I can honestly say that it sucks compared to the first one. Thankfully I kept a copy of the first one.
Inf, do you mind if I see the extender setup for your bot?
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its impossible to see, its a DIY thing
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That's it, I'm going back to DSL, but first: Ice Chipper 2:
(https://gametechmods.com/uploads/images/75740screenshot_12.png)
It's pretty good, but if it loses the plow, it almost always loses (kinda like 3.14-ston). Decent defense and battery power. DSA.
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Very nicely built bot. The only drawback appears to be the short reach on the weapon; it barely sticks through the plow. You could possibly put the Snapper inside the chassis (it takes up next to no space when it's vertical; you might not even need to build a new chassis) in order to bring the plow back a little, closer to the motor.
Also, it's just my opinion, but I find wedges on most LW's unnecessary. LW popups aren't common enough or dangerous enough to make a wedge worth the weight, except possibly on some LW popups. Heck, my LW popup Noble Sacrifice doesn't have a small wedge and it does just fine.
That said, the small wedge is a nice insurance against those few LW's that do have a small wedge. But you could do a lot of stuff with 32+ extra kgs...
^^^Correct, but would mounting the drive on the snapper really save me weight?
With Z-teks, usually yes. With anything smaller, usually no. The small amount of chassis space needed for the motors usually isn't as much weight as the extenders needed to attach the motors, especially with plastic armor. (keyword: usually. If you're very conservative with your extenders you can save weight, but it won't be a lot.)
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Alternatively you could ditch the wedge and make the extenders used to attach the weapons longer. Still a very cool bot.
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Well ZodiaK didn't have a wedge, and it did pretty well.
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Better?
(https://gametechmods.com/uploads/images/75290screenshot_3.png)
Also, that extra extender work is for backup stability if the plow were to be torn off (not that it really helps). Still using DSA.
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Aww....<3 Reminds me a bit of my BW VS.
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Much better. you might be able to attach a 20cm to the top extender holding the bracket wedge and use that to attach the HPZ. would save you 2 kgs. dunno what you would do with those 2kgs though lol.
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screw the extra t extender and use a disk?
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Nah, the bar is better because it's lighter and has a longer reach without being too exposed.
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Just because I'm bored:
(https://gametechmods.com/uploads/images/35554screenshot_12.png)
Inf, if you flame me for posting this bot, with even the most nanoscopic insult, I will see to it that my walls will be painted with your blood within the next five minutes afterwards.
Yeah. HPZ drive, 1 black, 12 maces, DSA, pretty much says everything about itself already.
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I like it. Wish the plow came closer into the zteks. WAIT! It can.
On the 20 cm connecting the plow to the snapper, use the other AP to connect to the snapper, bringing the plow in closer.
And why are your Zteks all weird? And your maces?
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@ TiLT - those are component skins from Sage's pack. XD
@ Ounce - if the weapon reach isn't good enough, maybe TiLT's suggestion would work. :D
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Finally decided to get off my ass and make a newer version (Sage, remember when I gave you permission to kill me for showcasing a bot inspired by Pinball? That's no reason compared to this):
(https://gametechmods.com/uploads/images/69562screenshot_12.png)
Everything's the same, just using the regular components so I won't be hindered online or in tournaments.
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what?
the bot's good. looks like you used tilt's idea. how does it perform?
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It performs pretty good, but the steering is kinda wonky. And Sage, you obviously can't see the skin on the robot.
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It performs pretty good, but the steering is kinda wonky. And Sage, you obviously can't see the skin on the robot.
Ahh gotcha. I actually don't mind you using my skin :D
It makes me happy someone likes it enough to use it themselves.
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I honestly don't want to post this bot, but at the moment, I just have to.
Guess what guys? It's back!
(https://gametechmods.com/uploads/images/84527screenshot_18.png)
Yup, Devil's Rosebush II, now with invertibility and castor armor.
I don't know really what to say, because it's just a generic 36-mace HS. Could have better stability, though.
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Not bad! nothing wrong with posting a good old 36hs. i hate red extenders though. :/
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I like it :D
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Those red extenders fit well with the theme. :D
Hmmm... couldn't figure out the drive setup...
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It's just two 20 cms. They face away from the snapper.
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Really? I thought the motors should be a bit closer than that. Oh well, my eyes must be deceiving me again. :\
Anyway, what do you mean 'stability problem'? I have a 36HS (I think it's Volvox. I forgot) with a shorter wheelbase than yours and it's quite stable.
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It's that the lower spinners are too low to the ground, so the maces frequently hit the ground. The only way I can think of fixing this is by using bigger castors, but I think that would cause problems for the drive.
BTW, I'm waiting for your DSL showcase Pwn. :P
Also, Nary's back! YAY!
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(http://www.ricesigns.com/pictures/W8-1.gif)
Started building in stock again recently. Made/remade a few bots, including this:
(https://gametechmods.com/uploads/images/66592screenshot_4.png)
Clouded Leopard
- 6WD HPZ
- 2 Supervolts
- 36 Irons
- DSA
Been trying to get a decent rammer, but the damned thing won't drive straight while AIed, so unless I can figure out how to fix that, I won't be entering it in any tournaments in the near future. I'll probably just switch to 2 wide weapon racks instead of the current, three rack setup for better protection.
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Sometimes when I make a 6WD bot not all the wheels seem to want to touch the ground in harmony (I think because the snappers can be fickle like that for mounting) Anyhow, try turning off the two middle drive motors and see if the AI will drive straight like that. If it works, then well... uhhh... I don't know how to fix it without a serious rebuild. It's just a thought. Maybe put the middle drive motors on extenders and give it a wider stance? That might make all the wheels work better with the AI.
It looks great though! Very clean and efficient looking. I like it!
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Are there irons on the bottom rack that are tilted down? If not, tilt a couple of the irons on the bottom rack down and test it to see if it drives straight. That large amount of weight in the front might be the problem.
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Looks like this:
https://gametechmods.com/forums/showpost.php?p=11097&postcount=44
Mine has AGOD so it couldn't drive straight. No matter how many times i rebuilt it, it still wouldn't drive straight. My setup was a lot cleaner too.
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"It's not like there aren't at least 10 bots built exactly like that by other builders..."
-Inf. Just quoting him on our AIM convo.
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"It's not like there aren't at least 10 bots built exactly like that by other builders..."
-Inf. Just quoting him on our AIM convo.
What is that supposed to mean?
If it sounded like an asshole and was like "OMG you cloned my bot" I wasnt trying to be. I was just saying my bot with that setup had AGOD.
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What is that supposed to mean?
If it sounded like an asshole and was like "OMG you cloned my bot" I wasnt trying to be. I was just saying my bot with that setup had AGOD.
Dunno. Inf asked me to quote him on this showcase.
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I had 2 extenders on the bottom rack tilted downward to hold up the front. It drives straight most of the time when I'm controlling it, but it keeps turning under the control of the AI.
"It's not like there aren't at least 10 bots built exactly like that by other builders..."
Is that supposed to be advice? (sarcasm). And yes, I know he's saying my bot is generic, but remember: I'm NOT a good stock builder.
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You're a fine stock builder. Really.
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Dunno. Inf asked me to quote him on this showcase.
Let infy post himself. He wants to be on, he's just making a scene.
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For now I'll respect his wishes. You just go and enjoy his AI pack.
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(https://gametechmods.com/uploads/images/82523screenshot_3.png)
Rebuilt my 8-ramplate popup, because I found that the wedges sucked (ramplates were hitting the ground, dunno why I didn't notice it before :P).
Main changes: Longer wedges, 8 razors, better side protection (not by much though), and better space management.
I'm definitely happy that the wedges are better. Managed to do this in its first AI test:
(https://gametechmods.com/uploads/images/77361screenshot_5.png)
And in the test afterward, this:
(https://gametechmods.com/uploads/images/48738screenshot_6.png)
Wedges don't do well in head-on first charges, though. And I should mention that those matches were 2 mins in length, for a little simulation.
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Nice attempt on changing the skin a bit...
bot is too skinny. but well built.
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wow...
