gametechmods

Off-Topic => Real Robotics => Real Robotics Discussion => Topic started by: Phoenyx on July 03, 2012, 02:11:25 PM

Title: In a bit of a jam...
Post by: Phoenyx on July 03, 2012, 02:11:25 PM
Well, it turns out the Antweight class is full at the event I'm entering, so I'm having to compete in the Fairyweight class. Only one problem... Invertigo is entered. Any suggestions on how to deal with this monster?
Title: Re: In a bit of a jam...
Post by: Badnik96 on July 03, 2012, 02:28:53 PM
Can we see the event registration and the bot you're using?
Title: Re: In a bit of a jam...
Post by: SKBT on July 03, 2012, 05:14:03 PM
Break it. That's the best way to fight a spinner.
Title: Re: In a bit of a jam...
Post by: R1885 on July 03, 2012, 05:35:41 PM
Avoid sharp edges, that blade will be spinning very fast, and with angled sides, will have nothing to bite on.
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 03, 2012, 06:45:12 PM
Can we see the event registration and the bot you're using?

I don't have the robot built yet, it's still in pieces, in a box, on a plane headed for Asheville Regional Airport. I have a bad habit of doing everything last minute...

I am building a lifter, though. My idea was to use a design that can control opponents, and I am using some exceptionally good motors for the class.

Avoid sharp edges, that blade will be spinning very fast, and with angled sides, will have nothing to bite on.

I'll keep that in mind.
Title: Re: In a bit of a jam...
Post by: MikeNCR on July 04, 2012, 01:09:23 AM
Are you registered for the event?
Title: Re: In a bit of a jam...
Post by: Vertigo on July 04, 2012, 01:58:14 AM
Build your robot well and whack the spinner as hard as you can. Unless the robot uses magnets it usually sends them out of control.
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 04, 2012, 08:16:31 PM
Are you registered for the event?

Yes.

Build your robot well and whack the spinner as hard as you can. Unless the robot uses magnets it usually sends them out of control.

Does carbon fiber sound good to you?
Title: Re: In a bit of a jam...
Post by: Mr. AS on July 04, 2012, 08:18:38 PM
Build your robot well and whack the spinner as hard as you can. Unless the robot uses magnets it usually sends them out of control.
and hope you have good armor
Title: Re: In a bit of a jam...
Post by: Probably Rob on July 04, 2012, 08:24:13 PM
Do what Firestorm did to Hypno-Disc in the playoffs. Go full force, don't back down and give it everything you've got!
Title: Re: In a bit of a jam...
Post by: System32 on July 04, 2012, 10:13:14 PM
Yeah, usually the best idea is to recover from the initial hit and spend as much time as possible preventing the spinner revving up again.
Title: Re: In a bit of a jam...
Post by: Natef on July 04, 2012, 10:32:40 PM
Do what Firestorm did to Hypno-Disc in the playoffs. Go full force, don't back down and give it everything you've got!

I have never heard of a Robot Wars related inspirational message before until now.
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 04, 2012, 10:36:31 PM
Thanks guys. When I first saw that thing I almost had a heart attack, but you guys have really given me the self-confidence to take Invertigo on.
Title: Re: In a bit of a jam...
Post by: Natef on July 04, 2012, 10:57:07 PM
Can we see a pic of your bot?
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 04, 2012, 11:11:10 PM
That's the thing... the parts won't be in until tomorrow. I originally intended to enter the antweight class, but there were no spots left so I decided to build a robot for the Fairyweight/UK Antweight class. Right now all I have is an incomplete CAD drawing of the robot I'll be entering.

Yeah... as I said before I have no common sense when it comes do doing things on schedule.
Title: Re: In a bit of a jam...
Post by: HurricaneAndrew on July 04, 2012, 11:59:43 PM
Avoid sharp edges, that blade will be spinning very fast, and with angled sides, will have nothing to bite on.

A bit off-topic, but isn't this the idea behind the shape of Spring Breaker from the first season of Robotica?

I believe the builder claimed it would turn any possible blunt-force hits into a minor, glancing blow. Seemed to work too.
Title: Re: In a bit of a jam...
Post by: JoeBlo on July 05, 2012, 06:13:59 AM
Take a page from Tornado's book and bolt your backyard fence onto your robot or whatever it was they made :P
Title: Re: In a bit of a jam...
Post by: Gauche Suede on July 05, 2012, 06:19:10 AM
Build your robot well and whack the spinner as hard as you can. Unless the robot uses magnets it usually sends them out of control.
and hope you have good top armor(cause when you whack Invertigo it'll fly and it can possibly land to your bot weapon first, landing a big hit at your top).
fixed
Title: Re: In a bit of a jam...
Post by: Probably Rob on July 05, 2012, 06:27:29 AM
Do what Firestorm did to Hypno-Disc in the playoffs. Go full force, don't back down and give it everything you've got!

