Author Topic: Near Chaos Robotics  (Read 182215 times)

Offline MikeNCR

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« Reply #200 on: June 02, 2009, 04:15:48 PM »
Counting from left to right, 1 and 2 can easily break 50 on the right track, 4 can as well depending on gearing. 3's probably up around 45mph.

a "large" track is around 155' long, with quite a few corners. The fastest ones will do this in under 4 seconds, which is an average of 39 feet per second.

Offline roboman2444

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« Reply #201 on: June 02, 2009, 04:24:21 PM »
and how do they stay on the track at those speeds?
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Offline RedSawn

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« Reply #202 on: June 03, 2009, 04:22:39 AM »
Quote from: roboman2444;42197
and how do they stay on the track at those speeds?


Sensible driving.




Offline MikeNCR

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« Reply #203 on: June 04, 2009, 11:09:39 PM »
Sensible driving and good throttle control.

Back on topic, working on a potential redesign for Interstellar Overdrive/Apollyon


Drive: 550 motors through banebots p60 gearboxes(16:1)
Power: 5 Cell A123 (Yes, I'll have spare motors!)
Special Feature: Interchangeable front attachments

Offline kill343gs

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« Reply #204 on: June 04, 2009, 11:12:48 PM »
I would still like to see a flamethrower on it at some point... Heehee.


For once the mods did something right
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Offline MikeNCR

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« Reply #205 on: June 04, 2009, 11:15:43 PM »
Only event I can go to that allows flamethrowers doesn't run the 12 or 15lb class.

Offline Condor33

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« Reply #206 on: June 05, 2009, 06:28:18 AM »
I think you should curve the points of those spikes toward the wedge so the bot is running on their tops, not points.
Avoid the beam and you won't get hit!

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Offline MikeNCR

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« Reply #207 on: June 05, 2009, 10:43:20 AM »
They'll be getting refined if I move forward on the design. This is just the conceptualization of the design.

Offline roboman2444

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« Reply #208 on: June 05, 2009, 03:51:03 PM »
do you make ants or beetles?
i have some great designs but no money. :(
Real life robotics team www.teamrckm.tk
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Offline MikeNCR

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« Reply #209 on: June 12, 2009, 02:34:23 PM »


Most of the work I did today was internal.  Most of the wires have been run, just waiting on my new kill switches and firecrackers at this point.

Besides some decals, this is how the bot will look when fighting.

Offline roboman2444

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« Reply #210 on: June 12, 2009, 03:26:26 PM »
nice!
Real life robotics team www.teamrckm.tk
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Offline trumpetguy

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« Reply #211 on: June 12, 2009, 09:23:20 PM »
I'm planning to start building bots next year and do you have any advice a couple of guys on a budget?

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Offline MikeNCR

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« Reply #212 on: June 12, 2009, 09:40:23 PM »
Expect everything to cost twice as much as you think, everything's harder than it looks, super glue and/or duct tape is a great way to stop the bleeding, measure around 3 times before cutting or drilling, having a second person check your marks helps too. Anything more specific will be design dependent.

Offline trumpetguy

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« Reply #213 on: June 12, 2009, 09:45:39 PM »
Do you think 4QD speed controllers are good?

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Offline Pwnator

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« Reply #214 on: June 12, 2009, 11:54:39 PM »
Firecrackers? o_O
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King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
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Offline MikeNCR

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« Reply #215 on: June 13, 2009, 03:22:21 AM »
I haven't used them. My bots so far have all used ifi variants (victor 883, thor 883, etc..) and the bar spinner is using the yet to be released RobotPower Firecracker speed controllers for the drive.

Offline MikeNCR

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« Reply #216 on: June 15, 2009, 05:37:16 PM »
Due to a change in plans, Apollyon/Interstellar Overdrive is being retired. I'm going to be purchasing a project car for both normal driving and some racing (autocross and the like)

Offline russian roulette

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« Reply #217 on: June 15, 2009, 05:39:45 PM »
Quote from: MikeNCR;44459
Due to a change in plans, Apollyon/Interstellar Overdrive is being retired. I'm going to be purchasing a project car for both normal driving and some racing (autocross and the like)


R.I.P
Apollyon
we will mis the devil horns and the original flamethrower design
:(

Offline MikeNCR

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« Reply #218 on: June 15, 2009, 09:56:22 PM »

Offline MikeNCR

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« Reply #219 on: June 16, 2009, 05:13:32 PM »
The replacement for Apollyon: