Author Topic: RpJk's Stock Showcase: "Bring out your dead and unfinished design."  (Read 106550 times)

Offline 09090901

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Re: RPJK Stock Showcase
« Reply #380 on: June 30, 2011, 03:16:27 AM »
Then what should I do?
For this type of weapon setup you have to attach the HPZs directly to the first extender coming of the snapper to attach double razors.  If you can, can you show a different angle of the bot?
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Offline Fracture

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Re: RPJK Stock Showcase
« Reply #381 on: June 30, 2011, 07:43:22 AM »
Yeah, what you have now is Snapper -> Extender -> Extender -> HPZ -> Tribar -> Extender -> Extender -> Razor which if you count up is 8 connections. Now, the only thing you can get rid of is one of the extenders between the Snapper and the HPZ. Your choices include a red/black extender instead of two, a Y connector, or a T connector. (a red/black extender saves 3 kg of weight)

Offline RpJk

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Re: RPJK Stock Showcase
« Reply #382 on: July 01, 2011, 04:17:14 AM »

Well Here it is now. Took about three and a half hours in total to try and get a good design. It also has a new name Dark Energy (But just now I thought of a new name Iron Rain) and It can beat Flaming Whizzer, Wedge Tracker and Vexed but I want this robot to beat rammers. Any help on that?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #383 on: July 01, 2011, 05:40:50 AM »
You could have Bursted drive on it as well, which would save a bunch of chassis space. You should also really avoid using Y and T connectors, especially on HS's, because they're really not necessary. It's not actually too bad of a robot, though the BBEANS 1 robots are seriously outdated. For rammers, you really do want more reach on your weaponry, so either remove the extender and plow for a ramplate, or swap the razors for iron spikes, or both.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #384 on: July 01, 2011, 05:59:11 AM »
what is bursted drive?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #385 on: July 01, 2011, 06:19:44 AM »
Burst Enhancing is when you attach a motor to a burst motor or servo (Servo Enhancing), which makes them spin much faster for no properly explainable reason.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #386 on: July 01, 2011, 11:02:12 AM »

Need help with this.
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #387 on: July 01, 2011, 11:05:26 AM »
You only need one SnapperII for this. You could easily attach everything with only two extenders, or three for a slightly cleaner setup. The chassis could be shrunk pretty easily, and you should get rid of that Y extender like I told you before. It's wasted weight and nothing else.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #388 on: July 01, 2011, 12:21:44 PM »
I still don't get it about the weapon. How should I set it up?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #389 on: July 01, 2011, 12:23:59 PM »
You should use a 20cm extender, attached by one of the side AP's to the Snapper, and attach the two HPZ's to the ends of the extender.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #390 on: July 01, 2011, 12:28:54 PM »
Don't get it. Ok so I add the extender to the top part of the Snapper II and then what?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #391 on: July 01, 2011, 12:31:51 PM »
Then it should be perpendicular to the direction the SnapperII's axle thing is pointing. You should be able to attach the HPZs to the ends of the extender, maybe via Snapper Loading.
Co-creator of The RA2 Randomiser



Offline RpJk

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Re: RPJK Stock Showcase
« Reply #392 on: July 01, 2011, 01:03:26 PM »

Is this better?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #393 on: July 01, 2011, 01:05:02 PM »
It is better. You could also use two BA's to attach the drive motors, as opposed to the heavy extender setup you have now.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #394 on: July 01, 2011, 01:13:39 PM »

Do you mean like this?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline NFX

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Re: RPJK Stock Showcase
« Reply #395 on: July 01, 2011, 01:26:06 PM »
I meant directly from the BA's, maybe with two 20cm extenders. They should be pointing sideways. Once you get some knowledge of extender setups, you could make it seriously compact, and get a lot more weapons on it. 15 maces seems to be the best you can do while not completely compromising the machine out of anything else.
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Offline RpJk

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Re: RPJK Stock Showcase
« Reply #396 on: July 02, 2011, 03:42:02 AM »
That's as compact as I can get it. And I want to use Zteks and when I did it became 400.5 KG but I want to take off that 1.5 so what should I do?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline Vertigo

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Re: RPJK Stock Showcase
« Reply #397 on: July 02, 2011, 03:46:28 AM »
Look at all other MW HS, and clone one to start off with, then make it your own

You need to spend more time building and less time asking questions :P

Offline Jonzu95

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Re: RPJK Stock Showcase
« Reply #398 on: July 02, 2011, 03:11:39 PM »
How come I can't do that weapon setup? Z-Teks doesn't stack when Using Y-Connector, and when I use the 20cm extender, It isn't long enough that the motor wouldn't hit chassis.

Offline NFX

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Re: RPJK Stock Showcase
« Reply #399 on: July 02, 2011, 03:41:19 PM »
You need to use the Snapper Loading glitch for it to work.
Co-creator of The RA2 Randomiser