Author Topic: Clickbeetle's bots  (Read 79144 times)

Offline Sage

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Re: Clickbeetle's bots
« Reply #340 on: December 10, 2011, 11:42:24 PM »
Stock is dying because we finally put restrictions on progress

(hax mode)




But I agree, i miss the days of a bustling stock showcase of awesome


nice bots as always. LW rammer looks a little iffy
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Offline RpJk

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Re: Clickbeetle's bots
« Reply #341 on: December 11, 2011, 12:27:09 AM »
Stock is great its just I'm never in the mood to play especially with school and a messed up sleeping pattern.

That aside and being honest Click the two Rammers aren't as good as I thought they could be but Cold Front 3 looks class.
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Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #342 on: March 04, 2012, 07:51:44 PM »
Woooooooo brobots

And how better to fit with the 'BroBots' theme than with Order of the Stick-themed bots?



First, here's Elan.  I needed a Child's Play clone to deal with single-motor HS, but I didn't want to clone Child's Play, so I ended up with this.  Pretty self-explanatory.  Casters are awesome, but the driving is a bit wonky sometimes (the AI has an annoying tendency to hug the walls), and just like how Elan isn't really invisible, he's not really invertible either.  Because of the way the chassis is built, he can't turn upside-down, only go forward and backward.

He has DSA and 3 kgs I have nothing to do with.



And the other member of the team is, you guessed it, Nale.  I needed a popup to beat other Child's Play clones and possibly beat other popups, and Nale does the job.  The front of the chassis is as wide and shallow as possible in order to deflect hits from spinners and slide under quickly for the kill.  The original idea was actually to make a sort of LW N00bot.  He's not as wide and shallow as I wanted, but he's wide and shallow enough.  The wedge is very good as well, so he has a chance of beating other popups and flippers that would be a major problem for Elan.

DSA, 2 razors.
 
Side note:  I just downloaded NC's movepixel while making these bots and holy carp, how did I survive without this for so long.

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Offline Pwnator

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Re: Clickbeetle's bots
« Reply #343 on: March 04, 2012, 08:19:03 PM »
I just downloaded NC's movepixel while making these bots and holy carp, how did I survive without this for so long.

Seriously, ever since I had it, I would never boot RA2 up without running AHK first. XD

No idea why Elan can't steer when inverted, though. If it can steer right-side-up it should be able to do that upside-down as well, unless there's something blocking the wheels' way. o_o

And Nale looks kewl.
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Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #344 on: March 04, 2012, 08:38:29 PM »
No idea why Elan can't steer when inverted, though. If it can steer right-side-up it should be able to do that upside-down as well, unless there's something blocking the wheels' way. o_o

Bots with a completely sideways chassis can never turn.  Elan's chassis is sloped on one side so it tilts up and is able to drive normally.  However, the other side is flat so the chassis is completely sideways when inverted.

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Offline Pwnator

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Re: Clickbeetle's bots
« Reply #345 on: March 04, 2012, 08:43:39 PM »
LOL I thought my eyes was deceiving me when I thought the top was larger than the base. hahahaahahaha
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
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Offline Fracture

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Re: Clickbeetle's bots
« Reply #346 on: March 04, 2012, 08:44:03 PM »
However, the other side is flat so the chassis is completely sideways when inverted.
Don't the raised casters make it tilt upward though?

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #347 on: March 04, 2012, 08:55:54 PM »
They do, but not enough.
 
But that gives me an idea... I wonder if I could use that extra 3 kgs to expand the bottom/front of the chassis and make a parallelogram.  But then the casters wouldn't cover as much area... might be worth trying anyway.

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Offline R0B0SH4RK

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Re: Clickbeetle's bots
« Reply #348 on: March 05, 2012, 02:21:13 AM »
Click, I can't do anything but shake my head at your ability to not only psychically steal my ideas, but then to turn around and execute them far better than I would have been able to.

Offline Badnik96

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Re: Clickbeetle's bots
« Reply #349 on: March 05, 2012, 02:51:38 PM »
Another amazing bot Click.

