Author Topic: Clickbeetle's bots  (Read 79170 times)

Offline Sage

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Re: Clickbeetle's bots
« Reply #360 on: May 07, 2012, 06:21:52 PM »
Yea, it was my favorite Luigica bot. Alternatively, something like this armor setup would be cool too:
« Last Edit: May 07, 2012, 08:41:54 PM by Sage »
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Offline Mecha

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Re: Clickbeetle's bots
« Reply #361 on: May 07, 2012, 06:27:34 PM »
Wow, that is epic! you should have a aied 1 on 1 battle with Drumble Bee 8 and Drumble Bee 5. :P

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #362 on: May 09, 2012, 09:38:30 PM »
Tried some different armor setups.
 

 
Neither of these is as strong as the mace setup, and it doesn't make bots slide up noticeably easier.  In theory they should slide up easier, but I think the drum is doing most of the lifting work in either case.
 
The front probably needs to be more wedged and less steep to get the effect you guys are going for, which will probably require a redesign with the drum positioned more toward the middle of the bot.  Looks like I know what I'll be trying for Drumblebee 9 eventually.

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Offline kill343gs

Re: Clickbeetle's bots
« Reply #363 on: May 09, 2012, 11:02:42 PM »
Love the one with ramplates


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Offline Mecha

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Re: Clickbeetle's bots
« Reply #364 on: May 10, 2012, 12:29:13 AM »
Quadruple ramplates!

Offline cephalopod

Re: Clickbeetle's bots
« Reply #365 on: May 10, 2012, 02:04:01 AM »
I like the one with irons. The ramplates don't look fluid enough to me, but that's just from me on an aesthetic level.
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Offline J

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Re: Clickbeetle's bots
« Reply #366 on: May 11, 2012, 04:11:41 PM »
The ramplates will likely provide more defense [/captain obvious]
Though, Click could always skin them and give them caution lines O,o

Offline Hercules

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Re: Clickbeetle's bots
« Reply #367 on: May 11, 2012, 04:16:09 PM »
On the one with ramplates i would rotate the icepicks a click up so they dont go trough them cause they dont look good like that to me
(oh wait, why am i talking to the mighty Clickbeetle? *goes away*)








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Offline NFX

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Re: Clickbeetle's bots
« Reply #368 on: May 11, 2012, 04:21:20 PM »
I agree that it's a minor niggle. But the reason they're angled as such are to protect the HPZ's from spinners, I'm pretty sure. I think those back razors might look more appealing if they were angled backwards a little bit, sort of like a very small pair of wings.
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Offline Gauche Suede

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Re: Clickbeetle's bots
« Reply #369 on: June 21, 2012, 01:28:23 AM »
Buzzard wheels???

Offline Naryar

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Re: Clickbeetle's bots
« Reply #370 on: June 21, 2012, 01:58:19 AM »
He's using buzzard wheels to keep the identity of the bot, and to keep with the yellow theme.


Offline ianh05

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Re: Clickbeetle's bots
« Reply #371 on: June 21, 2012, 02:16:01 AM »
And probably because the extra weight wouldn't help the bot much anywhere else because it's already awesome.

On topic: have you tried adjustable rams to possibly make bots slide up the bot easier? kinda like a vertical seism 13.
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Offline Mecha

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Re: Clickbeetle's bots
« Reply #372 on: June 21, 2012, 09:59:23 AM »
Awww, i thought a bot was posted. :(

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #373 on: June 24, 2012, 12:21:37 AM »
Buzzard wheels are basically the same as rubber wheels, which are perfectly acceptable wheel choices.  They just look different and don't fit on most bots, which is why they're not used often.  But they fit here.
 
On topic: have you tried adjustable rams to possibly make bots slide up the bot easier? kinda like a vertical seism 13.

I'm not sure what you're talking about exactly, but it sounds rather heavy and cumbersome.  I already have a good idea of what I will do for Drumblebee 9, which is to put the drum further back and put more of a wedge in front.

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Offline ianh05

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Re: Clickbeetle's bots
« Reply #374 on: June 24, 2012, 12:47:19 AM »
I mean have a servo adjust the angle of the ramplates. Don't know if that'd work at all though by sounds like it could be worth trying.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #375 on: April 08, 2013, 12:07:13 AM »
I've still got it!



It's quite a bit different from previous Drumblebees, but Drumblebee 9 is without a doubt the best version so far.

+ Greatly improved stability.  The only time it will ever flip over is in a wedge tie where the two bots bounce off each other.
+ Greatly improved weapon durability.  Drumblebee 9 is almost always KO'd before the weapon completely breaks.
+ Reliable self-righting.  It is not even necessary to reverse the drum; the Snappers flip it right over easily.
+ Wedges are about as good as Drumblebee 8.  Can get under NWB but not Insectoid, with the weapon off.  (It bounces slightly with it on.)
+ Good at chewing off wedges even of bots it can't out-wedge.
- Even with caster armor, the chassis is more exposed.
- Wedges sometimes snag on casters.

Stats:  DSA, 1 supervolt, 32 razors.

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Offline Sage

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Re: Clickbeetle's bots
« Reply #376 on: April 08, 2013, 12:50:04 AM »
I feel like a lot of your wedge problems could be solved by making them a little longer. Otherwise, awesome job!
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Offline Pwnator

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Re: Clickbeetle's bots
« Reply #377 on: April 08, 2013, 04:11:58 AM »
dat static setup

I always thought a motor setup like that wouldn't fit because the chassis would be unnecessarily high.

but that seriously looks coooooooooool
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Offline Mr. AS

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Re: Clickbeetle's bots
« Reply #378 on: April 08, 2013, 05:31:33 AM »
apart from the fact that you have the weight to make the wedge a little bit longer, it looks really nice.
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Offline Virus Bomb

Re: Clickbeetle's bots
« Reply #379 on: April 08, 2013, 06:33:23 AM »
damn that looks nice.