gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: philetbabe on May 26, 2008, 05:46:08 AM
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Flower Power may bring eternal peace to your bots.
This is a variation of the same idea
(https://gametechmods.com/uploads/images/23098flowers.png)
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here the variation is based on hammer.
The heavy bot is deadly for it breaks most of the weapon and protection attached to other bots, then it deal with their core. It is also well protected.
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here are some of my heavy bots.
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here are some bots i particulary like for there look.... but they appear to be ineffective ! my first attempts ...
(https://gametechmods.com/uploads/images/26124looksX.png)
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Haha, third French on the forum!
Don't mix stock parts with DSL parts, because the first ones are underpowered.
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PB, Very unique designs. I need to go through them more closely when I've more time...
You should try to build for one of the Tourneys. It's a challenge and allot of fun too...
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Bienvenue aux club Philetbabe. Il me semble, dans la domaine de de la construction des "bots" t'as encore du chemin a faire. Tandis, il faut le dire que tu montres beaucoup des nouvelles idées interessantes. Mon favorit à moi, c'est Hachoir. Très important encore, me semblent encore tes capacitées remarquables en informatique. (http://img183.imageshack.us/img183/6863/prayir7.gif) (http://imageshack.us) Là, tu peux nous rapporter beaucoup. Merci.
Translation for those who are not familiar with french:
Wellcome to the club Phietbabe (I aim to the french speaking part of the community). It seems, about building bots you have still to learn. However, I have to mention, you show a lot of interesting new ideas. My favorit is Hachoir. What seems to me very important, are your remarkable capacities in programming. There you can contribute a lot. Thank you.
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Thank's for all your points of view.
I'm not the programming guru you expected to say, just have the minimum knowledge to try something.
I'll be very pleased to have some draw back about the package PhF100Opponents (see the thread and the download link under https://gametechmods.com/forums/showthread.php?t=749&page=2).
Indeed it works fine on my computer but does it work for others ? did i forget something in the package ? does any one have tried it and found it useful ? does any one have expanded the meccanism with other teams ? and so on...
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this should really go in the DSL Showcase
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here is the bots i've played with when i start RAGE2
(https://gametechmods.com/uploads/images/78959myRageBots.png)
and there are the the garbage bots :
(https://gametechmods.com/uploads/images/51141tests and garbage.png)
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Please explain the floating spikes.
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Please explain the floating spikes.
just a picture done while usiong one of those glitch
https://gametechmods.com/forums/showthread.php?t=866
(ie while positionning an extender to the place you would like to attach it -ie motor/piston/burst motor- you click on the control button to make the motor spin then release the left button of your mouse : the extender is attached in 'space' and that as long as you don't go to the test lab, it stay there : useful to avoid collision conflict.
for instance this let me attache 4 spikes to the LW instead of 1 :
A A A A
!* ! * ! !
! ! * ! !*
! !
! !
!* *! A : Spike * attach point ! extender
*
Burst motor
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Please explain the floating spikes.
...eFFe glitch.
Absolutely not obvious, i have to say.
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here are the bots i am working on to continue my 'RAGE2' travel :
(https://gametechmods.com/uploads/images/30783go-Rage.png)
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134 kg on a DDT is way overkill.
Also you should use shinies when necessary, and please lighten your extender work.
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So i continue slowly my RAGE2 adventure,
here are the bots that finaly let me go thru the stage 2.
(https://gametechmods.com/uploads/images/88437hbgiga.png)
(https://gametechmods.com/uploads/images/44105LWGiga.png)
they are 3 LW and 2 HW (one is currently on BBEAN).
"Sweet Sir Walter" and "Julia Try" are titles of songs from Henri Purcell, a 'so british' composer.
To make RAGE2 more fun, after the stage 1, i did selected the opponent's teams randomly from a set from Gigafrost, Mad, starecore and other teams. I change them each season, so RAGE2 is never boring.
(https://gametechmods.com/uploads/images/92167changeTeams.png)
I will try MW for the stage 3.
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Looks like you have stock, RFS, starcore, and RA2GE....cool I think I will get back to stock after I download those packs.
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for stage 3, i wish to deal with MW only.
the first 2 bots were failure.
The last one (target me II) compensate its lack of "many-weapon" with speed and a very very good wedge.
