gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: markman798 on March 20, 2013, 03:42:53 PM

Title: The showcase of 798
Post by: markman798 on March 20, 2013, 03:42:53 PM
The showcase will help me become a better bot builder before i make AI packs, like RA2 Evolution
Title: Re: The showcase of 798
Post by: markman798 on March 20, 2013, 03:46:49 PM
First bot: The Dark Side Of The Moon:
(http://s12.postimage.org/4gftn8k7t/the_dark_side.png) (http://postimage.org/)
Title: Re: The showcase of 798
Post by: Naryar on March 20, 2013, 04:54:05 PM
can it even hit stuff ?

also http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

read this, it's pretty much a required read for most stock builders
Title: Re: The showcase of 798
Post by: markman798 on March 20, 2013, 05:20:43 PM
can it even hit stuff ?

barely
Title: Re: The showcase of 798
Post by: Naryar on March 20, 2013, 05:59:56 PM
can it even hit stuff ?

barely

Then think about what needs to be fixed to make it hit stuff better, and do it.
Title: Re: The showcase of 798
Post by: HurricaneAndrew on March 20, 2013, 08:16:27 PM
I can't hardly even see the picture. And when I click the picture, it goes to postimage uploader.
Title: Re: The showcase of 798
Post by: Mr. AS on March 20, 2013, 08:44:46 PM
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

read this, it's pretty much a required read for most stock builders
^^^^^

and postimage sucks honestly. stop being dumb and take botlab pics/use imgur already

First bot: The Dark Side Of The Moon:
(http://s12.postimage.org/4gftn8k7t/the_dark_side.png) (http://postimage.org/)

the chassis being on stilts like that will give it a high center of gravity and cause it to fall over easily. get the drive in the chassis and use HPZteks, 2 if you want more weight for weapons and 4 if you want it to boxrush more easily.

i am actually contemplating making a poker/hammer hybrid of my own... likely going to make mine a downward angled poker though
Title: Re: The showcase of 798
Post by: markman798 on March 20, 2013, 09:47:08 PM
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

read this, it's pretty much a required read for most stock builders
^^^^^

and postimage sucks honestly. stop being dumb and take botlab pics/use imgur already

First bot: The Dark Side Of The Moon:
(http://s12.postimage.org/4gftn8k7t/the_dark_side.png) (http://postimage.org/)

the chassis being on stilts like that will give it a high center of gravity and cause it to fall over easily. get the drive in the chassis and use HPZteks, 2 if you want more weight for weapons and 4 if you want it to boxrush more easily.

i am actually contemplating making a poker/hammer hybrid of my own... likely going to make mine a downward angled poker though

thanks, i guess
Title: Re: The showcase of 798
Post by: infiniteinertia on March 20, 2013, 11:47:07 PM
my guess: less than 2 weeks until you disappear.
Title: Re: The showcase of 798
Post by: Badnik96 on March 21, 2013, 06:36:57 AM
He's been around since last June, I doubt it...

Yeah, you definitely need some internal drive and weapon systems. The only thing the stilted drive is doing for you is making it easier for you to tip.

Title: Re: The showcase of 798
Post by: Naryar on March 21, 2013, 09:16:58 AM
any new bots ?
Title: Re: The showcase of 798
Post by: markman798 on March 21, 2013, 01:03:05 PM
working on one right now
Title: Re: The showcase of 798
Post by: markman798 on March 22, 2013, 03:06:16 PM
not getting the screenshot thing
Title: Re: The showcase of 798
Post by: Naryar on March 22, 2013, 03:14:29 PM
press F10 ingame
go into screenshots folder
pick up screenshot
if no screenshot, go in paint and ctrl+v
then crop picture so it's not too big
save as png
upload it in gametechmods image uploader https://gametechmods.com/Uploaders/indexih.php (https://gametechmods.com/Uploaders/indexih.php)
cut/copy the adress that it gives you which is between IMG tags
paste it here.