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Waaaaay better than my Supernova 2. Awesome job. XD
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those 2 matches must have been mirror images of each other.. both ended at the same time on the clock
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those 2 matches must have been mirror images of each other.. both ended at the same time on the clock
Except that Seism 13 had one wedge left in the 1st and neither in the second; the blades cut the extenders off! XD
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A blatant rip off of 2 better robots, sorry for the poor cropping on this one, because it's rather large:
(https://gametechmods.com/uploads/images/15347screenshot_57.png)
Velvet Revolution
2 blacks, 220cm (I think) wedges, DSA, 4 plows on a crappy extender setup.
Main problems are that it's rather slim, the plow placement sucks (you can already see that, though), and it needs a skin (I can't just keep using others' skins, I need to create my own thing), though not as much.
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Interesting design. You could fix the problems that you already caught, and then I can give you nitpickety advice.
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The plow placement reminds me of butterflies. So does the name.
AH HA! Butterfly skin! Oh, and turn the plows into feeders.
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It's November 1st, the day I first started playing RA2, so I thought I'd dig up something to show you, I was very lucky to have found it:
(https://gametechmods.com/uploads/images/12428screenshot_1.png)
This is Thunderbird, the very first bot I made in RA2. It was actually an attempt to replicate something I made with legos a looooooooooooooong time ago.
(https://gametechmods.com/uploads/images/1560screenshot_1.png)
And this is the new version of VR. When I first made this bot, I tried not to make it look too much like Heaven's Sawmill, for this version, I failed completely. 798.9 kgs.
This version managed to fix the problems I mentioned earlier, but now I have another problem: the wedges suck a**! I honestly don't know how they're so bad, let alone how to fix them. *cries*
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there might be too much weight toward the back of the bot... making the front wedges too light to be effective. How heavy is the bot? do you have weight to spare?
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Whoops, I can't believe I forgot to mention the weight :P. 798.9 kgs.
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What JD said about the wedges is true.
Nice try using the actuators though. It's a cool idea.
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Whoa, it's like Seism 13 and Heaven's Sawmill had an illegitimate child. You could call it Seism Sawmill. Or Heaven's 13. Or maybe not.
One obvious problem with the wedges: the plows will snag on bots and keep them from sliding up beyond the small wedges. Look at how I angled the plows on Heaven's Sawmill. I did that for a reason; the collision on the plows lines up almost perfectly with the collision of the wedges, and the raised "lip" on the plows is angled outward, so bots will hit the flat side and not the sharp edge when being scooped.
Weapon suggestion: those side razors on the discs are doing almost no good. You would be much better off using 6 iron spikes per disc instead; use an extender to make the extra irons align with the other 4, like I did on my bots.
Edit: Oh wait, you're running into the 7 part limit if you do that. That was why I had to use a tall chassis on Heaven's Sawmill. Maybe you can use blades?
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Wow, it's been a long time since I last touched stock. Anyway, I've always wanted to make something like this:
(https://gametechmods.com/uploads/images/99814screenshot_8.png)
L. Pardinus
One Supervolt (stacked with CB), 32 maces, DSA, the rest you can see.
It sometimes drifts while accelerating, and shakes due to the piston glitch, but it doesn't affect it too much. Otherwise, it can be very destructive:
(https://gametechmods.com/uploads/images/58165screenshot_9.png)
Beat AC on the first try :D. Took a while to beat BEAR though; the only way to beat it was to jam the spinners and let the side maces break the extenders while pushing it around. Had some trouble beating Barrier, too, because it kept havoking out of the arena when its pistons lost all of their weapons. While trying to beat it, though, I managed to get this:
(https://gametechmods.com/uploads/images/22926screenshot_10.png)
Yup, 13822-point hit. Point totals included for legitimacy, but I don't know how it compares to others' records.
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look closer, a 13 and a 822, sorry.
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I'm guessing the setup I used on my 36iron inspired your setup lol. It looks nice, I always wanted to do a piston mace rammer.
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I actually like this bot. Very original setup.
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look closer, a 13 and a 822, sorry.
Nope, it actually is a 13822.
Nice.
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Not too many people can beat me at HW piston rammers. You just did, however.
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gah, checked again, you are right!
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The bot looks great, but that gap in the middle worries me. Too much weapon power concentrated toward the sides of the bot. I can see the middle maces getting knocked off and then the whole rack falling off when the base extender gets hit. I would turn that base extender sideways (or use a T connector) so you can put more maces in the middle.
