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Topics - System32

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21
Discussion / LIVESTREAM TEST AT TWITCH TV
« on: February 12, 2012, 10:26:13 AM »

 
Watch me make an idiot out of myself on livestream.

22
Discussion / System32 Discusses AI and improving it.
« on: November 26, 2011, 04:52:16 PM »
Over the years, AI has been a major breaker for immersion. With exeption of some games, AI within games across all platforms has been retarded at best. In RA2, this has been noticable with the prelevance of AI that seems to boxrush constantly and win. Gigafrost has made an attept to curb this, with the plow AI, which attacks from the side instead of W+Spacebar attacks. It took me a while to think about why this is so effective, but I've figured it out. AI in RA2 is effected by at least two factors: 1) No risk management. 2) Small arenas compared to real life counterparts. I will explain these factors and solutions in this essay.

The first factor is there are no risk management AI's. The most common AI cares less about how healthy the bot is, and more about how healthy the opponent is. This is unrealistic. Noy only this, AI where it would be more effective to retreat, regain speed for weapons and attack again don't, because the AI doesn't have this ability coded.



Note how Both bots retreat after decent hits and attack when an opponent exposes themselves. If this was an RA2 match, both bots would have forgotten that their weapons exist. All bots in RA2 are rammers with spinny things attached. There have been some advancements in planning for AI. Madiba's Arrowhead.py allows for a retreat whenever the robot is underneath an opponent (A bad place to be) and click's TrueOmniRam.py allows for HS and VS to retreat and spin up their weapons for more effective and bigger hits. This is the beginnings of creating AI that put themselves before the outcomes of the matches.

The second factor in poor AI in RA2 is the lack of large arenas. Octagon, Combat arena and the BBEANS arena's are entirely too small for robots larger than LW's to have battles where non-boxrush AI win.

http://www.youtube.com/watch?feature=player_detailpage&v=ntVtGYfFmtE#t=338s

Compare the Robot wars arena in proportion to its HW's. Then look at Stock and DSL HW's compared to the Combat Arena. See the difference in proportion? I do. Larger arenas mean holding W and winning is less common, and arenas such as the Starcore official and BBEANS 5+6 arenas are making it so that boxrushing is less noticable.

In conclusion, Boxrushing is currently the most effective strategy in RA2 for AI and humans alike. Only when there is a greater variation in the intelligence of AI in self preservation and larger arenas that prevent box rushing will the AI of RA2 itself improve.

tl;dr read last paragraph.
 

23
Existing Games / Mini Troopers - Make the soldiers, watch them fight.
« on: September 28, 2011, 01:57:08 PM »
Mini Troopers is a very well polished version of MyBrute with guns. You get to choose your characters and choose your skills. A well designed army is better than a few random abilities stacked on each other.
Skills here: http://minitroopers.co.cc/
French coz it's french: http://www.twinpedia.com/minitroopers/bonus/start
 
Sadly the only way To register is by referrals (Putting minitroopers.com redirects to a random referral link (creator I think) for me.)
 
I'll post referrals below, it's best that way.

24
Real Robotics Discussion / This site good for robots?
« on: September 14, 2011, 06:47:00 PM »
http://www.inventables.com/
 
Just asking, might be cheap...

25
Switch places of the "Music ATM" thread and the "what are you currently listening too?" thread.
Music ATM is about music only and is in the junkyard, and WAYCLT is in the music and movies section,but targets anything audio, like dogs barking at home.

26
Off-Topic Discussion / >System32: Create new Homestuck thread.
« on: August 14, 2011, 05:29:03 AM »
>THIS IS STUPID.
http://www.mspaintadventures.com/
A meme factory comic running since late 2009 and still going. Frequent updates, incredibly large and detailed world building with an insane fandom.

27
Because heck yeah.
  • Stock MW
  • Combat arena with hazards on.
  • General Stock Tournament Rules apply, and Hax mode is allowed to achieve regular stacking.
  • 3 min matches with a best 2/3 win.
  • Multibots allowed.
  • Recordings shall be done via third party.
  • AI will be done by the builders, unless the builder is incapable of AIng.
Eight days till the submissions close.

28
Discussion / RA2: the community in review.
« on: August 11, 2011, 10:34:29 PM »
Okay, okay, this thread is useless. The whole reason I have it here is to promote a discussion into the direction we are going in, and to encourage as many niches in RA2land as possible.

Disclaimer: I'm not an older veteran, but I'm a listener. I may be wrong here.

To start with: Building today, and how it got there.

RA2 has several factors that have the effect of making RA2 building the way it is. I'm talking to the bigest and most obvious of them.

AI, Arenas, Culture.

AI.

AI is pretty basic. the main tactic is to shove whatever is nearest and keep on shoving until a timer pops up. This works, because all stock AI never had tactics like driving backwards when something gets under them, or attacking from the sides. The main reason I see for this is the fact the arena hazards never were a threat (I'll deal with this next), they are always off (I'll tackle this later, too) and Online play was broken (Discussed here.). Only in recent years thanks to modders have more and more advanced AI tactics showed up. For a personal example, I tried to create a Popup specific AI using an AI suited to popups and an AI that makes bots flank foes before attacking. I failed, but it is a prime example of some of the variation within RA2 AI in the modern day.

