gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: System32 on July 22, 2008, 02:35:41 PM

Title: E://System32/showcase
Post by: System32 on July 22, 2008, 02:35:41 PM
Welcome to my showcase!

UPDATE

I\'ve decided to post a list of things I want to make:

36 Irons HS: Made, bear claws though...
3 wheel BW rambot: Made, Unshowcased...
LW Side hammer:
MW Popup:
Bot that can take RPB head on and live (No wedges):
AI pack:
5 Replicas: 1/5
Bot that wins a tournament: 4 tournaments entered, Raw(Failed) Elbite, TTTG, Wild robots LIVE.

Bots:





(https://gametechmods.com/uploads/images/94119RacialIntoler.JPG)


Battleshots:




Splashes:

(https://gametechmods.com/uploads/images/63350RabidWbug1.JPG)
Title: E://System32/showcase
Post by: Sage on July 22, 2008, 02:59:58 PM
its cool. try some actual effective bots next.
Title: E://System32/showcase
Post by: R0B0SH4RK on July 22, 2008, 03:16:13 PM
Good. It would help us help you though if we could see what your best robots were. Please post some of your best so we can see what you can do and help accordingly :)
Title: E://System32/showcase
Post by: System32 on July 22, 2008, 04:04:44 PM
I had to reinstall the demo due to a problem with patch 1.2 NOCD. But here\'s my favorite rambot:



Who said battering rams were useless this day and age!
Title: E://System32/showcase
Post by: infiniteinertia on July 22, 2008, 04:09:41 PM
dsl vs stock????
Title: E://System32/showcase
Post by: System32 on July 22, 2008, 04:12:30 PM
What? I try to mod stock and the result is I'm unable to access the robot workshop.

Could you help with this?
Title: E://System32/showcase
Post by: Sage on July 22, 2008, 04:25:59 PM
dont mod stock for one. thats why its stock. and dont use dsl weapons on stock bots. thats for dsl.
Title: E://System32/showcase
Post by: TorrFac on July 22, 2008, 04:34:29 PM
say where from u download this mod? and how that entitled? then i will try to help u
Title: E://System32/showcase
Post by: System32 on July 22, 2008, 04:56:58 PM
Here, and I just unzipped it and said yes to all on the override files.

I still couldn't get online...
Title: E://System32/showcase
Post by: Somebody on July 22, 2008, 05:25:15 PM
Stock vs. DSL is not fair, keep it DSL vs. DSL and Stock vs. Stock.

You probably couldn't get into the workshop because that bot has parts that aren't in Stock. That hammer head is no where near fair in Stock.
Title: E://System32/showcase
Post by: System32 on July 22, 2008, 05:32:39 PM
Do you know where I can get DSL AI bots? Or how to install them?
Title: E://System32/showcase
Post by: duh102 on July 22, 2008, 05:50:39 PM
Quote from: System32;11330
Here, and I just unzipped it and said yes to all on the override files.

This is where you're going wrong, if I read this correctly.
You need to extract DSL 2.0 to it's own directory (on your desktop for convenience, if you like), then extract the 2.1 patch to it's own directory, then cut/copy 2.1 and paste over the 2.0 files, then cut/copy all of that and paste over your RA2 installation.
Whew, long explaination.
That should get it working right.
Title: E://System32/showcase
Post by: TorrFac on July 23, 2008, 04:37:21 AM
if it's still don't work try to read HERE---> https://gametechmods.com/forums/showthread.php?t=241 (https://gametechmods.com/forums/showthread.php?t=241) everything paragraph after paragraph
Title: E://System32/showcase
Post by: System32 on July 23, 2008, 06:16:50 AM
Meh, I've gave up on that. I'm to busy with a project using stock items.

Edit: I've failed. The piston system failed, and I'm insure about using 2 servo legs.

(http://i230.photobucket.com/albums/ee185/ninteen45/Walkertest.jpg)
Title: E://System32/showcase
Post by: Venko on July 23, 2008, 02:27:56 PM
I try "THINGS" like this a lot... But only MAD can make a wallking bot like this... With a lot modding...
Title: E://System32/showcase
Post by: Sage on July 23, 2008, 02:33:06 PM
omg atom smasher? that hasnt been used before at all.
Title: E://System32/showcase
Post by: System32 on July 23, 2008, 02:58:59 PM
I actually like Atom smasher. Despite being the slowest bot, it's attack power is quite good for an origonal stock.
Title: E://System32/showcase
Post by: System32 on July 24, 2008, 12:16:01 PM
Ahh! Double post!?

(http://i230.photobucket.com/albums/ee185/ninteen45/batteringram3.jpg)
The third revision. The second was a useless lightweight. Oh, and I have replaced the stock AI!

BOTM entry, will post in current thread:
(http://i230.photobucket.com/albums/ee185/ninteen45/BRcomp.jpg)
Title: E://System32/showcase
Post by: Scrap Daddy on July 24, 2008, 02:31:28 PM
just throwing this out there....you have TONS of weight left.
Title: E://System32/showcase
Post by: System32 on July 24, 2008, 02:43:09 PM
Yeah, the weight of the wheels alone JUST keeps BR III a middleweight.

I'm working on BR IIII already.
Title: E://System32/showcase
Post by: R0B0SH4RK on July 24, 2008, 03:25:59 PM
Click here. Learn everything. Try them out. You'll get alot better fast. (http://beetlebros.gametechmods.com/ra2techs.htm)
Title: E://System32/showcase
Post by: System32 on July 24, 2008, 03:43:33 PM
Nice hints but they remind me of those 6-tribar-HP-Ztek-bots that plauge RA2.
Title: E://System32/showcase
Post by: Sage on July 24, 2008, 03:55:48 PM
its actually 4 tribar. and they dont plague. they own.
Title: E://System32/showcase
Post by: R0B0SH4RK on July 24, 2008, 04:07:26 PM
I find it funny how everyone now complains about the 4-spinner 36-spike bots.

Generic, as they say.

And venko is probably the only person that actively criticizes them and can make them too.

There is a reason that they remind you of those spinners. It's because certian components in RA2 have distinct advantages over many others, and are used very often because of that.
Title: E://System32/showcase
Post by: System32 on July 24, 2008, 04:10:58 PM
No I mean the tribars that filled up BBEANS 3. I'll stick to my battle axe's and Spiked clubs. Thanks.
Title: E://System32/showcase
Post by: pyscolone on July 24, 2008, 04:35:31 PM
Than have fun losing. kayyy?
Title: E://System32/showcase
Post by: R0B0SH4RK on July 24, 2008, 05:25:44 PM
Quote from: R0B0SH4RK;11463

certian components in RA2 have distinct advantages over many others, and are used very often because of that.



Ever seen an effective bot using spiked clubs or battle axes?

Nothing against you, but your ability to build bots will be greatly stunted until you learn what weapons are the most efficient for what types of bots. There are absolutely zero advantages over using a battle axe over a few iron spikes or razor tips.
Title: E://System32/showcase
Post by: Madiaba on July 24, 2008, 06:11:07 PM
S-32, They're advice is accurate.  If you're just building unique or various kinds of bots then that's fine; but for tourneys/competition you'll need to go with efficiency.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 08:11:24 AM
Your saying those spambots arn't disliked? Well, I can show of my new bot then:

(http://i230.photobucket.com/albums/ee185/ninteen45/SUPER.jpg)

I'm going to add a few more Ztek motor spinners, it's underpowered.
Title: E://System32/showcase
Post by: Flying_Chao on July 25, 2008, 08:19:26 AM
Ahhh! DSL Wheel!

And you have a lot of left over weight....
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 08:30:46 AM
Ok, I'm thinking about 30 more Zteks, Would it be classified as a robot ONCE I KILL ALL ORIGINALITY DEAD???
Title: E://System32/showcase
Post by: Somebody on July 25, 2008, 08:33:22 AM
Keep stock in stock, not with DSL. Can we see an inside.
Tips: Do not use square extenders, they have the same Hit Points as round ones. Try to use the side connection points of extenders, because angled ones waste weight (even though you have 350 kilos left over) Don't use pole spikes on spinners. Iron spikes are better.
What is the armor? You are learning. Just look at the other showcases. They are not all just unoriginal junk. You should download DSL, since you like to use the parts so much.
Title: E://System32/showcase
Post by: Sage on July 25, 2008, 08:39:22 AM
thats not a spam bot. its actually pretty original.
Title: E://System32/showcase
Post by: pyscolone on July 25, 2008, 08:50:16 AM
Pole spikes on HS/VS are useless, now that you're making completely useless bots wanna take peoples advice?
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 09:00:42 AM
*Begins a headbang marathon*

That was a freaking joke. Just look at the damn name! All I am saying is that this forum can't go a day without a double tribar [Extreme sarcasm] SUPERWEAPON!!!! [/Extreme sarcasm] I mean really, There are a lot of original Ideas that DON'T involve spamming up a lightweight with Zteks. Jeez.
Title: E://System32/showcase
Post by: pyscolone on July 25, 2008, 09:09:02 AM
Uhh, this forum is hardly active; how could there be a spam of tribar'd bots. Stop crying and build something without /|/|///SarCASM\'\\|
Title: E://System32/showcase
Post by: Sage on July 25, 2008, 09:41:44 AM
i would LOVE to see someone spam a lightweight with zteks. i think the record is 2 on a LW. i would also LOVE to see even ONE posted everyday, let alone the dozens you speak of (if you have a tribar lw everyday, there would be many more bots in that same day).

and as for "sarcasm," WHY THE HELL YOU TRYING TO BE SARCASTIC? pointless. and now the checklist:

1. what the heck is a headbang marathon.
2. whats a bouble tribar.
3. why do you think you are a computer program. in the E: drive. which is used for CDs and DVDs.

that is all.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 09:56:55 AM
3: Because I store all my stuff in the E: drive. Ii also fits in with the System32 name.
2: I misspell whem I'm fustrated.
1: Prefer Facepalm?

... Acivate?

Also, I'm sure I could fit three Zteks onto a lightweight. or 4.

Edit: It's not weapon spam, And in correction, I was talking about those bots cluttering up youtube, but I made it:

(http://i230.photobucket.com/albums/ee185/ninteen45/3z.jpg)
Title: E://System32/showcase
Post by: pyscolone on July 25, 2008, 10:09:10 AM
because a weaponless robot is effective ...
Title: E://System32/showcase
Post by: Sage on July 25, 2008, 10:16:23 AM
i was wondering it if has a battery. and can even move. how about 4? you said you do that too. and i hope you know, a tribar doesn't do any damage.
Title: E://System32/showcase
Post by: Somebody on July 25, 2008, 10:18:45 AM
Does it even have wheels?
I think he meant a bot that actually does damage with the tribars.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 10:44:13 AM
The iron spikes will.

Oh, and just because I wanted to add moar weapons:

(http://i230.photobucket.com/albums/ee185/ninteen45/havokftw.jpg)

To be fair, The robot uses the same steering sysem as Venko's. Gratz to him for the steering Ideas.

I can't fit four on, The robot is just below MW. Another anything and it'll be a MW.
Title: E://System32/showcase
Post by: Urjak on July 25, 2008, 10:44:43 AM
The E drive doesnt have to be a CD/DVD drive. It could be another drive.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 10:48:23 AM
I'm using the downloaded version. all my downloads go there.
Title: E://System32/showcase
Post by: pyscolone on July 25, 2008, 10:56:45 AM
Your proud of immoblizing bots? K if thats the case have fun with the weaponless bots or bots with 100kg left.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 11:00:06 AM
I'm proud of knocking the bot so hard it got stuck on the roof. apparently My spinners can cause Havok explosions. I revised the bot to work better.
Title: E://System32/showcase
Post by: pyscolone on July 25, 2008, 11:11:04 AM
any motors can cause havok explosions.. and that first sentence of yours .. nevermind. too easy.
Title: E://System32/showcase
Post by: infiniteinertia on July 25, 2008, 11:15:56 AM
that bot doesnt work in the first place.

oh your proud of a havok explosion?...

bot building philosiphy sure has changed.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 11:17:24 AM
Yeah, It's the first one I've had in the game.
Title: E://System32/showcase
Post by: Sage on July 25, 2008, 11:55:36 AM
are u using dsl drive motors? if you are, u FAIL.
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 11:59:46 AM
Ztek. Etek's have brown shading.
Title: E://System32/showcase
Post by: infiniteinertia on July 25, 2008, 12:21:07 PM
you had a havok explosion...congrats
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 01:14:42 PM
Shut up. It's just that I've played for 1 weeks and this is the first time the havok engine glitched.
Title: E://System32/showcase
Post by: infiniteinertia on July 25, 2008, 01:23:55 PM
1 weeks? are you foreign?
Title: E://System32/showcase
Post by: Flying_Chao on July 25, 2008, 01:41:23 PM
Just leave him alone you fools!
Title: E://System32/showcase
Post by: System32 on July 25, 2008, 01:43:00 PM
Whoops, I meant 2 weeks. And yes, I come from the wonerful continent of europe. Scotland, to be more precice.
Title: E://System32/showcase
Post by: System32 on July 28, 2008, 11:14:13 AM
Oh god. Double post.

Top ten rules of building bots. (Satire)

1) Smaller chassis make chicks like you.
2) Ztek moar - It's never enough.
3) use the same 4 weapons or the boogieman will eat you.
4) Tribars are cruise control to cool.
5) Even with cruise control, you still have to IRONS SPAM.
6) Castor armour is the perfect armour.
7) Battle axes make you look dumb.
8) Snow ploughs ONLY.
9) One sided pickaxe's are the best way to go.
10) If you robot is origonal, you arn't doing it right.

If you are offended by this, See a local therapist. NOW.
Title: E://System32/showcase
Post by: Flying_Chao on July 28, 2008, 11:22:23 AM
I honestly think DSL would be perfect for you. Just saying.
Title: E://System32/showcase
Post by: System32 on July 28, 2008, 11:24:07 AM
I have the parts... Mostly.
Title: E://System32/showcase
Post by: Flying_Chao on July 28, 2008, 11:26:16 AM
Well go get the full thing.
Title: E://System32/showcase
Post by: pyscolone on July 28, 2008, 11:40:28 AM
"Shut up. It's just that I've played for 1 weeks."

 you dont get to make rules of bot building when you can't make a decent bot yourself. get out.
Title: E://System32/showcase
Post by: R0B0SH4RK on July 28, 2008, 12:46:20 PM
Quote from: System32;11682
Oh god. Double post.

Top ten rules of building bots. (Satire)

1) Smaller chassis make chicks like you. True. Ask Barbie.
2) Ztek moar - It's never enough. Also true.
3) use the same 4 weapons or the boogieman will eat you. No, just venko, not the boogieman.
4) Tribars are cruise control to cool. You've been spending too much time on your computer to know and parody these...
5) Even with cruise control, you still have to IRONS SPAM. A mace is fine too.
6) Castor armour is the perfect armour. And DSA.
7) Battle axes make you look dumb. Yup.
8) Snow ploughs ONLY. Repeat after me: RAMPLATE.
9) One sided pickaxe's are the best way to go. ORLY?
10) If you robot is origonal, you arn't doing it right. If your robot is inneffective, you aren't doing it right. If it's original and effective, you're probably one of the few that has taken the 4-motor etc, etc. challenge and passed. It's like the generic MW popup test, which is "can you build a MW popup with 3 DDT's, 2HPZtek drive, rubber wheels, 2 black batteries, DSA, a small wedge, and 8 razor tips?" They help you get better by forcing you how to learn how to build to maximize your chassis space, etc.

If you are offended by this, See a local therapist. NOW.

     
All that being said, sometimes (like for BOTM entries), a larger chassis can benefit you in the looks department, but in battle, it's just a larger target.

Basically, what you're telling us though with your whining is that you don't want to get better at all. We're trying to help, but you seem dead-set on rejecting all common knowledge from people who know what they're talking about, unlike you.
Title: E://System32/showcase
Post by: System32 on July 28, 2008, 05:19:47 PM
No, I'd sacrifice Power over looks. I'd feel better if I was ripped apart because I made a robot that Looked good but was weak. It's just my opinion on that certain subject.

Edit: And I did take some advice. I'm in love with the T extenders:

(http://i230.photobucket.com/albums/ee185/ninteen45/claws.jpg)

The red motors are probably the most well rounded ones I ever had known.
Title: E://System32/showcase
Post by: Sage on July 28, 2008, 06:36:28 PM
:'(

hes hopeless
Title: E://System32/showcase
Post by: System32 on July 28, 2008, 06:46:19 PM
Use grammar or GTFO.
Title: E://System32/showcase
Post by: pyscolone on July 28, 2008, 07:02:44 PM
who gives you the authority to say sh** to anyone?

SECOND TIME I NEEDED THIS.

"Shut up. It's just that I've played for 1 weeks."

get out hypocrit
Title: E://System32/showcase
Post by: kill343gs on July 28, 2008, 07:37:04 PM
System32, you need to realize that they are trying to help you, and by not taking their advice all your doing is making them mad and starting a flame war, which in all reality wastes everybody's time and the processing power of everybody's computer.
Title: E://System32/showcase
Post by: goose on July 28, 2008, 09:22:02 PM
Quote from: The RA2 Wizard;11325
dont use dsl weapons on stock bots. thats for dsl.

Quote from: infiniteinertia;11322
dsl vs stock????

Quote from: Somebody;11337
Stock vs. DSL is not fair, keep it DSL vs. DSL and Stock vs. Stock.

Repetition is repetitive..
Repetition is repetitive..
Repetition is repetitive..
Repetition is repetitive..

also, dont mix stock and DSL.  Its like mixing baking power and vinegar. Ok, maybe thats a bad example because those volcano things are awesome.
Title: E://System32/showcase
Post by: pyscolone on July 28, 2008, 09:24:52 PM
valid point goose.
Title: E://System32/showcase
Post by: System32 on July 29, 2008, 07:09:49 AM
Heh heh, I'm quoting that.

Now, In my defence.

1) I have been taking some of your advice, but not all. Just because I prefer a realistic and specialy designed bot that would work in real life does not mean I'm ignoring you.

2) Everytime I post a bot, Sage or Inf start on me. What should I do, let it happen? castor armour the whole front and 4 Tribar 36 Iron everthing? I'm not making my bots look like that. It makes robots super strong, yes but in most cases, it makes bots look like Train crashes. And I suck at making bots not look like train crashes. Badly.

3) Yes, I know these are the best bot builders trying to help, but when somone walks up to me, throws a pile of scrap on the floor and says:
Quote
That's crap, make this.

I really get a desire to kill them.

4) Really, You guys don't know what opinion means? And america is for the free. :P
Title: E://System32/showcase
Post by: Flying_Chao on July 29, 2008, 10:11:19 AM
I thought you said you were in Europe....
Title: E://System32/showcase
Post by: System32 on July 29, 2008, 10:19:46 AM
It's a comment to some of the people who are in America...

