gametechmods

Off-Topic => Real Robotics => Robots Showcase => Topic started by: MikeNCR on May 25, 2006, 11:36:14 PM

Title: Near Chaos Robotics
Post by: MikeNCR on May 25, 2006, 11:36:14 PM
http://tinyurl.com/zals9
Title: Near Chaos Robotics
Post by: deadkenndys1105 on May 25, 2006, 11:57:41 PM
OMG :shock: .  What weight class is that thing.  I nominate this thing for DSL2.
Title: Near Chaos Robotics
Post by: MikeNCR on May 26, 2006, 12:09:20 AM
Lightweight
Title: Near Chaos Robotics
Post by: Mr. Weedy on May 26, 2006, 06:09:54 AM
That thing would do well as grasscutter. And I think there could be some sort of gearing for the blade so it would take up the speed much faster in tight combat situations.

But that looks very mean robot for the first build up.
Title: Near Chaos Robotics
Post by: MikeNCR on May 26, 2006, 08:50:01 AM
Quote from: Mr. Weedy
That thing would do well as grasscutter. And I think there could be some sort of gearing for the blade so it would take up the speed much faster in tight combat situations.

But that looks very mean robot for the first build up.


It gets to a dangerous speed pretty fast. The top speed is probably near 2750rpm or so which gets me about 9.5kj of energy and a tip speed of 230ish mph
Title: Near Chaos Robotics
Post by: Mr. Weedy on May 26, 2006, 03:11:00 PM
Lol.   :lol:

You are maniac did you know that? :P But still I think it would do well as grasscutter. =DDD
Title: Near Chaos Robotics
Post by: Mr. Weedy on May 27, 2006, 06:45:13 AM
And by the way. I would like see some video of that when the Ruiner is cutting grass. Pleeeeaasseee?  :D

It would be blast to see how grass flies in nice bow in the air when the ruiner is driving across the lawn.  :lol:
Title: Near Chaos Robotics
Post by: MikeNCR on May 27, 2006, 05:34:28 PM
It isn't grass, but I think this will do-

http://www.youtube.com/watch?v=xAzJSuZa2oA


The resulting mess-
http://img134.imageshack.us/img134/6043/ruinerwt12807hm.jpg
Title: Near Chaos Robotics
Post by: Pressure on May 27, 2006, 10:05:29 PM
You got it hitting some metal or somthing?
Title: Near Chaos Robotics
Post by: Mr. Weedy on May 28, 2006, 06:42:55 AM
Oh lol. Maan thanks that was blast to watch.  :lol:  :lol:  :lol:

Poor melon and passion, or whatever fruit was that other.  :D
Title: Near Chaos Robotics
Post by: mean2u on May 28, 2006, 02:01:30 PM
Watermelon is one of the best fruits. How dare you destroy the sweet juicy flavor with that monster.

PS: Nice monster you got there.
Title: Near Chaos Robotics
Post by: MikeNCR on May 28, 2006, 11:31:48 PM
http://img507.imageshack.us/img507/5659/ruinerwt00412807kv.jpg
Damage to the watermellon after the first hit
Title: Near Chaos Robotics
Post by: MikeNCR on June 17, 2006, 11:54:22 PM
Near Chaos Robotics at RG2006-

Angry Little Person- 0-2
Battery and speed controller fried in first match against VDD4.0, didn't fight a second time

Ruiner- 1-2
1: Whack- Some good hits, broke the magmotor while KOing Whack
2: Pitbull- Got high centered, pitbull cut off the reciever wire. KO'd
3: Did not fight.


Time to redesign and rebuild for the next event.
Title: Near Chaos Robotics
Post by: Metal Virus on June 18, 2006, 08:17:17 AM
<3

I think that pretty well covers how I feel.
Title: Near Chaos Robotics
Post by: Metal Virus on June 18, 2006, 06:59:47 PM
Wait... did you post a 3D concept of your robot on ARC at one point in time?  It seems oddly familiar.
Title: Near Chaos Robotics
Post by: MikeNCR on June 19, 2006, 02:57:14 PM
might have. here's some damage pics

http://img116.imageshack.us/img116/8726/damage37qw.jpg
http://img46.imageshack.us/img46/5313/damage12qs.jpg
http://img205.imageshack.us/img205/9359/damage27la.jpg

Damage done to whack!

http://img205.imageshack.us/img205/6888/magdamage7tq.jpg
The magmotor I broke
Title: Near Chaos Robotics
Post by: Mr. Weedy on June 20, 2006, 08:29:47 AM
Lolled.

There has aluminium melted a little.
Title: Near Chaos Robotics
Post by: SpyGuy on June 21, 2006, 01:10:19 AM
Holy dented metal, Batman!
Title: Near Chaos Robotics
Post by: MikeNCR on June 22, 2006, 12:13:13 AM
So yeah, I decided to sell the 12lber I bought.(currently working on a deal with a friend of mine)

I want to build something odd, I want to build something cool. I'm building Apollyon

(http://img83.imageshack.us/img83/8162/12lbflamer1ub.jpg)

Don't know how long it will take. Likely it will depend on how much spare cash I can scrounge up and how much time I can get in RIT's new shop facilities.

Weight class- 12lb
Weapon- Catching horns and flamethrower
Title: Near Chaos Robotics
Post by: Pressure on June 22, 2006, 12:24:05 AM
Quote from: MikeNCR
So yeah, I decided to sell the 12lber I bought.(currently working on a deal with a friend of mine)

I want to build something odd, I want to build something cool. I'm building Apollyon

(No need to see image twice)

Don't know how long it will take. Likely it will depend on how much spare cash I can scrounge up and how much time I can get in RIT's new shop facilities.

Weight class- 12lb
Weapon- Catching horns and flamethrower


Whoa!! May i nominate that for DSL 2.0?
Title: Near Chaos Robotics
Post by: SpyGuy on June 22, 2006, 12:44:51 AM
Seconded on the DSL 2.0 .... the tail can be used as a whip or something, too.
Title: Near Chaos Robotics
Post by: Clickbeetle on June 22, 2006, 05:55:58 PM
Apollyon isn't a real bot yet.  It could be dramatically changed or even abandoned before it's built.  So, no DSL for Apollyon yet, even if there were room/time for more replicas.

But Apollyon does look like a good design.  More wedges should have spikes at the top, it looks cool and it's very effective.

At least Ruiner did better than Defy Ant.  It did some good damage and won a fight, and against some very stiff competition.
Title: Near Chaos Robotics
Post by: MikeNCR on June 22, 2006, 06:54:48 PM
http://nearchaos.net is up and running
Title: Near Chaos Robotics
Post by: Metal Virus on June 22, 2006, 07:55:02 PM
I checked it a few days ago... :roll:
Title: Near Chaos Robotics
Post by: MikeNCR on June 22, 2006, 08:09:05 PM
Quote from: Metal Virus
I checked it a few days ago... :roll:


not quite. Transferred to an actual domain nearchaos.net as opposed to nearchaos.50webs.com

Also added the page for Apollyon
Title: Near Chaos Robotics
Post by: MikeNCR on June 24, 2006, 06:24:01 PM
(http://img98.imageshack.us/img98/7972/apollyonrender3fq.jpg)

High quality apollyon render. All the empty space is where the flamethrower stuff will go
Title: Near Chaos Robotics
Post by: MikeNCR on July 11, 2006, 04:24:26 PM
The move is over, I've got a decently stable connection and things are starting to settle down for now.

Managed to win $180 at a casino on the way to NC. $30 went to fireworks, the rest will go to bots.

Ruiner and Apollyon are registered for RG2007, and CSGIC(my teammates bot) may compete as well.
Title: Near Chaos Robotics
Post by: MikeNCR on July 30, 2006, 12:08:34 AM
I've won another $180 at casinos since then, so funds for apollyon and the ruiner rebuild have almost completely been taken care of.

Re-rendered Ruiner to add some changes I thought of recently(mostly to do with motor support)

(http://img156.imageshack.us/img156/2840/ruiner2render4ek3.jpg)
Title: Near Chaos Robotics
Post by: Dino Venger on July 30, 2006, 08:52:23 AM
Wow, nice CAD! I see you added some more aluminum for the weapon support...should be a lot stronger now.
Title: Near Chaos Robotics
Post by: MikeNCR on July 31, 2006, 11:29:42 AM
http://www.youtube.com/watch?v=ICid7VEZUOI

Finally got the video of the fight with whack!!!
Title: Near Chaos Robotics
Post by: MikeNCR on August 24, 2006, 08:27:47 PM
I'm killing time right now waiting for the big move to RIT. I'm playing around with ideas for a 30lber(the most likely thing I'll build after apollyon)

There are also some other designs here.

(http://img85.imageshack.us/img85/970/supollyonkz5.jpg)
A larger, more powerful apollyon.

(http://img201.imageshack.us/img201/700/rammernf4.jpg)
A high speed rammer meant to take on the many spinners popping up in the 30lb class.

(http://img237.imageshack.us/img237/4353/30diskqt6.jpg)
A strong vertical disk robot.

(http://img246.imageshack.us/img246/4876/uberdrumnf9.jpg)
A wierd drum concept I was playing with. no specific weight class.

(http://img90.imageshack.us/img90/489/mwdrumqj1.jpg)
A MW drum concept.

(http://img153.imageshack.us/img153/8878/60overbarjd5.jpg)
A possible 60lb bar spinner.

(http://img291.imageshack.us/img291/7398/60evwedgeth2.jpg)
A 30-60lb wedge using two ev warriors for drive.

If you have any ideas for a 30lb robot, feel free to post them.
Title: Near Chaos Robotics
Post by: Clickbeetle on August 24, 2006, 10:02:57 PM
You really like thinking ahead, don't you.  Those are all awesome-looking designs :mrgreen:

For ideas, there's a really interesting discussion going on in the RFL forums right now about solenoid-powered hammers.  Making one of those in the 30 lb class would be cool, since I don't know if there even are any 30 lb hammer bots.
Title: Near Chaos Robotics
Post by: MikeNCR on November 21, 2006, 03:54:37 AM
New logo can be seen at http://Nearchaos.net which was recently rebuilt.

Getting shirts made. Will have a few spares, but not many.
Title: Near Chaos Robotics
Post by: SpyGuy on November 21, 2006, 08:06:43 PM
Nice designs, dude .... going to try making them in the game, as well?  It looks like they should work well...
Title: Near Chaos Robotics
Post by: deadkenndys1105 on November 21, 2006, 08:38:10 PM
You need to add some pics to that website.
Title: Near Chaos Robotics
Post by: MikeNCR on November 21, 2006, 08:41:20 PM
Quote from: deadkenndys1105
You need to add some pics to that website.


not sure if this was part of the issue, but the robots page links to each robots page, which has pictures

Edit-modified site to make it more clear
Title: Near Chaos Robotics
Post by: deadkenndys1105 on November 21, 2006, 08:45:26 PM
Let me reprases that.      I AM A DUMBASS.
Title: Near Chaos Robotics
Post by: MikeNCR on January 04, 2007, 04:17:10 PM
Solidworks files have been sent to the whyachi's for apollyon's sides, horns, and the firebox.

Bought a piece of 3/32"x3"x18" piece of A2 tool steel that I'm going to cut and harden for the front wedge. a big chunk of AL is in rochester for the back, then it's just making the bottom, front and top armor(likely 1/8" al) before I've got all the parts to make the bot drive.


Still need to get the plumbing and gas tank for the flamethrower.
Title: Near Chaos Robotics
Post by: Mr. Weedy on January 05, 2007, 03:43:54 AM
When it is finished I would like to see a video at it in action.  :wink:
Title: Near Chaos Robotics
Post by: MikeNCR on January 05, 2007, 04:08:46 AM
If I can get the green flame idea working, that video will be up faster than a midget on a catapult.
Title: Near Chaos Robotics
Post by: Mr. Weedy on January 05, 2007, 03:29:50 PM
Nice.  :D
Title: Near Chaos Robotics
Post by: MikeNCR on January 17, 2007, 04:29:55 PM
(http://www.drkhelmt.com/waffleimages/files/cb/cbf1fed9463da38c0bb166bc3f41fa654a77cf8d.jpg)
Yay!

6061 Al for all but the horns. Horns are mystery steel from the whyachi shop.
Title: Near Chaos Robotics
Post by: Clickbeetle on January 18, 2007, 07:07:57 PM
Nice.  Looks like it's going to be nice and sturdy.  I hope you can get a green flame - that combined with the horns and tail would make it a really original twist on the wedge/flamethrower design.

What did they charge you for that work?
Title: Near Chaos Robotics
Post by: MikeNCR on January 18, 2007, 07:48:49 PM
My first born son and a virgin sacrifice.


actually, it was $12 in materials, and $390 in labor.

what you may not be able to see is that every single one of those holes is tapped to my specs, and every single piece on the parts are very very close to 100% accurate to the models.
Title: Near Chaos Robotics
Post by: MikeNCR on January 29, 2007, 09:07:01 PM
(http://img296.imageshack.us/img296/8912/apollyon129073rs9.jpg)

As of 5min ago.

Now to hope I don't tear the heck out of my feet, as all the drilling was done in my dorm room.[/url]
Title: Near Chaos Robotics
Post by: Burnbotics Burnout on January 30, 2007, 06:44:00 AM
wow, thats wicked! i wonder if i should be a robot, i've got the parts
Title: Near Chaos Robotics
Post by: Clickbeetle on January 31, 2007, 06:20:28 PM
Quote from: Burnbotics Burnout
i wonder if i should be a robot, i've got the parts

Whoa, really?  Last I checked, there was no way to make artificial nerves connecting to your brain.  Where did you get that kind of technology? :lol:

Apollyon is looking good.  Dorm room, eh?  I bet your roommate enjoys all that.
Title: Near Chaos Robotics
Post by: MikeNCR on January 31, 2007, 08:22:21 PM
We're both working on strange things, and we're both somewhat messy people, so it hasn't been much of an issue.
Title: Near Chaos Robotics
Post by: MikeNCR on February 27, 2007, 03:29:46 PM
Apollyon as of the last 10min or so.

(http://img98.imageshack.us/img98/8003/apollyon227071dh3.jpg)
Title: Near Chaos Robotics
Post by: duh102 on February 28, 2007, 07:16:19 AM
Quote from: Clickbeetle

Whoa, really?  Last I checked, there was no way to make artificial nerves connecting to your brain.


I thought they could... Didn't they re-arm that one guy?
I think this is it: http://trailfire.com/pages/form.php?aid=check&bubble=15377
Title: Near Chaos Robotics
Post by: Clickbeetle on March 03, 2007, 08:02:50 PM
I stand corrected.  Guess I haven't checked in a while.  I want some of those...

Apollyon is looking really nice now.
Title: Near Chaos Robotics
Post by: MikeNCR on March 25, 2007, 04:51:17 PM
(http://img112.imageshack.us/img112/6227/apollyoninprogressup6.jpg)

Apollyon and ruiners new chassis in progress

the bent bits broke off in the press, so they'll be getting welded onto the steel wedge.
Title: Near Chaos Robotics
Post by: Clickbeetle on April 05, 2007, 06:31:07 PM
Cool - is that just a shell, or do you have all the stuff (minus the flamethrower of course; I don't see a slot for that) inside Apollyon?

Also how thick is the wedge?  All the pics are from a top view... think it'll stand up to Killabyte? :wink:
Title: Near Chaos Robotics
Post by: MikeNCR on April 06, 2007, 01:44:43 PM
Quote from: Clickbeetle
Cool - is that just a shell, or do you have all the stuff (minus the flamethrower of course; I don't see a slot for that) inside Apollyon?

Also how thick is the wedge?  All the pics are from a top view... think it'll stand up to Killabyte? :wink:


the parts aren't in there, but I've got all the pieces with me.(speed control, battery, kill switch, rx, various wires, misc padding etc...)

I'm not cutting the hole in the wedge till I have a working flamethrower. The wedge on Apollyon is 1/8" Al with a 3" wide 3/32" A2 tool steel bar on top of it.
Title: Near Chaos Robotics
Post by: MikeNCR on May 21, 2007, 08:07:20 PM
We're a happy family
We're a happy family
We're a happy family
Me mom and daddy

(http://nearchaos.net/RandA.jpg)

on that note, are ya'll still planning on putting Apollyon into the next DSL patch?

If so I'll make sure to get fully painted pics up soon.


Also, it probably won't have the flamethrower for RG07, but it WILL have one. Just need to find the right sized tank to fit inside the shell.
Title: Near Chaos Robotics
Post by: MikeNCR on May 30, 2007, 02:03:56 AM
After the changes judge dave made to how the sublights brackets will work, I won't be bringing ruiner or apollyon to robogames.

http://forums.delphiforums.com/THERFL/messages/?msg=4492.1

This also means no flamethrower for Apollyon, as NERC doesn't allow them and that's the nearest event for it.
Title: Near Chaos Robotics
Post by: MikeNCR on June 01, 2007, 09:26:29 PM
Here's Apollyon

(http://img150.imageshack.us/img150/586/apollyonjune1co2.jpg)

also-
http://www.buildersdb.com/botpics/5063.jpg
Title: Near Chaos Robotics
Post by: Mr. Weedy on June 02, 2007, 12:46:10 PM
How it will be able to do any damages if it doesn't have a flamethrower mounted inside it? Or aren't you going to put that robot into a fight at all?
Title: Near Chaos Robotics
Post by: MikeNCR on June 02, 2007, 05:09:22 PM
Quote from: Mr. Weedy
How it will be able to do any damages if it doesn't have a flamethrower mounted inside it? Or aren't you going to put that robot into a fight at all?


It's got spikes and drives at 15mph.
Title: Near Chaos Robotics
Post by: Mr. Weedy on June 03, 2007, 09:42:58 AM
:P  But those spikes look so...

...stub. Those are so small. I think those won't do at least any big damages to an opponent.
Title: Near Chaos Robotics
Post by: Clickbeetle on June 12, 2007, 04:46:19 PM
Real robot combat isn't all about damage, unlike RA2.  There's aggression, flipping, and pushing and slamming other bots taken into account too.  In that respect Apollyon could do well.

I understand why you'd pull out Apollyon in the new format, since it would be hard to get KO's with a wedge, but why Ruiner?  Even if the LW's went to the modified format at the last minute, you could still do well with a good HS like that.

Also, by the time I get done with all the bug fixes and rebalancing stuff and start working on new replicas, I think there will definitely be enough of Apollyon to add it in DSL :mrgreen:
Title: Near Chaos Robotics
Post by: MikeNCR on June 12, 2007, 05:11:44 PM
Quote from: Clickbeetle
Real robot combat isn't all about damage, unlike RA2.  There's aggression, flipping, and pushing and slamming other bots taken into account too.  In that respect Apollyon could do well.

I understand why you'd pull out Apollyon in the new format, since it would be hard to get KO's with a wedge, but why Ruiner?  Even if the LW's went to the modified format at the last minute, you could still do well with a good HS like that.

Also, by the time I get done with all the bug fixes and rebalancing stuff and start working on new replicas, I think there will definitely be enough of Apollyon to add it in DSL :mrgreen:


I pulled both of my bots because I decided not to support robogames after the way the rules were changed. If the format had been that way from the start, I'd be taking both bots to robogames, but since the change happened after stating that it would be DE, after taking everyones money and after locking registration, I decided that I'd rather support another event.
Title: Near Chaos Robotics
Post by: Meganerdbomb on June 13, 2007, 03:28:28 PM
Hey, Mike! I just noticed that you live in central NY too! It dosn't say so on my profile, but I'm from Willaimstown. I guess that's accually upstate, but still it's not that far away. Just an interesting thing I noticed. Sorry about going off-topic.
Title: Near Chaos Robotics
Post by: MikeNCR on June 13, 2007, 07:29:17 PM
I'm going to college at RIT, so I'm there 9ish months out of the year. going between California and North Carolina during breaks and vacation.
Title: Near Chaos Robotics
Post by: MikeNCR on June 30, 2007, 03:09:53 PM
it's been a while since the last proper update-

Ruiner and Apollyon need to be wired up, then they're done. Gonna get some booster modded vics for apollyon as I don't believe the scorpion I have(and had before apollyon was even a cocept) will handle the mini-ev's at 18v.

Stanley Steamer performed as well as I could have hoped at robogames, doing a decent job in it's first match against shove-it and almost surviving apogee(and by that, both bots removed a weapon head for the other, and stripped bolts led to the top armor falling off, and thus, the battery falling out at the 2min mark, roughly)

Both of my teammates are working on new bots.

Blake is planning a rebuild of Stanley, as well as a LW rammer with possibly interchangeable weapons(concept pics at end of post)

Brian is talking about a 30lb bot and possibly a 12 of his own.

Look for Near Chaos Robotics to have a small fleet of robots by RoboGames next year.

and now, concept pics of Blake's new LW

(http://img156.imageshack.us/img156/6971/blakelwplowdp4.jpg)
A very solid front plow with two CIM motors at 18v for drive. 12:1 reduction giving a top speed near 12ish mph with a good bit of torque.

(http://img409.imageshack.us/img409/669/blakelwdrumff6.jpg)
Even further in the concept, Blake is thinking about having a drum style weapon to swap in for fights against bots without active weapons. if something of this sort were to be used, that would mean a 20-25lb 'weapon budget would be needed, which would also mean a damn near unbreakable plow on the front of "Rabid Porcupine"



Almost forgot, apollyon WILL have a flamethrower. I didn't buy 48 4oz butane tanks for nothing!
Title: Near Chaos Robotics
Post by: MikeNCR on July 19, 2007, 11:55:41 PM
A few quick updates

After some supply problems, the flamethrower for Apollyon is on hold

After the announcements from Judge Dave, I won't be competing at any combots events in the foreseeable future.
Title: Near Chaos Robotics
Post by: MikeNCR on June 25, 2008, 11:31:10 PM
Been ages since an update:

Apollyon-
Went 3-1, winning the 12lb class at the Wreck the Halls event in North Carolina, beating Flatline, Blunt Instrument and Surgical Strike(first two by KO) and losing to CS3.0.

Planned upgrade-Titanium front wedge to replace the al/st layered wedge.

Ruiner-V2 is still unassembled, but could be put together in a day. Also working on the design for V3, which will use 18v dewalts instead of SS2's.
Title: Near Chaos Robotics
Post by: MikeNCR on July 04, 2008, 09:09:37 PM
Other robot related stuff:

Wrote an article on robot weapons for the April 08 issue of Servo
Wrote a build report on Apollyon for the July 08 issue of Servo
Writing an article on robot drive systems for the October 08 issue of Servo
Writing chunks of another article for servo that's not got a proper title yet.

Planning on funding a complete drive and chassis overhaul of Ruiner with the fat magazine writer cash =P
Title: Near Chaos Robotics
Post by: Sage on July 04, 2008, 11:36:16 PM
good work man. i wish i had the funds to build real bots. would be really cool. i might scrap together some stuff later. congrats on that tourney thing you won.
Title: Near Chaos Robotics
Post by: Venko on August 03, 2008, 01:37:09 AM
Mike, i think you should visit my stock bot showcase...
I made RA2 replica of your bot "RUINER" in stock.
Now somebody can make it in DSL.
Title: Near Chaos Robotics
Post by: MikeNCR on August 03, 2008, 02:33:29 PM
Quote from: venko;12048
Mike, i think you should visit my stock bot showcase...
I made RA2 replica of your bot "RUINER" in stock.
Now somebody can make it in DSL.

Ruiner and Apollyon both have AI counterparts in the DSL mod.

Replica looks about as good as it can get with stock parts.
Title: Near Chaos Robotics
Post by: MikeNCR on September 20, 2008, 12:36:55 AM
Assuming I can scrape together the cash in time and I can get the time off to attend, I'll be taking a rebuilt Ruiner to RoboGames.

Here's the new chassis design in progress-

(http://img255.imageshack.us/img255/4065/ruiner2gb9.jpg)

Speaking of cash, I've got articles in the October and (probably) November issues of Servo Magazine. One on drive systems, the other on a variety of topics my drive and earlier weapons article didn't cover.

Did some more work on the model-

(http://img221.imageshack.us/img221/5673/ruiner2acr4.jpg)
Title: Near Chaos Robotics
Post by: Urjak on September 20, 2008, 04:23:07 PM
Wow... Looking good. :D
Title: Near Chaos Robotics
Post by: Sage on September 20, 2008, 10:04:45 PM
how much would a decent beetleweght or lightweight cost? i wanna build one, but funds could be short.
Title: Near Chaos Robotics
Post by: R1885 on September 20, 2008, 10:11:50 PM
I think the avarge lightwight costs about 2000$, beetles I think cost about 500$. I think.
Title: Near Chaos Robotics
Post by: MikeNCR on September 21, 2008, 02:36:29 AM
Don't have a run down for the LW handy, but here's what Apollyon cost me

Parts List
•   Victor 883 speed controller (2)- http://www.robotmarketplace.com $139.99
•   GB42 gearbox (2)- http://www.robotmarketplace.com $85.99 (no longer available)
•   Mini-EV motor (2)- http://www.robotmarketplace.com $8.99
•   18v 1650mah NiMh battery pack- http://www.robotmarketplace.com $62.50
•   Spektrum DX6 with BR6000 receiver (1)- http://www.robotmarketplace.com $199.99
•   3” colson wheel with hub (2)- http://www.cncbotparts.com $25.00 (no longer available)
•   GWS Elevator/Aileron Mixer- http://www.robotmarketplace.com $14.99
•   S-BEC Super BEC 5V- http://www.robotmarketplace.com $46.99 (being replaced with receiver battery pack for future events)
•   MS-05 power switch (1)- http://www.robotmarketplace.com $48.00
•   45A Powerpole connectors- http://www.robotmarketplace.com $1.39/set
•   #8 ring terminals- http://www.robotmarketplace.com $1.99/25
•   Deans Wet Noodle Wire-12awg- http://www.robotmarketplace.com $1.25/ft
•   Raw metal, nuts & bolts- http://www.mcmaster.com and http://www.onlinemetals.com
•   Wood and plumbing pieces for battery mount- Local hardware store
•   Machining- http://www.teamwhyachi.com
Title: Near Chaos Robotics
Post by: Clickbeetle on September 26, 2008, 02:16:18 PM
Building a good bot doesn't have to be expensive.  Just look at Bobbing For French Fries.  The hard part is handling the little details in the design (like exactly how your spinner will be attached to the axle and not break; stuff you usually neglect in the CAD), and then finding time to actually build it.  Like, I have several parts laying around for a Defy Ant 3, and if I had the time I could make some progress.

The new Ruiner looks great, by the way.  A lot more like 2EZ though, which could be a good thing/bad thing.  More reliability, less originality.
Title: Near Chaos Robotics
Post by: MikeNCR on September 26, 2008, 02:27:24 PM
Refined the design a bit-

(http://img369.imageshack.us/img369/3259/ruiner2bti7.jpg)

It's also looking like I might not make RoboGames this year as if things go as planned, I'll be working in Rhode Island as a Design Engineer at the same time as robogames is happening, and getting the time off isn't terribly likely.
Title: Near Chaos Robotics
Post by: infiniteinertia on October 13, 2008, 06:02:32 PM
This is kinda a bump but...

The CADs look really nice. I dont think that many people around here appreciate REAL builders like you. Like Click said, reminds me a lot of 2EZ...just watch out for K2! ;)

In response to Sage...I am actuallt building two antweights as a graduation project in high school. Depending on how much you WANT to spend and what YOU want the quality of the bot to be, price can differ. At least on the first one, I'm running into the 400$ range, and I got asomelot of bargains too (shipping is a killer). I don't know how much it will be with the water-jetting...

Sorry to invade!
Title: Near Chaos Robotics
Post by: MikeNCR on November 14, 2008, 11:55:02 PM
I don't mind the minor invasion. Been distracted lately. Between being in my 3rd year of college and Fallout 3 coming out recently, I've not played much RA2 lately.

Some minor news:

Probably won't be going to Robogames this year. Got myself a job/internship/thing doing R&D in remanufacturing and fuel cell tech. Will probably make it so I can't go, but it will pay for the new Ruiner and Apollyons new Grade 5 Ti wedge.
Title: Near Chaos Robotics
Post by: MikeNCR on December 24, 2008, 01:43:17 PM
Been working away on the fuel cell stuff and slowly having the money roll in. Got some cash from my last two articles in Servo on the way as well.

Should be able to start ordering parts once the holiday break is over. (Hooray for 7 days paid vacation!)
Title: Near Chaos Robotics
Post by: MikeNCR on December 31, 2008, 12:19:56 AM
Minor update: Looks like RoboGames may not happen this year. If RG dies, the last competition I can get to with my LW will be gone, so I may just end up parting it out.
Title: Near Chaos Robotics
Post by: MikeNCR on January 18, 2009, 04:43:00 PM
Apollyon's new wedge is on the way from Wisconsin. Found enough weight to use .09" thick 4130 all around on it, so it'll be able to take a beating.

The old steel/aluminum layered wedge-
(http://nearchaos.net/ApNC.jpg)

The new all steel wedge-
(http://img407.imageshack.us/img407/6320/apollyonrenderon7.jpg)

I've got the money to rebuild Ruiner set aside waiting for an event I'll be able to attend to appear.
Title: Near Chaos Robotics
Post by: kill343gs on January 18, 2009, 09:05:24 PM
Ouch, that thing looks like it took quite a beating. Glad to see it will be stronger.
Title: Near Chaos Robotics
Post by: Naryar on January 18, 2009, 09:39:53 PM
Where did you saved weight for an all steel wedge? If i remember well, steel is more than two times heavier than alu...
Title: Near Chaos Robotics
Post by: MikeNCR on January 18, 2009, 09:42:02 PM
Quote from: Naryar;26997
Where did you saved weight for an all steel wedge? If i remember well, steel is more than two times heavier than alu...


Beyond the 3/32" steel plate and 1/8" aluminum plate on the front being removed for the new wedge, it's got a 1/2" thick Al bar at the back which can be milled out to remove a good deal of weight.
Title: Near Chaos Robotics
Post by: Clickbeetle on January 19, 2009, 11:38:13 PM
I hear you.  I still have dreams to make another antweight.  And once I actually get some wins with it, move up to a heavier class.  Maybe a new Defy Ant, maybe something different.  But with no events close by coming up, I don't have a lot of incentive to put in the time.

Quote from: kill343gs;26994
Ouch, that thing looks like it took quite a beating. Glad to see it will be stronger.


Superficial scratches, mostly.  You can tell how good a bot is by the amount of dents and scratches in its armor.  If it's all scratched up, it means it's been in a lot of tough scrapes and survived.  But if the armor is fresh and shiny, it either means it's untested or it had to be replaced after the last fight :mrgreen:

When do you think you'll get that flamethrower in Apollyon?  Just kidding, I know the armor is a priority.
Title: Near Chaos Robotics
Post by: MikeNCR on January 20, 2009, 10:22:54 AM
Quote from: Clickbeetle;27075
Superficial scratches, mostly.  You can tell how good a bot is by the amount of dents and scratches in its armor.  If it's all scratched up, it means it's been in a lot of tough scrapes and survived.  But if the armor is fresh and shiny, it either means it's untested or it had to be replaced after the last fight :mrgreen:

When do you think you'll get that flamethrower in Apollyon?  Just kidding, I know the armor is a priority.

Flamethrower's probably out as RG doesn't run 12lb bots anymore, and that's the only event I can usually get to that allows flame weapons of any sort.

As far as tough bots, it beat Blunt Instrument by KO and Surgical Strike by a judges decision, so that'd be the 15th and 1st ranked 12lb bots in the country.