The ram plates are a nice addition; that bot looks like its wheels would ordinarily get hit a lot.
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I would if I could.
That was the only setup that would allow me to have an orthodox weapon setup. Any other and I wouldn't be able to put as many weapons on.
Besides, the wide profile is one of the reasons it's so effective against HSs, and as it turns out, the gap is not that much of a problem. Thanks for your words, though. :mrgreen:
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Here's an idea:
Leave the top row, but rotate the two bottom rows so that they form a kind of X over the center. Use and pause+effe combination to get the maces on.
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You mean something like this?:
(https://gametechmods.com/uploads/images/73209screenshot_11.png)
If so, then I think I owe you something, Sage.
But now it doesn't perform as well against HSs :( . At least now, it can beat some bots that it usually doesn't beat. In fact, it's been able to do this several times:
(https://gametechmods.com/uploads/images/27471screenshot_12.png)
Actually happens most of the time while facing it. >:)
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Yep, exactly. Nice work, that must have taken a while.
You know, you could angle the top rows down a bit, to make it look more menacing... would improve it a bit I think as well.
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Wow Ounce, that is seriously a great bot! I wish it was kicking around during BBEANS... would have been fun to watch in the tourney.
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Maces are not really good for rammers, but it looks very well built.
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That bot has a lot of wasted weight with that chassis.
A simple box could suffice.
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Maces are not really good for rammers
Wouldn't be able to beat Absolute Chaos without em :approve: . It also tends to handle other rammers very well.
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Why is your name in green?
(https://gametechmods.com/uploads/images/34712what the heck ounce.JPG)
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Probably because it's my 16th birthday! Yay!
(http://www.maclife.com/files/u32/0828_snowleopard2_380.jpg)
Sadly, that pic's not mine. I just found it somewhere XD.
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Happy Birthday!
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happeh birfdai, someone close the thread i made about green titles.
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Happy birthday!
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Happy b-day Ounce.
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H4ppy 81rthd4y.
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C-C-C-COMBO BREAKER
I really don't see why maces are bad on rammers though. High concussion will help breaking through the opponen'ts weapons.
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I tested Sabot against Battering Lamb, and just like an iron-HS vs. a mace-HS, the maced one wins most, if not all of the time. :D
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Congratz, now there is only 2 decent weapons in stock.
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Hey, there are a lot of instances wherein irons are more preferable than maces. Sonic Boom needs irons for stability and for a trapping mechanism. Some of Inf's HSes use it for a bigger reach.
Besides, axes are still great when you have the weight, as well as pointy tips, pole spikes, possibly spike strips and samurai swords for external protection. :P
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Sarcasm does not bode well on the internet. I should know this.
Anyway, I suggest we update the wiki...
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Irons are superior against popups, maces against HS and rammers. This is how it works.
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(https://gametechmods.com/uploads/images/30898screenshot_13.png)
1 Supervolt, DSA, 6 casters.
36-mace SnS. I think it would be better to lower the Snappers by one notch and use bigger casters, but I'm not too sure.
Nothing as original as my last bot.
Speaking of which,
(https://gametechmods.com/uploads/images/36178screenshot_14.png)
I decided to switch back to the first weapon setup on my mace piston rammer. There were simply no other setups that would allow it to perform as well against HS, which is what I wanted it to do in the first place. I also found that the gap sometimes helps to stop HS weapons.
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Fan-say.
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How do you overlap the Snappers like on the mace rammer?
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Just try it. That's all I can say.
Ounce, does the 36HS/SnS havok?
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Will do.
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(https://gametechmods.com/uploads/images/93900screenshot_16.png)
3 blacks, 10 razors, 2 battle axes and 2 iron spikes for front armor.
Biohazard-style popup. I was trying not to give it a setup similar to R4's, but I failed.
It's wedges are okay as well as its fighting capabilities. It's rather weak against HS, but I think I can fix that with higher reaching front armor.
It probably should go in JD's inspiration thread, but I haven't posted here in a while. Besides it might have already been done before.
And no Virus Bomb, the 36 SnS doesn't havok... at least very often.
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I like the use of battle axes, and why are there blades on the extenders?
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I like the use of battle axes, and why are there blades on the extenders?
To protect the extenders
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Besides it might have already been done before.