Pyscolone, Stop using the same qoute to try to attack me, It looks pathetic and annoying.
Title: E://System32/showcase
Post by: pyscolone on July 29, 2008, 10:41:07 AM
yo dood ur tuff.
Title: E://System32/showcase
Post by: Sage on July 29, 2008, 11:33:35 AM
Quote from: System32;11724
Heh heh, I'm quoting that.

Now, In my defence.

1) I have been taking some of your advice, but not all. Just because I prefer a realistic and specialy designed bot that would work in real life does not mean I'm ignoring you.

2) Everytime I post a bot, Sage or Inf start on me. What should I do, let it happen? castor armour the whole front and 4 Tribar 36 Iron everthing? I'm not making my bots look like that. It makes robots super strong, yes but in most cases, it makes bots look like Train crashes. And I suck at making bots not look like train crashes. Badly.

3) Yes, I know these are the best bot builders trying to help, but when somone walks up to me, throws a pile of scrap on the floor and says:

I really get a desire to kill them.

4) Really, You guys don't know what opinion means? And america is for the free. :P

i dont think anyone has said that you need to make your bots HS. and i respect you going for realistic. but literally, thats for dsl. for the record, you suck at making bots. period.

what do you want us to say? "that bot wont wont win anything but its perfect and keep building like that?"

the advice "use all your weight" and "minimize chassis"  have nothing to do with 36 iron 4 motor bots. at all.

now i do this for every person that has had a bad streak. i give them another chance. you, system32, need to clean up and build, and not complain about criticism. everyone gets criticism. if you abuse your second chance (which i wouldnt advise) you will lose all respect (if you had any) and things will just get worse.

so you have a choice.

1. take the second chance. stop complaining about everything. listen to advice, even if you dont want to. and believe me, it will be a long time before you can take the ultimate HS challenge.

2. dont take the second chance. continue the flame war. everyone hates you. you hate everyone. you continue to suck at building. and might just get banned.

i hope you make the right choice.
Title: E://System32/showcase
Post by: infiniteinertia on July 29, 2008, 11:37:32 AM
"Train crashes. And I suck at making bots not look like train crashes. Badly."

those bots you refer to are the most beautiful pieces of work in the game. (even venkos)

you just build shyt
Title: E://System32/showcase
Post by: Urjak on July 29, 2008, 11:42:18 AM
System32, If you don't want to take there advice then don't, but don't go off and defensive when they are just trying to help.
Title: E://System32/showcase
Post by: System32 on July 29, 2008, 12:14:37 PM
I'll take none of the above.
Quote from: infiniteinertia;11732


those bots you refer to are the most beautiful pieces of work in the game. (even venkos)


I don't really care, because by the end of the day, I'll be happy that we argued.

Oddly enough, Half of them Look like Theo Jansen's work, which is the best art I've known.

Now, I'm going to state this one last time:

I do not want to make my bots look like anyone else's.
I'd rather learn on my own thank you. Speaking of which:

Inf, Psycolone: Get lost.

Some people are helping, you are not.

Now, I think I've sorted everything out, oh! I'll probably leave in a moth, depending on weather I get bored or not. I'm looking at you, roboforge.
And, What do you mean, Stock only and DSL only fights are unfair? I'm kinda getting mixed up on that.
Title: E://System32/showcase
Post by: pyscolone on July 29, 2008, 01:40:04 PM
k let him post sh**, noone will look.
Title: E://System32/showcase
Post by: Urjak on July 29, 2008, 03:49:07 PM
:|people are mean on these forums...:ermm::neutral:
Title: E://System32/showcase
Post by: Flying_Chao on July 29, 2008, 07:33:52 PM
Quote from: Urjak;11749
:|people are mean on these forums...:ermm::neutral:


No, just some of the people, but they make up for their numbers....
Title: E://System32/showcase
Post by: Urjak on July 29, 2008, 10:34:56 PM
Quote from: Flying_Chao;11772
No, just some of the people, but they make up for their numbers....


True :)
Title: E://System32/showcase
Post by: Venko on July 30, 2008, 06:05:38 PM
To ROBO : I see this : "3) use the same 4 weapons or the boogieman will eat you. No, just venko, not the boogieman."
So im boogieman, ah? Then what are some others people here?

To Inf : I see this : "those bots you refer to are the most beautiful pieces of work in the game. (even venkos)"
Why even venkos? Why you separate mine bots from "all others" as a concept? Just becouse i build them they are cool but separate?

To Sys32 : Just build and ignore all this...
Title: E://System32/showcase
Post by: System32 on July 31, 2008, 10:53:14 AM
(http://i230.photobucket.com/albums/ee185/ninteen45/Noo.jpg)

This'll be a pretty good thwackbot If I add a pedulum underneath.
Title: E://System32/showcase
Post by: Urjak on July 31, 2008, 10:57:34 AM
interesting design, definatly unique and cool looking. The wheels and legs are exposed though, so you might want toadd some protection to them, and use round extenders instead of square extenders.
Title: E://System32/showcase
Post by: System32 on July 31, 2008, 11:07:36 AM
I can't really get the turn right with round extenders, and that's the whole point of the design. I'll have to bore you first.

The first PS2 game I completed was a game called "Seek and destroy". The game was based of a war, where all the figures were tanks. You could also do multiple choice missions. In the first part, you could either ambush a convoy with rebels or destroy the defences in a city. When you choose the defences, you have a boss battle. A massive spider bot is now your first bot, defeated when you destroy the wheels. (This is my insperation.) If you choose the ambush mission, You save a very important NPC. You can still do the Defence defeat, but this time it is comm towers instead of turrets. the boss at that point is now a helicopter the drops mines.

And now you shall wake up.
Title: E://System32/showcase
Post by: Sage on July 31, 2008, 11:18:34 AM
in my skin pack theres a extender that marks the attachment point if you need.
Title: E://System32/showcase
Post by: System32 on July 31, 2008, 11:24:38 AM
WANT!
Title: E://System32/showcase
Post by: Urjak on July 31, 2008, 12:44:21 PM
Quote from: The RA2 Wizard;11854
in my skin pack theres a extender that marks the attachment point if you need.


Thats a life saver. :)
Title: E://System32/showcase
Post by: System32 on August 05, 2008, 12:28:23 PM
You know that weied glitch that allows stacking anywhere? It just happened to me.

(http://i230.photobucket.com/albums/ee185/ninteen45/Superstack.jpg)
Title: E://System32/showcase
Post by: Somebody on August 05, 2008, 12:54:51 PM
Where to start, where to start...

1.What is the armor
2.you should use the DDR or whatever its called, it is way more powerful, and you have the weight.
3.RAD's on a heavyweight, have we taught you nothing?
4.Use round extenders ONLY
5.Do you mean the baseplate anchor when you say "everything"?
6. You have the weight to make this into a freakishly powerful hammer hybrid with at least 6 HP-Ztek drive!!!!!!!!!!
Title: E://System32/showcase
Post by: Urjak on August 05, 2008, 01:24:39 PM
your getting better, but I would go with stronger motors for evertyhing and use roud extenders.
Title: E://System32/showcase
Post by: System32 on August 05, 2008, 01:29:28 PM
1) Steel.
2) and 3) I'm trying to make it Medium weight.
4) I have trouble using them, My axe's end up like Picasso.
5) It's a glitch that allows you to stack anything anywhere.
6) I forgot to mention, It's going to me made into a Mediumweight.
Title: E://System32/showcase
Post by: Sage on August 05, 2008, 01:39:46 PM
make it DSA! stronger then steel. doesnt look like you stacked much anyway. i know someone who put 10 hpzteks in one.
Title: E://System32/showcase
Post by: Somebody on August 05, 2008, 01:40:01 PM
1. DO NOT USE STEEL. Use DSA, which stands for double strength Aluminum. Just do not select any armor when you get the design done for your bot, and it will be stronger than steel, but as light as Aluminum, which would probably make this bot a Middleweight (not "Mediumweight").
2. Baseplate anchors are pretty easy to stack, I would believe that you used that glitch if there were two Black batteries stacked together with the control board and anchor inside of them
3. If you zoom close enough, you can see that the rouind extenders are actually octagons. If you look really closely, you can see the side move, and line it up right.
4. If putting it on DSA doesn't make it a MIDDLEWEIGHT, you can take away two of the wheels and motors.
5. Also use the export/import bot feature to make another of this bot, then make one a middleweight, and one a giant Heavyweight.
Title: E://System32/showcase
Post by: Scrap Daddy on August 05, 2008, 02:10:25 PM
err.....stacking a baseplate into a cb isnt the zero glitch.
Title: E://System32/showcase
Post by: System32 on August 05, 2008, 02:10:50 PM
Woot. My RA2GE: Legends Unleashed Bots are ready!
Title: E://System32/showcase
Post by: System32 on August 12, 2008, 07:46:15 PM
STDP

This was supposed to be Battering ram V, but I decided to make it a BBEANS 5 entry, if BBEANS 5 happens. The main weapon can damage most bot a lot, and can knock over the barrels in one hit. The power runs out quickly though, and can be flipped and pushed with ease.

I present: Whallop.
(http://i230.photobucket.com/albums/ee185/ninteen45/whallop.jpg)
Title: E://System32/showcase
Post by: ShadowArts on August 12, 2008, 07:54:25 PM
You have almost half of your weight class to fill, though. I think you should add a second copy of your weapons system (eight pistons with four axes, as opposed to four pistons with two axes) and give the Chassis some extra protection with ramplates and plows.
Title: E://System32/showcase
Post by: R0B0SH4RK on August 12, 2008, 08:15:11 PM
Hahahahaaaaa... I like it :P

You could almost double it's weight. Mabye mount two rows of pistons and add more weapons?
Title: E://System32/showcase
Post by: ACAMS on August 12, 2008, 08:58:41 PM
BBEANS 4 was supposed to be stock HW........over a year ago!!!!! I am seeing a lot of BBEANS 5 bots lately and we don't even know there will be a BBEANS 5, much less what type it will be.
Title: E://System32/showcase
Post by: System32 on August 13, 2008, 07:02:26 AM
Damn, parents deleted RA2 the fifth time. Apparently Add an romove progams is for C: files only. Reinstalling it into D later.
Title: E://System32/showcase
Post by: Somebody on August 13, 2008, 08:20:24 AM
Well then we should change what we say from "BBEANS 5" to "The next stock HW BBEANS"

S32: Please listen to people's advice. They are trying to help you (most of the time) and I guarantee you that you will have a 99.9999999999999999999999999999999999999999999999% chance of not making it past the first round if you don't build to the weight limit.
Title: E://System32/showcase
Post by: System32 on August 13, 2008, 10:24:56 AM
What on earth are you talking about? I was stacking some batteries last night, because I barely had any space left.
Title: E://System32/showcase
Post by: pyscolone on August 13, 2008, 10:35:47 AM
'and can knock over the barrels in one hit.'

4WD RADs, how could I have ever doubt your skill System; you're amazing.
Title: E://System32/showcase
Post by: Somebody on August 13, 2008, 12:05:17 PM
What I meant was to build to the Weight Limit!!! Take advantage of the other 391 kg's that you have. A few baseplate connectors could ad more weapons, and a chance for that bot to beat anything that isn't in stock. Also, what happens if someone comes closer than the spike, that is where you could put more weapons to have a better bot.
Remember Listen to our advice!!
Title: E://System32/showcase
Post by: System32 on August 13, 2008, 01:01:43 PM
"what happens if someone comes closer than the spike?"
I press A or D to turn it into a sit 'n' spinner.

"4WD RADs, how could I have ever doubt your skill System; you're amazing."

God, I just discovered how Irony is annoying online. I don't ram opponents, I ethier spin around or smash them with the piston weapon. Both deal good amounts of damage.
Title: E://System32/showcase
Post by: Somebody on August 13, 2008, 06:47:04 PM
You could deal more damage if your bot was 390 kgs heavier.
Title: E://System32/showcase
Post by: System32 on August 31, 2008, 12:53:00 PM
http://www.youtube.com/watch?v=NJW_SPtLirw&feature=related

Could the main weapon on this boss work.

The level is named fear of flails.
Title: E://System32/showcase
Post by: Naryar on August 31, 2008, 01:35:32 PM
Interesting. The weapon head looks cool. Some critics, though:

-This long piston row is WAY too vulnerable to horizontal spinning weapons (HS and SnS).

-4WD right angle drive is 12kg heavier than 2WD HP Z-tek drive and seriously slower. If you want to make a HW, HP Z-tek drive is the minimum for a HW piston bot.

-Put invidual pistons (not stacked ones) with several weapos on each piston. Or if you reallywant to stay with stacked pistons, then put them on you bot's sides.

-Build to the max weight limit, again!
Title: E://System32/showcase
Post by: System32 on September 01, 2008, 04:33:37 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/Stockmaker.jpg)

Not made for:
Tournaments
Online play
Serious business.

Stats:
Name: Stockmaker
Type: Remake
Bot class: Sit 'n' spinner
Weapons: 4 sledgehammers.
Weakness: Low batteries
Strengh: Designed by Inf. (What? I only hate HIM, not his bots...)
Title: E://System32/showcase
Post by: Naryar on September 01, 2008, 06:19:33 PM
Inf gives advice to new builders in a very special way that some do reconsider, but it is still valuable advice.

I understood that a little while ago.
Title: E://System32/showcase
Post by: infiniteinertia on September 01, 2008, 10:29:42 PM
Not really effective that was in Stock, but if your playing Stock bots then okay.
Title: E://System32/showcase
Post by: R0B0SH4RK on September 02, 2008, 01:16:07 AM
Instead of making it two wheel drive with chained HPZteks, why not make it 4wd with 4 individual HPZteks? That way, if one of your wheels gets knocked off, it won't affect your bot's performance as much.
Title: E://System32/showcase
Post by: System32 on September 02, 2008, 02:19:16 AM
I was trying to make it as close to the real thing. Besides, I've usually smashed up the other bots before Anything bad happens to my wheels.
Title: E://System32/showcase
Post by: System32 on September 06, 2008, 03:01:47 PM
A preview from one of the bots to be in my AI pack:
(http://i230.photobucket.com/albums/ee185/ninteen45/Velocityraptor.jpg)

Unfortunetly, My Programming skills suck like a vacuum cleaner with a blowfish attached, so somone will have to help with The AI pack
Title: E://System32/showcase
Post by: Urjak on September 06, 2008, 03:18:16 PM
You have more weight to use for weapons, you should put some more razors, or probably put a ram plate to protect the front.
Title: E://System32/showcase
Post by: Sage on September 06, 2008, 04:16:50 PM
put a plow in front for stability and armor.
Title: E://System32/showcase
Post by: Naryar on September 06, 2008, 05:53:31 PM
And stick with the same weapon in that hammer head - here, only 2 are going to hit the enemy (ice picks)

not too bad, but as Sage said a hammer like this definitely need to be stable.
Title: E://System32/showcase
Post by: System32 on September 06, 2008, 06:09:15 PM
Ah, I was wonering why it sucked. Thanks.
Title: E://System32/showcase
Post by: Naryar on September 06, 2008, 06:15:04 PM
I think you can make this easily as good as Starcore 3's Jubjub Bird.
Title: E://System32/showcase
Post by: System32 on September 06, 2008, 06:39:44 PM
That's what I was testing it on. It won by immobilisation, aka taking of the wheels, Then Jub Jub took out the chassis on the next go. I took out the chassis again, and another time it immobilised me! It's well mached, but now I have an advantage. (I added the plow :P)

((If I was that kid in the poem, I would just say, Dad, you're drunk.))
Title: E://System32/showcase
Post by: System32 on September 07, 2008, 05:01:11 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/dart.jpg)
It can beat:
tempus fugit
Castle guard
Arial HK
Reaper (Barely)
And It only lost to Scrap box due to my horrid driving.
Title: E://System32/showcase
Post by: Naryar on September 07, 2008, 05:18:28 PM
Hmmm... not bad.

-Rather than the tri connector and two extenders, you can just put two baseplates where you directly attach the Z-teks. Normally it won't let you put two baseplates that go into opposite directions, but if you align them perfectly, they can be stacked. (gain 5 kg)

-Nifty all the way (gain 8 kg). More powerful than 3 pinks and lighter.

-Shinies (gain 12 kg). It can be possible to make it invertible even with external Z-teks if you have the right chassis height. You may want to rotate the Z-Teks so they won't touch the ground.

-I think you can add 4 side razors (at the end of the weapon racks, anti HS defense) if you build really well.

By the way, Castle Guard is pretty much BS.

Try fighting a popup, that will be a challenge.
Title: E://System32/showcase
Post by: System32 on September 07, 2008, 05:42:57 PM
I hope castle guard get remade in the new Starcore.

I just did, It was kinda hard. I nearly lost all defence, but a quick spin around saved my day. Stupid popups.

Now, My bot usually has a match lasting 3 secs.

It's already invertible, The wheels JUST touch the ground upside down.

It usually kills most HS'S with 2 hits, the most challanging matches are with Axes and other rambots.
Title: E://System32/showcase
Post by: Sage on September 07, 2008, 05:53:46 PM
Quote from: Naryar;14403
I think you can make this easily as good as Starcore 3's Jubjub Bird.


but SCv4's Jubjub bird would pwn that. (as in, its already in the beta.)
Title: E://System32/showcase
Post by: Naryar on September 07, 2008, 05:55:39 PM
Not stupid at all. Popups generally OWN rams. And rams generally have the edge against HS.
Title: E://System32/showcase
Post by: R0B0SH4RK on September 08, 2008, 12:08:49 AM
Move the baseplate anchor holding on the wheels up 2-3 notches, rotate the HPZ's 90 degrees, and put on shinies. Then put in a nifty if you can and add some more weapons.
Title: E://System32/showcase
Post by: System32 on September 13, 2008, 05:49:10 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/Starfingbot.jpg)
Now, Before the Insults Fly at me, This bot is a test. I was experimenting with Starfing Techniques((Misspelled???)) and I had this design inspired by Alcoholic Stepfather and Root Canal's Omni Wheels, I created that... Abonination? I even tested it against the way powerful Starcore, and with it's superior mobility, It survived the whole match with just a few scratches.

Insperation: Mecanum Wheels – The previously mentioned RFL super-heavyweight competitor Alcoholic Stepfather uses Mecanum wheels and specialized motor control systems that allow it controlled motion in any direction without turning. This is eerie to watch, and disruptive of attack and defense maneuvers by opponents. Root Canal implemented a similar design at BattleBots using Omni wheels angled at 45 degrees.
Title: E://System32/showcase
Post by: R0B0SH4RK on September 13, 2008, 06:47:48 PM
I've made a couple of bots that can strafe in DSL, but I haven't had any sucessful ones in stock yet. It would be cool if you could put a good weapon system on it.
Title: E://System32/showcase
Post by: infiniteinertia on September 13, 2008, 11:29:15 PM
hehe im working in a dsl replica of AS as a LW...
Title: E://System32/showcase
Post by: Naryar on September 14, 2008, 02:59:07 AM
I actually like it, but if you are using redbirds with Omni-Drive, then it won't be very efficient.
Title: E://System32/showcase
Post by: Clickbeetle on September 14, 2008, 05:46:24 PM
Me and FB made a few omnidirectional bots back in the day, and the main problem I've seen is that the sideways-facing wheels slow the bot down too much.  You need to put a lot more weight into the drive, and you don't even go any faster for it--you go slower.  The only kind of bot I've seen that's real effective with that drive setup is sit and spinners.