AI is more effective than man. There are rarely small mistakes, hesitations and ingenious tactics such as dancing around a hazard or going for a wheel over the main bot. In RA2, the AI usually charges blindly, and everything usually supports that.

Additionally, the judge "AI" (Or mechanics for judging robots in fights) is simple, and chooses a simple factor to seperate winners from losers: Damage. Flipping an opponent out isn't as highly regarded as outright killing them. There have been steps to counter this, as one 2011 tournament has recently used non damage based judging.

Arenas.

Arenas are made by modders of the community, and by proxy the culture or RA2 decides the arenas, creating an echo chamber. Thus, the arenas in RA2 (or the popular ones) are usually flat, rectangular, have no hazards or weak ones and might have a wall to flip out opponents. The BBEANS arena has a hazard in the center to change that, and a set of flippers to prevent the "pinning" mechanic that occurs frequently which gives some types of bot an edge over another.

This is one of the few exeptions to the rule, as some deaths caused by arena hazards are seen as unfair and cheap. Even the BBEANS arena's blade is weaker than it could be, to prevent "unfair" losses. The fact that the bots are put under the care of AI and as such leave the builders feeling subconciously that their bots are "vulnerable" encourages this sort of arena.

The only way for more hazardous arenas is for the community to lighten up over tournaments and thus losses from arena hazards and other threats not related to the direct opponent.

Culture.

RA2 is a primarily online game nowadays, with little to offer in singleplayer. All the challenge is made by the community and as such there is a competitive feel that is everywhere. This feel makes loss worse than it usually is from an outside observer, and as such arenas and tournaments are made in a way where any unfair losses due to luck are removed.

This feel drives away some light-hearted builders, and changes the rest due to peer pressure. (I don't have anything else to put here, exept that if we took stuff like tournaments a little less to heart we might have a better game, from the varied and entertainment stadpoint. Keep in mind that was subjective, and the "No items, fox only, final destination" style gameplay may be more entertaining to some.)
 

tl;dr: Just read it, moron. I don't have time for idiocy.

29
Existing Games / Springs world 3D
« on: August 06, 2011, 03:07:42 AM »
http://www.sw3d.net/
 
An olden day java applet based off sodaconstruvtor, but in 3D.

30
Discussion / Basic bugfix.
« on: July 22, 2011, 10:51:52 PM »
For DSL and any other mod, can we have half speed motors for ones attached to pistons/bursts/other motors? Just a suggestion.

31
The title says it all really.
Jack Daniels has made the following proposal:
Quote
I say, release it to the public and future Stock tournaments can be either:

-Stock abiding by the realistic rule (thus negating the need for any hax)

or

-Stock All In-game Glitches Allowed  (probably ushering in a new era of leet bots that separate the men from the boys (and women from the girls just to include Scourge))

In the event of Hax Mode being made available to the public, I submit we undergo heavy revisions of the non realistic stock mode.
Please post your proposed revisions for tournaments here. I will make a poll on the 4th of july, 2011.

32
Discussion / UI overhual
« on: June 22, 2011, 05:22:22 PM »
I'm thinking of a complete overhual of the UI.
Buttons and other things should be re-arranged for more varied UI changes, and Infoboxes could be altered to contain more advanced RA2 building tips.
Anyone think it might be cool?

33
Off-Topic Discussion / And It Don't Stop
« on: June 19, 2011, 11:09:30 AM »
http://www.andrewhussie.com/comic.php?sec=archive&auth=Andrew&cid=aids/00000.jpg
Cause I'm guessing movies and music means any media or something.
Anjot FOPTEX's wet dreams.

34
Discussion / I have an idea! Let's make RA3!
« on: May 07, 2011, 07:43:35 PM »
I'll be the idea guy, 50/50 profits.  :trollface

35
Existing Games / Ace of Spades
« on: May 02, 2011, 11:41:59 AM »
http://ace-spades.com/
 
A voxel-game CTF FPS based on trench warfare. Shoot to kill, build to protect, dig to destroy.
 
http://www.youtube.com/watch?v=bSRqvLcjAOY&feature=related#

36
Existing Games / Games you miss.
« on: March 06, 2011, 02:41:22 PM »
What games did you lose and wish you could play again?
 
I'll start with Cel Damage Overdrive:
 

 
And Jackie Chan adventures: the video game.
 

 
Both of which are awesome.

37
Chatterbox / I hate this place.
« on: February 28, 2011, 01:09:26 PM »
Quit having fun and ENJOYING THE INTERNET!
 
Go play RA2, but only the way I want you to. You are dumb and a troll if you don't do it this way. You don't want to be a dumb troll, do you?
 
You pony-loving-music-listening-creative-writing faggots should be banned.
 

 
This forum sucks. RA2 used to be good when I remember it.
 
(This is what you sound like guys. It's actually funny if it didn't make me want to kill everything that lives.)

38
Existing Games / Golems Simulator
« on: December 10, 2010, 08:31:41 PM »
http://golemgame.com/
 
Make anything you feel capable of, cars, robots, cranes...
 
Also:
 
Quote

DERP lets make RA 3 on it derp.

39
Existing Games / New vegas.
« on: November 02, 2010, 05:37:00 PM »
Yeah... Anyone play it?
 
I have the collectors edition, BTW.

40
Please try again. If you come back to this error screen, report the error to an administrator.
 
Oh, UNREAD replies works, but the other one doesn't. stupid stupid dumb.

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