Not that I know of. Very inventive design, I like it! It's like a "true" popup, but with greater reach.
Though whether or not the 60 kgs for the extra 2 DDT's is worth it is questionable. Is it much better than a traditional-style popup?
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Gotta love battle axes :P
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My showcases are losing popularity. :( why?
Made some improvements to my 6WD VS:
(https://gametechmods.com/uploads/images/93826screenshot_17.png)
16 razors and a little more front protection, but now lacking wedge protection. It's more damaging and more stable, but sometimes not so accurate, and the weapon motors are still mounted on the wedge DDTs.
Also:
(https://gametechmods.com/uploads/images/66085screenshot_19.png)
DSA, 2 small battery packs, 10 maces.
I wanted to make another mace rammer, but this time I drew inspiration from Virus Bomb's LW rammer.
It took me about 35 minutes to get the setup right. Was it worth it? I would say no, because it Havoks EVERYTIME I try to test it!
*bashes computer screen*
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On the VS. Whenever I mount Weapon motors on the same DDT as the wedge... the wedge just gets too bouncy to be worthwhile. It looks fat for some reason. I also think that the plows could be more useful if they were out and angled a bit more to make the whole setup more trap like.
On SpikeyFlea: Don't know what to suggest. Havoks suck... and can doom an otherwise nice set up. I think it is just a bit of "too much in too little" that can break a man's spirit if you dare to keep making tiny bots in this unstable game. :P If it were stable, it would be a rockin' bot indeed.
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I like the LW. Is it invertible ?
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Is it invertible ?
Nobody will ever know thanks to Havok...
The VS is looking good.
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Wanted to try this for a while now:
(https://gametechmods.com/uploads/images/58037screenshot_20.png)
An attempt at a stock version of ReFraction. 1 Supervolt, 36 maces, DSA.
It doesn't trap as well as its DSL counterpart, but can still wear down HS weapons well.
Obviously unfinished, but I will add some wheel/extender guards later.
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It looks like some sort of spikey deep sea creature. Probably not a chance in heck to put a wedge on that thing to thwart popups eh? It certainly is unique. Is the powerful drive really that necessary?
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4wd hp ztek isn't THAT fast.
Also, a bot like this will lose to popups with or without a wedge, just because of the design.
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you could use some caster armor and granny wheels
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I think maybe a wider opening on the rammer would help it trap better.
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^^Heyyyyyyyyy I was gonna say that^^
Also, what do those casters do?
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Needs a wedge
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Looks dang cool... :D
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Also, a bot like this will lose to popups with or without a wedge, just because of the design.
Exactly.
what do those casters do?
I thought my extender work would be too exposed. It turns out it wasn't, thus the casters are useless. XD
Looks dang cool... :D
Thanks!
Here's the final version:
(https://gametechmods.com/uploads/images/30111screenshot_20.png)
Extenders and wheels are now more protected, and now it performs much better.
(https://gametechmods.com/uploads/images/11466screenshot_21.png)
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Now it looks cooler. Does it Havok when turning?
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Now it looks cooler.
I was going to say that... it might be even the coolest Stock HW rammer i've ever seen
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Made this yesterday:
(https://gametechmods.com/uploads/images/34746screenshot_22.png)
4 normal Z-Teks, 12 maces, plastic armor, CB stacked into battery.
Took some time to find an efficient setup, and it's actually not too bad. Lack of front armor is a problem, but I can't do much about that (maybe switch to Irons?).
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Hahahaha Blue Giant's chassis is very useful. XD
You could probably change the top bars to irons. Actually, I'm thingking of turning the whole thing over so the inner tribars are the ones under the bot. So when you change those to irons, it'll fare better against popups.
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Except that's not Blue Giant's chassis. :P
I've actually made a version with all Irons, and it does somewhat better than the mace version, mainly because of longer reach, but I could try your suggestions.
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Mace = Better against HS
Iron = Better against almost everything else.
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Mole Cricket, a Juggler/Poker design I came up with yesterday:
(https://gametechmods.com/uploads/images/73664screenshot_24.png)
DSA, 2 stacked blacks, 14 razors, 4 irons.
Pretty deadly once it gets under you, but I'm planning on moving the SZ farther back, and maybe getting rid of the trapper to replace some of the razors with irons (the bots hardly go past the disks anyway).
