You got my vote for RA2 Wizard. Always and forever.
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.Cool idea!
I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Hmmm...It would be interesting to see how it fares against Dark Void 2 given the plow.I imagine it's good at taking off large chunks of weapons.
Quote from: Squirrel_Monkey on April 22, 2014, 12:05:14 PMHmmm...It would be interesting to see how it fares against Dark Void 2 given the plow.I imagine it's good at taking off large chunks of weapons.That is a battle I would like to see. Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing. It would be close.Anyway, here's a cool design that didn't work in battle as well as it did in my head. It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.(Image removed from quote.)DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs. Obviously an anti-wedge design here. It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for. And jugglers? Forget it; jugglers tear this thing apart even faster than HS do. And the fact that it's a Havok bomb on top of everything else doesn't help.Still, I think it's cool and original enough to post. Maybe someone has an idea of how to make it less bad against jugglers.
^ The drumblebee he entered is fairly recent.I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?