Author Topic: J's Bots  (Read 104626 times)

Offline J

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Re: J's Bots
« Reply #520 on: February 28, 2011, 09:56:23 AM »
It's really not bad! Just sucky weapons and empty space. Nice drive setup and all that
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Sure.
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Offline J

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Re: J's Bots
« Reply #521 on: February 28, 2011, 01:21:15 PM »
Slight update to Falcon.bot:

I went with maces, instead of irons, I guess....
It seemed like a fun idea at the time, really.
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Offline J

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Re: J's Bots
« Reply #522 on: March 01, 2011, 01:57:52 PM »
Alright, you know what?
Ima do something different, THEN start on the robot master idea.
So, by "different", I mean I'm making a team of everything being the same weight-class, but no 2 of the robots can use the same weapon style:

(+Rep to anyone who figures out the "pattern" here, by the way. The team name is unrelated to it.)

I'm going to try and avoid using hybrids, as that will just drive me crazy.
And if I manage to run out of ideas, I'll make 1 of the HWs be a saw-bot, just for laughs.
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Offline FOTEPX

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Re: J's Bots
« Reply #523 on: March 01, 2011, 01:59:38 PM »
YOU NEED PUMPKIN HILL AND FLYING BATTERY. NOW.


Currently listening to: Marblehead Johnson - The Bluetones

Offline J

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Re: J's Bots
« Reply #524 on: March 01, 2011, 02:10:31 PM »
YOU NEED PUMPKIN HILL AND FLYING BATTERY. NOW.
That was fast.

But I cant use either of those 2 names, as they would kill the theme.
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Offline FOTEPX

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Re: J's Bots
« Reply #525 on: March 01, 2011, 05:05:15 PM »
Flying Battery wouldn't ruin it, and YOU ALSO NEED DEATH EGG AND DOOMSDAY ZONE


Currently listening to: Marblehead Johnson - The Bluetones

Offline freeziez

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Re: J's Bots
« Reply #526 on: March 01, 2011, 05:55:04 PM »
Seems related to Sonic:? P
obligatory battlebots 5 comment

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Offline Preytor_4

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Re: J's Bots
« Reply #527 on: March 01, 2011, 06:32:37 PM »
I'm gonna say a LEGO/Sonic crossover

Offline ianh05

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Re: J's Bots
« Reply #528 on: March 01, 2011, 08:33:12 PM »
Alright, you know what?
Ima do something different, THEN start on the robot master idea.
So, by "different", I mean I'm making a team of everything being the same weight-class, but no 2 of the robots can use the same weapon style:
(Image removed from quote.)
(+Rep to anyone who figures out the "pattern" here, by the way. The team name is unrelated to it.)

I'm going to try and avoid using hybrids, as that will just drive me crazy.
And if I manage to run out of ideas, I'll make 1 of the HWs be a saw-bot, just for laughs.

interesting idea maybe you can weave in some extra weight classes like a featherweight or light heavyweight to get some more teams.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
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How to AI: For newbies (with pics!):
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Offline J

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Re: J's Bots
« Reply #529 on: March 01, 2011, 09:04:04 PM »
Seeing as Bot of the Month is finally over, I'm admitting I was the builder of:

Flying Battery wouldn't ruin it, and YOU ALSO NEED DEATH EGG AND DOOMSDAY ZONE
Flying battery isnt space-y enough D:

Seems related to Sonic:? P
FOTEP already mentioned what I was getting at on the last page.

I'm gonna say a LEGO/Sonic crossover
No, its more Sonic rather then Lego.
I just wanted to use the Lego lego for nostalgic lulz-ness.
Plus, it made for an interesting team icon ;)

interesting idea maybe you can weave in some extra weight classes like a featherweight or light heavyweight to get some more teams.
Ian.. to be honest... I have no idea how I could make a featherweight in stock.
well.... unless I try to BS the whole thing and use the mega adapter.
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Offline FOTEPX

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Re: J's Bots
« Reply #530 on: March 02, 2011, 03:11:43 AM »
Ian.. to be honest... I have no idea how I could make a featherweight in stock.
well.... unless I try to BS the whole thing and use the mega adapter.

I made a FW once. Sure, it only had 1 iron, but I made one!


Currently listening to: Marblehead Johnson - The Bluetones

Offline ianh05

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Re: J's Bots
« Reply #531 on: March 02, 2011, 03:13:44 AM »
wait was featherweight 150 and under or 100 and under?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline FOTEPX

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Re: J's Bots
« Reply #532 on: March 02, 2011, 03:21:08 AM »
100 and under.


Currently listening to: Marblehead Johnson - The Bluetones

Offline J

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Re: J's Bots
« Reply #533 on: March 02, 2011, 03:06:58 PM »
Next HW to add to this team is:

Why Cosmic Wall?
Because the song is awesomesauce
The flaw to this robot, is that I'm terrible at RA2.
By that, I mean it only weighs 702.7.
No really, I don't exactly know what else to add to this ;-;
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Offline Scorpion

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Re: J's Bots
« Reply #534 on: March 02, 2011, 03:24:44 PM »
That extender work is VERY messy indeed.
Castor armour isn't very usefull way back there anyway.

Offline J

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Re: J's Bots
« Reply #535 on: March 02, 2011, 05:18:50 PM »
That extender work is VERY messy indeed.
I did note that I got inspiration from Pwnator's Wide Load re-make. So that might explain it.

Castor armour isn't very usefull way back there anyway.
On an odd chance, the front would tip over.
Balance casters seemed to correct it.
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Re: J's Bots
« Reply #536 on: March 03, 2011, 02:37:32 AM »
Castor armour isn't very usefull way back there anyway.

'Isn't very useful', my ass. A well-armored popup can OHKO that easily. :P

Regarding the free weight, you have to strengthen the side stabilizers. That's one my drum's weaknesses.
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Offline J

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Re: J's Bots
« Reply #537 on: March 03, 2011, 11:19:39 AM »
Castor armour isn't very usefull way back there anyway.

'Isn't very useful', my ass. A well-armored popup can OHKO that easily. :P

Regarding the free weight, you have to strengthen the side stabilizers. That's one my drum's weaknesses.
I'll probably end up putting ramplates on the side stabilizers, as those would seem to cover most of them up.
....though mine for some reason ended up as a VS, rather then a drum xD

EDIT: I just realized I mis-counted my razors. It actually has 24, and not 18.
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Offline Vertigo

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Re: J's Bots
« Reply #538 on: March 03, 2011, 11:26:12 AM »
Just so you all know:

Fleeweight: 100kg (Either that or 75kg)
Antweight: 125kg
Beetleweight: 175kg
Featherweight: 200kg
Lightweight: 249kg
Middleweight: 399kg
Heavyweight: 800kg
Super Heavyweight: 1200kg
Ultra Heavyweight: 5000kg

Offline J

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Re: J's Bots
« Reply #539 on: March 04, 2011, 09:48:33 AM »
Slight update to Cosmic Wall:


I have 50-ish weigh that I have no idea what to do with.
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