gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: infiniteinertia on February 07, 2013, 12:10:48 PM
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<<<TABLE OF CONTENTS>>>
PAGE 8 --- II AI v1.0 Team Previews
--- Team #1 - Twists of Fate (added 3/7/13)
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So that's four veteran returns in three months.. Who next, Clickbeetle? x)
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Hell yeah inf.
Hope you actually stay here and build again. We need more than IRL building here.
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The only reason I haven't stayed recently is because I've messed up many different computers in the past 18 months.
No matter, just brace yourselves.
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As long as you don't have any "conditions" for staying, we welcome you with back open arms.
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sup inf. remember me? the guy that was a total dumbass in 2011?
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sup
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My body is ready for the finalization of II AI.
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sup
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You're like, 4 months late.
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great now i will have to stop building stock
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Welcome back.
My body is ready.
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Bear with me--- It's going to take a little while before I properly re-organize my initiatives entirely.
Let's start with this... the first 8 teams for II AI. Bots named from top to bottom, left to right. (Green if the .bot files have been adequately recovered, Red if I could not find the proper .bot file, and Blue if I have the bot, but an obsolete version)
TEAM #1 --- Cuantem Fysix
(https://gametechmods.com/uploads/images/82248Cuantem Fysix.png)
Mini MaceD, Le\/eL III (I have Le\/eL II), Sonar 2, High Entropy AV (I have HE 2), Countdown 1.5 (have v.1), Artillery 1.5 (have v.1)
TEAM #2 --- Twists of Fate
(https://gametechmods.com/uploads/images/6168Twists of Fate.jpg)
Wavelength 2 (have v1), Spektrum, Medium II (even though I know I rebuilt this into a much, much better vIII), Emission 3, Diamond 4 (even though I believe I rebuilt this into v5 as well), Infra (completely missing)
TEAM #3 --- Malignant
(https://gametechmods.com/uploads/images/88650Malignant.png)
Doomd, Incisor, PlagueD, Casualty, Paroxysm II, Platform of Death III (have really sh*tty v1)
TEAM #4 --- Enforcers
(https://gametechmods.com/uploads/images/71866Enforcers.png)
Patrol, Detector (def upgraded into v2), MaceD 2, Vanquish, Barrier, Silver Bullet 2 (not sure if I upgraded, but it needs to be...)
TEAM #5 --- Oblivion
(https://gametechmods.com/uploads/images/91807Oblivion.png)
PeaK, PulsE, MagiKK, Emulsify II, Pandemonium, Vertical Horizon 1.5
TEAM #6 --- Meltdown
(https://gametechmods.com/uploads/images/58191Meltdown.png)
Quark, Injection, Decay, Kinetic, Quell II, RxN II
TEAM #7 --- Polar Destroyers
(https://gametechmods.com/uploads/images/50806Polar Destroyers.png)
Ironcicle, ???, Aurora, Randomsh**tyPopup, Avalanche, ???
TEAM #8 --- NUMB
(https://gametechmods.com/uploads/images/88011Numb.jpg)
Disdain V, FaKtor II, Deep Blue IV, Minimum, MAXIMUM, Continuum Reborn
...Unfortunately it seems as if I have a lot of obsolete builds, and am missing a lot of the most recent rebuilds/builds/work I did...
<<FINISH BULK EDIT>>
Notice: Missing a lot of my work, so I'm going to work on these 8 teams first before I tinker with the latter 7.
*END TRANSMISSION*
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any other bots that you're missing can be found from this:
https://gametechmods.com/uploads/files/infiniteinertia%20AI%20v0.1.rar (https://gametechmods.com/uploads/files/infiniteinertia%20AI%20v0.1.rar)
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Thanks VB, that definitely helped me with my inventory. However, almost none of the bots load into the bot lab. Ugh. Slow start
Edit: It's definitely something to do with smartzones, but I cant figure it out as I have already re-downloaded Madiaba's SZs.
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what version of mads sz's do you have? i have v3 or v2 and everything loads just fine.
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Ultimate stock AI has all your bots working on it, I suggest copying the contents of the main game directory and components over to your game.
Link:
https://gametechmods.com/uploads/files/Ultimate%20Stock%20AI.zip (https://gametechmods.com/uploads/files/Ultimate%20Stock%20AI.zip)
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*coconut falls from sky and hit inf in head, inf then remembers how to fix issue...*
well, safe to say I'm back for good and have a lot underway in terms of planning what I'm going to do. Expect a complete overhaul of whatever version AI people use of IIAI out there.
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Good to see you back Inf. It is a welcome break from the standard departure of well-known veterans.
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Good to see you back Inf. It is a welcome break from the standard departure of well-known veterans.
Good to see you back as well, i thought you left.
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Wow Too Cool! Hats Off.
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On that note, let's spark things up. Time to get anybody and everybody motivated to fill up their stock showcases and get this place movin' again.
I'm slow on returning to my building skills, but here's some proof that I've been formulating NEW material.
(https://gametechmods.com/uploads/images/13603project.png)
Started off as a Capacitor rebuild. and slowly worked itself into a whole new project. Chained HPZ and the expected. This is only v0.1, a mere teaser to the community, something to motivate... But advice would also be welcomed.
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Just my personal opinion, I'd find a way to attach the drive closer to the chassis to lower the risk of losing it. All dem extenders scare me.
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Cool bot. Does it have problems with tipping backwards? If you get it to almost scrape the floor then it would be leaning more forward and it will have a better chance of lifting bots off the ground.
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That's weird looking, Nice bot though.
btw welcome back :)
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^^^ Trov is right... much problems with tipping (forwards actually, in the arena itself not the lab). This one was as I said just a primary draft, I'm probably going to do what Trov said and shift everything forwards a bit, most likely with a smaller disk set. Also, I just remembered about that magic steel 140cm extender... so I'm probz gonna utilize that somewhere here.
Thanks for the welcome Mechadino! Hope my return inspires you.
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Good evening sir.
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In addition to what trov said, the steeper you tip the bot, the slower your turning becomes, to the point of not being able to turn. This one looks like it's in danger of coming close to that point.
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Understandable, but it was not really that bad so I'm not that concerned.
Sage--- qwik ? --- do you still have my .bot files from RAW2? (Exs/Ohs?) Because I do not believe I have those bots anywhere, and I would like them :mrgreen: :baby_smily: :realmad( :thumbup :idea2: :rage :gawe: :laughing :smile: :question: :question: :question:
nd where we talk nowz sage? :B aim = poop
AND HAI SCRAP DADDY. geezus lord am i happy that you are still around. Without you sage and k343 still around my return would be worthless
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Not sure why you are using rubbers instead of shinies. Could gain some ground clearance and kg's.