There. It's that easy.
Title: Re: The showcase of 798
Post by: Venko on March 22, 2013, 03:19:57 PM
I'm making the screenshots with F11 in the bot lab...
Title: Re: The showcase of 798
Post by: markman798 on March 22, 2013, 03:44:32 PM
Thanks, and also Complete Terror:(https://gametechmods.com/uploads/images/57306Complete terror.png) Note that all those spikes are held by burst pistons.
Title: Re: The showcase of 798
Post by: ianh05 on March 22, 2013, 03:47:12 PM
Tip:

Try not to fill a chassis with components but try to fit the chassis around components.
Title: Re: The showcase of 798
Post by: Naryar on March 22, 2013, 03:55:32 PM
lol at standard newb poker

What ian said. also, pole spikes and pointy tips are pretty poor in most uses.
Title: Re: The showcase of 798
Post by: markman798 on March 22, 2013, 04:07:07 PM
thanks for the tips, ill remember to use razor tips next time, and a bigger chassis, or smaller amount of weapons
Title: Re: The showcase of 798
Post by: ianh05 on March 22, 2013, 04:08:29 PM
No no, use the smallest possible chassis to fit the components you want in and always MOAR weapons.
Title: Re: The showcase of 798
Post by: Naryar on March 22, 2013, 04:09:10 PM
in stock, you don't need to use anything else than razors, irons or maces for offense. Maybe the occasional axe or pointy tip, but only in several directions.

also smaller chassis and more weapons.
Title: Re: The showcase of 798
Post by: markman798 on March 22, 2013, 04:18:19 PM
oh, ok
Title: Re: The showcase of 798
Post by: Venko on March 22, 2013, 04:24:31 PM
Try to put all weapons on 1 or 2 pistons, instead of having many pistons, this way You will need less CO2.
Also, when You are making the image, made it in the component placement screen, so We can see what is inside of the bot, also the weight of the bot. Also, tell us what type of armour You chose. After the rebuild, go and test the bot vs all stock bots, the fights will show You what You have to improve.
Title: Re: The showcase of 798
Post by: Kossokei on March 22, 2013, 05:33:37 PM
Disclaimer: I don't do stock

It's my understanding that in stock building you wanna try to put the most crap with the least space possible, and you want to have in mind what you're gonna build before you start building it, and build a chassis according to what you want/need, not just make a massive chassis and fill it with things.

I mean sure, a chassis can look stylish but stock is not always about style (referencing master cb) and the stock war is about the most efficient and effective bot you can build.
Title: Re: The showcase of 798
Post by: AlexGRFan97 on March 26, 2013, 08:14:17 AM
Few things you urgently need to know, even though I'm far from an expert at RA2:

Never build to the max height. Even though it will give you more strength, it will also give you more weight and make your bot harder to control.

Never use casters, unless you want to completely cover your underside to protect it from Pop-ups. (https://gametechmods.com/RA2wiki/index.php?title=Popup)

Build to the weight limit. So this means make sure a lightweight robot weighs around 245kg, a middleweight around 395kg etc because no matter how efficient you think your bot is, it can always be more efficient.

Align any spiked weapons. Seriously, it looks neater and you can build some really mean robots with it, like this one: https://www.youtube.com/watch?v=1UL3tBQuNvI (https://www.youtube.com/watch?v=1UL3tBQuNvI)

Make your robot invertible or with a srimech. I bet anyone on this forum could KO your robot in less than 30 seconds with a robot they built in 2 minutes. All because there's no way that robot can flip itself back onto its wheels or drive upside down.

Only use rubber wheels or shiny hub wheels. They have the best weight efficiency of any wheels in stock RA2.

Make sure you're able to beat any stock AI opponent with your robot. Even Tornado, Raptor and Emergency. I know people who have built lightweights capable of KOing those 3 "deadly" heavyweights.
Title: Re: The showcase of 798
Post by: HurricaneAndrew on March 26, 2013, 08:45:06 AM

Even Tornado, Raptor and Emergency. I know people who have built lightweights capable of KOing those 3 "deadly" heavyweights.

Tornado?
Title: Re: The showcase of 798
Post by: Merrick on March 26, 2013, 08:56:41 AM

Even Tornado, Raptor and Emergency. I know people who have built lightweights capable of KOing those 3 "deadly" heavyweights.

