That's amazing for your very first post here. I hope we can look forward to many more builds from you!
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count. [ Quoting of attachment images from other messages is not allowed ] [ Quoting of attachment images from other messages is not allowed ]
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.
Quote from: Oglington Rinseworthy on August 04, 2019, 03:58:53 PMThis is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.Drat. Friendly neighborhood RR2 dev here. First off, that is a beautiful replica!Second, would you mind sending me the .RR2Bot file? I would like to take a look to see what is causing the crash.Can you tell me exactly what seems to trigger the crash? i.e. Which arena are you using? Does it crash in the BotLab? What button did you press immediately before the crash?
Quote from: Oglington Rinseworthy on August 04, 2019, 03:58:53 PMThis is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count. [ Quoting of attachment images from other messages is not allowed ] [ Quoting of attachment images from other messages is not allowed ] Dude you should totally enter my rr2 tournament...which i still cant host, because the drive is non functional... Wish we can have the 2.01 driving back
Quote from: cjbruce on August 05, 2019, 07:11:28 AMQuote from: Oglington Rinseworthy on August 04, 2019, 03:58:53 PMThis is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.Drat. Friendly neighborhood RR2 dev here. First off, that is a beautiful replica!Second, would you mind sending me the .RR2Bot file? I would like to take a look to see what is causing the crash.Can you tell me exactly what seems to trigger the crash? i.e. Which arena are you using? Does it crash in the BotLab? What button did you press immediately before the crash?yeah i can send you the bot file, what would be best to send it via? it crashes after fights. After each battle the loading times get longer each time and the weapon audio doesn't stop between fights causing it to layer. eventually it will just stop responding. I am using the Test Arena.
Quote from: Oglington Rinseworthy on August 05, 2019, 07:57:05 AMQuote from: cjbruce on August 05, 2019, 07:11:28 AMQuote from: Oglington Rinseworthy on August 04, 2019, 03:58:53 PMThis is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.Drat. Friendly neighborhood RR2 dev here. First off, that is a beautiful replica!Second, would you mind sending me the .RR2Bot file? I would like to take a look to see what is causing the crash.Can you tell me exactly what seems to trigger the crash? i.e. Which arena are you using? Does it crash in the BotLab? What button did you press immediately before the crash?yeah i can send you the bot file, what would be best to send it via? it crashes after fights. After each battle the loading times get longer each time and the weapon audio doesn't stop between fights causing it to layer. eventually it will just stop responding. I am using the Test Arena.Can you post attachments via the "Attachments and other options" button at the bottom of the screen? If not, send me a PM.
My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.
Quote from: TheRoboteer on August 06, 2019, 08:37:33 AM My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.I really like where you are going with this. I tried to keep bite, impulse, and energy numbers as grounded in reality as possible. I had no idea how this would actually play out when people started building spinners for things other than just direct damage.How many millimeters of bite are you seeing when you race across the test cage at full speed?
Quote from: cjbruce on August 06, 2019, 10:12:01 AMQuote from: TheRoboteer on August 06, 2019, 08:37:33 AM My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.I really like where you are going with this. I tried to keep bite, impulse, and energy numbers as grounded in reality as possible. I had no idea how this would actually play out when people started building spinners for things other than just direct damage.How many millimeters of bite are you seeing when you race across the test cage at full speed?I'm getting around 21mm of bite at full speed which from speaking to other folks seems to be on the higher end (Hop was getting around 13ish on one of his bots I believe, but he had higher KE). I think deciding whether to prioritise KE or bite is gonna make for some really interesting spinner vs spinner fights in future so I'm all for it!
Quote from: TheRoboteer on August 06, 2019, 10:15:59 AMQuote from: cjbruce on August 06, 2019, 10:12:01 AMQuote from: TheRoboteer on August 06, 2019, 08:37:33 AM My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.I really like where you are going with this. I tried to keep bite, impulse, and energy numbers as grounded in reality as possible. I had no idea how this would actually play out when people started building spinners for things other than just direct damage.How many millimeters of bite are you seeing when you race across the test cage at full speed?I'm getting around 21mm of bite at full speed which from speaking to other folks seems to be on the higher end (Hop was getting around 13ish on one of his bots I believe, but he had higher KE). I think deciding whether to prioritise KE or bite is gonna make for some really interesting spinner vs spinner fights in future so I'm all for it!I think Absolute Zero and Spitfire both have zero bite when stationary, it goes up when they're moving though. I'm hesitant to make the teeth larger because right now they look very elegant IMO - don't take this the wrong way, Robo, but those giant square teeth on Speed Demon aren't the most pleasing things to look at, effective though they might be.