Author Topic: Noodle's Showcase  (Read 40499 times)

Offline Noodle

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Re: Noodle's Showcase
« Reply #200 on: July 18, 2010, 01:57:32 PM »
It's good to know you guys think I got potential. :)

Yeah, road block box has "wasting weight with style" written all over him, as do some of my other bots.  I guess I'll get my head around these extenders eventually.  I just gotta figure out a way to put all the necessities (drive, batters, CB, etc.) in while leaving enough room for the baseplate attachment points for all the other stuff.  Right now I'm sorta building around the drive-train.

I'll see if I can get working on Chevron again today.  I'd much rather wait until I get back to my mom's and onto my main computer sometime after dinner.

Offline Gazea2

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Re: Noodle's Showcase
« Reply #201 on: July 18, 2010, 02:04:38 PM »
You do have lots of potential.

What you need to do before building each bot is think, "What type of bot am I going to make?"

For each bot, there is a basic chassis. For a popup, it's a wedge. For a rammer, it's a box. For a spinner, it's quite small and usually rectangular.

Once you know this, you can build the basic chassis for your bot. Then you can put the components in and shrink the chassis. Remember, keep it simple. There's no need to put 50+ extenders just to attach your weapons.

Also, everyone develops at their own pace. Don't try to rush yourself. These will all help you. :D


Offline Noodle

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Re: Noodle's Showcase
« Reply #202 on: July 21, 2010, 05:49:33 PM »
Well, I finally decided to revisit Chevron.  I decided to revisit the two-wheel version because the four-wheel variant uses too much battery power, and I can't seem to get anothe black to fit without drastically increasing the size of the chassis.  Version 4 has ram plates sticking out of the second attach point of the blue snappers, and two snow plows instead of one.  The ram plates not only do a good job of protecting the weapon motors, but they prevent the spinners from wobbling like they used to.  Also, the two scoops are raised on an angle and do a good job of keeping opponents on top of the robot.

It's a pretty good robot.  It ripped apart every heavyweight in Starcore 2 except for Clockwork Hydra.  I couldn't seem to get under him and juggle the robot.

And yes, the extender work is messy and its still underweight.  Sorry. :(


« Last Edit: November 04, 2010, 08:08:34 PM by Noodle »

Offline NFX

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Re: Noodle's Showcase
« Reply #203 on: July 21, 2010, 06:14:02 PM »
It might be quite hard to get the wedge right with the snapper axle quite high up, even with the extenders as they are. Small wedges mounted on DDTs are the best in the game, if executed correctly. Longer extenders on the wedge seem to be best, though I'm not a big fan of them, personally.

I do like the frontal ramplate work, however.
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Offline R0B0SH4RK

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Re: Noodle's Showcase
« Reply #204 on: July 21, 2010, 07:45:48 PM »
In order to have an effective gut-ripper, you NEED 4 wheel drive. You have about 90 kg, which is more than enough to add two more wheels, and if your previous version is an indication another black battery as well.

Offline Noodle

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Re: Noodle's Showcase
« Reply #205 on: July 21, 2010, 08:13:10 PM »
I'm really on the fence about giving this thing four wheels.  First of all, Chevron (in it's two wheel form) can self-right, which is valuable asset to any robot.  Another problem is the weight.  Whether or not I can actually fit the extra motors and battery is irrelevant when you consider the fact that I may not have enough weight to do it.

I'm going to try it again, for the sake of possible improvement, but I'm not entirely liking the idea.

Offline Virus Bomb

Re: Noodle's Showcase
« Reply #206 on: July 21, 2010, 09:04:59 PM »
I would ditch the green snapper holding the the two snowplows, and bring the wedges up to the front. I would place a anchor in between the green snappers and black battery and attach an extender to it for a single plow, but if you want two plows use a blue snapper if you have enough space. If you're able do the latter you might want to try attaching 2WD to the snapper to get 4WD.

You might want to try flipping the green snappers over, since the wedges are usually better that way, and it will probably lighten up the extender work.

Offline Noodle

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Re: Noodle's Showcase
« Reply #207 on: July 21, 2010, 09:38:54 PM »
This is Chevvy, my second attempt at making a four-wheel Chevron.  It's got the four wheels now, two blacks, no more scoop, longer wedges, and DSA like before.

It's alot more powerful, and can get under enemies alot easier.  I was able to beat Clockwork Hydra this time around.  It can no longer self right completely, and has a few problems holding enemies on top of it without the scoop.

Overall, I'd say it was an improvement, but I still need to work on it.





