gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: shedRift on March 02, 2014, 12:11:36 AM

Title: shedRift Robots:
Post by: shedRift on March 02, 2014, 12:11:36 AM
I will start with this one.  It has some influences from the robots of others in this topic section.
(http://s28.postimg.org/f7l35knwt/test.png)
Title: Re: shedRift Robots:
Post by: TBD Devastator on March 02, 2014, 01:04:04 AM
Okay, pardon me for asking this, but is that even able to drive straight? I don't see anything that would allow this bot to drive in a straight line.

Second, make it somewhat symmetrical. Your weight is massively imbalanced to one side, and will likely make the bot drift over that way if it can drive in straight lines. The lack of armor on the left side also makes the bot vulnerable to attacks from there.

Third, stack your weapons instead of festooning them all over the bot like Christmas ornaments. Use HP Z-teks whenever possible for these as well: Redbirds make for poor weapon motors. Heck, use HP Z-teks whenever possible anywhere. They're the most efficient motors.

I'll leave better critique to the folks who actually know what they're doing, but that's some basic info for you. Apologies if I sound a bit harsh.
Title: Re: shedRift Robots:
Post by: Thyrus on March 02, 2014, 02:12:53 AM
tribute to stock? :gawe:
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 02:35:21 AM
It drives adequately.  Symmetry?  I don't see why waste the effort.  What advantage could it give?  Left side is probably weak, although keep in mind there are 4 of the blue connectors with the razor tips.  Are RedBirds fine for driving?  I will try again.  :)

Here is another one:
(http://s3.postimg.org/usqm08gtv/test2.png)
Title: Re: shedRift Robots:
Post by: Shield on March 02, 2014, 04:22:22 AM
Is that an Emergency wedge?
Title: Re: shedRift Robots:
Post by: Pwnator on March 02, 2014, 04:25:35 AM
this is like ra2 on drugs it's awesome
Title: Re: shedRift Robots:
Post by: KOS on March 02, 2014, 05:49:49 AM
That last one looks like one of the coolest robots I've ever seen  ;) ... But why 1 wedge at the side?
Title: Re: shedRift Robots:
Post by: Naryar on March 02, 2014, 06:00:47 AM
this is like ra2 on drugs it's awesome

+1
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 02:19:57 PM
I keep on running out of the wedges.

Light weight followed by a heavy one and then a middle one:
(http://s27.postimg.org/ew77sq9z7/test3.png)
This one has 6 ram plates:
(http://s27.postimg.org/j7vthqgw3/test4.png)
This one, unfortunately, cannot drive properly:
(http://s29.postimg.org/ikxdbl0yf/test5.png)
Title: Re: shedRift Robots:
Post by: Naryar on March 02, 2014, 03:30:04 PM
your bots are both messy and amazing, how do you do that
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 03:51:22 PM
Symmetry takes too long for me.
Light weight:
(http://s29.postimg.org/i6wjoumc7/test6.png)
Title: Re: shedRift Robots:
Post by: helloface on March 02, 2014, 03:56:03 PM
If all stock was this creative, I might not hate it  :P
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 04:27:33 PM
(http://s3.postimg.org/djymj2q7n/test7.png)
Title: Re: shedRift Robots:
Post by: cephalopod on March 02, 2014, 04:33:15 PM
WHAT

This madness is beautiful.
Title: Re: shedRift Robots:
Post by: Mecha on March 02, 2014, 04:58:25 PM
New Venko? :0
Title: Re: shedRift Robots:
Post by: Badnik96 on March 02, 2014, 05:38:04 PM
i dont know what this is but it's beautiful <3

Loving the chrome Zteks too
Title: Re: shedRift Robots:
Post by: MassimoV on March 02, 2014, 08:17:49 PM
You're just functioning on a different brainwave than the rest of us.
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 08:32:57 PM
(I hope these are all good things.)
Title: Re: shedRift Robots:
Post by: Mr. AS on March 02, 2014, 08:46:05 PM
Twitch Plays RA2
Title: Re: shedRift Robots:
Post by: Badnik96 on March 02, 2014, 09:10:44 PM
Yes these are all good things dude.

I'd like to see a close up of the extender work on the red LW, I cant seem to make it out.
Title: Re: shedRift Robots:
Post by: Pwnator on March 02, 2014, 09:14:06 PM
Twitch Plays RA2
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 09:24:37 PM
Who or what is Twitch?

I am finding Middle Wieghts to be most difficult:
(http://s17.postimg.org/4kzbwyyi7/test8.png)
Some other views of the previous robots:
(http://s17.postimg.org/5xh0yuvxr/test9.png)
(http://s17.postimg.org/5986fwx7z/test10.png)
Title: Re: shedRift Robots:
Post by: Pwnator on March 02, 2014, 11:39:56 PM
so much red extenders sage is gonna cry

but out of curiosity how many maces are there in that forkie thing
Title: Re: shedRift Robots:
Post by: shedRift on March 02, 2014, 11:51:16 PM
(5 motors) x (4 maces/motor) = 20 maces

So far.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 03, 2014, 12:33:09 AM
You ever hear of Twitch Plays Pokemon? Basically tons of people trying to do the same thing at once. Your odd building style kinda resembles it.

Is that Atom Smasher's chassis on that MW?
Title: Re: shedRift Robots:
Post by: shedRift on March 03, 2014, 01:21:55 AM
Interesting.

