Author Topic: Marionette Man's stock showcase  (Read 1230 times)

Offline The Marionette Man

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Marionette Man's stock showcase
« on: October 23, 2014, 01:27:44 PM »
Hey everyone! It's been awhile since i've been online, and I figured i'd try and show off some of my stock bots.


They are quite simple, since i'm not an advanced bot builder. I'm really trying to impress anyone with these designs. I need to improve a lot more before making something great  :mrgreen:


So here are a couple. I'd like to try and keep this updated over the next few months or so, if I have the time.




Name: H.E.N.R.Y III
Weight: 610.8 kg
Armor: Steel
Locomotion: 4x N-12 wheels on standard Z-Tek motors
Power: 1 Nifty and Supervolt battery+4x small battery packs (18 volts+the small batteries)
Armament: 1 Disk with 4 razor tips, 2 spike strips, and 2 iron spikes
Team: Dingalings


This is one of my better designs overall. The previous H.E.N.R.Y's were the same overall design, with less batteries, armor, and weaker wheels, making them only shoving bots equipped with a shovel for the 1st, and a few spikes on the 2nd. The H.E.N.R.Y III is a major step up in its ability to deal and take more damage as well. It has pretty good speed amounting to great shoving power, especially against middleweights. The Red Bird spin motor rotating the disk with razor tips allows for consecutive "grinding" against robots pinned against walls. If the motor gets taken off, the main armament is lost. It is then up to ramming with the rear iron spikes and front spike strips to take care of the rest. The biggest problem to this robot is that it is prone to tipping, and there is not much the bot can do to upright itself, especially without the rotating disk. When flipped, the disk helps keep the bot moving, eliminating the chance to be counted down to immobile. Overall, a well balanced design.




Name: Bearshivik
Weight: 447.2 kg
Armor: Titanium
Locomotion: 4x rubber wheels on reversible angle motors
Power: 1 Nifty battery+3x small battery packs
Armament: 1 Bear claw on an 80cm red extender powered by a DDT burst motor
Team: Dingalings


A weaker, slower, and quite tiny design named after the Communist Bolsheviks of 1947. The limited space was made because I was going for a middleweight, but I had to go over the limit when I had to use ballasts to balance it. In fact, nearly all of my designs are heavyweights. Like the H.E.N.R.Y III, this robot will tip often. However, with the Bear Claw, and the added ballasts, the robot is able to get back upright if knocked onto its back. I must say that this robot is not capable of doing much in the way of dealing damage. The claw does go all the way down to the floor, but its lack of enough battery power means that eventually the claw will have trouble rising completely. Also, it is the only defense available, making the robot helpless if it loses it. One of the robots I find to be too easy to destroy for the amount of time I ended up wasting building it. Very underpowered.




Name: The Great Paymani
Weight: 567.3 kg
Armor: Plastic
Locomotion: None (rotor bars do the work)
Power: 4x Supervolt batteries (48 volts)
Armament: 4x rotor bars with axe heads on standard Z-Tek motors. 1 rotor bar holds 3 motors and is powered by a standard Z-Tek motor
Team: Paymemani


This is by far the most simplest, yet devastating bot i've ever made. It is fully automatic: one hit of the spacebar and the robot goes in whichever way the axe heads hit the floors and walls. I have noticed it get stuck in the walls and floors before, which is one weakness. Unpredictable, the spinning axes will make short work of whatever opponent it happens to land on. The counter to this power is the incredibly weak chassis. It is possible that the bot will show a bare spot of the chassis for opponents to deal some damage before it moves into a different position. Do note that this is my 3rd version of this type of bot, and it is actually the weakest.  :evilsmile:


Those are a few of my designs, made of stock components (assuming the hidden components such as the bear claw are considered to be stock)

Please leave some feedback! Thanks!  :smile:

Offline Thrackerzod

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Re: Marionette Man's stock showcase
« Reply #1 on: October 23, 2014, 02:08:15 PM »
Howdy!  I'm actually not all that good at building personally, but here's a few tips I've picked up:

When choosing an armor, don't.  If you never click the armor tab at all, your robot will have Double-Strength Aluminum (DSA) that is stronger than steel with the weight of aluminum.
N12 wheels aren't really that good.  Shiny hubs are usually the best choice, since they fit nicely onto an HP-Ztek motor.  Rubber wheels can also work for low ground clearance.
Short and flat designs are usually better.  They're less likely to tip over, and also can be made invertible.
Generally, it's a good idea to build to the weight limit, so if you're going for a heavyweight, go all out and keep jamming more weapons on until you reach 800 kg.

Here's a popular building guide written by someone way better at the game than me: http://beetlebros.gametechmods.com/ra2techs.htm

Have fun!

Offline Naryar

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Re: Marionette Man's stock showcase
« Reply #2 on: October 24, 2014, 07:20:00 AM »
bearshivik is a bit tall, if you make it less tall it'll risk less being stuck on it's side.

Henry 3 should be invertible and put that motor in the chassis... also use a HP Ztek.

The Great Paynami... well axes are really, really bad for spinners. use maces, irons, or razors. Maybe bearclaws.

Offline toAst

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Re: Marionette Man's stock showcase
« Reply #3 on: November 05, 2014, 11:46:53 PM »
i like the potential and theme behind bearshevik. lower the chassis height and raise the wheels up inside the robot for less ground clearance. lose a pair of them as well. add protection in some way to the front end as well and see what becomes of it.

as for henry, tilt that disk backwards a tad for an angled spinner and up the weapon motor to an hp ztek. shrink that disk one size down and deck it the **** out and i think you'll find yourself with a whole 'nother beast.

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