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #350 on: May 06, 2012, 11:57:23 PM »

And finally, after trying and failing 3 times to make a Drumblebee that is better than Drumblebee 5, which is surprisingly difficult considering how old Drumblebee 5 is...

 
I DID IT.  It's still not a really good bot, but it's at least better than Drumblebee 5 most of the time.  I'll take what I can get.
 
I say "usually" and "sometimes" and "most of the time" about how good Drumblebee 8 is because it's bouncy and unreliable.  Not super bouncy like Drumblebee 7, but enough to mess up the wedge at critical moments.  This can be remedied by keeping the weapon off until you're under the opponent, but then it often gets flipped so the opponent gets under even though Drumblebee actually got under first.  You need to time the weapon activation just right to maximize the chance of staying under the opponent, either that or fight in an arena that prevents box-rushing.  Drumblebee 8 does not like being box-rushed.
 
You'd think 96 kg of motor protection would be adequate, but it still loses its weapon motors before it loses its razors, meaning it can't beat any good HS except with perfect driving.  But VS not being able to beat HS is nothing new.  It's enough to beat HS hybrids like 2 Sinister and Tempest Exterminator.
 
Just 1 Supervolt because I'm not using a burst motor for the (mostly cosmetic) stinger anymore.  And DSA of course.

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Offline Jonzu95

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Re: Clickbeetle's bots
« Reply #351 on: May 07, 2012, 12:02:18 AM »
This is exactly why Click is my favourite builder! Awesome work! ;)

Offline Sage

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Re: Clickbeetle's bots
« Reply #352 on: May 07, 2012, 12:39:51 AM »
Theres gotta be a way to make it so that wedges can slide up the sides, not get caught. Because it seems to me that 1. HS aren't gonna slide up easily 2. Wedges bots are gonna get stuck and it will be awkward because the razors don't have much reach or 3. the caught wedges bounce the opposing bot away and then you have to try to get under them again.

Could you build the side armor to something similar to Barbed Obsidian?
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Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #353 on: May 07, 2012, 01:00:08 AM »
Barbed Obsidian... was that R0B0's piston popup?  Can't remember exactly which bot it is but I think I know what you mean.  To be honest, I'm not completely happy with the current armor setup.  But I tried a different one, and it A) didn't protect the motors as well, B) made the wedges worse for some reason, and C) didn't look as cool.  I left the armor the way it is for fear of upsetting the delicate balance that makes Drumblebee 8 not a fail.
 
BUT you just made me think of using iron spikes instead of maces and angling them down to make a sort of steep wedge.  I must try this.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Virus Bomb

Re: Clickbeetle's bots
« Reply #354 on: May 07, 2012, 01:02:40 AM »
for motor protection, try dropping the irons and a couple of maces for ramplates? yeah it might not look as cool but i think that ramplates would cover those motors better than what you have going on currently.


Barbed Obisidian was one of Luigica's popups
 

Offline NFX

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Re: Clickbeetle's bots
« Reply #355 on: May 07, 2012, 04:10:11 AM »
Looking suitably schweet. It is a shame that it's so bouncy, but then that's sort of the problem with drum bots and other vertical spinning weaponry, especially when they lose a weapon. That completely wrecks your wedges. But it's a very nice build, albeit with quite a bit more extender work than I would normally use.
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Offline JoeBlo

Re: Clickbeetle's bots
« Reply #356 on: May 07, 2012, 05:22:53 AM »
...


so thaaats why I had the sudden erge to poke around the forums again...

Offline madman3

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Re: Clickbeetle's bots
« Reply #357 on: May 07, 2012, 07:53:10 AM »
I seem to remember maces being a problem on VS and spinners in terms of bounciness, though they may not be the problem here.

Offline Reier

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Re: Clickbeetle's bots
« Reply #358 on: May 07, 2012, 10:25:44 AM »
They're static though
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Offline J

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Re: Clickbeetle's bots
« Reply #359 on: May 07, 2012, 11:02:12 AM »
Love the snapper setup.
Oh, and the inside view is basically a "HEY GUYS! YOU CAN NOW REPLICATE THIS BOT!"-pic.
(Well, the way you have it shown, really)