Yes, that is an example robot.
Title: Re: shedRift Robots:
Post by: Sage on March 03, 2014, 12:37:11 PM
so much red extenders sage is gonna cry



(http://weknowmemes.com/wp-content/uploads/2013/04/actually-im-not-even-mad-thats-amazing-meme.jpg)
Title: Re: shedRift Robots:
Post by: RpJk on March 03, 2014, 01:20:57 PM
This is as if RA2 was diagnosed with Katamari symdrome and then given Seaman drugs. Its that bizarre.
Title: Re: shedRift Robots:
Post by: shedRift on March 03, 2014, 05:15:44 PM
A Light Weight:
(http://s27.postimg.org/w1nfrugwj/test11.png)
Title: Re: shedRift Robots:
Post by: Badnik96 on March 03, 2014, 05:21:17 PM
That's awesome. How does the angled wedge fare against straight wedges?
Title: Re: shedRift Robots:
Post by: shedRift on March 03, 2014, 11:11:20 PM
I have to download AI robots that are more challenging.  I have seen references to some but have not tried anything.  Any recommendations?
Title: Re: shedRift Robots:
Post by: Sage on March 03, 2014, 11:14:26 PM
common download is starcore v4. that'll tide you over. it's quite challenging.
Title: Re: shedRift Robots:
Post by: shedRift on March 04, 2014, 03:45:18 AM
Does it use the default set of components?
Title: Re: shedRift Robots:
Post by: Thyrus on March 04, 2014, 05:31:32 AM
yes
Title: Re: shedRift Robots:
Post by: HurricaneAndrew on March 04, 2014, 08:58:37 AM
Does it use the default set of components?

Yes. All default components. Thyrus' reply read a bit confusing for me, so I thought I would clarify.
Title: Re: shedRift Robots:
Post by: Thyrus on March 04, 2014, 09:05:34 AM
confusing  :gawe:
Title: Re: shedRift Robots:
Post by: shedRift on March 04, 2014, 04:35:28 PM
A Middle Weight:
(http://s21.postimg.org/rj36oha3b/test12.png)
The caster wheels are indestructible, correct?
Title: Re: shedRift Robots:
Post by: KOS on March 04, 2014, 04:50:02 PM
Looks cool and wacky as usual :D Also anything attached directly to the baseplate is invincible, so yes the casters are invincible.
Title: Re: shedRift Robots:
Post by: System32 on March 04, 2014, 04:51:20 PM
What's up with the 3dness?
Title: Re: shedRift Robots:
Post by: KOS on March 04, 2014, 05:12:35 PM
Just a thought, you could mirror that bot, and make it a cluster heavyweight.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 04, 2014, 06:36:03 PM
Looks pretty nifty. I like the samurai sword there for some reason
Title: Re: shedRift Robots:
Post by: shedRift on March 04, 2014, 07:52:19 PM
The sword is meant to protect the wheel.

What are cluster robots?  A mirrored version could be cool.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 04, 2014, 08:01:36 PM
Pretty much two smaller robots competing as a team in a larger weight class.

I know why the sword is there, I like it from an aesthetic standpoint and I don't know why :P
Title: Re: shedRift Robots:
Post by: shedRift on March 16, 2014, 01:53:41 AM
Why does this game not have air compressors?

A Middle Weight followed by a Heavy Weight:
(http://s24.postimg.org/zb7w3jyo5/image.png)

(http://s24.postimg.org/9gy3dryo5/image.png)
Title: Re: shedRift Robots:
Post by: MassimoV on March 16, 2014, 07:45:42 PM
Looks cool. The MW seems too underweaponed though.
Title: Re: shedRift Robots:
Post by: Mecha on March 16, 2014, 07:49:30 PM
I would have to agree. two razors is enough for an AW.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 17, 2014, 07:28:56 PM
omg symmetry

I think the MW would work well as an anti-hs, but not as much else.
Title: Re: shedRift Robots:
Post by: Sage on March 17, 2014, 08:02:57 PM
omg symmetry

I think the MW would work well as an anti-hs, but not as much else.

nah HS will ruin his day as well. hammers stink in anything but heavyweight, and even there you need a caster armor front to be effective, and a strong drive train.
Title: Re: shedRift Robots:
Post by: shedRift on March 18, 2014, 03:31:47 AM
Where can I figure out all of these mysterious acronyms?  I am a little lost.
Title: Re: shedRift Robots:
Post by: Shield on March 18, 2014, 06:24:49 AM
Where can I figure out all of these mysterious acronyms?  I am a little lost.

HS= Horizontal Spinner
MW= Middleweight
AW= Antweight
Title: Re: shedRift Robots:
Post by: Wacky Bob on March 18, 2014, 06:58:14 AM
https://gametechmods.com/RA2wiki/index.php?title=Jargon (https://gametechmods.com/RA2wiki/index.php?title=Jargon)
Title: Re: shedRift Robots:
Post by: shedRift on March 21, 2014, 06:05:17 PM
The ramplates are probably too heavy for a middle weight.

That list clears things up a lot, thanks.

Another Middle Weight:
(http://s11.postimg.org/sm2v88j8j/thisone.jpg)
Title: Re: shedRift Robots:
Post by: MassimoV on March 21, 2014, 06:23:56 PM
Nice setup but how did you get those weapons on?
Title: Re: shedRift Robots:
Post by: shedRift on March 21, 2014, 06:56:49 PM
Just two perpendicular extenders.

A Heavy Weight:
(http://s12.postimg.org/7d3lfvl59/test13.png)

Unfinished Heavy Weight:
(http://s29.postimg.org/a3w10pcfr/test14.png)
Title: Re: shedRift Robots:
Post by: Sage on March 21, 2014, 07:51:46 PM
I'm dying. These bots are too much.

You're a mad scientist.
Title: Re: shedRift Robots:
Post by: I Like Tacos on March 21, 2014, 10:21:30 PM
This is just insane! Can all those random spinners even reach other bots?
Title: Re: shedRift Robots:
Post by: shedRift on March 22, 2014, 01:53:56 AM
I am pretty sure they reach, some more than others.

A Heavy Weight:
(http://s30.postimg.org/7ffgtd5q9/test15.png)
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 22, 2014, 06:28:08 AM
It drives adequately.  Symmetry?  I don't see why waste the effort.
Why so much symmetry in your newer bots?  DON"T TAKE THE EASY WAY OUT MAN!!!
Title: Re: shedRift Robots:
Post by: Pwnator on March 22, 2014, 09:37:57 AM
wow

RADs aside, that thing almost looks like something outta PYS AI
Title: Re: shedRift Robots:
Post by: shedRift on March 22, 2014, 11:32:58 AM
It drives adequately.  Symmetry?  I don't see why waste the effort.
Why so much symmetry in your newer bots?  DON"T TAKE THE EASY WAY OUT MAN!!!

I respect you very much.
Title: Re: shedRift Robots:
Post by: Naryar on March 23, 2014, 09:38:03 AM
what drugs are you on i want some
Title: Re: shedRift Robots:
Post by: RpJk on March 23, 2014, 10:42:48 AM
what drugs are you on i want some

What he said.
Title: Re: shedRift Robots:
Post by: shedRift on March 25, 2014, 12:49:38 AM
Are there any contests for robots that use the default components but are built outside of the BotLab?  I recently learned how to battery stack.  It is time consuming.  Robots built outside of the BotLab would be more interesting and quicker to make.  It would bring the robots to a new level.
Title: Re: shedRift Robots:
Post by: Sage on March 25, 2014, 01:08:10 AM
Are there any contests for robots that use the default components but are built outside of the BotLab?  I recently learned how to battery stack.  It is time consuming.  Robots built outside of the BotLab would be more interesting and quicker to make.  It would bring the robots to a new level.

Sometimes BOTM would feature "anything-goes" rules where people could use BFE and AAM to build whatever they wanted. Howver, not enough members are skilled enough for us to host a full fledged contest.
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 25, 2014, 01:53:31 AM
Na way too easy to just make indestructible bots outside of bot lab.  So it wouldn't be much of a fighting contest.
Title: Re: shedRift Robots:
Post by: Kossokei on March 25, 2014, 01:56:44 AM
however, knowing your exploits in ra2 I wouldn't be surprised if you meant entire robots built from the ground up in a text editor in a way that you couldn't discern them from properly built ones...
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 25, 2014, 02:01:39 AM
however, knowing your exploits in ra2 I wouldn't be surprised if you meant entire robots built from the ground up in a text editor in a way that you couldn't discern them from properly built ones...
You can't tell that something is wrong when nothing breaks after 20 million damage?

Anything connected to the chassis cannot break, that's why caster armor works.  If you build outside of the bot lab with no restrictions, you can just put a tiny chassis inside a black battery so it can never be hit.  Plus you can change chassis armor value up to a million just in case.
Title: Re: shedRift Robots:
Post by: Kossokei on March 25, 2014, 02:11:41 AM
however, knowing your exploits in ra2 I wouldn't be surprised if you meant entire robots built from the ground up in a text editor in a way that you couldn't discern them from properly built ones...
You can't tell that something is wrong when nothing breaks after 20 million damage?

Anything connected to the chassis cannot break, that's why caster armor works.  If you build outside of the bot lab with no restrictions, you can just put a tiny chassis inside a black battery so it can never be hit.  Plus you can change chassis armor value up to a million just in case.
nono I don't mean that, I mean I wouldn't be surprised if he built a bot in a text editor that would be within regulation (nix the fact that it'd be entirely BFE/AAM) from the ground up.

I'm pretty aware of how limitless you can go with text editing, but I'm saying I wouldn't be surprised if he just decided to build a completely legal bot from the ground up completely outside of the botlab
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 25, 2014, 02:38:44 AM
BFE/AAM/Hax Mode/etc, I am sure some people already uses it to save time (ex.  Naryar).  It's just something people don't talk about.

By the end of the day, the bot will still have to convincingly look and function like it came out of the bot lab.  You can't even say "botlab plausible is okay" because then people will just stack every single motor/battery onto a single point.
Title: Re: shedRift Robots:
Post by: System32 on March 25, 2014, 04:15:27 PM
BFE/AAM/Hax Mode/etc, I am sure some people already uses it to save time (ex.  Naryar).  It's just something people don't talk about.

By the end of the day, the bot will still have to convincingly look and function like it came out of the bot lab.  You can't even say "botlab plausible is okay" because then people will just stack every single motor/battery onto a single point.

I'm just going to throw out there that I pretty much trigger the hax mode glitch instinctively rather than spend an hour stacking an anchor into a nifty or more.

So essentially every bot I've submitted with any baseplate stacks at all (Even anchor x anchor and anchor x CB stacks because it somehow takes an hour of trying and retrying for me) after hax mode's release is actually tournament unviable.
Title: Re: shedRift Robots:
Post by: shedRift on March 25, 2014, 04:36:56 PM
Na way too easy to just make indestructible bots outside of bot lab.  So it wouldn't be much of a fighting contest.

Yes, you would need a few regulations.
Title: Re: shedRift Robots:
Post by: Sage on March 25, 2014, 05:40:49 PM
Na way too easy to just make indestructible bots outside of bot lab.  So it wouldn't be much of a fighting contest.

Yes, you would need a few regulations.

at that point, why do it at all?
Title: Re: shedRift Robots:
Post by: shedRift on March 25, 2014, 07:10:15 PM
I am not asking for your support.

Regulations such as:
    1. No components attached directly to the mainframe can be exposed outside of the mainframe.
    2. No mainframe/chassis modification?
    ..
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 25, 2014, 07:45:49 PM
Well, if you feel like coming up with rules, feel free to do so.  Just that "convincingly look and function like it came out of the bot lab" is literally 1 step away from a fully indestructible bot.  Right now a Horizontal Spinner chassis is 1 black battery + 1 blue burst in size, and the bottom is already covered with indestructible casters.  Unless of course you want to go the other direction and add more restrictions instead of less.
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 01:36:33 AM
Reread my post, please.  I cannot even understand what you are getting at or trying to argue.  One common point I think I am understanding is a disdain for rules.  What are tournaments like here?  Rule-free?  Are members not proficient in reading the likely simple and few rules?
Title: Re: shedRift Robots:
Post by: Thyrus on March 26, 2014, 01:50:30 AM
Building stock is serious buissnes
Title: Re: shedRift Robots:
Post by: Kossokei on March 26, 2014, 01:53:48 AM
Reread my post, please.  I cannot even understand what you are getting at or trying to argue.  One common point I am understanding is disdain for rules.  What are tournaments like here?  Ruleless?  Are members not proficient in reading the likely simple and few rules?
What he means that in competative tournaments we don't allow any sort of BFE/AAM/Sharpie Sniffing because it's too untrustworthy. We don't even run tournaments for bots built outside botlab anymore with the extinction of BOTM.

