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Messages - The Marionette Man

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21
Discussion / Special effects for robots (lights, music, etc)
« on: July 16, 2012, 04:01:15 PM »
I don't know if anybody has done this, but is it possible to make lights such as rotary, strobe or headlights for bots? Maybe even music too, to give it an ice cream truck kind of feel, or a police car.

Basically, is it possible to make bots more vehicle looking?

22
Discussion / Re: RA2 Wiki
« on: June 18, 2012, 12:04:15 PM »
So wait a minute. This is about people getting their own little wiki pages?

Could someone please explain? I'm a little confused.
basically if you ask for a wiki page and you're *notable enough* (<---this is important) i will make one for you
Notable... that means you've done something great right?

23
Discussion / Re: RA2 Wiki
« on: June 18, 2012, 11:41:40 AM »
So wait a minute. This is about people getting their own little wiki pages?

Could someone please explain? I'm a little confused.

24
Online Battles / Re: Hamachi Server
« on: March 06, 2012, 12:10:16 PM »
Let's revive ths. I can play between 4:00 pm to 6:00 pm central time just log on to the hamachi server.
Haven't been online forever. Don't know if i'll ever play.

25
Online Battles / Re: Hamachi Server
« on: December 06, 2011, 08:20:55 PM »
I will probably start another Stock game today, if anyone's up for it. Say, around 4:00?
Sorry again. I don't check this very often. I can play on  Saturdays around 10:30 Pacific time (or whatever time is used in B.C in canada).

26
Online Battles / Re: Hamachi Server
« on: November 21, 2011, 09:26:54 PM »
Sorry I missed it. I play on the weekends.

27
Online Battles / Re: ONLINE Hamachi Servers
« on: November 20, 2011, 12:47:05 PM »
Anyone still play this way?

28
Online Battles / Re: Hamachi Server
« on: November 20, 2011, 12:42:58 PM »
Anyone still do this? I do.

29
Game Development / Re: Arcade Rail shooter help
« on: September 28, 2011, 05:09:02 PM »
Help, I wanna build something like the Eiffel Tower (but a bit bigger), but I can't even use a hammer. I know it's gonna be hard, but where do I start?
Why bother joking, when I said that I wanted help?

30
Game Development / Re: Arcade Rail shooter help
« on: September 16, 2011, 10:43:04 AM »
Well if you want to clone make a game similar to CarnEvil, you'll have to figure out what kind of coding it uses (Python, C++, etc.).
How do you do that? I know there are parts of roms for MAME though.
I'd try lurking on Google/Wikipedia.
Strangely, I didn't find it. What do I do when i do find what it used?

31
Game Development / Re: Arcade Rail shooter help
« on: September 15, 2011, 08:09:30 PM »
Well if you want to clone make a game similar to CarnEvil, you'll have to figure out what kind of coding it uses (Python, C++, etc.).
How do you do that? I know there are parts of roms for MAME though.

32
Game Development / Arcade Rail shooter help
« on: September 15, 2011, 07:04:23 PM »
I am interested in trying to make a 3d arcade rail shooter such as my favourite, CarnEvil.


I know it will probably take a TON of work, I still would like to try it anyway. This project is supposed to be very similar (if not exactly the same) as this game, just with different enemies and backrounds.

If anyone knows of a program or anything that could help to do this, please let me know.

Any help or suggestions is greatly appreciated.

33
Discussion / Re: Ra2 "Robot Zombies" idea
« on: September 02, 2011, 08:11:07 PM »
Not going to happen man. This has been discussed so many times.
oh ok. Thanks anyways.

34
Discussion / Ra2 "Robot Zombies" idea
« on: September 02, 2011, 09:59:35 AM »
Based off of Zombie mode from Call of Duty, does anyone think it could be possible to do something like this in an exhibition match? Or even just adding ore than 3 AI bots to a match would work too.

I would think this would involve some extreme coding skills, but what do you guys think?

35
Game Development / Re: new ra2 mod
« on: May 13, 2011, 09:57:08 PM »
my god mega bump.Please dont bump topics.Unless its stickied.
Or relevant. That post he made wasn't.
Thanks fer the lil' backup.

36
Game Development / Re: new ra2 mod
« on: May 08, 2011, 05:45:52 PM »
I thought about a demolition derby a couple of times. Don't think it would be very fun though.

37
Discussion / Re: Twisted Metal components
« on: May 08, 2011, 02:42:29 PM »
I like twisted metal and I would like to help. But I have no experience making games. I just play them. Also you said I make twisted metal cars. You should make a showcase. Id like to see them.
Well, how do you do that?
How do you do what?


Make a showcase. Honestly I have no idea, But ask sage or sombody, Theyll help you out.
Ok.

38
Discussion / Re: Twisted Metal components
« on: May 07, 2011, 06:34:19 PM »
Well Clickbeetle has that Clownhead Bomb which is a little like Sweet Tooth.
Funny you said that, because I put the faceon Dark Tooth's head on it, and I madeit play Sweet Tooth's theme from TM Black.

39
Discussion / Re: Twisted Metal components
« on: May 07, 2011, 06:33:15 PM »
I like twisted metal and I would like to help. But I have no experience making games. I just play them. Also you said I make twisted metal cars. You should make a showcase. Id like to see them.
Well, how do you do that?
How do you do what?
Make a showcase.

40
Discussion / Re: Twisted Metal components
« on: May 07, 2011, 05:50:14 PM »
Wouldn't it be great if someone made components of guns and made them work like the weapons in the Twisted metal series? I already make bots based on them.

Wouldn't it be great if you could do it yourself?
It would wouldn't it?

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