Author Topic: Chaosmancer's bots (don't expect good quality ever)  (Read 12896 times)

Offline Natef

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #20 on: August 14, 2011, 06:00:51 PM »
Remember to shrink the chassis!

Offline J

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #21 on: August 14, 2011, 07:22:16 PM »
Judging by the bottom pic, Im assuming the weapons just flop all over the place in battle.
TC, try building a Middleweight now. Hopefully it will give you a good understanding of space management, when it comes to filling up a chassis.
Hi.

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #22 on: August 15, 2011, 12:38:12 AM »
Remember to shrink the chassis!

It's shrunk as much as I can without the spinner dragging along the floor. Hell, it barely manages to stay off the ground when upside-down. I spent quite a while trying to get it to the right size.

maybe use Shiny Hub wheels if you can

I tried it, it stops it from being invertible.


I think that it may have been caused by the amount of times I alt+tabbed out of it. In fact, I have realised that alt+tabbing causes a lot of problems, like reducing the selection box of an object (namely, where you click on it to select it) is reduced to the size of the hitbox of a bullet in a bullet heck game. It also completely screws the ability to connect extenders...and things to extenders...and pretty much connecting anything to anything that is/will end up outside of the chassis. It is fixed by going on something other than Components and Wiring. It also sometimes happens when placing a mechanical component.
Yes that sequence of words I just said made perfect sense.

Offline Naryar

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #23 on: August 15, 2011, 01:16:50 AM »
Nope, the collision mesh screwup made by alt-tabbing out of the game doesn't creates invertibility problems.

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #24 on: August 15, 2011, 01:51:39 AM »
No, I mean using Shiny Hub wheels just about stops it from being invertible.
Yes that sequence of words I just said made perfect sense.

Offline smashysmashy

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #25 on: August 15, 2011, 04:10:42 AM »
No, I mean using Shiny Hub wheels just about stops it from being invertible.

When building the bot, if you make the chassis height the shortest possible then go 5 'clicks' up, you should be able to have an invertable bot with shiny hubs on HP Z-teks

Assuming the face spinner isn't bigger than the chassis....

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #26 on: August 15, 2011, 08:18:07 AM »


Another glitch. This isn't really a serious bot, it's more of a 'Hmm... how many spikes can I put on a bot?'. Current total is 15 and it is destroying itself. And when it got destroyed, it came up with the match results screen, I clicked continue and crashed the program.
Yes that sequence of words I just said made perfect sense.

Offline NFX

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #27 on: August 15, 2011, 09:03:41 AM »
Yeah, that happens when you put tons of Pistons on a bot, it turns into a havok bomb.
Co-creator of The RA2 Randomiser



Offline J

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #28 on: August 15, 2011, 10:01:39 AM »
Yeah, that happens when you put tons of Pistons on a bot, it turns into a havok bomb.
Though you gotta' admit, they produce great screenshots.
....And that's about it.
Hi.

Offline ty4er

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is this bot don't lost all razors in a fight before do a damage thought

Offline nightcracker

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #30 on: August 15, 2011, 11:17:55 AM »
Huh? Back in the past (WAAAAY before I came to GTM) I made rammers with like 20+ weapon pistons (yes I was a noob) and it was stable.

Offline smashysmashy

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #31 on: August 15, 2011, 03:26:54 PM »
Huh? Back in the past (WAAAAY before I came to GTM) I made rammers with like 20+ weapon pistons (yes I was a noob) and it was stable.

Precisely. It never happened to me. And I made a total of THREE BOTS (OMG) using this setup.

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #32 on: October 09, 2011, 03:09:15 PM »
I suppose I should blow the dust off of this topic now that I have finally been bothered to fix it, and make an extra edit to have it fair better against EMERGENCY.

Side (sort of):


Front:


Weight:


Match Results:


Before people question the spikes on the back, I was getting annoyed with EMERGENCY pointing my spikes in the air, so I added three on the back to poke it when I was on top of it.

I also figured out that the glitches were caused by me alt+tabbing out of it constantly, reducing the selection point to the size of the hitbox in a bullet heck game, and causing component animations to be continuously active, some of which interfered with each other (component animations being wheels spinning etc.). Also, for some reason, the way everything was set up before, anything over 700kg would cause it to explode.
Yes that sequence of words I just said made perfect sense.

Offline Mr. AS

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #33 on: October 09, 2011, 03:11:44 PM »
Try to put more than one spike on pistons, and have less pistons. And upgrade to 4WD or better.
Wait, is that steel armor I see there?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Natef

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #34 on: October 09, 2011, 03:12:15 PM »
Use shinies.

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #35 on: October 09, 2011, 03:16:25 PM »
I don't see what is so good about shinies... I just really don't. As for more spikes per piston, all of the ones so far have been tests to see how things work, my next one may be a test of  more than one per piston, and yes, I chose steel armour for some reason. As for 4WD, I wanted two wheels to get more pistons.
Yes that sequence of words I just said made perfect sense.

Offline Mr. AS

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #36 on: October 09, 2011, 03:18:46 PM »
I don't see what is so good about shinies... I just really don't.

They're the lightest wheels of all.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Natef

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #37 on: October 09, 2011, 03:20:04 PM »
It's good to have a low ground clearance- it'll be harder for other robots to get underneath yours.

Offline Philippa

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #38 on: October 09, 2011, 03:27:19 PM »
Nice  :approve:

Offline Chaosmancer

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Re: Chaosmancer's bots (don't expect good quality yet)
« Reply #39 on: October 09, 2011, 04:06:33 PM »
I was screwing around, and would like somebody to explain how the duck this wasn't counted out, more to the point, how it even won a match.

Front, Side, Top, Bottom, doesn't really matte, you can see everything anyway:


Match result:


I still find it amusing that it just spins the camera, and you see nothing other than points going up.
Yes that sequence of words I just said made perfect sense.