That reminds me, somebody (I don't remember who) made a SHW DSL bot with actual working Mecanum wheels.  They were made out of discs with a bunch of angled smaller wheels on axle mounts on the edge.  Terribly weight-inefficient, but terribly cool too.
Title: E://System32/showcase
Post by: Somebody on September 14, 2008, 06:01:45 PM
Quote from: Clickbeetle;14880
somebody (I don't remember who)


The word somebody became alot harder to use when I came on :-D
Title: E://System32/showcase
Post by: Urjak on September 14, 2008, 07:57:10 PM
Quote from: Somebody;14886
The word somebody became alot harder to use when I came on :-D


Quite true...:bigsmile:
Title: E://System32/showcase
Post by: Somebody on September 15, 2008, 05:53:58 AM
Quote from: Urjak;14898
Quite true...:bigsmile:


Sorry, but its not changing
Title: E://System32/showcase
Post by: Condor33 on September 15, 2008, 01:16:38 PM
Quote from: Clickbeetle;14880
Me and FB made a few omnidirectional bots back in the day, and the main problem I've seen is that the sideways-facing wheels slow the bot down too much.  You need to put a lot more weight into the drive, and you don't even go any faster for it--you go slower.  The only kind of bot I've seen that's real effective with that drive setup is sit and spinners.


You could do this:
(http://www.cs.hmc.edu/~dodds/projects/RobS01/Assignment4/holo_files/killough.gif)
The fatboy wheels have exactly the right curvature. Also, the Mecanums could probably be done under the weight limit but I bet that the bot would have zero weaponry.
Title: E://System32/showcase
Post by: System32 on September 22, 2008, 02:16:14 AM
My BOTM and Possible BBEANS 5 entry:

(https://gametechmods.com/uploads/images/63350RabidWbug1.JPG)

Rabid Waterbug.

The idea was just one of those Newbie Bursts, like:

OMG!!1!!! Sonic and Mario HYBREDZ!!1!!1!!1!!!!11eleven!

Well, As a wedge, it's lame, but it rakes up plenty of points with it's weapon.
Title: E://System32/showcase
Post by: Naryar on September 22, 2008, 04:04:41 AM
Hmm

-Use shorter weapons/put the snowplow higher. Then the enemy bot won't go over your bot if he charges it. Because the weapons are too high for the snowplow to work efficiently.
-Upgrade that wedge. And it can be ripped off easily.
-You can use shinies if you rotate these Z-teks 90° on their extender, plus it will have less ground clearance.
-Weak frontal defense.
-Use Snapper II's rather than Snapper 2's for the overlapping.
Title: E://System32/showcase
Post by: Sage on September 22, 2008, 04:45:06 PM
Quote from: Naryar;15339
Hmm


-Use Snapper II's rather than Snapper 2's for the overlapping.

depends on the bot. in this case, it wouldnt work because snapper II's dont attach to extenders. im gonna do something about that, cause it says it can in the description in-game.
Title: E://System32/showcase
Post by: System32 on September 22, 2008, 05:11:03 PM
take that standard paragraphs!
Title: E://System32/showcase
Post by: Sage on September 22, 2008, 06:52:03 PM
Quote from: System32;15363
take that standard paragraphs!
what do you mean by that.
Title: E://System32/showcase
Post by: System32 on September 26, 2008, 06:39:52 PM
He says the same stuff so much he probably has that post in notepad on his desktop.

(http://i230.photobucket.com/albums/ee185/ninteen45/Dimondminer.jpg)

Sorry for the badly spelled name.
Now, the basics:
I started it as a face spinner, but it evolved into this.
It can beat almost all Starcore AI, apart from Clockwork hydra, Neglected Wbug and RPB.
Is powered by two blacks.
Has chassis space. (Yeah, Take that Naryar!)
Was supposed to have some ploughs to guide other bots, but it seemed stupid.
Title: E://System32/showcase
Post by: R0B0SH4RK on September 26, 2008, 08:08:21 PM
Is S32 using HPZ's and irons on a HS??

Next thing we know, venko'll be speaking perfect English xD
Title: E://System32/showcase
Post by: Naryar on September 27, 2008, 04:15:14 AM
Quote from: System32;15668
He says the same stuff so much he probably has that post in notepad on his desktop.

(http://i230.photobucket.com/albums/ee185/ninteen45/Dimondminer.jpg)

Sorry for the badly spelled name.
Now, the basics:
I started it as a face spinner, but it evolved into this.
It can beat almost all Starcore AI, apart from Clockwork hydra, Neglected Wbug and RPB.
Is powered by two blacks.
Has chassis space. (Yeah, Take that Naryar!)
Was supposed to have some ploughs to guide other bots, but it seemed stupid.


You can't manage to beat Clockwork Hydra and RPB with a HS the same weight as mine?

I, personally, destroy them with no major problem, but AoF 2 has still difficulties against Little Darling and Leprosy;

btw, it is "Diamond" not "Dimond"
Title: E://System32/showcase
Post by: System32 on September 27, 2008, 05:02:40 AM
You should have read the text. I know I misspelled it.
Title: E://System32/showcase
Post by: System32 on October 13, 2008, 05:58:15 PM
Well, I've been using the Pyscolone AI pack, and made a bot that thinks sit and spins are the superior machine.

It's decimated all HW's but Infinite, and Will decimate his opposition.

This new breed is the master of chassis space, and is made from pure intoerance.

"I PRESENT: Racial Intolerance 3!"


(https://gametechmods.com/uploads/images/94119RacialIntoler.JPG)

Yes, this bot IS good, even though it might give Naryar a stroke.
Title: E://System32/showcase
Post by: infiniteinertia on October 13, 2008, 06:04:26 PM
warning sign: beware of havok

i seriously could not get any of my trinity SnSs to work past the LW stage.
Title: E://System32/showcase
Post by: System32 on October 13, 2008, 06:10:59 PM
This bot usually kills before it loses it's Pistons.
Title: E://System32/showcase
Post by: Scrap Daddy on October 13, 2008, 06:13:26 PM
Not bad. Make the chassis smaller and change the wheels to shinies. You dont need that much ground clearence. Oh and you can add another extender to each piston and put two more irons with your weight.

good job on actually building stuff that can kill somethign now.
Title: E://System32/showcase
Post by: Somebody on October 13, 2008, 06:17:48 PM
its a new thing for you isn't it.

Quick! Someone should get a defibrillator over to France before Naryar sees this!
Title: E://System32/showcase
Post by: System32 on October 13, 2008, 06:20:22 PM
It's less effective against popups with shinies. I'll test out the Extra spikes tip, though.
Title: E://System32/showcase
Post by: Naryar on October 13, 2008, 11:43:30 PM
I would call that Spatial Intolerance 3.
Title: E://System32/showcase
Post by: System32 on October 14, 2008, 05:00:00 AM
WTH? I added more weapons like you said, Sage, and it actually sucked more. It bounced of a wall at the start, and due to the fact I had to retry it's spinning, It got molested by a wedge that I beat easily in my previous version.
Title: E://System32/showcase
Post by: Madiaba on October 14, 2008, 07:24:10 AM
Glitches are glitches because conditions have to be just right before they happen. So what would be 'improvement' for a normal bot, may not on a glitch (i.e. PT) bot.
That noted, S-32 have you tried 1 black bat and smaller chassis space?
Title: E://System32/showcase
Post by: System32 on November 11, 2008, 08:44:53 AM
Meh, I usually delete my bots.

(http://i230.photobucket.com/albums/ee185/ninteen45/GBA.jpg)
Title: E://System32/showcase
Post by: pyscolone on November 11, 2008, 11:39:38 AM
gj?
Title: E://System32/showcase
Post by: Reier on November 11, 2008, 11:41:41 AM
AAAHH! It has a pink batt! Hurry before Naryar sees this! =P
Title: E://System32/showcase
Post by: System32 on November 11, 2008, 11:55:00 AM
No it doesnt. it has 2 black batts.
Title: E://System32/showcase
Post by: Sage on November 11, 2008, 04:27:44 PM
at least double the claws, and if not, DO NOT put them on extenders. especially red extenders. i HATE red extenders.
Title: E://System32/showcase
Post by: System32 on November 11, 2008, 04:35:45 PM
Pfft, Fine.
Title: E://System32/showcase
Post by: Urjak on November 11, 2008, 05:38:00 PM
You ahve a lot of weight left, although good job on chassis space.
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 10:26:06 AM
Anyway, I have some new bots, not much, just some AW's and a horrid excuse for a popup.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot-1.jpg)
Horrid popup. Can't even beat Fury. Pfft.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_1-1.jpg)
Attempt at turning Devil into a AW. It sucks because I've made the ramp too steep.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_2.jpg)
Other version.
Title: E://System32/showcase
Post by: Somebody on November 29, 2008, 12:09:51 PM
Dragon's Teeth's weapons are too high and too far back.
Title: E://System32/showcase
Post by: pyscolone on November 29, 2008, 12:12:12 PM
whats the point of a super fast popup with heavy wheels, and no armor?
Title: E://System32/showcase
Post by: Naryar on November 29, 2008, 12:41:07 PM
S32 i can't believe that you're still building things that mediocre after 5+ months on the forums.

Try the Pyscolone popup test (search it on the forums) or something bigger with ramplates.
Title: E://System32/showcase
Post by: Somebody on November 29, 2008, 12:43:08 PM
whats the pyscolone popup test? I searched it on the forums and this is the only thread that came up.
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 01:06:45 PM
Quote from: Naryar;23030
S32 I can't believe that you're still building things that mediocre after 5+ months on the forums.


Well you see, I kinda have memory problems...
Title: E://System32/showcase
Post by: Naryar on November 29, 2008, 02:52:25 PM
Pys popup challenge: It's a MW popup with 2 blacks, 2WD HPZtek drive with rubbers, 3 DDT's, 8 razors and one small wedge.

I'm actually 2kgs away from passing it but i just need to rebuild the chassis.
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 03:32:14 PM
I I found out how to make Shinies work on a Ztek, it's all about those Bits in the side that are for nuts.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_5.jpg)

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_6.jpg)

I'm patting myself in the back for also making the first decent MW EVER. (This only goes for me, because I suck at them.)

And my most versatile chassis.

Also:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_4.jpg)

Experimenting of gravition's chassis.
Title: E://System32/showcase
Post by: Gigafrost on November 29, 2008, 05:25:16 PM
DR2- Good cut down of space IMO, I like the way everything look nice and neat.
Oy?- Very um... "Standard HS lookalikey";  however, it does look effective. Insides?
Title: E://System32/showcase
Post by: Somebody on November 29, 2008, 05:34:49 PM
Both have weight left over.
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 05:38:37 PM
Gig:One of those blue snappers, a nifty and 2 RAD's.

Somebody: Both do their job, there is no need to do anything else.
Title: E://System32/showcase
Post by: Somebody on November 29, 2008, 05:42:53 PM
What does the LW have for armor?

Also Naryar:
Do the blacks have to be stacked?
Does one of the DDT's have to have the wedge on it?
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 06:02:16 PM
Wrong thread, Somebody.
Title: E://System32/showcase
Post by: Scrap Daddy on November 29, 2008, 06:04:21 PM
Quote from: Somebody;23064
What does the LW have for armor?

Also Naryar:
Do the blacks have to be stacked?
Does one of the DDT's have to have the wedge on it?


you'll never be able to do it without stacking them
Title: E://System32/showcase
Post by: R0B0SH4RK on November 29, 2008, 06:08:21 PM
And why wouldn't you have the wedge on the DDT? A baseplate extender is just going to cost you weight. When I did it, my complete popup weighed about 397-398 kilos.
Title: E://System32/showcase
Post by: System32 on November 29, 2008, 07:25:20 PM
Building rampage.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_8.jpg)

See? It's a good chassis design.

Oh, and this bot drives in the opposide direction of DT2.
Title: E://System32/showcase
Post by: Somebody on November 30, 2008, 06:37:53 AM
Actually not that bad, can we see the inside?
Title: E://System32/showcase
Post by: System32 on November 30, 2008, 07:44:20 AM
Same as dragon's teeth.

It beats all other HS, even Intruder alert.
Title: E://System32/showcase
Post by: System32 on December 01, 2008, 05:29:52 PM
Double post! Argh!

Anyway, some other stuff.
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_10.jpg)
A VS called Gyro, guess why.

And Some random pic:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_11.jpg)
The weapon spreads out when I charge forward.
Title: E://System32/showcase
Post by: Reier on December 01, 2008, 05:48:40 PM
Gyro doesn't look all that great, but Bullet looks decent. Insides?
Title: E://System32/showcase
Post by: System32 on December 01, 2008, 05:52:01 PM
I'm using the same chassis on all of them. Gyro actually beats all the MW apart from Rammers. Bullet is kinda weak.
Title: E://System32/showcase
Post by: Naryar on December 01, 2008, 06:00:34 PM
On Gyro, a plow is necessary. I would also go Z-tek drive, but this is my taste.

Bullet is better but 8 razors is few for a MW rammer.
Title: E://System32/showcase
Post by: System32 on December 02, 2008, 06:46:10 PM
It has 16.
Title: E://System32/showcase
Post by: System32 on December 04, 2008, 01:32:36 PM
STDP.

well, it's that time now, BBEANS 5 is on the way, and everyone is preparing for it. I, however, am at a Dilemma. should I go with the flow and build a HS, or break from the mould? Should a SnS be my bot, or should I build a Crawler? So many choices, so little time...
Title: E://System32/showcase
Post by: Scrap Daddy on December 04, 2008, 02:33:59 PM
forget the crawler idea because they arent allowed.
Title: E://System32/showcase
Post by: System32 on December 04, 2008, 02:38:50 PM
Why?
Title: E://System32/showcase
Post by: Naryar on December 04, 2008, 02:59:28 PM
Quote from: The BBEANS Rules
Your bot must be able to show controlled (not random) movement at any time during the match, for as long as its drive system remains undamaged. Bumble balls (AKA crawlers), Nasty Pickles, piston fliers, or related designs do not count as controlled movement. A quick test: if your bot would be unable to track down an immobile opponent in an arena without walls, then it's not controlled movement.

Anyways, there is no need to hurry - we have at least 6 months since BBEANS5.
Title: E://System32/showcase
Post by: Somebody on December 04, 2008, 03:38:41 PM
How do you know?

System32: are you planning to build one like the ones in Starcore 3?
Title: E://System32/showcase
Post by: Naryar on December 04, 2008, 03:42:50 PM
I suppose it will happen during the summer holidays.
Title: E://System32/showcase
Post by: System32 on December 07, 2008, 02:22:06 PM
I was planning on a simple crawler, not one that Flips all the time, though.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_13.jpg)

Prototype of my crawler. I was testing if I could get controlled movement.
Title: E://System32/showcase
Post by: man manu on December 07, 2008, 02:48:27 PM
I'm guessing you can?
Title: E://System32/showcase
Post by: Clickbeetle on December 07, 2008, 03:07:30 PM
If you can get controlled movement out of a crawler design, then it's perfectly OK for BBEANS.

Going back to your bots.  Gyro is pretty bad right now, but you can easily make it decent (maybe even good) with that 38 extra kgs.  That's 32 kgs for two stabilizing snow plows, and 6 for extenders to attach them.  Change those 90 angle connectors to 20 cm extenders.  Experiment, I'm sure there's a way to get some side plows on, which will greatly help with stability.

Bullet is good, except for the fact that it's not invertible.  There has to be another way to attach the drive motors so you don't have to angle them down like that.
Title: E://System32/showcase
Post by: System32 on December 07, 2008, 03:11:21 PM
Yeah, I'll fix Gyro when I get the chance, I just wanted to make a basic VS.
Title: E://System32/showcase
Post by: System32 on December 13, 2008, 03:14:34 PM
Double post alert!

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_15.jpg)

I implimented Alien queen into a crawler design, unfortunetly, I've been trying to stack two damn Blacks for days.
Title: E://System32/showcase
Post by: Sage on December 13, 2008, 03:40:04 PM
Quote from: System32;24478
 unfortunetly, I've been trying to stack two damn Blacks for days.



zoom in all the way. move around a bit, slowly, checking every pixel. zoom out. choose different angle of view. try without zooming for a few seconds. zoom.  repeat.
Title: E://System32/showcase
Post by: Somebody on December 13, 2008, 09:25:36 PM
Those Z-teks are very exposed.
Title: E://System32/showcase
Post by: System32 on December 14, 2008, 10:02:25 AM
I present: Pwer Drill! (I have modded it, so I'll post the new pics when I get a chance.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_18.jpg)

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_19.jpg)

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_17.jpg)
Title: E://System32/showcase
Post by: Naryar on December 14, 2008, 10:23:43 AM
That bot has absolutely no side defense and you can definitely cut down on empty space.

Also, BBGruff SC3 is crap.
Title: E://System32/showcase
Post by: System32 on December 14, 2008, 10:41:50 AM
I noticed.
Title: E://System32/showcase
Post by: System32 on December 15, 2008, 05:53:12 PM
I've fixed up Power Drill:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_21.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_22.jpg)
I also got some insperation from the pic of Jubjub Bird from SCv4 that was posted. I present: The Angry Little Ferret!

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_24.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_23.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_25.jpg)
Title: E://System32/showcase
Post by: Sage on December 15, 2008, 06:56:09 PM
you really need to learn how to crop your images.
Title: E://System32/showcase
Post by: System32 on December 16, 2008, 04:40:02 AM
I wonder why I'm still making bots...
Title: E://System32/showcase
Post by: infiniteinertia on December 16, 2008, 05:46:19 AM
I've been wondering that since you showed up with your first bots...
Title: E://System32/showcase
Post by: System32 on December 16, 2008, 05:55:56 AM
Because I'm bored.
Title: E://System32/showcase
Post by: System32 on December 16, 2008, 03:07:46 PM
Double post alert! (I gotta stop trying to get the last word in...)

I'm trying to make a LW:
2 RADS
1 Nifty
2 Tribars
2 Shinies
and 6 Irons.