Tornado?

The middleweight with the spinny sledgehammer things.
Title: Re: The showcase of 798
Post by: Meganerdbomb on March 26, 2013, 10:03:21 AM
That poker reminds me of my first "good" bot, as in my first one that could beat EMERGENCY every time. It was called Leopard, and it was almost exactly like that, except with a slightly different chassis shape and axe heads instead of pointy tips. You have reached that moment when you realize that the key to success is to pack as many weapons into your bot as possible, now you just need to learn the ways to make it more possible.

I'll give you the first piece of advice Metal Virus and others gave me then, you can put the spikes on extenders and use less pistons to do the same amount of damage. Then you can shrink the chassis and save weight to add even more weapons.
Title: Re: The showcase of 798
Post by: J on March 26, 2013, 11:36:31 AM
Add to what everyone already mentioned...
HP Z-Teks are your friend
(https://gametechmods.com/RA2wiki/images/1/15/HPZ-tech.JPG)
Generally, it's preferred as the standard for drive power. Since if your robot moves faster then your Opponent, then you have the advantage at being able to out speed him, and will generally add to your robot's fighting power.
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 12:40:32 PM
I give you... The Torture Rack: (https://gametechmods.com/uploads/images/81875The Pummeler.png)

Torture rack inside:(https://gametechmods.com/uploads/images/45264Pummeler inside.png)

Torture Rack bottom:(https://gametechmods.com/uploads/images/14914Pummeler bottom.png)
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 12:42:24 PM
And it weighs exactly 798!
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 12:46:09 PM
I was going to name it pummeler, but i changed it
Title: Re: The showcase of 798
Post by: Meganerdbomb on March 27, 2013, 12:47:10 PM
Slightly better, but you don't need nearly that many batteries and air tanks, also MOAR RAZORS.
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 12:50:35 PM
ok, looks like im getting a little bit better.
Title: Re: The showcase of 798
Post by: Venko on March 27, 2013, 12:54:48 PM
OK, any chances of this being a Reier type multi-accounting joke (Mrhalitosis)?
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 12:57:14 PM
...
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 01:00:26 PM
A quick question: how do you record a match?
Title: Re: The showcase of 798
Post by: Conraaa on March 27, 2013, 01:02:53 PM
The free option is WeGame (http://www.wegame.com/ (http://www.wegame.com/)) I haven't used it in a while, but when I did, I recorded 3 full tournaments on it without incident. Not sure how much it's changed since I used it though.
The better option is Fraps (http://www.fraps.com/ (http://www.fraps.com/)) Which is what I use now. Very easy to use, but it costs a bit. £24.95 to be exact.
Title: Re: The showcase of 798
Post by: markman798 on March 27, 2013, 01:04:36 PM
ok thanks
Title: Re: The showcase of 798
Post by: infiniteinertia on March 27, 2013, 01:43:13 PM
You need to look around the forum a bit and learn some contemporary building styles. No offense, but you're bots are worth crap.
Title: Re: The showcase of 798
Post by: Mystic2000 on March 27, 2013, 01:48:28 PM
Drills are only useful for AW and BW bots, HP Z-tek is the only drive motor worth using on HW's and for rammers/pokers, i recommend you to use irons, also 1 black is more than enough for powering this bot
Hope this helps
Title: Re: The showcase of 798
Post by: Naryar on March 27, 2013, 04:02:57 PM
Listen to advice instead of putting random stuff in a bot.
Title: Re: The showcase of 798
Post by: Meganerdbomb on March 27, 2013, 11:47:09 PM
Listen to advice instead of putting random stuff in a bot.
Man, but putting random stuff in a bot is the fun way to play RA2.
Title: Re: The showcase of 798
Post by: Merrick on March 27, 2013, 11:55:27 PM
The Torture Rack is beautiful.
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 01:35:17 PM
3 bots, probably not that good, but they're there
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 01:37:05 PM
First, Pain...:(https://gametechmods.com/uploads/images/13611Pain....png)


