Author Topic: Noodle's Showcase  (Read 40321 times)

Offline Clickbeetle

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Re: Noodle's Showcase
« Reply #120 on: July 01, 2010, 11:34:13 PM »
Looking good, the main problem (but this is an issue with all chained VS and there's nothing to be done about it) is that there are not very many weapons and the bot will quickly become unbalanced.


Rather than cover the front of the bot with ram plates and plows, I would turn it into sort of a VS/rammer hybrid.  This would somewhat remedy the issue of not many weapons.  Ideally, the ramming spikes would take the brunt of enemy attacks while the tribars would hit exposed parts.


As it is now it kinda reminds me of one of Vertigo's VS's in Pys AI (that is a compliment BTW).

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Noodle

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Re: Noodle's Showcase
« Reply #121 on: July 02, 2010, 12:20:48 AM »
Looking good, the main problem (but this is an issue with all chained VS and there's nothing to be done about it) is that there are not very many weapons and the bot will quickly become unbalanced.


Rather than cover the front of the bot with ram plates and plows, I would turn it into sort of a VS/rammer hybrid.  This would somewhat remedy the issue of not many weapons.  Ideally, the ramming spikes would take the brunt of enemy attacks while the tribars would hit exposed parts.


As it is now it kinda reminds me of one of Vertigo's VS's in Pys AI (that is a compliment BTW).

Thanks for the compliment!

I tried to make a spike strip that would serve as both a weapon and as something to prevent weapons from getting to the extenders.  So I tried bending it up on both sides in order to block the extenders.

If this wasn't the way I was supposed to do it, Click, please enlighten me.

« Last Edit: November 04, 2010, 07:48:12 PM by Noodle »

Offline Naryar

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Re: Noodle's Showcase
« Reply #122 on: July 02, 2010, 05:35:53 AM »
Wedges aren't helping at all

Offline Noodle

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Re: Noodle's Showcase
« Reply #123 on: July 02, 2010, 11:02:22 AM »
Wedges aren't helping at all

Ok, should I replace them with spikes?

Offline Somebody

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Re: Noodle's Showcase
« Reply #124 on: July 02, 2010, 11:10:26 AM »
Lighten the extender work as well, and try not to use Angle and T Connectors. They weight a lot.
I built that big robot on that TV show that time


Offline Noodle

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Re: Noodle's Showcase
« Reply #125 on: July 02, 2010, 11:35:17 AM »
The only two angle connectors/T connectors that are on the entire robot are the two you see in the picture.  The only reason I haven't removed them or the wedges is because they're at the perfect height.  If I remove either and try to replace them, which is what I've been trying to do, it upsets the balance of the entire robot.  I suppose they're weak points.  I'm gonna need to focus primarily on them in the future.

Offline Noodle

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Re: Noodle's Showcase
« Reply #126 on: July 03, 2010, 04:47:53 PM »
I've seen alot of people make this kind of robot.  I don't know what it's called, or how to make one properly for that matter.  So here's my first attempt.


« Last Edit: November 04, 2010, 07:48:42 PM by Noodle »

Offline Vertigo

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Re: Noodle's Showcase
« Reply #127 on: July 03, 2010, 04:49:17 PM »
BUILD TO THE WIEGHT LIMIT!!!!!!!!!!!!!!!!!

Offline Sage

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Re: Noodle's Showcase
« Reply #128 on: July 03, 2010, 05:08:36 PM »
It's called a popup.

By the way, MW is 399 HW is 800. Why do you have 454?

Bring the weapon motors back farther so you get more power.
You got my vote for RA2 Wizard. Always and forever.

Offline Vertigo

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Re: Noodle's Showcase
« Reply #129 on: July 03, 2010, 05:09:30 PM »

Offline Noodle

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Re: Noodle's Showcase
« Reply #130 on: July 03, 2010, 05:27:36 PM »
BUILD TO THE WIEGHT LIMIT!!!!!!!!!!!!!!!!!