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rubbers actually have a larger collision mesh
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INffffff i dont even have aim on this comp, thats how long its been.
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That VS is awesome, I love it. :D
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Welcome back. Good to see your builds again.
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where we talk nowz sage? :B aim = poop
I think most of us use Skype. I don't recall Sage using it though. Not sure about Scrap.
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I'm getting a session timed out error...someone please help
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clear cookies? worked for me
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not for me I can't post from my iPad or my computer
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Delete cookies, Log out, and then log in with something besides the "Forever" option.
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1. Clear ALL cookies.
2. Log in for 1 hour.
3. Don't post anything, wait until it auto logs out.
4. Log back in for another hour.
5. Post bots.
6. Profit?
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I can't even log out....
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I can't even log out....
https://gametechmods.com/forums/index.php?action=logout;ca3ed1725b1=a1b6ed4cd4f6e457c92fd4a7a234f551 (https://gametechmods.com/forums/index.php?action=logout;ca3ed1725b1=a1b6ed4cd4f6e457c92fd4a7a234f551)
Does this work?
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I can't even log out....
Admins didn't want you to live again so they took precautions :mrgreen:
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Nothing worked to any avail. Still can only use my phone
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Here's an update with what I've been doin'
(https://gametechmods.com/uploads/images/30034VF2_pre.png)
A rebuild of one of my HW VSes, Vital Force. This will be Vital Force II.
Got just about 20kg left, looking for some helpful insight with suggested tweaks, additions, etc. Bot itself is pretty close to a finished product. Only thing it really has trouble with is stability from the rear, which I tried to address with the bracket wedge. Thoughts?
Also, can somebody PLEASE help me fix my "session error" issue? It is annoying that I can only post to the forum from my mobile device. Nothing that anybody suggested has mitigated the problem. *cough* *maybe Trov* *anybody*
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You could put blades on the wedges with that extra weight?
And your browser must be weird cause the cookies and relog works for everyone else.
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I think I finally fixed it...
But after testing I found out:
-Big disks = big targets
-Less than satisfactory stability (rocks forwards/back a bit)
-Very effective, can take out bots of all varieties
I also switched the wedges to those steel 140cm ones, so I have ~30kg left to spare now.
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NOW I CAN'T POST ANYMORE!!!!!!!!!
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the rocking may be due to the Y connectors?
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ya it's looking like it's it to the Y connectors, don't know why they make this bot so unstable in particular. I'm also going to probably go a disk size smaller and get the center of gravity closer to the ground.
meanwhile I cant post from my computer again :realmad(
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The forum can't handle Inf's awesomeness. It is pretty annoying having to clear the cache every time the forum spazzes out, but Trov is working on it.
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Yeah, I'm still looking into it. Please be patient.
Nice bot. It has been awhile since I last saw a VS with weapon motors that weren't mounted onto snappers. I find it to be refreshingly different.
Once again, I'm sorry for the inconvenience that this login issue is causing.
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Here it is, final edition.
I give you my first complete build since my return :3 Vital Force II!
(https://gametechmods.com/uploads/images/99981vf2.png)
^^^new and improved setup
(https://gametechmods.com/uploads/images/34277vf2 inside.png)
^^^insides
Tested it out against PYS AI (only one I can get to function properly -_-) and it handled everything mighty well, except for HSes. It does a more than satisfactory job against HSes however, especially for a 2WD VS. Really proud of this one! Chassis is a dope shape as well, I will be making a sweeeeeet skin for it soon! (sorry for the ugly one in the splash...)
Enjoy! More to come.
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Totally digging the motor guards. Still can't believe how ridiculously simple the setup is.
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It's amazing how much better it looks from the first one, and how much more Inf-like. Is the rear stability okay without the bracket?
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Pwn: :mrgreen: That is the main component of my current review&rebuild process. Maximize what I can simplify. Snapper loading/stacking is great and all, but not applications require it. Here you see maximum use of axle loading. As for the motor guards: that's kinda a new thing for me. I'm really happy I manufactured this specific setup for VF2. I tried at first to protect the disks better, but I couldn't work a proper setup. I settled. I'm not well known to be very defense oriented. Definitely an x-factor for my building going forward.
Sage: This edition is a lot better in terms of that 'rocking' effect you get in VSes. This one is a lot more stable, as the center of gravity is both closer to the ground and closer to the front of the bot. The wedges also rock....... And I'm so happy it looks inf-like :approve: I thought I might never get my touch back :rage !!
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That spiked club placement so sweet
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niiiiiiiiice
challenge vs my new vs once I finish it?
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be careful dude you might inspire me..
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Of course SD!
And k343.....I mean I'm building Wamsta' right now so.......
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dude if i didn't have a load of sh** to do tonight I'd totes be building with you right now
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Well let this be some more inspiration :3
I give you, the first of its kind in my collection.....my first MW Wammer....... Xenophontis AKA WAMSTA'
(https://gametechmods.com/uploads/images/85228xenophontis.png)
It more than satisfied what I desired. Hit or miss with Heavy HSes, but that's about it. A real force, and the first real good Wammer I ever built.
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HOW DO YOU COME UP WITH SETUPS LIKE THESE?
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Is there any way that you can get the extenders inside the chassis for protection? or perhaps face one lot of razors down the chassis wedge?
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PWN: simple, a few dank hits xD Plus, I've had a lot of RA2 bottled up in me for what....3 years now? Yeah, it's been like 3 years since I've consistently been here *mind blown*
IANH05: That's something I was thinking about. Weakest point of the weapons is the middle most rack mounted off of the [very exposed] T connector. Since those razors are snapper mounted, i'm going to find a more clever and less exposed way of arranging them.
With all that said...This bot absolutely outperforms my expectations. Not flashy, but very effective.
Also anyone have a PS CS6 copy..... xP *jokes* *but not really jokes*
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NEED MOAR INTEREST
...so SHAZAM! Another rebuild!
(https://gametechmods.com/uploads/images/26267glacialshard.png)
I give you Glacial Shard! The rebuild of the lightweight formerly known as Photon (give me some patience with the names, there will be a few changes, I'm still working out the new lineups the next update of IIAI). Photon was one of the bots users told me needed a priority upgrade.
2 pinks for power, 1 mace&2 razors, green snapper for the wedge...
I'm gonna go battle test while I hear some thoughts. :mrgreen:
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So it's a piston bot that works like a popup? Interesting...