Inside:(https://gametechmods.com/uploads/images/39727Pain... inside.png)
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 01:39:08 PM
Second, Spun out:(https://gametechmods.com/uploads/images/25641Spun Out.png)

Ill tell you the insides for this one. 2 Reversible angle motors, Supervolt, Ztek for the weapon, and thats it.
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 01:40:45 PM
And pounder:(https://gametechmods.com/uploads/images/75264Pounder.png)


inside:(https://gametechmods.com/uploads/images/15046Pounder inside.png)
Title: Re: The showcase of 798
Post by: Venko on March 29, 2013, 01:50:24 PM
Excuse me for being harsh, but is this some kind of an early april fool joke?
Title: Re: The showcase of 798
Post by: Mr. AS on March 29, 2013, 01:53:44 PM
What?

Heavy weapons are largely useless. Get rid of them.
Title: Re: The showcase of 798
Post by: ianh05 on March 29, 2013, 01:53:59 PM
It's like you totally ignored every bit of advice :(
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 02:12:35 PM
sorry, i said they might be bad.
Title: Re: The showcase of 798
Post by: markman798 on March 29, 2013, 02:13:38 PM
i was just trying to get more bots finished, fast.
Title: Re: The showcase of 798
Post by: Naryar on March 29, 2013, 02:17:25 PM
Do you want to build efficient stuff or just for fun ?

If the first, you're doing it wrong. If second, seems alright.
Title: Re: The showcase of 798
Post by: Badger on March 29, 2013, 03:14:42 PM
If you want to improve, efficiency wise:

https://gametechmods.com/forums/index.php?topic=13353.0 (https://gametechmods.com/forums/index.php?topic=13353.0)
http://beetlebros.gametechmods.com/ra2techs.htm#basic (http://beetlebros.gametechmods.com/ra2techs.htm#basichttps://gametechmods.com/forums/index.php?topic=13353.0)
Title: Re: The showcase of 798
Post by: Meganerdbomb on March 30, 2013, 01:07:16 PM
First, Pain...:(https://gametechmods.com/uploads/images/13611Pain....png)


Inside:(https://gametechmods.com/uploads/images/39727Pain... inside.png)
Wait, what?
Title: Re: The showcase of 798
Post by: Sylandro on March 30, 2013, 01:41:07 PM
Make your components fit your chassis, and you can also use the Botlab height slider, trust me, it's useful.
Title: Re: The showcase of 798
Post by: AlexGRFan97 on March 31, 2013, 01:23:03 PM
Spun Out needs 50 more kg worth of stuff inside it.
Title: Re: The showcase of 798
Post by: Merrick on March 31, 2013, 01:25:33 PM
Or 20 kilos less stuff. Beetleweight!  :dance:
Title: Re: The showcase of 798
Post by: markman798 on April 01, 2013, 11:49:28 AM
ill keep those things in mind.
Title: Re: The showcase of 798
Post by: markman798 on April 01, 2013, 11:56:26 AM
well, this showcase is off to a bad start.
Title: Re: The showcase of 798
Post by: Sylandro on April 01, 2013, 12:16:36 PM
Well, not if you follow our advice.
Would you like to build stuff like this?
(https://gametechmods.com/RA2wiki/images/3/3d/L33tSpeak2.0.JPG)
Then follow our advice.
But you're currently at:
(https://gametechmods.com/RA2wiki/images/thumb/b/bc/Sftw.jpg/250px-Sftw.jpg)
And here's a hint to building stuff like 1337 Speek 2.0, absolutely skip the armor sections in the botlab, and you get a special armor called DSA, lighter than aluminium and stronger than steel.
Title: Re: The showcase of 798
Post by: markman798 on November 05, 2013, 01:54:44 PM
Well i havent been on my showcase for a while, just showed my scout and Alarm for a new AI pack, now I will show team red zone.
Scout: (https://gametechmods.com/uploads/images/93969Untitled.jpg)
ALARM: (https://gametechmods.com/uploads/images/42822Untitled.png)
Sentinel: (https://gametechmods.com/uploads/images/98327Sentinel.png)
I know the skins are distorted, but i will fix them
Title: Re: The showcase of 798
Post by: Naryar on November 05, 2013, 02:09:12 PM
Scout is just plain bad, the rest is better though.