Geez chill I was just trying to learn more about it.

It's called a popup.

By the way, MW is 399 HW is 800. Why do you have 454?

Bring the weapon motors back farther so you get more power.

Ok thanks I was wondering what that was.  I reduced the weight with this one.  I'll whip out my emergency flipper once I find out what's broken it.

« Last Edit: November 04, 2010, 07:49:11 PM by Noodle »

Offline Vertigo

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Re: Noodle's Showcase
« Reply #131 on: July 03, 2010, 05:29:47 PM »
Looks much better, but the two extenders coming directly off the ddts would be better if they were 20cm IMO

Offline Noodle

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Re: Noodle's Showcase
« Reply #132 on: July 03, 2010, 06:09:34 PM »
Looks much better, but the two extenders coming directly off the ddts would be better if they were 20cm IMO

Are popups supposed to be used like flippers (similar to that of Cassius) or like hammers?  If it's the latter, than the 20cm extenders wouldn't be long enough to reach the front.

Offline Sage

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Re: Noodle's Showcase
« Reply #133 on: July 03, 2010, 07:38:29 PM »
Definitely use 20 cms coming off the DDT, and bring them even farther back, almost inside the chassis. When a bot slides up the wedge, fire the DDT to hit the UNDERSIDE of the opponent. Pretty slick, VERY damaging.
You got my vote for RA2 Wizard. Always and forever.

Offline Noodle

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Re: Noodle's Showcase
« Reply #134 on: July 03, 2010, 07:49:27 PM »
How's this?  It does significant amounts of damage, but I'm not sure the numbers are in the same ball field as the one you're think about (at least, vs Emergency).


« Last Edit: November 04, 2010, 07:49:49 PM by Noodle »

Offline Sage

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Re: Noodle's Showcase
« Reply #135 on: July 03, 2010, 08:04:32 PM »
Bring the DDTs closer to the front of the chassis and rotate them down so much the razors are almost inside the chassis. Then set the DDT to rotate to maximum when you fire. Another good idea would be to make the front of the chassis less steep. usually 2 units of slope is the maximum steepness.
You got my vote for RA2 Wizard. Always and forever.

Offline Noodle

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Re: Noodle's Showcase
« Reply #136 on: July 03, 2010, 08:55:56 PM »
Well I moved up the DDT's half a unit and set the razors back further.  The ramp was 2 units to begin with, although I'm gonna experiment with making it less steep later.

It's definitely improved, I was getting alot better hits when I tested it this time.


« Last Edit: November 04, 2010, 07:59:52 PM by Noodle »

Offline Sage

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Re: Noodle's Showcase
« Reply #137 on: July 03, 2010, 09:03:06 PM »
See? Okay, now turn all the razors so they are facing the same way. That way they hit at the same time. I might even move the DDTs farther up and the razors farther back, and using the extra weight you have put a horizontal ramplate right in the middle for protection using a 45 degree baseplate anchor raised one notch (if the snapper 2 is far enough back).
You got my vote for RA2 Wizard. Always and forever.

Offline Noodle

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Re: Noodle's Showcase
« Reply #138 on: July 03, 2010, 09:42:46 PM »
Ok, there was only one tic open for that baseplate anchor so it fit perfectly.  I had to extend the wedge in order for it to work with the bulky ramplate in the way.  I also moved the DDT's a few ticks back and got those razor spikes on right.

It works pretty nicely, it blew its way through EMERGENCY like crap through a goose.  I was scoring some 900's.




BTW Sage, thank's for helping me out with this stuff.
« Last Edit: November 04, 2010, 08:00:01 PM by Noodle »

Offline Sage

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Re: Noodle's Showcase
« Reply #139 on: July 03, 2010, 10:03:55 PM »
there you go! Looks great.

You're welcome :)
You got my vote for RA2 Wizard. Always and forever.