In theory the wedges should be good because most of its weight is in front of the wedge, but by today's standards they pretty much suck ::2mad . At least it's not because of AGOD.
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The wedges might suck because the DDTs are too far back, but I could be wrong.
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Neat idea Ouncey.
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No, most of the weight is in the back of the bot. That's why the wedges aren't that good.
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i bet neglected water bug could destroy it because of the bad wedge
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Most gut-rippers destroy gut-rippers with worse wedges.
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exactly
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Nicsan, shut up; you're not helping me.
I've actually made the changes that I mentioned earlier, and it seemed to perform better.
Sage, can you think of ANY better setup that would offer better weight distribution?
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widen the chassis, move the DDTs in front of the battery/air tank (you should widen the chassis enough to fit the ddts in those wedge parts of the chassis) put a gap between the tank and the batterys and fit the snapper there, then move the back of the chassis up.
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nicosan, quit hating, I wanna see a bot that awesome from you!
Just a question to sage or anybody that may know the answer: If the snapper that holds all the wheel motors and some other stuff is in the front, does it put all the weight it has on it stressed to that one spot of the snapper? If so maybe moving the stacking snapper forward could help with the wedges. Maybe it would be a more efficient design if you put the pistons and weapon motors at a 45 degree angle?
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duck, thats what i just suggested :) at least the moving the snapper part
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If all else fails, use ballasts. XD
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For those wondering the setup of my BTTB entry:
(https://gametechmods.com/uploads/images/48597screenshot_25.png)
3 blacks, 12 razors on 4 Snapper 2s, wedge length: 160 cms of extenders.
The reason for the superb wedges I believe lies in the position of the wedge mounts. I seem to have better success with wedges when I put more weight before the wedge mount. When I implemented that theory into this bot I was quite surprised, and satisfied, with the result.
(https://gametechmods.com/uploads/images/85674screenshot_26.png)
I've also rebuilt my LW mace rammer. It uses less extender work than the previous version, so I was able to get stronger weapons, and is more stable. However, it still havoks against certain opponents, and runs out of power too quickly for my liking. I plan to downgrade the axes to razor tips and use the weight to add another pink and lengthen the weapon rack by 20 cms.
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I got beaten by Snapper2s... *facepalm*
I'll have to show Go Up Here 2...
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They are DDT wedges, Snapper2 for weapons.
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I know. My bot got KOed a bunch by Snapper2s >.<
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4 of them, thats quite powerful.
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Altitwude uses snapper2s. There's nothing wrong with them really, just a paradigm by the community that they suck xD
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Guess who's back?
(https://gametechmods.com/uploads/images/3565screenshot_27.png)
Basically everything is visible, except for the DSA and a bit of the 60 cm wedge (which is only decent, but can still get under a few bots).
The chassis wedge is rather shallow so it can take on quite a few HSs. I had 4 kilos left so I added ballast extenders to the wedge (I didn't want to lengthen the wedge because I thought it would cause issues with reach).
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'Ballasting' using extenders is kind of a bad idea since it doesn't add any pressure to the wedge. You could remove them and use an anchor instead. :D
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Wait, what ? Adding heavy things on the wedges doesn't improve wedginess ?
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That's because it's already on the wedge. There's a difference between putting a ballast on the wedge and putting a ballast on the chassis to add more pressure to the wedge. :P
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I agree with Pwn here. You need more pressure on the wedge, not weight on the wedge.
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This needs to be proven. We Have not got any evidence (And all current evidence for it is pretty piss poor).
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Ooh boy this showcase is dusty.
(https://gametechmods.com/uploads/images/31697screenshot_30.png)
1 black, 36 Maces, DSA, 4WD HPZ
Another mace rammer, but considerably better than my other ones, mostly because this one has a wedge. I haven't tested it under AI control yet, but so far it seems to beat wedges and HSs consistently.
*goes to AI with Pinner.py*
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mmmmm maces. i might v shape it just a tad though to trap better, cause with that wedge your not going for the hard hit that rammers have.
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Are the ramplates really useful ?
