gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: BeaverBotics2 on October 02, 2024, 08:22:26 PM
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Hey Ya’ll I’ve been browsing these forums since the mid-2000s and only now decided to join and post here. Been playing the game for 2 decades now and I love it so much. So I decided to start a showcase thread.
Anywho, this first batch is a mini project of mine in which I upgrade the stock AI to….well….not suck. At least bring them up to EMERGENCY standards, I’m no god tier builder and just do stuff fun. I currently have 29 of the 54 robots done, and I’ll post the rest when I’m done (along with whatever else I feel like posting). I did set some rules on myself.
1 – While I can change as many of the components as I can, I must use the exact same chassis as the stock bot, I cannot modify it in any way.
2 – While I can change as little or as much as I want, In order to count as a MOD, some type of physical change must be done. For example, for Bushido all I’ve done is change the travel range of the sword, so it doesn’t count. Some changes are simple quality of life changes while others are complete overhauls.
3 – It must be in the same spirit as the original bot, though I can take inspiration DSL for certain bots.
Anyway here’s my schtuff.
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Arc Pounder - Upgraded the drive to HP ZTeks. This thing is basically uncontrollable now :confused:
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Atom Smasher - Replaced the front casters with wedges to make it not lean forward when firing its weapons
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Backslash - All I did was raise the drive motors slightly so it didn't have a gaping group clearance
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Backyard Ripper - Overhauled the weapon and drive to feature more powerful motors. Now 2WD with wedges, makes the disc act like a giant blender
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BarberShop - Upgraded the drive and weapon motors, and added wedges to the front
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Big Dog - Upgraded the drive and replaced the static plow with a flipper
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BOT-204 - All I did was remove the caster and raise the drive and weapon motors. Now the wedge actually acts as a wedge and the weapon can actually do damage.
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CatFish - One of my least favorite ones thus far, as the odd shaped limited my options. I upgraded the drive and added a rear pickaxe tail
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Civil Disobedience - Pretty simple. I removed the caster and raised the drive motors, so the robot is now invertible. I also added more spikes.
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Coal Miner - I upgraded the drive and he now has 2 face spinners. This thing is insane now.
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Da Dog - The drive is the same, but he now has a flipping scoop.
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Dementia - One of the biggest overhauls. rearranged the drive motors, and replaced the useless lifting spike with a flipper/grabber axe combo. I did have to weaken the armor a bit to do this.
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Eye Poker - Another I'm not super happy with, but the current chassis doesn't give me much room. All I did was shorten the pole spikes and give him 2 air spikes as weapons
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Forkie - One of my favorites I've done so far. The inside was entirely redone, and the pitiful weapon servo was replaced with an air ram powered forklift. Super happy with how this turned out.
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Grog, the Warrior - Upgraded Drive and twin snow plows up front. Also some cool rear spikes.
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Hanky Panky - This was a challenge due to the odd shape, but the results are easily my favorite of the bots done. Upgraded the drive from angle motor 4WD to HP ZTek 2WD, and replaced the weak lifting spike with a DSL inspired Flipper/Grabber Axe Combo. Probably one of my most space efficient bots.
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IceBerg - Replaced the 4 angle motors with 2 ZTeks for drive. Gives it a better turning circle, and actually makes it a MW (since the AI version is a HW coded to be a MW)
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Lil' Dog - Not happy with the hubs sticking out, but everything else worked great. Upgraded the drive and added a weapon to this wedge bot, that being a razor tip front hinged flipper.
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Little Metal Friend (Repeat) - I always liked the look of this bot, but was disappointed his weapon system never worked. Replaced the servos with Burst Motors and added spikes to the front
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LugNut - Complete overhaul to a DSL inspired overhead spinner.
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Razor - Another challenging concept due to the chassis shaped. I upgraded the drive and added a weapon, that being a spiked front hinge flipper.
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REVENGE - Changed the crappy 4WD set up with invertible 2WD drive, and upgraded the weapon motor. I also ditched the lawn mower blade to spinning axes.
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Ripblade - It's actually a MW now and not reprogrammed HW! Got rip of the kickstands in favor of wedgelets, upgraded the weapon motor and disc.
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Ronin - Added 2 swords as a front hinged flipper. Originally had 3 swords, but one was removed in favor of more batteries.
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SaberTooth - The armor was weakened from Steel to Titanium, but in return the drive was upgraded and the static spikes are now on motors to act as a grabbing weapon.
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Sentinel - Complete internal overhaul. Car steering replaced with HP ZTeks, and the flipper now has a full range of motion.
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Snow Job - Added a pickaxe and more batteries. I wanted to make it 6WD but I couldn't without removing the N20 tires (Which I really like and didn't want to remove)
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The Boxer - Replaced the wheels and raised the Drive Motors to make the robot invertible
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Wide Load - I thought about adding a DSL inspired drum and got lazy instead. New drive motors and larger wheels means it's now invertible.