(https://gametechmods.com/uploads/images/19725rage2FailureMW.png)
(https://gametechmods.com/uploads/images/73883targetme2.png)
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Ballast = DO NOT WANT !
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Not starcore though, so it's kinda OK.
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Try to use shiny hubs on Target me 2, and then add a ramplate in the front attached to a baseplate anchor. That would keep the forward weight into the bot, just like the ballasts would do.
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Ballast = DO NOT WANT !
Where's the kitty?
Well anyways how did you get the DSL Garage in stock?
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Well anyways how did you get the DSL Garage in stock?
this is one (from many) of Gigafrost's gift in its RA2GE pack.
otherway copy arena/practice/ and arena /practice.py from DSL to Stock.
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Ballasts, like Sage always says, are good at enhancing wedge effectiveness.
Way back in the day, before builders knew about the efficiency of wedges, they desgined their wedged bots ultimately by putting as much weight towards the front of the bot, as well as having enough slope. When you have weight and nothing to do with it, ballasts arent a horrible investment.
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Anyways PhB, I like your bots generally, but in stock you are too sloppy with the extender work.
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Last post before vacation .... :-))))
here are some bots build while i'm running RA2GE stage 3. Some are good, some are not, all must filled the constraint that they must be easy to drive because RA2GE is 'user-played'.
(https://gametechmods.com/uploads/images/40527hw sAWER.png)
(https://gametechmods.com/uploads/images/2295HW Good and Bad.png)
(https://gametechmods.com/uploads/images/60838MW-notsobad.png)
(https://gametechmods.com/uploads/images/98425atLast.png)
still 2 days before 3 no-bots/no computer weeks, post your comment quickly, if any... otherwise i will see them in about a month. gasp !
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The rammer should have High Powered Z-Teks.
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And be way thinner
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Tom sawer: Those Says are to big. Use smaller saws and faster motors, like Z teks. IMHO saws aren't ideal weapons in stock but are good for novelty bots. I Doubt people use them much thoigh, as you'd be better off with 2 razors on a T connector... Nice attempt though...
Dune Skatler: WTF?
Classy one: Nice HS, Not much to say here.
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There are some other bots i use through my RA2GE Travel.
All series get a LW, a MW and a HW.
the same chassis is used for each bot of a serie (this is a self-imposed constraint).
Cyberpunk serie :
(https://gametechmods.com/uploads/images/54843ctberpunk serie.jpg)
near Death Experience Serie :
(https://gametechmods.com/uploads/images/33150nde.jpg)
Shame and Scandal Serie :
(https://gametechmods.com/uploads/images/76943shamenScandal.jpg)
... and a gift for those who have read this post : the pack of "skull decals " (to put under RA2/texture_library/decals folder)
https://gametechmods.com/uploads/files/skull.rar (https://gametechmods.com/uploads/files/skull.rar)
i'm about 70% of RA2GE, ending stage 3, and still havin'g fun.
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RA2GE Completion above 80%, and here some of the bot i use. the effort is much on the paint job than on the building.
(https://gametechmods.com/uploads/images/55051tribute to rfs.png)
(https://gametechmods.com/uploads/images/64837woodteam.png)
(https://gametechmods.com/uploads/images/42859greenTeam.png)
all the arena are gigafrost's reskin job.
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Your Z-Tek drive LW HS and MW FS are quite nice, actually.
And O_O @ Multi Multi. O_O
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yeah Phil can you post up some more pictures of Multi Multi ? I really like the look of it
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here is multimulti, HW.
those wedge are too fragile. i have to admit that the bot is not terrific.
once i will have complete RA2GE i will release all my bots in teams.
(https://gametechmods.com/uploads/images/86114multimulti.png)
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I tried maces on a VS, but they don't work very well cause the bot wobbled. It might just be because of AGOD that said.
Lighter wheels would help as well...
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So, i've finally finished RA2GE : lot of fun.
i will show you soon the last bots i used for the last events, only pointing interesting' bots.
here is a heavy one :
(https://gametechmods.com/uploads/images/57141green Strige.png)
i will comment my RA2GE experiment soon on the thread made by gigafrost.
As i told it in another thread, i will also release the AI pack i used : a compilation of classical teams : a pack with more than 140 ones, and few of mines.
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i was so shocked when i saw that it only had a nifty. but then i realized it was mostly pistons, so it works just fine.
are there 2 snappers on the right side of the bot?
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the 2 snappers hold the 2 snow plows and 2 ram plates that protect the bot
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no two small snappers on the right
so a total of 5 snaps
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no there are 4 snappers, the picture on the top right shows the glitch used to attach the pistons.
Each of the 2 snappers (one on the front-left, the other on the front-right of the bot) holds 8 pistons for a total of 16.
on each piston only one weapon is mounted.
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ok
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If you have time, could you record the custom component text files that RA2GE uses (I believe that ACAMS still needs a list of the custom components in several AI packs but I don't have time to unlock everything in RA2GE (even if I cheated to get them)).
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If you have time, could you record the custom component text files that RA2GE uses .
Where should i record them ?
(even if I cheated to get them)).
i didn't at all to get the 96% T and Emu CODE. it appears that few did not work. But, what i did to 'go faster' was to select first the event that brings code, for 'newbies' i will explain that soon in the gigafrost thread .
the last 2 teams used in RA2GE :
(https://gametechmods.com/uploads/images/28606Target me.png)
Those weapons are not the best but i feel they fit well with the bot.
(https://gametechmods.com/uploads/images/2961HommeAGigaFrost.png)
nothing original here, but i did want to give a tribute to Gigafrost, that's my way.
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I told you i will release soon the big STOCK AI-Pack compilation.
As a teaser, here is the installation manual :
https://gametechmods.com/uploads/files/PhilEtBabeTeaserUserManual.rar (https://gametechmods.com/uploads/files/PhilEtBabeTeaserUserManual.rar)
(but indeed, i don't know if anybody cares around here, anyway, that just pleases me.)
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I told you i will release soon the big STOCK AI-Pack compilation.
As a teaser, here is the installation manual :
https://gametechmods.com/uploads/files/PhilEtBabeTeaserUserManual.rar
(but indeed, i don't know if anybody cares around here, anyway, that just pleases me.)
Je me soucie, Mr. c'est le Francais dude. Y'all is lots appreciated by moi. People like you, Serge and several others have contributed much to this community. So much thanks to you.
.
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Where should i record them?
ACAMS was asking for help here (https://gametechmods.com/forums/showthread.php?t=2427) and to my knowledge, he is still planning something... I was working on the custom AI packs until I ran into RA2GE's unlockable system which at this point, still seems like an overwhelming amount of time. For the components and other unlockables that didn't work, maybe we could try and contact Gigafrost about these...
If you would like, I can send you a batch file that will record all the text files automatically. IMO, it makes the job a lot easier.
but indeed, i don't know if anybody cares around here, anyway, that just pleases me.
I've been looking forward to seeing your work on the stock AI pack. If you have any questions or need any help, feel free to ask.
BTW Hommage to Gigafrost looks pretty good but if you can find a way of using both attachment points on the blue snappers (without making the wedges worse) instead of having a separate green snapper, you may be able to have a wider range and gain enough extra weight to upgrade the wheels.
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I sure wish I had the batch file......even tho I have stock and DSL about done, there are lots more custom components to do. Notepad++ allows me to add text to the end of the text line, but does anybody know a program I can use to add text to the beginning of the lines. I need to add " to the front of the component name.
Please continue this in the proper thread so we don't mess up his showcase.
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answer here :
notepad++ tips
and, by pass, a quick-made little bot with Reier's skin
(https://gametechmods.com/uploads/images/66193reierSkin.png)
and better as long as it is possible with those saw
(https://gametechmods.com/uploads/images/53621better.png)
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I'm new here, obviously, but have been playing this game for years. I just joined up to check out how others are doing with RA2 over Hamachi. Neways...
This area said "Stock Showcase"... but I'm seeing components that aren't in my stock pack. .. for example, Target Me IIII has red blocks on the front... and the bot just above this post has yellow circle things I've never seen. Am I missing something?
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Nice to have you here. About the components, the "red blocks" are the gloves used by the robot The Boxer, and are unlockable by a patch. They are not called cheat parts because they came with the original game. About the yellow disks, they are normal disks with a skin. Almost all components can be painted out of game.
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Nice to know... thanks.
What patch unlocks those things? I have 1.3... and haven't seen them. (I'll leave this thread alone after this, no sense in cluttering it up with all my questions)
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Go to the download section, components, and find "Combo AI & SZ". Follow and voila.