I have never heard of a Robot Wars related inspirational message before until now.

Yeah, I'm pretty nerdy and sad when it comes to this.  :(
Title: Re: In a bit of a jam...
Post by: Vertigo on July 05, 2012, 11:18:14 AM
Build your robot well and whack the spinner as hard as you can. Unless the robot uses magnets it usually sends them out of control.
Does carbon fiber sound good to you?
Only if it's very thick, and spinners will just slice through it anyway.

You're much better off with atleast a titanium front panel if you're looking at taking on spinners.
Title: Re: In a bit of a jam...
Post by: haz on July 05, 2012, 12:19:48 PM
6mm hdpe plastic, 6mm polycarb 1mm ti.
as thick as you can get realy. and mount it well!
carbon fibre does not make good armour. it just adds coolness
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 05, 2012, 06:51:33 PM
Ok. The parts I got came in. Problem: I've already hit the weight limit, despite calculating everything properly when ordering to leave 20 grams for hardware. I'm pretty much going to say that something's fishy about these "150 gram" robots.
Title: Re: In a bit of a jam...
Post by: MikeNCR on July 05, 2012, 10:45:27 PM
Ok. The parts I got came in. Problem: I've already hit the weight limit, despite calculating everything properly when ordering to leave 20 grams for hardware. I'm pretty much going to say that something's fishy about these "150 gram" robots.

There are only 15 ants registered by my count. You could always ask Chuck if he'll let you switch weight classes.
Title: Re: In a bit of a jam...
Post by: Badnik96 on July 05, 2012, 10:48:35 PM
What competition are you registered for?
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 05, 2012, 11:16:43 PM
There are only 15 ants registered by my count. You could always ask Chuck if he'll let you switch weight classes.

From my information, the antweight class is completely full. I don't know if that last spot is reserved or what.
Title: Re: In a bit of a jam...
Post by: MikeNCR on July 05, 2012, 11:18:46 PM
There are only 15 ants registered by my count. You could always ask Chuck if he'll let you switch weight classes.

From my information, the antweight class is completely full. I don't know if that last spot is reserved or what.

I'm assuming this is for Clash of the Bots. It was full up until a few days ago on BuildersDB, so if your info is older than that it may be worth asking.
Title: Re: In a bit of a jam...
Post by: Vertigo on July 06, 2012, 01:56:23 AM
What parts have you got?
Title: Re: In a bit of a jam...
Post by: courthousedoc on July 06, 2012, 08:49:23 AM
Hope that you don't get a draw against that bot lifters and spinners don't mix well.
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 06, 2012, 11:50:05 AM
Well, it turns out I won't be fighting Invertigo. I'm going ahead and entering the Antweight (1-lb) class.
Title: Re: In a bit of a jam...
Post by: haz on July 06, 2012, 12:32:35 PM
150g is more fun :P
75g is more more fun
50g is super fun!
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 06, 2012, 01:40:36 PM
150g is more fun :P
75g is more more fun
50g is super fun!

If you can somehow build a robot for those classes it is...
Title: Re: In a bit of a jam...
Post by: Vertigo on July 06, 2012, 02:43:48 PM
150g is more fun :P
75g is more more fun
50g is super fun!
If you can somehow build a robot for those classes it is...
I am confused as how you have got to that weight. As long as you've used the standard gear motors and a sensibly sized servo, everything should come to at least under 100g.
Title: Re: In a bit of a jam...
Post by: haz on July 06, 2012, 04:05:14 PM
lightest robot i have made was 48g, 9g servos and a single lipo cell.

but yeah, using gearmotors and a 20g servo will get you to about 110-120g
Title: Re: In a bit of a jam...
Post by: Vertigo on July 06, 2012, 04:08:24 PM
lightest robot i have made was 48g, 9g servos and a single lipo cell.

but yeah, using gearmotors and a 20g servo will get you to about 110-120g
I don't think it's even that heavy. The gear motors are 10g each, so I'm sure motors, servo, speed controller, receiver, lipos and wheels should come to around 80g/90g if sensible parts were used.
Title: Re: In a bit of a jam...
Post by: Phoenyx on July 06, 2012, 11:28:00 PM
I'm trying to use Fingertechs in order to avoid using modified servos. Neither Robot Marketplace nor my LHS had anything smaller in stock.
Title: Re: In a bit of a jam...
Post by: Vertigo on July 07, 2012, 01:32:34 AM
I'm trying to use Fingertechs in order to avoid using modified servos. Neither Robot Marketplace nor my LHS had anything smaller in stock.
And that would be your problem. Fingertechs are too heavy to be suited to (our) ants. They should be fine if you want to build an American ant though.