We do have rules in our tournaments, and the common tone is that we never allow BFE/AAM/Hax mode.

I don't know how to answer your question in any other way.
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 02:00:49 AM
Untrustworthy?  Elaborate.  How does one go about checking to make sure nobody is cheating in the usual tournaments?  If anything, it would be more trustworthy, as there are less rules and parts of rules to be broken.
Title: Re: shedRift Robots:
Post by: 123savethewhales on March 26, 2014, 04:39:38 AM
Basically, the "botlab" rule is, we will not allow anything that cannot be done in the bot lab.

We will never know if you actually used the botlab, but we surely know what can and cannot be done there.  Anything deem impossible would need to either provide proof or be rejected.  It is as simple as that.

Each tournament also comes with about 15 or more rules on top of that, depending on the host.
Title: Re: shedRift Robots:
Post by: Kossokei on March 26, 2014, 12:36:02 PM
Untrustworthy?  Elaborate.  How does one go about checking to make sure nobody is cheating in the usual tournaments?  If anything, it would be more trustworthy, as there are less rules and parts of rules to be broken.
If we took off the No BFE/AAM/Pixie Stick Snorting rule then someone would likely go about building something that breaks the max sphere and has a chassis as small as a pixel with everything stacked on that chassis and 30 casters worth of armor that would be completely indestructable and so no one can beat it. And then someone else builds something similar that no one else can beat that still can't beat the other one. So tournaments become a stalemate far too easily.

It's also far more convenient and quick to just ban BFE on the spot instead of allowing BFE and putting extra rules concerning its use. Although, this has been done before, it's been done on DSL IRL tournaments usually and not anything extremely competitive and even at that, it's extremely extremely limited.
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 06:43:18 PM
All of you keep bringing up the castors, which I specifically said would not be legal.  You also brought up chassis modification, which I said would not be legal.  Hopeless.
Title: Re: shedRift Robots:
Post by: Sage on March 26, 2014, 07:13:59 PM
All of you keep bringing up the castors, which I specifically said would not be legal.  You also brought up chassis modification, which I said would not be legal.  Hopeless.

Sorry if we're not understanding you correctly.

You started off by saying that you recently learned how to stack batteries, and that it was time consuming, and doing it outside of the bot lab would be quicker.

If you want to make a contest where you can use this "quicker" method, you then agreed it needed some regulations. However, with the regulations you imposed, there's no reason to do anything outside of the bot lab when we can just use HAX MODE.

What exactly do you see as the benefit of your new contest?
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 07:41:11 PM
Thanks for being clear.  I would add to your reputation if I knew how.  It looks like I need to read about HAX MODE.

Software outside of the game would be able to do things such as:
    1. As many of a component wished to be at the exact same coordinates
    2. Presets of attached component groups
    3. Accuracy in general
    4. Mirroring/symmetry with the click of a button
    5. Procedurally generated robots

Those are just a few ideas I came up with now.
Title: Re: shedRift Robots:
Post by: Sage on March 26, 2014, 08:02:13 PM
Me and Scrap and R0B0 put together a nice guide for HAX MODE here:
https://gametechmods.com/forums/index.php?topic=7468.0 (https://gametechmods.com/forums/index.php?topic=7468.0)
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 08:44:23 PM
Thanks.  HAX MODE appears to be fine for some robots.  But what happens if you need some batteries?

Now, as you can see, I have some batteries:
(http://s8.postimg.org/hn5f39zj9/screenshot_27.png)
Title: Re: shedRift Robots:
Post by: I Like Tacos on March 26, 2014, 09:10:00 PM
At least you won't run out of power
Title: Re: shedRift Robots:
Post by: Badnik96 on March 26, 2014, 09:18:38 PM
yeezus thats a lot of blacks. Over 100 by the looks of it.
Title: Re: shedRift Robots:
Post by: Pwnator on March 26, 2014, 10:12:48 PM
no one bot should have all that power
Title: Re: shedRift Robots:
Post by: shedRift on March 26, 2014, 10:58:49 PM
yeezus thats a lot of blacks. Over 100 by the looks of it.
Exactly 101 batteries. :)

I forgot to show this:
(http://s29.postimg.org/peq7kksnr/screenshot_28.png)
Only 21 motors.  I tried 101 but it froze the game.

All  203 of them:
(http://s17.postimg.org/ter9gal8v/screenshot_29.png)

Here is a link to the last one:
https://gametechmods.com/Robot_Exchange/UHW/shedRift_OUT.bot (https://gametechmods.com/Robot_Exchange/UHW/shedRift_OUT.bot)
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 01:59:31 PM
Pardon, I meant to do 2003:
(http://s17.postimg.org/jf0ejnj5b/screenshot_30.png)