The problem: I keep ending up with 200G Before I add the Irons. Any help?
Title: E://System32/showcase
Post by: infiniteinertia on December 17, 2008, 05:47:56 AM
your chassis is enormous.
Title: E://System32/showcase
Post by: System32 on December 17, 2008, 11:16:32 AM
Forgot: 2 HPZ-teks.
Title: E://System32/showcase
Post by: infiniteinertia on December 17, 2008, 04:11:15 PM
what are you using to stack it all.
Title: E://System32/showcase
Post by: System32 on December 17, 2008, 07:11:45 PM
All I'm stacking are 2 Anchors. I don't know, but most parts won't stack for some reason.
Title: E://System32/showcase
Post by: Sage on December 17, 2008, 07:30:38 PM
its because the stuff you are trying to put on is really hard to do (impossible i think).
it just MIGHT be possible with normal zteks, but you have to be very good to do so. Im gonna try later.
Title: E://System32/showcase
Post by: Scrap Daddy on December 17, 2008, 08:12:37 PM
yup, can't be done with hp zteks. It can be done with normal ones but even then you have to use plastic(I think).

I tried to do it like a month ago to rebuild Uber 1337 and came 1kg away from doing it with dsa. I only used 1 anchor and two extender too. It might be even heavier to have the drive outside.
Title: E://System32/showcase
Post by: Reier on December 18, 2008, 10:01:34 AM
Does Uber-1337 have DSA or plastic?
Title: E://System32/showcase
Post by: System32 on December 18, 2008, 10:39:30 AM
Well, I did it. The thing is kinda hard to use though.

Cut throat: DSA, 6 irons, 2 Zteks:
(http://i230.photobucket.com/albums/ee185/ninteen45/CUTTHROAT.jpg)
Title: E://System32/showcase
Post by: infiniteinertia on December 18, 2008, 08:19:49 PM
sweet piece of sh**.
Title: E://System32/showcase
Post by: Somebody on December 18, 2008, 08:26:42 PM
Can you show it from another view? i am kinda confused at what it is. (as in, how it is set up)
Title: E://System32/showcase
Post by: System32 on December 19, 2008, 06:27:58 PM
Sure:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_27.jpg)
It barely turns.

I also made my own version of Jubjub bird:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_28.jpg)
Title: E://System32/showcase
Post by: Naryar on December 19, 2008, 06:50:57 PM
You should add another plow to the front to make a plow triangle. It'll have defense from all sides then.

No, because these wheels are begging to be hit.
Title: E://System32/showcase
Post by: System32 on December 20, 2008, 08:37:32 AM
Ok then.
Title: E://System32/showcase
Post by: DuckRA2 on December 20, 2008, 01:20:27 PM
A while ago I made a bot sorta like cut throat but using hp eteks as weapons and razors. same weight also
Title: E://System32/showcase
Post by: System32 on December 21, 2008, 04:34:19 PM
S-9.
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_29.jpg)

Named after the shaped that came when I clicked the dirty edges button one time to many.
Title: E://System32/showcase
Post by: System32 on December 23, 2008, 07:47:04 AM
STDP
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_30.jpg)
You'll see this bot in action soon enough.
Title: E://System32/showcase
Post by: man manu on December 23, 2008, 09:30:33 AM
Looks nice but looks like it will topple over when faced with a half decent rammer. Insides?
Title: E://System32/showcase
Post by: Somebody on December 23, 2008, 12:04:35 PM
And no way to self-right isn't good.
Title: E://System32/showcase
Post by: System32 on December 23, 2008, 12:26:08 PM
It was build to beat HS primarily.
Title: E://System32/showcase
Post by: Clickbeetle on January 02, 2009, 09:19:50 PM
And does it beat HS?

One plow standing between your drive motors and whirling spiky death isn't much.

Also, the hammer looks too short to reach the meaty center of most HS's.  If there is any way you can move that DDT forward, you should do it.

I must say it looks pretty cool though.  That's a plus.
Title: E://System32/showcase
Post by: System32 on January 19, 2009, 02:14:33 AM
I'ts short because I find most satisfaction in slowly removing parts like extenders and tribars before I kill the main prey item.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_2-1.jpg)

GenericLW and MW. I've been seriously Rebuilding the HW to cope with PYS AI. So far My small bot has gotten BIG.
Title: E://System32/showcase
Post by: System32 on January 19, 2009, 03:50:57 PM
Double post, again.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_7-1.jpg)

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_3.jpg)

I've seriously decided to rebuild my HW, into a HS Rammer hybred. The Razors and the Irons attack the same area, meaning stuff like Ramplates and Ploughs are wasted weight. It can be invertible when the main weapon is ruined, but I'll probably fix that before I submit it to BBEANS 5. (Yes, I'm entering that. I'll probably enter it into RAW 2 and as BOTM for fun.) It does well against: HS, Popups, Drums and FS. It fails against: Hammers, Powerful VS and Pure bred Rammers.

C and C welcome
Title: E://System32/showcase
Post by: System32 on February 02, 2009, 04:51:39 PM
Back, with a new LW. This one's a good design: It's a SnS/HS Hybrid. (I can't believe I've been misspelling that word, Jeez.
Anyway, It's the LW in a new team I'd like AIed. I present, Alpha!
(https://gametechmods.com/uploads/images/74011screenshot_3.bmp)
This bot is suprizingly good, and even beat Drumblebee larva!
(https://gametechmods.com/uploads/images/38782screenshot_1.bmp)
Unfortunely, it's not invertible, and has little pushing power compared to the bots it can beat.
Title: E://System32/showcase
Post by: Reier on February 02, 2009, 05:15:30 PM
So what does Enter Bot Name do?
Title: E://System32/showcase
Post by: R1885 on February 02, 2009, 05:16:30 PM
I have to guess SnS.
Title: E://System32/showcase
Post by: Reier on February 02, 2009, 05:21:16 PM
SnS? It has no weapons...?
Title: E://System32/showcase
Post by: System32 on February 02, 2009, 05:26:27 PM
Whoops! Enter bot name was a pusher I designed. It's not that fast, but the torque makes it Hard to beat. I'd enter it to the sumo tourny, but I suck at AIing. (I'm not even sure how it'll work.
Title: E://System32/showcase
Post by: R1885 on February 02, 2009, 05:27:39 PM
There's not much to go on, other than the fact that Sys32 has made a chained SnS before.
EDIT-Never mind.
Title: E://System32/showcase
Post by: System32 on February 15, 2009, 06:45:00 PM
Edited first post to host most of my works. I'm also creating a Real monster for BBEANS.....
Title: E://System32/showcase
Post by: System32 on February 16, 2009, 06:53:27 PM
Stdp but this is a rather good update.

Well, I was making a Flail HS/SNS As a bee keeper replica and a possible BBEANS 5 entry, when I decided to fight Maelstrom. I lost all 4 wheels, one weapon motor and flipped at an angle when something weird happened... My other weapon motor (which was perfectly intact BTW) Lifted my up on my side. Yes, My bots only remaining weapon was turning itself into a Gyroscope. So, I'll possibly be experimenting with Flail VS for a while. I've also discovered a way to prevent AGOD:

Turn Ra2 off then turn it back on. Open your bot and Presto! No Axle glitch of death. You can edit your bot all you like if you turn it off and back on before editing.
Title: E://System32/showcase
Post by: Sage on February 16, 2009, 07:14:31 PM
nope. thats not AGOD. thats havok during a match.

don't you think people have tried restarting their game before? i mean really. we're not all idiots.
Title: E://System32/showcase
Post by: System32 on February 16, 2009, 07:18:50 PM
Wait, So when you enter the garage and the Axles are miles out It's called a Havok?

Then what causes the bots to fly? [/Sarcasm]
Title: E://System32/showcase
Post by: Sage on February 16, 2009, 07:46:18 PM
Quote from: System32;29054
Wait, So when you enter the garage and the Axles are miles out It's called a Havok?

Then what causes the bots to fly? [/Sarcasm]

AGOD is when the axles are slightly off, where you can see them. if they are miles off, then its havok. only exception is the piston glitch, the the pistons fly off with whatever axle they are attached to.
Title: E://System32/showcase
Post by: System32 on February 17, 2009, 07:00:17 AM
Not in the Arena, I'm talking about the build screen. If I've read the Wiki correct, A Havok is when a bot hops or flies randomly when a motor or axle is removed.
Title: E://System32/showcase
Post by: Sage on February 17, 2009, 07:02:14 AM
It's not AGOD if you can fix it.

That is all.
Title: E://System32/showcase
Post by: System32 on February 17, 2009, 07:07:49 AM
Eh? I'm not talking about fixing it, I'm talking about preventing it.
Title: E://System32/showcase
Post by: Scrap Daddy on February 17, 2009, 02:29:07 PM
I don't see how you can prevent it if you don't even know it has agod until you test it.
Title: E://System32/showcase
Post by: Sage on February 17, 2009, 03:23:56 PM
Theres no way to prevent AGOD because you never know when it's going to happen.
Title: E://System32/showcase
Post by: System32 on February 17, 2009, 04:36:58 PM
Whoops, My mistake. I didn't test it thoroughly enough.
Title: E://System32/showcase
Post by: System32 on February 27, 2009, 03:22:33 PM
STDP

(https://gametechmods.com/TournamentFiles/botm/march09/3.JPG)

I'm suprised how people thought this bot was uneffective agianst most other bots.

I'll say, against most HS is sucks, but compared to Rammers, popups, VS, Hammers, SnS... Well, every other bot type, it completely obliterates them. Reason? Velocity. This bot exploites the fact the Trinity piston glitch goes fastest with a light load. The lack of weapons means a faster weapon in total, and that means it is more powerful than it ever could be. The only downside is that HS (The obly bots with weapons positioned in a place where the main weapon won't be as effective.) can easily damage the extenders.

I also like this bot as I made it in paint, and it is my best splash.
Title: E://System32/showcase
Post by: Somebody on February 27, 2009, 05:43:19 PM
Can you post some destruction shots?
Title: E://System32/showcase
Post by: System32 on February 28, 2009, 05:42:26 AM
I removed it. Just think of Nos bot VS Haymaker.
Title: E://System32/showcase
Post by: Clickbeetle on March 01, 2009, 04:15:06 PM
Chaining drive motors doesn't work.  It's just a waste of weight.  You would be much better off using 4WD with 4 separate drive motors.  You have the weight for another set of wheels.

Bravo for attempting something different, but I remain dubious of that bot's effectiveness until I see some battle shots, or better yet a video.

Does Gamma do a full Trinity glitch where the pistons fly out of their sockets, or is it a "partial" Trinity where they just stay extended, and the bot remains controllable?
Title: E://System32/showcase
Post by: System32 on March 05, 2009, 04:10:16 PM
Partial. I'll make it again and show shots.

Edit: I'm so happy. I reamade it To beat Gigafrost AI bots and it, in a sheer turn of irony, has became even more powerful. Three irons still, one black, So fast the wheels fly out of the hinges and now capable of one hit KO's. (Didn't screen the One hit KO.)

(https://gametechmods.com/uploads/images/98549screenshot_7.bmp)
Title: E://System32/showcase
Post by: Naryar on March 06, 2009, 07:35:42 AM
3 irons on a MW TSnS ?

Hell, i had 4 on my LW one...
Title: E://System32/showcase
Post by: System32 on March 13, 2009, 12:00:08 PM
Umm, Emperor much?

(https://gametechmods.com/uploads/images/29215screenshot_2.bmp)

Crap is a new bot type I thought of, it's called a SS (Side Spinner). Like a VS but Sideways. Made to trap bots, mostly. The multiple version's of vowel are what I need help with. Which one do you think is best for RAW 2? The Origonal flavour is the bot in BBEANS4, as is Constanant. I've got other versions of Constanant I'll put up later.
Title: E://System32/showcase
Post by: Naryar on March 13, 2009, 12:21:50 PM
Creating new types of bots... that's just a giant FS.
Title: E://System32/showcase
Post by: System32 on March 13, 2009, 01:34:07 PM
Not when I show my DSL version. What one of the vowel bots is the best IYO?
Title: E://System32/showcase
Post by: Naryar on March 13, 2009, 01:39:46 PM
Hmm. Definitely not the razor one.

I'd say the original one because it should have the higher turnspeed of all, but isn't the bot a little unstable with that? (I tried a similar setup with Corona 3, and it failed)

So either the motor one (lower spinner = better against popups), either the original one.
Title: E://System32/showcase
Post by: System32 on March 14, 2009, 03:15:51 PM
(https://gametechmods.com/uploads/images/83118screenshot_3.bmp)

Switching between two rows, weapons and wheels. Any opinion on the best one here for Raw 2?
Title: E://System32/showcase
Post by: Reier on March 14, 2009, 04:22:44 PM
Do they ave plastic? Because I'm wondering what Constanant - Armor is.
Title: E://System32/showcase
Post by: Clickbeetle on March 14, 2009, 04:27:56 PM
Well for one thing it actually saves weight to put your drive motors on the baseplate rather than use all those extenders and Snapper II's.

Assuming the same chassis, though, the armor one looks the best.

Also, it's spelled "Consonant" not "Constanant".  Do you want me to correct the misspelling for BBEANS?
Title: E://System32/showcase
Post by: Dexterhunter on March 14, 2009, 04:43:13 PM
Wouldn't Crap be considered a face spinner?
Title: E://System32/showcase
Post by: Reier on March 14, 2009, 04:50:43 PM
Quote
Originally Posted by Naryar
... that's just a giant FS

IMO too.
Title: E://System32/showcase
Post by: System32 on March 14, 2009, 04:58:50 PM
Quote from: Reier;30909
Do they ave plastic? Because I'm wondering what Constanant - Armor is.


The bot with the most HP on it's weapons.

I'll be glad if you do that, click.

Thanks for the info, I have a new and improved team ready!

Insides of my bots:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_6-1.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_5-2.jpg)
As you can see, they are made from practically the same chassis. Both bots use DSA. Would you like these opponents kicking your bots (Ch)ass(is)?
Title: E://System32/showcase
Post by: System32 on March 15, 2009, 10:53:40 AM
Nobody like?
Title: E://System32/showcase
Post by: Somebody on March 15, 2009, 12:09:55 PM
Build
to
weight
limit
Title: E://System32/showcase
Post by: System32 on March 15, 2009, 12:11:23 PM
On the rammer? Sure, I'll add 2 irons, then.
Title: E://System32/showcase
Post by: infiniteinertia on March 15, 2009, 12:54:58 PM
eh, youre just not there yet.
Title: E://System32/showcase
Post by: Scrap Daddy on March 15, 2009, 03:57:36 PM
They are both just ridiculously generic.
Title: E://System32/showcase
Post by: Naryar on March 15, 2009, 04:18:41 PM
S32 isn't really known for building originality...
Title: E://System32/showcase
Post by: System32 on March 15, 2009, 05:46:40 PM
Quote from: Scrap Daddy;31007
They are both just ridiculously generic.


The simplest things are usually the best.
Title: E://System32/showcase
Post by: DuckRA2 on March 16, 2009, 06:35:25 PM
the chassis is way too big, make it less wide, stack an anchor baseplate in the black battery. It looks like an old version of scrap daddy's chainsaw i think it was called, except his was 5 times better
Title: E://System32/showcase
Post by: infiniteinertia on March 16, 2009, 10:36:13 PM
shut up senor quack
Title: E://System32/showcase
Post by: System32 on March 27, 2009, 06:13:42 PM
Inf stood up for me, look!

*Ahem*

New LW's, excpect some suck.

(https://gametechmods.com/uploads/images/54728screenshot_9.bmp)
(https://gametechmods.com/uploads/images/21293screenshot_8.bmp)

Yes, that is a popup. My first one!
Title: E://System32/showcase
Post by: Somebody on March 27, 2009, 06:38:10 PM
Can we see what the popup does???

And on the subject of weight limit:  :(
Title: E://System32/showcase
Post by: System32 on March 27, 2009, 07:02:48 PM
It Pwns. I'm under the Weight limit because I don't know what else to add. I've made it perfect in my standards, and there ain't anything else to do.
Title: E://System32/showcase
Post by: Scrap Daddy on March 27, 2009, 07:05:19 PM
I bet the pop-up is too slow and you could add another spike to the sns.

on another note: huge pics and bmps!? You're two for two!
Title: E://System32/showcase
Post by: Naryar on March 28, 2009, 12:33:21 AM
...Is that RAD drive on your popup?
Title: E://System32/showcase
Post by: ianh05 on March 28, 2009, 04:37:07 AM
upgrade the drive motors with the weight you have left.. even if you have to remake the chassis. i suggest you use the blue snapper and both connection points, 1 for drive and 1 for the snapper. check out my dual hammer lw bot in my showcase and you'll see what i mean.
Title: E://System32/showcase
Post by: Somebody on March 28, 2009, 07:20:42 AM
And can we see inside pics?
Title: E://System32/showcase
Post by: System32 on March 28, 2009, 10:05:02 AM
(https://gametechmods.com/uploads/images/94731screenshot_10.JPG)

Insides. It's only as fast at Tempus Fugit from SCv4. It's fast enough to get under most opponents and strike them before The even get a decent hit. I'll also say that it beats all other LW popups by a mile with the wedge.
Title: E://System32/showcase
Post by: Somebody on March 28, 2009, 10:06:23 AM
Put two razor tips on the end of the popup arm to use up the weight.
Title: E://System32/showcase
Post by: System32 on March 28, 2009, 10:07:54 AM
Okay.
Title: E://System32/showcase
Post by: Naryar on March 28, 2009, 10:21:49 AM
6 razors on a Snapper ??

Ztek drive please.
Title: E://System32/showcase
Post by: Sage on March 28, 2009, 10:23:48 AM
Quote from: Somebody;32095
Put two razor tips on the end of the popup arm to use up the weight.

no. upgrade drive.
Title: E://System32/showcase
Post by: System32 on March 28, 2009, 10:39:38 AM
That willl leave me with a horrid wedge!
Title: E://System32/showcase
Post by: System32 on March 28, 2009, 05:05:55 PM
Sorry for BMPs.


Modification of an old Rammer I made. 2 RADs, following advice from one of click's posts. Uses a small snapper to Burst power the motors. Invertible.
(https://gametechmods.com/uploads/images/37077screenshot_16.bmp)
Drives straight.
I COULD have added 2 castors underneath for popup protection, but I didn't. Damn.

(https://gametechmods.com/uploads/images/49567screenshot_15.bmp)
The modification of the popup. Look at the axles, redbird drive. Three irons on a small snapper makes for a good weapon (lots of space between the starting point forthe weapon and the outside of the wedge) and decent scrimech.
Title: E://System32/showcase
Post by: Somebody on March 28, 2009, 05:18:37 PM
2 RADs huh? And the jpegs are easlly made.
Title: E://System32/showcase
Post by: System32 on March 28, 2009, 05:51:03 PM
Yeah, I'm just very lazy.

The rammer lasts the Whole match, but like Brown Wreckluse 2, begins to slow down.
Title: E://System32/showcase
Post by: Somebody on March 28, 2009, 05:56:59 PM
Rammer does look okay.
Title: E://System32/showcase
Post by: System32 on April 03, 2009, 08:20:27 AM
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_25-1.jpg)

Yeah, it does have Chassis space, but only to keep it balanced, like Mako.
Title: E://System32/showcase
Post by: ianh05 on April 03, 2009, 11:11:36 AM
inside pics? and in my experience with VS's a wedge is better then a plow if you can only have one of them.
Title: E://System32/showcase
Post by: Somebody on April 04, 2009, 06:36:42 AM
That looks very good.
Title: E://System32/showcase
Post by: System32 on April 04, 2009, 01:03:54 PM
I warn you, it has chassis space galore.

http://s230.photobucket.com/albums/ee185/ninteen45/?action=view¤t=screenshot_29-1.jpg

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_28-1.jpg)
Title: E://System32/showcase
Post by: System32 on April 14, 2009, 12:31:10 PM
STDP:

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_9.jpg)

Proving Naryar wrong. It does decently, but not as good as I hoped.
Title: E://System32/showcase
Post by: Naryar on April 14, 2009, 03:04:27 PM
True popup?
Title: E://System32/showcase
Post by: System32 on April 14, 2009, 03:41:42 PM
Sucky popup. The damn T connector keeps breaking!
Title: E://System32/showcase
Post by: System32 on May 05, 2009, 06:59:20 AM
Haven't made anything in a while, so here is a nice little remake:

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_29-2.jpg)

Wedge Killer HW.

Made for those single and close together wedges. I have some weight left over, What should it be used for? Oh, it doesn't run out quickly, but it's a tad underpowered.
Title: E://System32/showcase
Post by: Pwnator on May 05, 2009, 07:02:11 AM
Can you stack another Supervolt in?
Title: E://System32/showcase
Post by: Sage on May 05, 2009, 07:02:54 AM
im a little racist towards red extenders... could you use black ones please?

Also, stack another black with the weight.
Title: E://System32/showcase
Post by: System32 on May 05, 2009, 07:07:29 AM
I've told you guys many a time, My version makes it hard to stack an anchor, let a lone two whole blacks. I'll try again though.
Title: E://System32/showcase
Post by: pyscolone on May 05, 2009, 10:00:59 AM
Theres no such thing as this 'glitchy' game bs that venko brought up. Just keep trying and you'll eventually get it.
Title: E://System32/showcase
Post by: 40757 on May 05, 2009, 01:44:18 PM
Can that even bring the hammers up after It's been brought done a few times? It looks pretty heavy but yeah Stacking a black might solve that problem.
Title: E://System32/showcase
Post by: System32 on May 05, 2009, 01:50:28 PM
Oh, those hammers come down the whole match.
Title: E://System32/showcase
Post by: Naryar on May 05, 2009, 01:55:34 PM
messssy.
Title: E://System32/showcase
Post by: System32 on May 05, 2009, 01:59:36 PM
Guys, I managed to stack the blacks, but wait for it...







They are stacked in a place that means 0 percent chance of adding another black.
Title: E://System32/showcase
Post by: infiniteinertia on May 05, 2009, 04:47:14 PM
...so? do it again.
Title: E://System32/showcase
Post by: System32 on May 06, 2009, 12:50:36 PM
Took me quite a while to do it once, and it's safe to say I don't have the attention span to waste 3 hours like that.

In a lighter note, the first LW chained VS ever.

Solo Flight:
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_30-1.jpg)
1 Nifty
2 Irons
DSA

Can get a one hit KO, but only after a massive charge. Does well against HS, FS and other wedgeles bots.

Will Starcore like it? I'm hoping it would get approval.
Title: E://System32/showcase
Post by: Naryar on May 06, 2009, 12:54:02 PM
Can that beat... say, Tempus Fugit, Aerial HK, Childs Play IV ??

And i'm pretty sure the design has been tried before.
Title: E://System32/showcase
Post by: System32 on May 06, 2009, 01:00:31 PM
Yes, positive and Yup.

I knocks off the tribars and snowploughs, and after that, POW!
Title: E://System32/showcase
Post by: pyscolone on May 06, 2009, 01:36:32 PM
probably dies rather quickly
Title: E://System32/showcase
Post by: Naryar on May 06, 2009, 01:45:37 PM
Can it do that on AI ?
Title: E://System32/showcase
Post by: System32 on May 06, 2009, 01:51:10 PM
*Sigh* nope. It struggles with "Inward" HS (But still manages to win), but it's rather good against "outward" HS. I don't think it'll win against HS like Childs play and Tempus fugit AIed. But bots like button man, Nailgun and quite a few pokers are in major trouble gainst this bad boy. Wee VS has sone difficulty beating me too.
Title: E://System32/showcase
Post by: infiniteinertia on May 06, 2009, 07:38:01 PM
I remember some bot WAY back in the day like that when the AON or whatever forums were around
Title: E://System32/showcase
Post by: System32 on May 08, 2009, 06:09:42 PM
Anyway, I rebuilt it. It still struggles with HS like Tempus, but is even better against Wee VS and Pure LW HS like button man.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_34.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_36.jpg)
Title: E://System32/showcase
Post by: ianh05 on May 08, 2009, 07:57:10 PM
i'm pretty sure click made a chained VS lw and i have a little while ago, so i don't think it's the first.
Title: E://System32/showcase
Post by: Clickbeetle on May 08, 2009, 10:14:30 PM
It's not the first, ianh05 has a good memory.  Let's see if I can scrounge up a pic of Mini Knasty...

HERE (https://gametechmods.com/uploads/images/18195miniknasty.jpg)

However, yours definitely looks a lot more resilient than Mini Knasty, what with that plow and four (!) iron spikes and everything.  How well does it throw bots, though?  Small-diameter weapons like that are generally better suited for grinding and chewing than delivering a few massive hits, like chained VS are known for.

Also, you might want to try tankcat's method of chaining motors, it will make the Z-teks less of a target and save you 1 kg to boot.  (You'll need to put the first Z-tek directly on the baseplate anchor.)
Title: E://System32/showcase
Post by: System32 on May 09, 2009, 07:18:47 AM
Pretty well, it doesn't throw them far, but it works nicely.

I'm unsure of tankcat chaining right now, but I'll try it for HS first.
Title: E://System32/showcase
Post by: System32 on June 20, 2009, 09:27:23 AM
Double post, with a new hybrid.

It's a MW Flipper/TS!

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_16-1.jpg)

Untested, and some wasted space. I'll fix it soon.
Title: E://System32/showcase
Post by: roboman2444 on June 20, 2009, 09:29:17 AM
i like how you flip the weapon up with it... kinda like a spining popup.
Title: E://System32/showcase
Post by: Naryar on June 20, 2009, 09:40:01 AM
So you flip with the whole body rather than the wedges? Interesting.

However and i think you know this, you should lighten your extender work.
Title: E://System32/showcase
Post by: Somebody on June 20, 2009, 09:51:03 AM
Kinda reminds me of Atmos.
Title: E://System32/showcase
Post by: System32 on June 23, 2009, 07:51:47 AM
THIS IS ABOUT THE SPLASH, NOT THE BOT.

(http://i230.photobucket.com/albums/ee185/ninteen45/Revolver.jpg)

Are my skills in paint getting better?
Title: E://System32/showcase
Post by: Flying_Chao on June 23, 2009, 08:57:55 AM
That's a splash?
Title: E://System32/showcase
Post by: Naryar on June 23, 2009, 09:06:34 AM
get gimp man.
Title: E://System32/showcase
Post by: System32 on June 23, 2009, 09:18:38 AM
I'd rather code the new bot exchange in actionscript.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 09:55:06 AM
Bump.

Name a Dual HS with a snowplough and six irons.

Can't?

Meet Voko

DSA
1 nifty.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_1-3.jpg)
Title: E://System32/showcase
Post by: JoeBlo on July 09, 2009, 10:05:44 AM
lovely.... I take it reversible angle for drive ?
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 10:18:07 AM
Yeah.
Title: E://System32/showcase
Post by: Reier on July 09, 2009, 10:21:52 AM
Looks a little tipsy.
Is it just me, or do 2 RADs draw more power than 2 zteks?! Always happens to me... o_0
Title: E://System32/showcase
Post by: Naryar on July 09, 2009, 10:26:18 AM
yup, i've noticed as well that 4 RADs DO deplete batteries faster than two HPZ's.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 10:26:47 AM
check the txt files then.
Title: E://System32/showcase
Post by: Reier on July 09, 2009, 10:27:06 AM
I mean--why?!
At least Child's Play 4 has a supervolt.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 01:27:48 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_4-2.jpg)

No, it ain't invertible.

And I ain't rebuilding the chassis another 15 times to make it invertible.
Title: E://System32/showcase
Post by: infiniteinertia on July 09, 2009, 02:11:56 PM
Maybe people have done it, and just never showcased it?
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 03:05:10 PM
Why haven't they? I mean, it's a pretty nice design.
Title: E://System32/showcase
Post by: Scrap Daddy on July 09, 2009, 03:35:44 PM
Most people avoid posting generic designs?

Its been done and done better.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 03:38:32 PM
... It's the first I've seen anywhere.

I mean, we have all kinds of HS in SCv4, but no HS like that.

Seriously, Can anyone show me a better version of these HS?
Title: E://System32/showcase
Post by: Sage on July 09, 2009, 03:43:42 PM
When I get back today I will build a better one thats invertible. It's really not that hard.
Title: E://System32/showcase
Post by: R0B0SH4RK on July 09, 2009, 03:59:09 PM
I did a while ago (like almost a year now...), but I found that RAD's did not spin the tribars fast enough for my liking, so I didn't showcase it.

EDIT: I might have showcased it back on the old forums, but the archives seem to not have archived my showcase.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 04:01:50 PM
Oh.

I'll probably splash and skin it now.
Title: E://System32/showcase
Post by: System32 on July 09, 2009, 05:05:43 PM
STDP.

A while back, I posted a LW rammer called Dart.

Now it is Starcore worthy, with Popup protection, an insanly fast drive and invertibility!

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_8-1.jpg)

Dart 3 is a living heck for HS, VS popups and other rammers.
Title: E://System32/showcase
Post by: Reier on July 09, 2009, 05:08:30 PM
5 irons ain't a lot, but it doesn't look too bad.
Title: E://System32/showcase
Post by: Sage on July 09, 2009, 06:36:20 PM
Quote from: Reier;50188
5 irons ain't a lot, but it doesn't look too bad.


there are 6
Title: E://System32/showcase
Post by: Pwnator on July 09, 2009, 08:10:19 PM
Quote from: System32;50186
Dart 3 is a living heck for... VS, popups...


Now that's something you don't hear everyday. :O
Title: E://System32/showcase
Post by: System32 on July 10, 2009, 07:30:46 AM
Well it has castor armour!
Title: E://System32/showcase
Post by: Naryar on July 10, 2009, 07:48:47 AM
A good anti-popup rammer has a lot of low placed razors OR a wedge, not caster armor.

Believe me i tried a MW popup with caster armor a little like yours, but it still got raped by the first popup i pitted it against - a popup can still take away your drive train and rip off your wheels.
Title: E://System32/showcase
Post by: System32 on July 10, 2009, 07:54:48 AM
Hey, I only made it after Click said he used 2 pinks on his BBEANS 3 entry.

and I did test it, it functions rather well.

I'll fix some stuff for you.
Title: E://System32/showcase
Post by: Naryar on July 10, 2009, 07:57:37 AM
By the way, have you finished that DSL MW SnS ?
Title: E://System32/showcase
Post by: System32 on July 10, 2009, 08:40:11 AM
I gave up on it. The chassis ended up kinda odd, and the bot keeped on getting too thwacky, even when I used 4 30 KG hammers instead of 2 60 KG. I've leaned a good thing from it, though.

H Shaped chassi are ****ing useless.

Sorry.

Dart 3's revision, thanks to Nary:
(https://gametechmods.com/uploads/images/21464screenshot_9.bmp)
Castors are more balanced, better against undercutting HS.
Wheels are more centered.
4 Popup killing razors added.
It beats poptart better now, but the other ones (Zenith, Spam, Spam, SPAM!) Are still a breeze with those steep frontal chassi.

P.S: I also hate Photobucket. I DON'T WANT TO TAG ANYTHING YOU ****ING MORONS!
Title: E://System32/showcase
Post by: System32 on July 13, 2009, 02:14:24 AM
Al Gored. Completely fuel efficient. Invertible, DSA. 1 bottom castor. 16 maces.

I could have made the chassis smaller, but meh.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_14.jpg)

Can run on rammer and SnS AI, controlled movement (As fast as the normal LW) and pretty annoying for Popups.

I'm wondering If it should go into the Doomed bots tournament. If so, I'll probably use SnS AI.
Title: E://System32/showcase
Post by: JoeBlo on July 13, 2009, 02:20:54 AM
I was thinking of entering something similar in Doomed bots but 2 disc's not 4.. yours it nicer then mine though
Title: E://System32/showcase
Post by: Doomkiller on July 13, 2009, 04:53:01 AM
Quote from: System32;51107


I'm wondering If it should go into the Doomed bots tournament.


If U do, It will be entertaining to see it fight against the other bots
Title: E://System32/showcase
Post by: System32 on July 13, 2009, 05:42:24 AM
Yeah, Best part of using Servos is that unlike spin motors the maces don't get damage when they connect with the floor. This means a more durable crawler.
Title: E://System32/showcase
Post by: Doomkiller on July 13, 2009, 06:02:49 AM
Sweet. Another good thing is that it doesnt require batterys meaning that urs will last the longest in battery life
Title: E://System32/showcase
Post by: Naryar on July 13, 2009, 06:14:19 AM
Just be a complete whore, clone Bumble Bee BUT with servos and enter it.

[/sarcasm]
Title: E://System32/showcase
Post by: Doomkiller on July 13, 2009, 06:21:57 AM
???
Title: E://System32/showcase
Post by: infiniteinertia on July 13, 2009, 08:13:13 AM
If you enter that, I will officially make your life a living heck with my sadism for an eternity.
Title: E://System32/showcase
Post by: System32 on July 13, 2009, 09:00:39 AM
Don't tempt me.
Title: E://System32/showcase
Post by: pyscolone on July 13, 2009, 10:10:10 PM
If so skulls will be bashed
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 08:29:48 AM
Completely remade and renamed the bot, and an unexpected glitch occured:

(https://gametechmods.com/uploads/images/92317screenshot_17.bmp)
(https://gametechmods.com/uploads/images/23093screenshot_18.bmp)

The servos sometimes spin faster than a bursted Z Tek at random intervals, usualy long enough to flip me over once and hit the floor hard, stopping it. I've done some testing and it usually follows a hit or a small fall. This means that most Rammers will trigger the glitch and will suffer.


So, Does this glitch deserve a name?
Title: E://System32/showcase
Post by: JoeBlo on July 14, 2009, 08:43:46 AM
huh that means you bot IS better then mine as I couldnt get mine to do that... wouldn't the glitch be similar to what firebeetle exploited in DSL for Gyratory Revolt ??

also nice modification to the bot.. the extenders are not longer exposed :-D
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 08:48:31 AM
Yeah, still VS fodder though.

Anyway, my other option is a hammer.
Title: E://System32/showcase
Post by: Naryar on July 14, 2009, 08:48:55 AM
Quote from: JoeBlo;51409
wouldn't the glitch be similar to what firebeetle exploited in DSL for Gyratory Revolt ??


Exactly.
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 09:02:23 AM
We still should call it something.
Title: E://System32/showcase
Post by: JoeBlo on July 14, 2009, 09:05:23 AM
that would be easier then calling it "glitch be similar to what firebeetle exploited in DSL for Gyratory Revolt" even though Firebeetle did it in DSL I would say your the first to discover it in Stock

speaking of which I managed to do it a very small amount on servos attached to a snapper
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 09:06:40 AM
How about Servo Boosting?
Title: E://System32/showcase
Post by: JoeBlo on July 14, 2009, 09:10:47 AM
that name sounds better then the one I thought up

Servocharging (as in supercharging)

finding a new glitch is something I always wanted to do (thought i had something with the climbing robots in DSL but that was shot down)

Edit: can you post a video by any chance ?
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 09:24:00 AM
Sorry, The only vid stuff I have is ****ING GAY ASS FRAPS, which crashes my PC after 3 seconds of footage.
Title: E://System32/showcase
Post by: infiniteinertia on July 14, 2009, 10:07:02 AM
No because its not really a glitch that works in the stock game.

Are you really going to enter that?
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 10:45:17 AM
Yeah.
Title: E://System32/showcase
Post by: infiniteinertia on July 14, 2009, 10:49:46 AM
...can't build a real bot?
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 10:51:59 AM
My other option is Vowel or Consonant's redemption
Title: E://System32/showcase
Post by: infiniteinertia on July 14, 2009, 10:56:31 AM
skulls will be bashed then
Title: E://System32/showcase
Post by: Naryar on July 14, 2009, 11:19:47 AM
97% probability of me going nuts if my true popup (yup, i'm entering a true popup) loses to a crawler in Doomed Bots.
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 12:38:34 PM
Enough Crawlers, time for it's banme!

Solo Flight 3. My LW for SCv4.


(http://img232.imageshack.us/img232/4074/screenshot27w.png)
Title: E://System32/showcase
Post by: Reier on July 14, 2009, 12:40:58 PM
....??
If that's serious, it looks too unstable.
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 12:43:11 PM
Yeah, Turning is slow, but that don't matter when youur opponent can be hit so far it will find the other end of the infinate arena!
Title: E://System32/showcase
Post by: Reier on July 14, 2009, 12:44:35 PM
I wonder if SF2 or 3 would win AIed...
Title: E://System32/showcase
Post by: Naryar on July 14, 2009, 12:45:34 PM
That is going to have roughly the same problem as Ribbs's Sky High.
Title: E://System32/showcase
Post by: System32 on July 14, 2009, 12:46:06 PM
I'll send it if you want.

Nary:(https://gametechmods.com/uploads/images/8316screenshot_1.bmp)
As you can see, the bot doesn't have the same problem, and can also self right rather well.
Title: E://System32/showcase
Post by: infiniteinertia on July 14, 2009, 06:09:18 PM
poooooooooorly built
Title: E://System32/showcase
Post by: Somebody on July 15, 2009, 03:24:19 PM
I don't know where, but I have seen a bot JUST like that before.
Title: E://System32/showcase
Post by: System32 on July 27, 2009, 03:12:24 PM
Sky Knockers from RA2GE?

Time for an odd bot.
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_21-1.jpg)
The Idea was to nail those nasty HS and cut through their tribars. It does that well, but the wedge is pretty poor, it's JUST better than poptart.
Title: E://System32/showcase
Post by: infiniteinertia on July 27, 2009, 03:40:26 PM
...I dont know if that is serious
Title: E://System32/showcase
Post by: System32 on July 27, 2009, 03:47:21 PM
Semi serious. It's more of a joke bot that did too well and got upgraded...
Title: E://System32/showcase
Post by: infiniteinertia on July 27, 2009, 03:59:02 PM
...it uses a sawblade
Title: E://System32/showcase
Post by: System32 on July 27, 2009, 04:12:09 PM
That's the joke part. It's better than you think...
Title: E://System32/showcase
Post by: kill343gs on July 27, 2009, 08:18:53 PM
Careful inf... those sawblades are more dangerous than you think... (http://www.youtube.com/watch?v=DzIaqCZWymw)
Title: E://System32/showcase
Post by: Sage on July 27, 2009, 08:40:19 PM
Quote from: kill343gs;55240
Careful inf... those sawblades are more dangerous than you think... (http://www.youtube.com/watch?v=DzIaqCZWymw)

I don't think the sawblades actually did anything....
Title: E://System32/showcase
Post by: kill343gs on July 27, 2009, 09:13:46 PM
Quote from: Sage;55248
I don't think the sawblades actually did anything....


