Author Topic: Clickbeetle's bots  (Read 79142 times)

Offline Jonzu95

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Re: Clickbeetle's bots
« Reply #400 on: April 10, 2014, 03:57:21 AM »
so kewt

Offline Badnik96

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Re: Clickbeetle's bots
« Reply #401 on: April 10, 2014, 07:54:48 AM »
Well it's a cool and unique LW if nothing else.

Offline playzooki

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Re: Clickbeetle's bots
« Reply #402 on: April 10, 2014, 10:57:24 AM »
Cool

Offline Mr. AS

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Re: Clickbeetle's bots
« Reply #403 on: April 10, 2014, 03:02:46 PM »
What if you had irons coming out of the sides instead of right in front of it?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: Clickbeetle's bots
« Reply #404 on: April 11, 2014, 07:24:26 AM »
it's nice, there's a bit of fragile extender work but it's hardly avoidable with that design

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #405 on: April 19, 2014, 10:15:09 PM »
AN ACTUAL GOOD DESIGN?



DSA, two stacked pinks, the rest you can see.

ASMD is made to hit the soft vulnerable parts of horizontal spinners, rather than outright de-weaponing like most rammers.  The two prongs make it easy to grab and trap spinners and get the razors in where they can do damage.  It doesn't always work, but it can beat most spinners at least 50% of the time.  The only spinners in Inf AI that it can't beat are Mini Maced (I don't know why but it JUST CAN'T) and LeveL and similar slow dual HS (unless it gets lucky and no extenders get hit, then it can beat them).

As a specialized anti-HS bot, I really wasn't expecting ASMD to be good against other designs, but it kind of is.  VS are dangerous if it loses the plow, but otherwise it can just knock them around.  Popups and rammers are also dangerous, but those wide prongs make it really good at taking off wheels.  If it can hit a wheel or two (not too difficult), popups and rammers become a lot less dangerous.

Overall against all bot types, I'd say it's my best LW rammer.

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Offline MassimoV

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Re: Clickbeetle's bots
« Reply #406 on: April 19, 2014, 10:18:08 PM »
Wow, that's way more powerful than I thought it would be.

Offline Virus Bomb

Re: Clickbeetle's bots
« Reply #407 on: April 20, 2014, 12:13:08 AM »
yeah it's definitely more effective than it looks

glad to see you building again click

Offline Sage

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Re: Clickbeetle's bots
« Reply #408 on: April 20, 2014, 01:21:35 AM »
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.

Cool idea!
You got my vote for RA2 Wizard. Always and forever.

Offline Badnik96

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Re: Clickbeetle's bots
« Reply #409 on: April 20, 2014, 10:33:41 AM »
I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.

Offline Naryar

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Re: Clickbeetle's bots
« Reply #410 on: April 20, 2014, 02:19:48 PM »
It's a rammer ? I thought it was a whipper actually...

very nice design click, AND HOLY COW CLICK BEING COMPETITIVE :O

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #411 on: April 20, 2014, 08:53:57 PM »
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.

Cool idea!

Actually, all the battleshots in the splash were AI battles.  It's slightly more effective when I'm driving, but still good as AI.

I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.

I thought about that, and it's a good tactic, but only if it has the opponent pinned.  It's bad if it goes charging at a spinner, then stops and starts whipping back and forth as soon as it gets close.  I might be able to make a custom .py that works but can't be bothered right now.  It's good enough as a rammer.

However, it does act like a pseudo-whipper the way I have it AI'd.  I set 'turn' to 100, so it turns too fast and whips back and forth while trying to face the opponent.  It's landed a few lucky hits that way.

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Offline playzooki

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Re: Clickbeetle's bots
« Reply #412 on: April 22, 2014, 09:33:29 AM »
Nice.

Offline Squirrel_Monkey

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Re: Clickbeetle's bots
« Reply #413 on: April 22, 2014, 12:05:14 PM »
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #414 on: April 26, 2014, 11:14:11 PM »
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.

That is a battle I would like to see.  Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing.  It would be close.

Anyway, here's a cool design that didn't work in battle as well as it did in my head.  It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.



DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs.  Obviously an anti-wedge design here.  It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for.  And jugglers?  Forget it; jugglers tear this thing apart even faster than HS do.  And the fact that it's a Havok bomb on top of everything else doesn't help.

Still, I think it's cool and original enough to post.  Maybe someone has an idea of how to make it less bad against jugglers.

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Offline MassimoV

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Re: Clickbeetle's bots
« Reply #415 on: April 26, 2014, 11:20:34 PM »
No friggin way, this is so cool.

Offline Kossokei

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Re: Clickbeetle's bots
« Reply #416 on: April 26, 2014, 11:51:11 PM »
Wow. I might get to fight such a relic as Drumblebee? That's pretty exciting :D

Glad you didn't enter the anti-wedge, though. That is scary looking.

Offline Mr. AS

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Re: Clickbeetle's bots
« Reply #417 on: April 26, 2014, 11:54:05 PM »
^
The drumblebee he entered is fairly recent.

I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline TommyProductionsInc

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Re: Clickbeetle's bots
« Reply #418 on: April 27, 2014, 12:20:04 AM »
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.

That is a battle I would like to see.  Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing.  It would be close.

Anyway, here's a cool design that didn't work in battle as well as it did in my head.  It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.

(Image removed from quote.)

DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs.  Obviously an anti-wedge design here.  It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for.  And jugglers?  Forget it; jugglers tear this thing apart even faster than HS do.  And the fact that it's a Havok bomb on top of everything else doesn't help.

Still, I think it's cool and original enough to post.  Maybe someone has an idea of how to make it less bad against jugglers.
I have a DSL robot JUST LIKE THAT!
(Sort of.)

Offline Kossokei

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Re: Clickbeetle's bots
« Reply #419 on: April 27, 2014, 12:25:30 AM »
^
The drumblebee he entered is fairly recent.

I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?
I know that, but it's still from the drumblebee line, so it's still sort of a relic of GTM