Why is it bad ? Well, it's too tall, it has an awful wedge, it's not invertible.

Show your bot's insides so we can give better advice.

Title: Re: The showcase of 798
Post by: Merrick on November 05, 2013, 02:14:08 PM
Why is it bad ? Well, it's too tall......it's not invertible.

So make that Scout and Alarm as well.
Title: Re: The showcase of 798
Post by: markman798 on August 21, 2014, 05:07:32 PM
Hadn't done anything here in a while, I'm going to just build many bots and try to edit one enough until it is "good". I know I kind of got close with that one spinner on my DSL showcase, but I think i build slightly better on stock now.

So, all that aside, here is my first one:(https://gametechmods.com/uploads/images/85531new bot.png)

What is inside:(https://gametechmods.com/uploads/images/44995Inside.png)
Title: Re: The showcase of 798
Post by: Naryar on August 22, 2014, 05:19:06 AM
remove one wedge.

put some HPZ drive on it and shiny hub wheels.

add some weapons, try and add some armor like plows or ramplates.

finally hammer weapons on wedge bodies generally fail.

is it to 399kg more or less ?
Title: Re: The showcase of 798
Post by: playzooki on August 22, 2014, 06:21:28 AM
also if you are using 2 blacks, stack them
Title: Re: The showcase of 798
Post by: markman798 on August 22, 2014, 06:48:01 AM
removed a wedge, added ramplates, and replaced hammer weapon with popup spikes.

Here:(https://gametechmods.com/uploads/images/95076New bot.png)

Inside:(https://gametechmods.com/uploads/images/9239Inside.png)

weighs 460.7

with ramplates, flippers and popup still operate correctly
Title: Re: The showcase of 798
Post by: Shield on August 22, 2014, 07:14:17 AM
Build to the wight limit, or make it MW.

Also it'd be better to move the burst motor forward and the spike to fire forward too, like this:

Title: Re: The showcase of 798
Post by: Naryar on August 22, 2014, 07:19:12 AM
put these ramplates properly, right now they fail

popup needs better extender work and MOAR RAZORS.

build to weight limit.

needs far superior drive as well.
Title: Re: The showcase of 798
Post by: playzooki on August 22, 2014, 07:36:55 AM
needs 4 hp-ztek drive, stack the batteries, try and make it invertible
Title: Re: The showcase of 798
Post by: Naryar on August 22, 2014, 10:03:28 AM
needs 4 hp-ztek drive, stack the batteries, try and make it invertible
it's a popup, why would it need to be invertible ?
Title: Re: The showcase of 798
Post by: playzooki on August 22, 2014, 10:13:37 AM
needs 4 hp-ztek drive, stack the batteries, try and make it invertible
it's a popup, why would it need to be invertible ?
i meant able to self right, im tired lol
Title: Re: The showcase of 798
Post by: markman798 on August 30, 2014, 06:40:35 PM
reworked chassis, Improved weapon, and made it middleweight. adding better drive and trying to add ramplates (Seriously I wish there was something in between 22.5 and 45 angles)

Pics:(https://gametechmods.com/uploads/images/34359Elite.png)
(https://gametechmods.com/uploads/images/34344Elite inside.png)
Title: Re: The showcase of 798
Post by: Wacky Bob on August 30, 2014, 06:58:10 PM
You forgot to put in batteries. Bots need batteries.

Anyway, square extenders (besides the 140cms) are a waste of weight because all extenders have the same stats. Use round ones instead.

Also, you should put the weapons on two separate DDTs. Each DDT can hold about 4 razors before they start firing slowly.
Title: Re: The showcase of 798
Post by: markman798 on August 30, 2014, 07:34:16 PM
Oh yea, forgot batteries... I used square extenders for popup because I needed to rotate them upside down for spike position, will change wedge extenders though. Also, might need to change the chassis again so I can get these horrible angles to place the ramplate correctly
Title: Re: The showcase of 798
Post by: FOTEPX on August 30, 2014, 08:05:35 PM
Download an AI pack called Starcore V4. That AI pack has all the 'up-to-date' bots that are used in competitions and whatnot, and is a very good way to understand what you're lacking - instead of us telling you, why not just do a side-by-side comparison of your bots, and the opponent's bots?
Title: Re: The showcase of 798
Post by: Naryar on August 31, 2014, 03:33:20 AM
lol people actually forget to put in batteries ? :rage

aanyways it needs more drive and less wedges and more weapons, probably would be better with 1 snapper dedicated to the wedge and 2 to weapons

can use some armor but if you do a flatpopup it doesn't need any other armor than DSA
Title: Re: The showcase of 798
Post by: markman798 on August 31, 2014, 05:02:45 AM
Had to grow chassis again, still cant get ramplates on because of the angles, improved drive, improved weapons, couldnt fit anything else so I just squeezed a few batteries in

(https://gametechmods.com/uploads/images/12893Elite.png)

(https://gametechmods.com/uploads/images/36162Elite inside.png)
Title: Re: The showcase of 798
Post by: AlexGRFan97 on August 31, 2014, 05:11:58 AM
Getting better, but I think you could mount the wheels internally and get everything nice and symmetrical.
Title: Re: The showcase of 798
Post by: 090901 on August 31, 2014, 05:19:41 AM
Getting better, but I think you could mount the wheels internally and get everything nice and symmetrical.
Dude what.
Mounting the wheels internally would probably waste more weight than anything else. I assume it's a HW now, so you should probably cut it down to a MW (Just use 1 DDT with 3-4 razors and extra armour on the front instead of 2 DDTs then). Do you turn off Snap To The Grid when you make your chassis? Because right now it really doesn't look like it. Also if you are having trouble rotating normal round extenders I have some in my [shamelessplug] skin pack (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=197) [/shamelessplug] that have tick marks to help with rotations.
Title: Re: The showcase of 798
Post by: Naryar on August 31, 2014, 06:04:59 AM
use round extenders only, pinks are useless on lightweights and up.

needs another black battery. probably needs 4WD HPZ unless you are willing to heavily armor your bot

you can also change these T-extenders to round extenders as well

I think you could mount the wheels internally

bad advice, don't listen to it, mostly because it is a waste of weight and lowers turnspeed as well

Title: Re: The showcase of 798
Post by: AlexGRFan97 on August 31, 2014, 07:00:25 AM
use round extenders only, pinks are useless on lightweights and up.

needs another black battery. probably needs 4WD HPZ unless you are willing to heavily armor your bot

you can also change these T-extenders to round extenders as well

I think you could mount the wheels internally
bad advice, don't listen to it, mostly because it is a waste of weight and lowers turnspeed as well
Note that I said "you could". In spite of those sacrifices, you would get protection from spinning and ramming weapons. Unless you can prove to me that there is no benefit whatsoever with internal wheels, my point is gonna stay.
Title: Re: The showcase of 798
Post by: Naryar on August 31, 2014, 10:32:35 AM
I think you could mount the wheels internally
bad advice, don't listen to it, mostly because it is a waste of weight and lowers turnspeed as well
Note that I said "you could". In spite of those sacrifices, you would get protection from spinning and ramming weapons. Unless you can prove to me that there is no benefit whatsoever with internal wheels, my point is gonna stay.

yes, you may have said "you could" but the point is that he SHOULDN'T.

let me explain more then...

-It's a popup. Protection from rammers and side weapons only matter from the front, because if you are hit from the side you shouldn't be flanked by your enemy. A popup doesn't have side/rear protection because it's a 1v1 specialist design, it's supposed to face your opponent at all times.

If you are building a rumble-only popup one could make the case of a bit of weight being dedicated to side/rear protection, but this isn't the case.

-Wheels being turned inside, or being put closer to each other, will decrease turnspeed (especially the first one). You know what it means against another gutripper, or a HS/SnS ? Or even in a rumble against multiple opponents ?

People have built their popups with outside wheels (or at the very least all wheels facing outwards and at least one pair outside) for quite a while. There's a reason for this. It is for saving weight, which is essential, and it is also for having the greatest turnspeed possible, which is ALSO essential.

I am not saying never build with inside wheels, but it should be kept as a last-ditch or cosmetic choice, and one should know it affects your bot's performance. If you have quite a bit of weight it is FINE to protect your wheels but you generally have better choices.
Title: Re: The showcase of 798
Post by: markman798 on September 06, 2014, 08:20:05 AM
Had to grow chassis again, added more batteries (maybe too much), it can get under just about anything and popup weapon can sometimes launch enemies in the air. Also somehow works as a rammer too. weighs 757.5

(https://gametechmods.com/uploads/images/10094Elite.png)
(https://gametechmods.com/uploads/images/72654Elite inside.png)
Title: Re: The showcase of 798
Post by: cephalopod on September 06, 2014, 08:39:03 AM
There is no way it needs to be that huge. Pack your batteries nice and close together - or even 'stack' them - and you'll be able to save a lot of space and therefore weight for stuff like front armour. Also use the round extenders for weapon mounting, you'll save so much weight.
Title: Re: The showcase of 798
Post by: Naryar on September 06, 2014, 09:00:41 AM
Make it less tall (just as tall as you need to make HPZ's fit) remove 3 batteries, put less razors and more armor/drive.

for a popup 5 razors per DDT is the maximum.
Title: Re: The showcase of 798
Post by: markman798 on March 01, 2015, 02:52:32 PM
My PC broke, I had to get a new one, so now I'm back, and ready to show people more of my bad robots. Anyway, I just improved on this last bot: (https://gametechmods.com/uploads/images/34782bot.jpg)
The Inside: (https://gametechmods.com/uploads/images/71644Bot inside.jpg)
I used smaller motors to fit in batteries. It weighs 405, I would build to weight limit if I could fit anything else.
Title: Re: The showcase of 798
Post by: Tibsy on March 01, 2015, 03:20:44 PM
Angle motors? Slow popup :/

Don't worry man, I'm learning too.
Title: Re: The showcase of 798
Post by: NeighImACarrot on March 01, 2015, 03:29:02 PM
Use HPZtek's instead of RAD's
Title: Re: The showcase of 798
Post by: Naryar on March 01, 2015, 03:36:05 PM
wrong weapon shape, it's a popup not a hammer.

too slow, needs HPZtek drive.

too much empty space.

also put the snapper holding the wedge before the weapon DDT's so you don't waste weight on overly long extenders.

Title: Re: The showcase of 798
Post by: Mr. AS on March 01, 2015, 04:13:46 PM
If you're making your burst wedge that long you might as well use the 5kg 140cm extender instead of wasting tons of KG on round extenders.

Also, try using eFFe so you can arrange your razors like one of these configurations:
(http://i.imgur.com/babK6EK.png)
instead of the weird hammer-like shape you're using.
Title: Re: The showcase of 798
Post by: markman798 on March 03, 2015, 09:06:02 AM
Using all of your advice, I think it's getting pretty good now: (https://gametechmods.com/uploads/images/646113rd one.jpg)
inside: (https://gametechmods.com/uploads/images/44970Lucky 7 again.jpg)
A better look at the razors: (https://gametechmods.com/uploads/images/31217Lucky 7.jpg)
Title: Re: The showcase of 798
Post by: cephalopod on March 03, 2015, 01:43:26 PM
Definitely looks wider than it needs to be
Title: Re: The showcase of 798
Post by: playzooki on March 03, 2015, 01:48:51 PM
too tall, and you can stack the black batteries
Title: Re: The showcase of 798
Post by: NeighImACarrot on March 03, 2015, 02:39:26 PM
Make it tall enough that the HPZtek's barely fit in height wise.
Title: Re: The showcase of 798
Post by: Badnik96 on March 03, 2015, 03:36:01 PM
You're getting there at least. I feel like you have a couple too many razors and could use some front armor.