Author Topic: Naryar's Stock Stuff  (Read 102582 times)

Offline Naryar

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Naryar's Stock Stuff
« Reply #40 on: April 05, 2008, 04:09:13 AM »
Oh yeah. And to think of it, I fear the chassis is not suitable for a big weapon like that...

You have a point, but I definitely need a srimech. Do you think it could be a decent weapon on DDTs?

Btw, I have to technical questions for you guys.

-Am I right if I say that DDT-enhanced Zteks are more powerful than Snapper2-enhanced ones?

-I don't think so, but is it worthwhile to enhance the drive motors with burst motors or servos? Or is it just wasting weight ?

Offline Scrap Daddy

Naryar's Stock Stuff
« Reply #41 on: April 05, 2008, 04:37:50 PM »
It could be more stable on DDts but I could be wrong. The DDTs might be strong enough to hold the z tek in place. Also there is no difference in using a DDT or snapper to stack beside snappers are less weight.

another thing you could put a pair of wedges to help get under to self right rather than making the zteks bursted. Then you could attach the spin motor straight to the chassis giving you the ability to put more razors on and making it a ton more stable when it loses a few razors.

Just a thought....

Offline RA2lover

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« Reply #42 on: April 05, 2008, 05:57:28 PM »
it is, but you cant turn too fast in some bots, or.... HAVOK CREATES HAVOC!
drumblebee uses his wedges to selfright. but it needs something strong and tall enough. 40cm extender+ramplate seems enough.

Offline Naryar

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« Reply #43 on: April 21, 2008, 03:25:42 PM »
Some new stuff! I've made a lot of bots but the half were crappy...

So: an improvement of Tribute to Mayhem. More offensive and defensive potential than the first, better against horizontal spinners, protected weapons, but not a flipper anymore, and weaker wedges (that is: can't go under the enemy is easily as the first). Unfortunately the weapon touches slightly the ground, making him a little unstable when spinning. I must wait for it to get under the enemy to start spinning.

Iron Mayhem V5

Type: HW VS
Weight: 786.2
Armor: DSA
Weapons: A total of 12 iron spikes on tribars, powered by HP zteks. 4 ramplates for defense (not really useful for ramming) and some iron spikes for stability.
Power: 1 dark batt, 2 pink batts
Drive: 2 GrannyGuards powered by HP Zteks



Still could be better, that is to say more compact. Although I don't see any more improvements to do. I tried 4 ztek drive, but when ramming an opponent even with the wedges, he tips over. I think a stable VS is a slow one. Seriously, in Starcore 3, the best drive I've seen on a VS must be 2 HP Zteks...
« Last Edit: April 21, 2008, 03:29:39 PM by Naryar »

Offline Naryar

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« Reply #44 on: April 21, 2008, 04:11:29 PM »
Another one! This time a BW. This is finally quite nice because it can be everything, from rams to HS or even spears. And they're soooo cute XD. The big problem is that batteries decrease very fast.

Hybrid Thwack/Snapper2-powered hammer (spike at the rear)


The problem was, with two pink batts, he's underpowered.

So I made another version: hybrid Thwack/VS, same batteries. Now he's not underpowered. He makes very little damage (15-30 by hit), but more reliable than the hammer. And i've NEVER seen a so stable VS (it must be said that he spins quite slow however)


Offline 70 CUDA

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« Reply #45 on: April 21, 2008, 04:15:53 PM »
IDK how many spikes you have stacked on the tribars but it looks like 2. if so tighten the frame lose the side spikes and put 1 maby 2 more on each tribar AP i made a VS a long time ago that had 4 spike per AP for 2 tribars like you have and it KILLED the stock AI in under 15 sec every time, that is to say it took maby 4 to 8 sec of hits.
Holy crap they do exist!!!! :Rob2

Offline Naryar

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« Reply #46 on: April 21, 2008, 04:29:17 PM »
Yes there are 2. Don't used the eFFe glitch.The side spikes are for stability.

But you're right i could loose one or two side spikes and tighten the chassis, for adding onespike on each. Yeah with the eFFe glitch, adding one ( adding two is too much, remember the're only ztek-powered, a tribar with 4 spikes on each AP will be a nearly 156kg weapon if you use the effe glitch and have twin double stacked spikes on each...)

... What? 72kg of added weapons ??? Hmm, even if I put a snapper II for the wedges, this will be very close...

Offline 70 CUDA

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« Reply #47 on: April 21, 2008, 04:32:47 PM »
ya but it will be worth it. good call on just putting 1 more spike on each. i forgott the VS i made was 2 HP z-tecs in line with burt assit. (aam to pass the rule of 7) witch is why i didnt post it.
Holy crap they do exist!!!! :Rob2

Offline Naryar

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« Reply #48 on: April 21, 2008, 04:41:29 PM »
AAM? You cheater. I wondered how could you have put 4 iron spikes on it...

You BURSTED two stacked HP Zteks? This thing should land 1000 points blows very often... even more.