(http://s10.postimg.org/j35hsc0a1/screenshot_32.png)
So what is the current world record?
Title: Re: shedRift Robots:
Post by: Scrap Daddy on March 27, 2014, 02:18:39 PM
that
Title: Re: shedRift Robots:
Post by: R1885 on March 27, 2014, 02:25:14 PM
Don't know about the record, but I think you just solved the energy crisis.
Title: Re: shedRift Robots:
Post by: Naryar on March 27, 2014, 02:27:27 PM
dude what
Title: Re: shedRift Robots:
Post by: NeighImACarrot on March 27, 2014, 02:30:47 PM
Now try 20,000
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 02:33:42 PM
I could, but I will not be able to open it in my lifetime.  Maybe I could send it to you.
Title: Re: shedRift Robots:
Post by: NeighImACarrot on March 27, 2014, 02:46:19 PM
probably be better to send to KOS_Flow his computer's more powerful than mine
Title: Re: shedRift Robots:
Post by: Naryar on March 27, 2014, 02:47:48 PM
So how did you do that, BFE ?
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 02:50:05 PM
Of course.  No way would I spend more than the few seconds it took me to come up with how many I wanted. :)
Title: Re: shedRift Robots:
Post by: playzooki on March 27, 2014, 03:00:26 PM
okay

my mind is blown

im not sure whether to laugh

or be amazed

xD
Title: Re: shedRift Robots:
Post by: Virus Bomb on March 27, 2014, 07:59:12 PM
wtf...
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 08:02:57 PM
Well then:
(http://s28.postimg.org/xhpthhv8d/screenshot_33.png)
Title: Re: shedRift Robots:
Post by: Mr. AS on March 27, 2014, 08:11:52 PM
this is art
Title: Re: shedRift Robots:
Post by: Badnik96 on March 27, 2014, 08:17:09 PM
sweet jesus
Title: Re: shedRift Robots:
Post by: Merrick on March 27, 2014, 08:22:06 PM
I'm oddly aroused.
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 08:28:11 PM
This one needs an upgrade:
(http://s4.postimg.org/gwaywoekd/screenshot_34.png)
Title: Re: shedRift Robots:
Post by: Badnik96 on March 27, 2014, 08:50:15 PM
Indeed it does. This an earlier bot of yours? It looks so different compared to your other stuff, it's like a completely different builder or something...
Title: Re: shedRift Robots:
Post by: shedRift on March 27, 2014, 09:01:44 PM
One of the very first.  I was trying to copy aspects from a few of the default computer robots.  It is not very good.  I do not even know if it drives.  I figured I would multiply all the components by 10.  That would improve it, right?
Title: Re: shedRift Robots:
Post by: Fracture on March 27, 2014, 09:26:38 PM
Is that Ronin's chassis? I guess it would make more sense if it was just a good replica. I think you should either make this a middleweight, or start cutting corners for more weapons. Using DSA (if you haven't already done so), two pinks (again, if not already done), a small wedge, a SnapperII, regular Z-teks, and shiny hub wheels can help free up some weight. You could also get rid of the rear chassis slope, but personally I think it looks cool, plus it can be helpful at the lightweight level. With the extra weight, at the very least you could add more wammer weapons by angling the baseplate anchor a few degrees forward rather than straight up. Try to go for 4 irons to start.
Title: Re: shedRift Robots:
Post by: Wacky Bob on March 27, 2014, 09:34:56 PM
I figured I would multiply all the components by 10.  That would improve it, right?

Not all of the components. (Woo Lightweight with 10 HP-Zteks, 10 wedges, and 10 control boards!)

Instead of putting weapons on the very top, I would just use angled anchors and put them at the front.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 27, 2014, 11:20:35 PM
That would be hilarious but if you're going  a serious bot I wouldn't do it.

I should revive some of my old old old bots that stopped existing in 2009...
Title: Re: shedRift Robots:
Post by: shedRift on March 28, 2014, 12:25:50 AM
Sorry Fracture (and WackyBob), I appreciate the advice very much, but I was not meaning to improve the robot by conventional means.

Badnik96: Give me your robots.
Title: Re: shedRift Robots:
Post by: Kossokei on March 28, 2014, 12:43:22 AM
you would make venko cry
Title: Re: shedRift Robots:
Post by: shedRift on March 28, 2014, 01:38:08 AM
I have seen his showcase.  Happy or sad crying?
Title: Re: shedRift Robots:
Post by: J on March 28, 2014, 03:08:34 AM
You know, with regards to some of these bots having grossly overkilling power, and assuming some of said batteries escape the chassis- What would one of these look like in the arena? O,o
Title: Re: shedRift Robots:
Post by: Naryar on March 28, 2014, 04:40:02 AM
...do these count as artbots
Title: Re: shedRift Robots:
Post by: shedRift on March 28, 2014, 04:45:01 PM
You know, with regards to some of these bots having grossly overkilling power, and assuming some of said batteries escape the chassis- What would one of these look like in the arena? O,o

Patience, I am getting there.  Soon enough I will have the computer build robots for me.  Testing is yet to come.
Title: Re: shedRift Robots:
Post by: Badnik96 on March 28, 2014, 06:09:53 PM
Badnik96: Give me your robots.

I'd love to give you my old crap bots but none of them exist anymore...
Title: Re: shedRift Robots:
Post by: shedRift on March 30, 2014, 01:45:37 AM
Careful now:
(http://s30.postimg.org/in4fp0f1t/screenshot_35.png)
Title: Re: shedRift Robots:
Post by: Naryar on March 30, 2014, 02:50:40 AM
and at this moment, the MOAR IRONS! submeme was born
Title: Re: shedRift Robots:
Post by: shedRift on March 30, 2014, 03:03:10 AM
Stand back:
(http://s30.postimg.org/c14sg2ss1/screenshot_36.png)
Title: Re: shedRift Robots:
Post by: Naryar on March 30, 2014, 03:11:54 AM
Changing all maces to irons is easy.

NOW RAZORS !!!1
Title: Re: shedRift Robots:
Post by: shedRift on March 30, 2014, 03:14:04 AM
I will do that next.  Enjoy this for a minute because it took more than a few to load:
(http://s30.postimg.org/tglmvx4j5/screenshot_37.png)
Title: Re: shedRift Robots:
Post by: Naryar on March 30, 2014, 03:16:22 AM
make it spin and kill your computer :O
Title: Re: shedRift Robots:
Post by: shedRift on March 30, 2014, 03:17:36 AM
5002 razors incoming.

Or not.  It could not load in 10 minutes.

Only 302:
(http://s30.postimg.org/9klim0f1t/screenshot_38.png)

What about this:
(http://s11.postimg.org/bd5ttiz0z/screenshot_39.png)

(http://s30.postimg.org/fyyy83ho1/screenshot_40.png)
Title: Re: shedRift Robots:
Post by: MassimoV on March 30, 2014, 11:17:35 AM
what have you done....
Title: Re: shedRift Robots:
Post by: Wacky Bob on March 30, 2014, 11:51:33 AM
What about this:
(http://s11.postimg.org/bd5ttiz0z/screenshot_39.png)

Weight: 4856.8   Classification: Lightweight

Hahaha
Title: Re: shedRift Robots:
Post by: Mr. AS on March 30, 2014, 01:23:07 PM
What about this:
(http://s11.postimg.org/bd5ttiz0z/screenshot_39.png)

What if you put all those razors in one spot, and then rammed them into an opponent? Would the universe implode upon itself?
Title: Re: shedRift Robots:
Post by: Merrick on March 30, 2014, 02:14:19 PM
5002 razors incoming.

Doomkiller would be proud.
Title: Re: shedRift Robots:
Post by: shedRift on March 30, 2014, 09:55:26 PM
What about this:
(http://s11.postimg.org/bd5ttiz0z/screenshot_39.png)

What if you put all those razors in one spot, and then rammed them into an opponent? Would the universe implode upon itself?

Damage would be done.  +314159265358972 points.
Title: Re: shedRift Robots:
Post by: Domanating on March 31, 2014, 06:09:02 AM
Sweet jesus... My razor monster is nothing compared to this!

What about this:
(http://s11.postimg.org/bd5ttiz0z/screenshot_39.png)

What if you put all those razors in one spot, and then rammed them into an opponent? Would the universe implode upon itself?

Damage would be done.  +314159265358972 points.

Wait so 5002 razors= ╥x10^n?
I shall remeber this for future trigonometry exercises
Title: Re: shedRift Robots:
Post by: shedRift on March 31, 2014, 05:43:01 PM
Trapped:
(http://s30.postimg.org/6poey4slt/screenshot_41.png)
Title: Re: shedRift Robots:
Post by: KOS on March 31, 2014, 05:48:23 PM
Roboception!? Love it XD
Title: Re: shedRift Robots:
Post by: MassimoV on March 31, 2014, 06:06:43 PM
lololol that's great
Title: Re: shedRift Robots:
Post by: shedRift on April 01, 2014, 02:02:05 AM
Maybe I should make a stock survival mode too.
Title: Re: shedRift Robots:
Post by: playzooki on April 01, 2014, 02:10:56 AM
Awesome
Title: Re: shedRift Robots:
Post by: shedRift on April 01, 2014, 08:06:25 PM
I made a robot that can explode into many pieces.  I am not sure how to take a picture of it.
Title: Re: shedRift Robots:
Post by: MassimoV on April 01, 2014, 09:17:49 PM
Go 4 it, mang. I'm fascinated.
Title: Re: shedRift Robots:
Post by: shedRift on April 01, 2014, 09:46:37 PM
April Fools. :)

I have not made it, yet.  I would just have to put negative hitpoints on the component or inflict damage upon all of them through the map, probably the latter.  The exploding aspect could be difficult.
Title: Re: shedRift Robots:
Post by: J on April 02, 2014, 12:49:41 AM
Trapped:
(http://s30.postimg.org/6poey4slt/screenshot_41.png)
A robot, within a robot.
WE NEED TO GO DEEPER
Title: Re: shedRift Robots:
Post by: Naryar on April 02, 2014, 03:28:26 AM
fractal robot

do it
Title: Re: shedRift Robots:
Post by: shedRift on April 02, 2014, 04:23:05 PM
The scaling of components cannot be modified in the robot file as far as I am aware.

Drive setup with omniwheels?
(http://s29.postimg.org/7mwocg2ev/screenshot_42.png[)

(http://s13.postimg.org/5apc2iv4n/screenshot_43.png)

(http://s17.postimg.org/5qybm18cv/screenshot_46.png)
Title: Re: shedRift Robots:
Post by: MassimoV on April 02, 2014, 09:28:00 PM
God Mode Mini!!!
Title: Re: shedRift Robots:
Post by: Badnik96 on April 02, 2014, 09:29:16 PM
Gnat is amazing.
Title: Re: shedRift Robots:
Post by: shedRift on April 02, 2014, 09:35:30 PM
Here is a link for Gnat if anyone wants to test it.  My game setup has some complications, so I cannot wire or test it.
https://gametechmods.com/Robot_Exchange/HW/shedRift_Bot0.bot (https://gametechmods.com/Robot_Exchange/HW/shedRift_Bot0.bot)
Let me know how it goes with a picture or video.
Title: Re: shedRift Robots:
Post by: Naryar on April 03, 2014, 05:27:49 AM
this is the new face of Stock building !
Title: Re: shedRift Robots:
Post by: shedRift on April 04, 2014, 02:24:43 AM
The Monolith:
(http://s30.postimg.org/ejimo1p9d/screenshot_47.png)
Title: Re: shedRift Robots:
Post by: Badnik96 on April 04, 2014, 02:32:45 AM
:OOOO

can it drive?
Title: Re: shedRift Robots:
Post by: shedRift on April 04, 2014, 02:39:56 AM
It sits.  However I could put wheels on it.  I am not sure how many I would need.
Title: Re: shedRift Robots:
Post by: Philippa on April 04, 2014, 04:49:30 AM
May I be the first to say: Moar hammorz.
Title: Re: shedRift Robots:
Post by: Merrick on April 04, 2014, 04:57:50 AM
what the actual flying f*** is going on in here
Title: Re: shedRift Robots:
Post by: Naryar on April 04, 2014, 06:39:37 AM
I'd like to have a tournament of BFE'd Stock like that.

