Author Topic: NFX.showcase/stock  (Read 207353 times)

Offline SteveM4

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Re: NFX.showcase/stock
« Reply #240 on: November 16, 2010, 12:01:48 PM »
Yay, people are using my see-thru chassis thing!
I do those awful YouTube videos.

Offline NFX

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Re: NFX.showcase/stock
« Reply #241 on: December 01, 2010, 05:48:43 AM »
Back to my Snap!Happy series for a bit, generally twiddling with the setup and shaving small fractions of a kg off the chassis. Here's what I have at the moment.
 

 
Weapons are slower than normal, being on standard Z-Teks, but they still deal out a fair amount of damage, and they are MUCH less prone to becoming unbalanced than their HP bretheren. I'm a bit curious as to whether I should drop the drive down to RAD and put HP Z-Teks on the weapons instead.
 
Also, there was a bit of a turning problem, it wouldn't turn unless it was driving forwards as well, so I solved this by only having one wheel do the turning. The upside is that I can "sidestep" an opponent taking a charge from the back, and hopefully connect with their unprotected sides.
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Offline Scrap Daddy

Re: NFX.showcase/stock
« Reply #242 on: December 01, 2010, 03:53:04 PM »
You should just have enough weight by switching to redbirds to get HPs if im thinking straight.

nice bot though

Offline NFX

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Re: NFX.showcase/stock
« Reply #243 on: December 01, 2010, 08:55:16 PM »
More messing around with Snap!Happy. Got HP Z-Teks on, plus some more features. Specifically a razor on the front for added smashupability. Speed's not great, but overall I'm quite please with how it's turned out. Perhaps the drive positioning needs looked at. Still not totally invertible, though.
 
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Offline Sage

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Re: NFX.showcase/stock
« Reply #244 on: December 01, 2010, 08:57:39 PM »
take off the razor, remove the 2 extenders that hold the RADs, and put redbirds on that one red extender on the back of the snapper.
You got my vote for RA2 Wizard. Always and forever.

Offline NFX

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Re: NFX.showcase/stock
« Reply #245 on: December 01, 2010, 09:14:37 PM »
Got Redbirds on it. It won't turn now.
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Offline Sage

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Re: NFX.showcase/stock
« Reply #246 on: December 01, 2010, 09:26:45 PM »
That's odd. sure the wheels touch the ground?
You got my vote for RA2 Wizard. Always and forever.

Offline NFX

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Re: NFX.showcase/stock
« Reply #247 on: December 02, 2010, 04:57:59 AM »
Yeah. It goes forwards and backwards perfectly fine. It just won't turn.
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Offline J24

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Re: NFX.showcase/stock
« Reply #248 on: December 02, 2010, 05:05:09 AM »
What does it do instead? A) nothing? B) or drive forwards and backwards?
if you chose awnser B, CORRECT! You just won 1 million pounds! i think i know whats wrong
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Re: NFX.showcase/stock
« Reply #249 on: December 02, 2010, 05:06:02 AM »
It's B. And the bot wasn't built vertically, before you ask.
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Offline J24

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Re: NFX.showcase/stock
« Reply #250 on: December 02, 2010, 05:23:00 AM »
Are you sure you wired it right?

This happens to me quite often and i just fix the wiring
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Offline NFX

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Re: NFX.showcase/stock
« Reply #251 on: December 02, 2010, 04:03:49 PM »
Yeah, I did wire it right. Both drive motors are wired to spin Clockwise for Left, and Counterclockwise for Right. I hold left, or right, and the bot doesn't move at all.
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Offline Scorpion

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Re: NFX.showcase/stock
« Reply #252 on: December 02, 2010, 04:16:50 PM »
Are you sure you put a control board on there  :yaya)

Hmmm, maybe the redbirds are too weak to turn under the gyroscopic forces caused by the counter rotating tri-bars...
...or maybe you're game glitched.

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Re: NFX.showcase/stock
« Reply #253 on: December 02, 2010, 04:22:06 PM »
Are you sure you put a control board on there  :yaya)

Hmmm, maybe the redbirds are too weak to turn under the gyroscopic forces caused by the counter rotating tri-bars...
...or maybe you're game glitched.

The second answer sounds plausible. Though Standard Z-Teks don't turn either. But RADs do.
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Offline NFX

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Re: NFX.showcase/stock
« Reply #254 on: December 13, 2010, 12:38:03 PM »
Another bump for Back To The Beginnings 3. Had to build a bar spinner, which proved tricky to begin with. 140cm extender was a big help, though.
 

 
798.7kg, DSA, 2 Supervolts, 24 maces, 7 casters and 4 ramplates (plus a weapon-breaking mace). And yes, those are the 140cm extenders. They're legal.
 
It's beaten everything I've tested it on so far, It managed to get through the ramplates of Seism 13, and it withstood several shots from R4 with almost no damage. Apart from the wheels falling off. Oh well. :gawe:
 
Downsides, not properly invertible, it tends to scuttle along the floor on its weaponry instead, but it's going to be hard to add invertibleness whilst maintaining the balance and weight I have at the moment, without having VERY vulnerable extender work.
 
On the whole, I think it's not bad for a Stock bar spinner. With T-connectors. Has anyone ever looked at the collision mesh on those?
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Offline G.K.

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Re: NFX.showcase/stock
« Reply #255 on: December 13, 2010, 12:41:03 PM »
<333333333333333333333333
My above post explains everything about everything.

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Offline Stagfish

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Re: NFX.showcase/stock
« Reply #256 on: December 13, 2010, 12:51:35 PM »
Square extenders are heavier then normal extenders...

And doesnt the 140cm extender have the same amount of HP as a 20cm extender?

Offline NFX

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Re: NFX.showcase/stock
« Reply #257 on: December 13, 2010, 12:53:10 PM »
140cm Square Extender is 5kg. And you have to take into account the rule of seven...
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Offline martymidget

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Re: NFX.showcase/stock
« Reply #258 on: December 13, 2010, 12:54:38 PM »

Offline Scorpion

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Re: NFX.showcase/stock
« Reply #259 on: December 13, 2010, 01:03:36 PM »
Awesome!!
All this time when i've thought about bar spinners, i've never thought about making a quad one, it's so obvious aswell, i am dissapointed with myself now.

I think you did quite well with the chess pun actually NFX  ;)