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nono it's a lw insectoid-type. I wish I could make a LW version of maximum, but its damn near impossible. However........
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PWN: simple, a few dank hits xD Plus, I've had a lot of RA2 bottled up in me for what....3 years now? Yeah, it's been like 3 years since I've consistently been here *mind blown*
IANH05: That's something I was thinking about. Weakest point of the weapons is the middle most rack mounted off of the [very exposed] T connector. Since those razors are snapper mounted, i'm going to find a more clever and less exposed way of arranging them.
With all that said...This bot absolutely outperforms my expectations. Not flashy, but very effective.
Also anyone have a PS CS6 copy..... xP *jokes* *but not really jokes*
You gotstah getz dat paint.net son
Personally I don't think PS and paint.net are that far apart but I'm just a poor boy, don't need no sympathy.
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pretty good build, but IMO it looks a bit narrow. do you have any weight left to make the front wider?
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What's that? LW version, you say? I don't see why not!
(https://gametechmods.com/uploads/images/22706lumina.PNG)
DSA, 80cm piston. It doesn't drive straight, but the AI will fix that. Also, as of that battleshot, it only has one pink (partially stacked with the CB). I'll get the second one stacked when I'm patient enough. :P
And yeah, I'm thinking that would make a nice rebuild for Photon as well.
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ty4er: my setup is different (weight saving), drives straight, and has an extra weapon. thx tho
mrAsawce: umm yeah thought the same thing when it came out. Have like ~4 kgs ima do some thinking. In testing it pretty much rapes anything but HS, as expected. A LOT more balanced and wedgy than the ol' Photon (rip).
Kossokoi: im old (not really) please inform me about the paint.net sensation
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Well it's like photoshop but you can download it for free (or so it goes)
Someone around here has a link to the download, I know they do.
edit: omg no one spells my name right im depressed baww
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oh fair enough
what is the setup anyway?
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KOSSOKEI: sry i'll get used to spelling it right now
ty4er: pretty similar in setup but I use less extenders because I have the vital components organized in a different fashion, and closer to being distributed equally weight wise.
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http://www.getpaint.net/ (http://www.getpaint.net/)
see if that works for you
also: lol I've gotten used to people rearranging my name but it's still fun to act all hurt and offended
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or... i could just get you photoshop. ;)
also, your avatar = nostalgia.
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Sage I was so happy I dug up the ol' avi, thought I lost it.
Anyways, I'm happy with GS, but it is straight HS fodder -_o.
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HOW DO YOU COME UP WITH SETUPS LIKE THESE?
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your bots make me moist
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PWN: Your's was actually very close to mine...loook at your bot and realllllly think about the fatal error you made :3
k343: THE WAMMER IS DEDICATED TO YOU SIR. It is Ramster's bastard offspring.
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your bots make me moist
where is enigma now when you need him
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your bots make me moist
where is enigma now when you need him
I was beginning to wonder that myself.
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Kossokoi: im old (not really) please inform me about the paint.net sensation
Paint.net is a difficult to use if you're already used to Photoshop tools and so forth.
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I don't see the upgrade over gimp...
Anyways...you've all been spoiled with this bot competion rate...im going into the depths of the bot lab for a little to churn out something foolish
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Sorry if this has been asked before. Have you gotten into Hax mode since your return? Just curious.
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PWN: Your's was actually very close to mine...loook at your bot and realllllly think about the fatal error you made :3
I could take out that extender protecting the wedge and make the chassis a little narrower, but I didn't do it because my weapons would be off-center if I try the vertical arrangement instead of a horizontal one. D:
Plus my weapons are slightly behind the chassis slope. I figured it would pack a stronger punch that way, but I actually haven't tested if it does so or not lol.
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BUT......if you had the snapper facing differently.......you'd save weight.....
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Kossokoi: im old (not really) please inform me about the paint.net sensation
Paint.net is difficult to use if you're already used to Photoshop tools and so forth.
I haven't noticed, but I'm not really a photoshop/paint.net extraordinaire. They just both beat the heck out of using MS paint.
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I haven't noticed, but I'm not really a photoshop/paint.net extraordinaire.
Well Andy has been basically only been using photoshop for like 4 years...
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BUT......if you had the snapper facing differently.......you'd save weight.....
asdfghjklasdfghjklasdfghjkl dammit
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I haven't noticed, but I'm not really a photoshop/paint.net extraordinaire.
Well Andy has been basically only been using photoshop for like 4 years...
More like 7-8 years.
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I could probably find you a link to a good photoshop torrent in about 5 minutes, if you don't care about internet piracy and such.
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of course i dont.... viva la internet
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quick update:
found some of my more recent bots, including Radiance IV. Which I decided to give a snazzy new skin \/\/\/
(https://gametechmods.com/uploads/images/5047RadianceIVskin.png)
And then, NEW BOT (revision).....I give you a remake of a classic... MaximuM II!!!
(https://gametechmods.com/uploads/images/69033MaximuMII.png)
(yes same chassis as Radiance ^_^)
probably will post another bot or two tonight. enjoy!
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(https://gametechmods.com/uploads/images/69033MaximuMII.png)
Me encanta :gawe:
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Is maximum 2 more effective than #1? It doesn't seem like it would be
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i need to make something like radiance iv...
they both look alright, if a bit narrow
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Maximum II is definitely better than the original.
I could have made a new chassis for it, but it would not have been very different at all from RadianceIV's. I contemplated a more unorthodox chassis shape, but it would have required way more connection points. I just opted to be simple and efficient. In result, I upgraded a lot of the basics on MaximuM and it is a better performer.
One hit KO???
(https://gametechmods.com/uploads/images/44325maximumII_ohko_WoS.png)
i think so!
MaximuM II absolutely launches bots. For some reason, a lot more so than MxMI. WoS is still in midair in that shot. It really has devastating power when it lands.
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I would still love to see what you could do with AW's and BW's, Click has an AW hammer bot that uses a RAD as the hammer and it has a caster for protection. Maybe you could make some equally as cool :P
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Have you tried the concept without any air tanks? I think, like the Trinity glitch, pistons fired from a burst motor don't need pneumatic power.
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Have you tried the concept without any air tanks? I think, like the Trinity glitch, pistons fired from a burst motor don't need pneumatic power.
I'm pretty sure they can only fire once though.
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My only gripe is that the skin adds borders even when the faces are coplanar.
But seriously tho, smexy bots.
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Using no airtanks would be pointless.....would completely make useless the method behind this bot.
My only gripe is that the skin adds borders even when the faces are coplanar.