Hell, I hope this is the birth of a new build-style in Stock.
Title: Re: shedRift Robots:
Post by: Enigm@ on April 04, 2014, 07:29:54 AM
kubrick would be proud
Title: Re: shedRift Robots:
Post by: MassimoV on April 04, 2014, 03:57:54 PM
lolol, try flipping it
Title: Re: shedRift Robots:
Post by: kill343gs on April 05, 2014, 12:46:26 AM
where has this showcase been all my life
Title: Re: shedRift Robots:
Post by: shedRift on April 05, 2014, 01:22:58 AM
Here is the robot that can be used as a map:
(http://s4.postimg.org/h22wg0em5/screenshot_48.png)
The other robots spawn on top of it.  Of course in an actual version I would make a custom component with only 4 vertices.


(http://s14.postimg.org/fhx62dtwx/screenshot_49.png)
Title: Re: shedRift Robots:
Post by: Badnik96 on April 05, 2014, 12:04:24 PM
I've run out of shock emotes.
Title: Re: shedRift Robots:
Post by: MassimoV on April 05, 2014, 01:07:08 PM
are you even playing RA2 anymore?
Title: Re: shedRift Robots:
Post by: Enigm@ on April 06, 2014, 05:00:00 PM
where has this showcase been all my life
where have YOU been all my life <333333

shedrift these walls of razor are mad cray brewsky
Title: Re: shedRift Robots:
Post by: shedRift on April 09, 2014, 01:28:49 AM
(http://s28.postimg.org/eaay3tmxp/screenshot_53.png)
(http://s22.postimg.org/scvn7bdcx/screenshot_50.png)
(http://s22.postimg.org/494dc41gh/screenshot_51.png)
Title: Re: shedRift Robots:
Post by: Naryar on April 09, 2014, 11:59:18 AM
the first one is pretty swag, such is the wall of maces.
Title: Re: shedRift Robots:
Post by: Elementos on April 09, 2014, 01:53:53 PM
...I don't even
Title: Re: shedRift Robots:
Post by: Mecha on April 09, 2014, 07:21:23 PM
Venko would be proud.
But really, you should make a signature bot, Like Venko did with The Infinite.
Title: Re: shedRift Robots:
Post by: shedRift on April 09, 2014, 07:52:14 PM
What type of robot was it?  A picture would be nice.
Title: Re: shedRift Robots:
Post by: Wacky Bob on April 09, 2014, 08:29:45 PM
(https://gametechmods.com/uploads/images/49842The Infinite.png)
Title: Re: shedRift Robots:
Post by: shedRift on April 09, 2014, 09:16:26 PM
In all honesty that does not seem too great.
Title: Re: shedRift Robots:
Post by: Scrap Daddy on April 09, 2014, 09:18:37 PM
doesnt look nearly impressive, but he actually probably built it in the bot lab. The thing has a retarded amount of pinks.

your sh**s dope tho
Title: Re: shedRift Robots:
Post by: Mr. AS on April 09, 2014, 09:19:19 PM
In all honesty that does not seem too great.
ooo damn shots bein fired

How many batts does that black brick have? 1000+?
Title: Re: shedRift Robots:
Post by: MassimoV on April 09, 2014, 09:30:18 PM
In all honesty that does not seem too great.
ooo damn shots bein fired

How many batts does that black brick have? 1000+?
But that's like insulting The Ounce, it doesn't even matter at this point. The mace thing looks insane.
Title: Re: shedRift Robots:
Post by: Clickbeetle on April 09, 2014, 11:31:52 PM
the first one is pretty swag, such is the wall of maces.

Giant maces, unless that's some trick of perspective.  Have you been playing with the transformation matrices in the bot file?
Title: Re: shedRift Robots:
Post by: shedRift on April 10, 2014, 12:58:18 AM
I have not put enough time into understanding the quaternion rotations.  The giant looking effect was made on accident.  It is skewed weirdly.

I did not mean to insult anyone.  The design seems above average.

For making a similar design, this must be step one:
(http://s29.postimg.org/b36r95rbb/screenshot_54.png)
Step two:
(http://s11.postimg.org/3sekc1ber/screenshot_55.png)
Title: Re: shedRift Robots:
Post by: playzooki on April 10, 2014, 04:24:45 AM
cool, that robot must be invincible
Title: Re: shedRift Robots:
Post by: Badnik96 on April 10, 2014, 10:24:44 AM
sweet baby jesus in a nutshell with a side of pudding and whipped cream topping
Title: Re: shedRift Robots:
Post by: Philippa on April 10, 2014, 10:28:20 AM
(http://2.bp.blogspot.com/-retAF6db14E/Tyv9E6P5JhI/AAAAAAAAARg/ZA8ztwdQBzQ/s1600/thecube.jpg)
Title: Re: shedRift Robots:
Post by: Mecha on April 10, 2014, 09:24:11 PM
Love it so far.
Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 01:05:29 AM
Step three:
(http://s30.postimg.org/qhxz7bpht/screenshot_56.png)

A Heavy Weight:
(http://s30.postimg.org/fj824pbdd/screenshot_29.png)

I forgot to show this Heavy Weight earlier:
(http://s30.postimg.org/adfacmq4x/screenshot_30.png)
Title: Re: shedRift Robots:
Post by: 123savethewhales on April 11, 2014, 02:58:26 AM
In all honesty that does not seem too great.
I agree.  As something build entirely with the botlab, all I can see is the painful amount of tedious work it must have involved.  I just don't see any functional or aesthetic value in it.
Title: Re: shedRift Robots:
Post by: Naryar on April 11, 2014, 09:24:32 AM
Step three:
(http://s30.postimg.org/qhxz7bpht/screenshot_56.png)

venkoooooo
Title: Re: shedRift Robots:
Post by: Sage on April 11, 2014, 12:39:38 PM
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.
Title: Re: shedRift Robots:
Post by: Thyrus on April 11, 2014, 12:46:23 PM
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.


why are you guys hating so much on shed?  let him do his things.
also i rather have him around than venko
Title: Re: shedRift Robots:
Post by: HurricaneAndrew on April 11, 2014, 12:47:11 PM
Can we stop comparing this guy to venko...

venko spent a decade in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.