Too offensive for me. I prefer less powerful weapons and decent speed and defense rather than damage all the way. Wait, one of these weapons would weigh a minimum of 230kg... damnit.

Offline 70 CUDA

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« Reply #49 on: April 21, 2008, 04:45:32 PM »
ya i know. i had just learned how to AAM and got the antistar thing so i was haveing fun with it. but i do agree with your bot type. im a little  less defense and a hair more weapons, witch is why i seem to lose so much. lol
Holy crap they do exist!!!! :Rob2

Offline Scrap Daddy

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« Reply #50 on: April 21, 2008, 05:30:49 PM »
On the vs- pretty nice. Get rid of the pinks and use the weight somewhere else.

On the BW- I made a nice little BW hammer bot like ago but didnt post it here only on the RA2 forums. Oh and Ianh05's BW vertical spinners very stable and maybe better. It uses a nifty and a EMERGENCY wedge at the front to get under robots and uses a redbird for weapon motor.

Offline Naryar

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« Reply #51 on: April 21, 2008, 05:45:59 PM »
For the VS - you mean that 1 black batt is enough?

For the BW- yeah, but the iron spike mades for a good backup weapon.

Offline Scrap Daddy

Naryar's Stock Stuff
« Reply #52 on: April 21, 2008, 05:46:45 PM »
Well stack another one.

Offline Naryar

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« Reply #53 on: April 21, 2008, 05:50:08 PM »
I was thinking one black was enough for 4 hp zteks.
I tried stacking 2 blacks on this one, used the zoom glitch but didn't worked.

Sheesh... stacking another BB and tightening the chassis at the same time... well, i suppos on's bot is never good enough.

Offline 70 CUDA

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« Reply #54 on: April 21, 2008, 05:56:02 PM »
lol so true if you cant get a batt to stack after about 15 mins then just AAM the thing in there. its just doing the same thing but it can save you time and a headache. ITS NOT CHEATING if you can do it in game...
Holy crap they do exist!!!! :Rob2

Offline Naryar

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« Reply #55 on: April 23, 2008, 01:58:24 PM »
That's it. First rebuild of a stock bot. Better than I expected for a fast rebuild (not more than 1/2 hour).  




Dire Backyard Ripper

Type: HW, hmmm... DFS (diagonal face spinner. lol)
Weight: 729.6
Drive: 2 grannyguards on hp zteks
Weapons: Twin spinning HP Ztek-powered discs, 4 maces and 4 iron spikes on each
(Possible flipper, but not used now: two small wedges on Snapper2's)
Power: Two black batts.



+ Nice defenses.
+ Particularly good wedges, and able to rip off the enemy's wedges easily
+ Specially designed to gut-rip the opponent and does this well
+ Attracts the opponent on top of him ( generally helpless)
+ Lots of hits

- Low damage
- Side ramplates are easy targets for enemy's wedges
- Chassis too big (but it could not be helped)  
- Not-so-tough weapons
« Last Edit: April 23, 2008, 02:16:02 PM by Naryar »

Offline Scrap Daddy

Naryar's Stock Stuff
« Reply #56 on: April 23, 2008, 03:33:49 PM »
Aww.....Exactly what mine looks like but mine is pushed to the weight limit. I was going to post him night too......Well not bad. i guess it would be considered a juggler because of the way it preforms.

Offline Naryar

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« Reply #57 on: April 23, 2008, 03:49:40 PM »
Juggler... Lmao. Never thought such a name exists.

The things that annoys me is that Neglected Waterbug has the SAME weapons as mine and he does way more damage !

Offline Naryar

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« Reply #58 on: April 24, 2008, 03:41:06 PM »
Another one! This time, Eye Poker.

Evil Eye Poker

Had fun on this one. Inspired of DSL's rebuild Eye Stabber. Not very handy compared to my regular heavyweights, but a correct engineering, and the first serious use of bursted drive motors. And I am sure it could be very destructive with a lot of driving practice.

But spears are really for excellent drivers...

Weight: 788,3
Drive: Four GrannyGuards on HP Zteks on Snapper2's
Power: 2 black batts, 2 normal air tanks
Armor: Steel
Weapons:
-Spear, 4 razors mounted on one 100cm piston
-Ram, for a total of 3 70cm pole spikes, 5 of 50cm and 4 of 30cm



+ Very few unused space
+ Good damage if used correctly
+ Invertible
+ Good speed

- Difficult to drive efficiently (due to drive motors on burst motors)
- Very fragile spear
- Low armor
- Need to aim carefully even for the ram
« Last Edit: April 24, 2008, 03:44:15 PM by Naryar »

Offline Naryar

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« Reply #59 on: April 25, 2008, 07:07:12 PM »
Again completely in stock rebuilds, but not that efficient.

I made a 2 HP Ztek-powered rebuild of Arc Pounder with an iron fist as thw&ck. Quite damaging...but very unstable, fragile and hard to drive. Nothing great.

When fighting with EMERGENCY, and after having my weapon ripped, I had still a ramplate so I drove crazily, up the walls and even... rolling on the ceiling!