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Messages - RedSawn

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141
Discussion / Re: Robot Arena 3!
« on: April 18, 2016, 04:17:46 AM »
Don't really see how different "Unity and CAD" is from how custom components are made in RA2.
I'm gonna take the component editing/ making being easier than RA2 as from a CAD program standpoint not text file editing.

I'm taking it as '3D modelling your parts for RA3 won't require a specific old version of 3DS Max to use our official plugin, the fact of which only changed when the community discovered text editing and made their own plugin for current versions of 3DS Max'

Since it's Unity it's got compatiblity for more model formats and stuff.

142
Stock Showcases / Re: Red's Robotic Hall of Lame - Stock Edition
« on: April 06, 2016, 02:35:34 AM »
Oh, certainly. They're not exactly going to be BBEANS entries or anything but all of the work stacking and glitching just tires me now. Probably should take this whole idea to DSL again but working with the old components feels fresh and should be a good warmup for RA3.

The Spike Strip is supposed to be a tail, but I suppose it's not as fitting as as it was for BattleRat and would save the weight needed for extenders. Anchors are packed in tight but yeah, didn't consider that way of adding the claws, will have to check it out.

143
Existing Games / Re: GT Advance 3 - Pro Concept Racing (GBA)
« on: April 04, 2016, 05:26:13 PM »
This GT and Gran Turismo are not the same series, this is by MTO (GT Advance, GT Pro Series)

Personally I have GT Advance 1 and GT Pro Series, they still use the same engine sounds in the Wii game as they do the GBA games..

144
Discussion / Re: Robot Arena 3!
« on: April 04, 2016, 04:48:59 PM »
Right, definitely did forgot about that, yeah

145
Discussion / Re: Robot Arena 3!
« on: April 04, 2016, 01:43:59 PM »
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.

146
Stock Showcases / Re: Red's Robotic Hall of Lame - Stock Edition
« on: April 04, 2016, 01:42:08 PM »
So everyone else is posting their BttR entries...
Can't say much about stock. I guess I like building with the old components as nostalgia, but building competitively (in the sense of Starcore level) sucks. So I won't.



So here it is. Was going to enter the 'true' version but seeing Mystic's entry prompted me to add a wedge for the tourney. It's surprisingly effective at keeping opponents propped up, even if the damage sucks. It'll grind anything down but it requires a ram with the spikes to get CB damage.



And something else, for fun. BFE'd the claws because they can't pass through the chassis. Extenders on the sides to prevent getting stuck on them. Might send it to Heap for his display tourney thing, but will probably rebuild it in RA3 regardless.

147
Discussion / Re: Robot Arena 3!
« on: April 04, 2016, 10:24:24 AM »
Calling dibs on the first RA3 bot at launch

148
Discussion / Re: Robot Arena 3!
« on: April 02, 2016, 10:40:46 AM »

149
Discussion / Re: Robot Arena 3!
« on: April 02, 2016, 08:19:30 AM »
The closest I'd say RA2 got to walkers is weapon crawlers, the game just doesn't feature the sort of control or mechanical complexity a true walker requires.

150
Existing Games / Re: BattleBots - Beyond The BattleBox (GBA)
« on: April 01, 2016, 05:24:59 AM »
Interesting, I don't remember any of the bots I made having armour... everyone's bot I've seen ends up looking like NO STU up there

151
Real Robotics Discussion / Re: Robot Wars on TV - Confirmed revival!
« on: March 31, 2016, 05:04:18 PM »
Arena looks cool. Vlog made it look like it was a Roaming Robots show so to see it look fancy if not a spectacle like the old show is good

152
Discussion / Re: Robot Arena 3!
« on: March 31, 2016, 04:59:52 PM »
I'm curious as to how the points system will work, and if weaponless flippers/push/control bots will get some love in that regard

153
Discussion / Re: Robot Arena 3!
« on: March 29, 2016, 05:53:16 PM »
It's no different to non-Steam games. UT2004 is the same if it's in DVD format or Steam. It's just the files are located in the Steam library folder rather then wherever you'd put it instead in a disk installation.

Though I find RA2 quite unique in how easy it is to copypaste and drop a total conversion mod on it. Steam certainly won't count that as the official game unless it was just done through an official mod manager instead

154
Discussion / Re: Robot Arena 3!
« on: March 27, 2016, 05:43:43 AM »
Or buy it anyway even though everybody hates your company now (Payday 2)

155
Discussion / Re: Robot Arena 3!
« on: March 26, 2016, 06:44:28 PM »
i'm sure its already obvious but don't any of you suckers dare pirate this or anything.

I'm not 11 anymore, I can pay for this my damn self x)

156
Tournament Archives / Re: N00B WARZ V *Signups are open!*
« on: March 26, 2016, 07:33:36 AM »
Well if he's coming back I got something for him

157
Discussion / Re: Robot Arena 3!
« on: March 25, 2016, 04:03:26 PM »
So, uh, you think we'll be able to make lifter robots? I really hope so.

Unity could definitely pull it off, I think. It's just if that'll be a thing in the base game or with mods

158
Discussion / Re: Robot Arena 3!
« on: March 24, 2016, 10:25:32 AM »
I suppose you'd know a bit more about it then I would. My only reference for a car steering bot is Onslaught, and that looked pretty grippy if maybe not as ridiculously fast as you're thinking

159
Tournament Archives / Re: Back to the Roots - Signups
« on: March 24, 2016, 08:25:28 AM »
I had something built but it looks like I've gone too far 'back' now that I've opened up your bot preview. Could enter it anyway, but... aimed for NOOB WARZ more then this.

160
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 11:27:14 AM »
Nothing we really didn't know already, and uses the trailer for footage. Fair enough.

I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.

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