This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Lemonism
Pages: 1 [2] 3 4 5 6 7 8 9 ... 34
21
« on: April 30, 2016, 05:14:43 PM »
I'm getting the same error: "Warning: session_name(): session.name cannot be a numeric or empty '' in /home/gametechmods/wiki.gametechmods.com/extensions/Auth_SMF.php on line 333" Also, it's showing an IP address in place of my username.
22
« on: April 30, 2016, 09:43:07 AM »
Between #2 and #3 for me, both are very cool. I think I'll have to flip a coin to decide between them...
23
« on: April 24, 2016, 06:08:18 PM »
New robot, and my first in DSL2.2 This one is pretty much a replica, I can't take any credit for the design here, but I thought it was worth sharing because I was fairly happy how it turned out. Design comes from r/battlebots, specifically u/BrianTheAmerican I don't know if u/BrianTheAmerican has a GTM account, so he may or may not see this. Anyway: Back: Top: It sorta mimics the moving weapon the original design has, but not to quite the same extent unfortunately. I took some liberties with the skin since the original has a plain design. Link to the original post I took the design from: https://www.reddit.com/r/battlebots/comments/4fle6e/rbattlebots_pressure_drop_official_signups/d29zo6v
24
« on: April 01, 2016, 05:39:56 PM »
From the looks of it, you should try rotating the zteks so that the flat side is facing the ground. That should hopefully fix the driving issue. Post some more pictures that show the rest of the chassis more clearly so that people can give you some more advice.
25
« on: March 31, 2016, 02:08:02 PM »
How long did it take to make this?
No idea, I started it like a month ago and forgot about it, and went and finished it today. So technically I'd have to say a month?
26
« on: March 31, 2016, 01:55:35 PM »
Thanks guys :) Oh yeah, I don't know if you remember me saying this, congrats on the AU title.
Thanks, I haven't logged in for a bit, so I didn't actually know until today
27
« on: March 31, 2016, 01:50:42 PM »
Here's a new robot: Shield Mantis Obvious inspiration is obviousBack: Top: Bonus wip/'unpainted' version, from before I decided it should be darker and BFE swapped all the extenders: Takes a really long time to load, given the combination of loads of extenders and 2048x2048 skin If only house robots worked in RA2, it's great fun battering featherweights with this one ra3 devs pls
28
« on: March 03, 2016, 04:45:01 PM »
the eyes look wrong imo
robots are robots, not living things
What are you even on about haha Suppose you'd say fighter planes aren't allowed eyes either? Anyway, Tanto looks awesome
29
« on: February 20, 2016, 02:40:38 PM »
Love how the wheel cage matches up with the sides of the chassis so well. Awesome work
30
« on: February 18, 2016, 09:00:29 AM »
Thanks again guys :) Nice. I don't think it's as detailed as Cheshire Cat without stripes, but it's still damn good.
That's a fair comment. I did try it out with stripes initially, but I found that they didn't suit the bot's theme so well IMO. Here's a picture of an earlier/work in progress version of the skin for reference:
31
« on: February 17, 2016, 10:40:52 PM »
Thanks for all the comments guys. Here's some more RW RA2. This one's pretty much a sequel to my DSL2 bot Cheshire Cat, which looked like this: (Image removed from quote.) (Image removed from quote.)
New one is called Hellcat: Back:
32
« on: February 13, 2016, 06:49:07 PM »
More RW RA2 Working with diagonal skins again was great fun. Especially the part where I almost lost about an hour's worth of work when paint.net nearly crashed. Big thanks to the RW RA2 team for sticking with it and releasing the patch.
33
« on: February 02, 2016, 05:07:58 PM »
Sic made something that could do this a while back: Spent a few hours on this. It loads directly from the default player team bot0.bot, bot1.bot, and bot2.bot. I also experimented with loading the textures which are also included in the save file into Unity, but Unity does not natively support .tga files. I found a .tga loader online, but did not manage to get any results from it. However, unwrapping should be easy as it's all included in the file, and a workaround to the textures could be extracting them from the file, then converting them to .png. So far the importer only builds the chassis shape with a default texture applied and no unwrapping. (Image removed from quote.) (Image removed from quote.) (Image removed from quote.)
Is something like this what you're thinking of? Edit: wording
34
« on: January 02, 2016, 05:59:57 PM »
Couple of robots to post. One is new, one I forgot to showcase before now. New one: This design has been done pretty often I think, but I've not really tried it myself before. Back: This is the older one May give it a new paintjob later.
35
« on: January 01, 2016, 05:38:42 PM »
Congrats to everyone who got an award! Thanks for voting for me guys. On top of Bot Skinner, I'm pretty happy with second in IRL. Congrats Mazakari
36
« on: December 13, 2015, 02:53:05 PM »
In anticipation of the new Star Wars movie, here's Vader!:
(Image removed from quote.)
Awesome work dude. I love the attention to detail your replicas always have
37
« on: November 27, 2015, 04:23:22 PM »
First robot for a month or so Nothing too fancy Now back to obscurity for a while
38
« on: November 27, 2015, 06:52:33 AM »
What does the mortis.py do?
Combination of frenzy.py and flipper.py. Allows for a frenzy style hammer as well as a flipper. Theres a download link in my sig
39
« on: November 15, 2015, 11:17:47 AM »
I've been feeling burnt out when it comes to gtm recently, but this is something that would recapture my interest. I'd also put my support behind Ironforge. I probably couldn't help out with much, but I could make pretty logos
40
« on: October 06, 2015, 04:06:32 PM »
Glad to hear you're enjoying the mod though. Hope certain aspects worked out well for you :)
If that's alluding to what I think that's alluding to, maybe this will help answer that :P New robot: Ghost Mantis Back: This one's a flipper, similar to Karnivore in my DSL showcase, and is my heavyweight counterpart to Orchid Mantis (which can I just say I love, you've done fantastically at turning my chicken scratch into an actual cool looking robot ). Since the ghost mantis IRL is camouflaged to look like a dead leaf I made use of an actual leafy texture for this skin, albeit with quite a bit of editing done to it. The beater bars you can see are there for two reasons: -Extra damage is nice -Robots seemed to have a nasty habit of clipping through the claws at times, these stop that happening quite nicely. I also have a version of this robot with a servo instead of a burst for the weapon, but the burst is more effective overall. To illustrate that, here's a cool shot I got from a match against Hypno:
Pages: 1 [2] 3 4 5 6 7 8 9 ... 34
|