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A wall of maceballs? O,o
Nice
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I would follow Sage's advice. Oh, and thanks. You just gave me an idea for a new bot. :D
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nice to see 36 maces used on a different application for once, good job
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Are the ramplates really useful ?
Yes, because HSs tend to hit towards the drive a lot when the outer racks have been worn out, so it helps to have those ramplates there.
I would follow Sage's advice. Oh, and thanks. You just gave me an idea for a new bot. :D
You're welcome!
I would angle the setup more, but I can't afford to use angle connectors because I wouldn't be able to attach as many weapons (rule of 7). Using regular 20cm extenders might work, but I think the setup would be much less efficient, so I'll keep it as it is. Besides, wider weapons tend to work better against HSs.
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Very nice bot.
Now that BBEANS is over, some of the dedicated DSL builders may be moving back to stock for a bit.
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some of the dedicated DSL builders may be moving back to stock for a bit.
Clash Cubes should change that easy enough :P
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some of the dedicated DSL builders may be moving back to stock for a bit.
Clash Cubes should change that easy enough :P
And hopefully I can change that again when I post more artbots. :P
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For those wondering the setup of my BTTB entry:
(https://gametechmods.com/uploads/images/48597screenshot_25.png)
3 blacks, 12 razors on 4 Snapper 2s, wedge length: 160 cms of extenders.
How do you stack the ramplates like that?
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Luck and patience. Same thing for Seism 16. The sweet spot for plates are harder to find that that of blacks. XD
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They are criss-crossed ? :O I thought some were on snappers and the 2nd pair static !
*sees innuendo* woops...
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Warning: this topic has not been posted in for at least 180 days.
Holy crap it's really been that long?!
If so then I might as well do the same thing I did for my DSL showcase: post a bot dump.
First, a slight modification to Go Up Here:
(https://gametechmods.com/uploads/images/95958screenshot_33.png)
Everything's the same as the last version, but I managed to shrink the chassis and get enough weight for 20cm longer wedges.
Next, a clone:
(https://gametechmods.com/uploads/images/56429screenshot_36.png)
DSA, 15 maces, 3 razors, CB stacked in Nifty.
As you can probably tell, it can de-weapon its opponents with ease, though it also has enough power to knock away most wedges as well. Couldn't find a way to use the remaining 5 kgs unfortunately.
A couple of DoD rejects:
(https://gametechmods.com/uploads/images/82754screenshot_34.png)
(https://gametechmods.com/uploads/images/60735screenshot_35.png)
The first one is a rammer with DSA and 12 razor tips. The goal with it was to reach past HSs' weapons and hit vital components or outweapon them if possible. It works, but not as well as I hoped, mostly because the main extender is an easier target for HSs than I thought.
The second was an attempt at a LW rupting flipper, using 2 Supervolts and 1 DDT. I got the flipper part down, but I can't get it to rupt at all. This is as far as I got before I gave up and moved on to another idea.
A rebuild of the poker/juggler that I build some time back:
(https://gametechmods.com/uploads/images/8949screenshot_37.png)
DSA, 2 Supervolts, 14 razor tips, 8 iron spikes, 2 air tanks and pistons.
The wedges have improved from the previous version, but they're not outstanding like NF or Grade-4 Whiplash. Yes the static razors look useless where they are, but they actually do more than you'd think.
Finally, something I've always wanted to make, a MW HS/VS hybrid:
(https://gametechmods.com/uploads/images/38015screenshot_38.png)
10 razor tips, 1 Supervolt, 4 RADs as weapon motors, plastic armor (It was the only way I could make both the weapon types adequate).
Despite the Snapper-mounted weapon motors, it's surprisingly wedgy; It gets under Seism 16 a few times. I even got it to beat a couple of HSs, like Flaming Whizzer. Before you say anything about the T-connectors on the VSs, I can't use regular extenders because the robot will bounce more not only because of the lopsided weapons, but also because they will hit the ground.
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1st, 2nd to last and last I all really love. If you could send them over, I'd love
you them even more.
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We could use your popup as the replacement for BackSlash and perhaps your hybrid for REVENGE.
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<3 the last two..
Good to see you "Stocking it up" again Ouncey :P
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First, a slight modification to Go Up Here:
(https://gametechmods.com/uploads/images/95958screenshot_33.png)
Everything's the same as the last version, but I managed to shrink the chassis and get enough weight for 20cm longer wedges.
Wait, I made a popup like that, but I only managed 6 razors and I had to use shinies due to 2 supervolts
What have you got in there?
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1 supervolt.
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I love the last one
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Ounce you definitely need to build in stock more.
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Haha, I had the same idea with the rammer for DoD, but figured it would be useless against popups so I entered a more traditional rammer instead.
If you angled the razors upward a bit, it might be more effective. Also, you might consider sacrificing 2 razors for an extender guard.
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Late reply, but:
We could use your popup as the replacement for BackSlash and perhaps your hybrid for REVENGE.
You really think they're worthy of Re-Stocked? I feel honored :bigsmile:
Anyway, here's something I built not too long ago, but have been meaning to build for some time:
(https://gametechmods.com/uploads/images/82227screenshot_39.png)
HPZ Drive, 1 Supervolt, DSA.
It's hard to tell from this angle, but the weapon motors are flush with the weapon rack. I still need to find a way to shave 1 more kg off so I can swap the side razors for iron spikes and get it up to the weight limit. Before you say anything, I've tried finding ways to swap one of the T-connectors for a couple regular extenders, but I haven't succeeded.
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Now THAT's a nice replacement for REVENGE. :P
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I LIKE IT
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Posting here because I feel like it.
(https://gametechmods.com/uploads/images/55855screenshot_41.png)
DSA, 2 stacked Supervolts, 24 maces, and just about everything else is visible.
I've always wanted to build something like this, but somehow I didn't get around to it until last month. At first I wanted to make it a FS, but while building I decided to angle the weapon motors so it juggles its opponents like a VS, and to give the weapons more reach. The maces have perfectly aligned collision meshes and its wedges are pretty good as well, able to get under R4 and sometimes Seism 13. Yes, I know it bears a resemblance to Conraaa's Ironbot entry, but that was unintentional.
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I like it, though I wish it was a bit wider.
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o hai Disaster Transport
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I like it, though I wish it was a bit wider.
I couldn't help but think this as well, which is why I went and made a wider version. The problem with it is that its wedges and gut-ripping capabilities are now worse, and no matter how many times I rotate the tires, it always veers to the left. So I guess I'll stick with this version for now.
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3 years and 4 months since a bot was last showcased here... I wonder if that's a forum record.
Anyway, just felt like posting something in one of my showcases before the year ended. Coincidentally, this robot happens to be a rebuild of the last robot I posted here:
(https://gametechmods.com/uploads/images/49131screenshot_43.png)
DSA, 2 Supervolts, 120cm wedges.
This was one of several designs that I considered entering into Robots in Space, but ultimately didn't for several reasons. The main one being that, under AI control, it doesn't drive well at all in the Starcore Arena. Not only this, but despite my attempts at making it even more HS-proof than previous versions, it manages to perform even worse against HSs. Unstable and only average wedges as well.
Despite all this, I don't want to give up on this design because I know it has potential, but since I've been racking my brain trying to come up with a decent setup I wouldn't mind if anyone gave me some input on how to improve it.
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Looks interesting, and actually not unlike something I was trying to build for Robots in Space. Your design got further than mine, though.
I'm afraid I don't build stock enough to offer you much advice, however I think this weapon design would work better if angled. Maybe use blue snappers to achieve this? Also you could get a little more weight by using the 140cm square extenders rather than black extenders, since the 140 square extenders only weigh 5kg.
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angling the weapons would make it more unstable due to the agod that the maces will likely suffer from. you could give the bot a wider stance to make it more stable and try placing the snowplows in the front. dont know what you could do about improving wedginess tho
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then you should switch from maces to something else, and put more weapons on the face of the discs
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Went and updated it:
(https://gametechmods.com/uploads/images/83028screenshot_44.png)
Definitely performs better than the last one, but it still tips over on a head-on collision with anything, and it can't self-right, obviously. The only thing I can do to fix this (that I know of) would be to extend the chassis wedge farther forward, but I'm strapped for weight as it is. I could either get rid of 4 of the razors on the discs or swap the DDTs for Snapper2s to get me the weight I need, but I'm not sure which of those two changes would be better.
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with some tuning snapper wedges should be better than ddt wedges anyways