I know, but every once in a while i need to bring that video up just to haunt you :biggrin:
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 08:39:17 AM
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_27-2.jpg)

Guess what I did there...
Title: E://System32/showcase
Post by: Pwnator on July 31, 2009, 08:43:00 AM
LOL. What else did you edit there? :P

And how many razors?
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 08:49:56 AM
1. I'm more cencentrated on who figures the armour attachment first.
Title: E://System32/showcase
Post by: JoeBlo on July 31, 2009, 08:52:27 AM
you had the plow in connection position and then fired the burst so it appears to float in space
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 08:56:12 AM
Wrong.
Title: E://System32/showcase
Post by: Suzaku on July 31, 2009, 08:59:42 AM
Quote from: System32;55974
Wrong.


Everyone who saw your last picture has consumed large quantities of hallucinogens prior to viewing.
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 09:01:26 AM
My head hurts now...

I attached the plow directly to one of Madiba's Smartzones.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_28-2.jpg)
Title: E://System32/showcase
Post by: JoeBlo on July 31, 2009, 09:17:09 AM
may I ask how the heck you did that ?
Title: E://System32/showcase
Post by: Pwnator on July 31, 2009, 09:19:48 AM
Just attach it to the smart zone. It's that simple. XD

I used to do that in DSL when I can't attach it even though it's theoretically realistic. XD
Title: E://System32/showcase
Post by: JoeBlo on July 31, 2009, 09:22:55 AM
I had no idea components would attach to the smartzone lol I guess you never pick it up when smartzones are the last thing you add
Title: E://System32/showcase
Post by: Reier on July 31, 2009, 11:01:11 AM
Is that a BW?
Title: E://System32/showcase
Post by: somestrangeguy on July 31, 2009, 11:24:00 AM
Oh yes the smartzones, I would have quessed that you botfile edited a baseplate anchor out of the chassis.
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 11:24:42 AM
No it has a black. I justmade it to show something.

OH! You reminded me of somthing!!!
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 11:57:03 AM
STDP:

BW-Slithy Tove:

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_30-2.jpg)
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_31-1.jpg)

Before you complain, This is as small I can make the chassis WITHOUT bot file editing. (1 square!)
Exellent self righting. Better than the originals by far!
Insane damage. If your chassis ain't small enough, This bot will make is smaller for you.
DSA.
Title: E://System32/showcase
Post by: The Ounce on July 31, 2009, 12:06:51 PM
About the chassis, you can use a six-point chassis and keep the position of the components the same.  Otherwise, god job!
Title: E://System32/showcase
Post by: Reier on July 31, 2009, 12:07:08 PM
Umm...Not sure.
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 01:17:06 PM
Gah, realised a change I could make to get a 4th razor!
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 04:38:17 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_33.jpg)

A little tipsy, any ideas?
Title: E://System32/showcase
Post by: Condor33 on July 31, 2009, 05:50:17 PM
Don't drink and drive?
Title: E://System32/showcase
Post by: System32 on July 31, 2009, 06:06:31 PM
(http://i230.photobucket.com/albums/ee185/ninteen45/ohnoyoudidnt.gif)
Title: E://System32/showcase
Post by: System32 on August 06, 2009, 07:32:45 AM
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot-4.jpg)

Doomed bots entry.

Extenders prevent me from getting stuck on my side for a TKO.

Castors help with the Anti popup design.

It takes full advantage of the fact I'll be encountering Gut rippers, being designed to grind away at wedges, Chassi, Popup extenders... everything. And since most Gutrippers will try to pin bots against the walls of the combat arena There is little chance of being brushed away.

Drives about as fast as Death Fury (SCv4).
Title: E://System32/showcase
Post by: Pwnator on August 06, 2009, 07:35:33 AM
Death Fury?
Title: E://System32/showcase
Post by: System32 on August 06, 2009, 07:42:29 AM
Whoops, I realized Death Warrent was slower than Fury. And I meat and Beat Fury in the middle of the Combat arena.
Title: E://System32/showcase
Post by: Pwnator on August 06, 2009, 07:49:28 AM
DW is slower than Fury? But don't both have non-bursted RAD drive? o_O

Anyway, your design inspired me to put another bot into my to-do list. XD
Title: E://System32/showcase
Post by: System32 on August 06, 2009, 07:55:07 AM
Death warrent's ramming spike seems to drag along the ground for me. IDK, I tested it 5 times only.
Title: E://System32/showcase
Post by: pyscolone on August 06, 2009, 08:21:07 AM
Probably the lamest attempt at a tournament entry I've seen. Least in BBEANS BB could be eliminated.
Title: E://System32/showcase
Post by: JoeBlo on August 06, 2009, 08:24:13 AM
its not like its unbeatable I think a single VS could give it a run for its money

does it still servo boost ?
Title: E://System32/showcase
Post by: System32 on August 06, 2009, 08:25:49 AM
Not as often. infact, Not at all. I could only do it hand controlled, but not now.

Still deadly.
Title: E://System32/showcase
Post by: Reier on August 06, 2009, 08:26:28 AM
Quote from: JoeBlo;58021
its not like its unbeatable I think a single VS could give it a run for its money

does it still servo boost ?


Hope so... :mrgreen:
Title: E://System32/showcase
Post by: infiniteinertia on August 06, 2009, 06:07:26 PM
Great bot, applause
Title: E://System32/showcase
Post by: 40757 on August 06, 2009, 07:15:01 PM
I hope you're kidding with that bot...
Title: E://System32/showcase
Post by: Doomkiller on August 06, 2009, 11:17:40 PM
Quote from: pyscolone;58019
Probably the lamest attempt at a tournament entry I've seen. Least in BBEANS BB could be eliminated.


I have destroyed cheap win 5000 myself with a mw ( sorry couldnt resist ) so it is possible to eliminate it.....
Title: E://System32/showcase
Post by: System32 on August 11, 2009, 11:59:24 AM
Some pics!

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot-5.jpg)
Exact same chassis as No Rear Entry.

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_3-2.jpg)

New HS. Both bots were AIed.
Title: E://System32/showcase
Post by: System32 on August 11, 2009, 03:51:54 PM
No likey?

(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_4-3.jpg)

Yeah... MW, inspired by lynx...
Title: E://System32/showcase
Post by: Reier on August 11, 2009, 06:13:42 PM
Make the drive closer together and use fewer extenders.
Popup: Ok I guess, nothing too special.
Title: E://System32/showcase
Post by: System32 on August 11, 2009, 06:23:45 PM
Hmm, I guess I'll have a more protected bot if I do that. Thank's.
Title: E://System32/showcase
Post by: System32 on November 26, 2009, 11:58:04 AM
BUMPY WUMPY!
(http://filesmelt.com/downloader/Dart_2.PNG) (http://filesmelt.com/)

It's actually called Dart V.

It's made to NOT drift and it does well!

2 pinks, bursted drive, invertible.
Title: E://System32/showcase
Post by: Reier on November 26, 2009, 12:00:59 PM
I kinda like it. Can I have another view?
Title: E://System32/showcase
Post by: System32 on November 26, 2009, 12:04:21 PM
(http://filesmelt.com/downloader/DartV.PNG)
Title: E://System32/showcase
Post by: Reier on November 26, 2009, 12:08:43 PM
BLOO SNAPPAH DOOD
Title: E://System32/showcase
Post by: Naryar on November 26, 2009, 12:09:30 PM
Clearly... and the pinks hurt my eyes
Title: E://System32/showcase
Post by: System32 on November 26, 2009, 12:17:05 PM
I could quote a post that click said saying Brown Recluse 2 ran on 2 pinks for 3 mins, but I won't.

And honestly, I Hate Blue snappers like sage with red extenders.
Title: E://System32/showcase
Post by: 40757 on November 26, 2009, 12:30:53 PM
But blue snappers affect its efficiancy while red extenders are just an aesthetics appeal.
Title: E://System32/showcase
Post by: System32 on November 26, 2009, 12:38:52 PM
With this bot, Blue snappers make a bigger chassis, and ruin it's invertability, all while causing it to drift if I use the "other" way.

I've said this time and time again, There are always exeptions to the rules of RA2. ItI, Vlad spikes, the list goes on.
Title: E://System32/showcase
Post by: Scrap Daddy on November 26, 2009, 12:57:43 PM
I agree with hating red extenders but hating blue snappers is just dumb.

this has plastic right?
Title: E://System32/showcase
Post by: System32 on November 26, 2009, 01:20:25 PM
Nope, DSA.

And the reason I hate them is because my favoured style of building makes them unweildy and useless.
Title: E://System32/showcase
Post by: Clickbeetle on November 27, 2009, 04:22:22 PM
I like that bot.  2 pinks is enough for a 2WD rammer (each motor drains 100 power and each battery supplies 100).  And I also try to avoid using Snapper II's whenever possible.  I pretty much only use them in HS's.  The reason being that I still don't fully accept them as "stock".  Sure they're effectively stock now for all intents and purposes, but I joined these forums in the days when even using AI parts was considered a crime, and nobody would even THINK of using some glitchy prototype motor that was accidentally included with the game.  I still have some of that mindset.
Title: E://System32/showcase
Post by: System32 on November 28, 2009, 11:50:41 AM
What if I was to tell you of a glitch that had the same effects of Snapper loading, but didn't require the hassle?

No, I'm not joking. I have found a glitch that is limited, but it works.

(http://filesmelt.com/downloader/screenshot_2.bmp)
(http://filesmelt.com/downloader/screenshot_3.bmp)

All I did was swing the snapper about, and When I got the hang of it, the motor began to swing like a pendulum.

Zteks work best, and only with heavy weights on it. (Speculation)

Enjoy.

P.S: Don't forget to keep you trigger finger on that handy pause key, or it'll swing back.
Title: E://System32/showcase
Post by: Sage on November 28, 2009, 11:55:24 AM
My pause key doesn't work because I am running windows via boot camp, meaning most of the buttons on the mac keyboard don't work. I can't even do control-alt-delete!

Oh, and I don't see what this glitch can do.
Title: E://System32/showcase
Post by: Reier on November 28, 2009, 11:55:37 AM
I can't see.
Title: E://System32/showcase
Post by: System32 on November 28, 2009, 11:57:40 AM
What, the images? and sage: it can to anything that that snapper loading can do, without the hassile of motors. and it's easy.
Title: E://System32/showcase
Post by: Sage on November 28, 2009, 12:03:03 PM
Quote from: System32;81398
What, the images? and sage: it can to anything that that snapper loading can do, without the hassile of motors. and it's easy.


Make a video.
Title: E://System32/showcase
Post by: System32 on November 28, 2009, 12:04:46 PM
Can't.

I'll make a splashy thing.
Title: E://System32/showcase
Post by: System32 on November 28, 2009, 12:26:11 PM
STDP!

(http://filesmelt.com/downloader/333.PNG)

May have to go to chassis and back like the snapper loading after pressing the pause key, but that's all.
Title: E://System32/showcase
Post by: ashman12 on November 28, 2009, 12:31:56 PM
you've spelled your name wrong at the end.
you've wrote system23.
Title: E://System32/showcase
Post by: System32 on November 28, 2009, 12:41:35 PM
(http://filesmelt.com/downloader/333.PNG)



NOBODY CARES.
Title: E://System32/showcase
Post by: System32 on November 29, 2009, 10:31:15 AM
What? no replies?

Aww...

(http://filesmelt.com/downloader/aev.PNG)

showing up joeblo.
Title: E://System32/showcase
Post by: Sage on November 29, 2009, 11:15:03 AM
What?

OH, it's got like a stock AI chassis.

DSS?
Title: E://System32/showcase
Post by: Naryar on November 29, 2009, 11:20:32 AM
Forkie.
Title: E://System32/showcase
Post by: System32 on November 29, 2009, 12:02:59 PM
Yes, it has DSS.
Title: Re: E://System32/showcase
Post by: System32 on December 03, 2009, 03:18:36 PM
(http://filesmelt.com/downloader/consonevo.bmp)
 
When upgrading Consonant 2, I went for an "Animal" theme. the axes protect the T connectors from lucky hits, and the 2 pinks for 2 HPZ helped save some major weight, but not enough. Plastic armour.
Title: Re: E://System32/showcase
Post by: Reier on December 03, 2009, 03:21:06 PM
'Nother view please?
Title: Re: E://System32/showcase
Post by: System32 on December 03, 2009, 03:32:09 PM
(http://filesmelt.com/downloader/gggdfgsdgdgdfgdf.bmp)
Title: Re: E://System32/showcase
Post by: Sage on December 03, 2009, 04:09:16 PM
Looks nice, dunno how much those ice picks are helping...
Title: Re: E://System32/showcase
Post by: System32 on December 03, 2009, 04:17:59 PM
Plenty, the solved the drift problem suprisingly well. And it goes wih the *Theme*
Title: Re: E://System32/showcase
Post by: Reier on December 03, 2009, 04:26:51 PM
It probably would be better to mount the drive with a sideways extender from the anchor and another extender sticking off the back than the T connector/extender combo. Lighter.
Title: Re: E://System32/showcase
Post by: System32 on December 03, 2009, 04:29:20 PM
yeah, I'll try that. I just wanted to keep the chassis right...
Title: Re: E://System32/showcase
Post by: System32 on December 12, 2009, 03:44:30 PM
HAY U GUYZ, REMEMBAH DIS:
 
(http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_25-1.jpg)

Well, I improved it:
 
(http://filesmelt.com/downloader/beta_2.bmp)
How, you ask? It's not a Bot thumping VS like they should be.
 
Well, Everyone tests bots in "flat" arenas like the combat zone, so to be different I've begun stesting my bots on a "different" set of arenas. The half circle, luma zone, bridge of doom and compressor, to be exact. (IMMA REBAL!!!)
 
You see, the classic idea of a good bot is a fast gutripper that speeds across the arena and knocks the opponent to bits before it realises the match started. or a very large HS that swollows the opponents remains like a pissed off blender.
 
I however, thought of going for a different approach. Bots that battle in unpredictable arenas like the BoD, where VS can get trapped and HS are too wide to spin. Ramps like those in the compressor, where popups get wedged in and become immobile, and plenty of hazards.
 
I'll be building a series of bots that are made to win in these hectic arenas. Sure, a face off in the combat arena may make them look weak, but a duel in the luma zone? Say goodbye.
Title: Re: E://System32/showcase
Post by: DuckRA2 on December 12, 2009, 05:01:17 PM
are you an idiot? you still don't get how slow bmps are.
weapon too high
Title: Re: E://System32/showcase
Post by: System32 on December 12, 2009, 05:06:21 PM
Not for going under the bridge!
Title: Re: E://System32/showcase
Post by: Scrap Daddy on December 12, 2009, 06:49:52 PM
You've been here long enough to know not to use bmps.

You've also been here long enough to not build a bot 25kg underweight.
Title: Re: E://System32/showcase
Post by: Clickbeetle on December 12, 2009, 09:15:37 PM
So... what did you do to it to make it better in arenas with uneven height, besides changing the irons to razors?  An inside shot would help.

And yeah, use up that extra 25 kg.  Either with more weapons, or some kind of protection for the weapon motor.
Title: Re: E://System32/showcase
Post by: 40757 on December 12, 2009, 09:22:47 PM
He also lowered the weapon motor.
Title: Re: E://System32/showcase
Post by: JoeBlo on December 12, 2009, 09:27:16 PM
I like this kind of approach, I have tested out robots designed to wedge others under the bridge and get them trapped before

I would like to see what else you make, im guessing by the bots name it isnt the final product
Title: Re: E://System32/showcase
Post by: System32 on December 13, 2009, 05:41:42 AM
Honestly I was planning to add a ballast to stop it going to high when it drives over a ramp.

I'll look onto your ideas...
 
Edit: new bot! Feelkon:
 
(http://filesmelt.com/downloader/Feelkon.PNG)
6 Maces, Plastic...
 
Heh, If I use razors and 2 anchors instead of that T connector I could get a plow.
 
But I like this the way it is.
 
Trivia: This is a chassis for a BW.
Title: Re: E://System32/showcase
Post by: Reier on December 13, 2009, 09:15:20 AM
Can we see a side/top view please?
Title: Re: E://System32/showcase
Post by: Naryar on December 13, 2009, 09:52:18 AM
Its not difficult to guess the design.
Title: Re: E://System32/showcase
Post by: Reier on December 13, 2009, 01:42:11 PM
I can guess the setup, I just don't know if it's possible to do that within thw weight limit... :S
Title: Re: E://System32/showcase
Post by: 40757 on December 14, 2009, 06:27:15 PM
Doubt that's possible. I think Tempus Fugit had normal Z-Teks, and is considered one of the best LWs, and that's with plastic.
Title: Re: E://System32/showcase
Post by: System32 on December 14, 2009, 06:57:57 PM
I can do it, I'll just need to reshape the chassis...

Edit: Ok, RAD's are acting wonky.
 
249.2 KG. GAH.
Title: Re: E://System32/showcase
Post by: Virus Bomb on December 14, 2009, 08:25:22 PM
S32, I tried to replicate your bot, but I came out to 258.2 :(

Is the top view of your bot similar to this?
(https://gametechmods.com/uploads/images/5396screenshot_445.PNG)
Title: Re: E://System32/showcase
Post by: System32 on December 15, 2009, 11:29:40 AM
Yes. And I accidentally applied plastic. DOH!
Title: Re: E://System32/showcase
Post by: Pwnator on December 16, 2009, 12:00:24 AM
(https://gametechmods.com/uploads/images/69596screenshot.PNG)

Not really a true LW, but 0.3kg is damn close. :O
Title: Re: E://System32/showcase
Post by: Condor33 on December 16, 2009, 04:03:37 PM
Surely that could be trimmed, it looks like if it were a LW it would be awesome.
Title: Re: E://System32/showcase
Post by: DuckRA2 on December 18, 2009, 11:29:08 PM
that bot looks as if you could tap it and it would fall over, is it easily flipped?
Title: Re: E://System32/showcase
Post by: 40757 on December 19, 2009, 02:18:31 AM
You can get it with pwns setup and if you put the anchor off center and attaching two extenders instead of the T connector to save a kilo.
Title: Re: E://System32/showcase
Post by: System32 on January 09, 2010, 11:44:08 AM
pwn did that.