I'm thinking I might start working seriously on a 30lb concept, as the chances of me making another competition that supports lightweights in the next few years are pretty slim, and Moto/FI are within driving distance of me.
Title: Near Chaos Robotics
Post by: MikeNCR on January 21, 2009, 04:59:00 PM
(http://nearchaos.net/newwedge1.jpg)
Title: Near Chaos Robotics
Post by: GameKing3 on January 21, 2009, 06:19:31 PM
so thats you new wedge huh.  Looks like it could take a beat and keep on kicking.  Nice bot you got there.
Title: Near Chaos Robotics
Post by: MikeNCR on January 21, 2009, 06:58:10 PM
Thanks. It's .09" thick 4130 steel, which is just slightly thinner than the steel part of the old wedge. Debating on whether to harden or not at the moment, as the only part that I want particularly stiff is the leading edge.
Title: Near Chaos Robotics
Post by: Somebody on January 21, 2009, 08:03:02 PM
looks nice
Title: Near Chaos Robotics
Post by: zipdragon64 on January 21, 2009, 09:24:25 PM
im not a fan of wedge bots but it looks great (plus i don't pick on people when there robot weighs 12 times the weight of mine)
Title: Near Chaos Robotics
Post by: MikeNCR on January 22, 2009, 06:10:50 AM
Quote from: zipdragon64;27220
im not a fan of wedge bots but it looks great (plus i don't pick on people when there robot weighs 12 times the weight of mine)


I don't normally like wedges much either, but when the wedge is absurdly overpowered, it makes up for it. (Each of the mini-ev's is a hair over .6hp, so 1.2hp in a 12lb bot)
Title: Near Chaos Robotics
Post by: kill343gs on January 22, 2009, 12:07:16 PM
Thats like a Ram Air Pontiac 400 in a Mini Cooper...
Title: Near Chaos Robotics
Post by: MikeNCR on January 22, 2009, 12:23:00 PM
Quote from: kill343gs;27251
Thats like a Ram Air Pontiac 400 in a Mini Cooper...


Oddly enough...

Kidding.

I am thinking about picking up something like a early-mid 70's BMW 2002 and seeing how much power I can get out of it once I've graduated.
Title: Near Chaos Robotics
Post by: MikeNCR on January 28, 2009, 07:45:42 AM
Heading to a local heat treating shop to drop off the wedges during my lunch break today.

Aiming for 35-40HRC, which should be more than hard enough for a 12lb bot.
Title: Near Chaos Robotics
Post by: MikeNCR on January 30, 2009, 09:10:08 AM
Just got a call from the heat treater. The wedges are done. I'll get pics up later tonight or tomorrow.
Title: Near Chaos Robotics
Post by: Condor33 on January 30, 2009, 03:20:37 PM
Quote from: MikeNCR;27806
heat treater.


How much are you spending on this? That's kinda pricey.
Title: Near Chaos Robotics
Post by: MikeNCR on January 30, 2009, 04:54:07 PM
It was $55 for both of these-

(http://nearchaos.net/HTwedges.jpg)
Title: Near Chaos Robotics
Post by: Condor33 on January 30, 2009, 08:55:46 PM
That's surprisingly cheap. I thought it would be around a hundred or so.
Title: Near Chaos Robotics
Post by: MikeNCR on January 31, 2009, 08:31:10 PM
(http://nearchaos.net/Apollyon-Jan-2009.jpg)

Once the new A123 packs show up and get installed it'll be ready to fight. Might toss on a logo sticker. You can see where one was, but it started to stretch so I removed it.
Title: Near Chaos Robotics
Post by: Somebody on February 01, 2009, 05:56:00 AM
Looks real good.
Title: Near Chaos Robotics
Post by: Clickbeetle on February 02, 2009, 01:11:31 AM
Dang, now I need to update the Apollyon replica in DSL.

Oh well, I can update it to be better.  Like that version probably is.
Title: Near Chaos Robotics
Post by: MikeNCR on February 02, 2009, 08:14:46 AM
Quote from: Clickbeetle;27975
Dang, now I need to update the Apollyon replica in DSL.

Oh well, I can update it to be better.  Like that version probably is.


The new front end should take quite a bit more of a beating and it'll be a bit more powerful, I suspect. Higher output batteries should let it take better advantage of the power levels the mini-ev's are capable of.

Old wedge- .9375" thick steel with the leading edge heat treated covering half the height of the front of the bot, then 1/8" aluminum under that

New wedge- .90" thick 4130 treated uniformly to HRC 35-40, covering the entire front of the bot.

Old batts: 1650mah NiMH packs
New batts: 2300mah A123, 70A continuous, 120A 10sec. discharge rating.
Title: Near Chaos Robotics
Post by: MikeNCR on February 03, 2009, 10:34:34 AM
Decided to start playing around with some concepts for a 30lber, so I'll be doing some preliminary Rhino models in the near future. When I decide to build, it'll either be a 30lber or rebuilding Ruiner, depending on what competition(s) I expect to attend.

Also picked up a Hobart Handler 135 recently and plan on learning to weld. 1st project is going to be an overly complicated welding table/part jig
Title: Near Chaos Robotics
Post by: man manu on February 03, 2009, 11:08:29 AM
Kinda reminds me of my awefull bot in BBEANS4.

EDIT: Just realised that looks like an insult but that bot looks good, real life is alot different to DSL
Title: Near Chaos Robotics
Post by: MikeNCR on February 03, 2009, 12:11:32 PM
Quote from: man manu;28058
Kinda reminds me of my awefull bot in BBEANS4.

EDIT: Just realised that looks like an insult but that bot looks good, real life is alot different to DSL


Heh, no worries. 'new' coke looks a lot like coca cola classic, after all.
Title: Near Chaos Robotics
Post by: Sage on February 03, 2009, 03:26:13 PM
Quote from: MikeNCR;28059
Heh, no worries. 'new' coke looks a lot like coca cola classic, after all.

that makes NO SENSE
Title: Near Chaos Robotics
Post by: MikeNCR on February 03, 2009, 03:52:25 PM
(http://img141.imageshack.us/img141/2950/cokepr6.jpg)

They look similar, but one isn't as good as the other.
Title: Near Chaos Robotics
Post by: Reier on February 03, 2009, 04:31:13 PM
Vitch iz bettur
IDK
Title: Near Chaos Robotics
Post by: MikeNCR on February 03, 2009, 08:06:28 PM
Starting on the 30lb concepts-

Concept 1a:
(http://img7.imageshack.us/img7/5875/ruiner301kc3.th.jpg) (http://img7.imageshack.us/img7/5875/ruiner301kc3.jpg)
Model shows the same weapon as on Ruiner, but the bar could be shrunk a bit to save a few lbs. 2 2300mah 6cell A123's weighing approx. .95lbs each replace the 2 4lb 24v NiCad packs in Ruiner. Slightly lower voltage and capacity for a massive weight drop.

Wire routing WILL be a pain, but it should be doable. Making weight will be harder, especially if I don't swap out for a lighter bar. Luckily I could easily have a 3/8" bar made in the same dim's and cut it down to 7.5lbs.

Concept 1b:
(http://img10.imageshack.us/img10/9606/ruiner3012ex2.th.jpg) (http://img10.imageshack.us/img10/9606/ruiner3012ex2.jpg)
It looks sorta like the illegitimate lovechild of 2EZ and Totally Offensive. Shaved a bit of weight/space out of Concept 1. Should allow less material to be removed from the central structure, or allow a bigger weapon bar.

Concept 1c:
(http://img301.imageshack.us/img301/4720/ruiner3013oc2.th.jpg) (http://img301.imageshack.us/img301/4720/ruiner3013oc2.jpg)
Even further chassis reductions. Likely on the edge of stability if not past it.

Concept 2:
(http://img401.imageshack.us/img401/1116/ruiner302ul6.th.jpg) (http://img401.imageshack.us/img401/1116/ruiner302ul6.jpg)
Concept isn't quite done yet. a bit tighter overall and lots of places to take weight out of without losing strength. Modeled with a 20x3x.5" bar.

Apollyon-
Doing some minor rewiring to fit the A123 pack in properly. I've got .5" between the motor at the back and where the pack contacts the front of the chassis, so it'll be a tight squeeze.
Title: Near Chaos Robotics
Post by: DuckRA2 on February 03, 2009, 09:57:39 PM
I like concept1 better than concept2, it just has a wider range of attack
Title: Near Chaos Robotics
Post by: kill343gs on February 03, 2009, 11:23:04 PM
I would go with 1b, it looks like the happy medium between hard to do and too weak. Concept 2 I would be worried about the weapon motor's chain so i wouldn't bother trying.
Title: Near Chaos Robotics
Post by: zipdragon64 on February 04, 2009, 06:03:54 AM
i would go with 1b-1c ish for the sake of it would be easyer to machine and i like concept 2 looks like a good solied hor spinner just needs to be invertible no point to losing a match because you just got fliped or something ;)
Title: Near Chaos Robotics
Post by: MikeNCR on February 04, 2009, 09:27:52 AM
Placeholder name for the 30lber is Mr. Self Destruct.

Two reasons, 1, it's somewhat likely to blow itself to pieces, 2, Ruiner, which is being scavenged for some of the parts, was named after a NIN song. Figure I'll continue the tradition of naming Spinners/Weaponed bots after NIN songs.
Title: Near Chaos Robotics
Post by: Naryar on February 04, 2009, 09:34:58 AM
I do agree with ZD64. You could use N°2 (Tombstone) and use bigger wheels/flatten all the bot to make it invertible.
Title: Near Chaos Robotics
Post by: MikeNCR on February 04, 2009, 09:38:54 AM
Main issue there is the mag is 4" long, so I'd need 6" wheels to get proper clearance to get it invertible unless I built/bought another mag gearbox, and I'd still need 5" wheels to make that work. Still working on that design, but I may not get it to where I'd want it to be willing to build it.
Title: Near Chaos Robotics
Post by: Reier on February 04, 2009, 10:30:18 AM
Cool Avatar, MNCR.
Title: Near Chaos Robotics
Post by: zipdragon64 on February 04, 2009, 07:54:11 PM
hmm you know what i may have something that you may be able to use i'll see about getting a pic and some specs of it up for you, it converts a rotational input to a 90 degree angle its compact and solied but not sure if its strong enought to handel that kind of stress
Title: Near Chaos Robotics
Post by: Somebody on February 04, 2009, 07:56:09 PM
I don't notice much of a difference between 1b and 1c, but I think that they are the best design.
Title: Near Chaos Robotics
Post by: MikeNCR on February 04, 2009, 08:01:56 PM
Quote from: Somebody;28180
I don't notice much of a difference between 1b and 1c, but I think that they are the best design.


The back part of the central portion is different, and the sides are moved forward.
Title: Near Chaos Robotics
Post by: MikeNCR on February 04, 2009, 09:22:09 PM
New info below.
Title: Near Chaos Robotics
Post by: MikeNCR on February 05, 2009, 06:36:57 PM
Solidworks claims this will weight 4.41lbs as shown

Edit:Image outdated

Some more room to cut weight.


Edited to adjust weight totals for most recent render.

Switching the front plates from Al. to HDPE saves .36lbs, switching the front sides gets another .12lbs
Title: Near Chaos Robotics
Post by: MikeNCR on February 08, 2009, 10:43:50 AM
Took Apollyon to the tunnels under RIT for some driving practice. I now have a rather torn up cardboard box that was used for target practice and a fair bit of dust on the bot. Gave it a fair bit of hard driving, well over 3min including lots of full stop to full speed runs, hard turns, sudden reversing and general abuse. Motors were cool enough to touch and the a123 pack was cooler.

Notable increases in acceleration and and general responsiveness over the old battery packs.
Title: Near Chaos Robotics
Post by: MikeNCR on February 08, 2009, 04:09:06 PM
Just ordered 4 Team Delta 18v dewalt drive kits, giving me two full sets.
Title: Near Chaos Robotics
Post by: zipdragon64 on February 09, 2009, 07:28:42 PM
ok heres that peace i was talking about it weights 13 ounces has .375 (3/8') shafts with .125 (1/8") keyways, its 2.75" wide (3.885" from shaft to shaft) and 3.025" long plate to back (3.605" from the shaft to the back) and 1.25" thick
  (http://i363.photobucket.com/albums/oo76/botman64/100_1993.jpg)
Title: Near Chaos Robotics
Post by: MikeNCR on February 09, 2009, 07:57:14 PM
looks like it might have trouble handling the stress of the application. I'd need to look into it a lot closer to find out though, and as it is, I've got my whyachi-box that's holding up quite well.
Title: Near Chaos Robotics
Post by: zipdragon64 on February 09, 2009, 08:44:57 PM
ya im not sure how well it would hold up in combat but i was thinking of the belt driven hor spinner and that this might give it a lower profile
Title: Near Chaos Robotics
Post by: MikeNCR on February 11, 2009, 09:26:01 PM
Ordered 3 6 cell A123 packs for Mr. Self Destruct from Battlepack.com

Have:
Magmotor
Mag gearbox
Weapon bar
Speed Controllers(should get a spare or two, though)
Wire
Power switches(remake?)
Rx/Tx
Wheels(3 hubs not in use and tons of colsons)

On the way:
Dewalt drive motors
main batteries

Need:
Chassis
rx batt/bec

That should cover it unless I'm forgetting something.
Title: Near Chaos Robotics
Post by: MikeNCR on February 15, 2009, 09:51:11 PM
Chassis's down to 4.1lbs, green stuff is garolite, beyond that, just a decent bit of material removal.

Edit: Image outdated
Title: Near Chaos Robotics
Post by: Somebody on February 16, 2009, 07:47:45 AM
What is garolite?
Title: Near Chaos Robotics
Post by: System32 on February 16, 2009, 08:04:09 AM
Some kind of hard plastic.
Title: Near Chaos Robotics
Post by: MikeNCR on February 16, 2009, 09:38:08 AM
http://www.combots.net/wiki/index.php/Garolite

Quote
Garolite is a high performance type of fiberglass, composed of woven glass cloth in an epoxy resin media. Physical properties are similar to carbon fiber composite, although not as strong or stiff. It is much less expensive than carbon fiber and is easier to cut and form.

Garolite is not electrically conductive and does not block radio signals.
Title: Near Chaos Robotics
Post by: MikeNCR on February 16, 2009, 05:22:24 PM
Weight is down to 4.02lbs. Short of pocketing out the garolite, I'm running out of ideas for weight reduction.

Edit: Outdated.

Yes, I keep replacing the same image file on my server.
Title: Near Chaos Robotics
Post by: System32 on February 16, 2009, 05:59:57 PM
Make one of the metal plates thinner?
Title: Near Chaos Robotics
Post by: MikeNCR on February 16, 2009, 08:59:59 PM
A lot of the pieces are end-tapped, and I don't feel comfortable going under 1/4" al. for those pieces.

Just did a bit more work, chassis's down to 3.90lbs
(http://nearchaos.net/MrSD.png)
Title: Near Chaos Robotics
Post by: MikeNCR on February 17, 2009, 08:40:12 PM
Decided to fit a few of the components in the assembly.

(http://nearchaos.net/MrSD2.png)
Title: Near Chaos Robotics
Post by: Somebody on February 18, 2009, 06:13:16 AM
Looks mean.
Title: Near Chaos Robotics
Post by: zipdragon64 on February 18, 2009, 02:14:59 PM
looks like a tank except i see those little wedge like peaces in the front getting bent (if anyone ever gets that close)
Title: Near Chaos Robotics
Post by: MikeNCR on February 18, 2009, 03:43:35 PM
yeah, they'll probably get a bit bent up, but that's what the FuBarIII is for.
Title: Near Chaos Robotics
Post by: MikeNCR on February 20, 2009, 06:36:36 PM
Placed the order for all the aluminum parts with Team Whyachi. Now to wait for things to arrive.
Title: Near Chaos Robotics
Post by: MikeNCR on February 23, 2009, 05:59:20 PM
Dewalts and A123 packs arrived today.
Title: Near Chaos Robotics
Post by: MikeNCR on February 27, 2009, 09:43:40 PM
Got a bit more work done, getting the Ti and garolite parts closer to done tomorrow. Will probably finish them early next week. Cutting Ti on a bandsaw isn't exactly an easy process.
Title: Near Chaos Robotics
Post by: zipdragon64 on March 02, 2009, 08:59:00 PM
i have a question where did you find galorite that thick? and how is it to work with?
Title: Near Chaos Robotics
Post by: MikeNCR on March 02, 2009, 09:18:37 PM
mcmaster.com is my main source, listed under plastics near the bottom of the page. Easy to work with, for me at least. Abrasive disks go through it fast, but you need breathing protection. Fiberglass dust=bad.
Title: Near Chaos Robotics
Post by: MikeNCR on March 05, 2009, 06:10:26 PM
Waiting on a rules clarification. If things go the way I hope they will, Apollyon's getting reskinned and renamed to compete as a 15lber at Battlebots.
Title: Near Chaos Robotics
Post by: MikeNCR on March 05, 2009, 10:05:02 PM
15lb variation of Apollyon is going to be named Interstellar Overdrive.
Title: Near Chaos Robotics
Post by: Clickbeetle on March 07, 2009, 10:29:39 PM
Isn't the Battlebots event only for HW's?  And MW's for college and high school teams?

But that would be cool if Apollyon did fight in BB.
Title: Near Chaos Robotics
Post by: MikeNCR on March 08, 2009, 11:52:48 AM
http://www.buildersdb.com/eventdetail.asp?eventid=284

Half of my reason for going is to watch the HW tournament:
http://www.buildersdb.com/view_bots.asp?eventid=281&classid=7

'bout a quarter is to do well enough to hopefully get funding for a MW build if there is a next time.

Last 1/4 is because I want to see if Apollyon/Interstellar Overdrive can beat a couple of 15lb shell spinners
Title: Near Chaos Robotics
Post by: MikeNCR on March 09, 2009, 04:35:22 PM
Team Whyachi just shipped the last of the chassis components for Mr. Self Destruct.
Title: Near Chaos Robotics
Post by: Somebody on March 09, 2009, 05:40:03 PM
Are those seriously the only bots in the HW competition?
Title: Near Chaos Robotics
Post by: MikeNCR on March 09, 2009, 09:05:52 PM
25 is a very good turnout for HW's these days.
Title: Near Chaos Robotics
Post by: Clickbeetle on March 10, 2009, 11:25:54 PM
Quote from: MikeNCR;30467
http://www.buildersdb.com/eventdetail.asp?eventid=284

Half of my reason for going is to watch the HW tournament:
http://www.buildersdb.com/view_bots.asp?eventid=281&classid=7

'bout a quarter is to do well enough to hopefully get funding for a MW build if there is a next time.

Last 1/4 is because I want to see if Apollyon/Interstellar Overdrive can beat a couple of 15lb shell spinners


Ah, OK, it's another event being run with BB.

Half of those 25 bots in BB aren't even HW's though, unless they've undergone some serious modifications.  Diesector?  Sub-Zero?  Breaker Box?  Emily?  Looks more like MW through SHW with one LW thrown in.

That said, there's a lot of bots there that I haven't seen in a long time.  In any case, the event should be good.

And I see there's even a Drumblebee in there... (well not exactly but close enough.)  I guess now I can never make a real life version of my possibly most famous RA2 bot.  Oh well.  Glad somebody did it.
Title: Near Chaos Robotics
Post by: MikeNCR on March 10, 2009, 11:55:20 PM
Quote from: Clickbeetle;30627
Ah, OK, it's another event being run with BB.

Half of those 25 bots in BB aren't even HW's though, unless they've undergone some serious modifications.  Diesector?  Sub-Zero?  Breaker Box?  Emily?  Looks more like MW through SHW with one LW thrown in.

That said, there's a lot of bots there that I haven't seen in a long time.  In any case, the event should be good.

And I see there's even a Drumblebee in there... (well not exactly but close enough.)  I guess now I can never make a real life version of my possibly most famous RA2 bot.  Oh well.  Glad somebody did it.


Diesector is likely a renamed Karkas 2, which has the jaws and 4 wheels but lacks the hammers.

Sub-Zero and Breaker Box likely got an armoring up and some extra power tossed at them. The Emily that was entered as a MW was a 2wd wedge, and judging by the pic of 2EZ used for the HW profile, it's either a multibot or they've built a HW version of 2EZ.
Title: Near Chaos Robotics
Post by: MikeNCR on March 11, 2009, 12:54:34 PM
(http://nearchaos.net/MrSDchassis.png)

The aluminum chassis pieces arrived today from the Whyachis. Probably will finish up the Ti and Garolite parts friday after work.
Title: Near Chaos Robotics
Post by: MikeNCR on March 13, 2009, 08:27:13 PM
Chassis is done:
(http://nearchaos.net/MrSDchassis2.png)
Title: Near Chaos Robotics
Post by: zipdragon64 on March 13, 2009, 09:07:52 PM
all looks great, think the garolite will take a good thrashing?
Title: Near Chaos Robotics
Post by: MikeNCR on March 13, 2009, 09:18:33 PM
the threads feel decently strong. I'm not *too* worried, as they're right in the middle of the "If I get hit here I'm screwed anyway" zone.
Title: Near Chaos Robotics
Post by: zipdragon64 on March 13, 2009, 09:54:55 PM
ya i guess lol good luck with it and hope to see it done soon
Title: Near Chaos Robotics
Post by: Somebody on March 14, 2009, 06:54:38 AM
Looks real good.
Title: Near Chaos Robotics
Post by: MikeNCR on March 18, 2009, 07:13:44 PM
Finished the chassis tonight, tomorrow I'll be mounting the top and bottom armor. After that, it's mostly just getting the electrical system sorted and testing.

(http://nearchaos.net/MrSD3-18.jpg)
Title: Near Chaos Robotics
Post by: R1885 on March 18, 2009, 07:33:45 PM
Is that Ruiner's blade? I can tell you, I would NOT want to face that.
Title: Near Chaos Robotics
Post by: Flying_Chao on March 18, 2009, 07:38:26 PM
*Imagines getting hit In the face by the bar*
Title: Near Chaos Robotics
Post by: MikeNCR on March 18, 2009, 07:49:12 PM
Quote from: R1885;31302
Is that Ruiner's blade? I can tell you, I would NOT want to face that.


Yes, yes it is. I took the weapon off Ruiner and put it on a 12lber and am calling it a 30lber.
Title: Near Chaos Robotics
Post by: MikeNCR on March 20, 2009, 07:44:08 PM
(http://nearchaos.net/MrSD-Apollyon-2.jpg)
Title: Near Chaos Robotics
Post by: Sage on March 20, 2009, 11:14:32 PM
VERY nice.
Title: Near Chaos Robotics
Post by: zipdragon64 on March 21, 2009, 06:02:10 AM
so when are you going to have vids of it destroying more watermelons?
Title: Near Chaos Robotics
Post by: Somebody on March 21, 2009, 06:37:30 AM
Quote from: zipdragon64;31427
so when are you going to have vids of it destroying more watermelons?


quoted for me asking too
Title: Near Chaos Robotics
Post by: Condor33 on March 21, 2009, 08:06:52 AM
I WANNA SEE WATERMELON GUTS TOO, DANGIT


Ok, that was a bit extreme
Title: Near Chaos Robotics
Post by: MikeNCR on March 21, 2009, 08:11:43 AM
I was thinking more along the lines of an old microwave, but I could probably scrounge up a watermellon some time.

Still need to do all the electronics and I'm thinking of using the new Firecracker ESC in the 30 which may slow me down a bit as they've not been released yet.
Title: Near Chaos Robotics
Post by: Somebody on March 21, 2009, 09:27:13 AM
Just destroy SOMETHING, because I know that it is going to look REALLY COOL!
Title: Near Chaos Robotics
Post by: MikeNCR on March 21, 2009, 12:48:43 PM
I'll definitely break something. Might even try to get it from two angles(one tripod mounted cam, and either another stationary one or an Apollyon mounted camera for some closeups)

If Mr. SD is underweight, It'll get painted up, if it's overweight, it might if I get it under enough. Externally, it is the final shape/dimensions. Should be a blast to drive with the ~15mph top speed, wide stance and gyro-dance of doom.
Title: Near Chaos Robotics
Post by: zipdragon64 on March 21, 2009, 05:26:54 PM
ya i saw that they were working on the firecrackers, it would be pretty cool to see someone using them already
Title: Near Chaos Robotics
Post by: MikeNCR on March 27, 2009, 04:02:04 PM
Apollyon/Interstellar Overdrive is on the way to CA for Battlebots. Bot+tools+spares+toolbox came to 51lbs.

Weighed Mr. SD while there, 29.5lbs while without the batteries and electricals (~2.5-3lbs)

Looks like I need a new weapon bar :(

Luckily physics is coming to the rescue here, because reducing the bar to 3/8" reduces the KE by exactly 1/4 and reduces the impact area by 1/4, resulting in the same impact pressure and faster spin-up.
Title: Near Chaos Robotics
Post by: zipdragon64 on March 27, 2009, 05:28:55 PM
i don't know about new, but see if you could find someone to soften it, mill pockets and then reharden
Title: Near Chaos Robotics
Post by: MikeNCR on March 27, 2009, 05:47:35 PM
That'd put stress risers in the bar. A thinner uniform bar is more likely to survive the impacts than one that's pocketed. I'll probably keep the bar, as I can use it if I ever decide to fight Mr. SD as a LW.
Title: Near Chaos Robotics
Post by: MikeNCR on April 13, 2009, 01:40:37 PM
Mr. Self Destructs new weapon bars are being shipped today. 28" long, 3" wide, 3/8" thick S7 hardened to HRC45.
Title: Near Chaos Robotics
Post by: MikeNCR on April 26, 2009, 08:36:03 PM
Post BBots images of Interstellar Overdrive

(http://img14.imageshack.us/img14/9867/frontkuu.jpg)

(http://img10.imageshack.us/img10/8349/rightepr.jpg)

(http://img15.imageshack.us/img15/2344/backgtb.jpg)

(http://img11.imageshack.us/img11/4279/leftw.jpg)

(http://img16.imageshack.us/img16/8996/oldwedge.jpg)
Title: Near Chaos Robotics
Post by: Somebody on April 27, 2009, 06:32:53 AM
Who hit the back of it?
Title: Near Chaos Robotics
Post by: MikeNCR on April 27, 2009, 09:59:19 AM
eXecutor and Exterminator in fights 3 and 7.
Title: Near Chaos Robotics
Post by: Clickbeetle on May 01, 2009, 11:54:34 PM
Fight 7?  I guess you did pretty well then.

I suppose you can't talk about who won or anything since the thing's going to be televised.

Did you run into a hammer bot?  It looks like there's a pretty significant dent in your top armor there.
Title: Near Chaos Robotics
Post by: MikeNCR on May 03, 2009, 12:24:27 AM
This is the match that caused the top damage. Quick eyes will notice me landing on their weapon after getting launched. Also, near the end you can spot the bit of metal I got high centered on.

http://www.youtube.com/watch?v=A9-jkRqLX1E

I should also mention that AutoDesk Inventor was a Battlebots sponsor. They gave prizes to the top 3 finishing robots and the best engineered robots. The result of this is that I and three of my teammates are going to receive copies of Autodesk Inventor Professional, which retails for somewhere in the range of $5,000 per copy.

Guess I need to learn inventor =P
Title: Near Chaos Robotics
Post by: Somebody on May 03, 2009, 07:26:38 AM
OMG Executor is powerful!
Title: Near Chaos Robotics
Post by: roboman2444 on May 03, 2009, 12:59:33 PM
wow that was sure a tough drum bot!
Title: Near Chaos Robotics
Post by: Condor33 on May 03, 2009, 06:34:34 PM
Dear god. It's a 12-pounder Little Drummer Boy.
Title: Near Chaos Robotics
Post by: MikeNCR on May 29, 2009, 03:05:11 PM
Not too much to update. Installed the battery mounts and weapon speed control in Mr. SD yesterday. Painted the top uhmw panels black. Got a new logo done up-

(http://img17.imageshack.us/img17/7615/nearchaos.jpg)
(http://img17.imageshack.us/img17/8210/nearchaos15.jpg)
Title: Near Chaos Robotics
Post by: Naryar on May 29, 2009, 03:16:01 PM
Cool.
Title: Near Chaos Robotics
Post by: kill343gs on May 29, 2009, 04:51:42 PM
The green one is clearly better.
Title: Near Chaos Robotics
Post by: roboman2444 on May 29, 2009, 07:51:06 PM
nice
maybe insted of a gear it would be a saw or something more combat robot like
Title: Near Chaos Robotics
Post by: RedSawn on June 01, 2009, 12:01:08 PM
Quote from: roboman2444;41320
nice
maybe insted of a gear it would be a saw or something more combat robot like

Gears are important in robots AND combat robots. :|

I know what you're getting at, but outlined gears look better then saws.
Title: Near Chaos Robotics
Post by: MikeNCR on June 01, 2009, 03:40:58 PM
Quote from: RedlineM203;41923
Gears are important in robots AND combat robots. :|

I know what you're getting at, but outlined gears look better then saws.


That and I plan on the Near Chaos logo being used for more than combat robots. I fully intend to get involved in racing once I'm done with school.
Title: Near Chaos Robotics
Post by: Weirdo on June 01, 2009, 03:42:12 PM
Wow. Good luck to you. Off topic - but have you had any experiance already?
Title: Near Chaos Robotics
Post by: MikeNCR on June 01, 2009, 05:30:44 PM
Not with full scale cars, I've raced 24th scale slotcars at just below the professional level(2nd place in the am. division at a national championship event) and spend a decent amount of time practicing driving in odd conditions. I'm the only person I know that practices powersliding in the snow. Saved my life once, oddly enough. Was driving on the interstate at 45-50mph on snowy ground, right rear slid out putting me in a slide at about 30deg off straight, steered out of that and fishtailed a bit before straightening my truck back up and continuing on my way.

Two main reasons I haven't done any racing yet: Battlebots and lack of garage space. The latter is no longer an issue.

24th scale slot cars:
Edit:something busted the image
Most have .007" thick lexan bodies, fastest one can easily break 50mph
Title: Near Chaos Robotics
Post by: Reier on June 01, 2009, 05:45:00 PM
Awwwww.... =D
Title: Near Chaos Robotics
Post by: somestrangeguy on June 01, 2009, 07:17:58 PM
Man, even if I dont like green as a color, those paintjobs sure look sweet :D
Title: Near Chaos Robotics
Post by: roboman2444 on June 01, 2009, 07:34:29 PM
i race rc cars
yes my mini quake has a bl motor and lipoly batts and it can go 54 mph
Title: Near Chaos Robotics
Post by: Somebody on June 02, 2009, 06:12:59 AM
That depends, which one can break 50?
Title: Near Chaos Robotics
Post by: roboman2444 on June 02, 2009, 01:54:37 PM
my mini q can hit 54
all my other cars can do about 30. i gota stick bls in them!
Title: Near Chaos Robotics
Post by: Weirdo on June 02, 2009, 02:30:49 PM
Hehe, fantastic. Love those paintjobs, definitely think you should use that logo.

I only asked because I do a little Go-Karting myself. Not professionally, although I think I could certainly start a career if I had the funding.

Still, wish you luck with future RC racing.

@robo2444: I think Somebody was asking MikeNCR which one can break 50, since you alrready told us that your mini q can hit 54.
Title: Near Chaos Robotics
Post by: MikeNCR on June 02, 2009, 04:15:48 PM
Counting from left to right, 1 and 2 can easily break 50 on the right track, 4 can as well depending on gearing. 3's probably up around 45mph.

a "large" track is around 155' long, with quite a few corners. The fastest ones will do this in under 4 seconds, which is an average of 39 feet per second.
Title: Near Chaos Robotics
Post by: roboman2444 on June 02, 2009, 04:24:21 PM
and how do they stay on the track at those speeds?
Title: Near Chaos Robotics
Post by: RedSawn on June 03, 2009, 04:22:39 AM
Quote from: roboman2444;42197
and how do they stay on the track at those speeds?


Sensible driving.
Title: Near Chaos Robotics
Post by: MikeNCR on June 04, 2009, 11:09:39 PM
Sensible driving and good throttle control.

Back on topic, working on a potential redesign for Interstellar Overdrive/Apollyon

(http://img197.imageshack.us/img197/7354/io2v1.jpg)
Drive: 550 motors through banebots p60 gearboxes(16:1)
Power: 5 Cell A123 (Yes, I'll have spare motors!)
Special Feature: Interchangeable front attachments
Title: Near Chaos Robotics
Post by: kill343gs on June 04, 2009, 11:12:48 PM
I would still like to see a flamethrower on it at some point... Heehee.
Title: Near Chaos Robotics
Post by: MikeNCR on June 04, 2009, 11:15:43 PM
Only event I can go to that allows flamethrowers doesn't run the 12 or 15lb class.
Title: Near Chaos Robotics
Post by: Condor33 on June 05, 2009, 06:28:18 AM
I think you should curve the points of those spikes toward the wedge so the bot is running on their tops, not points.
Title: Near Chaos Robotics
Post by: MikeNCR on June 05, 2009, 10:43:20 AM
They'll be getting refined if I move forward on the design. This is just the conceptualization of the design.
Title: Near Chaos Robotics
Post by: roboman2444 on June 05, 2009, 03:51:03 PM
do you make ants or beetles?
i have some great designs but no money. :(
Title: Near Chaos Robotics
Post by: MikeNCR on June 12, 2009, 02:34:23 PM
(http://img34.imageshack.us/img34/9210/mrsd61209.jpg)

Most of the work I did today was internal.  Most of the wires have been run, just waiting on my new kill switches and firecrackers at this point.

Besides some decals, this is how the bot will look when fighting.
Title: Near Chaos Robotics
Post by: roboman2444 on June 12, 2009, 03:26:26 PM
nice!
Title: Near Chaos Robotics
Post by: trumpetguy on June 12, 2009, 09:23:20 PM
I'm planning to start building bots next year and do you have any advice a couple of guys on a budget?
Title: Near Chaos Robotics
Post by: MikeNCR on June 12, 2009, 09:40:23 PM
Expect everything to cost twice as much as you think, everything's harder than it looks, super glue and/or duct tape is a great way to stop the bleeding, measure around 3 times before cutting or drilling, having a second person check your marks helps too. Anything more specific will be design dependent.
Title: Near Chaos Robotics
Post by: trumpetguy on June 12, 2009, 09:45:39 PM
Do you think 4QD speed controllers are good?
Title: Near Chaos Robotics
Post by: Pwnator on June 12, 2009, 11:54:39 PM
Firecrackers? o_O
Title: Near Chaos Robotics
Post by: MikeNCR on June 13, 2009, 03:22:21 AM
I haven't used them. My bots so far have all used ifi variants (victor 883, thor 883, etc..) and the bar spinner is using the yet to be released RobotPower Firecracker speed controllers for the drive.
Title: Near Chaos Robotics
Post by: MikeNCR on June 15, 2009, 05:37:16 PM
Due to a change in plans, Apollyon/Interstellar Overdrive is being retired. I'm going to be purchasing a project car for both normal driving and some racing (autocross and the like)
Title: Near Chaos Robotics
Post by: russian roulette on June 15, 2009, 05:39:45 PM
Quote from: MikeNCR;44459
Due to a change in plans, Apollyon/Interstellar Overdrive is being retired. I'm going to be purchasing a project car for both normal driving and some racing (autocross and the like)


R.I.P
Apollyon
we will mis the devil horns and the original flamethrower design
:(
Title: Near Chaos Robotics
Post by: MikeNCR on June 15, 2009, 09:56:22 PM
Stuff for sale:
http://forums.delphiforums.com/THERFL/messages?msg=6077.1
Title: Near Chaos Robotics
Post by: MikeNCR on June 16, 2009, 05:13:32 PM
The replacement for Apollyon:

(http://img269.imageshack.us/img269/3669/260z3.jpg)
Title: Near Chaos Robotics
Post by: Flying_Chao on June 16, 2009, 05:18:24 PM
What weight class?
Title: Near Chaos Robotics
Post by: Jack Daniels on June 16, 2009, 05:18:56 PM
ooooooh *drool* Datsun Z

Is that a 280?  I absolutely adore the old Slot Mag rims of that style. Excellent choice!  I have an RX7.  Rear Wheel drive cars like that are a blast to drive.  Congrats Mike!
Title: Near Chaos Robotics
Post by: MikeNCR on June 16, 2009, 05:22:18 PM
It's a 1974 260z with the L24 from a '72 swapped in.
Title: Near Chaos Robotics
Post by: roboman2444 on June 17, 2009, 02:47:22 PM
nice
I think I have driven that car in some racing game... maybe q3rally
Title: Near Chaos Robotics
Post by: MikeNCR on June 17, 2009, 03:33:38 PM
There's a '69 in Forza 2
Title: Near Chaos Robotics
Post by: roboman2444 on June 17, 2009, 05:10:48 PM
never heard of forza. is it good?
Title: Near Chaos Robotics
Post by: MikeNCR on June 17, 2009, 05:28:58 PM
Best racing game for xbox/360.

Forza 3's coming out in a few months and it looks amazing. 400+ cars, 100+ tracks.
Title: Near Chaos Robotics
Post by: kill343gs on June 17, 2009, 05:42:41 PM
Waiting for the Near Chaos Racing thread.
Title: Near Chaos Robotics
Post by: roboman2444 on June 17, 2009, 07:26:14 PM
lol
BACKONTOPICTYME!

what would you suggest for a good eggbeater/drum for a ant. I dont have a lathe, milling machine, or lots of money.
Title: Near Chaos Robotics
Post by: MikeNCR on June 17, 2009, 07:46:49 PM
Probably having the Whyachis do it. It won't be cheap, but it'll be a very good cost to value ratio.
Title: Near Chaos Robotics
Post by: roboman2444 on June 17, 2009, 07:52:34 PM
what about dc waterjet. mostly now it is the cost.
Title: Near Chaos Robotics
Post by: MikeNCR on June 17, 2009, 09:01:55 PM
Unless the beater is very oddly designed, the shaft/shaft holes can't be done on a waterjet. Whyachi can make and harden whatever you want 'em to, and they do real high quality work.
Title: Near Chaos Robotics
Post by: roboman2444 on June 18, 2009, 01:50:08 PM
ok ill either do whyachi or just use a sawblade.
Title: Near Chaos Robotics
Post by: moonbear on June 18, 2009, 03:58:21 PM
Quote from: roboman2444;44998
ok ill either do whyachi or just use a sawblade.


Ummm... Be careful. You know what youre doing right? Like how not to use a sawblade made for wood or anything else but metal.
Title: Near Chaos Robotics
Post by: roboman2444 on June 19, 2009, 11:35:43 AM
i know
big teeth and it is from the rm. about 4 1/2 in diameter. i think vdd uses t.
Title: Near Chaos Robotics
Post by: moonbear on June 19, 2009, 12:41:07 PM
Oh, I thought you meant you would cut out the beater with a sawblade...
Title: Near Chaos Robotics
Post by: roboman2444 on June 19, 2009, 01:23:49 PM
nononono it would vibrate like heck even if i did manage to cut through steel.
on mtf(the original) i used an erector set bar and it vibrated to much. maybe it was my shaft mount, but i want something more stable.
Title: Near Chaos Robotics
Post by: MikeNCR on June 19, 2009, 03:17:44 PM
The erector set bar was probably unbalanced. In small bots, saws make decent weapons. Even seen 'em put to good use in 12/15lbers.


In other thoughts, I got the 260z running today. It needed a new battery. Now it cranks up real easy. Need to tweak the thing a bit to drop the idle rpm, but it's running.
Title: Near Chaos Robotics
Post by: roboman2444 on June 19, 2009, 08:25:08 PM
the best engine for a robot is a chainsaw. replace the chainsaw with a normal chain, hook it up to your wep and voilla! killer robot.
Title: Near Chaos Robotics
Post by: R1885 on June 19, 2009, 08:57:15 PM
Its not that simple Roboman.
Title: Near Chaos Robotics
Post by: roboman2444 on June 20, 2009, 12:22:44 PM
yes there is a little more stuff to do. like mount it and everything and hook up a servo to the throttle, but it has a chain and a clutch already inside so there is no need to hook those up
Title: Near Chaos Robotics
Post by: MikeNCR on July 09, 2009, 07:02:21 PM
(http://img20.imageshack.us/img20/2852/rides2.jpg)
Title: Near Chaos Robotics
Post by: roboman2444 on July 09, 2009, 07:24:25 PM
what r/c cars?
Title: Near Chaos Robotics
Post by: MikeNCR on July 09, 2009, 07:42:18 PM
losi xxx-t and an EMaxx with a fair bit of custom parts(seriously like $1k in custom stuff that I bought used for $400)
Title: Near Chaos Robotics
Post by: MikeNCR on July 10, 2009, 10:05:04 PM
Looks like someone hacked imageshack, killing most of the pics in the thread.

Here's the cars/bots shot again, this time on my own hosting-

(http://nearchaos.net/Rides2.jpg)
Title: Near Chaos Robotics
Post by: roboman2444 on July 12, 2009, 01:01:06 PM
um looks the same...
Title: Near Chaos Robotics
Post by: MikeNCR on July 12, 2009, 03:36:16 PM
someone hacked imageshack and replaced all the images yesterday for a few hours. Wasn't sure if/when the stuff would be restored.
Title: Near Chaos Robotics
Post by: Naryar on July 12, 2009, 03:38:27 PM
Shouldn't you paint your cars black and green as well?

EDIT: Or at least a black one and a green one...
Title: Near Chaos Robotics
Post by: roboman2444 on July 12, 2009, 04:11:39 PM
Quote from: MikeNCR;50959
someone hacked imageshack and replaced all the images yesterday for a few hours. Wasn't sure if/when the stuff would be restored.
so did yours get replaced? and what did it look like?
Title: Near Chaos Robotics
Post by: MikeNCR on July 12, 2009, 11:15:01 PM
http://j.photos.cx/image-fd4.png was the image
Title: Near Chaos Robotics
Post by: roboman2444 on July 13, 2009, 04:45:54 PM
ooookay.. i thought it would be something offensive.
Title: Near Chaos Robotics
Post by: MikeNCR on August 11, 2009, 02:07:49 PM
Still waiting on the Firecracker speed controllers.

In other news, there's a full build report for Mr. Self Destruct in the August issue of Servo Magazine.
Title: Near Chaos Robotics
Post by: MikeNCR on September 08, 2009, 11:03:30 AM
(http://nearchaos.net/BestEngineered2.jpg)
Title: Near Chaos Robotics
Post by: roboman2444 on September 08, 2009, 01:51:38 PM
nice!
Title: Near Chaos Robotics
Post by: Condor33 on September 08, 2009, 08:37:15 PM
Congratz!
Title: Near Chaos Robotics
Post by: Clickbeetle on September 12, 2009, 12:16:53 AM
Is that a killsaw?  Your prize for competing in Battlebots perhaps?

Can't wait for December when they air it on TV...
Title: Near Chaos Robotics
Post by: MikeNCR on September 12, 2009, 02:56:11 AM
Yeah, the new trophies are made from killsaw blades.
Title: Near Chaos Robotics
Post by: roboman2444 on September 12, 2009, 12:21:36 PM
koolz
too bad i dont get espn
Title: Near Chaos Robotics
Post by: Somebody on September 19, 2009, 08:30:13 AM
Its on CBS College Sports.

BTW any TV Schedules Yet?
Title: Near Chaos Robotics
Post by: MikeNCR on September 19, 2009, 09:01:02 AM
Nothing exact. http://twitter.com/battlebots seems to have the most up to date info.
Title: Near Chaos Robotics
Post by: TriTon on November 08, 2009, 05:43:55 PM
No footage of fights though.
Sorry for bump
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 12, 2010, 12:12:43 PM
Not too much news. I updated the website for the first time in quite a while. I'm making composite top armor for Mr. Self Destruct. The material is called "Ballistic Zylon" and is about twice as strong as commercial grade Kevlar.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 23, 2010, 10:09:48 PM
Mr. Self Destruct got some shiny new armor:
(https://gametechmods.com/uploads/images/26558MrSelfDestructZylon.jpg)
Title: Re: Near Chaos Robotics
Post by: JoeBlo on February 24, 2010, 12:41:09 AM
very nice

kinda like an army theme you got going?
Title: Re: Near Chaos Robotics
Post by: Thyrus on February 24, 2010, 10:40:46 AM
Is this made out of Ruiner?
Title: Re: Near Chaos Robotics
Post by: Naryar on February 24, 2010, 10:46:42 AM
Yes, it IS an improved and renamed Ruiner.

I like the look of the armor (<3 front stabilizers) Edit : and BALLISTIC ZYLON :O It's military grade armor, no ? How did that cost, if i might ask ?

 The mag still is somehow exposed, don't you think Mike ? :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 24, 2010, 01:03:26 PM
Zylon came in a roll that was 5' wide, cost was $37/yard, and I don't think a full yard went into this set of armor. Main cost was the resin and mold building. I'd say overall cost was under $300 for the set of armor, and a lot of that cost could be cut for future sets of armor.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on February 24, 2010, 08:43:06 PM
and a lot of that cost could be cut for future sets of armor.

ah so you have molds made up for that armour ?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 25, 2010, 03:57:09 PM
Had molds, playing around with different materials to use for the molds.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on February 27, 2010, 11:50:00 PM
The mag still is somehow exposed, don't you think Mike ? :P


Hence the name Mr. Self Destruct :mrgreen:


Actually I think it looks fine, any bot that wants to attack the motor has to get through the blade first, and if that happens you might as well tap out anyway.


And the armor looks awesome.  Only problem is, it would be rather difficult to replicate if I made a Mr. SD for DSL3...
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 28, 2010, 12:57:23 AM
I'm sure you'll find a way :P

It'd probably look fine if you decided to straighten the curves along the front and sides (think ___/ and \____/ )
Title: Re: Near Chaos Robotics
Post by: MikeNCR on April 16, 2010, 04:59:47 PM
Just accepted an internship with iRobot starting June 1st and ending Oct. 15th.
Title: Re: Near Chaos Robotics
Post by: Somebody on April 16, 2010, 07:50:14 PM
Congrats Mike!
Title: Re: Near Chaos Robotics
Post by: JoeBlo on April 17, 2010, 03:26:38 AM
Congrats and Well done  ;)
Title: Re: Near Chaos Robotics
Post by: G.K. on April 17, 2010, 03:31:31 AM
Congratulations!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 07, 2010, 02:02:36 PM
Haven't done a lot of robot work lately, a different project has had me distracted.

(https://gametechmods.com/uploads/images/98002BrickBreaker.jpg)

It's a pedal powered brick breaking machine.
Title: Re: Near Chaos Robotics
Post by: G.K. on May 07, 2010, 02:05:20 PM
That is insanely awesome.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on May 07, 2010, 02:28:56 PM
Kewl.
Title: Re: Near Chaos Robotics
Post by: Stagfish on May 07, 2010, 02:29:34 PM
That must be hard work to pedal but it's still awesome!
Title: Re: Near Chaos Robotics
Post by: russian roulette on May 07, 2010, 04:35:06 PM
Sell that on Regretsy, that should put you on the map.
JK, that is the most badass bike I ever saw.
Title: Re: Near Chaos Robotics
Post by: Condor33 on May 07, 2010, 04:50:30 PM
Vids!
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on May 07, 2010, 08:29:57 PM
Holy Hell!
Title: Re: Near Chaos Robotics
Post by: COOLRUNNER87 on May 07, 2010, 09:07:39 PM
Seen that brick breaker over on the RFL Forums at Hellphi, and it looked quite nice.
Title: Re: Near Chaos Robotics
Post by: Pwnator on May 07, 2010, 10:19:09 PM
Hahaha reminded me of the V-12 blender from Top Gear. XD
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on May 08, 2010, 04:16:42 AM
Hahaha reminded me of the V-12 blender from Top Gear. XD
V-8 Actually.
Title: Re: Near Chaos Robotics
Post by: Pwnator on May 08, 2010, 04:26:44 AM
Darn. Forgot that V-8s were useless nowadays. XD
Title: Re: Near Chaos Robotics
Post by: Condor33 on May 08, 2010, 10:55:26 AM
They still taste alright.
Title: Re: Near Chaos Robotics
Post by: toAst on May 09, 2010, 04:19:45 AM
Haven't done a lot of robot work lately, a different project has had me distracted.

(https://gametechmods.com/uploads/images/98002BrickBreaker.jpg)

It's a pedal powered brick breaking machine.
that thing looks terrifying


i wonder what your neighbors think its for, lol
Title: Re: Near Chaos Robotics
Post by: powerrave on May 09, 2010, 06:43:32 AM
and how well does this actually work?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 09, 2010, 07:28:14 PM
(https://gametechmods.com/uploads/images/69974BreakerBox.jpg)

Finished it today and even had time for paint.

As far as performance, it's just as destructive as I'd hoped. Also, it sounds amazing when it's running. I'll make sure to take video of the competition.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on May 09, 2010, 07:32:50 PM
*goes to make in RA2*
Title: Re: Near Chaos Robotics
Post by: Stagfish on May 10, 2010, 10:38:57 AM
Is that your mini?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 10, 2010, 10:52:30 AM
Nope, the mini belongs to one of my roommates.
Title: Re: Near Chaos Robotics
Post by: somestrangeguy on May 10, 2010, 02:41:57 PM
Wait, its for some competition? You didnt mention that before, what kind of competition it is? And good luck in it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 10, 2010, 02:48:22 PM
It's a project for one of my classes, and part of our grade depends on how we do compared to the other teams in the class in a brick breaking competition.
Title: Re: Near Chaos Robotics
Post by: somestrangeguy on May 10, 2010, 02:53:30 PM
Ok, you just need to hope that there are no V8 brick grinders :D
Title: Re: Near Chaos Robotics
Post by: Somebody on May 10, 2010, 09:33:55 PM
Must. See. Video...
Title: Re: Near Chaos Robotics
Post by: russian roulette on May 10, 2010, 09:34:50 PM
Looks like it could crush that mini.
Title: Re: Near Chaos Robotics
Post by: Somebody on May 10, 2010, 09:48:35 PM
Well it is... *snicker* mini.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 17, 2010, 07:48:31 PM
Test run of the brick breaker from last week- brick.wmv (http://www.youtube.com/watch?v=c1enNGh_YlQ#)

Here's the latest pic with some extra safety covers-
(https://gametechmods.com/uploads/images/93991BreakerBuilt.jpg)
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on May 17, 2010, 08:01:27 PM
It's so good, you'll it'll sh*t bricks.


Title: Re: Near Chaos Robotics
Post by: Condor33 on May 18, 2010, 06:33:10 AM
That's effective, to say the least.

Awesome.
Title: Re: Near Chaos Robotics
Post by: powerrave on May 18, 2010, 07:34:27 AM
it shat bricks! nice!
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on May 18, 2010, 11:00:51 AM
Who's pedaling?
Title: Re: Near Chaos Robotics
Post by: G.K. on May 18, 2010, 11:02:33 AM
Can't see the vid, but I bet it's Mike.
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on May 18, 2010, 11:04:11 AM
2 people pedalling
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 18, 2010, 01:03:18 PM
One round of the competition- 25 bricks in under 2 minutes.
Brick Breaker competition (http://www.youtube.com/watch?v=5R7juShruTs#)

Quick video tour of the machine.
Brick Breaker tour (http://www.youtube.com/watch?v=C60I9S0fpN8#)
Title: Re: Near Chaos Robotics
Post by: russian roulette on May 18, 2010, 08:04:27 PM
2 words: Bad Ass :gunz:
Title: Re: Near Chaos Robotics
Post by: powerrave on May 19, 2010, 03:37:20 PM
^QFT^
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 09, 2010, 07:55:57 AM

Time for some quick robot updates. I've got everything on hand or ordered to finish Mr. Self Destruct besides the Firecrackers, and they'll be ordered as soon as they're available.


I've been talking to the guy that made the second plate for the Team Delta powerdrive kits ( http://teamdelta.com/3dmodels/Dewalt.jpg (http://teamdelta.com/3dmodels/Dewalt.jpg) ) to see if I could get his remaining supply and make them more available to people. If I did this, would there be any interest in them?


Design is finished for the rebuild of Apollyon/Interstellar Overdrive and construction will begin once Mr. SD is running. Here's the cad model. Chassis is a fair bit lighter than the previous one to account for the added weight of the dewalts. (http://[url=https://gametechmods.com/uploads/images/33174Apollyon_2.jpg]https://gametechmods.com/uploads/images/33174Apollyon_2.jpg[/url])
(https://gametechmods.com/uploads/images/33174Apollyon_2.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on July 09, 2010, 08:03:24 AM
looks and sounds promising. can't wait to see more, but i will have to.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 09, 2010, 08:58:54 PM
http://twitpic.com/23vtty (http://twitpic.com/23vtty)
Title: Re: Near Chaos Robotics
Post by: Sparkey98 on July 09, 2010, 11:22:49 PM
One round of the competition- 25 bricks in under 2 minutes.
Brick Breaker competition (http://www.youtube.com/watch?v=5R7juShruTs#)

Quick video tour of the machine.
Brick Breaker tour (http://www.youtube.com/watch?v=C60I9S0fpN8#)
Sorry for the late reply but what competition?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 09, 2010, 05:46:33 PM
Just got word that the speed controllers will be ready to ship on just about the day of the Franklin competition, so Mr. SD won't debut until Motorama.

Also, current weight without speed controllers is 31.2lbs, so I've got some weight to shave off.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 09, 2010, 07:27:34 PM
I found an alternative speed controller that weighs 38g- http://www.holmeshobbies.com/product.php?productid=274&cat=0&page=1 (http://www.holmeshobbies.com/product.php?productid=274&cat=0&page=1)

Just ordered two for testing, if they work I'll order two more very shortly after and go to Franklin, if not, I'll be waiting 'till motorama
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on September 10, 2010, 06:44:50 AM
them firecrackers are killing you
 
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 12, 2010, 12:38:54 AM
Some weight trimming has been done.

(https://gametechmods.com/uploads/images/73147MrSDSept12.jpg)

Still to come:
Aluminum hardware
Thinner baseplate
Weapon bar trimming
Title: Re: Near Chaos Robotics
Post by: G.K. on September 12, 2010, 06:27:41 AM
<3
Title: Re: Near Chaos Robotics
Post by: Stagfish on September 12, 2010, 08:15:45 AM
When I first saw it I was thinking "Why dont the wheels touch the ground D:"
Title: Re: Near Chaos Robotics
Post by: powerrave on September 12, 2010, 11:09:09 AM
front looks a bit exposed, but then again, will any bot ever get there with that bar in the way?
Title: Re: Near Chaos Robotics
Post by: Vertigo on September 12, 2010, 12:29:34 PM
Looks great, although I don't like spinners myself
Good job you live in America  ;)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 13, 2010, 09:01:14 PM
Got a surprising email today. The owner of Holmes Hobbies sent me an email asking about the setup in my robot because he wanted to make sure his speed controllers would work in my application.

If his stuff works, customer care like that'll guarantee that I go to them first in the future.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 14, 2010, 10:06:31 AM
Spare A28-150 has been ordered and speed controllers should ship today. I've also got a strange and wonderful assortment of material and hardware including aluminum screws, fiberglass sheet and woven aluminum cloth on the way from McMaster. Goals for the weekend are to swap the baseplate and have the robot fully wired and running.
Title: Re: Near Chaos Robotics
Post by: powerrave on September 14, 2010, 10:42:20 AM
sounds like you are having some good luck there.
Title: Re: Near Chaos Robotics
Post by: SKBT on September 14, 2010, 05:07:21 PM
Can't wait to see that at FI. Hope you get everything in and rebuilt on time. 
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 17, 2010, 11:16:45 PM
Progress so far:
Drive side wiring is complete
Baseplate has been swapped and trimmed
Dewalt retainers have been swapped from steel to aluminum hardware
Some fasteners have been replaced with aluminum hardware
Power lights are completed and working


Stuff for tomorrow/Sunday:
Complete weapon wiring
Install receiver
Secure lights to chassis
Begin testing/calibration
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 18, 2010, 01:07:06 PM
Weapon wiring is done, lights are mounted and the rx is installed.

Waiting on some 4mm plugs and a pwm cable for the Thor 883 to finish the wiring completely.

Mr. Self Destruct is 99% done with 3 weeks to go. Going to take it in to work next week and do another weigh in. There's still some chassis material to trim, but that will go quickly and I want to know where I'm at. I've got everything lined up to trim the bars down to 26" from 28" which will put me nicely under 30lbs.

http://twitpic.com/2pq487 (http://twitpic.com/2pq487)
Title: Re: Near Chaos Robotics
Post by: NFX on September 18, 2010, 03:18:40 PM
Looks brilliant. =]
Title: Re: Near Chaos Robotics
Post by: powerrave on September 18, 2010, 03:40:50 PM
agree there. can'r wait to see that in combat.
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on September 18, 2010, 04:31:06 PM
what do you have a single victor on the mag?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 18, 2010, 05:18:22 PM
It's a Thor883 (now Victor 885)
Title: Re: Near Chaos Robotics
Post by: Somebody on September 18, 2010, 06:22:17 PM
Where do you work?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 18, 2010, 06:26:30 PM
I'm working a paid internship at iRobot in Bedford, MA. on the government/industrial side, mostly with this- http://www.youtube.com/watch?v=31_r1CMm31M#ws (http://www.youtube.com/watch?v=31_r1CMm31M#ws) and occasionally with this- http://www.youtube.com/watch?v=tHB7l8nIcXU# (http://www.youtube.com/watch?v=tHB7l8nIcXU#) as a mechanical engineer.
Title: Re: Near Chaos Robotics
Post by: Somebody on September 18, 2010, 06:41:52 PM
Dude you are now my idol. I want to work there too.
Title: Re: Near Chaos Robotics
Post by: powerrave on September 18, 2010, 07:06:22 PM
AWESOME STUFF!
Title: Re: Near Chaos Robotics
Post by: NFX on September 18, 2010, 07:34:02 PM
I'm studying Mechanical Engineering at uni. =P
Title: Re: Near Chaos Robotics
Post by: powerrave on September 19, 2010, 05:20:24 AM
oh nice. sooo... you going to do some real bot building too then?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 21, 2010, 08:47:51 PM
Weight update:

Original weight- 31.4lbs

Aluminum braces, top armor reduction and battery swap- 0.75lbs removed
Removal of excess hardware- 0.2lbs removed
Baseplate swap- 0.33lbs removed
Total reduction- 1.28lbs

Numbers   are taken from either a mini-scale or SW model of the part with   thicknesses adjusted. I'm rounding down to give room for error.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 24, 2010, 08:54:03 PM
http://www.youtube.com/watch?v=L8NBpMfwA0w# (http://www.youtube.com/watch?v=L8NBpMfwA0w#)
Title: Re: Near Chaos Robotics
Post by: powerrave on September 25, 2010, 06:12:22 AM
well, seems like driving won't be a problem.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on September 25, 2010, 04:37:09 PM
Love the little green light under the mag.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on September 25, 2010, 11:06:15 PM
Pretty zippy little thing.  For some reason I imagined it would be slower.  Though it will probably be slower once the blade is on.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 02, 2010, 01:15:12 PM
Seeing as I'm posting this from my house instead of the hospital, today wasn't all bad.

(https://gametechmods.com/uploads/images/43422MrSelfDestructEd.jpg)

The side of the chassis with the Thor 883 was sent flying ~75', clearing the roof of my truck, which I was standing behind.

Suffice to say, I won't be at Franklin.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 02, 2010, 01:16:15 PM
 :eek:

How did you manage that? :P
Title: Re: Near Chaos Robotics
Post by: powerrave on October 02, 2010, 01:30:19 PM
can only say you were very lucky then. guess you will have some job repairing that.
Title: Re: Near Chaos Robotics
Post by: SKBT on October 02, 2010, 04:14:27 PM
Well at least it lived up to its name. :P
Sorry it was a joke I just had to make

That was one of the bots I was looking forward to seeing at FI.
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on October 02, 2010, 06:27:25 PM
Seeing as I'm posting this from my house instead of the hospital, today wasn't all bad.

(https://gametechmods.com/uploads/images/43422MrSelfDestructEd.jpg)

The side of the chassis with the Thor 883 was sent flying ~75', clearing the roof of my truck, which I was standing behind.

Suffice to say, I won't be at Franklin.
That's gotta hurt.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on October 03, 2010, 04:47:51 AM
 :eek:  Holy Flying Robot Batman


glad to hear you came out unhurt, a scary moment for sure... sorry about the repair job you have ahead of you.. and to think I thought it was bad when my little tiny AW spinner broke a motor mount... its got nothing on that.
Title: Re: Near Chaos Robotics
Post by: NFX on October 03, 2010, 08:08:57 PM
Holy crap, that looks vicious. I'm just glad that you're alright after what happened.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 03, 2010, 10:29:23 PM
I had a nice long drive from Rochester, NY to Boston, MA today to think about what exactly happened, and I think I've got it mostly figured out. When the bar's up to speed, turning in one direction causes the gyro forces to push down on the robot, the other, lift up. The robot was lifting up just before detonation, so what I'm thinking happened is the bar went up to and past being at 0*, resulting in the gyro forces pushing it back down, and ended up vibrating the whole thing until it flipped/flexed/something and ripped itself apart.

I'll do a full tear down of the robot when I'm back in Rochester at the end of October, but a surprising number of parts seem to have survived. The only certain casualties are the battery packs, which were dented, gouged and cut into (though no smoke/fire) and either the weapon motor or gearbox, as there was a lot more resistance than normal to spinning it free hand. The Thor883 may be dead, as the bottom of the case was ripped off and the rest of the Thor took a 75' flight, though I won't know for certain until I put power to it.

The Dewalts, drive speed controllers and receiver all seem to have survived.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on October 04, 2010, 12:13:51 AM
well I guess on the bright side you do have a story to tell when someone query's the name

 :gawe:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 04, 2010, 02:44:54 PM
So, the bad news, I'll never compete with Mr. Self Destruct. The good news is that I'm working on a major design overhaul and am planning on a less prophetic name.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 04, 2010, 03:01:25 PM
;(

So that means no RW2 then?

:FFFUUU
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 04, 2010, 03:16:28 PM
Well, Mr. SD was a real bot, it just existed for a very short time. I could still send in that file. The rebuild will probably take a fair bit of time, as I'm hoping to make the chassis when I'm back at RIT for the winter. Also, from a practical standpoint, with the direction I'm going it'd be very difficult to do an accurate replica of the robot in RA2 without a lot of custom parts.
Title: Re: Near Chaos Robotics
Post by: somestrangeguy on October 04, 2010, 03:27:26 PM
Wow. If it wasn't so close that you got injured, I would make a certain RA2 reference here. Glad you're ok :D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 04, 2010, 03:38:37 PM
Wow. If it wasn't so close that you got injured, I would make a certain RA2 reference here. Glad you're ok :D


I'm guessing it was about me witnessing a havoc explosion first hand? Go right ahead. Nobody got hurt, lessons have been learned and it won't happen again.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 04, 2010, 03:40:39 PM
Well, Mr. SD was a real bot, it just existed for a very short time. I could still send in that file. The rebuild will probably take a fair bit of time, as I'm hoping to make the chassis when I'm back at RIT for the winter. Also, from a practical standpoint, with the direction I'm going it'd be very difficult to do an accurate replica of the robot in RA2 without a lot of custom parts.