But seriously tho, smexy bots.
My thoughts exactly. I don't know why RIV's chassis is like that...I rarely let that go. But I'm lazy now with the sheer quantity of bots I need to complete and the weight savings would not be too significant I'd imagine.
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Is that a re-colored carbon fibre textures from my pack? :mrgreen:
And You even using them correctly! :eek: (with a white edges and a see-thru top, finally someone that realized how cool the carbon bots are)
Also, finally someone (besides me) that came with something new, I'm tired of how un-innovative the stock became.
So basically, good job Inf, respect, me like :thumbup
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You released a carbon fibres textures pack Venk? If so that would save my awesome skinning a lot of time.
Anyway, as soon as this hits page 8, I'll start the preview of IIAI 1.0 Teams
EDIT: PAGE 8!!! HERE WE GO (I will mark in my thread's Table of Contents at a later date that this page will be the index for all IIAI v1.0 teams)
KEY:
! = Rebuild being considered
! = Rebuild being planned
! = Rebuild underway
!!! = Bot not currently planned
TEAM #1 --- Twists of Fate
(https://gametechmods.com/uploads/images/97477TwistsOfFateTeam.png)
TOP (L to R): Spektrum II, Patrol, Emission II
BOTTOM (L to R): Vanquish II, Diamond IV, Radiance IV
Yup, that means the original first team of IIAI, Cuantem Fysix, is no more. (In fact, the teams for IIAI v1.0 are new for the most part. I believe I only retained 5-6 of my original themed teams.)
EDIT: Spektrum II added (3/11/13)
TEAM #2 --- Inside the Storm
(https://gametechmods.com/uploads/images/74007InsidetheStormTeam.png)
TOP (L to R): Category 1, Spin Cycle L, Category 3
BOTTOM (L to R): Spin Cycle M, Category 5, SeVerE II
This bot is mainly all SnS themed, with the exception of SeVerE II, as staying true to the original pack release. All of these bots are the same from the primary release other than SeVerE II. Not sure if I will update SeVerE again or not.
TEAM #3 --- The Enforcers
(https://gametechmods.com/uploads/images/94789EnforcersTeam.png)
TOP (L to R): Detector II, PeaK, (MW Heavy Piston Poker; not yet planned)
BOTTOM (L to R): Sonar II, Barrier, Artillery II
That's right, another original team from IIAI is cut. The Enforcers move up to replace the team formerly known as Malignant. Still have a bit of work to do on this team, including one entirely new project.
TEAM #4 --- MELTDOWN
(https://gametechmods.com/uploads/images/72999MeltdownTeam.png)
TOP (L to R): Injection, Quark, Greenspawn
BOTTOM (L to R): Deuterium, Quell II, Absolute Chaos
The Classic HS/VS team. Two bots still need to be rebuilt, with possibly an upgrade for AC coming as well...
TEAM #5 --- Oblivion
(https://gametechmods.com/uploads/images/83560OblivionTeam.png)
TOP (L to R): Starduster, TriWarp, Emulsify II
BOTTOM (L to R): High Entropy III, Pandemonium!, Vertical Horizon II
TEAM #6 --- Kold Fuzeonz Kreations
(https://gametechmods.com/uploads/images/62415KoldFuzeonzKreationsTeam.png)
TOP (L to R): Katalyst, eleKtro, Xenon
BOTTOM (L to R): Medium III, Vital Force II, Halogen
This team is quite changed from it's previous installment. eleKtro replaces sKorpion from Elemental, Katalyst replaces Spore from Elemental as well, and Xenon replaces Kryogen. Medium III is new and upgraded, with Vital Force II a new and improved design as well. Look for Halogen to be rebuilt/renamed into a HW version of Medium in the future.
Another HS/VS team. Only Vertical Horizon still needs to be completed, and the Mk.3 build is about 50% complete.
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You released a carbon fibres textures pack Venk? If so that would save my awesome skinning a lot of time.
Anyway, as soon as this hits page 8, I'll start the preview of IIAI 1.0 Teams
Awaits preview.
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PAGE 8 LEGGO
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Missed this topic~
Nice to see Inf made a return =D
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*SEE FIRST POST OF PAGE 8* *TEAM #1 ADDED*
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I don't really see what's wrong with Emission. Lil' dude still nasty against wedges. And Vanquish as well, unless the new one has DSA.
Seriously though, if only half of the bots are retained, I can't wait for what else you could come up with, considering that most of the bots are still battle-worthy up to this day.
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Emission is the most likely out of those three to be retained. Patrol rebuild is already underway. Spektrum needs some originality, because I had many LW HSes use the same identical setup.
Vanquish II has DSA and a better chassis setup at the expense of one razor.
Team #2 should be up later. More complete than Twists of Fate.
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You released a carbon fibres textures pack Venk?
Yes,... other stuff as well. Check out my signature for them.
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Pwn is the only one to comment? BOO
If y'all are lucky, Team 2 will be posted tonight. Stay tuned.
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Pwn is the only one to comment? BOO
Probably because you haven't posted any potential updates/rebuilds for the question marks. :P
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I'm waiting to see the more interesting bots :)
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Aye, updated the Twists of Fate team splash because of the upgrade to Spektrum:
Here's a close up shot.
(https://gametechmods.com/uploads/images/8113spektrumII.png)
Debate the upgrade all you want. May not drive perfect now but the weapons are now a lot less fragile and it seems to hit harder. I know the top extender makes the weapon system vulnerable to hammers and whatnot, but idrc. I'm going for my traditional flare here.
EDIT: Dont know why I posted without giving him a nice skin.....I will later after baseball.
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Those extender guards look awesome.
If you have the weight, I would consider making the three extenders that connect to the tribar into 40cm extenders to increase the diameter of the bot. I would also do some testing to make sure that it improves performance.
Invertibility is also a concern for that design. There has to be a way of using the motors other AP to mount it without having an extender sticking out of the top.
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with the HPZ, try this sort of setup:
(http://i.imgur.com/VP689bt.jpg)
should make the top less of a weak point and improve invertability
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I unfortunately don't have that extra weight Trov. I did have another bot in my pack similar to Spektrum with the 40cm extenders, and I haven't decided whether or not it will be included into the next update.
As for the way I mounted the motor: I was lazy and did not bother trying a different setup. Pretty stupid of me really... I will probably use something along the lines of what Mr.AS suggested to tweak it a bit.
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Do the razors scrape the ground? If so, rotating them 90 degrees might help. IIRC theres a glitch where weapons touching the ground don't do damage.
