Author Topic: Naryar's Stock Stuff  (Read 101500 times)

Offline Cooker

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Naryar's Stock Stuff
« Reply #100 on: May 09, 2008, 11:06:16 PM »
You asked for it.
Comment on PITA:
Seeing the power it has on the drive section I think it is quite under equipped on the pop up (only 6 razos). You have 66 kg left I would suggest to swtch to iron spikes (+ 18 kg) and with a bit skilled extender work you might get 4 more on there ( 4 x 20 cm extender 8 kg +  40 irons 40 kg) and there are still 10 kg left.

Comment on CoV V12:
There are two T-connetors attached to the snappers that carry the outside plows. I suggest to replace these with 20 cm extenders. Then if you would put the long extender to the end and straight forward you don't need the other 20 cm extender closed to the plow. If you do so, you have 23 kg left. You need now only to spare somewhere else 1kg to have two more extenders and two iron spikes on the hammers.

Oh, I saw you skinned the iron spikes. If you know how to skin the components, I would suggest to reskin the extenders. I allways wished if the attachpoints in the side would be visible, or at least the whole side would have another colour. Like that it would be easier to do the extender stuff. What do you think?

Offline 70 CUDA

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« Reply #101 on: May 09, 2008, 11:23:27 PM »
i have tried to do just that but its kinda hard to get it right. my DSL extenders were lik that but i lost them and never redid them.
Holy crap they do exist!!!! :Rob2

Offline Naryar

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« Reply #102 on: May 10, 2008, 09:40:38 AM »
Thanks for the feedback guys.

You know what? That hammer just got owned by Vortex CE. I guess he's WORSE than the V9, excepted the wedges. The range of the weapons is lame, the katanas go UNDER the other bot's wheels, and i cant immobilize a HS properly.  And i fought so well to stack the damned blacks...

Damn, I made perhaps three remixes of the v9 hammer and they are worse...

Thanks for the building tips R0B0SH4RK. You mean balancing the weight when putting the wheels at the middle of the baseplate? A little like the kids toy that does wobble but does not fall?

Its quite easy for the popup. I put on the snapper one 40cm extender starting from a side attachement point, eFFe glitched one more 40cm extender, with side APs horizontal and getting away from the bot (left for left, right for right). Then eFFe glitched the Zteks and the wheels on it. They're all attached on the second extender.

Offline Naryar

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« Reply #103 on: May 10, 2008, 09:49:18 AM »
Thanks for the feedback guys.

You know what? That hammer just got owned by Vortex CE. I guess he's WORSE than the V9, excepted the wedges. The range of the weapons is lame, the katanas go UNDER the other bot's wheels, and i cant immobilize a HS properly.  And i fought so well to stack the damned blacks...

Damn, I made perhaps three remixes of the v9 hammer and they are worse...

Thanks for the building tips R0B0SH4RK. You mean balancing the weight when putting the wheels at the middle of the baseplate? A little like the kids toy that does wobble but does not fall?

Its quite easy for the popup. I put on the snapper one 40cm extender starting from a side attachement point, eFFe glitched one more 40cm extender, with side APs horizontal and getting away from the bot (left for left, right for right). Then eFFe glitched the Zteks and the wheels on it. They're all attached on the second extender.

Offline infiniteinertia

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« Reply #104 on: May 10, 2008, 11:56:40 AM »
you screwed that up pretty good.

But anyway the reason it doesnt do very well against vortex is because the edges and bodies of most of your components are too exposed,even your armor and wedges are sloppily attached.
#MakeStockGreatAgain


#BANtheHS The Movement

Offline Naryar

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« Reply #105 on: May 10, 2008, 12:07:52 PM »
Well, his main weakness is that he's a real octopus that is, he's not compact and so easy to dismantle. And he hasen't got a real front anti HS trap (I got some credit to Ordo Malleus for this one) .

That's just because snowplows are HUGE and that's the first time I use them on a bot..

Offline infiniteinertia

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« Reply #106 on: May 10, 2008, 10:14:24 PM »
snowplows arent biggggg...... just all sides of them are exposed...and those wedges wont do much.
#MakeStockGreatAgain


#BANtheHS The Movement

Offline Naryar

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« Reply #107 on: May 11, 2008, 12:48:20 PM »
Yeah, this one is difficult to protect correctly.

Just a small picture :


Offline Cooker

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« Reply #108 on: May 12, 2008, 07:25:24 AM »
Hmm...did you say a small picture?
Note to myself: Trash this oldfashioned 19" display and buy a bigger one.:grin:

Which one is yours? The Neclected Waterbug clone, or the little one at the right?

Offline Naryar

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« Reply #109 on: May 12, 2008, 07:33:31 AM »
The small one of course. lol.