Could you send it now then please? I'm kinda short on entries ATM.
Title: Re: Near Chaos Robotics
Post by: G.K. on October 04, 2010, 03:45:09 PM
Calm down about entries Badnik. They will come.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 04, 2010, 08:07:43 PM
Here's where the cad model for the redesign stands:

(https://gametechmods.com/uploads/images/72131PowerMad.jpg)

The big structural improvement isn't modeled, as I'm looking into making a full composite shell for the robot. The components will be mounted to the shell, but this shows the general layout. Working name is Power Mad.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 04, 2010, 09:59:01 PM
All I can say about your RW2 entry mike, is that it might repeat the performance it did IRL.:mrgreen:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 04, 2010, 10:38:04 PM
All I can say about your RW2 entry mike, is that it might repeat the performance it did IRL. :mrgreen:

Wouldn't that make it the most accurate replica?
Title: Re: Near Chaos Robotics
Post by: GroudonRobotWars on October 04, 2010, 10:45:14 PM
Good bots MNCR.  :claping

w00t 400 posts!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 05, 2010, 10:02:05 PM
I've done some more refining of the layout/shape/mount points

(https://gametechmods.com/uploads/images/97667PowerMad2.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 06, 2010, 12:20:03 PM
soo... if right, this will not rip itself apart when finished?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 06, 2010, 12:35:18 PM
That is the goal. I'm returning to the drive layout I used in Ruiner as it handled they gyro forces much better. If all goes as planned, I may have it running in time for Moto, possibly with a complete spare shell.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 06, 2010, 03:00:36 PM
hope that will go as planned.main focus is now to make a working design.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 06, 2010, 09:21:04 PM
Just   ordered all the hardware needed to build up the new chassis and some new batteries to replace the dead ones, still   sorting out some of the details for the composites, but I won't be able   to make those parts till December at the earliest, so I'm not in a huge   rush. Working on finalizing the layout and main connection locations so I   can get my spacers, mounts and baseplate off to the Whyachis for   machining. Planning to have Whyachi make a dummy baseplate that'll be   used for component positioning for the layup, then will be remade out of   kevlar for the final build. If all goes well, I'll have multiple   chassis with a <30 swap time ready for the next event I take it to.


Apollyon   is designed to the point where I need to finalize a few hole positions   before it'll be done and ready for machining, also debating redesigning   for a composite chassis and/or brushless drive. 30lber is my main   priority at the moment, so it'll be a while.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 07, 2010, 05:43:27 PM
Packed and loaded for Franklin, I'll be guest driving Sting, It Stings and Double Trouble.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on October 08, 2010, 12:13:51 AM
Seeing as I'm posting this from my house instead of the hospital, today wasn't all bad.

[imgsnip]


The side of the chassis with the Thor 883 was sent flying ~75', clearing the roof of my truck, which I was standing behind.

Suffice to say, I won't be at Franklin.


Well that's a bummer.  Bad enough when your bot self destructs in the arena, but this...


Guess you shouldn't have tested it before the tournament, so it would have self destructed on camera in the arena.  Would've been the most memorable event of the day.  :gawe:  But hindsight is 20/20...


j/k.  That would undoubtedly be stupid.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 01:22:30 PM
Working on the final tweaks to Apollyon's design. Still a little massaging to do to pull some extra weight out of it, but it's close-


(https://gametechmods.com/uploads/images/84307Apollyon2.jpg)


Some info:

Old chassis weight: 5.61lbs

New chassis weight w/Ti wedge: 4.74lbs
New chassis weight w/Steel wedge: 5.55lbs

Old victors w/o fan: ~.4lbs
New HH SC's: <.17lbs

3/32" fiberglass on the bottom, 3/32" Al on top, all internal framing is Al, thinking on whether or not upping to 7075 will be worth the cost.
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on October 10, 2010, 01:26:50 PM
Cool
Also: http://www.robosota.fi/index.php?sivu=robotit&robo_id=334&toiminto=robotti (http://www.robosota.fi/index.php?sivu=robotit&robo_id=334&toiminto=robotti)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 01:41:45 PM
Cool
Also: http://www.robosota.fi/index.php?sivu=robotit&robo_id=334&toiminto=robotti (http://www.robosota.fi/index.php?sivu=robotit&robo_id=334&toiminto=robotti)


Looks nice. Got any internal pics?
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on October 10, 2010, 01:46:32 PM
No, I meant it looked like Apollyon
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 02:00:56 PM
Ah, ok. Not exactly an uncommon design. I think the new chassis & drive for Apollyon will work well, and the recessed claws should be much more durable than the old ones. 1/4" hardened steel (thinking 4130 or s7) embedded in the chassis like that will be hard to bust, add in some 1/4-20's to keep them pulled tight into the chassis and even some of the biggest spinners will have trouble removing them.
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on October 10, 2010, 02:04:23 PM
^Nice^
Title: Re: Near Chaos Robotics
Post by: Natef on October 10, 2010, 04:01:42 PM
Saw you at Franklin, along with some great fights!
Title: Re: Near Chaos Robotics
Post by: powerrave on October 10, 2010, 04:03:47 PM
wanna see!!!!!!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 04:07:58 PM
Can't wait to see some of the video. Double Trouble (12lb melty) did a number on the Arena in its first fight.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 05:59:46 PM
For anyone that wants a good laugh, here's a pic of the dimensioned drawing for one of the side rails:


https://gametechmods.com/uploads/images/37441ap2-sideright.jpg (https://gametechmods.com/uploads/images/37441ap2-sideright.jpg)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 07:02:37 PM
Drawings are done, here's a render of the whole setup.


(https://gametechmods.com/uploads/images/27789Apollyon2Cad.gif)
Title: Re: Near Chaos Robotics
Post by: Somebody on October 10, 2010, 07:07:40 PM
Lookin good
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 10, 2010, 11:23:32 PM

Have some hilarious numbers.


Assuming I can cram a 6s A123 in there instead of the 5s
2.04hp in the drive
Top speed of 13mph
Time to top speed of 1s, not accounting for what should assuredly be massive wheelspin




Whyachi has my drawings, mcmaster has a parts order, and now I'm waiting for stuff to show up. Hoping to have this thing driving by mid November so I'll have plenty of time for driving practice.


Current Whyachi order is enough to build the whole bot, a spare wedge and two spare hooks.
Title: Re: Near Chaos Robotics
Post by: Pwnator on October 10, 2010, 11:32:37 PM
2 HORSES ON THAT THING?!?! O_O


Are you gonna put a speed limit on that?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 11, 2010, 01:02:30 AM
Decided to perform a small expariment along side the build.


(https://gametechmods.com/uploads/images/89767newwheels.jpg)


The new hub weighs less than a standard colson without the Alu. hubs I use right now, so I can either go this route with the key in the LDPE wheel, or remove some material and put them on the hubs I've already got.
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on October 11, 2010, 01:08:13 AM
now if only we had a steel floor at moto http://www.youtube.com/watch?v=tzuIsCu5e4U#ws (http://www.youtube.com/watch?v=tzuIsCu5e4U#ws)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 11, 2010, 05:20:29 AM
lol that box on wheels is fast.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 11, 2010, 07:28:53 PM
Decided to design a miniature Apollyon should I get time/feel like making it.


(https://gametechmods.com/uploads/images/21362MiniApo.jpg)


Weight as pictured(ie, no wires, fasteners, bearing weight) is 0.85lbs


20:1 sparks at 11.1v with 1-3/8" banebots wheels.


Both together for some scale-
(https://gametechmods.com/uploads/images/61983stacked.jpg)
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on October 11, 2010, 08:11:58 PM
nice, i hope you get the time to work on it. it would be a worthy bot to fight at moto and the ant box does have a steal floor so you could use that extra .15 for some neodymium magnets
Title: Re: Near Chaos Robotics
Post by: Naryar on October 12, 2010, 04:47:07 AM
Cool.

Wedges are underestimated anyways.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 12, 2010, 11:59:09 AM
Robot build status


Moros(figured out what to call the 30lber): Design is closing in on completion, material sources have been identified. Hoping to have everything on hand by late november/early december. Chassis construction will begin in January. Main delay right now is I need to autopsy Mr. Self Destruct and see what survived or can be repaired. I'm also selling my 260z and if the weapon gearbox is dead it will have to wait till after the sale to be replaced.


Apollyon: Chassis component files have been sent to Team Whyachi, expecting delivery of a full chassis and spare wedge and horns by early-mid November. Once it arrives, assembly should take a long weekend at most.


Kobalos(Antweight): Looking into machining options, once those have been sorted the necessary parts will be ordered and construction shouldn't take long.


Apollyon and Kobalos are drawn up in such a way that if I wanted to, I could easily turn them into a kit, or just let people order their own sets of parts from whyachi/whoever else.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 13, 2010, 10:50:33 AM
sounds awesome. do hope for you the most of the parts from Mr. Self Destruct survived.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 13, 2010, 08:03:49 PM
Been working on the ant design and a design for a tiny power switch-


(https://gametechmods.com/uploads/images/3194Kobalos2.JPG)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 14, 2010, 04:34:12 AM
looks line, but i do wonder about one thing. those sticks sticking out with the wheels, wouldn't it cause major trouble if one of them get bend in battle?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 14, 2010, 06:18:22 AM
Those are just the axels on the motors in the model, they'll be trimmed off once they've been mounted.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 14, 2010, 06:26:14 AM
ah ok. further, looks nice. for how far do those claws on top actually come into play with these kind of bots? to me it just looks like something that wouldn't be effective.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 14, 2010, 06:33:14 AM
They stick out a decent amount, should be enough for catching other bots without much trouble.
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on October 14, 2010, 07:07:10 AM
its to prevent you robot from just being a speed bump
http://www.youtube.com/watch?v=5UZVgX5waL0# (http://www.youtube.com/watch?v=5UZVgX5waL0#)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 14, 2010, 08:06:33 AM
alright. i get the idea now. thanks.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 20, 2010, 09:01:13 AM
Near Chaos Robotics has its first official sponsor, Pelican Products.

For those unaware, Pelican manufactures airtight, waterproof plastic cases that meet U.S. military, NATO, IEC, and ATA standards for waterproofing, stacking, impact, and durability. It's safe to say these are great for hauling/shipping robots and spare parts to events.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 20, 2010, 12:20:11 PM
woo nice job there. sounds like interesting stuff they make.

how come you suddenly got a sponsor?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 20, 2010, 01:38:37 PM
A bunch of little reasons, mostly I found the right person to talk to at the right time.
Title: Re: Near Chaos Robotics
Post by: Somebody on October 20, 2010, 02:44:54 PM
Congratz
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 02, 2010, 02:35:30 PM
(https://gametechmods.com/uploads/images/67758Pelican.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on November 02, 2010, 02:39:40 PM
woooo, nice!
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on November 02, 2010, 02:40:27 PM
^Well Done!^
Title: Re: Near Chaos Robotics
Post by: Vertigo on November 02, 2010, 02:43:37 PM
(https://gametechmods.com/uploads/images/67758Pelican.jpg)
Congratz!

even though pushers are boring  ;)
Title: Re: Near Chaos Robotics
Post by: G.K. on November 02, 2010, 03:05:56 PM
Gratz!
Title: Re: Near Chaos Robotics
Post by: Badnik96 on November 03, 2010, 03:57:01 PM
Great job!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 03, 2010, 08:05:47 PM

Congratz!

even though pushers are boring  ;)


Some are, I do my best to keep mine exciting. A better power to weight ratio than a 911 GT2 helps.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 08, 2010, 05:05:04 PM
Apollyon's new chassis and the small switches have shipped. Costs on the switches make them too expensive to turn into a product, but they'll at least get used.


Cost was a lot higher than I was expecting, the real killer was machining time-



$1440.00  Bot parts, 22.5 hrs labor @ $64/hr

$   93.00   31 min. waterjet cutting
$ 688.00  Switch parts, 10.75 hrs labor @ $64/hr
$   89.00   Material
$ 100.00   Heat treating 4130
Title: Re: Near Chaos Robotics
Post by: Somebody on November 08, 2010, 06:13:48 PM
THE SWITCHES ARE NOW DIAMONDS

Just kidding, but thats expensive. O_o
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 08, 2010, 06:23:26 PM
THE SWITCHES ARE NOW DIAMONDS

Just kidding, but thats expensive. O_o


They may actually be more expensive by weight :P
The price is for 2 of both switch designs, so it's not as bad as it could be, but they're still hilariously expensive.
Title: Re: Near Chaos Robotics
Post by: Somebody on November 08, 2010, 08:29:12 PM
What exactly are the switches doing? Does what they are doing make them so expensive?
And what is the need for new switch deisgns?
Just a few questions swirling in my head.

Also:
THE SWITCHES ARE NOW APPARENTLY BETTER THAN DIAMONDS

I had to do it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 08, 2010, 08:40:39 PM
What exactly are the switches doing? Does what they are doing make them so expensive?
And what is the need for new switch deisgns?
Just a few questions swirling in my head.

Also:
THE SWITCHES ARE NOW APPARENTLY BETTER THAN DIAMONDS

I had to do it.


The idea was insanely tiny power switches for 150g/ant bots. The lighter of the two designs weighs under 0.008lbs
Title: Re: Near Chaos Robotics
Post by: Somebody on November 09, 2010, 06:12:36 AM
Wow.
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on November 09, 2010, 10:53:45 AM
i figured they would end up being pretty expensive considering how custom they were
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 12, 2010, 05:34:15 PM
(https://gametechmods.com/uploads/images/53668Apollyon2.jpg)
Title: Re: Near Chaos Robotics
Post by: Somebody on November 12, 2010, 05:45:19 PM
Lookin good. I wonder if there is a higher weight class that you could put both of them in as a multibot?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 12, 2010, 05:56:36 PM
Lookin good. I wonder if there is a higher weight class that you could put both of them in as a multibot?


Considering how torn up the one on the right is, that wouldn't be the best idea. Gearboxes are dead and there aren't replacements available. It would be hilariously easy to build a copy of the one on the left, if a bit expensive.
Title: Re: Near Chaos Robotics
Post by: powerrave on November 12, 2010, 06:00:34 PM
Lookin good. I wonder if there is a higher weight class that you could put both of them in as a multibot?
that would on one part be awesome. but bare in mind that in the end, both of those might get pushed around like a set of slaves. they may be good on there own weightclass, but against the higher weightclass, i seriously doubt that they will have enough power.

and like Mike said. dead gearboxes. those also won't be helping much.
Title: Re: Near Chaos Robotics
Post by: Vertigo on November 13, 2010, 02:35:44 AM
Not bad  ;)

Why do no USA pushers use hardox :O
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on November 13, 2010, 04:48:38 PM
Quote
that would on one part be awesome. but bare in mind that in the end, both of those might get pushed around like a set of slaves. they may be good on there own weightclass, but against the higher weightclass, i seriously doubt that they will have enough power.


with some work and new motors i think he has a pretty good chance as a multi bot


mind you aside from the burning batteries thats a 50 pound robot manhandling a 220 pound robot
http://www.youtube.com/watch?v=7XN63ngmVQk# (http://www.youtube.com/watch?v=7XN63ngmVQk#)
Title: Re: Near Chaos Robotics
Post by: Stagfish on November 13, 2010, 04:52:22 PM
Was it supposed to go on fire?
Title: Re: Near Chaos Robotics
Post by: G.K. on November 13, 2010, 05:12:54 PM
HAHAHA Simpsons memories =D

You can buff that out.

You can buff that out.

That's factory error!

H- That thing's supposed to be on fire!
Title: Re: Near Chaos Robotics
Post by: SKBT on November 13, 2010, 05:14:45 PM
Was it supposed to go on fire?

No that was a Li-Po fire
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on November 13, 2010, 08:34:56 PM
The batteries double as an emergency flamethrower/smokescreen weapon.  :gawe:


And the new Apollyon looks good.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 30, 2010, 11:31:07 PM
I've decided to give the aluminum frame one more go. Using all 7075 this time, so it should be a fair bit stronger per pound.


(https://gametechmods.com/uploads/images/11325MorosChassis.jpg)
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on December 01, 2010, 02:37:46 AM
That already looks stronger.


Wouldn't want to machine that myself though.  It looks like one of those cut-out paper snowflakes.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 01, 2010, 07:52:55 AM
Yeah, some of the detail work is a bit nuts, but it's designed so all of the non tapped holes can be done via waterjet, so it should go fairly smoothly.
Title: Re: Near Chaos Robotics
Post by: Velocity EVO on December 01, 2010, 10:45:00 AM
(https://gametechmods.com/uploads/images/53668Apollyon2.jpg)

I have to take my hat off to ya... good job man
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 02, 2010, 01:13:45 PM
Some more detail work on the chassis-


(https://gametechmods.com/uploads/images/96586MorosChassis2.jpg)

Additions include openings at the front for glowing green eyes/power lights, two more "spacers" to hold the top armor in place and modification of the rear standoffs to attach the baseplate to them. One feature not visible is the tapped holes in the bottom of the rear standoffs that will allow me to adjust blade angle for individual opponents.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 04, 2010, 10:14:52 PM
Moros model with all the main parts included-


(https://gametechmods.com/uploads/images/50188MorosCAD.jpg)
Title: Re: Near Chaos Robotics
Post by: Pwnator on December 04, 2010, 10:17:27 PM
STOP WORKING AND PARTY INSTEAD! IT'S YOUR BIRTHDAY, MAN!
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on December 05, 2010, 12:07:00 AM
For Mike, building bots IS a party.  :gawe:


Bot's looking good.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 05, 2010, 12:33:02 AM
For Mike, building bots IS a party.  :gawe:


Bot's looking good.


Well, that and I spent most of the day doing other stuff, this was just some detail work after I got back home.
Title: Re: Near Chaos Robotics
Post by: powerrave on December 05, 2010, 08:00:31 AM
it looks good so far. i'm more worried about how it will do in practise. wouldn't want it to havok again.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 08, 2010, 10:44:39 PM
Here's a neat shot of all three bots I'm planning to take to moto-


(https://gametechmods.com/uploads/images/4143MotoBots.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on December 09, 2010, 06:32:14 AM
awesome! will the spinner have that green-ish lay of armour on it like with Mr. Selfdestruct?
Title: Re: Near Chaos Robotics
Post by: G.K. on December 09, 2010, 06:38:04 AM
Mini apollyon = <3
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 14, 2010, 01:44:04 AM
Completely wired Apollyon tonight. It appears that the dewalt motors were damaged in some way when Mr. SD blew up.  Going to see if I can get them going again. Worst case, I order a few more spares.


Weight with everything but a bit of paint is 11lbs 14.6oz, so 1.4oz to spare for paint, not counting the weight that'll be taken off when I put an edge on the wedge.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 14, 2010, 01:49:28 AM
I assume the motors were in Mr. SD at the time of detonation? otherwise that was one epic explosion to damage Apollyon 0_0
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 14, 2010, 06:31:45 PM

First test drive. I think I need a brighter power light.


http://www.youtube.com/watch?v=U-hX7SNpzcw# (http://www.youtube.com/watch?v=U-hX7SNpzcw#)
Title: Re: Near Chaos Robotics
Post by: Enigm@ on December 14, 2010, 06:42:31 PM
(https://gametechmods.com/uploads/images/73624Robosmiley.png)
Title: Re: Near Chaos Robotics
Post by: Somebody on December 14, 2010, 10:11:00 PM
*cough* You should put a GTM Sticker on it *cough*
Title: Re: Near Chaos Robotics
Post by: Thyrus on December 14, 2010, 11:01:30 PM
I wish I was better in physics. I`d love to build a bot some day too but I have no knowlege about anything (but realistic building in DSL :P)

I like Apo 2. can you get a closer shot of the wedge?
Title: Re: Near Chaos Robotics
Post by: 70 CUDA on December 15, 2010, 05:48:44 AM
looks great man. what was the final cost of that bot?
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on December 15, 2010, 06:56:43 AM
Wow, did you scratch your floor much?
Title: Re: Near Chaos Robotics
Post by: powerrave on December 15, 2010, 06:59:33 AM
i think the light is bright enough.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 15, 2010, 07:33:36 AM
For Apollyon, the bills were pretty nuts.


Materials/machining/heat treating- $1,700
Electronics- $300
Dewalts- $380
Misc- $320


So, somewhere near $2700


The machining was the huge cost which is why Kobalos and Moros have been designed to be primarily waterjet cut.


I'll get some more pictures after painting is done.
Title: Re: Near Chaos Robotics
Post by: 70 CUDA on December 15, 2010, 10:02:48 AM
well i will be making a bot in the next yr. however it will not be within the rules of ANY comp.lol mind if i PM you when i have a problem with the wiring?
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 15, 2010, 10:08:30 AM
you should look at my thread then.. I make my own rules when building robots  :gawe:

just low cost for fun for me..
 
Title: Re: Near Chaos Robotics
Post by: 70 CUDA on December 15, 2010, 10:14:25 AM
Well mines going to sit on a cut up 80s full body car frame and it "power" is 2 350s i have in the barn. lol
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 15, 2010, 10:32:34 AM
.. right... so that would be in the opposite direction of small and cheap :P
Title: Re: Near Chaos Robotics
Post by: 70 CUDA on December 15, 2010, 10:39:51 AM
Small.......no
Cheap.......yes i have all but the electronics.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 15, 2010, 10:49:17 AM
nice, so we can expect to see Cuda's Creation vs Optimus Prime on PayPerView next year then? :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 17, 2010, 06:42:57 PM
Got some bleed through while painting, but it's essentially done. Final weight is 11lb 14.2oz


(https://gametechmods.com/uploads/images/89859Apollyon2Final.jpg)
Title: Re: Near Chaos Robotics
Post by: Enigm@ on December 17, 2010, 06:46:38 PM
That skin is amazing. I could stare at it all day.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 17, 2010, 06:46:57 PM
That looks so awesome, I don't even know where to start.
Title: Re: Near Chaos Robotics
Post by: powerrave on December 17, 2010, 07:09:30 PM
looks nice. also looks like a ravebot now lol.
Title: Re: Near Chaos Robotics
Post by: Somebody on December 17, 2010, 08:32:43 PM
DON'T FIGHT WITH IT IT LOOKS TOO COOOL!
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on December 18, 2010, 12:04:02 AM
More people should put in the effort to give their bot a cool paint job.  Turns an otherwise plain wedge bot into a real eye-catcher.
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 18, 2010, 12:11:32 AM
looks nice. also looks like a ravebot now lol.

^ winner ^

looking good Mike, painting is my favorite part of building :P
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 18, 2010, 06:56:16 AM
sickkkkkk
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 20, 2010, 04:33:26 PM
The chassis parts are supposed to arrive tomorrow so I'll likely be working on them this week when not doing family things. There was a fair bit of machining that still had to be done, but designing for waterjetting cut a lot of cost out, putting the chassis for both Kobalos and Moros at $951 shipped. I suspect I will go the same rout for Apollyon should it be due for another chassis any time soon.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 20, 2010, 09:18:43 PM
Over 800 quid for a Featherweight!?

Do you win any money back from these events? If not, that is some addiction to Robotics right there.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 21, 2010, 03:19:46 PM
Well, at the last BBots I won 4 full licenses for Autodesk Inventor Professional, retail is $2-3k per license, so sorta.


Chassis pieces for Moros and Kobalos came in today.


(https://gametechmods.com/uploads/images/10889MorosKobalos.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on December 21, 2010, 03:35:19 PM
can't wait to see the end result.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 21, 2010, 06:10:47 PM
Yeah, me niether...

Oh yeah, Mike, here's an idea: Ever thought about making a VS?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 21, 2010, 06:23:56 PM
I have, and I may make one at some point, but it'll be after I'm done with the  bar spinner. I've got ideas for a few different types of bots I'd like to make down the line.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 21, 2010, 06:27:37 PM
Cool, cool. Yeah, finishing the bar spinner after the succes of Reaper (If you made that, I don't know) is probably the best idea right now. A flipper, Vertical Spinner or Drum Spinner would be nice to see. Hope i'm not being too picky...
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 21, 2010, 06:38:33 PM
Reaper doesn't ring any bells.
Title: Re: Near Chaos Robotics
Post by: Somebody on December 21, 2010, 09:34:05 PM
BBots=Battlebots?
Title: Re: Near Chaos Robotics
Post by: SKBT on December 21, 2010, 09:45:37 PM
Yep BBots= Battlebots autodesk sponsored the tourney that was supposed to air but never did.
Title: Re: Near Chaos Robotics
Post by: Vertigo on December 22, 2010, 02:52:28 AM
Reaper doesn't ring any bells.
I think he means Ruiner
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 22, 2010, 07:06:44 PM
Yeah, sorry :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 23, 2010, 01:32:34 PM
Got a bit done today-


(https://gametechmods.com/uploads/images/52584MotoBots.jpg)
Title: Re: Near Chaos Robotics
Post by: G.K. on December 23, 2010, 02:21:52 PM
How much does one of those mini appollyon's cost to make?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 23, 2010, 02:30:24 PM
Didn't get a part breakdown from Whyachi, but the chassis for it and the chassis for Moros was $951, so I can't imagine it being too much.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 23, 2010, 07:32:02 PM
A bit more progress-


http://www.youtube.com/watch?v=20dtEp7K9DI# (http://www.youtube.com/watch?v=20dtEp7K9DI#)
Title: Re: Near Chaos Robotics
Post by: FOTEPX on December 23, 2010, 08:20:11 PM
Oh my god tha looks like so much win, but, 950 dollars for that!? Come on, man, Whyachi's ripping you off. I could probably get the parts for around 600 tops, and they would be of high quality.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 23, 2010, 08:50:57 PM
Machining time is machining time, and between the complex parts, the end tapping and using good materials, it gets expensive. Material alone was $134
Title: Re: Near Chaos Robotics
Post by: Sparkey98 on December 23, 2010, 09:04:29 PM
Oh my god tha looks like so much win, but, 950 dollars for that!? Come on, man, Whyachi's ripping you off. I could probably get the parts for around 600 tops, and they would be of high quality.

When you rip a hole i nthe universe and find a company that will, tell us!

(Read: not happening)
Title: Re: Near Chaos Robotics
Post by: Urjak on December 24, 2010, 10:31:50 AM
What type of motors are you using for mini-apollyon?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 24, 2010, 10:39:31 AM
20:1 Sparks on a 3s lipo
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 25, 2010, 06:06:08 PM

Test drive of Moros-
http://www.youtube.com/watch?v=kSOoSKPUdM8

All 3 bots are now driving, need to scrounge up a PWM cable for the weapon on Moros. After that, it's installing some stoppers to help the batteries stay in place in Apollyon and Moros, then some top armor for Moros.
Title: Re: Near Chaos Robotics
Post by: Scorpion on December 25, 2010, 07:16:00 PM
I admitedly know little about these things, but THAT LOOKS AWESOME!
It looks really easy to drive, either that or you're very good at driving it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 25, 2010, 07:17:43 PM
Probably somewhere in the middle. I am big on the whole driving practice thing and it's fairly controllable.
Title: Re: Near Chaos Robotics
Post by: kill343gs on December 25, 2010, 10:22:44 PM
Absolutely great control, something I feel a lot of people don't care as much about.
Title: Re: Near Chaos Robotics
Post by: Stagfish on December 26, 2010, 04:02:52 AM
You should start a heavyweight, you definetly have the time and money if your building all of these smaller bots.
Title: Re: Near Chaos Robotics
Post by: powerrave on December 26, 2010, 06:05:05 AM
it looks awesome but the main thing we can now hope for is that it would do the same as the last one.
Title: Re: Near Chaos Robotics
Post by: NFX on December 26, 2010, 08:34:27 AM
That's some very good driving skill you have. I shouldn't imagine it'll react too differently once the weapon's on. Actually, once the weapon's up to speed, you could drive forward and then reverse, doing that thing where the back end lifts off the ground, so the blade might be a bit lower.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 30, 2010, 01:25:04 AM
29lb 4oz according to the scale. Probably will cut 1-2" from the end of the bar, but I'm thinking I should wait till the top armor is done before I do that.

(https://gametechmods.com/uploads/images/74265MorosWeight1.jpg)
Title: Re: Near Chaos Robotics
Post by: JoeBlo on December 30, 2010, 02:02:18 AM
but I'm thinking I should wait till the top armor is done before I do that.

I would if I was you...

cut it when your sure on the amount rather then regretting it later..
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 30, 2010, 02:37:05 AM
It's to some extent the debate of whether or not cutting some KE to spare the system of some of the peak loads is worth it, I think I could do the armor in almost .75lbs if I was careful.
Title: Re: Near Chaos Robotics
Post by: Stagfish on December 30, 2010, 04:26:03 AM
:O Gratz on becoming a Veteran!
Title: Re: Near Chaos Robotics
Post by: powerrave on December 30, 2010, 08:12:12 AM
thing looks awesome.

and... what Stagfish said.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 30, 2010, 04:30:37 PM
Clean shot of the ant for buildersdb/posterity/etc...


(https://gametechmods.com/uploads/images/77206KobalosPowered.jpg)


Someone had asked earlier about how much the chassis cost, I don't have the exact numbers, but if someone really wants the cad files so they can make their own all you have to do is ask.
Title: Re: Near Chaos Robotics
Post by: Urjak on December 31, 2010, 02:17:56 AM
Just out of question, why do you use hex-key screws?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 31, 2010, 02:29:54 AM
I got sick of stripping phillips head screws.
Title: Re: Near Chaos Robotics
Post by: NFX on December 31, 2010, 01:04:01 PM
That does happen to me a lot. Are hex-key screws any more expensive than Phillips-head screws?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 31, 2010, 01:15:01 PM
They do tend to be a bit more expensive, but they're also higher quality and a fair bit stronger as the hex screws tend to be made of better materials. For example:

McMaster #91263A537
vs.
McMaster #90273A247

The hex head is lower quantity and higher price, but higher tensile strength and astm rated.


Title: Re: Near Chaos Robotics
Post by: NFX on December 31, 2010, 01:18:10 PM
Nice. Thanks for the info. =)
Title: Re: Near Chaos Robotics
Post by: kill343gs on December 31, 2010, 01:20:27 PM
I have to be honest, they look better as well.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 06, 2011, 03:22:51 AM
Playing around with a fun concept 3lber design that may move toward creation after Moto-


(https://gametechmods.com/uploads/images/85099BWconcept.jpg)
Title: Re: Near Chaos Robotics
Post by: Pwnator on January 06, 2011, 03:28:21 AM
V/HS :O


Kinda looks odd without the belt, though. :P
Title: Re: Near Chaos Robotics
Post by: JoeBlo on January 06, 2011, 03:29:52 AM
Awesome design is awesome
Title: Re: Near Chaos Robotics
Post by: powerrave on January 06, 2011, 12:39:20 PM
Awesome design is awesome
way to true
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 06, 2011, 04:08:03 PM
V/HS :O

Vortex Inducer was one, this is not the first one, but an uncommon IRL design.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on January 07, 2011, 12:32:29 AM
That will be awesome if you build it.


The support struts on the center beam for the VS look rather fragile though.  Maybe you should cut the front corners on the chassis and beef those up a bit.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 07, 2011, 12:42:29 AM
The whole center part is likely to be welded 4130 steel, so strength should be decent.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on January 07, 2011, 12:44:53 AM
If you say so; you know more about metal properties than me.  They just look kinda thin.
Title: Re: Near Chaos Robotics
Post by: zipdragon64 on January 10, 2011, 08:58:28 PM
get rid of the wheels and make it gyro walk =P
Title: Re: Near Chaos Robotics
Post by: Sparkey98 on January 12, 2011, 02:56:43 PM
I just figured this was appropriate
(https://gametechmods.com/uploads/images/2987Fritz.jpg)
Title: Re: Near Chaos Robotics
Post by: Stagfish on January 12, 2011, 02:58:09 PM
Uh, wrong thread?
Title: Re: Near Chaos Robotics
Post by: Sparkey98 on January 12, 2011, 02:59:46 PM
Playing around with a fun concept 3lber design that may move toward creation after Moto-


(https://gametechmods.com/uploads/images/85099BWconcept.jpg)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2011, 12:17:58 AM
Working on another beetle concept, chassis is 1 piece waterjet cut 6061, 1" thick


(https://gametechmods.com/uploads/images/92417HSbeetle.jpg)
Title: Re: Near Chaos Robotics
Post by: FOTEPX on January 19, 2011, 03:04:42 AM
IMO, if you're powering all four wheels, it's gonna be a waste of space. put all your drive on the back wheels and have the front wheels on axles, that way you should (in theory) have more space and weight to have a bigger disc and more batteries.
Title: Re: Near Chaos Robotics
Post by: powerrave on January 19, 2011, 04:07:57 AM
in case of stability, i think the wheels would be good as they are shown there.
Title: Re: Near Chaos Robotics
Post by: Enigm@ on January 19, 2011, 06:43:04 AM
I like the Hazardish concept. :D
Title: Re: Near Chaos Robotics
Post by: JoeBlo on January 19, 2011, 07:51:29 AM
lol now Fotepx is giving "expert" advice to real builders..

*sits down with popcorn*
Title: Re: Near Chaos Robotics
Post by: Sparkey98 on January 19, 2011, 09:13:00 AM
IMO, if you're powering all four wheels, it's gonna be a waste of space. put all your drive on the back wheels and have the front wheels on axles, that way you should (in theory) have more space and weight to have a bigger disc and more batteries.
You have to be kidding me. Rolling axles is a terrible idea on real robots.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on January 19, 2011, 09:41:18 AM
Why? *raises eyebrow*
Title: Re: Near Chaos Robotics
Post by: Somebody on January 19, 2011, 09:46:05 AM
Although I do not have real robot experience, my guess would be added mobility, something that many spinners lack. Also it is better for if he loses a wheel, he still has 3 left.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2011, 11:33:14 AM
Also, using 4 smaller motors with one at each corner is a way to power all 4 wheels without belts/chains/etc and allows the use of 4 smaller motors in place of 2 larger motors.
Title: Re: Near Chaos Robotics
Post by: Conraaa on January 19, 2011, 12:27:32 PM
IMO, if you're powering all four wheels, it's gonna be a waste of space. put all your drive on the back wheels and have the front wheels on axles, that way you should (in theory) have more space and weight to have a bigger disc and more batteries.

Hazard had all 4 wheels powered, and look how that turned out.
Title: Re: Near Chaos Robotics
Post by: Stagfish on January 19, 2011, 02:43:47 PM
But s pinner doesnt exactly need good pushing power, unless the weapon motor breaks.
Title: Re: Near Chaos Robotics
Post by: NFX on January 19, 2011, 08:28:59 PM
It probably would be better with four powered wheels, just because of the better control capability. It's all very well having a powerful spinner, but you've still got to hit the opponent with it.
Title: Re: Near Chaos Robotics
Post by: russian roulette on January 20, 2011, 05:45:12 PM
Yes! Great design and I hope this becomes as big ad vdd cause this looks like the best (destruction and mobility wise) concept bot that I've seen yet from you.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 20, 2011, 09:38:50 PM
Did a bit more work on the design. It's close to a "final" state, though it'll be a bit before I start on it as there's too much coming up to even think about trying to get it going soon.


(https://gametechmods.com/uploads/images/15315HSBeetle2.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on January 21, 2011, 12:59:42 PM
looks cool.
Title: Re: Near Chaos Robotics
Post by: Somebody on January 21, 2011, 08:31:51 PM
I like it.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on January 23, 2011, 12:54:38 AM
Make sure to make the top armor piece overhang the wedge a little bit so it can't flex up into the blade.  We don't want a repeat of Hazard vs. T-Minus happening here.  ;)
Title: Re: Near Chaos Robotics
Post by: russian roulette on January 23, 2011, 09:15:46 AM
Make sure to make the top armor piece overhang the wedge a little bit so it can't flex up into the blade.  We don't want a repeat of Hazard vs. T-Minus happening here.  ;)
or you can just have the hinges on the wedge lock to 90 degrees so it would just bounce back down when it is thrown up
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 03, 2011, 01:31:52 AM
On a whole different scale:


(https://gametechmods.com/uploads/images/7950730Wedge.jpg)


Frame is 1/8" welded steel, capable of competing as a 30, Sportsman, or LW depending on attachments. Working name for the concept is Nyx.
Title: Re: Near Chaos Robotics
Post by: powerrave on February 03, 2011, 04:40:18 AM
looks interesting. would it also have the spinning bar, or is it made for some hard ramming fun?
Title: Re: Near Chaos Robotics
Post by: FOTEPX on February 03, 2011, 10:18:55 AM
Loving the name, loving the look, loving it all. That should be quite cost-effective too, if you find the right parts.
Title: Re: Near Chaos Robotics
Post by: cephalopod on February 04, 2011, 04:54:27 PM
I guess you can pop different bits into the hole on top, like an interchangable weapon port. Like a USB slot, almost. If my guess is right, that's pretty damn awesome :D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 04, 2011, 06:36:49 PM
I guess you can pop different bits into the hole on top, like an interchangable weapon port. Like a USB slot, almost. If my guess is right, that's pretty damn awesome :D


That is correct. I can also theoretically drop 2 18v dewalts in to power it, though I suspect 1 will be more common.
Title: Re: Near Chaos Robotics
Post by: NFX on February 04, 2011, 08:51:30 PM
My guesses on his arsenal would be Horizontal spinning bar, an electric lifter, or an elextric axe. Anything else seems like it wouldn't be viable given the slot there.
Title: Re: Near Chaos Robotics
Post by: takatsukiyayoi on February 05, 2011, 07:20:49 PM
Very beautiful robot, I like the idea of interchangeable weaponry. I assume some "empty space" is for wiring and additional attachments.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 11, 2011, 09:56:49 AM
All the armor's been installed, on my scale Moros weighs in at 29lb 10.8oz
Title: Re: Near Chaos Robotics
Post by: Somebody on February 11, 2011, 04:42:55 PM
Do you have anything else you need to add now?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 11, 2011, 05:26:18 PM
Nope, a few holes to drill and some trimming on the top armor, so a touch of weight reduction and a splash of paint is all that's left.
Title: Re: Near Chaos Robotics
Post by: Vertigo on February 11, 2011, 05:45:54 PM
Are you ever NOT building a robot? :P
Title: Re: Near Chaos Robotics
Post by: Somebody on February 11, 2011, 05:51:46 PM
He is working at iRobot. So no...
Title: Re: Near Chaos Robotics
Post by: Vertigo on February 11, 2011, 05:56:19 PM
Well, I meant a combat robot
Title: Re: Near Chaos Robotics
Post by: Somebody on February 11, 2011, 05:57:49 PM
I know. :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 11, 2011, 06:42:48 PM
(https://gametechmods.com/uploads/images/53692MorosDone800wide.jpg)


Still needs paint.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on February 11, 2011, 06:50:55 PM
Looks great, after some weight trim, seeing that in action will be incredible.
Title: Re: Near Chaos Robotics
Post by: Somebody on February 11, 2011, 07:18:19 PM
Yeah paint would help. That actually kind of looks like wood lol
Title: Re: Near Chaos Robotics
Post by: powerrave on February 12, 2011, 06:18:04 AM
maybe it is. lets all hope this one won't go on the Mr. Selfdestruct tour though.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 12, 2011, 04:49:41 PM
(https://gametechmods.com/uploads/images/10287MorosFinished2.jpg)

Ready for the arena.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on February 12, 2011, 04:53:45 PM
Hell yes, that looks absolutely epic. Around the wheels, the cutting looks a bit rough, you might wanna sort that.
Title: Re: Near Chaos Robotics
Post by: powerrave on February 12, 2011, 05:41:18 PM
now this one looks like a rave-bot too. =D
Title: Re: Near Chaos Robotics
Post by: JoeBlo on February 18, 2011, 03:48:56 AM
the cutting looks a bit rough, you might wanna sort that.

While being the detail picky type of person I am I would agree with you.. but I think there comes a time we have to remember they are melee combat machines not intricate sculptures..

Looks awesome Mike.
Title: Re: Near Chaos Robotics
Post by: NFX on February 18, 2011, 12:57:55 PM
Looks absolutely fantastic. As long as the roughness around the wheels doesn't hinder performance at all, then it's no big problem.
Title: Re: Near Chaos Robotics
Post by: SKBT on February 18, 2011, 02:21:47 PM
Good luck at Moto tomorrow. Oh and say hi to Ed for me :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 19, 2011, 10:12:40 PM
Ok, brief update.

Kobalos: 0-2, great rumble. Lost a spark gearbox in every fight which made it tough to do well.

Apollyon: 2-1, beat Zandor and Cantankerous Cowpoke, lost to Surgical Strike

Moros: 1-1, Lost to Steel Shadow, beat Gloomy. In the fight with SS, Moros tosses itself up to about eye level and flipped over. Yes, there is video. It will be posted once I'm on a better connection along with a bunch of better video.
Title: Re: Near Chaos Robotics
Post by: Pwnator on February 19, 2011, 10:16:57 PM
Moros tosses itself up to about eye level

O_O
Title: Re: Near Chaos Robotics
Post by: Somebody on February 19, 2011, 10:37:39 PM
What post has Kobalos in it? Search only brings up this robot, and the post you just made.

Possible CC entry


(https://gametechmods.com/forums/../uploads/images/50947kobalos.jpg)

In a quick test, it KO'd Hypnodisk pretty easily
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 19, 2011, 10:45:25 PM
What post has Kobalos in it? Search only brings up this robot, and the post you just made.

Possible CC entry


(https://gametechmods.com/forums/../uploads/images/50947kobalos.jpg)

In a quick test, it KO'd Hypnodisk pretty easily

A bit more progress-


http://www.youtube.com/watch?v=20dtEp7K9DI# (http://www.youtube.com/watch?v=20dtEp7K9DI#)
Title: Re: Near Chaos Robotics
Post by: Somebody on February 19, 2011, 10:50:35 PM
Ohhhhh the Mini Apollyon. Cool.

You should build the RA2 Kobalos next :gawe:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2011, 06:54:54 AM
(https://gametechmods.com/uploads/images/6237flyingrobot.jpg)

Quick screengrab from the match with Steel Shadow
Title: Re: Near Chaos Robotics
Post by: powerrave on February 20, 2011, 07:15:35 AM
flying robot!
Title: Re: Near Chaos Robotics
Post by: NFX on February 20, 2011, 03:47:28 PM
Wow, that's actually impressive. How'd it get that high?
Title: Re: Near Chaos Robotics
Post by: ty4er on February 20, 2011, 03:48:30 PM
Some sort of gyro dance?
Or just the impact  :ermm:
Title: Re: Near Chaos Robotics
Post by: russian roulette on February 20, 2011, 08:44:54 PM
Probably the same thing that happened to The Swarm against Final Destiny but less epic and in small scale.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2011, 09:50:39 PM
It was more me launching upward after hitting an angled shell.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2011, 10:24:07 PM
Apollyon finished 3-2, with losses to Surgical Strike and Devour, wins over Zandor, Cantankerous Cowpoke and Jumbonator. Due for a complete rebuild.

Moros finished 2-2, with losses to Steel Shadow and General Disarray, wins over Gloomy and Formidable Fustigator 0.9. Ready for Moto 2012 or wherever I take it next.

Videos will slowly trickle online. Got a ton of footage in 720p.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2011, 10:43:30 PM
Moros vs. Formidable Fustigator 0.9


http://www.youtube.com/watch?v=HoHERDQgZwo#ws (http://www.youtube.com/watch?v=HoHERDQgZwo#ws)
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on February 21, 2011, 02:43:28 AM
Nice! *Works out who might be Mike*
Title: Re: Near Chaos Robotics
Post by: powerrave on February 21, 2011, 10:33:55 AM
that was awesome!
Title: Re: Near Chaos Robotics
Post by: NFX on February 21, 2011, 10:51:10 AM
That was a pretty good match. Nice display of destructability on your part.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 21, 2011, 10:51:33 PM
Apollyon 3 is in the works


(https://gametechmods.com/uploads/images/4938Apollyon3.gif)
Title: Re: Near Chaos Robotics
Post by: NFX on February 22, 2011, 12:42:32 AM
Looks like a pretty decent bot, but would it not be better designed with the front as a trapezoidal shape, so there's more against the ground to get under your opponent with?
Title: Re: Near Chaos Robotics
Post by: Vertigo on February 22, 2011, 12:20:10 PM
Wait, why do you remake bots so soon? :P

Do your bots not last more than one event, because the more recent apollyon has only had five fights, and you're already retiring it?

Lol, Explosion's had EASILY 50 fights by now, if not nearing 100
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 22, 2011, 12:49:43 PM
Wait, why do you remake bots so soon? :P

Do your bots not last more than one event, because the more recent apollyon has only had five fights, and you're already retiring it?

Lol, Explosion's had EASILY 50 fights by now, if not nearing 100


It took some nasty hits between the Surgical Strike and Devour fights. About 2 of the internal frame members aren't bent in some way, and all of the bolt holes that would hold the wedge in place are stripped out.
Title: Re: Near Chaos Robotics
Post by: NFX on February 22, 2011, 01:28:29 PM
Make it out of Hardox. =D

Nah, but I'm just wondering now if the shape of the front plow is to deflect spinner blows.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 22, 2011, 01:44:42 PM
Yeah, it's going toward the style that I used in Apollyon for Battlebots, where the sides are bent back to provide better protection. (I didn't model that in as it'll be cut flat first)


Also, 1/8" titanium for the wedge instead of 3/32" steel.
Title: Re: Near Chaos Robotics
Post by: NFX on February 22, 2011, 01:46:25 PM
That explains it. Hopefully it should prove a good deal more durable. Is it fast enough to get to the spinners before they spin up?
Title: Re: Near Chaos Robotics
Post by: Vertigo on February 22, 2011, 01:48:34 PM
Make it out of Hardox. =D

YES! Why does no-one is the USA use hardox? I mean it wouldn't set you back much, USA roboteers already spend way more than we do

And then it would deflect spinners better :D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 22, 2011, 06:01:35 PM
It's a bit less available from what I can tell, and for the 12, most of the chassis has to be lighter than that, since I've only got about 5lbs for the structure.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on February 23, 2011, 09:57:17 PM
Wait, why do you remake bots so soon? :P

Do your bots not last more than one event, because the more recent apollyon has only had five fights, and you're already retiring it?

Lol, Explosion's had EASILY 50 fights by now, if not nearing 100


Keep in mind that US combat robotics is very spinner-focused, while the UK is very flipper-focused.  And spinners are a lot more destructive than flippers.


Case in point: Moros.  :mrgreen:
Title: Re: Near Chaos Robotics
Post by: Vertigo on February 24, 2011, 03:37:28 AM
Wait, why do you remake bots so soon? :P

Do your bots not last more than one event, because the more recent apollyon has only had five fights, and you're already retiring it?

Lol, Explosion's had EASILY 50 fights by now, if not nearing 100


Keep in mind that US combat robotics is very spinner-focused, while the UK is very flipper-focused.  And spinners are a lot more destructive than flippers.


Case in point: Moros.  :mrgreen:
I agree, but look at this
http://www.youtube.com/watch?v=WOC3bcZJYnI# (http://www.youtube.com/watch?v=WOC3bcZJYnI#)

Explosion took a right battering there, the flipper mounting was twisted,the hardox frame was ripped apart, but we still got it fixed, and its performing as good as ever today
Title: Re: Near Chaos Robotics
Post by: russian roulette on February 24, 2011, 04:55:50 PM
MINI HYPNODISK FTW
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 26, 2011, 12:43:00 PM
Just collecting all the projects/ideas in a single post


Existing Robots:

Moros: Ready for the next event
Apollyon: Chassis is redesigned and ready for machining
Kobalos: New gearboxes are on the way, if they work it's ready for the next event


Coming soon(ish):

Nyx: My next big robot project, time to completion depends on when I get a full time job and how much I make.
Unnamed Ant: My girlfriend had a blast driving Kobalos and has asked me to build a new robot with an active weapon. She was a big fan of Jukid at Motorama.


Edit: I've also just had a terrifying idea for something hilarious. I need to figure out if it'll actually work though. I think I've figured out how to make a proper walker (ie, 100% weight bonus) that I can run via a single stick and 3 servos.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on February 26, 2011, 11:27:49 PM
Would the walker be an AW?


It will be very interesting to see what you will come up with that is both terrifying and hilarious at the same time...
Title: Re: Near Chaos Robotics
Post by: NFX on February 27, 2011, 06:59:50 AM
Definitely should be interesting to see what terrifyingly hilarious or hilariously terrifying idea is produced. 1 stick should be fairly simple to control, too.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on March 06, 2011, 12:59:42 PM
Time for a quick rundown of all the bots built, being built and planned.

Ready to go:

Moros: Ready for Moto 2012 or wherever else I may take it. Franklin's out because I don't trust the arena to contain the bar should something go wrong.

Kobalos: Ready for whatever event is next. I'm now an official tester for Fingertech and will be running 20:1 Silver Sparks in Kobalos.

In progress:

Apollyon: Redesign is essentially done. If I end up down south, there's a lot more events that I can take the wedge to than the spinner, so it'll be the first 12lb build.

Motor City Massacre: Clamper/lifter ant. Concept sketch done by my girlfriend, detailed design is still being fine tuned, but it's moving along well.

Planning stage:

Nyx: 30lb/Sportsman wedge/lifter/hammer/thing. Most of the design is done, thinking on the fork actuation. Weapon power will be an 18v dewalt in low gear.

Unnamed 12lb VS: Concept's mostly sorted, if I have enough cash it may be ready for Moto next year.




Ant:
(https://gametechmods.com/uploads/images/73289MCMrender1.jpg)


Vert 12 next to Apollyon 3:
(https://gametechmods.com/uploads/images/6562812s.jpg)
Title: Re: Near Chaos Robotics
Post by: Somebody on March 06, 2011, 03:11:51 PM
Questions on the ant:

How is the metal outside the tires going to stay stationary? Its only connected to the axle.

And those look a lot like spike strips. Reminds us of Smashbox 2 don't you think mike? ;)
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on March 06, 2011, 03:19:59 PM
Questions on the ant:

How is the metal outside the tires going to stay stationary? Its only connected to the axle.

And those look a lot like spike strips. Reminds us of Smashbox 2 don't you think mike? ;)

Note that the CAD drawing does not show bolts or crossbeams attaching each piece, but just the predrilled holes.  The servo does not have bolts attaching it... that is my main clue. Fill in the blanks with your imagination and you got a complete bot.

:D

Looks awesome BTW.
Title: Re: Near Chaos Robotics
Post by: Somebody on March 06, 2011, 06:47:52 PM
Yeah that bot should look epic.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on March 12, 2011, 10:35:49 PM
Franklin's out because I don't trust the arena to contain the bar should something go wrong.


Good for you.  I'm sure there are some people who would enter strong spinners anyway as long as they were not banned.


No one has yet been killed by combat robots that I know of but there have been quite a few close calls...


Also, the ant clamp looks really cool.
Title: Re: Near Chaos Robotics
Post by: Vertigo on March 13, 2011, 01:41:54 AM
Yeah, it was a close call that stopped spinners in the UK
Title: Re: Near Chaos Robotics
Post by: MikeNCR on March 13, 2011, 06:31:53 PM
One of the major things is I was driving Double Trouble (the melty FBS) at Franklin in October, and on a good hit with surgical strike it hockey pucked around the arena and damaged all four walls, breaking two fairly severely. If a high energy 12 can do that, there's no way I'm putting my 30 in that arena, especially when I've seen the robot launch itself several feet in the air with the weapon still moving at a good speed.
Title: Re: Near Chaos Robotics
Post by: Stagfish on March 13, 2011, 06:54:29 PM
Yeah, it was a close call that stopped spinners in the UK

Are saw bots still allowed? I'd like to see sparks flying once more.
Title: Re: Near Chaos Robotics
Post by: Vertigo on March 14, 2011, 12:09:29 PM
Yeah, it was a close call that stopped spinners in the UK

Are saw bots still allowed? I'd like to see sparks flying once more.
Not at the minute

I know more about this than you do, but I'm not allowed to say what is going on at the moment :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on March 17, 2011, 09:19:01 PM
For anyone wondering why there's been no physical progress, I'm currently searching for a full time mechanical engineering job and decided to wait until I've started getting paid before I start on any new builds.


I've currently got several interested companies and will hopefully know where I'm going in a few weeks.
Title: Re: Near Chaos Robotics
Post by: Somebody on March 17, 2011, 11:09:17 PM
Good luck!
Title: Re: Near Chaos Robotics
Post by: Thyrus on March 21, 2011, 10:52:37 AM
Good luck!
that

and can`t you ask the guys who manage the event to do something about the security stuff there?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on March 27, 2011, 03:39:26 AM
I've been hired and will be moving to the Duluth, GA area in the next few weeks.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 07, 2011, 11:03:36 AM
Got paid yesterday, placed a whyachi order today. At some point I should have a box full of waterjet cut grade 5 ti, Az31b magnesium and 7075 aluminum show up.
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on May 07, 2011, 11:15:35 AM
Awesome. Hope the move wasn't too stressful. 

This is probably beyond your bot class but I will ask anyways.  Do you want this:

https://gametechmods.com/forums/index.php/topic,3489.msg119926.html#msg119926 (https://gametechmods.com/forums/index.php/topic,3489.msg119926.html#msg119926)

couldn't sell it on ebay.  Don't need it and you can have it if you want.  I can ship it out to GA easy.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 07, 2011, 11:31:10 AM
Awesome. Hope the move wasn't too stressful. 

This is probably beyond your bot class but I will ask anyways.  Do you want this:

https://gametechmods.com/forums/index.php/topic,3489.msg119926.html#msg119926 (https://gametechmods.com/forums/index.php/topic,3489.msg119926.html#msg119926)

couldn't sell it on ebay.  Don't need it and you can have it if you want.  I can ship it out to GA easy.


I don't think I've got anything I could use that on.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on May 07, 2011, 01:12:15 PM
Got paid yesterday, placed a whyachi order today. At some point I should have a box full of waterjet cut grade 5 ti, Az31b magnesium and 7075 aluminum show up.

Awesome, can't wait to see what you craft with it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 23, 2011, 07:54:29 PM
Quick FYI, I'm in Montana till Friday for work, so I'll be slow to respond.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 04, 2011, 05:13:49 PM
General Bot Update


Current bots


Moros: Still good to go. Might be making a fun demo video with it in the future if I get the ok from the other party


Apollyon: Should be running within a week of the new chassis parts showing up


Kobalos: Ready. May make it to the carolina combat event in July


In design


Motor City Massacre: Mostly designed, will finalize details in July


Nyx: Playing around with some new ideas to make it more versatile
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 20, 2011, 06:19:28 PM
Lots of countersinking to be done, but Apollyon's otherwise ready for assembly


(https://gametechmods.com/uploads/images/19612Apollyon3parts.jpg)


(https://gametechmods.com/uploads/images/82293Apollyon3layout.jpg)
Title: Re: Near Chaos Robotics
Post by: freeziez on June 20, 2011, 06:21:46 PM
Aw, cool. You should paint it like a pony Can't wait to see what it looks like! :)
Title: Re: Near Chaos Robotics
Post by: NFX on June 21, 2011, 06:41:02 AM
Nice. Looks like it should be relatively sturdy.
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on June 21, 2011, 07:08:46 PM
Excellent!

Very Tidy.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 28, 2011, 10:16:46 PM
(https://gametechmods.com/uploads/images/69853Apollyon3Chassis.jpg)

Still a bit to do, but it's coming along nicely.
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on June 29, 2011, 01:36:07 AM
Awesome!
Title: Re: Near Chaos Robotics
Post by: NFX on June 29, 2011, 06:57:53 AM
Looks badass. Planning on leaving it as is, or giving it a nice paintjob?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 30, 2011, 10:11:00 PM
(https://gametechmods.com/uploads/images/89275Apollyon3Wiring.jpg)


Keeping the internals tight so I can toss an extra pack in the left side for bot hockey at Schiele.
Title: Re: Near Chaos Robotics
Post by: SKBT on June 30, 2011, 10:19:35 PM
You're using BaneBots wheels? Let me know how they hold up, I've heard mixed reviews about them and their mounting hardware.

Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 30, 2011, 10:21:01 PM
You're using BaneBots wheels? Let me know how they hold up, I've heard mixed reviews about them and their mounting hardware.


I'm using the 1/2" keyed shafts, so that should be less of an issue. Not too worried on a 12lb bot as tons of BotsIQ teams use them on their 15lbers. I've got a bunch of spares since I'll burn 'em quicker than colsons.
Title: Re: Near Chaos Robotics
Post by: NFX on July 01, 2011, 06:57:38 AM
Looking fantastic so far.
Title: Re: Near Chaos Robotics
Post by: Vertigo on July 01, 2011, 10:28:02 AM
You're using BaneBots wheels? Let me know how they hold up, I've heard mixed reviews about them and their mounting hardware.


I'm using the 1/2" keyed shafts, so that should be less of an issue. Not too worried on a 12lb bot as tons of BotsIQ teams use them on their 15lbers. I've got a bunch of spares since I'll burn 'em quicker than colsons.
A few bots are using them in the UK, don't seem anything special TBH

Most of us prefer the priory caster (RoboChallenge) blue wheels :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 01, 2011, 10:37:34 AM
You're using BaneBots wheels? Let me know how they hold up, I've heard mixed reviews about them and their mounting hardware.


I'm using the 1/2" keyed shafts, so that should be less of an issue. Not too worried on a 12lb bot as tons of BotsIQ teams use them on their 15lbers. I've got a bunch of spares since I'll burn 'em quicker than colsons.
A few bots are using them in the UK, don't seem anything special TBH

Most of us prefer the priory caster (RoboChallenge) blue wheels :P


The two reasons I'm using them are pretty simple-dead cheap and readily available. I've been using my old CNCbotparts hubs/wheels for a long time(they've been dead for years) and I'm running out of good wheels, so a properly sized wheel that costs $5.30 is a great option, even if I replace them often. The color doesn't hurt, either.
Title: Re: Near Chaos Robotics
Post by: Urjak on July 01, 2011, 10:54:01 AM
What kind of motors?
Title: Re: Near Chaos Robotics
Post by: R1885 on July 01, 2011, 11:07:51 AM
Dewalt Powerdrive kits I think.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 01, 2011, 11:13:28 AM
Dewalt Powerdrive kits I think.


Bingo. 1.5hp each, which means 3hp peak in a 12lb robot.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 01, 2011, 07:26:36 PM
(https://gametechmods.com/uploads/images/28664Apollyon3AlmostDone.jpg)


Still to be done-
Install center supports(arrives tuesday)
Install batteries
Attach front wedge
Put edge on wedge
Paint
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on July 01, 2011, 07:32:32 PM
(https://gametechmods.com/uploads/images/28664Apollyon3AlmostDone.jpg)


Still to be done-
Install center supports(arrives tuesday)
Install batteries
Attach front wedge
Put edge on wedge
Paint
Looking good so far, Mike. The neon-green wheels are a nice touch   :approve:
Title: Re: Near Chaos Robotics
Post by: russian roulette on July 01, 2011, 07:49:08 PM
Love it! I think the paint should be as minimal as possible, I think it would look better that way IMO.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 06, 2011, 09:06:34 PM
(https://gametechmods.com/uploads/images/75830ApollyonDP.jpg)


Some wedge grinding and paint to go. Dual pack option for bot hockey, though I'll need to make a second cable extender to allow both packs to reach the adaptor.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 23, 2011, 08:05:41 PM
Just got back from Schiele, had a great time.


Kobalos went through four gearboxes in the last two of four fights, thinking I may start on something entirely new, as I've got a few fun ideas for ants/fairys.


Apollyon teamed up for some hockey, I only got about 7min of life out of my battery pack, which is fine for combat, not so much for 10min hockey matches. It ran great and drove very well,  so I can call it good for dragoncon and Motorama. I also did a few demo fights against Flatline, a 12lb wedge in the beetle arena. Hilarious fights to watch, not sure if anyone got video. Apollyon broke the arena.
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on July 24, 2011, 09:17:01 AM
Just got back from Schiele, had a great time.


Kobalos went through four gearboxes in the last two of four fights, thinking I may start on something entirely new, as I've got a few fun ideas for ants/fairys.


Apollyon teamed up for some hockey, I only got about 7min of life out of my battery pack, which is fine for combat, not so much for 10min hockey matches. It ran great and drove very well,  so I can call it good for dragoncon and Motorama. I also did a few demo fights against Flatline, a 12lb wedge in the beetle arena. Hilarious fights to watch, not sure if anyone got video. Apollyon broke the arena.

The Hockey matches were 10 mins? wow... that is kinda mean.  Too bad they didn't split the 10 into separate 5 min periods to switch batteries if needed.

Sounds like you had a blast.  Good testing on the bots too.
Title: Re: Near Chaos Robotics
Post by: NFX on July 24, 2011, 09:30:26 AM
If you put the adaptor in the middle and a battery pack on either side, would that enable you to have both batteries reach the adaptor without the need for an extender?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 24, 2011, 11:52:24 AM
Could be done, however, the plan was originally pack in the center, as that's the bigger weight, and I'd only be using 1 pack in combat. 2nd pack was just an option for hockey, but with how hot everything got during one match I didn't want to give the packs any extra power.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 25, 2011, 09:28:02 PM
I created a new page for the team site that is meant to be a basic intro to robot combat with a ton of handy references- http://nearchaos.net/guide.html (http://nearchaos.net/guide.html)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 25, 2011, 10:43:48 PM
From Schiele-


Kobalos vs. Poco Tambor (1st of 3, gearbox failures in the last two fights)
http://www.youtube.com/watch?v=x8twijqdZZw#ws (http://www.youtube.com/watch?v=x8twijqdZZw#ws)


Apollyon & Flatline demo in the insect arena (1 of 2, don't have video of the second one)
http://www.youtube.com/watch?v=LHtAq8E0EFI#ws (http://www.youtube.com/watch?v=LHtAq8E0EFI#ws)


Edit: Bot Hockey- http://www.youtube.com/watch?v=dusj1vE0awk#ws (http://www.youtube.com/watch?v=dusj1vE0awk#ws)
Title: Re: Near Chaos Robotics
Post by: cephalopod on July 26, 2011, 01:43:52 AM
Aha, I love how even when Kobalos gets a full hit from that drum, it's the drumbot that flies off.

Bot Hockey also looks amazing fun (':

Nice driving, anyhow!
Title: Re: Near Chaos Robotics
Post by: powerrave on July 26, 2011, 05:09:43 AM
That was awesome. The bot hockey sure looks like a fun thing to do.
Title: Re: Near Chaos Robotics
Post by: Vertigo on July 26, 2011, 05:11:30 AM
That was awesome. The bot hockey sure looks like a fun thing to do.
It is :P
Title: Re: Near Chaos Robotics
Post by: powerrave on July 26, 2011, 05:37:37 AM
Just so bad that there are no events that I know off in the Netherlands and Belgium. Otherwise I would have been into this without doubt.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 26, 2011, 07:36:08 PM
Minor update- With all the gearbox failures I had with the 22:1 silver sparks, I'm swapping to 11:1's in Kobalos. Also likely switching to 1.5" lite flites instead of 1.375" banebots, so the bot should be around twice as fast.
Title: Re: Near Chaos Robotics
Post by: ashman12 on July 26, 2011, 10:24:54 PM
Ha Ha Mike, Great Vids, especially the Robot Hockey.


LMAO after you got flipped.


"Right, F**K the hockey puck, that red bot is the new puck!"
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 27, 2011, 09:58:50 AM
Quick bot notes:


Existing:
Moros- Ready for Moto
Apollyon- Taking it to Robot Battles at DragonCon
Kobalos- 11:1's ordered, adding support bearings to frame. Taking it to DragonCon


In Progress:
Clamp/lifter ant- Parts ordered, should compete at DragonCon.


In Design:
Nyx- Several design concepts created. Trying to decide between Sportsman and Sportsman/30. Dewalts for drive(either 2 or 4) and multiple weapon attachments.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 29, 2011, 09:39:17 PM
Spent some time tonight working out the details for the Sportsman-


(https://gametechmods.com/uploads/images/64962Nyx-v3a.jpg)


As shown weight is a bit under 23.5lbs, so even if the guts end up at 4lbs, I'll have plenty of margin, which is good, as the weapons are interchangeable.
Title: Re: Near Chaos Robotics
Post by: SKBT on July 29, 2011, 09:45:33 PM
Noooo single lifting spike is my thing come up with your own weapon :P

You should defiantly try something like Sewer Snakes lifter since you've got the weight for it. That would be a cool sportsman weapon.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 29, 2011, 09:49:55 PM
Noooo single lifting spike is my thing come up with your own weapon :P

You should defiantly try something like Sewer Snakes lifter since you've got the weight for it. That would be a cool sportsman weapon.


Certainly would be possible, just have to figure out the finer details.


Edit: Got something worked out, current attachments are the one shown, a proper ramming spike, and the sewer snake style flipper.
Title: Re: Near Chaos Robotics
Post by: powerrave on July 30, 2011, 05:26:59 AM
Looks interesting.
Title: Re: Near Chaos Robotics
Post by: cephalopod on July 30, 2011, 05:31:05 AM
That attachment shown very much reminds me of an RA2 Spike Strip (':

Looks sweet anyway. You could always include some kind of pushing wedge (a la Tornado) as an interchangable weapon if you needed/wanted. I dunno, just thinking of ideas XD
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 05, 2011, 04:59:19 PM
Not my bot, but I was driving the green one in this video-


http://www.youtube.com/watch?v=WLCGFzssj_g&list=PLCCA55F78900FC666&index=22# (http://www.youtube.com/watch?v=WLCGFzssj_g&list=PLCCA55F78900FC666&index=22#)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 06, 2011, 10:32:14 PM
Also, second demo match with Apollyon and Flatline-


http://www.youtube.com/watch?v=IQ34b3bHqYQ&list=PLCCA55F78900FC666&index=16# (http://www.youtube.com/watch?v=IQ34b3bHqYQ&list=PLCCA55F78900FC666&index=16#)
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 07, 2011, 05:54:09 AM
Nice job! :D
Title: Re: Near Chaos Robotics
Post by: NFX on August 07, 2011, 05:54:48 AM
Did anyone else start doing their own commentary on the Bot Hockey match? :gawe:
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 07, 2011, 05:55:56 AM
...Of course not O.O

It was hard not to :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 13, 2011, 08:18:39 PM
Did a bit of work on the new Ant tonight-


(https://gametechmods.com/uploads/images/65870MCMProgress1.jpg)
Title: Re: Near Chaos Robotics
Post by: russian roulette on August 13, 2011, 08:24:21 PM
Did a bit of work on the new Ant tonight-


(https://gametechmods.com/uploads/images/89248MCMProgress1.jpg)
<3
Title: Re: Near Chaos Robotics
Post by: ashman12 on August 13, 2011, 08:24:44 PM
Looks very good mate.
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on August 13, 2011, 08:26:39 PM
I'm really liking the look of it so far- once it's finished, it should be a force to be reckoned with. Although about the weapon- by the looks of things, it appears to be a crusher on a long arm- will it lift up and down as well as grip, or is it purely intended as a Sergeant Bash-style crusher?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 13, 2011, 08:45:26 PM
The intent is clamp and flip
Title: Re: Near Chaos Robotics
Post by: russian roulette on August 13, 2011, 09:13:43 PM
If done right, this should be a complete VS Killer
Title: Re: Near Chaos Robotics
Post by: powerrave on August 14, 2011, 06:49:35 AM
Looks awesome!
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on August 14, 2011, 10:22:07 AM
The intent is clamp and flip
Thought so- I've always liked the idea of something that could both clamp and lift opponents- a bit like Draven/Anthrax and Storm from RW.
Title: Re: Near Chaos Robotics
Post by: NFX on August 14, 2011, 10:43:18 AM
Looks very nice indeed. Should be excellent once it's finished.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 17, 2011, 06:21:04 PM
Made some modifications to Kobalos-


(https://gametechmods.com/uploads/images/85696Kobalos8-17-11.jpg)


It's a blast to drive with the 11:1 sparks in it.


One mod isn't visible, I have abec-5 bearings in the frame rails to help support the spark shaft.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 17, 2011, 10:20:44 PM
New mini switch-


(https://gametechmods.com/uploads/images/63794Switches.jpg)
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 18, 2011, 05:28:32 AM
Kobalos is looking sweeeeet, is that bar around the wheels a little flimsy though?
Title: Re: Near Chaos Robotics
Post by: NFX on August 18, 2011, 09:40:52 AM
I think the flex in it should be useful when fighting spinners, absorbing their energy and not allowing them to get to the wheels.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 18, 2011, 10:36:26 AM
I think the flex in it should be useful when fighting spinners, absorbing their energy and not allowing them to get to the wheels.


Bingo, it's made with spring steel. Should handle hits fairly well.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 31, 2011, 09:49:16 PM
Had to drop the claw servo for now due to weight/space issues, but the new ant's still a lot of fun-


(https://gametechmods.com/uploads/images/96878Antweights.jpg)
Title: Re: Near Chaos Robotics
Post by: russian roulette on August 31, 2011, 09:52:52 PM
Have you tried using a basic hinge set up... when the whole arm goes up, the claw stays stationary and grips the opponent. Simple and lightweight.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 31, 2011, 10:01:37 PM
Have you tried using a basic hinge set up... when the whole arm goes up, the claw stays stationary and grips the opponent. Simple and lightweight.


Wouldn't do much, the claw was meant to grab hold while the arm was down and keep the other bot grabbed during the lift. I may be able to shave the needed weight after the event, but getting it working was more important than the claw with DragonCon in a few days.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 04, 2011, 10:38:08 PM
Some video from DragonCon-


http://www.youtube.com/watch?v=0ToYRbe76DM#ws (http://www.youtube.com/watch?v=0ToYRbe76DM#ws)


MCM was having issues with the lifter digging into the floor, making driving difficult


http://www.youtube.com/watch?v=6xf0X3c9WoU#ws (http://www.youtube.com/watch?v=6xf0X3c9WoU#ws)


Still managed to beat Pop Quiz with only cosmetic damage


http://www.youtube.com/watch?v=8siYPHTmZoM#ws (http://www.youtube.com/watch?v=8siYPHTmZoM#ws)


Kobalos and DDT fought 4 times before a winner was declared, this is the first match.
Title: Re: Near Chaos Robotics
Post by: Urjak on September 05, 2011, 12:51:32 AM
That fight against Pop quiz looked like it could have been nasty had he remained stable.
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on September 05, 2011, 04:20:07 AM
It is insane how fast those weapons spin up on such a small bot.  Seems so fundamentally risky to enter with a bot so powerful when the chance of going OOTA is possible. 
Title: Re: Near Chaos Robotics
Post by: Pwnator on September 05, 2011, 04:48:36 AM
LOL @ DDT's cheap shot.
Title: Re: Near Chaos Robotics
Post by: cephalopod on September 05, 2011, 09:46:18 AM
Nice job driving Kobalos after the wheel came off!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 05, 2011, 06:28:19 PM
Video will show up eventually, but Apollyon went 5-0 in the 12lb class
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 06, 2011, 04:32:17 PM
Here's the first of Apollyon's matches at DragonCon-


http://www.youtube.com/watch?v=jGlQWSfnxOE#ws (http://www.youtube.com/watch?v=jGlQWSfnxOE#ws)


The rest are uploading and should slowly trickle onto youtube as they finish.
Title: Re: Near Chaos Robotics
Post by: NFX on September 06, 2011, 04:56:34 PM
Pretty decisive. Could the horns on the top stand to be a little bit bigger? It seemed to be going over the top of you quite a lot.

Nice shirt, by the way. =]
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 06, 2011, 11:32:00 PM
Here's the 12lb final from Dragon*Con-


http://www.youtube.com/watch?v=2uZjaJEtTMA&list=PL4A15FEDE984FB351&index=1&feature=plpp# (http://www.youtube.com/watch?v=2uZjaJEtTMA&list=PL4A15FEDE984FB351&index=1&feature=plpp#)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 15, 2011, 09:58:24 PM
I've put a lot of time into the design for Nyx in the last week or so. Here's the latest chassis setup with 4 of the possible attachments shown-


(https://gametechmods.com/uploads/images/48255NyxAttachments.jpg)
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on September 15, 2011, 10:02:36 PM
I've put a lot of time into the design for Nyx in the last week or so. Here's the latest chassis setup with 4 of the possible attachments shown-


(https://gametechmods.com/uploads/images/48255NyxAttachments.jpg)
^WINNAR^
 
I love how you've set it up to accomodate different weapons for different opponents- From what I can see, there's a battering ram, a lifting scoop, a vertical spinner, and a lifting spike (reminds me of Invertabrat from Robot Wars Series 3, actually), am I correct?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 15, 2011, 10:21:21 PM
^WINNAR^
 
I love how you've set it up to accomodate different weapons for different opponents- From what I can see, there's a battering ram, a lifting scoop, a vertical spinner, and a lifting spike (reminds me of Invertabrat from Robot Wars Series 3, actually), am I correct?


1. Dual flipper(can either lift the front wedge up, or push it down, forcing the bar that extends over the back of the robot to act as a flipping arm/righting device.
2. Powered wedge plate, because some bots will be easier to deal with using a wedge.
3. Lifting/grinding disk. Dragon*Con limits spinning weapons to 20ft/s because of the open arena, this spins at almost exactly that speed and lets me have a continual grab and lift mechanism. (in theory, anyway)
4. Powered ramming spike, the hope being to impale the opponent then use the hole as a lift point.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on September 21, 2011, 11:46:04 PM
Omega Force has a lot of power for an open-arena bot. :eek:   Good job with your Dragon*con win.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 21, 2011, 11:54:56 PM
Omega Force has a lot of power for an open-arena bot. :eek:   Good job with your Dragon*con win.


Thanks. Omega Force is a neat bot. http://www.wa4dsy.com/robot/omegaforce2-robot (http://www.wa4dsy.com/robot/omegaforce2-robot) has a bunch of info on how it works.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 24, 2011, 10:57:33 PM
Holmes Hobbies is now an official sponsor of Near Chaos Robotics. Check out their stuff.

Some of you have seen the abuse the BR-XL's have held up to, but for those that haven't the only way I've killed any of them in my 12 or 30 was in this video-http://www.youtube.com/watch?v=IpUIkBLSxhM#ws (http://www.youtube.com/watch?v=IpUIkBLSxhM#ws)

If you look closely at around 26s in the video two little black boxes come out of the chassis. Those are the BR-XL's, which are then hit directly by Steel Shadow.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 29, 2011, 11:33:17 PM
It's tough to get a scale of things from a cad image. Here's a printout of the 30 next to Apollyon-


(https://gametechmods.com/uploads/images/62006NyxScale.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on September 30, 2011, 10:55:25 AM
Nice. It's a little smaller then I expected. Oh well..
Title: Re: Near Chaos Robotics
Post by: NFX on September 30, 2011, 12:39:40 PM
That's a bit more square than I thought with the CAD.  Still looking alright, though.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 18, 2011, 04:25:43 PM
Motor City Massacre has a fully functional grabbing/lifting arm now-


(https://gametechmods.com/uploads/images/56188MotorCityMassacre.jpg)
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on October 18, 2011, 04:39:16 PM
110% Awesome. Any chance of vids sometime?
Title: Re: Near Chaos Robotics
Post by: NFX on October 18, 2011, 04:58:54 PM
Looking seriously nice there, Mike. I can't wait to see it in action.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 18, 2011, 04:59:45 PM
Awesomeness!!!!!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 18, 2011, 06:26:35 PM
I'm building a practice arena out of an old pallet and some scrap materials soon so my gf and I can practice(MCM is her bot) and so some local friends that want to learn how to make robots have a place to get used to driving them, so videos should get out eventually.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 19, 2011, 05:49:27 AM
And eventually, maybe it would grow out to some local mini event. =D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 19, 2011, 07:11:33 PM
Did a bit on the arena today, still need to get another section of L bracket and get all of them mounted. Planning two 1' pushouts on the sides with the close edges.


(https://gametechmods.com/uploads/images/19528PracticeArena1.JPG)
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on October 20, 2011, 04:11:19 AM
Wow. A cordless drill survives in Mike's household without getting turned into a bot. Must be a pretty special drill.  :mrgreen:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 20, 2011, 09:36:56 PM
Kobalos got a bit of a ballast/armor upgrade. Two layers of 1/8" steel, inner layer is bolted to the chassis, outer is goop'd to the inner layer. Weight is 453g.


(https://gametechmods.com/uploads/images/81493Kobalos453g.jpg)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 21, 2011, 05:50:00 AM
Looks nice~
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 21, 2011, 06:33:39 PM
A bit more arena work done today. Planning to get all the sides screwed down tomorrow.


(https://gametechmods.com/uploads/images/13397Pushouts.jpg)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 23, 2011, 06:45:33 PM
Arena is mechanically complete, still planning to add some paint but it's otherwise done.


4' x 4' combat area
2x 1' pushouts
1/8" thick steel walls
Side mounted casters and pallet base for easy transport
Cost: <$150


(https://gametechmods.com/uploads/images/47076MechanicalCompletion.jpg)
Title: Re: Near Chaos Robotics
Post by: russian roulette on October 23, 2011, 07:17:49 PM
Now let's see Motor City Massacre work!
Title: Re: Near Chaos Robotics
Post by: powerrave on October 24, 2011, 10:26:11 AM
Looks like a nice arena. I'm guessing you won't let any spinners fight on it though. Might get a bit too dangerous.
Title: Re: Near Chaos Robotics
Post by: Conraaa on October 24, 2011, 10:43:00 AM
Nice arena. Part of me was expecting a giant NCR logo in the middle though :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 24, 2011, 11:28:13 AM
Nice arena. Part of me was expecting a giant NCR logo in the middle though :P



Arena is mechanically complete, still planning to add some paint but it's otherwise done.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 24, 2011, 11:31:09 AM
We all know that it will happen!
Title: Re: Near Chaos Robotics
Post by: smashysmashy on October 24, 2011, 12:27:24 PM
You should build those and sell them at 250 as a mobile antweight arena. Me thinks that would sell well. Great job, Mike :thumbup
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 24, 2011, 02:34:56 PM
Tempting, but way too much liability to get sued if I tried that, plus it'd have to be well over $250 when labor costs are accounted for. I also wouldn't have an infinite supply of free pallets and plywood. (I got the ones for the arena from the shipping department at work from the scrap pile)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 28, 2011, 11:39:11 PM
Arena is painted and ready for use.


(https://gametechmods.com/uploads/images/34702ArenaPainted.jpg)
Title: Re: Near Chaos Robotics
Post by: NFX on October 29, 2011, 03:44:21 AM
Not bad at all. =) I like.
Title: Re: Near Chaos Robotics
Post by: powerrave on October 29, 2011, 08:37:18 AM
Looks very nice.

So when it is used for fights, will the fights be filmed?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 29, 2011, 05:48:33 PM
Demo of the grabbing/lifting arm on Motor City Massacre in the new arena-


http://www.youtube.com/watch?v=syth9R4T-g0#ws (http://www.youtube.com/watch?v=syth9R4T-g0#ws)
Title: Re: Near Chaos Robotics
Post by: powerrave on October 29, 2011, 06:06:56 PM
That was epic to say the least.
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on October 30, 2011, 09:32:10 PM
Awesome overhead throw out of the arena is awesome.
 
Too bad a real opponent won't sit still so nicely for you to grab them...
Title: Re: Near Chaos Robotics
Post by: GoldenFox93 on October 30, 2011, 09:48:05 PM
It's like an awesome combination between Big Nipper and Anthrax, particularly on that drop out of the arena  :approve:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 31, 2011, 10:33:11 PM
Awesome overhead throw out of the arena is awesome.
 
Too bad a real opponent won't sit still so nicely for you to grab them...


As odd as it sounds, I think it's easier to get a good grab when they're moving. When they're moving around, the other bot will tend to go further up the arm, resulting in better leverage for the grab & lift.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 02, 2011, 06:12:59 PM
Decided to turn down some 1.75" lite flites to 1.25" for Kobalos-


(https://gametechmods.com/uploads/images/74187NewWheels.jpg)


Low profile and about as close to perfectly concentric around the shaft as possible.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 27, 2011, 11:45:08 PM
Decided to add some color to Apollyon this weekend-

(https://gametechmods.com/uploads/images/36955Painted.jpg)
Title: Re: Near Chaos Robotics
Post by: russian roulette on November 28, 2011, 05:31:36 AM
Looks awesome.
Title: Re: Near Chaos Robotics
Post by: powerrave on November 28, 2011, 06:09:17 AM
Nook nice~
Title: Re: Near Chaos Robotics
Post by: smashysmashy on November 28, 2011, 06:19:19 AM
Great job there, Mike
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on November 28, 2011, 06:44:25 AM
Nice skin. :approve:
Title: Re: Near Chaos Robotics
Post by: haz on November 28, 2011, 09:59:33 AM
very nice! what kind of paint do you use and how do go about getting it to look that good?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 28, 2011, 10:52:57 AM
I'll have to double check on the brands, but it was pretty standard stuff (Krylon indoor/outdoor gloss) with 3M blue masking tape. Cut out the patterns with an x-acto knife, then pulled off the mask for one area, painted it, let it dry, masked back over, then pulled off the tape over the other area and painted the second color. Pressing down the edges well and giving plenty of drying time helps. It'll look pretty mangled after a fight or two, but I think the "battle scars" the paint gets adds to the look a fair bit.
Title: Re: Near Chaos Robotics
Post by: NFX on November 28, 2011, 11:31:47 AM
Looks suitably awesome. It suits the shape of the bot really well, I feel. I also like how you've kept a little sliver of unpainted metal between the black and green, it really gives it a pop.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 28, 2011, 11:51:34 AM
Looks suitably awesome. It suits the shape of the bot really well, I feel. I also like how you've kept a little sliver of unpainted metal between the black and green, it really gives it a pop.

It's also a really cheap way to do a three color paint scheme without having to use three colors.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 29, 2011, 12:58:22 AM
Gave Kobalos a matching paint job-

(https://gametechmods.com/uploads/images/12841ApollyonKobalos.jpg)

Also, checked on the paints, it's actually Rustoleum in black and key lime (this is the type for the green- http://www.rustoleum.com/CBGProduct.asp?pid=400 (http://www.rustoleum.com/CBGProduct.asp?pid=400) )
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on November 29, 2011, 01:10:05 AM
Awesome. ;)
Title: Re: Near Chaos Robotics
Post by: smashysmashy on November 29, 2011, 02:47:23 AM
Looks cute next to its bigger brother :3
Title: Re: Near Chaos Robotics
Post by: powerrave on November 29, 2011, 03:08:48 AM
It's a robot family~
Title: Re: Near Chaos Robotics
Post by: Somebody on November 29, 2011, 12:04:08 PM
D'awwwww <3
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 16, 2011, 08:40:09 PM
Put together a charging box tonight-

(https://gametechmods.com/uploads/images/83980Chargebox.jpg)

Plenty of room for expansion, and at some point I may add fans for additional cooling/closed lid charging.
Title: Re: Near Chaos Robotics
Post by: haz on December 17, 2011, 03:11:53 AM
add a playstation while your at it!
i know someone over here did that (team bud?) it looked awesome
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 28, 2011, 04:56:05 PM
Just put in an order for the majority of the machined/waterjetted parts to build Nyx. It may well make it to Motorama.
Title: Re: Near Chaos Robotics
Post by: russian roulette on December 28, 2011, 05:13:11 PM
Will it have the same flipper set up as the RA2 iteration? Also would you care to elaborate what weightclass Nyx would be?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 28, 2011, 05:18:09 PM
(https://gametechmods.com/uploads/images/48255NyxAttachments.jpg)

I'm starting with the weapon setup on the upper left. It'll be for the 30lb Sportsman and Dragon*Con classes. Eventually I plan on having an option to run it as a normal 30 as well.
Title: Re: Near Chaos Robotics
Post by: russian roulette on December 28, 2011, 05:20:20 PM
Okay I see, seems like a cool idea although the wedge on the upper right image might come off as a bit flimsy.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 28, 2011, 09:41:21 PM
Cool.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 01, 2012, 05:47:19 PM
I decided to get one of the parts I'm doing in house made today-

(https://gametechmods.com/uploads/images/22482PillowBlock.jpg)

It's a custom pillowblock for the weapon drive shaft. Made from scrap 6061 with a 1/2" ID bushing pressed into a hole drilled ~0.5" deep. 4 tapped 8-32 holes line up with slots in the baseplate that match the ones for the gearbox, allowing me to adjust chain tension quickly.
Title: Re: Near Chaos Robotics
Post by: smashysmashy on January 02, 2012, 05:17:45 AM
SO MUCH INFORMATION

NONE OF WHICH I UNDERSTAND
Title: Re: Near Chaos Robotics
Post by: powerrave on January 02, 2012, 09:57:38 AM
I understood some of it.

Looks nice dude.
Title: Re: Near Chaos Robotics
Post by: Mr. AS on January 02, 2012, 09:59:23 AM
SO MUCH INFORMATION

NONE OF WHICH I UNDERSTAND
very constructive post as always


about how fast does that motor go at top speed?
Title: Re: Near Chaos Robotics
Post by: R1885 on January 02, 2012, 10:04:15 AM
1450 RPM at 24 volts in high gear, 450 RPM at 24 volts in low gear.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 02, 2012, 11:10:39 AM
1450 RPM at 24 volts in high gear, 450 RPM at 24 volts in low gear.

Correct, and this particular one will be in low gear to power the various lifting/grinding/etc attachments.
Title: Re: Near Chaos Robotics
Post by: Enigm@ on January 02, 2012, 11:14:46 AM
SO MUCH INFORMATION

NONE OF WHICH I UNDERSTAND
Then don't post.
That thing looks sick mike, i'm guessing that cost quite the pretty penny ? :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 02, 2012, 11:23:20 AM
SO MUCH INFORMATION

NONE OF WHICH I UNDERSTAND
Then don't post.
That thing looks sick mike, i'm guessing that cost quite the pretty penny ? :P

I'll find out soon enough, all of the waterjet parts are being made in the next week or two. The pillowblock was effectively free, since I made it with all scrap or recycled bot parts.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 04, 2012, 04:30:55 PM
http://nearchaos.net/ (http://nearchaos.net/) has been updated with a reworked front page. The home page now has a blog built into it to allow easy updates and faster content management. (ie, no having to rewrite the actual code just to post some news/a picture)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 10, 2012, 09:22:36 PM
Far more detail than you ever wanted to know about tweaking lite flites   to improve performance:   http://nearchaos.blogspot.com/2012/01/making-wheels-round.html (http://nearchaos.blogspot.com/2012/01/making-wheels-round.html)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 11, 2012, 09:40:31 PM
All the waterjet and machined parts for Nyx shipped out today, scheduled arrival is Monday, which means the main build will be next week.
Title: Re: Near Chaos Robotics
Post by: powerrave on January 12, 2012, 01:37:59 PM
Yay!
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 12, 2012, 01:59:55 PM
Cool.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 14, 2012, 12:48:33 AM
Decided to finish up the spare wedge tonight-

(https://gametechmods.com/uploads/images/17597BothWedges.jpg)
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on January 14, 2012, 04:45:12 AM
<3
Title: Re: Near Chaos Robotics
Post by: Philippa on January 14, 2012, 04:49:37 AM
Haha, looks great.
Title: Re: Near Chaos Robotics
Post by: NFX on January 14, 2012, 07:30:12 AM
Very nice. Reminds me of cubism for some reason. You should totally pain Nyx in dazzle camouflage when it's completed.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 16, 2012, 04:16:39 PM
(https://gametechmods.com/uploads/images/99966NyxChassis800tall.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 16, 2012, 04:18:11 PM
Why is the Coke Zero there?
Title: Re: Near Chaos Robotics
Post by: Conraaa on January 16, 2012, 04:18:40 PM
Coca Cola Zero? Eww

Very nice.
Looking forward to seeing how this one turns out.
Title: Re: Near Chaos Robotics
Post by: NFX on January 16, 2012, 04:19:48 PM
I've noticed most roboteers take pictures of stuff next to a coke can. I think it's just to get an idea of the scale of it, because a can of soft drink is a very common thing for someone to have, and know what size it is.

Looking quite good, I think. Should look very nice indeed once it's completed.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 16, 2012, 04:26:45 PM
I've noticed most roboteers take pictures of stuff next to a coke can. I think it's just to get an idea of the scale of it, because a can of soft drink is a very common thing for someone to have, and know what size it is.

Exactly. Something you've held in your hand gives a much better sense of scale than stating dimensions.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 18, 2012, 05:41:18 PM
(https://gametechmods.com/uploads/images/66292Nyx1-18-2012.jpg)
Title: Re: Near Chaos Robotics
Post by: NFX on January 19, 2012, 10:07:49 AM
Coming along very nicely by the looks of things. I take it the other long rounded parts go on either side once the wheels are on?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2012, 10:31:49 AM
yep, they're the outer axle supports. I'm taking a ton of pictures, so there will be more to come, along with a Servo Magazine article and a detailed instructable. I'm thinking I may even post the cad files for the chassis as part of it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2012, 09:40:24 PM
Here's what I got done today-

(https://gametechmods.com/uploads/images/75621Nyx1-19-2012.jpg)
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 19, 2012, 09:56:15 PM
Nice! That looks really good!
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 19, 2012, 10:00:01 PM
Yep, nice job mike.
Title: Re: Near Chaos Robotics
Post by: R1885 on January 19, 2012, 10:13:21 PM
Nice!
I read, though, on the Battle Bots forum that it weighs 29 lbs at the moment. How are you going to get the rest of the parts in?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2012, 10:14:44 PM
You missed the part where I mentioned that that was with the rest of the electronics placed on top.
Title: Re: Near Chaos Robotics
Post by: NFX on January 21, 2012, 12:46:10 PM
Looking fantastic so far. Does the weaponry not move a little bit quickly, with that low of a ratio?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 21, 2012, 02:05:38 PM
Looking fantastic so far. Does the weaponry not move a little bit quickly, with that low of a ratio?

The weapon ratio gives 400rpm and 570lb-in of torque at 24v, so it should be fast and powerful (able to lift twice the weight limit at the end of the long flipper arm)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 21, 2012, 05:05:24 PM
It LIVES!

http://www.youtube.com/watch?v=vfZ7K4YZudQ#ws (http://www.youtube.com/watch?v=vfZ7K4YZudQ#ws)
Title: Re: Near Chaos Robotics
Post by: NFX on January 21, 2012, 05:09:41 PM
That's a lot nippier than I thought it would be.
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 21, 2012, 05:15:15 PM
Nice. Really loud which is fun. Who is talking there?
Title: Re: Near Chaos Robotics
Post by: FOTEPX on January 21, 2012, 05:20:31 PM
Nice. Really loud which is fun. Who is talking there?

Does it really matter?

It LIVES!

http://www.youtube.com/watch?v=vfZ7K4YZudQ#ws (http://www.youtube.com/watch?v=vfZ7K4YZudQ#ws)


IT'S ALIVE! IT'S ALI~IVE!!
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 21, 2012, 05:21:48 PM
Nice. Really loud which is fun. Who is talking there?

Does it really matter?

Just curious.
Title: Re: Near Chaos Robotics
Post by: Philippa on January 21, 2012, 05:23:38 PM
Sweet bot.

What would a pro builder recommend to a beginner for getting started?
Title: Re: Near Chaos Robotics
Post by: russian roulette on January 21, 2012, 08:19:03 PM
This may be the most powerful electric flipper of your weightclass. A flipper attachment that would resemble Toro in a way would be interesting, although you may have to drive the robot backwards for that to work.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 22, 2012, 12:36:35 AM
Nice. Really loud which is fun. Who is talking there?

My girlfriend/teammate Julie

Sweet bot.

What would a pro builder recommend to a beginner for getting started?

http://nearchaos.net/guide.html (http://nearchaos.net/guide.html)

This   may be the most powerful electric flipper of your weightclass. A   flipper attachment that would resemble Toro in a way would be   interesting, although you may have to drive the robot backwards for that   to work.

It'd be able to lift an opponent on an arm that long (570inlb torque, so up to a 19" arm would be able to lift a 30) but it'd be too slow for a toro style flip. The current longest flipping attachment is 10" long, so it'll be able to lift 57lbs at the tip, which gives enough margin that it should be able to move decently quick.
Title: Re: Near Chaos Robotics
Post by: Philippa on January 22, 2012, 03:39:13 AM
Sweet bot.

What would a pro builder recommend to a beginner for getting started?

http://nearchaos.net/guide.html (http://nearchaos.net/guide.html)
Cheers.
Title: Re: Near Chaos Robotics
Post by: russian roulette on January 22, 2012, 01:15:15 PM
Can we get a video of the flipper mechanism working?
Title: Re: Near Chaos Robotics
Post by: Philippa on January 22, 2012, 01:16:53 PM
What is the max weight it can lift? Could it lift a middleweight?

Jackpot reply! Woo!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 22, 2012, 01:21:37 PM
Can we get a video of the flipper mechanism working?

That'll have to wait till I have the top armor, otherwise the arm would get driven right into a motor or the battery.

What is the max weight it can lift? Could it lift a middleweight?

Jackpot reply! Woo!

Ignoring all of the other physics issues, it'd be able to lift a middleweight on a 4.75" long arm if all the weight was right over the arm, so it could probably lift a corner up as is, if it were clamped to the ground. The weight difference would mean it'd be more likely to flip itself into the middleweight, which while funny isn't a terribly useful attack method.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 01, 2012, 09:18:53 PM
29lb 14.8oz

(http://i41.tinypic.com/2dub0h5.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on February 01, 2012, 09:32:35 PM
OK, that looks sick. I assume the two "gear" pieces next to the flipper are meant to attach to each other and form some sort of spinner?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 01, 2012, 09:33:44 PM
OK, that looks sick. I assume the two "gear" pieces next to the flipper are meant to attach to each other and form some sort of spinner?

They attach to the same hub as the flipper and spike, the C shape is to allow attachment and removal without having to pull the entire weapon assembly apart.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on February 01, 2012, 09:47:00 PM
I see.
Title: Re: Near Chaos Robotics
Post by: russian roulette on February 02, 2012, 05:26:05 AM
How is the wedge attachment coming along?
Title: Re: Near Chaos Robotics
Post by: NFX on February 02, 2012, 06:54:43 AM
Epicness. I imagine protecting the chains wouldn't be too necessary, since there's not many weapons in the Sportsman class capable of damaging them. I also like that off-center paintjob, I think it's better than your other bots for some reason. Hopefully the weaponry works well.
Title: Re: Near Chaos Robotics
Post by: FOTEPX on February 02, 2012, 12:51:30 PM
That is amazing.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 02, 2012, 11:09:29 PM
Weapon testing:

http://www.youtube.com/watch?v=-hgkGnrr2Zo#ws (http://www.youtube.com/watch?v=-hgkGnrr2Zo#ws)
Title: Re: Near Chaos Robotics
Post by: NFX on February 03, 2012, 04:43:51 AM
Looks pretty effective to me. I'd have thought it would leave a few scars, rather than kicking stuff right up. Although they'd be substantially less than the 30lbs limit, won't they?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 03, 2012, 02:47:42 PM
Won't know till moto, but it seems like the ludicrous torque means even at a fairly slow speed, it's accelerating the other bot really fast.

Here's the whole fleet for Motorama:

(http://i42.tinypic.com/2z4mkwk.jpg)
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on February 03, 2012, 02:54:30 PM
Won't know till moto, but it seems like the ludicrous torque means even at a fairly slow speed, it's accelerating the other bot really fast.

Here's the whole fleet for Motorama:

(http://i42.tinypic.com/2z4mkwk.jpg)
Awesome, Just AWESOME.
Title: Re: Near Chaos Robotics
Post by: NFX on February 03, 2012, 03:08:02 PM
Epicness. I'm seeing them as an army for some reason, with Nyx as the captain, and the two antweights as reconnaissance.
Title: Re: Near Chaos Robotics
Post by: cephalopod on February 03, 2012, 05:24:41 PM
MCM needs moar green/black ;p
Love the paintjob on Nyx though, the swirls are awesome.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 03, 2012, 05:25:47 PM
MCM needs moar green/black ;p
Love the paintjob on Nyx though, the swirls are awesome.

MCM's my girlfriends bot, so the paint job on that one is up to her. Not a ton of good paintable locations on it right now anyway.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on February 03, 2012, 05:43:46 PM
Cool spinner attachment, looks powerful for a sportsman class weapon
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 05, 2012, 03:06:23 PM
For anyone that's not found it already, I did an instructable on Nyx. Check it out: http://www.instructables.com/id/30lb-Fighting-Robot/ (http://www.instructables.com/id/30lb-Fighting-Robot/)
Title: Re: Near Chaos Robotics
Post by: Philippa on February 05, 2012, 03:12:35 PM
For anyone that's not found it already, I did an instructable on Nyx. Check it out: http://www.instructables.com/id/30lb-Fighting-Robot/ (http://www.instructables.com/id/30lb-Fighting-Robot/)
Failing at replicating in a few years time - HERE I COME!!!
Title: Re: Near Chaos Robotics
Post by: powerrave on February 15, 2012, 10:48:32 AM
Awesome stuff dude~
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 19, 2012, 09:13:05 PM
Quick update for now, video will come later.


Motor City Massacre: 1-2, still working but probably getting a complete redesign/rebuild. My girlfriend wants something more destructive.


Kobalos: 6-2, placed second. Looking pretty rough but still running. I'm thinking it's new bot time.


Moros: 0-2, two self induced knockouts. Was still working, then I did a demo with a printer and managed to eject my motor controllers. Gearbox seems a bit stiff too, so I'll be doing a bit of a teardown and some rewiring.


Nyx: 2-2, performed pretty well. One loss was due to the drive motor wires unsoldering themselves, the other was my opponent balancing me on the wall. Overall, it did great and will be getting a few upgrades before Dragon*Con


Apollyon: 4-0, 12lb champion. It worked perfectly all weekend.


Also snagged the "Best Driver" award.
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on February 19, 2012, 11:01:10 PM
Motor City Massacre: 1-2, still working but probably getting a complete redesign/rebuild. My girlfriend wants something more destructive.

Wish my girlfriend was that awesome...
Title: Re: Near Chaos Robotics
Post by: NFX on February 20, 2012, 08:41:35 AM
Sounds like a good tournament overall. Shame about Moros tearing itself up again. One gold, one silver seems like a good haul, though. Well done.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on February 20, 2012, 11:12:30 AM
lol, half your stuff fell apart :P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2012, 06:19:11 PM
As requested in SKBT's thread, I present Nyx Vs. Phoenix, the battle of GameTechMods.

http://www.youtube.com/watch?v=H2lOjOWIr2Q#ws (http://www.youtube.com/watch?v=H2lOjOWIr2Q#ws)
Title: Re: Near Chaos Robotics
Post by: SKBT on February 20, 2012, 06:41:25 PM
Ok, to explain what exactly happened.

Nyx bent Phoenix's frame one one of the box slams, which prevented Phoenix's wheels from touching the ground for a good chunk of the match. After the fight there really wasn't anything left in Phoenix that wasn't bent out of shape.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 20, 2012, 08:12:59 PM
Oops. I broke myself:

http://www.youtube.com/watch?v=-JFy2Qfvlxc&feature=g-upl&context=G2b3507bAUAAAAAAAAAA#ws (http://www.youtube.com/watch?v=-JFy2Qfvlxc&feature=g-upl&context=G2b3507bAUAAAAAAAAAA#ws)
Title: Re: Near Chaos Robotics
Post by: powerrave on February 21, 2012, 12:03:19 PM
Lol you got beaten by a printer.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 21, 2012, 07:34:14 PM
Here's the video of Apollyon at Motorama-

http://www.youtube.com/playlist?list=PL2CD86F54DD948688 (http://www.youtube.com/playlist?list=PL2CD86F54DD948688)
Title: Re: Near Chaos Robotics
Post by: NFX on February 22, 2012, 02:08:54 AM
I think you might want a spinner that isn't angled next time. So that when it hits something it doesn't have as much of  chance to catapult itself up into the air like that.
 
Still, it was good to watch. =P
Title: Re: Near Chaos Robotics
Post by: MikeNCR on April 17, 2012, 06:01:19 PM
Hooray for torque limiters-

http://www.youtube.com/watch?v=f9MLRGWG5nE#ws (http://www.youtube.com/watch?v=f9MLRGWG5nE#ws)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 13, 2012, 04:53:08 PM
(http://i49.tinypic.com/260z5sk.jpg)
 
  Progress on the safety cage for my practice arena. The next two planned   ants should have spinning weapons, so walls are somewhat necessary for   safe testing.
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on May 14, 2012, 12:15:53 AM
Pretty cool
Title: Re: Near Chaos Robotics
Post by: Conraaa on May 14, 2012, 01:27:53 AM
Nice.
What would it be able to handle weightclass-wise? Beetleweights?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 14, 2012, 01:31:07 AM
Nice.
What would it be able to handle weightclass-wise? Beetleweights?

With the walls I'm planning, I'd feel safe testing a beetle in the arena, it'd be a bit small for them to fight in though. Combat area is 4'x4', which is enough for US and UK ants.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 29, 2012, 09:40:28 PM
Test drive of one of the new ants-

http://www.youtube.com/watch?v=VfzuuNWjqPg#ws (http://www.youtube.com/watch?v=VfzuuNWjqPg#ws)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 30, 2012, 12:01:12 PM
In addition, I'm going to attempt to have this built and ready for Clash of the Bots 3 in July-

(https://gametechmods.com/uploads/images/55264AlgosCad4.jpg)
Title: Re: Near Chaos Robotics
Post by: Thyrus on May 30, 2012, 12:25:43 PM
is that a spinner or a grabingmechanism?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 30, 2012, 12:43:14 PM
Spinner. 15krpm in theory, probably closer to 10-12k with air drag/friction/etc...
Title: Re: Near Chaos Robotics
Post by: Conraaa on May 30, 2012, 12:44:16 PM
I'm guessing the spinning part is the one tooth disc in the middle and not the 2 outer pointy bits?
Title: Re: Near Chaos Robotics
Post by: NFX on May 30, 2012, 12:45:12 PM
It looks to be pointing the wrong way. Also, what's that obscure skull-shaped thing in the middle for?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on May 30, 2012, 12:45:25 PM
@Conraaa Correct, the pointy bits allow it to drive inverted.
Title: Re: Near Chaos Robotics
Post by: Vertigo on May 30, 2012, 03:15:25 PM
It looks to be pointing the wrong way. Also, what's that obscure skull-shaped thing in the middle for?
It appears to me that the 'skull' piece is the disk and the other pieces are part of the frame.
Title: Re: Near Chaos Robotics
Post by: Somebody on June 01, 2012, 09:09:42 PM
2 things

1. Are you worried about the motor being so exposed. This may be RA2 in me saying "protect the motor", but it just seems like an expensive and integral part of the robot.

2. Weight class?
Title: Re: Near Chaos Robotics
Post by: SKBT on June 01, 2012, 09:13:26 PM
Motors are literally $10. But yeah I kinda agree with you.

Its an ant.
Title: Re: Near Chaos Robotics
Post by: haz on June 02, 2012, 02:50:35 AM
nah, that'll probably be fine, look at inertia
(http://i881.photobucket.com/albums/ac13/team-shock/5a44ec35.jpg)
Title: Re: Near Chaos Robotics
Post by: Vertigo on June 02, 2012, 02:57:07 AM
nah, that'll probably be fine, look at inertia
Actually Will told me a couple of months ago that the motor has been hit a few times, and he's designing a new one with the motor inside the robot.

Mike look's like he's got the motor slightly better guarded though.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 05, 2012, 10:55:07 PM
Here's Julie's (my girlfriend) new robot, Klazo.

(https://gametechmods.com/uploads/images/68887KlazoMechDone1280.jpg)

A few final details to take care of, but it's capable of competing as is.
Title: Re: Near Chaos Robotics
Post by: R1885 on July 05, 2012, 11:07:21 PM
Nice domed wheels.
Whats next after that?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 05, 2012, 11:15:19 PM
Nice domed wheels.
Whats next after that?
Next is the other antweight, Algos. I'm picking up the chassis pieces this weekend for an event July 14th. Should be a fast build.
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on July 05, 2012, 11:30:53 PM
Sweet little drum. I assume it's an ant, correct?

Edit:
Never mind. I saw the latest post. Still a cool little thing.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 10, 2012, 10:48:24 PM
Here's Algos:

(https://gametechmods.com/uploads/images/73801Algos1280.jpg)
Title: Re: Near Chaos Robotics
Post by: Mr. AS on July 10, 2012, 10:50:43 PM
it seriously reminds me of grinding noise from ironbot, but with a smaller weapon width and it spind upward

youknowyouplaytoomuchra2when.jpg
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on July 10, 2012, 10:51:56 PM
Beauty...
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 10, 2012, 10:58:35 PM
Also, video:

http://www.youtube.com/watch?v=ti3_xguebdg#ws (http://www.youtube.com/watch?v=ti3_xguebdg#ws)
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on July 11, 2012, 04:11:39 AM
Turnspeed needs to be adjusted in the AI line.
Title: Re: Near Chaos Robotics
Post by: R1885 on July 11, 2012, 11:16:04 PM
Weapon seems to be a bit grindy. One tooth or not, that thing is so going to struggle to get a bite on the other guy.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 11, 2012, 11:22:09 PM
A bit of the issue is the light weight of the target, but it is a potential issue. One advantage of proportional control is that I can adjust speed easily to find the sweet spot. There are also certain benefits to chewing away at the normally lightly armored underside of the other bots.
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on July 11, 2012, 11:26:29 PM
There are also certain benefits to chewing away at the normally lightly armored underside of the other bots.

I would assume less wear and tear on your weapon motor would be one.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 11, 2012, 11:38:57 PM
That is one, lots of little bites is much less shock loading to the shaft, which means lower chance of bending. It also gives me the chance to actively control the match, since having the other bot up on the disk getting ground on means they'll have little to no traction and they'll be taking damage, both of which give me an advantage.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 13, 2012, 10:24:27 PM
Everything's packed for Clash of the Bots, I'll be rolling out of Atlanta in about 5.5 hours. Time to grab a nap before the drive.
Title: Re: Near Chaos Robotics
Post by: Mecha on July 13, 2012, 10:29:29 PM
Nice little bot, Mike. :)
Title: Re: Near Chaos Robotics
Post by: Phoenyx on July 13, 2012, 11:11:57 PM
That's a nice robot. Sorry I won't be able to join you, my assistant went A.W.O.L. and my AW robot was in pieces at the time. Good luck at Clash of the Bots.
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on July 14, 2012, 08:17:29 AM
Everything's packed for Clash of the Bots, I'll be rolling out of Atlanta in about 5.5 hours. Time to grab a nap before the drive.

Woot!  Best of luck man!
Title: Re: Near Chaos Robotics
Post by: courthousedoc on July 14, 2012, 04:08:56 PM
Good luck with the event. Hope you do as well as you did in BBEANS 2
(I hope you win and do everyone at Gametechmods proud).
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 14, 2012, 10:46:56 PM
Both  ants went 2-2, the team I was on won bot hockey. Video coming later.
Title: Re: Near Chaos Robotics
Post by: Natef on July 14, 2012, 10:50:40 PM
How do you transport your antweights?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 14, 2012, 10:54:28 PM
How do you transport your antweights?

In a small cardboard box with some foam to keep them from bouncing around.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 22, 2012, 10:13:08 PM
New addition to the team:

(https://gametechmods.com/uploads/images/35979JohnsBot.jpg)

1lb front hinged flipper. This bot was mostly built by a friend of mine with my role being direction and complicated components, as they were learning how to use many of the tools during the build process. It will debut at Dragon*Con 2012.
Title: Re: Near Chaos Robotics
Post by: Mr. AS on August 22, 2012, 10:29:57 PM
woah, looks artsy, is it as effective as your other bots ?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 22, 2012, 10:34:33 PM
It seems to work pretty well for a bot that wasn't really properly designed outside of the general concept. Flipper works and has plenty of power, travel range is enough that it can self right, and it was mostly built out of random scrap material including portions of Kobalos, Motor City Massacre, and the second version of Apollyon.
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on August 23, 2012, 10:11:57 AM
I've been wondering... On a flipper like that, is there a tether on the flipper that is also attached to the chassis to keep the pnuematic ram from over-extending and coming apart, or would such a thing even be necessary?
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on August 23, 2012, 10:22:41 AM
So much win.
Title: Re: Near Chaos Robotics
Post by: SKBT on August 23, 2012, 10:30:14 AM
I've been wondering... On a flipper like that, is there a tether on the flipper that is also attached to the chassis to keep the pnuematic ram from over-extending and coming apart, or would such a thing even be necessary?

Some people don't attach their "Arm" to the ram, so tether is used to keep it from "flipping" too far back and not retracting. Also sometimes people use bungee cords or springs to force the ram back down faster.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 23, 2012, 10:53:49 PM
The flipper on the new bot is servo powered. It actually uses a mechanism very much like the one on Biohazard, except it's using a different piece of the linkage as the weapon surface. (4-bar lifter)

Here's the 1lb fleet for Dragon*Con next weekend. Full group shot coming soonish.

(https://gametechmods.com/uploads/images/67554DCon2012Insects.jpg)
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 24, 2012, 03:32:01 AM
Without sounding like I'm making an RA2 pun, is the front-hinged flipper wedgy enough? I always wonder about those types with the entire front panel as a front-hinged flipper... (totally didn't misspell that as slipper just now...)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 24, 2012, 05:42:13 AM
Without sounding like I'm making an RA2 pun, is the front-hinged flipper wedgy enough? I always wonder about those types with the entire front panel as a front-hinged flipper... (totally didn't misspell that as slipper just now...)

It seems to sit pretty flat. With the whole real world thing, the floors are never perfect, so once you get them to a certain level of flatness, it's really more down to that exact bit of floor than either wedge.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 25, 2012, 06:25:09 PM
Here's the full fleet for Dragon*Con 2012:

(http://i45.tinypic.com/2zso7z8.jpg)
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on August 25, 2012, 06:27:19 PM
All 5 should be in RA2. :gawe:
Title: Re: Near Chaos Robotics
Post by: Resetti's Replicas on August 25, 2012, 06:41:34 PM
what happened to the one with the 45 degree propeller blade?
Title: Re: Near Chaos Robotics
Post by: R1885 on August 25, 2012, 06:47:41 PM
what happened to the one with the 45 degree propeller blade?
No walls to protect bystanders.
Title: Re: Near Chaos Robotics
Post by: Resetti's Replicas on August 25, 2012, 06:54:44 PM
But it appears that two of the one-pounders have spinners
Title: Re: Near Chaos Robotics
Post by: Jamin on August 25, 2012, 06:56:13 PM
But it appears that two of the one-pounders have spinners

Dragoncon has a smaller, enclosed arena specifically for the antweights/bettleweights. All of the other classes fight on the table.
Title: Re: Near Chaos Robotics
Post by: NFX on August 25, 2012, 06:58:12 PM
I like the contrast between Apollyon's beat-up look and the others' relatively pristine appearance. Hopefully they'll all do well.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 03, 2012, 06:24:22 PM
Video coming later, but here's a very brief rundown of how the bots did

Klazo went out in the first round via pushout
Algos placed 3rd.
The flipper under the name Reptar to go with my friends Chuckie costume at Dragon*Con won the 1lb class.
Apollyon went undefeated and won the 12lb class.
Nyx lost it's first match, then went on to win the 30lb class.

We got a ton of video which will be showing up once it's ID'd and converted to a smaller/faster to upload format.
Title: Re: Near Chaos Robotics
Post by: Tweedy on September 04, 2012, 03:48:47 AM
the supreme weapon
Spinner ?
Title: Re: Near Chaos Robotics
Post by: Jamin on September 04, 2012, 03:51:14 AM
Congratz on all the victories, sounds like it was all quite successful.

Glad to hear of the flipper's victory, hopefully that might inspire some more robots over there to utilize the supreme weapon :P

Lol if you guys would build an actual arena you'd have just as many spinners as we do.
Title: Re: Near Chaos Robotics
Post by: R1885 on September 04, 2012, 10:01:20 AM
Congratz on all the victories, sounds like it was all quite successful.

Glad to hear of the flipper's victory, hopefully that might inspire some more robots over there to utilize the supreme weapon :P

Lol if you guys would build an actual arena you'd have just as many spinners as we do.
Well we have loads of spinners for the UK champs, but the flippers are still (on average) far more successful.

Most American arenas lack a dead zone. The Combots/Robogames arena sorta does, but it's pretty small.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 04, 2012, 03:59:59 PM
Video is up:

1 and 3lb:
https://www.youtube.com/playlist?list=PL381AC5277547FC6B&feature=view_all (https://www.youtube.com/playlist?list=PL381AC5277547FC6B&feature=view_all)

12 and 30lb:
https://www.youtube.com/playlist?list=PLD9E62E0B9714FE3E&feature=view_all (https://www.youtube.com/playlist?list=PLD9E62E0B9714FE3E&feature=view_all)

Near Chaos Robotics:
https://www.youtube.com/playlist?list=PLCE1BDB41F8F284AE&feature=view_all (https://www.youtube.com/playlist?list=PLCE1BDB41F8F284AE&feature=view_all)
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on September 05, 2012, 07:19:21 AM
Congratz on all the victories, sounds like it was all quite successful.

Glad to hear of the flipper's victory, hopefully that might inspire some more robots over there to utilize the supreme weapon :P

You do realize that the class the flipper was in fights on a platform at Dragon*con, right?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 05, 2012, 06:51:20 PM
Congratz on all the victories, sounds like it was all quite successful.

Glad to hear of the flipper's victory, hopefully that might inspire some more robots over there to utilize the supreme weapon :P
You do realize that the class the flipper was in fights on a platform at Dragon*con, right?
I wish you guys would chill out about a sarcastic comment :P

According to the videos actually, Mike's 1lb flipper actually fought in a battlebox though, so not on a platform. On the subject of the flipper, I'm quite impressed with the driving for a new roboteer. I'm also really impressed with how well Nyx works. I was at first quite skeptical about how effective the weapon would be, but it seems to be very useful for controlling the other robots with.

There is a pushout on the insect box, but compared to the rest of the arena, it's a fairly small area. John (driver/co-builder of Reptar) picked up bot driving fast, which I can only assume is somewhat related to how often he plays video games. (serious correlation there from what I've seen)

Once I got the hang of using the spike even I was shocked at how well it worked. It seems to be just the right length to pop the other bot up on/near their side, and then it works as a catch stick to keep them there as I floor it toward the wall/edge of the floor.
Title: Re: Near Chaos Robotics
Post by: courthousedoc on September 05, 2012, 07:43:59 PM
You do know that your friends bot is the first sucessful american front hinged fipper right?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 05, 2012, 08:03:39 PM
You do know that your friends bot is the first sucessful american front hinged fipper right?

If that's true, it's absolutely hilarious, seeing as the bot was mostly built from recycled bits of old bots (including Kobalos, Motor City Massacre and the 2nd Apollyon) and scrap metal.

Can anyone think of any US front hinged bots that have done well?
Title: Re: Near Chaos Robotics
Post by: Conraaa on September 06, 2012, 02:05:54 AM
Does Sewer Snake count?
Title: Re: Near Chaos Robotics
Post by: Jamin on September 06, 2012, 08:58:57 AM
I can't even think of any US front hinged flippers in general...in fact the only flipper from the US that I know of that didn't have a rear hinge system was Mouser.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on September 06, 2012, 10:02:20 AM
Sewer snake is more of a 180 degree thing really.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 24, 2012, 09:21:47 PM
(https://gametechmods.com/uploads/images/87878PostDC2012.jpg)
Title: Re: Near Chaos Robotics
Post by: nicsan2009 on September 24, 2012, 09:28:13 PM
Congrats man.
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on September 25, 2012, 02:02:30 AM
Awesome job. You're clearly one of my favourite members around here.
Title: Re: Near Chaos Robotics
Post by: Conraaa on September 25, 2012, 02:07:49 AM
So not a bad haul then? :P
Congrats!
Title: Re: Near Chaos Robotics
Post by: Philippa on September 25, 2012, 02:13:14 AM
Very well done, Mike. :claping
Title: Re: Near Chaos Robotics
Post by: Classicus on September 25, 2012, 03:29:01 AM
Congrats, very nice bots.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 29, 2012, 06:59:54 PM
Nyx got a minor modification today. The 15t sprockets I've had on the Dewalt drive motors have been replaced with 12t sprockets. Why gear it so it drives slower?

1. Nyx has been throttle limited to 75% power since the middle of Motorama 2012. This should allow me to remove the limits.
2. With the limiter removed, the speed is actually better. 16.6mph theoretical top speed at 24v with the old setup, limited to 75% is 12.45mph. With the new ratio and no limiter, 13.3mph.
3. More torque means it will get to speed faster. 1.3s to top speed now vs. 1.8s with the previous gearing.
4. More torque also reduces the stress on the motors and electrical system for any given loading, which can't hurt.
Title: Re: Near Chaos Robotics
Post by: Sylandro on September 30, 2012, 02:43:25 PM
Hey MikeNCR, will you make a Lightweight?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 30, 2012, 03:47:08 PM
If there was an event closer to me that ran them I'd consider it, but as it is, the largest class that's run with any regularity within a reasonable distance of me is 30lbs.
Title: Re: Near Chaos Robotics
Post by: Sylandro on September 30, 2012, 05:51:42 PM
If there was an event closer to me that ran them I'd consider it, but as it is, the largest class that's run with any regularity within a reasonable distance of me is 30lbs.
Welp, okay.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 07, 2012, 11:35:05 AM
The Atlanta Mini Maker Faire was yesterday, and Atlanta Robot Combat (new group I've been helping with) put on a 1 and 3 pound tournament in an uncommon format. The opening "qualifiers" were done as 2v2 matches with randomly paired teams. With a total of 6 bots, there were 6 tag team matches with each robot sitting out twice. The Top 4 robots after these matches (based on a scoring system of 2 points for a win, 1 point for being mobile at the end of the fight) move on to the semi finals to face off 1 on 1 to determine a champion.

NCR did quite well with Klazo tying for 3rd, Reptar finishing 2nd and Algos winning the 1lb class. Klazo also won the 1lb rumble.

Video is uploading and will be populating my channel shortly- http://www.youtube.com/user/mikencr (http://www.youtube.com/user/mikencr)
Once the upload is done, I'll have playlists posted for each weight class and the overall event.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 07, 2012, 04:53:49 PM
Video from the Atlanta Mini Maker Faire is done uploading and sorted.

Full event: http://www.youtube.com/playlist?list=PLa4DDbMiSUTXNZDlCBmgOok138IMNuJK-&feature=view_all (http://www.youtube.com/playlist?list=PLa4DDbMiSUTXNZDlCBmgOok138IMNuJK-&feature=view_all)

Beetleweights: http://www.youtube.com/playlist?list=PLa4DDbMiSUTW1bA7msg4IzjUcOczezjSj&feature=view_all (http://www.youtube.com/playlist?list=PLa4DDbMiSUTW1bA7msg4IzjUcOczezjSj&feature=view_all)

Antweights: http://www.youtube.com/playlist?list=PLa4DDbMiSUTUdwGDCHT3pMpSu-rB7E8M-&feature=view_all (http://www.youtube.com/playlist?list=PLa4DDbMiSUTUdwGDCHT3pMpSu-rB7E8M-&feature=view_all)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 04, 2012, 11:32:10 PM
Built a new bot, Keres

(https://gametechmods.com/uploads/images/13054KeresMechAssembled.jpg)

(https://gametechmods.com/uploads/images/47059KeresDone1.jpg)

Weapon bar shifted during waterjet cutting and is getting remade. Picking it up Thursday. Once that's done, it'll be 100% finished.

Weight: 150g
Weapon: 5" titanium bar
Drive: Prototype Mini-Sparks 20:1
Battery: 2s 180mAh
Chassis: SLS Nylon with .032 ti top and bottom
Title: Re: Near Chaos Robotics
Post by: Jack Daniels on December 05, 2012, 03:55:56 AM
That is an incredible little work of art you got there.
Title: Re: Near Chaos Robotics
Post by: cephalopod on December 05, 2012, 04:49:56 AM
Agreed, that thing looks awesome o.o
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 05, 2012, 06:31:36 AM
Awesome :D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 06, 2012, 06:33:19 PM
Keres weapon testing:

https://www.youtube.com/watch?v=FbNUQlcRDqY (https://www.youtube.com/watch?v=FbNUQlcRDqY)
Title: Re: Near Chaos Robotics
Post by: Mr. AS on December 06, 2012, 06:40:56 PM
Built a new bot, Keres

(https://gametechmods.com/uploads/images/13054KeresMechAssembled.jpg)

(https://gametechmods.com/uploads/images/47059KeresDone1.jpg)

Weapon bar shifted during waterjet cutting and is getting remade. Picking it up Thursday. Once that's done, it'll be 100% finished.

Weight: 150g
Weapon: 5" titanium bar
Drive: Prototype Mini-Sparks 20:1
Battery: 2s 180mAh
Chassis: SLS Nylon with .032 ti top and bottom

looks sick. if i had any IRL aws i would not want to fight that.
Title: Re: Near Chaos Robotics
Post by: MassimoV on December 06, 2012, 06:51:48 PM
AW Last Rites go! Awesome Mike.
Title: Re: Near Chaos Robotics
Post by: Kid_Krusher13 on December 08, 2012, 06:10:07 AM
Looks like a mini Last Rites or Vega,still pretty cool,wish I had the steady hand for making these.
Title: Re: Near Chaos Robotics
Post by: Sylandro on December 08, 2012, 10:58:51 AM
Keres looks awesome! It's like a mini Last Rites!
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 08, 2012, 12:55:09 PM
Guys it's a fairyweight not an antweight
Title: Re: Near Chaos Robotics
Post by: Natef on December 08, 2012, 02:40:30 PM
Guys it's a fairyweight not an antweight

In Europe, fairyweights are called antweights.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 08, 2012, 03:14:10 PM
I know...
Title: Re: Near Chaos Robotics
Post by: Conraaa on December 08, 2012, 03:19:17 PM
Does the fairyweight class have a size restriction like the UK Antweight class does? I'm guessing that Keres couldn't compete in UK Antweight competitions due to it being unable to fit in a 4 inch cube.
Still looks sweet though.
Title: Re: Near Chaos Robotics
Post by: R1885 on December 08, 2012, 07:32:58 PM
Does the fairyweight class have a size restriction like the UK Antweight class does? I'm guessing that Keres couldn't compete in UK Antweight competitions due to it being unable to fit in a 4 inch cube.
There is no size restriction here. The blade I heard was five inches in length.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 13, 2012, 09:47:00 PM
Did some drive system and weapon durability testing tonight:

Drive:
http://www.youtube.com/watch?v=I84Pzy3Nr0s#ws (http://www.youtube.com/watch?v=I84Pzy3Nr0s#ws)

Weapon:
http://www.youtube.com/watch?v=pQyhpc1y6DU#ws (http://www.youtube.com/watch?v=pQyhpc1y6DU#ws)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 09, 2013, 10:10:11 PM
Full instructable on Keres-

http://www.instructables.com/id/Keres-a-pocket-sized-fighting-robot/
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 10, 2013, 04:51:40 PM
Lol, love you puting it into your pocket. Really awesome stuff Mike.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 10, 2013, 05:12:16 PM
Lol, love you puting it into your pocket. Really awesome stuff Mike.


Not quite "my" pocket. My figure's not quite that good.


It's been officially accepted into all three contests. If you like it, send some votes my way.
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 10, 2013, 05:16:01 PM
I would but I don't have an account. If anyone has a profile vote for him.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 19, 2013, 10:28:30 PM

Motorama 2013 was last weekend.


Nyx: 3rd
Apollyon: 4th
Algos: 3rd
Keres: 3rd
Title: Re: Near Chaos Robotics
Post by: MikeNCR on April 04, 2013, 09:43:32 PM
The Algos rebuild is done:


(https://gametechmods.com/uploads/images/38691Algos 2 800.jpg)


http://www.youtube.com/watch?v=U22Q9x-T8Oo#ws (http://www.youtube.com/watch?v=U22Q9x-T8Oo#ws)
Title: Re: Near Chaos Robotics
Post by: MassimoV on April 04, 2013, 09:47:14 PM
Looks vicious Mike. Good luck.
Title: Re: Near Chaos Robotics
Post by: kill343gs on April 04, 2013, 10:21:35 PM
Thing looks dopeeee
Title: Re: Near Chaos Robotics
Post by: Badnik96 on April 05, 2013, 06:22:49 AM
Niiiiiiiiiiiiiiiiiiiiiiice
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 24, 2013, 10:56:32 PM

Dragon Con Robot Battles is next weekend, and after some more tweaking on a few of the robots and a few new builds/rebuilds, the fleet is ready.


(http://nearchaos.net/DC2013_Team_Photo.jpg)


Nyx and Apollyon have been essentially untouched since their post Motorama repairs and upgrades. Gelos (the one with the massive wheels) is a new build from almost entirely scrap parts. Algos has had its wedge freshly sharpened after going undefeated at Clash of the Bots. Klazo has a new, larger, faster drum and some new side rails and wedgelets to match. Reptar is a full rebuild of last years 1lb Dragon Con Robot Micro Battles champion.
Title: Re: Near Chaos Robotics
Post by: MassimoV on August 24, 2013, 11:00:23 PM
Love that new thwacker. It's kind of funny.
Title: Re: Near Chaos Robotics
Post by: R1885 on August 25, 2013, 12:55:09 AM
Watch Gelos somehow take first.
Also would like to see Reptar's setup.
Title: Re: Near Chaos Robotics
Post by: Philippa on August 25, 2013, 05:32:07 AM
Apollyon looks trashed.
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 25, 2013, 05:42:31 AM
Always find your builds incredible. Good luck next weekend. :)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on August 25, 2013, 01:10:27 PM
The new Reptar looks sweet. Also, I expect Gelos to do well just by rolling over everyone when they try to pit him XD

Good luck man, you probably have like half the antweight field so you should do pretty well :P
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on August 25, 2013, 02:40:10 PM
I expect Gelos to do well just by rolling over everyone when they try to pit him XD

But Dragon Con doesn't have a pit...
Title: Re: Near Chaos Robotics
Post by: Badnik96 on August 25, 2013, 03:48:19 PM
The ant arena does...
Title: Re: Near Chaos Robotics
Post by: Natef on August 25, 2013, 05:59:30 PM
More of a push out, though.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on August 25, 2013, 07:34:17 PM
Apollyon looks trashed.

Well, it did get its butt handed to it by Cataclysm at Moto..
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 02, 2013, 06:00:00 PM
So, Algos, Apollyon and Nyx all went undefeated at Dragon Con. Video coming soon. Pulling footage from the memory cards as I type.
Title: Re: Near Chaos Robotics
Post by: R1885 on September 02, 2013, 09:30:30 PM
Congrats on a flawless victory. Maybe it's time to build a beetleweight?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 04, 2013, 09:08:46 PM
I've got a few projects in the works. I should also mention that with a 20-2 record for v3, and a 31-7 lifetime record, I'm officially retiring Apollyon. It's being stripped for parts for a new build and will become a static display with only the wheels and outer shell maintained.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on September 04, 2013, 09:14:03 PM
Well at least it went out with a bang. Good luck with your next build.
Title: Re: Near Chaos Robotics
Post by: Philippa on September 05, 2013, 01:47:57 AM
Farewell Polly.
Nice to see it was a successful robot in it's hayday.
Title: Re: Near Chaos Robotics
Post by: R1885 on September 05, 2013, 09:57:01 AM
Shame. Hopefully, what comes next will be even better.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 30, 2013, 04:40:32 PM
Algos got a new drumette-


http://www.youtube.com/watch?v=25KaQwYWZgk# (http://www.youtube.com/watch?v=25KaQwYWZgk#)
Title: Re: Near Chaos Robotics
Post by: RobotRevo on December 15, 2013, 09:21:09 PM
So you still keep this updated huh?

-Brad
Team Think Tank
RRevo.com
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 15, 2013, 09:21:43 PM
Hi Brad!
Title: Re: Near Chaos Robotics
Post by: helloface on December 15, 2013, 09:50:39 PM
Hay Brad thanks for the shirt  :P
Title: Re: Near Chaos Robotics
Post by: R1885 on December 18, 2013, 06:11:43 PM
Congrats Mike, you won the Fingertech contest.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 18, 2013, 09:47:53 PM
Thanks. Probably helped that I had several initial designs then moved forward with one based on the feedback I got.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 22, 2013, 07:20:49 PM
New Sportsman/Dragon Con 30 for Julie to run at events-


(http://nearchaos.net/chassiswelded.jpg)


Current planned attachments are an Axe, a hammer, a custom chainsaw, and a circular saw.
Title: Re: Near Chaos Robotics
Post by: MassimoV on December 22, 2013, 07:39:23 PM
The chainsaw will look sick.
Title: Re: Near Chaos Robotics
Post by: Mr. AS on December 22, 2013, 09:23:21 PM
Do people still use chainsaws?
Title: Re: Near Chaos Robotics
Post by: Badnik96 on December 22, 2013, 09:29:16 PM
Cool, shame the axe and hammer won't be legal outside of dragoncon.

Hope it does well at Moto :D
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 04, 2014, 09:21:57 PM
Here's the chainsaw attachment in progress:

(http://nearchaos.net/painsaw.jpg)

Still have to cut the slots in the arm for the sprockets and finish welding the teeth in place. For now they're all tac'd in place as I was running low on argon for the welder. When done it'll be powered by a 775 size motor geared down to a tooth speed of approximately 20ft/s.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 04, 2014, 09:51:37 PM
That looks absolutely vicious.
Title: Re: Near Chaos Robotics
Post by: helloface on January 04, 2014, 09:58:42 PM
A chainsaw that might actually do damage?!?!?

<333
Title: Re: Near Chaos Robotics
Post by: HurricaneAndrew on January 05, 2014, 02:09:24 AM
Here's the chainsaw attachment in progress:

(http://nearchaos.net/painsaw.jpg)

Still have to cut the slots in the arm for the sprockets and finish welding the teeth in place. For now they're all tac'd in place as I was running low on argon for the welder. When done it'll be powered by a 775 size motor geared down to a tooth speed of approximately 20ft/s.

Just an idea for the teeth... Instead of welding teeth on to the existing links, couldn't you machine some custom pieces that would act as links in the chain but also double as teeth? Seems like it would be much stronger that way.
Title: Re: Near Chaos Robotics
Post by: playzooki on January 05, 2014, 11:03:15 AM
Looks cool
Title: Re: Near Chaos Robotics
Post by: Kossokei on January 05, 2014, 05:18:25 PM
Here's the chainsaw attachment in progress:

(http://nearchaos.net/painsaw.jpg)

Still have to cut the slots in the arm for the sprockets and finish welding the teeth in place. For now they're all tac'd in place as I was running low on argon for the welder. When done it'll be powered by a 775 size motor geared down to a tooth speed of approximately 20ft/s.

Just an idea for the teeth... Instead of welding teeth on to the existing links, couldn't you machine some custom pieces that would act as links in the chain but also double as teeth? Seems like it would be much stronger that way.
I'd imagine that, if one of the teeth were to break off, it has too much of a chance to take an existing link with it and break the chain. Stronger, yeah, but there's still that.

The thing about welding the teeth is that if the teeth break, it'll break at the weakest point which is the weld itself and it won't take the entire link along for the ride. Of course, I do know sod-all about robotics.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 08, 2014, 09:55:56 PM
Spanky is wired up and running. Weight is just a hair over 22lbs as pictured, leaving almost 8lbs for weapon configurations. The spike wedges are 1lb 3.4oz and will be used primarily with the axe and hammer weapons. I'm intending to armor up the chainsaw and circular saw attachments as heavily as the weight budget allows me.


Here's a finished shot with the high visibility paint job-


(http://nearchaos.net/WiredAndReady.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 08, 2014, 10:05:07 PM
Dang those purple highlights just look awesome. Can't wait to see its attachments.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 09, 2014, 07:55:38 PM

Here's an internal shot, it's very tightly packed-


(http://nearchaos.net/spankywired.jpg)
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 09, 2014, 09:27:44 PM
Well for sure ain't gonna tell you less empty space...
Title: Re: Near Chaos Robotics
Post by: Kossokei on January 10, 2014, 05:02:22 PM

Here's an internal shot, it's very tightly packed-


(http://nearchaos.net/spankywired.jpg)
if you stacked the rads within each other, you could shrink the chassis and get DSA

Looks like a properly menacing bot, though I worry that it's susceptible to a decently built horizontal spinner
Title: Re: Near Chaos Robotics
Post by: R1885 on January 10, 2014, 05:29:29 PM

Here's an internal shot, it's very tightly packed-


(http://nearchaos.net/spankywired.jpg)
if you stacked the rads within each other, you could shrink the chassis and get DSA

Looks like a properly menacing bot, though I worry that it's susceptible to a decently built horizontal spinner
Meaningless because its for Dragoncon and Sportsman competitions.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 10, 2014, 07:54:04 PM
First test video with a placeholder attachment to avoid damaging the floor:

https://www.youtube.com/watch?v=XNzqec3MfhU (https://www.youtube.com/watch?v=XNzqec3MfhU)
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 10, 2014, 08:52:52 PM
The overhead attack acyually looks way more controlled then I thought it was going to be.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 16, 2014, 07:48:41 PM
Still have to make the legs/feet for both configurations, but the weapons are coming along well-
(http://nearchaos.net/SpankyActiveWeapons.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 16, 2014, 08:32:36 PM
Very nice. That chainsaw attachment looks especially nasty.
Title: Re: Near Chaos Robotics
Post by: MassimoV on January 16, 2014, 09:59:40 PM
Looks sweet.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 19, 2014, 10:33:36 PM

Test spin of the chainsaw attachment:


http://www.youtube.com/watch?v=5Xy1e7Y-q2M# (http://www.youtube.com/watch?v=5Xy1e7Y-q2M#)


Real gearboxes should ship mid week, which means I may have it properly working by next weekend.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on February 01, 2014, 02:55:17 PM

Finished up the last of the work on the active weapons today. The weight with the circular saw is 29lb 10.8oz and the weight with the chainsaw is 29lb 5.8oz. The axe attachment is done, and there's just a bit left to do on the hammer.


(http://nearchaos.net/Spanky800wd.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on February 01, 2014, 03:04:53 PM
Sawblade looks pretty nasty, even though I know it won't be :P
Title: Re: Near Chaos Robotics
Post by: MassimoV on February 01, 2014, 03:08:28 PM
Mini Dracolich or whatever it was called. Looks sweet.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on April 19, 2014, 07:09:45 PM
Figure it's time for a few updates.

First, meet Hypnus:

(https://gametechmods.com/uploads/images/38175Hypnus1small.jpg)

Hypnus will mainly be used at Dragon Con and for bot hockey. Still haven't settled on who will actually be driving it for either.

Second, the bot formerly known as testbot:

(https://gametechmods.com/uploads/images/18298FormerlyTestbot.jpg)

This will be driven at Dragon Con by John, who drives Reptar. Planning to use it for bot hockey as well.

Third, Nyx is due for a redesign. Here's the concept as of a few days ago:

(https://gametechmods.com/uploads/images/95417Nyx2ModulesRenderBsmall.jpg)

In theory, it should take under 5 minutes to switch from any weapon to any other weapon. I'm planning to have all three active weapons ready for Motorama 2015.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on April 19, 2014, 07:30:11 PM
Wait you own Testbot now? That's fairly awesome.

You also got Team Tiki's bot I see. Going to add anything to Testbot to make it work better for bot hockey (IE prongs to control the puck)?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on April 19, 2014, 07:37:14 PM
It's going to get Apollyon's spare wedge (after some modifications) and for the first version, will have a free swinging prong in the middle cavity that can catch the puck (or other bots) and let it drive them around. Eventually I'm intending to add a powered weapon to the middle cavity that'll have a similar structure. The Tikibot is getting some Apollyon style horns added at some point soon.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 07, 2014, 02:11:38 PM
Here's the full team as it sits-

(http://nearchaos.net/NCRDragonCon2014Fleet.jpg)
Title: Re: Near Chaos Robotics
Post by: Jonzu95 on June 07, 2014, 02:13:44 PM
They're all awesome.
Title: Re: Near Chaos Robotics
Post by: playzooki on June 08, 2014, 02:07:39 PM
nice
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 12, 2014, 05:38:31 PM
It dawned on me today that what I've essentially done with the magmotor powered hammer attachment for Nyx2 is design a miniature Beta hammer gearbox.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 17, 2014, 10:55:02 PM
Coming soon. ish.

(http://i.imgur.com/Nds6Yxm.jpg)
Title: Re: Near Chaos Robotics
Post by: MassimoV on July 17, 2014, 11:20:30 PM
Now you're equipping bots with Elder Scrolls weapons.
Title: Re: Near Chaos Robotics
Post by: Thyrus on July 18, 2014, 01:48:27 AM
is the bladeside going to be effective?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 10:17:29 AM
Spike side is the primary side, but the blade side should be good for semi-blunt impact.
Title: Re: Near Chaos Robotics
Post by: Philippa on July 18, 2014, 10:19:54 AM
How sharp is each end, and what kind of force do they hit with?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 10:24:50 AM
How sharp s each end, and what kind of force do they hit with?

Axe side has a sharp but relatively thick end, spike's got about a 1/16" wide tip with a sharp edge. I've managed to nearly punch through 1/8" 6061 aluminum swinging it by hand, so I suspect the mag can do a fair bit better than that. Energy calculations say it should be able to hit about as hard as a .22lr pistol.
Title: Re: Near Chaos Robotics
Post by: NeighImACarrot on July 18, 2014, 10:28:52 AM
That's pretty cool, how did you make the elder scrolls axe?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 10:29:40 AM
That's pretty cool, how did you make the elder scrolls axe?

It was cut on a waterjet. Material is 1/4" thick AR400 steel.
Title: Re: Near Chaos Robotics
Post by: NeighImACarrot on July 18, 2014, 10:35:42 AM
Did you mean to make it look like a elder scrolls axe, also do you have any examples of other weapons you've made.
Title: Re: Near Chaos Robotics
Post by: Philippa on July 18, 2014, 11:30:17 AM
How sharp s each end, and what kind of force do they hit with?

Axe side has a sharp but relatively thick end, spike's got about a 1/16" wide tip with a sharp edge. I've managed to nearly punch through 1/8" 6061 aluminum swinging it by hand, so I suspect the mag can do a fair bit better than that. Energy calculations say it should be able to hit about as hard as a .22lr pistol.
much swagness

You should make some axe attachment for Nyx.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 11:33:47 AM
Did you mean to make it look like a elder scrolls axe, also do you have any examples of other weapons you've made.

That wasn't explicitly the goal. Triangles are very strong from a structural standpoint and I wanted to keep the strength up but the weight down, so that resulted in the triangular pattern on the hammer arm. The head's designed to put as much of the total mass as possible out by the tip, so for the same weight and speed it'll be able to hit harder.

Here's some of the other parts from the same batch:

(http://i.imgur.com/bkkYCIC.jpg)

Axe is up top, lifter arm's on the left, crusher parts are on the right, and at the bottom is a bar for a partially designed 3lb last rites-ish spinner.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 09:50:02 PM
Tossed the other weapon arms together-

(http://i.imgur.com/au97WCE.jpg)
Title: Re: Near Chaos Robotics
Post by: rnifnuf on July 18, 2014, 09:57:19 PM
Nice axe. I also like the one with the spike strips because it looks like a cross between an angled bracket and spike strips from RA2.

I'm looking to get into robotics (general robotics, not just combat). Is a high school robotics club a good place to start?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 18, 2014, 10:04:05 PM
Nice axe. I also like the one with the spike strips because it looks like a cross between an angled bracket and spike strips from RA2.

I'm looking to get into robotics (general robotics, not just combat). Is a high school robotics club a good place to start?

Yeah, unless it's a botsIQ/NRL club, it'll probably have some of the focus shifted toward programming/AI, but still well worth it. I did USFirst for three years in high school and it was well worth it.
Title: Re: Near Chaos Robotics
Post by: R1885 on July 18, 2014, 10:19:32 PM
Here you are building these awesome things and here I am trying to get everything together. :c
Title: Re: Near Chaos Robotics
Post by: Mouldy on August 06, 2014, 11:08:54 AM
Hey Mike, thanks for that guide on your website. I was looking up combat kits on google and you were on the front page, I knew I'd seen that logo before.
Title: Re: Near Chaos Robotics
Post by: TheUnknownRobotics on August 06, 2014, 01:38:32 PM
These robots look beautiful. I'll check the guide  out, too.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 07, 2014, 09:08:50 AM
(http://i.imgur.com/3VAny7e.jpg)
Title: Re: Near Chaos Robotics
Post by: Philippa on August 07, 2014, 09:14:13 AM
Mmm, looks nice. How well does it work?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 07, 2014, 09:17:39 AM
Mmm, looks nice. How well does it work?

Won't know for a bit, not gutting the current Nyx until after Dragon Con, so I'm mostly pre-building where possible.
Title: Re: Near Chaos Robotics
Post by: Shield on August 07, 2014, 09:17:59 AM
can't wait to see it when it's finished.
Title: Re: Near Chaos Robotics
Post by: cephalopod on August 07, 2014, 09:35:09 AM
That's gonna look pretty awesome, I would imagine. Your bots are always pretty inspiring, Mike.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 22, 2014, 10:00:17 AM
I printed a thing-

(https://gametechmods.com/uploads/images/54090Print-a-Nyx.jpg)

Planning to up the size a bit and print with the axe separated then pin it in so it can rotate. Gonna do up the crusher and lifter versions as well.
Title: Re: Near Chaos Robotics
Post by: R1885 on August 22, 2014, 01:29:34 PM
New merch?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 22, 2014, 03:12:17 PM
New merch?

Maybe but not likely. The 1/5 scale version is a 5.5 hour print job not including the axe/torque clutch. Planning to print one with each weapon assembly on it. May do a few commissioned bot prints, but that's about it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 24, 2014, 11:24:07 PM
Reprinted at 1/5 scale, did the lifter version as well-

(https://gametechmods.com/uploads/images/48550Nyxs2.jpg)
Title: Re: Near Chaos Robotics
Post by: Mecha on August 25, 2014, 04:58:43 PM
What weight class?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on August 25, 2014, 05:48:12 PM
The real bot is being built to the 30lb Sportsman/Dragon Con rules
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 14, 2014, 06:43:51 PM
Pretendobot Crusher Edition:

(http://i.imgur.com/M6FmrU2.jpg)
Title: Re: Near Chaos Robotics
Post by: MassimoV on September 14, 2014, 06:49:55 PM
Aww, hell yeah! Looks sick.
Title: Re: Near Chaos Robotics
Post by: I Like Tacos on September 14, 2014, 07:30:35 PM
Sweet. Mind posting a video of it crushing stuff?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 14, 2014, 07:38:04 PM
Still needs to be wired. With Maker Faire Atlanta coming up in early October I'm doing as much mechanical assembly as I can before I put in the guts so I'll have the original Nyx to run if I don't have time to finish the new one.
Title: Re: Near Chaos Robotics
Post by: Philippa on September 15, 2014, 01:50:37 AM
$wag.
Title: Re: Near Chaos Robotics
Post by: Natster-104 on September 15, 2014, 01:53:44 AM
Holy Sheehat that's just too awesome

Also, post 1000 on this thread :0
Title: Re: Near Chaos Robotics
Post by: Shield on September 15, 2014, 03:20:50 AM
Holy Sheehat that's just too awesome

Also, post 1000 on this thread :0

nope. it's only 999.

i'm 1000.
Title: Re: Near Chaos Robotics
Post by: cephalopod on September 15, 2014, 04:56:09 AM
Looks awesome Mike, nice work.
Title: Re: Near Chaos Robotics
Post by: Natster-104 on September 15, 2014, 07:29:27 AM
Holy Sheehat that's just too awesome

Also, post 1000 on this thread :0

nope. it's only 999.

i'm 1000.
dammit it said 1000 on my phone x(
also, mike, I just have to ask, how the crap to you get/ make all this awesome stuff? I know the right places count, but I am just really wanting to ask
Title: Re: Near Chaos Robotics
Post by: Natef on September 15, 2014, 08:01:13 AM
Holy Sheehat that's just too awesome

Also, post 1000 on this thread :0

nope. it's only 999.

i'm 1000.
dammit it said 1000 on my phone x(
also, mike, I just have to ask, how the crap to you get/ make all this awesome stuff? I know the right places count, but I am just really wanting to ask

He gets them waterjet from georgia tech i think.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 15, 2014, 08:41:06 AM
Holy Sheehat that's just too awesome

Also, post 1000 on this thread :0

nope. it's only 999.

i'm 1000.
dammit it said 1000 on my phone x(
also, mike, I just have to ask, how the crap to you get/ make all this awesome stuff? I know the right places count, but I am just really wanting to ask

Being able to get waterjetting done at GT helps on costs quite a bit, beyond that I work as a design engineer and have a lot of CAD experience through college/work, particularly in Solidworks. Another major factor is just time/experience. My first major event with my own bot was Robogames 2006, and that's not counting the several fail-bots that came before that including a bot that was about 75% complete (weapon wasn't done) around when Battlebots was cancelled.
Title: Re: Near Chaos Robotics
Post by: TheUnknownRobotics on September 15, 2014, 02:41:40 PM
Pretendobot Crusher Edition:

(http://i.imgur.com/M6FmrU2.jpg)
That is beautiful, dude. Haven't seen a robot like this in a while!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 15, 2014, 08:46:08 PM
Figured that "before all the guts are put in" was a good time to paint the bot, therefore:

(http://i.imgur.com/RB96MXU.jpg)
Title: Re: Near Chaos Robotics
Post by: Philippa on September 16, 2014, 11:21:50 AM
$wag.
Indeed.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 17, 2014, 06:28:43 PM
Guts are still a while off, a good portion of the platform and crusher mechanical assembly is done(need to drill out the mount holes a hair and trim shafts/add shaft collars on the crusher)

(http://i.imgur.com/VbGwXsF.jpg)
Title: Re: Near Chaos Robotics
Post by: Jaydee99 on September 23, 2014, 11:17:44 AM
Holy Awesome! What's it's name?
Looks a bit like Chompalot! Maybe rename it to Chompalittle  :gawe:
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 23, 2014, 11:21:17 AM
It's keeping the Nyx name.
Title: Re: Near Chaos Robotics
Post by: SKBT on September 23, 2014, 11:50:26 AM
Nyx(T)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 24, 2014, 09:18:14 PM
Drive Test: Pass

https://www.youtube.com/watch?v=D80_c_OO7Fg (http://www.youtube.com/watch?v=D80_c_OO7Fg#)

edit: remove the "s" from "https" to embed youtube videos -skbt
Title: Re: Near Chaos Robotics
Post by: MikeNCR on September 29, 2014, 05:15:36 PM
http://www.youtube.com/watch?v=ytVYWncox_A# (http://www.youtube.com/watch?v=ytVYWncox_A#)

Test of the crusher attachment on Nyx. I'm not cranking it up to full force as I don't want to risk damaging the armor on Spanky. What this video does show is how the floating arm functions. The goal of the arm design was that it'd be able to deal with a range of chassis heights without lifting any of its own wheels off the ground in the process.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 11, 2014, 05:02:06 PM
(http://i.imgur.com/BnNKXkn.jpg)
Title: Re: Near Chaos Robotics
Post by: AlexGRFan97 on October 11, 2014, 05:30:53 PM
Looks sick.
Title: Re: Near Chaos Robotics
Post by: Philippa on October 11, 2014, 05:48:32 PM
 Aww yiss.
Title: Re: Near Chaos Robotics
Post by: Scrap Daddy on October 11, 2014, 06:44:00 PM
Looks glorious.
Title: Re: Near Chaos Robotics
Post by: MassimoV on October 11, 2014, 09:56:09 PM
Dang, that's so cool.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 12, 2014, 10:35:18 AM
Decided to be productive last night.

(http://i.imgur.com/Vaf8EnM.jpg)
Title: Re: Near Chaos Robotics
Post by: Philippa on October 12, 2014, 11:53:38 AM
lolgooglyeyes

Any videos of the axe and lifter in action?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 12, 2014, 12:08:36 PM
lolgooglyeyes

Any videos of the axe and lifter in action?

Not yet, going to do some initial functionality testing first, then turn up the power for test videos.

I'm also picking up the old Robot Battles insect arena and will be fixing it up soon so we've got more arena options for Atlanta area events.
Title: Re: Near Chaos Robotics
Post by: Natef on October 12, 2014, 03:29:07 PM
I'm also picking up the old Robot Battles insect arena and will be fixing it up soon so we've got more arena options for Atlanta area events.

what do you plan on doing to it?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 12, 2014, 09:08:22 PM
I'm also picking up the old Robot Battles insect arena and will be fixing it up soon so we've got more arena options for Atlanta area events.

what do you plan on doing to it?

Initially, some general cleanup, new pits, and either fixing or replacing the hazard.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 13, 2014, 04:19:58 PM
http://www.youtube.com/watch?v=QwsV7vMWkRo# (http://www.youtube.com/watch?v=QwsV7vMWkRo#)
Title: Re: Near Chaos Robotics
Post by: Lemonism on October 13, 2014, 04:31:14 PM
That lifter is fantastic, really nice job.
Title: Re: Near Chaos Robotics
Post by: yugitom on October 13, 2014, 04:33:49 PM
I love Nyx!
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 13, 2014, 04:37:16 PM
Impressive.
Title: Re: Near Chaos Robotics
Post by: Philippa on October 13, 2014, 05:03:49 PM
Whee.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 13, 2014, 07:45:36 PM
Axe test at 100A. Max planned current is 140A.

http://www.youtube.com/watch?v=3xK3IBN9K8A# (http://www.youtube.com/watch?v=3xK3IBN9K8A#)
Title: Re: Near Chaos Robotics
Post by: Philippa on October 13, 2014, 07:48:50 PM
Ouch, looks vicious.
Title: Re: Near Chaos Robotics
Post by: Resetti's Replicas on October 13, 2014, 08:04:00 PM
Always happy to see a presence of axes in modern robotics.  Is it reversible?  And if so, in what context would you use each side of the head?
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 13, 2014, 08:10:54 PM
Always happy to see a presence of axes in modern robotics.  Is it reversible?  And if so, in what context would you use each side of the head?

Totally reversible. Takes about 3 minutes to flip the assembly. The spike will be the main side for most bots, I could see the axe side being fun against bots with thinner plastic or wood armor, or in a situation where I wanted to go for more blunt force trauma.
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 13, 2014, 08:22:46 PM
Always happy to see a presence of axes in modern robotics.

There will be a good supply of axebots as long as the sportsman class is going strong. Heck I've been toying with the idea of a brushless-powered axe thing for a sportsman sometime in the future, maybe once I get to college
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 13, 2014, 11:23:31 PM
Always happy to see a presence of axes in modern robotics.

There will be a good supply of axebots as long as the sportsman class is going strong. Heck I've been toying with the idea of a brushless-powered axe thing for a sportsman sometime in the future, maybe once I get to college

For that to work you'd pretty much have to go sensored with some massive gear reduction. It'd be cool to see, but brushed is where the torque is.
Title: Re: Near Chaos Robotics
Post by: toAst on October 14, 2014, 12:02:41 AM
what a cutie! i love it. keep it gangster
Title: Re: Near Chaos Robotics
Post by: Shield on October 14, 2014, 04:04:05 AM
Axe test at 100A. Max planned current is 140A.

http://www.youtube.com/watch?v=3xK3IBN9K8A# (http://www.youtube.com/watch?v=3xK3IBN9K8A#)

I really like the green lights, makes it look cool af
Title: Re: Near Chaos Robotics
Post by: Resetti's Replicas on October 14, 2014, 09:24:46 AM
Always happy to see a presence of axes in modern robotics.

There will be a good supply of axebots as long as the sportsman class is going strong. Heck I've been toying with the idea of a brushless-powered axe thing for a sportsman sometime in the future, maybe once I get to college
. What kind of advantage would you get from a brushless motor?
Title: Re: Near Chaos Robotics
Post by: Badnik96 on October 14, 2014, 12:14:48 PM
TBH i'm not sure. Going on what Mike said it'd be easier to do it brushed. I was thinking some sort of lifter/bludgeon like Sallad.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on October 15, 2014, 07:57:22 PM
120fps video of the axe at 140A-

http://www.youtube.com/watch?v=x_5ijjdr39g# (http://www.youtube.com/watch?v=x_5ijjdr39g#)
Title: Re: Near Chaos Robotics
Post by: MikeNCR on November 12, 2014, 05:26:03 PM
The instructable on Nyx is live. Covers the full process and includes the original cad files along with alternate parts suggestions where applicable.

http://www.instructables.com/id/Nyx-30lb-Fighting-Robot-Re-Made/ (http://www.instructables.com/id/Nyx-30lb-Fighting-Robot-Re-Made/)
Title: Re: Near Chaos Robotics
Post by: MassimoV on November 12, 2014, 09:03:38 PM
Wow, sweet work Mike. Can't wait to see it fight.
Title: Re: Near Chaos Robotics
Post by: Jaydee99 on January 05, 2015, 11:05:02 AM
Sorry bump, are you still making robots? These are great and I love your last one, but it'll be a shame if you're giving it up...
Title: Re: Near Chaos Robotics
Post by: Natef on January 05, 2015, 12:22:42 PM
Sorry bump, are you still making robots? These are great and I love your last one, but it'll be a shame if you're giving it up...

yes he still is, and won't be stopping any time soon :)
Title: Re: Near Chaos Robotics
Post by: Jaydee99 on January 05, 2015, 03:19:07 PM
Sorry bump, are you still making robots? These are great and I love your last one, but it'll be a shame if you're giving it up...

yes he still is, and won't be stopping any time soon :)
Thanks
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 20, 2015, 05:55:00 PM
(http://nearchaos.net/TERSPDone2.jpg)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on January 20, 2015, 06:37:38 PM
No green duct tape? aww

Can't wait to watch it pull a mr. self destruct in the ring though
Title: Re: Near Chaos Robotics
Post by: MikeNCR on January 31, 2015, 03:38:43 PM
http://www.youtube.com/watch?v=QRgEU1W9_Rw# (http://www.youtube.com/watch?v=QRgEU1W9_Rw#)
Title: Re: Near Chaos Robotics
Post by: R1885 on January 31, 2015, 05:38:26 PM
It works?
Title: Re: Near Chaos Robotics
Post by: RedAce on January 31, 2015, 05:48:10 PM
Looks pretty cool. S_M's 1WD Concept in RA2 has come to life.
Title: Re: Near Chaos Robotics
Post by: Squirrel_Monkey on February 01, 2015, 04:29:40 AM
Looks pretty cool. S_M's 1WD Concept in RA2 has come to life.
^The prophecy has come true!^
Title: Re: Near Chaos Robotics
Post by: MikeNCR on March 11, 2015, 08:53:11 AM
(http://i.imgur.com/5PAUTEC.gif)

This is a thing that is happening.
Title: Re: Near Chaos Robotics
Post by: Thyrus on March 11, 2015, 08:54:09 AM
love it!
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 20, 2015, 11:47:51 PM
http://www.youtube.com/watch?v=kTLujqWzp5Q# (http://www.youtube.com/watch?v=kTLujqWzp5Q#)
Title: Re: Near Chaos Robotics
Post by: Jaydee99 on June 21, 2015, 03:46:59 AM
Cool
Title: Re: Near Chaos Robotics
Post by: Badnik96 on June 21, 2015, 11:32:58 AM
it's like general chompsalot had a baby <3
Title: Re: Near Chaos Robotics
Post by: MikeNCR on June 21, 2015, 12:44:39 PM
it's like general chompsalot had a baby <3

I was aiming for more of a Little Wicked vibe-
(http://vignette1.wikia.nocookie.net/battlebots/images/9/99/Littlewicked.jpg/revision/latest?cb=20120623185657)
Title: Re: Near Chaos Robotics
Post by: Badnik96 on June 21, 2015, 12:45:33 PM
Yeah it has that too, I was just reminded of the General first.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on July 01, 2015, 09:46:43 PM
Old Nyx has been reborn as Styx:

(https://gametechmods.com/uploads/images/8203StyxUp.jpg)

(https://gametechmods.com/uploads/images/86253StyxDown.jpg)
Title: Re: Near Chaos Robotics
Post by: Somebody on July 09, 2015, 11:42:44 AM
That looks sexy
Title: Re: Near Chaos Robotics
Post by: courthousedoc on July 18, 2015, 01:40:07 AM
That looks sexy
All his bots look sexy, and are well built.. But I am loving that clampbot, it has a Donald Hudson vibe to it.
Title: Re: Near Chaos Robotics
Post by: MikeNCR on December 24, 2015, 08:20:55 AM
Made a thing:

http://nearchaos.net/introducing-morrigan/ (http://nearchaos.net/introducing-morrigan/)

(http://nearchaos.net/MorriganDBShot.jpg)
Title: Re: Near Chaos Robotics
Post by: Clickbeetle on December 24, 2015, 02:13:55 PM
Awesome.  Flails are probably the way to go when spinner speed is limited.  Lets you rack up aggression and minor damage points where a standard spinner would just stop.

Also that huge gap between the weapon and the chassis is going to give a lot of hammer bots serious trouble...