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diggin the extender setup, but i dont think its worth flippin the tek for invertibility. low sweeping>
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Do the razors scrape the ground? If so, rotating them 90 degrees might help. IIRC theres a glitch where weapons touching the ground don't do damage.
Nope. Wasn't the razors causing the drive problem; it was the center of the tribar being a little bit lower than the wheels. Fixed it in the update below.
diggin the extender setup, but i dont think its worth flippin the tek for invertibility. low sweeping>
Agreed my man.
Anyways, slightly tweaked the snapper setup as AwesomeSawce recommended. Freed up a tad of weight but not enough to make a significant addition. Added a extender to guard the main extender in the back where the snapper arm is. Drives well now, and seems more deadly actually. Skin added as well.
(https://gametechmods.com/uploads/images/77642spektrumII.png)
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Looks siiiick. Doesn't the guardian razor actually mitigate damage by blocking the other 2 though?
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Awesome. I've been thinking how a LW HS would be if all the razors went around that chassis instead of just pointing out, perhaps you could try that out?
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ooo bretty gud, def liking that electric-blue edge line on the skin aswell as the rainbow gradient (or rather, spektum) on the top.
how well does it do against iron/mace/bear claw hs? the razors low HP has always been a turn-off for me when choosing a weapon for my hs
Looks siiiick. Doesn't the guardian razor actually mitigate damage by blocking the other 2 though?
by the looks of it, it shouldnt harm it too much. that razor angling is also probably good for going up against wedges
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Looks siiiick. Doesn't the guardian razor actually mitigate damage by blocking the other 2 though?
Nope. The new razor setup has a HUGE effect on the durability of the weapons. De-weapons the old Spektrum pretty much 100% of the time, or it destroys it first.
Awesome. I've been thinking how a LW HS would be if all the razors went around that chassis instead of just pointing out, perhaps you could try that out?
*ponders*...
ooo bretty gud, def liking that electric-blue edge line on the skin aswell as the rainbow gradient (or rather, spektum) on the top.
how well does it do against iron/mace/bear claw hs? the razors low HP has always been a turn-off for me when choosing a weapon for my hs
Did well against all the other LW HSes in IIAI v0.1. The guardian razor really helps.
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Gotta say that razor setup looks sweet man.
Make it 1W-*shot*
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1wd?!?!?!?! cmon maaaaan...... *facepalm*
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1wd?!?!?!?! cmon maaaaan...... *facepalm*
I'm just joking, you weren't around for S_M's whole 1WD HS crusade.
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Built this the other night. Haven't gotten a chance to post it yet because I've been so busy with spring break baseball.
Future update for Se\/erE (SeVere II)
(https://gametechmods.com/uploads/images/44689SevereII.png)
However, I'm not quite 100% satisfied with it. I mean, it wayyyy out performs the old Se\/ere, but it is just not clean enough for my tastes yet. Retains the same basic components of the old one (4HP drive w/ rubz, 4 blacks, 2DDTs w/4 razors each, lotta caster armor), the big upgrade being DDTs for wedges instead of the sucky blue snappers. However, the wedges aren't wide enough for my taste, and it currently weighs in at 796.4kg. Meaning I have no weight to widen them even by 20cm.
I am interested to hear suggestions from other builders on possible tweaks before I make a final edition w/ skin. I tried to do my best to give a clear look of the insides, but it was very hard to do with the setup I utilized.
FYI, 6kg of extenders for each blue snapper (1 20cm, 1 40cm), and the wedges are on 80cm ones. Also slight AGOD on two of the drive motors, but for some reason it doesn't AGOD what-so-ever in battle. Wedgy-ness against RPB&NWB is 50/50; not elite but much better than before (mostly due to narrowness).
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I was going to suggest something along the lines of this:
(https://gametechmods.com/uploads/images/91144severe.PNG)
...then I realized you had 4 blacks. >.<
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it looks ugly compared to the old severe imo. is that the widest you can make the wedges in that chassis? i would try out green snapper wedges and see how they work out.
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I was going to suggest something along the lines of this:
*img*
...then I realized you had 4 blacks. >.<
he could always just do that with the 2 pairs of blacks next to each other.
personally i would use 2 blacks (1 pair stacked) since that puts out 1600 electotal, while both the DDTs and the 4 HPZ drive use 1400, but im probably going to try out a 4 black popup and see how it does vs 2 blacks
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I was going to suggest something along the lines of this:
*img*
...then I realized you had 4 blacks. >.<
I probably will do something along those lines I guess, if people dont like this setup. With 4 blacks tho, and the snappers rotated 180 degrees.
it looks ugly compared to the old severe imo. is that the widest you can make the wedges in that chassis? i would try out green snapper wedges and see how they work out.
widest with DDTs unfortunately.....going to think about different setup to widen them...
I was going to suggest something along the lines of this:
*img*
...then I realized you had 4 blacks. >.<
personally i would use 2 blacks (1 pair stacked) ...
4 batts = quick 2HKOs bro
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I was going to suggest something along the lines of this:
*img*
...then I realized you had 4 blacks. >.<
personally i would use 2 blacks (1 pair stacked) ...
4 batts = quick 2HKOs bro
IMO having 4 snapper2's for weapons is more damaging than 4 blacks:
(http://i.imgur.com/2Cd7mcS.jpg)
(http://i.imgur.com/tXckqoW.jpg)
1 hit ko, 2 blacks, first try AI'd :)
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IMO having 4 snapper2's for weapons is more damaging than 4 blacks
You are comparing weapon motors to batteries. :dumb)
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IMO having 4 snapper2's for weapons is more damaging than 4 blacks
You are comparing weapon motors to batteries. :dumb)
i was going to tell him to ditch the 4 blacks and DDTs for 2 blacks and snappers. :dumb)
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update y'all!
after a few days of failed rebuilds, I finally have a keeper.
(https://gametechmods.com/uploads/images/66545deathswitch.png)
(https://gametechmods.com/uploads/images/73219deathswitchin.png)
I give you Death Switch, the replacement for the original Switch of Death for the next installment of IIAI. Pretty much a finished project, I am really happy with it. Only thing is that it is a tad underweight... I just don't know what to add since I cant stack on any more weapons. That's the only thing that I am really looking for advice wise...what to add with all the weight available.
All components can be seen in the insides shot........3 blacks, not 4.
Anyways, enjoy!
EDIT: wow I reallly messed up the one arm of razors -_- fixed it tho
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I assume the arms you used for the razors are already at the 7-part-limit, right?
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I mean you could throw another black in there if all else fails.
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put a ramplate on each side?