Its a remix of Li'l Dog, now with a weapon, against the real Neglected Waterbug.

Offline Cooker

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« Reply #110 on: May 12, 2008, 08:09:46 AM »
Oh Im sorry? Because of my very small screen couldn't the see the name tag on the right side of the pic.

Castor armor works as well, even it is hidden under the front panel. But I know it eats up a lot of space. Supposing this is pop up, a ramplate attached on a eFFe-glitched extender on the burst or snapper that carries the weapon can be hidden as well. It would then pass through the bottom of the bot, wenn the pop up is fired. This could maybe even reinforce the penetration power of the pop up, when the bot is lifted up a bit.
I will have to test this. I want to know, if maybe a pop up can be improved like this.

Offline Naryar

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« Reply #111 on: May 12, 2008, 08:14:29 AM »
Well this thing has HP Ztek drive, 2 shiny wheels, one nifty (or BB, i dont remember), and four razors on one snapper 2. So, this such a drive, it is at the LW weight limit.

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« Reply #112 on: May 13, 2008, 04:13:56 AM »
I think a LW able to kill Neclected Waterbug don't actually need to be improved so badly.

Offline Naryar

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« Reply #113 on: May 15, 2008, 06:16:29 PM »
Huh. Again a HW VS. I will do some MW VS and LW VS, but it more difficult... and theyre less good for the size. I had some good stacking and tightening chassis work on that one.

Beautiful Oblivion V3

Its a rebuild of  4 disc spinner which had the chassis of Tribute to Mayhem 3. Quite efficient.

Type: HW vertical spinner
Weight: 776,9
Armor: DSA
Weapons: 4 disc spinners powered by HPZTeks. The two in the middle have a 80cm disc and are attached directly. The two on the sides have a 60cm disc and are snapperII bursted.
(ramplates)
Drive: 2 shinies on snapperII bursted HPZs
Power: 2 BBTs



Well, let me explain. If you look closely on the second picture between the two central discs, you see a bit of a anchor mounted 90°, directed for the sides. These ones have the four ramplates on them.
There are two others just after, that had 40cm extenders on them, then a VS on each with a 80cm disc? These are the inner VS.

The two snappers are connected to the drive motors with the rear AP. the "classic" AP  supports the small spinners (60cm discs) and in the same time the wedges. So, the small spinners are supported by the snappers and small wedges. This makes for a very stable vertical spinner (yep, it does not bounce at all). And the ramplates prevent the bot from falling on its side. The two problems are that these weapons are somewhat vulnerable when it comes to a long fight and he is prone to be tossed around.

Offline Trovaner

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« Reply #114 on: May 15, 2008, 06:50:25 PM »
When possible use 20cm extenders instead of the longer versions because it weighs the same but has more HP (example: 40cm=1000HP while two 20cm=2000HP)

Offline Naryar

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« Reply #115 on: May 15, 2008, 07:19:33 PM »
Oh thats right.

But seriously limits the rule of 7 thingy...

Offline RA2lover

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« Reply #116 on: May 17, 2008, 11:29:35 AM »
chassis weight is measured by surface area, so you should make it a single wedge and not 2 small wedges in chassis(not snappers)
but since its using a old chassis, no harm done.

Offline Naryar

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« Reply #117 on: May 17, 2008, 11:52:23 AM »
Strange, i always thought it was mesured by volume... But it is logical if you consider that the chassis is empty to the beginning.

Ok thanks for the info. And besides its easier to skin...

It wasnt really using an old chassis, but it was re-sizing a chassis to make it tighter. And it is...

Offline Naryar

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« Reply #118 on: May 18, 2008, 06:38:00 PM »
Ok guys i have a new bot but its still more than a prototype than a real working bot.

Introducing Prayer to Violence.



362,2, MW hammer/rammer hybrid. In theory this is devastating against HS (hammers and rammers are both good against horizontal spinners) and rams, but sucks balls against VS and popups.

It is designed to ram the opponent, then pin it with a rather good drive train and begin to hammer at him.

But hes pretty unstable. and without speaking of wheel defense. And hes prone to get upside down and then the hammer cant make him selfright. But without the hammer (when ripped off), it makes a decent pure rammer.

2 HPZtek drive, 1 black batt, 1 160cm hammer powered by a DDT with two iron spikes on (got to pass from 4 iron spike weapon head to 2, because the arm was retracting difficultly with that length and weight), 10 irons for the rammer. He has some empty space between the ram anchor and the DDT.


An idea from you guys to make this bot better?

Offline Clickbeetle

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« Reply #119 on: May 18, 2008, 08:38:37 PM »
Make the hammer shorter?  Less weight, less vulnerable, more stability, and you can put more spikes on.

Just like in real life, the world needs more hammer bots.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings