gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: nckr2000 on November 26, 2015, 06:01:12 PM

Title: my pos bots
Post by: nckr2000 on November 26, 2015, 06:01:12 PM
images are better then words to tell this :realmad( story...

http://postimg.org/image/62zleybhl/ (http://postimg.org/image/62zleybhl/)

[http://postimg.org/image/8llafmx7t/ (http://postimg.org/image/8llafmx7t/)

http://postimg.org/image/su8o1cwix/ (http://postimg.org/image/su8o1cwix/)

http://postimg.org/image/rt8fc8fjd/ (http://postimg.org/image/rt8fc8fjd/)
Title: Re: my pos bots
Post by: Hercules on November 26, 2015, 07:02:03 PM
It would be a great idea to use the image host of gtm
Title: Re: my pos bots
Post by: nckr2000 on November 26, 2015, 07:26:03 PM
It would be a great idea to use the image host of gtm
didn't knew about that... thanks for the info!
anyway here the pics!

(https://gametechmods.com/uploads/images/78490screenshot_1.JPG)

(https://gametechmods.com/uploads/images/78859screenshot_2.JPG)

(https://gametechmods.com/uploads/images/58832screenshot_3.JPG)

(https://gametechmods.com/uploads/images/77060screenshot_4.JPG)
Title: Re: my pos bots
Post by: toAst on November 26, 2015, 07:38:17 PM
eyy that axe rammer aint bad kid

movin in with somethin decent right off the rip huh

give it some time and a little knowledge from browsing a bit and you could have somethin top notch eventually aiight

and that mace mess is cute. you oughta make it symmetrical

ya aint off to that bad of a start
Title: Re: my pos bots
Post by: toAst on November 26, 2015, 07:41:43 PM
ohh yeah lose the disk on the fricken spike thing btw. stick to a couple of spikes, get some faster motors in there and youll do a lot more damage. the piston itself aint gonna do much as far as piston rammers go dude. its about the combination of those pistons with some decent speed behind em. doesnt have to be hps but try and work that in there and youll be lookin good
Title: Re: my pos bots
Post by: nckr2000 on November 26, 2015, 07:48:50 PM
eyy that axe rammer aint bad kid
movin in with somethin decent right off the rip huh
give it some time and a little knowledge from browsing a bit and you could have somethin top notch eventually aiight
and that mace mess is cute. you oughta make it symmetrical
ya aint off to that bad of a start

well the "axe rammer" is a bad copy that i sow in one of the tuturials.
the "mace mass" is the best i have, it doesn't do to bad agains the StarcoreV4 Alpha2 bots!
Title: Re: my pos bots
Post by: Wolfsbane on November 26, 2015, 07:49:58 PM
For the LW Poker, use 1 T extender and round extenders to make a rack instead of a disc. Also, use a nifty, and other then that, just make it invert able and make the chassis more airtight.

For the First HW, Use 2 HP Z-Teks and extenders with irons or razers on them. And again, try to make it more airtight and invert able.

For the rammer, try rotating the axe heads to be more sideways, so that the normals are more likely to do more damage. (Another possibility, you can try irons, one of the best weapons for rammers out there.) Other then that, try stacking 2 blacks if you plan on using 6wd.

And the last one, this is tough.

-Don't use ballast unless you're using it for a chassis wedge.

-Try not to use Right Angle motors on anything heavier on a LW (At least for drive.)

-Why do you have CO2 in a Horizontal Spinner?

-Lower the chassis, use the extender to get out of it, and then do the next Z-Tek.

-Last thing, you can use more weapons then that.

Sorry, I'm new to showcase advice, other people feel free to correct me.
Title: Re: my pos bots
Post by: nckr2000 on November 26, 2015, 07:51:25 PM
ohh yeah lose the disk on the fricken spike thing btw. stick to a couple of spikes, get some faster motors in there and youll do a lot more damage. the piston itself aint gonna do much as far as piston rammers go dude. its about the combination of those pistons with some decent speed behind em. doesnt have to be hps but try and work that in there and youll be lookin good

that one i just added some random weapons. i was trying a light bot and that was the result...
thanks for all the info!
i still have a lot to learn
Title: Re: my pos bots
Post by: toAst on November 26, 2015, 07:52:51 PM
i think hes using the disk as sort of a 4 way extender to hold mroe weapons on what is actually a poker bot. theres probably no motor there. could be an axle on a stick. thats what i was assuming. creative if not entirely effective
Title: Re: my pos bots
Post by: nckr2000 on November 26, 2015, 07:58:15 PM
For the LW Poker, use 1 T extender and round extenders to make a rack instead of a disc. Also, use a nifty, and other then that, just make it invert able and make the chassis more airtight.

For the First HW, Use 2 HP Z-Teks and extenders with irons or razers on them. And again, try to make it more airtight and invert able.

For the rammer, try rotating the axe heads to be more sideways, so that the normals are more likely to do more damage. (Another possibility, you can try irons, one of the best weapons for rammers out there.) Other then that, try stacking 2 blacks if you plan on using 6wd.

And the last one, this is tough.

-Don't use ballast unless you're using it for a chassis wedge.

-Try not to use Right Angle motors on anything heavier on a LW (At least for drive.)

-Why do you have CO2 in a Horizontal Spinner?

-Lower the chassis, use the extender to get out of it, and then do the next Z-Tek.

-Last thing, you can use more weapons then that.

Sorry, I'm new to showcase advice, other people feel free to correct me.

thanks for the advices!
the last is just plain crap! i was playing around to see if i was able to stock up a couple engines.... that why the tall bot.
the lw i do have to change the weapons. it's was my 1st attempt to create a lw so isn't so good.
the rammer is a bad copy of a existing bot...

Title: Re: my pos bots
Post by: nckr2000 on November 26, 2015, 08:00:39 PM
i think hes using the disk as sort of a 4 way extender to hold mroe weapons on what is actually a poker bot. theres probably no motor there. could be an axle on a stick. thats what i was assuming. creative if not entirely effective
i'm using a burst piston on that. it's under the co2 tank....
Title: Re: my pos bots
Post by: nckr2000 on November 27, 2015, 03:51:21 AM
yesterday i was watching a couple fights on youtube and i liked tumbstone so i'm trying to do something like that but i'm stuck with this one because i can't add anything in that rotator bar...
what did i do wrong??

(https://gametechmods.com/uploads/images/43992screenshot_5.JPG)
Title: Re: my pos bots
Post by: cephalopod on November 27, 2015, 04:01:07 AM
You hit the Rule of 7. A component chain from the chassis can only be 7 long, so for your spinner, Anchor>angle>extender>angle>angle>ztek>tribar.
Try shortening your extender work by not using angle connectors where possible. They're actually very weak too so this will benefit you hugely. For example if you turn your anchor 90degrees, you could use the side attachment point of an extender straight onto that and angle it down without an angle connector.
Title: Re: my pos bots
Post by: nckr2000 on November 27, 2015, 05:23:36 AM
You hit the Rule of 7. A component chain from the chassis can only be 7 long, so for your spinner, Anchor>angle>extender>angle>angle>ztek>tribar.
Try shortening your extender work by not using angle connectors where possible. They're actually very weak too so this will benefit you hugely. For example if you turn your anchor 90degrees, you could use the side attachment point of an extender straight onto that and angle it down without an angle connector.
thanks so much!
i have read about breaking that roule of 7 just didn't knew it was to do with the number of parts connected... :D
Title: Re: my pos bots
Post by: nckr2000 on November 27, 2015, 08:08:46 AM
updated 2 bots and that tall crap is gone for good!

(https://gametechmods.com/uploads/images/29630screenshot_7.JPG)

(https://gametechmods.com/uploads/images/2381screenshot_8.JPG)
Title: Re: my pos bots
Post by: Sage on November 27, 2015, 08:12:08 AM
For heavyweights, always build to the weight limit (800). in the case of your spinner bot, try and 2 more drive motors on there and some more weapons.
Title: Re: my pos bots
Post by: Pwnator on November 27, 2015, 08:13:49 AM
Much better. Remember that you chassis should only be as large as it needs to be, so you have to make sure that it only fits the components that you need, as the weight you save can be used for more weapons.
Title: Re: my pos bots
Post by: nckr2000 on November 27, 2015, 08:18:36 AM
the hardest part, for me anyway, is taking advantage of some of the bugs in the game... like that 2 engines in the same place...
i'm not a big fun of using bugs but i could use the extra power
Title: Re: my pos bots
Post by: nckr2000 on November 27, 2015, 08:21:18 AM
Much better. Remember that you chassis should only be as large as it needs to be, so you have to make sure that it only fits the components that you need, as the weight you save can be used for more weapons.
thanks!
i'm reading the tutorials and the tips and trying to do the same. it's not easy because i only started 3 days ago!
Title: Re: my pos bots
Post by: nckr2000 on November 28, 2015, 01:30:43 AM
well i'm getting beaten agains faster bots, even weaker ones, coz of the crapy engines i have!
i'm not very fast when i have to rotate my bot...

(https://gametechmods.com/uploads/images/91906screenshot_5.JPG)

(https://gametechmods.com/uploads/images/54471screenshot_6.JPG)
Title: Re: my pos bots
Post by: Wolfsbane on November 28, 2015, 01:42:03 AM
well i'm getting beaten agains faster bots, even weaker ones, coz of the crapy engines i have!
i'm not very fast when i have to rotate my bot...

(https://gametechmods.com/uploads/images/91906screenshot_5.JPG)

(https://gametechmods.com/uploads/images/54471screenshot_6.JPG)

I see some improvement, but I can still see a bit more to do.

-Learn to stack Black batteries. IT's tedious, but it saves a lot of room in the chassis.

-We're you trying to build a HS/Popup hybrid? That's pretty challenging even for some of us.

-Again, don't use RAD for drive on anything heavier then LW, your speed will be at a snail's pace, no pushing power, and no invert ability .

If you're looking for a challenge, learn to snapper load and build this all off a blue snapper. You'd be suprised how small you can make a chassis if you build it off a snapper. For the rest of this, Effe the ddt extenders so that they all are next to each other like other popups, and have then all hit at once. And with the snapper, you can cut down quite a bit, and add more weapons to the HS.

Sorry if this sounds complicated, building like sage takes a while.

Last thing, if you're looking for harder bots to practice on, Starcore AI is a great building block. Start off with V1, and when you dominate that, move on to the other, more advanced versions.

Again, feel free to correct me, veterans.

Title: Re: my pos bots
Post by: Mr. AS on November 28, 2015, 02:41:50 AM
The guy above me's advice is mostly correct, but don't take it too literally.

RAD drive is perfectly fine for a MW HS... when you have a crazy amount of weaponry. Most HS use at least 12 weapons. 18 weapons that weigh 10kg is usually the upper limit for a MW HS. Weapons i would recommend are bear claws, iron spikes and mace balls (which you're using so good on you).
Other HS use less weapons, but have faster drive (like HP zteks) and usually also have a bunch of ramming weapons to further increase their damage. Weather you want the majority of your weapons on your weapon motors or as ramming weapons is up to you and where you want to take this robot.
As it stands I wouldn't recommend having those ramming razors on your robot until you learn to snapper load and eFFe. Ideally you would want to put the weapon motors, the ramming weapons, and the snowplow all on one snapperII.

Building robots until you can beat a given AI pack is fine and all, but my recommendation is to take a look at robots from other builder's showcases, and then take those concepts (like snapper loaded HS and such) to help you make your own robots better. There's a good set of tutorials here (https://gametechmods.com/forums/index.php?topic=4512.msg186705#msg186705) to help you figure out what's going on in any of the more advanced robots that you download. There's also the beetlebro tutorial (http://beetlebros.gametechmods.com/ra2techs.htm) that covers more broad concepts of how to build.

the hardest part, for me anyway, is taking advantage of some of the bugs in the game...
Yep, that's stock for you. HS are one of the most glitch-heavy robot types in the game.
Title: Re: my pos bots
Post by: nckr2000 on November 28, 2015, 06:02:31 AM

I see some improvement, but I can still see a bit more to do.

-Learn to stack Black batteries. IT's tedious, but it saves a lot of room in the chassis.

-We're you trying to build a HS/Popup hybrid? That's pretty challenging even for some of us.

-Again, don't use RAD for drive on anything heavier then LW, your speed will be at a snail's pace, no pushing power, and no invert ability .

If you're looking for a challenge, learn to snapper load and build this all off a blue snapper. You'd be suprised how small you can make a chassis if you build it off a snapper. For the rest of this, Effe the ddt extenders so that they all are next to each other like other popups, and have then all hit at once. And with the snapper, you can cut down quite a bit, and add more weapons to the HS.

Sorry if this sounds complicated, building like sage takes a while.

Last thing, if you're looking for harder bots to practice on, Starcore AI is a great building block. Start off with V1, and when you dominate that, move on to the other, more advanced versions.

Again, feel free to correct me, veterans.

it doesn't sound to complicated but i do have some problems with some of the glitchs, (specially the 2 engines in the same place) and i don't know how to make the front of my bot with the angle the it's normally used...
i have been using Starcore v4 with some success, at least, agains the more normal bots....
Title: Re: my pos bots
Post by: nckr2000 on November 28, 2015, 06:22:51 AM
The guy above me's advice is mostly correct, but don't take it too literally.

RAD drive is perfectly fine for a MW HS... when you have a crazy amount of weaponry. Most HS use at least 12 weapons. 18 weapons that weigh 10kg is usually the upper limit for a MW HS. Weapons i would recommend are bear claws, iron spikes and mace balls (which you're using so good on you).
Other HS use less weapons, but have faster drive (like HP zteks) and usually also have a bunch of ramming weapons to further increase their damage. Weather you want the majority of your weapons on your weapon motors or as ramming weapons is up to you and where you want to take this robot.
As it stands I wouldn't recommend having those ramming razors on your robot until you learn to snapper load and eFFe. Ideally you would want to put the weapon motors, the ramming weapons, and the snowplow all on one snapperII.

Building robots until you can beat a given AI pack is fine and all, but my recommendation is to take a look at robots from other builder's showcases, and then take those concepts (like snapper loaded HS and such) to help you make your own robots better. There's a good set of tutorials here (https://gametechmods.com/forums/index.php?topic=4512.msg186705#msg186705) to help you figure out what's going on in any of the more advanced robots that you download. There's also the beetlebro tutorial (http://beetlebros.gametechmods.com/ra2techs.htm) that covers more broad concepts of how to build.

the hardest part, for me anyway, is taking advantage of some of the bugs in the game...
Yep, that's stock for you. HS are one of the most glitch-heavy robot types in the game.

i have read most of the tutorial (specially that one) but i do have problems with some of the glitchs and i really don't like having to use them... still if i don't have anyother option.
i'm only in this game for 4 days and i'm trying to beat the Starcore V4 Alpha2 bots that are loaded with strange sh** with some success i might had. of course, that the really bugged bots kick the sh** out of me but that's cool! it's a wake up call that i'm still a rookie... :)
Title: Re: my pos bots
Post by: Reier on November 28, 2015, 03:03:44 PM
If you're not a fan of the glitches as much I'd take a look at the ironforge mod, it's balanced around realism more and glitches are banned for the most part
Title: Re: my pos bots
Post by: Scrap Daddy on November 28, 2015, 04:13:42 PM
I definitely think you have potential. Some original bots you have so far, just keep working on shrinking the chassis and learning glitches.
Title: Re: my pos bots
Post by: Gauche Suede on December 21, 2015, 07:20:33 AM
well i'm getting beaten agains faster bots, even weaker ones, coz of the crapy engines i have!
i'm not very fast when i have to rotate my bot...

(https://gametechmods.com/uploads/images/91906screenshot_5.JPG)

(https://gametechmods.com/uploads/images/54471screenshot_6.JPG)
In MW and below you really don't have enough budget to fully commit into 2 styles (in this case a HS/Popup hybrid), so I suggest focusing the bot on a single style (either a HS or a Popup) until you know enough of the game's glitches to shave enough weight to support hybrids