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side guards coming of the back of the extenders used for the mower blades.
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I assume the arms you used for the razors are already at the 7-part-limit, right?
desafortunadamente.
I mean you could throw another black in there if all else fails.
I could, but the weapon DDTs are already bursted...and I figured I'd spare 30kg on this one towards armor/protection.
..I think I'll try to mount a plow in the middle to protect the "dustpan" walls a bit...and maybe just blades on the wedges.
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I would stack more mowers or ramplates in there using another 20cm off the extender that directly holds the outward mowers. 4000hp protection doesn't look like a lot.
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I still think side protection would be best, if a HS can turn it around with a hit to the mowers then the side is wide open for hits. Just make sure I can make AW versions for Stock Mini's :)
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I'm also for a more protection. Probably a ramplate in the middle, under an angle of 45 from the floor, so it will protect the front and the top at the same time, also will follow the "line" of the bot. Also why is the triangle back side?
Was the stuff from my signature any useful to You? I can see, that You use some stuff from it.
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yeah def needs more armor/wideness to keep up with HS. try to find a extender setup that lets you put on 2 more lawnmower blades, you should have just enough weight for 2 more extenders and 2 more LB's
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Liked the design too much so I just added some beneficial casters here and there.
One of the best popups I have ever built --- it rapes RPB and NWB 100% every time. You guys are going to hate going against it (;
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I'm not too fond of Stock, but your technicality and mechanical finesse (not unlike that of the Aztecs, Greeks, etc) makes me want to build Stock competitively.
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I maintain my position..."if you cant build stock, your credibility is alot less because this is the original game."...DSL is supposed to be for more advanced builders but idgad
you should build stock
anyways, you will see Death Switch in the upcoming Tusslers 2...hoping for some tasteful entries from my opponents as well
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I'm too impatient to stack. I let masters like you be good at stock.
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that is the lamest excuse I've ever heard. Stacking takes no time at all when you know good ways to go about doing it.
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I made a tutorial about stacking. Go check it out.
Btw Inf, You didn't answer, what I asked You (about the tools).
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Sorry Venko. But yes, I downloaded them and now utilize them all. I really like all the carbon fiber textures, and also your improved chassis ruler tool.
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that is the lamest excuse I've ever heard. Stacking takes no time at all when you know good ways to go about doing it.
Guess I could, again I'd need a little experience before showcasing though.
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]Guess I could, again I'd need a little experience before showcasing though.
You dont need any experience. Just creativity and effort...exact same as DSL just more precise and a different style
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Update to one of my very first bots, I give you High Entropy III !
(https://gametechmods.com/uploads/images/84243highentropyIII.png)
Looking for possible suggestions on a different stabilizer setup....possibly one that does not use snowplows
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Tell us the weight so far...
You can always use just a long extenders for a stabilizers...
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Weight is ~397, extenders start far back sooooo just using long extenders really isn't an option.
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What's wrong with plows? They're the king stabilizer.
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What's wrong with plows? They're the king stabilizer.
Plus, if you load the wheels out, you might be able to rotate the plows back a notch for a wider stance.
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your technicality and mechanical finesse (not unlike that of the Aztecs, Greeks, etc)
Can I have the number of your dealer?
Not a Popup Fan, But that Y chassis looks sexy as , albiet wasteful of weight.
I'd probably shave a few KG from the inward corners at the cental bit, and then invest in armour for the wheels.
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your technicality and mechanical finesse (not unlike that of the Aztecs, Greeks, etc)
Can I have the number of your dealer?
Not a Popup Fan, But that Y chassis looks sexy as , albiet wasteful of weight.
I'd probably shave a few KG from the inward corners at the cental bit, and then invest in armour for the wheels.
333-088-2222
Well, from what I understand, inf is one of the go-to guys for efficiency, and I was kinda brown-nosing that and referencing Greek and Aztec technology... No cocaine involved there I don't think...
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someone remind me how to axle the wheels out when they are already attached? I dont remember........
and I have a lot to update y'all with later tonight...i've been stuck in an ra2 timewarp aka the waybackmachine the past few days
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Click chassis tab > spin motors > quickly click components tab > repeat.
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Click chassis tab > spin motors > quickly click components tab > repeat.
This would seem tedious for any motor faster than a bird, though. I just attach a RAD to the motor and load it out, attach a wheel and pause immediately after spinning (so neither the wheel nor the axle would be in front of the motor), and just do everything else.
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What pwn said.
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Updated the Twists of Fate team splash on page 8, and added the second team to the post
Fixed the plows on High Entropy III. Love the bot<3
(https://gametechmods.com/uploads/images/62484highentropyIIIa.png)
Three lightweight updates: two rebuilds from the previous IIAI release and one new one:
(https://gametechmods.com/uploads/images/95986elektro.png)
(https://gametechmods.com/uploads/images/92488triwarp.png)
(https://gametechmods.com/uploads/images/68153bottomdweller.png)
Aaaaand I tried rebuild my bot Ohs (that won the one big tourney a few years back Sage hosted) to the best I could. It wasnt previously in IIAI
(https://gametechmods.com/uploads/images/20897xOZx.png)
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holy balls i wanted to build something like the new ohs. :( still looks nice though
my only problem is that the lw popup is incredibly narrow, and narrow bots almost always get destroyed by HS. or do the casters help it hold out long enough to get some good hits on hs...?
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holy balls i wanted to build something like the new ohs. :( still looks nice though
my only problem is that the lw popup is incredibly narrow, and narrow bots almost always get destroyed by HS. or do the casters help it hold out long enough to get some good hits on hs...?
It's a true popup A, and yes the casters do a great job of deflecting hits with the way they are set up. might take a similar approach to buiilding hammers...
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Added three more IIAI teams to page 8, bringing the total to 5 so far. Suggestions/Advice/Criticism welcome
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ummm inf whats with the uninvertable rammer? like whats the point of a srimech if you can make it invertable.
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I dont think I can make it invertible. Plus the srimech makes it nice and unique-ish
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Top protection!
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I dont think I can make it invertible.
...Grannies?
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Top protection!
Exactly, used to have a ramplate.
...Grannies?
meeeeh poss...I h8 grannies on rammers tho.
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Alright, I'm curious...
(https://gametechmods.com/uploads/images/95986elektro.png)
Insides plz
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Teams are looking sick inf. Why did you get rid of Cuantum fysikx (or however the heck you spell it)?
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J: (https://gametechmods.com/uploads/images/904elektroin.png)
Sage: I only kept 6 of the original teams actually.....no wait seven.....the five I already have posted, then Kold Fuzeonz (now Kold Fuzeon Kreations) and Electric Death (now Shockers!).
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Sorry, that I'm bumping this thread, but I sent You a PM, and I have the impression that You didn't notice it in the hurry.
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UPDATE: TEAM #6 Splash ADDED to PAGE 8 where you can find full previews for the IIAI v1 teams!!!
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Looking smashing inf!
On that one MW poker shaped like a Y with caster armor, wouldn't it perform better to angle the razers up a little? They seem too low to me
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love the hws
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IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNFFFFFFFFFFFFFFFFFFFFFFF, WHERE ARE YOU!
Sorry that I posted here, but Inf usually don't get my PMs for some reason.
So, where is Inf, he must have been started the discussion about his tournament.
Also, he was very keen to enter NvsF, and I should inform him, that only 4 and a half days left, and the texture pack doubled.
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He left, visibly.
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chillax bro, it's finals time
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^^^ what Sage said. Plus I play baseball collegiately, so I was distracted double time.
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Just check out the new textures from my pack, and build/send something for NvsF, if you plan to disappear again.
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I'm not disappearing again. I'll be back full-time by next week.
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Just keep in mind, that the signup process will be closed PERMANENTLY after 14 (including) may 2013. There will be no extra extension this time. So you have ~5 days to send a bot.
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Just keep in mind, that the signup process will be closed PERMANENTLY after 14 (including) may 2013. There will be no extra extension this time. So you have ~5 days to send a bot.
Where does it say that? His tournament hasn't got past discussion yet so he has no set deadline yet.
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Just keep in mind, that the signup process will be closed PERMANENTLY after 14 (including) may 2013. There will be no extra extension this time. So you have ~5 days to send a bot.
Where does it say that? His tournament hasn't got past discussion yet so he has no set deadline yet.
Venko is talking about Normies vs Freaks
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Ahh I see, my bad :facepalm: .
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(https://gametechmods.com/uploads/images/71630mmm.png)
meep
720kg...this was the last thing i built since death/disappearance by baseball
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looks nice so far, maybe you could have two caster arms on the side instead of the one central wedge? maybe that might help with stability.
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looks sexy <3
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looks like it will be hard to keep bots on the weapon. AKA it's a little skinny IMO
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How about razored arms coming out from the sides for additional stability and some motor protection?
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looks like it will be hard to keep bots on the weapon. AKA it's a little skinny IMO
First weapon setup was wider, more of a FS/VS combo, but the weapon motors got ripped off way too easy.
How about razored arms coming out from the sides for additional stability and some motor protection?
I was thinking something along these lines yes, and ill rid of the snowplows (filler weight rn) for max poss razors. Just need to come up with a viable/effective setup.
and nary thinks a stock bot is shmexy? yayyyyy
also, Revenge of Sage's Beard will be up tonight/tomorrow lmao. Don't expect something all too serious
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also, Revenge of Sage's Beard will be up tonight/tomorrow lmao. Don't expect something all too serious[/font]
I don't think I've ever been more excited
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Please god may it just be a massive flailing mess of red extenders....
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Lol Revenge of Sage's Beard :P
Btw the bot looks great, :thumbup Inf :D
OT: .....why is Sage banned? :P
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OT: .....why is Sage banned? :P
He got muted for posting links to warez
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Annual summer return: 7 days
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Glad to see you again INF :D
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also, Revenge of Sage's Beard will be up tonight/tomorrow lmao. Don't expect something all too serious
When is the beard going to see the light of day, inf?
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infffffff
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hello
i am alive. i will hopefully post some things soon.
been a long time. but with battlebots back..... impending (maybe) RA3..... i figured i'd come around, for a visit at the very least. i left a lot of half-done projects to sit and waste on my (several) hard drives, so maybe i'll actually get arooooound to finishing some of them.
plus, the real world sucks, in case anyone was wondering. i'd give anything to be back around this forum somewhere around 2009 in my past life as a hothead teenager. quite odd being an employed adult now, i must say.
if ya wanna chat, dont hesitate to send some pms.
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Why hello there. Nice to see you again.
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Good to see you inf
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yo inf. its good to see you back man.
build some stuff !
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hashtag life sucks build bots
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plus, the real world sucks, in case anyone was wondering. i'd give anything to be back around this forum somewhere around 2009 in my past life as a hothead teenager. quite odd being an employed adult now, i must say.
if ya wanna chat, dont hesitate to send some pms.
Yeah brah, I know what you mean.
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hashtag life sucks build bots
#permanentbuildersblock
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with much adieu
*mega bump*
(https://imagizer.imageshack.com/v2/xq90/921/nP4DGr.png) (https://imageshack.com/i/plnP4DGrp)
had to build a little something to get the juices flowing. i know i have about 40 showcases in here, but this was the most recent one i found so ill build off this one.
lets breathe some life into this place shall we?
pretty standard lw. if not for havok it would be much better, hence the name. redbird drive, rad weapon motors, nifty power. sorry for the lazy skin/splash, i do not currenly have a working standalone version of photoshop.
gonna revisit my old ai pack and use that as my motivation to build/upgrade.
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This is one of those instances that I call "fun with snappers."
Did you use EFFE to get the redbirds in the chassis?
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good to see you back. love to see internals. been a long time since I played stock. guessing just 1 blue snapper in the back with just a T connector or something?
Not sure if you knew but stock building devolved a lot on the whole unfortunately since the component freedom mod got released.
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This is one of those instances that I call "fun with snappers."
Did you use EFFE to get the redbirds in the chassis?
my stock builds are always legal. everything seen here is snapper loaded.
good to see you back. love to see internals. been a long time since I played stock. guessing just 1 blue snapper in the back with just a T connector or something?
Not sure if you knew but stock building devolved a lot on the whole unfortunately since the component freedom mod got released.
i didn't bother to share internals because there was not a ton to see, and you pretty much guessed the setup spot on.
i'm not worried about the component-limit mod affecting how stock should be approached/played. anyone can count to seven so keeping things in line shouldn't be that difficult. otherwise i dont see how it affects building unless there is some other benefit to it i am not aware of.
edit: ah the component intersection.
well my quick 2cents: dont use the freedom tool and expect any respect from me unless it is for-fun purposes only. i wont be fooling with it.
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This is one of those instances that I call "fun with snappers."
Did you use EFFE to get the redbirds in the chassis?
my stock builds are always legal. everything seen here is snapper loaded.
good to see you back. love to see internals. been a long time since I played stock. guessing just 1 blue snapper in the back with just a T connector or something?
Not sure if you knew but stock building devolved a lot on the whole unfortunately since the component freedom mod got released.
i didn't bother to share internals because there was not a ton to see, and you pretty much guessed the setup spot on.
i'm not worried about the component-limit mod affecting how stock should be approached/played. anyone can count to seven so keeping things in line shouldn't be that difficult. otherwise i dont see how it affects building unless there is some other benefit to it i am not aware of.
edit: ah the component intersection.
well my quick 2cents: dont use the freedom tool and expect any respect from me unless it is for-fun purposes only. i wont be fooling with it.
I don't build illegally either.
Infinite's right. It's like seeing the insides of a generic 36 hs. You already know what it has in it because many bot builders have made this design.
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If you can get extra battery life like Geice's Childs Play clone has, it would be a 10. Cool to see a stock "splash" in 2019.
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not sure if my bots being tested and beaten for a splash is a good thing or not
Good to see you back to building dude, looks like ya still got it. Solid build overall, if a tad generic. If havok seems to be a big issue, the only thing I can suggest is a vertical snapper setup rather than a horizontal one, cause most of my horizontal setups tend to either AGOD, havok like crazy or both. Though it might feel like you might have to sacrifice armor to do so, or maybe not depending on if the extender setup I guess.
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brooo
still waiting for Revenge of Sage's Beard
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dreamcast-
it is pretty much impossible to upgrade the battery in any case here unfortunately without making serious sacrifices, which this bot itself already makes.
red ace-
its definitely no landmark design, but it was just something to prove i could still pack a lot into a tight package, serve as a rebuild for an older bot, and also serve a stepping stone into something larger overall...
... AND what would that be?
I am taking a stance against stacked Horizontal spinners in the stock mode of this game.
That may sound absolutely crazy coming from the father of the 36HS ( ME , NOT Sage ;) :mrgreen: :p ) but it has been something that this game has needed in the stock mode for a long time coming. Bots that use horizontal spinners must follow certain parameters, which I would be glad to expand upon. if people want to hear it...
Because frankly, the unbalanced nature of horizontal spinners i am sure killed a lot of interest for many builders in this game, not to mention the generic identity that stacked & burst/servo enhanced horizontal spinners developed as designs became more and more optimized.
For every healthy game, there needs to be some sort of game balancing, and this may be the first step in a long line of steps that needs to be taken in order to make the stock version of this game both more interesting for people to play and more competitively balanced overall.
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i'm very interested in hearing about your parameters for hs balance. i think stock definitely needs something to inject a breath of fresh air into it.
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For once, I don't feel like the only member building in stock at this time...
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hey, welcome back inf.
hope you built more this time.
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I'd like to see INf. build another famous mace HS. Absolute Chaos is a little outdated.
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That may sound absolutely crazy coming from the father of the 36HS ( ME , NOT Sage ;) :mrgreen: :p )
:dead:
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I'd like to see INf. build another famous mace HS. Absolute Chaos is a little outdated.
someone fetch me the ban-hammer for this FOOL!
anyways here are my ideas on the horizontal spinner limitation parameters:
LWs: No tribar horizontal spinners allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
MWs: Only one tribar horizontal spinner is allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if running this setup, only one horizontal weapon is permitted. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
HWs: Only two tribar horizontal spinners are allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if running this setup, a maximum of two horizontal weapons are permitted. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
Also--in any weight-class--- "Sit & Spinners" that use a weapon setup that feature horizontal spinners are BANNED. Project Trinity style setups are also BANNED.
this is a very basic starting point, but please let me know your feedback on the matter. i firmly believe such implementations would provide the necessary re-balancing the stock format needs.
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I'd like to see INf. build another famous mace HS. Absolute Chaos is a little outdated.
someone fetch me the ban-hammer for this FOOL!
anyways here was my ideas on the HS parameters:
LWs: No tribar horizontal spinners allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
MWs: Only one tribar horizontal spinner is allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if running this setup, only one horizontal weapon is permitted. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
HWs: Only two tribar horizontal spinners are allowed to have more than 1 weapon per tribar tip, if the weapon motor is snapper/servo loaded. if running this setup, a maximum of two horizontal weapons are permitted. if the weapon system is baseplate/anchor mounted, the bot is exempt from the rule.
this is a very basic starting point, but please let me know your feedback on the matter. i firmly believe such implementations would provide the necessary re-balancing the stock format needs.
SnS bots will rule the world and are even more anti-fun than HS.
When we ban SNS, then popups will return to their former glory, and stock becomes "who has the best wedge" (which is kinda already is if not for HS).
And then stilt bots take over :evilsmile:
I like this plan
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I forgot to add SnS parameters in the original post, which have been updated/edited.
and i dont think that it will be a battle of wedges following this, most bots use wedges anyway. I think it will really open up the variety of effective bots you will see in all weight classes.
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I don't see how that fixes much. As Sage said, without good HSs the meta just shifts to wedge wars. Popups are so good because they both have a chance against HS and tend to be easier to give a good wedge.
Also the LW rules will just get you a 9HS anyway.
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i strongly refute the idea that this implementation will lead to wedge wars. ive done plenty of testing over the past few days to say that popups will not have any unfair advantage under these rules. wedges on a bot have always been an advantage as opposed to non wedged bots, so nothing is going to change there.
also, servo/snapper enhanced weapon motors have a great effect on the speed at which the tribars spin. i'm totally fine with a horizontal spinner at the lightweight level with a 9 weapon tribar if the weapon is un-enhanced. its harder for them to take hits and get back up to speed this way.
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i think you should host a tourney with the new rules and see how it goes
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i will agree with S_M, nerfing HS in the current meta will just make stock a wedge war (SEE : DSL)
or you'll see stupid sh** like heavily armored HS (maybe with casters) as a popup counter
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i mean idk i think we've been seeing the most diversity with stock bots in the last while, hs arent the reason why people are losing interest in stock
if you put these rules in itll turn into either popups or specific anti popup gimmicky bots, with another bot type later becoming slightly more prominent than any others at dealing with popups and whatever else is left in the meta, either this or someone cheeses these 'rules' causing them to be changed constantly while others just dont even try anymore
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I don't see how that fixes much. As Sage said, without good HSs the meta just shifts to wedge wars. Popups are so good because they both have a chance against HS and tend to be easier to give a good wedge.
Also the LW rules will just get you a 9HS anyway.
Popups are overrated. Again, going on what Sage said- no good HS, it would be wedge wars, and wedge wars are really, really boring.
Bringing in good HS makes fights worth the watch.
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jk