Fixed.
Title: Re: shedRift Robots:
Post by: Sage on April 11, 2014, 12:56:22 PM
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.


why are you guys hating so much on shed?  let him do his things.
also i rather have him around than venko
no hate on shed at all, i just think it's funny how much people are fawning over BFE bots. Yea they are ridiculous looking, but the game is more than just coding. IMO his newest HW bot are way more interesting.

Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 01:01:09 PM
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.

Copy and paste?  Perhaps you should demonstrate some of your own considering it is just copy and pastes.  From what you mentioned it seems that even you can do it.
Title: Re: shedRift Robots:
Post by: 123savethewhales on April 11, 2014, 01:21:49 PM
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.

Copy and paste?  Perhaps you should demonstrate some of your own considering it is just copy and pastes.  From what you mentioned it seems that even you can do it.
But it is copy/paste, plus adjusting 1st and 4th line of each component when applicable, and change the total count up on top.
Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 01:28:41 PM
Let him show some work.
Title: Re: shedRift Robots:
Post by: Philippa on April 11, 2014, 02:55:43 PM
(https://gametechmods.com/uploads/images/19946shedrift.png)
lol im shedrift
Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 02:57:32 PM
Very good.
Title: Re: shedRift Robots:
Post by: Philippa on April 11, 2014, 03:01:20 PM
Very good.
It's not good, it's just the same component that has been spammed by copy and pasting lines from the file. It can't do anything and it doesn't even look good, and to be frank anybody can do it if they know how to change two numbers.
Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 03:01:54 PM
:)

How long did it take you?  If it took more than 5 seconds, then you are inefficient.
Title: Re: shedRift Robots:
Post by: Kossokei on April 11, 2014, 03:35:58 PM
:)

How long did it take you?  If it took more than 5 seconds, then you are inefficient.
Call him inefficient again and I'll stick your BFE'd maces up your poopshoot
Title: Re: shedRift Robots:
Post by: shedRift on April 11, 2014, 03:42:02 PM
Timeliness is not a part of efficiency?

I do not think I get along well with the members of this forum.
Title: Re: shedRift Robots:
Post by: Kossokei on April 11, 2014, 03:47:23 PM
Timeliness is not a part of efficiency?

I do not think I get along well with the members of this forum.
Nah, you're liked well here. Trust me.

Kurt is just my man-waifu. I gotta defend my man-waifu.
Title: Re: shedRift Robots:
Post by: Philippa on April 11, 2014, 03:59:27 PM
I gotta defend my man-waifu.
*Snuggle.*

We have already seen the other great stuff you do in Stock, like the Forkie with all the maces, and the asymmetrical things that look vicious and we want you to keep doing those things.
Title: Re: shedRift Robots:
Post by: Sage on April 12, 2014, 12:28:54 AM
Timeliness is not a part of efficiency?

I do not think I get along well with the members of this forum.

you get along just fine! your normal stock bots are awesome and unique. I think it's really cool that you are having fun with BFE. I just don't like it when you discredit venko's work when he did such insane stuff in the bot lab.
Title: Re: shedRift Robots:
Post by: J on April 13, 2014, 04:35:34 PM
With regards to BFE-ing things...
Wouldn't it all, like, ya' know, just collapse in on itself upon entering any sort of arena? If so; Just make a giant block of mace balls, and then let them scatter all over everything as a form of bizarro caltrops.
Title: Re: shedRift Robots:
Post by: shedRift on May 04, 2014, 01:15:53 AM
With regards to BFE-ing things...
Wouldn't it all, like, ya' know, just collapse in on itself upon entering any sort of arena? If so; Just make a giant block of mace balls, and then let them scatter all over everything as a form of bizarro caltrops.

It depends on what you are attaching to.
Title: Re: shedRift Robots:
Post by: Clickbeetle on May 04, 2014, 09:09:11 PM
With regards to BFE-ing things...
Wouldn't it all, like, ya' know, just collapse in on itself upon entering any sort of arena? If so; Just make a giant block of mace balls, and then let them scatter all over everything as a form of bizarro caltrops.

This is a cool idea and you should do it.  I've done it with a couple razors before, so I know it works in principle.
Title: Re: shedRift Robots:
Post by: shedRift on May 05, 2014, 02:20:14 AM
With regards to BFE-ing things...
Wouldn't it all, like, ya' know, just collapse in on itself upon entering any sort of arena? If so; Just make a giant block of mace balls, and then let them scatter all over everything as a form of bizarro caltrops.

This is a cool idea and you should do it.  I've done it with a couple razors before, so I know it works in principle.

However, do not forget that all of the components not attached to the base of the robot, unless attached to another component, will be placed at the center of the robot at the start.
Title: Re: shedRift Robots:
Post by: Clickbeetle on May 07, 2014, 11:48:37 PM
Oh right.  ...So more like a bizarro landmine then.  If only there were some way to get them to scatter.  Maybe if you attached weapons on long vertical extenders, so they all fell over in different directions at the start of the match.

Edit:  OR, you could make a whole bunch of tiny 1-square chassises (chassi? I don't know), scatter those around, and attach weapons to the baseplate.  Chassis still get centered, but you can offset the actual coordinate points to scatter them.
Title: Re: shedRift Robots:
Post by: shedRift on July 06, 2014, 06:37:35 PM
A light weight:
(http://s29.postimg.org/uxsuuwmlj/screenshot_58.png)
Title: Re: shedRift Robots:
Post by: KOS on July 06, 2014, 06:52:16 PM
ooh very interesting design, nicely done :D
Title: Re: shedRift Robots:
Post by: freeziez on July 06, 2014, 07:21:37 PM
i love you
Title: Re: shedRift Robots:
Post by: Sage on July 06, 2014, 07:59:15 PM
Looks insane but I question how effective that weapon will be. Juggling potential seems lacking, and grinding for short periods of time rarely does much damage.
Title: Re: shedRift Robots:
Post by: shedRift on July 08, 2014, 12:37:02 AM
A heavy weight:
(http://s1.postimg.org/kex93z6zz/screenshot_1.png)

Sage, you may be right.  I have to test it.