(http://filesmelt.com/dl/FFUU.png)
 
Any help?
Title: Re: E://System32/showcase
Post by: Sage on January 09, 2010, 01:20:00 PM
you have extra text files in your component folder or you have the RA2.cfg still in your main folder after you decompressed it.
Title: Re: E://System32/showcase
Post by: System32 on January 09, 2010, 01:26:52 PM
So I remove the cfg?
Title: Re: E://System32/showcase
Post by: Sage on January 09, 2010, 01:32:49 PM
Sorry, cfz.

Did you use that one tool thing so you have the text files available to look at? If so, then yes, you remove the cfz.
Title: Re: E://System32/showcase
Post by: G.K. on January 09, 2010, 01:32:49 PM
No, the .cfz. Keep the .cfg in.
Title: Re: E://System32/showcase
Post by: System32 on January 09, 2010, 01:36:00 PM
Sorry, cfz.

Did you use that one tool thing so you have the text files available to look at? If so, then yes, you remove the cfz.

Know idea, I just installed UBERmod.
Title: Re: E://System32/showcase
Post by: Naryar on January 10, 2010, 07:02:52 AM
You must have two redbird txt's in your Components folder and Components.cfz.(<= bunch of compressed TXT's but i think you know that)

Remove them.
Title: Re: E://System32/showcase
Post by: System32 on January 12, 2010, 05:52:50 PM
Gah, Stupid RA2.

 http://filesmelt.com/dl/screenshot_1.bmp (http://filesmelt.com/dl/screenshot_1.bmp)

Sparkey's challenge.

Also, One of the very few stock bots to be able to use FBS.py!

I propose the weight for these things is increased to 89.9 KG, and called a FL (Fleaweight)
Title: Re: E://System32/showcase
Post by: Jack Daniels on January 12, 2010, 06:28:02 PM
Gah, Stupid RA2.

 http://filesmelt.com/dl/screenshot_1.bmp (http://filesmelt.com/dl/screenshot_1.bmp)

Sparkey's challenge.

Also, One of the very few stock bots to be able to use FBS.py!

I propose the weight for these things is increased to 89.9 KG, and called a FL (Fleaweight)

I saw your challenge and made a SNS/Crawler under 80kg... If we had a tournament for these suckers it would be boring as all heck.

Great concept... we knew you would outdo Sparkey with ease.
Title: Re: E://System32/showcase
Post by: System32 on February 20, 2010, 11:52:20 AM
WARNING. THE BMP IS WORTH THE WAIT.

399.9 is MW right? right??? FFUU

(http://filesmelt.com/dl/screenshot_5.bmp) (http://filesmelt.com/)
 
Celibate. Beats all MW HS in Pys AI. Plastic, and 17 Maces and 1 razor tip.

I'll shrink the chassis. Need to make it invertible...
Title: Re: E://System32/showcase
Post by: Reier on February 20, 2010, 11:53:22 AM
Don't you always get after us for being generic...?
Title: Re: E://System32/showcase
Post by: Squirrel_Monkey on February 20, 2010, 11:53:51 AM
Reminds me of a certain HAVOK but with a plow.
Teh Generic bots are cool.
Title: Re: E://System32/showcase
Post by: G.K. on February 20, 2010, 11:54:38 AM
SM, a lot of bots look like that.
Title: Re: E://System32/showcase
Post by: Squirrel_Monkey on February 20, 2010, 11:55:56 AM
Look at white text
Title: Re: E://System32/showcase
Post by: Naryar on February 20, 2010, 11:59:11 AM
WARNING. THE BMP IS WORTH THE WAIT.

399.9 is MW right? right??? FFUU

(http://filesmelt.com/dl/screenshot_5.bmp) (http://filesmelt.com/)
 
Celibate. Beats all MW HS in Pys AI. Plastic, and 17 Maces and 1 razor tip.

I'll shrink the chassis. Need to make it invertible...

I see 393.3
Title: Re: E://System32/showcase
Post by: System32 on February 20, 2010, 12:11:55 PM
Oops, detail wrong: 2 razors, not one.
and 399.9 is what I'd get for another mace.

It's basically a MW bot with as many weapons on as possible, like Fury and Skazrak. also, it's a chassis used for BW's and LW's. which is one of the things I like about Stock. You can build a small chassis, and with that same one you can have about 30 different bots before you run out of designs.

I could get it al maces I think, lemmie do the math.
Title: Re: E://System32/showcase
Post by: Somebody on February 21, 2010, 08:44:56 AM
FYI: I see one razor.
Title: Re: E://System32/showcase
Post by: Pwnator on February 21, 2010, 09:34:50 AM
I'm guessing the other razor is hidden inside one of the HPZs.
Title: Re: E://System32/showcase
Post by: Sparkey98 on February 21, 2010, 11:53:34 AM
Gah, Stupid RA2.

 http://filesmelt.com/dl/screenshot_1.bmp (http://filesmelt.com/dl/screenshot_1.bmp)

Sparkey's challenge.

Also, One of the very few stock bots to be able to use FBS.py!

I propose the weight for these things is increased to 89.9 KG, and called a FL (Fleaweight)

I would have had a chance, first of all I was able to give mine DSA, and second of all it could wip around fast=I could get away easilly
Title: Re: E://System32/showcase
Post by: Pwnator on February 21, 2010, 11:58:56 AM
Both bots whip at the same speed, so both are equally hard to maneuver manually.
Title: Re: E://System32/showcase
Post by: System32 on February 26, 2010, 10:28:47 AM
(http://filesmelt.com/dl/beheh.png) (http://filesmelt.com/)
 
Motors angled to show the Control board's uniqe stack.
Plastic, sadly.
 
Title: Re: E://System32/showcase
Post by: G.K. on February 26, 2010, 10:37:00 AM
Is it stacked in the snapper?
Title: Re: E://System32/showcase
Post by: System32 on February 26, 2010, 10:53:00 AM
it's sticking out the chassis.
Title: Re: E://System32/showcase
Post by: Reier on February 26, 2010, 11:10:25 AM
Uniqe? XD
Title: Re: E://System32/showcase
Post by: System32 on February 26, 2010, 05:01:32 PM
Uniqe? XD

Bah, didn't run through with a spellchecker.
 
Anyway, Tips? help?
Title: Re: E://System32/showcase
Post by: Clickbeetle on February 27, 2010, 09:57:38 PM
I don't see any way to improve that bot.  There's only so much you can do with a chained LW HS and that bot does it.


No, I take that back.  It might be better if you could bring the weapon forward so it sticks out of the plow more.
Title: Re: E://System32/showcase
Post by: System32 on June 08, 2010, 12:52:55 PM
Also empty space.
 
Anyway, new bot, new armour (Better KG/HP than ramplates and castors)
 
(http://filesmelt.com/dl/Tribal.png)

Only downside is that it's WPB bait.
Title: Re: E://System32/showcase
Post by: G.K. on June 08, 2010, 01:01:22 PM
Is it a popup?
Title: Re: E://System32/showcase
Post by: System32 on June 08, 2010, 01:11:15 PM
Yeah.
 
Extenders work for anything though, 1000 HP per extender (500 per kilogram if you are smart), Many attachment points (Meaning you can add razors to fight back making it better than Ramplates) and lots of area can be covered. Downsides? It's laggy if you abuse it and HS eat it up unless you use it wisely. Also: 7 part rule.
Title: Re: E://System32/showcase
Post by: Scrap Daddy on June 08, 2010, 02:13:05 PM
I haven't played in a while but im pretty sure extenders have less than 1k hp. Good idea though.
Title: Re: E://System32/showcase
Post by: Reier on June 08, 2010, 02:14:56 PM
I thought it was 200 HP...
Title: Re: E://System32/showcase
Post by: G.K. on June 08, 2010, 02:16:35 PM
Extenders have 400hp, IIRC.
Title: Re: E://System32/showcase
Post by: System32 on June 08, 2010, 02:21:58 PM
BALLS!!!
 
I'll get back on it...
Title: Re: E://System32/showcase
Post by: Trovaner on June 08, 2010, 05:04:52 PM
I'm sorry to say that extenders use the default values of the base type 'Component' (the type listed in the text file) which is 100 HP with 15 fracture.

In terms of efficiency, weapons are generally the best but here are some numbers and formulas for you to look at:
(HP+Fracture)/Weight
Weapons: Bear Claw (127.5), Ice Pick(Single) (127.5), Ninja Star (127.5), Pointy Tip (127.5), and Pole Spike (127.5)
Wheels: Shiny Hub (35), Rubber (24.71), Mini (24.71), Buzzard (24.71), and SlipperBottom (23.33)
Motor/Piston: Reversible Angle Drive (26.25), Redbird (20), Burst/Servo Piston (19.09), Snapper2 Burst Motor (19.09), and Servo Motor 302 (19.09)
Component: Round Extender(20cm) (57.5), Emergency Wedge (44.28), Rotator Bar (37.14), Disc(60cm) (34.67), Disc(80cm) (30.59)

((10-SizeRank)/10)*(HP+Fracture)/Weight
(SizeRank is just the ranking that I gave the component in terms of size (some were close to the same so I repeated numbers))(10 is the number of components that I evaluated)
1. Battle Axe (30.6)
2. Emergency Wedge (22.14)
3. Ramplate (20.8)
4. Disc(140cm) (20.35)
5. Disc(120cm) (19.81)

Personally, I prefer to use battle axes, ramplates, or castors on my bots (depends on the design). Battle Axes are large and can deal more damage than ramplates. Ramplates have the highest fracture (which was poorly represented in the formulas) and can damage components from all sides. Castors are invincible but can't protect the chassis as well as ramplates. On a side note, although snowplows are wide, they have the same HP and Fracture as round extenders (which was its downfall in the latter formula).
Title: Re: E://System32/showcase
Post by: Badnik96 on June 08, 2010, 05:07:34 PM
So buzzard wheels are good after all? COOL!
Title: Re: E://System32/showcase
Post by: Sage on June 08, 2010, 05:18:01 PM
plows have 100 hp O:?
Title: Re: E://System32/showcase
Post by: Naryar on June 09, 2010, 05:09:32 AM
Stock plows have 1000 HP i think... since they're in the extras part.
Title: Re: E://System32/showcase
Post by: Trovaner on June 09, 2010, 03:03:19 PM
No, the base type listed in the text file is 'Component' (the only base type with 1000HP by default is 'Weapon'). The category that components are placed into has nothing to do with the component itself (but the base type does). If you would like to test it, all you need to do is use this python code: plus.getHitpoints(BotID, CompID)
Title: Re: E://System32/showcase
Post by: System32 on June 19, 2011, 06:44:53 AM
(http://i.imgur.com/JjAPA.png)
Portia.
I named it after the spider. (URJAK PLZ LIEK)
Title: Re: E://System32/showcase
Post by: Pwnator on June 19, 2011, 07:07:27 AM
me gusta

But what's with the Y connectors?
Title: Re: E://System32/showcase
Post by: JoeBlo on June 19, 2011, 07:29:21 AM
Yay S32 built another stock servo robot..  :gawe:
Title: Re: E://System32/showcase
Post by: FOTEPX on June 19, 2011, 07:30:39 AM
No offense, but WHAT THE BLOODY HELL IS IT MEANT TO BE!?
Title: Re: E://System32/showcase
Post by: Naryar on June 19, 2011, 07:42:18 AM
Glitch powered bumble ball. See Wildcard in BBEANS AI pack.
Title: Re: E://System32/showcase
Post by: NFX on June 19, 2011, 07:54:42 AM
HOLY CRAP SOMETHING HAPPENED. =O

Looks pretty crazy, though. I daresay it will be difficult to beat.
Title: Re: E://System32/showcase
Post by: System32 on June 19, 2011, 09:39:22 AM
me gusta

But what's with the Y connectors?
Trouble getting everything at the right angle. Y connectors worked like magic.
Title: Re: E://System32/showcase
Post by: Urjak on June 19, 2011, 10:56:46 AM
I named it after the spider. (URJAK PLZ LIEK)

Oh believe me, Urjak likes.
Title: Re: E://System32/showcase
Post by: System32 on July 08, 2011, 09:08:22 PM
(http://i.imgur.com/5d1tG.png)
Too top heavy/unstable to be effective and not what I wanted. I was going for a MW drum on piston. I haven't used stock sanely for whatever.
Anyway,the result is me being as good as a newbie, so I'm off to learn everything again.
Title: Re: E://System32/showcase
Post by: Mr. AS on July 08, 2011, 09:56:07 PM
Weight?
Title: Re: E://System32/showcase
Post by: R1885 on July 08, 2011, 09:57:17 PM
Reminds me of Maverick Hunter. Whats its weight?
Title: Re: E://System32/showcase
Post by: System32 on July 08, 2011, 10:07:33 PM
It's like 14.3 KG off HW or something.
Title: Re: E://System32/showcase
Post by: Mr. AS on July 08, 2011, 10:14:37 PM
It's like 14.3 KG off HW or something.
Trim the chassis to reduce wieght then, or get rid of the piston <--- edit: no.
Title: Re: E://System32/showcase
Post by: Enigm@ on July 08, 2011, 10:15:52 PM
It's like 14.3 KG off HW or something.
Trim the chassis to reduce wieght then, or get rid of the piston.
Thanks Capt. Obvious.
Title: Re: E://System32/showcase
Post by: System32 on July 08, 2011, 10:17:49 PM
It's like 14.3 KG off HW or something.
Trim the chassis to reduce wieght then, or get rid of the piston.
Did you ever get Condescended down a flight of stairs and had your head hit every step on the way down?
Title: Re: E://System32/showcase
Post by: System32 on August 08, 2011, 09:26:33 PM
My boner for sodaplay will not subside.
 
(https://gametechmods.com/uploads/images/7915328833.png)
 
I have no real way to justify this. However, if anyone actually uses this for a bot, post pics of the cherry tappings plz.
 
I'm probably going to post this walker system idea I had, too.
Title: Re: E://System32/showcase
Post by: Sage on August 08, 2011, 09:28:11 PM
but what does it doooo
Title: Re: E://System32/showcase
Post by: Naryar on August 08, 2011, 09:30:54 PM
To me it looks like a crank sage. You know, some mechanisms that transforms rotational kinetic energy into translational kinetic energy.

Hmm... Spin motor powered poker via crank ? As original and cool-looking as I can imagine that would be, I don't see any efficient use for this.

Could make some pretty badass looking artbot though.
Title: Re: E://System32/showcase
Post by: Badnik96 on August 08, 2011, 09:31:48 PM
but what does it doooo
your mom :trollface

yay, Junkyard Offspring-style bot
Title: Re: E://System32/showcase
Post by: System32 on August 08, 2011, 09:33:18 PM
but what does it doooo
Its like a piston but faster and always hits wedges! D:
Title: Re: E://System32/showcase
Post by: Naryar on August 08, 2011, 09:34:58 PM
The problem is the weapon rack touching the ground, cause the piston doesn't only move in one direction but in two , and you have no certainty it won't spaz out and start to behave like some glorified flail VS.
Title: Re: E://System32/showcase
Post by: Mecha on August 08, 2011, 09:36:24 PM
That's a unique design. it's a hammer, right?
Title: Re: E://System32/showcase
Post by: Naryar on August 08, 2011, 09:37:26 PM
That's a unique design. it's a hammer, right?

No.
Title: Re: E://System32/showcase
Post by: Scrap Daddy on August 08, 2011, 11:03:02 PM
interesting. I might make something using this, but I feel like damage would be awful
Title: Re: E://System32/showcase
Post by: R0B0SH4RK on August 08, 2011, 11:09:40 PM
Could possibly make a neat poker. Definitely going to have to try it out.
Title: Re: E://System32/showcase
Post by: NFX on August 09, 2011, 05:33:52 AM
Interesting idea. You'd really need to make sure it didn't spazz out if the speed was too high and the weight was too low.
Title: Re: E://System32/showcase
Post by: Scorpion on August 09, 2011, 05:52:31 AM
Intresting idea, but it looks like it'll be a havok bomb to me.
Title: Re: E://System32/showcase
Post by: cephalopod on August 09, 2011, 06:17:48 AM
I totally had a similar idea once... dont think it went too well. But I might try out this version in a realistic fashion on DSL >.<
I bet it looks awesome, even if it flies around.
Title: Re: E://System32/showcase
Post by: infiniteinertia on August 09, 2011, 11:07:41 AM
I dont think its that bad of an idea. Do you have any functioning product yet? I might actually have to give this a go.
Title: Re: E://System32/showcase
Post by: System32 on August 09, 2011, 11:09:05 AM
Nope, Haven't used RA2 in half a year so I'm pretty much at stage one for everything here. I'm just playing about and getting my building skills back.
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 05:11:39 PM
Sup: looking for the Downloads for the Snapper II, 5KG long extender and the other stuff.
Title: Re: E://System32/showcase
Post by: Mr. AS on August 10, 2011, 05:16:12 PM
Sup: looking for the Downloads for the Snapper II, 5KG long extender and the other stuff.
http://raw.gametechmods.com/Shhhh/Robot%20Arena%202%20v1.4.rar (http://raw.gametechmods.com/Shhhh/Robot%20Arena%202%20v1.4.rar)
Title: Re: E://System32/showcase
Post by: GoldenFox93 on August 10, 2011, 05:21:03 PM
To me it looks like a crank sage. You know, some mechanisms that transforms rotational kinetic energy into translational kinetic energy.

Hmm... Spin motor powered poker via crank ? As original and cool-looking as I can imagine that would be, I don't see any efficient use for this.

Could make some pretty badass looking artbot though.
To me, it kind of reminds me of a wheel/driving rod configuration on a steam locomotive. Looks quite interesting, but I can't imagine it doing too well against a flipper.
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 05:21:52 PM
I already have RA2 in full you idiot. (http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHelpingMe)
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 05:28:07 PM
I can see why Inf likes editing posts.
Title: Re: E://System32/showcase
Post by: GoldenFox93 on August 10, 2011, 05:29:38 PM
IIRC, I think there may have been a link (or at least instructions on where to find it) to download the SnapperII and other AI gubbins in my Stock Showcase. If you like, I'll go have a search around for it, if it helps.
Title: Re: E://System32/showcase
Post by: NFX on August 10, 2011, 05:30:18 PM
You could download it, extract the stuff, merge the Components folder with the one you have already, and delete the rest of it. That should get you the AI stuff and extender you want without any other unnecessary stuff.
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 05:30:48 PM
I'll just look around the Downlods tab.
 
Title: Re: E://System32/showcase
Post by: infiniteinertia on August 10, 2011, 05:31:35 PM
Yes...and if you need help removing spam from these idiots you can now enlist my services, since I am a mod now.

Please stop the spamming now (And build us a working "puncher", s32!)
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 08:12:03 PM
(https://gametechmods.com/uploads/images/53918erehrtrghe.png)

FFFFF

The weapon moves the wrong way too much, leaving it useless, and the weapons usually spawn facing the ear, making it useless times 2!
At least I learned how to stack blacks and Hax mode.
Title: Re: E://System32/showcase
Post by: infiniteinertia on August 10, 2011, 09:59:07 PM
Shame to hear about the negatives. What about when it does work?
Title: Re: E://System32/showcase
Post by: System32 on August 10, 2011, 10:18:16 PM
Shame to hear about the negatives. What about when it does work?
It still fails.
Title: Re: E://System32/showcase
Post by: Naryar on August 10, 2011, 10:23:47 PM
Try it in DSL

Or maybe you should use a weaker motor/heavier weapon.
Title: Re: E://System32/showcase
Post by: J on August 10, 2011, 10:41:47 PM
Attempted to make something with 'jaws', right?

Maybe try ice-picks O,o
Title: Re: E://System32/showcase
Post by: russian roulette on August 10, 2011, 11:12:43 PM
Attempted to make something with 'jaws', right?

Maybe try ice-picks O,o
No, System is attempting to replicate a high paced crank shaft/piston style weaponry.
Like this....
http://www.youtube.com/watch?v=w-kppjjYeYM# (http://www.youtube.com/watch?v=w-kppjjYeYM#)
The problem is... Unlike servos, RA2 renders motors not in the original axle position in which it was placed (Probably due to Infogrames rushing to get RA2 out to market) So since the "crank shaft" essentially "spins" while loading, it will mess up the collision mesh making this form of weaponry unusable and highly glitchy.
Title: Re: E://System32/showcase
Post by: System32 on August 11, 2011, 02:58:07 AM
Not really, as I can get it to work non glitchy, the problem is there seems to be a difference between the robot in the botlab and the robot in the arena. The weapon of the shaft unfortunetly spawns facing the rear, and the axle is moved ever so slightly. The makes the bot havok and flip upside down.
Title: Re: E://System32/showcase
Post by: Scorpion on August 11, 2011, 04:35:39 AM
Yeah, I've had the same thing happen recently when trying to make an inertia powered hammer.
Perhaps it is a weird type of AGOD?
Title: Re: E://System32/showcase
Post by: Sage on August 11, 2011, 12:45:05 PM
No, it's just axles. Maybe it would work in DSL with axles that don't rotate all the way?
Title: Re: E://System32/showcase
Post by: infiniteinertia on August 11, 2011, 04:34:32 PM
It would be a good idea to at least try it in DSL. This could potentially be a very effective weapon system that functions alot like the "jugglers" we already have. But what could we call these types of bots?

Underside rapers? That's the best I got...

If you are going to try again in stock, you should try building a U-shaped popup-like chassis and replace the firing weapon with your weapon system........or maybe I should just go try it out myself....
Title: Re: E://System32/showcase
Post by: GoldenFox93 on August 11, 2011, 04:52:00 PM
It would be a good idea to at least try it in DSL. This could potentially be a very effective weapon system that functions alot like the "jugglers" we already have. But what could we call these types of bots?

Underside rapers? That's the best I got...
Crankshafters?
Title: Re: E://System32/showcase
Post by: Scorpion on August 11, 2011, 05:07:11 PM
Crank rammer?
Title: Re: E://System32/showcase
Post by: Vertigo on August 11, 2011, 05:10:24 PM
Crank Pokers?
Title: Re: E://System32/showcase
Post by: Naryar on August 11, 2011, 05:13:09 PM
Spin powered pokers, simply.
Title: Re: E://System32/showcase
Post by: System32 on August 11, 2011, 05:30:30 PM
How about the person to build a combat capable one gets to name it?
Title: Re: E://System32/showcase
Post by: J on August 11, 2011, 10:59:53 PM
Maybe for the Crank-gimmick, place a set of axle-wheels on one of the ends.
So it will (hopefully) lean that way when the battle starts and be in position, as well as have a level base in which it could fire.
......
I dunno, it's just an idea.
Title: Re: E://System32/showcase
Post by: russian roulette on August 11, 2011, 11:11:49 PM
Maybe for the Crank-gimmick, place a set of axle-wheels on one of the ends.
So it will (hopefully) lean that way when the battle starts and be in position, as well as have a level base in which it could fire.
......
I dunno, it's just an idea.
It was, is, and always will be random. There is no way to prevent it, thus making this type of robot next to impossible to function correctly.
Title: Re: E://System32/showcase
Post by: System32 on August 12, 2011, 12:06:32 AM
Maybe for the Crank-gimmick, place a set of axle-wheels on one of the ends.
So it will (hopefully) lean that way when the battle starts and be in position, as well as have a level base in which it could fire.
......
I dunno, it's just an idea.
It was, is, and always will be random. There is no way to prevent it, thus making this type of robot next to impossible to function correctly.
The weapon does spawn in the same way every time, but the way it spawns makes it useless.
Title: Re: E://System32/showcase
Post by: madman3 on August 12, 2011, 06:29:56 AM
Maybe for the Crank-gimmick, place a set of axle-wheels on one of the ends.
So it will (hopefully) lean that way when the battle starts and be in position, as well as have a level base in which it could fire.
......
I dunno, it's just an idea.
It was, is, and always will be random. There is no way to prevent it, thus making this type of robot next to impossible to function correctly.
The weapon does spawn in the same way every time, but the way it spawns makes it useless.
Does it work if you rotate the axle mount; and if it doesn't, can't you mount it in the opposite direction to the way you want it to face then load it out for mounting stuff?
Title: Re: E://System32/showcase
Post by: JoeBlo on August 12, 2011, 08:56:35 AM
Sup: looking for the Downloads for the Snapper II, 5KG long extender and the other stuff.

You would be wanting this

https://gametechmods.com/forums/index.php/topic,5408.0.html (https://gametechmods.com/forums/index.php/topic,5408.0.html)
Title: Re: E://System32/showcase
Post by: System32 on August 12, 2011, 04:26:19 PM
Sup: looking for the Downloads for the Snapper II, 5KG long extender and the other stuff.

You would be wanting this

https://gametechmods.com/forums/index.php/topic,5408.0.html (https://gametechmods.com/forums/index.php/topic,5408.0.html)
Thanks, bro. Does it have that 65 KG space extender?
Title: Re: E://System32/showcase
Post by: Sage on August 12, 2011, 05:17:06 PM
its 35kgs, and no.
Title: Re: E://System32/showcase
Post by: Scorpion on August 12, 2011, 08:02:02 PM
Huh, yes it does?
If not, where on earth did I get the 140 red extenders in all my stock games???
Title: Re: E://System32/showcase
Post by: System32 on August 12, 2011, 10:32:29 PM
Okay, I'm looking for a baseplate skin for the chassis lab. I can't find one anywhere ATM. Also, the red extender is in the patch. Imma play with that. :3
Title: Re: E://System32/showcase
Post by: System32 on August 13, 2011, 02:04:18 AM
(https://gametechmods.com/uploads/images/58066sfjsryjjysr.png)
DSA
Need a way to stop the thing being useless. I have no ideas for the balance, so any ideas???
 
Title: Re: E://System32/showcase
Post by: Jonzu95 on August 13, 2011, 02:14:27 AM
Casters possibly?
Title: Re: E://System32/showcase
Post by: ty4er on August 13, 2011, 02:34:47 AM
Snowplow?
Title: Re: E://System32/showcase
Post by: System32 on August 13, 2011, 03:33:26 AM
Snowplow?
I wish, the thing is too gyroscopic.
I'll downgrade the weapons...
Title: Re: E://System32/showcase
Post by: Pwnator on August 13, 2011, 03:53:03 AM
Your best bet is to use the baseplate as the stabilizer and just ditch the snapper. You should probably get the weight for that if you use your old bot's weapon setup (but with HPZs, of course).
Title: Re: E://System32/showcase
Post by: System32 on August 13, 2011, 04:22:02 AM
The problem is less of stability and more of not flipping over due to gyroscopic forces while moving. It's quite litterally too fast for and LW, and as such the cassis moves around the weapon, like that gyrobot.
Title: Re: E://System32/showcase
Post by: System32 on August 13, 2011, 05:12:14 AM
Am I the only one who loves to recycle Chassi?
(https://gametechmods.com/uploads/images/70117clonecams.png)
Clonecams. I named it because I based it off a LW Dual VS ACAMS had in a tournament before I joined. I saw it on YT, and it was cool.
DSA, Bursted motors, Vibrating Plow, and that's all folks.
Title: Re: E://System32/showcase
Post by: Badnik96 on August 13, 2011, 05:14:39 AM
(https://gametechmods.com/uploads/images/58066sfjsryjjysr.png)
DSA
Need a way to stop the thing being useless. I have no ideas for the balance, so any ideas???
 

Use a caster and a RAD instead of a snapper and the first HPZ (makes it spin faster from my experiences), which should save enough weight for some stabilizers AND MOAR WEAPONS
Title: Re: E://System32/showcase
Post by: infiniteinertia on August 13, 2011, 08:52:40 AM
First advice, dont listen to the bumbling idiot above me.

For the chained one, defeintely get rid of the snapper and use a baseplate. Then work with the chassis shape. Making it wider/pointier somewhere for stability would be a good idea for fixing the tippiness.

The second one is just meh...
Title: Re: E://System32/showcase
Post by: System32 on February 19, 2012, 07:20:56 AM
(https://gametechmods.com/uploads/images/90085MAHNEWHW.png)
 
One of the first HW bots I've made that rached the Weight limit when I was mostly finished, and not finished at about 600KG.
Title: Re: E://System32/showcase
Post by: Pwnator on February 19, 2012, 07:30:12 AM
It needs a wedge if you're going to put the razors and top plow into use.

If not, you should probably ditch those in favor of more plows up front.
Title: Re: E://System32/showcase
Post by: System32 on February 19, 2012, 07:47:49 AM
It needs a wedge if you're going to put the razors and top plow into use.

If not, you should probably ditch those in favor of more plows up front.

They are there because the main weapo is angled. The general force of being knocked by flails is enough to feel bots up into the top, but I'm mainly relying on the flail weapons.
 
Ps: Beekeeper is the best starcore bot. Period.
Title: Re: E://System32/showcase
Post by: Mr. AS on February 19, 2012, 10:42:50 AM
that y connector seems really exposed, if a bot like RPB or some poker were to get at it, the entire fronal defence would fall off
Title: Re: E://System32/showcase
Post by: Naryar on February 19, 2012, 11:08:36 AM
So that flail HS sends bot on top of it, where it juggles them, by the sheer force of the flails ? Seems improbable at best.
 
derp: sorry though I clicked quote - Sys
Title: Re: E://System32/showcase
Post by: Reier on February 19, 2012, 11:15:01 AM
Yeah but it's 800 kgs. Not 600. :trollface
Title: Re: E://System32/showcase
Post by: Clickbeetle on February 19, 2012, 03:51:45 PM
It needs a wedge if you're going to put the razors and top plow into use.

If not, you should probably ditch those in favor of more plows up front.

I'd say it needs a wedge no matter what.  Wedges are always a good thing to have.
 
Cool weapon though.  Flails aren't often seen in stock.
Title: Re: E://System32/showcase
Post by: System32 on June 24, 2012, 04:25:59 PM
Behold.
 
(https://gametechmods.com/uploads/images/57000Lozenge.png)
 
It's the illigitimate child of Heaven's Sawmill and Alien Queen.
 
I made it in about an hour, the hard part was the Irons and stuff. It drifts to the left, and that was before I castered it. Doesn't self right, it's chained.
 
I think it's good enough for the Stock circut, which is kinda funny considering my last 3 bots had more time spent on it than this thing.
 
(If MLPwnies starts up, you'll see a massive gamble of a bot design.)
Title: Re: E://System32/showcase
Post by: Naryar on June 24, 2012, 04:56:10 PM
Cool ! Is the chassis hit often or do the casters do their work well ?
Title: Re: E://System32/showcase
Post by: R0B0SH4RK on June 24, 2012, 09:40:40 PM
I read "castered" as "castrated" at first.

You may want to sacrifice an iron or two per disc to get discs that are larger in diameter. This will increase the tip speed of your spikes as well as give you a little longer reach.
Title: Re: E://System32/showcase
Post by: Pwnator on June 25, 2012, 12:24:38 AM
I read "castered" as "castrated" at first.

You may want to sacrifice an iron or two per disc to get discs that are larger in diameter. This will increase the tip speed of your spikes as well as give you a little longer reach.

But before that, find a better drive setup first. Those casters wouldn't be able to protect that 40cm and T connector from 3 bursted razors.
Title: Re: E://System32/showcase
Post by: System32 on June 26, 2012, 11:08:50 AM
K did some work on Lozenge.
 
I'm just annoyed that I can't figure out this bot design I have.
 
It's simple, really. 2 HPZ, 6 razor, RAD drive, nifty power and a snapper II.
 
It should logically be capable of being built, but I don't really want to go into Hax mode for a proof of concept bot.
 
30kg of weight to spend on the chassis and extenders, I have a ~26.4 KG DSA chassi. Should I go plastic for more leniency on extenders?
Title: Re: E://System32/showcase
Post by: System32 on August 21, 2012, 01:14:32 PM
Hey I hear there is a stock tourney happening.
 
(https://gametechmods.com/uploads/images/92155DARTV.png)
 
It drifts a little to the right, but it's okay because the damn thing hits stuff like a MW popup.
 
It doesn't drift upside down.
Title: Re: E://System32/showcase
Post by: Naryar on August 21, 2012, 01:31:27 PM
why green snapper and 2 pinks instead of blue snapper and a nifty ?
Title: Re: E://System32/showcase
Post by: System32 on August 21, 2012, 01:38:44 PM
why green snapper and 2 pinks instead of blue snapper and a nifty ?

Smaller Chassis and less weight potential.
Title: Re: E://System32/showcase
Post by: madman3 on August 21, 2012, 01:42:46 PM
Why not just use 2 baseplate anchors for the drive? It would be much lighter.
Title: Re: E://System32/showcase
Post by: System32 on August 21, 2012, 02:11:54 PM
Why not just use 2 baseplate anchors for the drive? It would be much lighter.

No bursting.
Title: Re: E://System32/showcase
Post by: Reier on August 21, 2012, 04:26:02 PM
Why not just use 2 baseplate anchors for the drive? It would be much lighter.

No bursting.
Then use a blue snapper
Title: Re: E://System32/showcase
Post by: System32 on August 21, 2012, 11:38:51 PM
Why not just use 2 baseplate anchors for the drive? It would be much lighter.

No bursting.
Then use a blue snapper
I'd have to stack the anchor and CB into a battery then or use Hax mode to do it, and I can't really be bothered because I wasted 2 hours toying about with axle bursting to an extent where I'm just bored of it now when I was making some HS.
Title: Re: E://System32/showcase
Post by: Gauche Suede on August 22, 2012, 01:08:28 AM
Why not just use 2 baseplate anchors for the drive? It would be much lighter.

No bursting.
Then use a blue snapper
I'd have to stack the anchor and CB into a battery then or use Hax mode to do it, and I can't really be bothered because I wasted 2 hours toying about with axle bursting to an extent where I'm just bored of it now when I was making some HS.
Just use movepixel if you don't wanna use Hax mode.
Title: Re: E://System32/showcase
Post by: System32 on August 22, 2012, 04:42:54 AM
i don wanna D:
Title: Re: E://System32/showcase
Post by: Badnik96 on August 22, 2012, 03:02:16 PM
Because you happened to put it on the bot exchange, I ai'ed it with a generic rammer AI and tested it against my entry for teh lulz.

It drives like a drunk, and it can't win anything because before it can get any good rams in it decides to turn around and lose its wheels.

Just saying.
Title: Re: E://System32/showcase
Post by: System32 on August 23, 2012, 01:53:04 AM
That's a 20 second fix, anyway.
 
Showcasing over, update time.
 
Edit: Fixed. Moved by one pixel. lol.
Title: Re: E://System32/showcase
Post by: System32 on August 30, 2014, 11:14:46 PM
(https://gametechmods.com/uploads/images/21336hover arrangement.png)

A test to see if I could make a crawler with decent control, made this.

Doesn't flip repeatedly, sort of floaty movement, but still is a crawler.

I like the fact it is a HS too, and I added more weapons because it was just over the weight limit due to the chassis I chose.

The Y-connectors are there because each 'wheel' is technically an Octagon that way, and combined with the shallowness it allows for you to move about without chipping away at your own weapons.

The math for minimum required weight for a Hovercraft arrangement like mine would be 150 for a HPZ and Octagon arrangement (Y connector/Iron Spike)

I'd say that is about 300 KG at the most, but you could alter it slightly and cut down the KG by maybe 50 with alternate setups.

Taking away the essential weight of a Nifty/2 pinks and a CB, that leaves about 78-128 left for Chassis, How you attach the HC arrangement and any other weapons you'd like to add.

When I say controllable I mean it, the thing is only as bad as a newbie to an ice rink, which is not as awful as most others.
Title: Re: E://System32/showcase
Post by: FOTEPX on August 30, 2014, 11:18:57 PM
Holy heck, System32's still around! How ya doing, man?

That bot... holy smokes. It looks like nothing I've ever seen before in Stock. That really is jaw-dropping. I can't say much because I don't do Stock anymore, but... wow.
Title: Re: E://System32/showcase
Post by: Naryar on August 31, 2014, 03:28:24 AM
for a crawler it is intredasting
Title: Re: E://System32/showcase
Post by: System32 on September 06, 2014, 02:26:26 PM
(https://gametechmods.com/uploads/images/27004charger.png)
Title: Re: E://System32/showcase
Post by: Jonzu95 on September 06, 2014, 03:05:30 PM
I love it <3
Title: Re: E://System32/showcase
Post by: Naryar on September 06, 2014, 04:50:05 PM
you are just waiting for me to see that bot and say "oh how gay it is", right ?
Title: Re: E://System32/showcase
Post by: toAst on September 26, 2014, 06:57:01 PM
 :facepalm: bite it with the gay sh** dude. what is this high school

how does it move exactly
Title: Re: E://System32/showcase
Post by: toAst on September 26, 2014, 07:18:34 PM
Gah, Stupid RA2.

 http://filesmelt.com/dl/screenshot_1.bmp (http://filesmelt.com/dl/screenshot_1.bmp)

Sparkey's challenge.

Also, One of the very few stock bots to be able to use FBS.py!

I propose the weight for these things is increased to 89.9 KG, and called a FL (Fleaweight)
think you could reupload this? im curious
Title: Re: E://System32/showcase
Post by: System32 on September 26, 2014, 07:59:51 PM
It's wired up like drive motors but in reverse.
 
2nd post: It was a one wheeled HS thing and no I won't. That was a PC and a laptop ago and I can barely remember it.

Title: Re: E://System32/showcase
Post by: toAst on September 26, 2014, 09:06:46 PM
ah understood

so the weapon gives it it's momentum?
Title: Re: E://System32/showcase
Post by: System32 on September 27, 2014, 04:09:42 AM
(https://gametechmods.com/uploads/images/97634motion.png)

This image explains it. It moves like a crawler but doesn't flip because the motors are gently angled.