Also, Virus' post was made after I made this bot so I'll try some of those ideas on the next one.
« Last Edit: November 04, 2010, 08:09:05 PM by Noodle »

Offline Somebody

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Re: Noodle's Showcase
« Reply #208 on: July 22, 2010, 08:32:27 AM »
Use the extra weight if you have it. Either for a scoop or for more weapons. Jugglers aren't supposed to self-right anyways XD
I built that big robot on that TV show that time


Offline Noodle

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Re: Noodle's Showcase
« Reply #209 on: July 22, 2010, 02:05:12 PM »
Use the extra weight if you have it. Either for a scoop or for more weapons. Jugglers aren't supposed to self-right anyways XD

Yeah, but its kinda nice when they can.

Anyway I made these improvements yesterday and never posted it.  The snappers are moved all the way forward, the blacks are also moved forward and this allows for enough room for a baseplate extender to hold the scoop with.

Unless anyone can find some considerable flaw with it, I'd say this robot is pretty much finished. :)





« Last Edit: November 04, 2010, 08:09:34 PM by Noodle »

Offline G.K.

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Re: Noodle's Showcase
« Reply #210 on: July 22, 2010, 02:07:15 PM »
How effective is it?
My above post explains everything about everything.

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Offline Noodle

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Re: Noodle's Showcase
« Reply #211 on: July 22, 2010, 02:15:13 PM »
How effective is it?

I'm not sure what standards to compare it against, but I was able to beat all the Starcore 2 Heavyweights without any trouble at all (I KO'd alot of them in less than a half minute) so I suppose it's pretty effective.

Offline Gazea2

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Re: Noodle's Showcase
« Reply #212 on: July 22, 2010, 02:20:25 PM »
How good are the wedges?


Offline Noodle

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Re: Noodle's Showcase
« Reply #213 on: July 22, 2010, 02:34:04 PM »
How good are the wedges?

They can get under everyone in the AI pack (although I don't think any of them had legit wedges) and it gets under EMERGENCY's flippers.

Offline NFX

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Re: Noodle's Showcase
« Reply #214 on: July 22, 2010, 04:43:27 PM »
That's quite good. It looks like quite a promising machine.
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Offline Clickbeetle

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Re: Noodle's Showcase
« Reply #215 on: July 23, 2010, 12:15:17 AM »
Nice bot... and it doesn't look like NWB!  :bigsmile:


Few stock jugglers can make the claim of not looking like a NWB ripoff (though there are more of them now than there used to be).

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Offline Noodle

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Re: Noodle's Showcase
« Reply #216 on: July 23, 2010, 12:21:24 AM »
Nice bot... and it doesn't look like NWB!  :bigsmile:


Few stock jugglers can make the claim of not looking like a NWB ripoff (though there are more of them now than there used to be).

I based it mostly off of Hazardous Contraption, which was probably based off of Neglected Waterbug.  So yes, there is some indirect influence involved.  ;)

Offline Noodle

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Re: Noodle's Showcase
« Reply #217 on: July 23, 2010, 01:40:11 AM »
Err... I'm not quite an innovator yet.  I tried combining the mechanisms of face spinners and jugglers and the result is Bear Trap.  Since I was just experimenting with the weapon I just used Chevvy's chassis.  I tried to make the spinners into a wedge as well, so I couldn't use irons or razors.  Every time I tried to get something up the wedge with razors and irons on the top, the spinners just got jammed and the robot got stuck.  I put the serrated spikes on there to make it more flat and still have a weaponized surface.  The problem with it now is that it does an uninspiring amount of damage.

I'm gonna keep developing this, though.  I think it might have potential.




« Last Edit: November 04, 2010, 08:10:39 PM by Noodle »

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Re: Noodle's Showcase
« Reply #218 on: July 23, 2010, 02:52:03 AM »
When in irons and razors fail you, use maces. Spike strips don't deal enough damage to be worth the 14kg investment. Also, blue snappers make pretty terrible wedges, so try to expand the front of the chassis a bit to get DDT's or use green snappers and keep the chassis as-is.

Great looking first design, though.
 
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Offline Noodle

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Re: Noodle's Showcase
« Reply #219 on: July 25, 2010, 09:13:53 PM »
Time for an update.

To begin, I'm may go back to that experiment later.  It wasn't showing any signs of possible efficacy most of the time, so I may just discard the idea.

So, here are two new robots: Metallic Melonseed and Pocket Dentist.  They are a beetleweight and antweight respectively.  I decided it'd be a nice challenge if I built a small robot for a change.  While I was right about that, I wasn't right about how boring it was.  I gotta be honest, I felt like I was doing less designing and more "suitcase packing" and seeing what I could do with the extra space/weight.

In conclusion, don't expect alot of beetles and definitely don't expect alot of ants in this showcase.

Metallic Melonseed is a rather simple design.  It's got DSA, a CB stacked on a nifty, and a ZTek spinner attached to a out-of-chassis baseplate.




Pocket Dentist is also simple, and was a disappointment in retrospect.  It's got plastic, another stacked CB, and a chicken drill (because I didn't have weight for anything else that moved).


« Last Edit: November 04, 2010, 08:11:13 PM by Noodle »