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Topics - GoldenFox93

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41
Existing Games / "Robot Rage" Bashing Area
« on: November 28, 2009, 03:50:43 PM »
Does anybody remember the old online game "Robot Rage"? Bad, wasn't it?

Post criticism for it here.

42
Chatterbox / Best Jonathan Pearse Reaction on Robot Wars?
« on: November 13, 2009, 04:01:21 PM »
What would you say was one of JP's best reactions to an event in Robot Wars?

Here are two of my examples:

Series 2: Spin Doctor's "King of the Castle" Run (Matilda's lost her Tusk! SHE'S TOOTHLESS!"
Series 3: Chaos 2 vs. Fire Storm (First Ever OOTA)

43
Modifications / GF93's DSL Rep Refining Corner
« on: November 07, 2009, 03:18:26 PM »
Hello readers!

On DSL, have you ever taken a replica apart to modify and/or improve its performance? If so, you'll know what ways you can fix up a replica so it performs much more like its real-life counterpart, or maybe even rebuild it from the ground up! This thread's dedicated to that funny little pasttime. Here's an example I did earlier.

Panic Attack 3 (DSL 2.1)

Original Performance
Originally, I was unhappy with how PA3 performed, as it was too slow, and its turning was little to be desired. As a result, I took it into the Bot Lab, and found out that the problems came from the fact that it was powered by thin motors (Underpowered), with Storm Wheels (Cheating and low HP) which, on such a heavy machine, were too unreliable and slow.

Changes
I stripped the machine out completely (Except for the weapons), and replaced the drive with Fast NPCs with Micro Wheels on them, and changed the batteries for orange Odyssey batteries, where previously, only small black Odyesseys resided.

What effects did the changes have?
PA3 now looks and performs much better than it did. Its wheels are no longer visible through the top plate on the ground, is now much faster, can turn much better, and as an added bonus, also lowered the ground clearance to an extent that it can now get underneath the DSL 2.1 version of Biohazard from the front! You can Download it below.

https://gametechmods.com/uploads/files/371Robot Designs.zip

44
Existing Games / Worms
« on: October 31, 2009, 04:15:20 PM »
Do we have any fans of the "Worms" games, here? :smile:

If so, which was your favourite version, and what weapons did you like?

45
Discussion / GF93's Rep and Arena Thoughts
« on: October 25, 2009, 01:50:26 PM »
OK, after my disastrous first "DSL Ideas" thread, I've decided to have a bit of a rethink on what I'd like to see in the next DSL-TC pack. I've slashed most of the old ideas, realising there was far too much in there for one Beetle Brother to do. Here are my ideas...


Replicas
- Cassius II (HW, he's in my avatar)
- Mortis (HW, Series 4 Version)
- Warhead (HW-Perhaps the version from the BB AI Pack?)

Arenas (Original, and to include)
Original:
- Robot Wars Series 3 Arena
- Robots Live! Arena
- Robotica Fight to the Finish Arena  (Tabletop?)

To Include:
- Battlebots IQ Arena (BB AI Pack)
- Electric Arena 2
- AON Bot Wars Arena
- Both BBEANS Tournament Arenas
- Starcore Combat Arena

46
Existing Games / Roller Coaster Tycoon
« on: October 24, 2009, 06:01:01 PM »
Do we have any Roller Coaster Tycoon fans here? If so, come here to discuss it, and post anything you may have created.

47
Discussion / DSL Reps! Which ones do you think need a reworking?
« on: October 23, 2009, 10:17:41 AM »
Seeing as I'm bored, I thought I'd ask this:
Which Replicas in DSL do you think need improvements?

Personally, I know Razer, Nightmare, Minion, HypnoDisc and Typhoon 2 are going to be reworked, so I'm going to mention two from 2.1, here.

Chaos 2
Personally, this one looks near-perfect, but has the wrong burst motor installed (Lifter?), and is too slow. I can fix the burst motor, but not the drive motors without messing up the Exoskeleton. It might be nice if it had a more powerful, "Flippier" burst motor, and if it was faster and slightly wider.

Firestorm IV
This one could really use a remake. Its back is rounded, whereas in real life, its back is raised, with large wheels visible . It also has a terrible wedge, with no capability for getting under robots. The burst motor, which I suspect may have been meant for Chaos 2, causes it to glitch almost every time it's fired. I mean, to be honest, the Firestorm in the Alphasim RW AI pack was better than the one in DSL. If they used a refined version of that, I reckon that Firestorm would perform much better.

48
Chatterbox / Favourite Pizza Toppings?
« on: October 20, 2009, 04:28:03 PM »
On a random note, what is your favourite Pizza topping?

I like Pepperoni, Chorizo, Jalapeno Peppers, and Beef on mine, sprinkled with Tasbasco Sauce!* ^_^

*This combination is what I like to call on the forums, a "GF93 Special". I might post a picture at some point!

49
Discussion / DSL Reps! Which ones would you like?
« on: October 19, 2009, 06:17:55 PM »
Which replicas would you like to see in DSL?

I'd like a Cassius II replica in there.

50
Discussion / My Ideas for DSL 3.0
« on: May 09, 2009, 10:20:19 AM »
After recently hearing from Clickbeetle about the new DSL_TC 3.0 Pack coming soon, I immediately had some ideas for new teams, replicas and arenas that could be used for the pack. If you want to see them (And maybe post a few ideas of your own), you've come to the right place-

Team and Replica Ideas...

Ice Cubed Robotics (Originally removed in DSL 2.1)
"Cutting opponents into small, cold cubes for our drinks"

* Gamma Raptor  (LW)
* Cassius 2  (HW)
* El Diablo Grande  (HW)
* Mortis  (HW)
* Terrorhurtz  (HW)
* Marauder  (SHW)

Stark Industries
[Insert motto here*]

* Hazard  (MW)
* Disc-O-Inferno  (HW)
* Warhead  (HW)
* Mauler 51-50  (HW)
* Ziggy  (SHW)
* Atomic Wedgie  (SHW)

House Robots (All in one place!)
[Insert motto here*]

* Dead Metal (SHW)
* Sgt. Bash  (SHW)
* Sir Killalot  (SHW)
* Matilda   (SHW)
* Shunt  (SHW)
* Mr. Psycho (SHW)

Military Unit 666
[Insert motto here*]

* Toe Crusher  (LW)
* Stinger  (HW)
* Panzer Mk. 4  (HW)
*
* Toro  (SHW)
* Shrederator Supreme  (SHW)



And now, Arena Ideas-

* Robotica "Fight to the Finish Arena*
This one's obviously going to be a tabletop.

"It's a platform high above some SPIKES! The Robots fight it out for one minute, and when it's up, the Safety cage DROPS, and it's an all out warto be the only one left on the Platform! It's so brutal it can only be called...The fight to the finish!"
Ahmet Zappa from Robotica



* Robot Wars Series 3 Arena
One of the more well-known Robot Wars Arenas, this one basically has the original hazards, including-

- The Pit of Oblivion (Unlike the Original RA2 RW Arena, It remains open throughout the fight, and is a bit smaller a bit shallower, so a defeated robot of average size could be seen poking out of the top)

- The Floor Flipper (More disguised into the floor, and less powerful than the current RA2 RW Arena, so it has just the right power to toss a heavyweight end-over-end across the arena, but not so powerful it ends up flying out)

- Flame Grille (No changes here-Leave an opponent on here, and watch them BUUURN!)

- Floor spikes (Known for causing some major upsets throughout the series, with Behemoth vs. Pitbull being a good example, these spikes are placed on their own throughout the arena, with one bunch of five appearing near the top left-hand CPZ)

- Wall Grinders (Less powerful and more balanced than the ones found in the RA2 Tournament Arena, these more camoflauged blades are still surprisingly powerful, capable of slicing right into any robot's armour)


* Scrapyard
This abandoned scrapyard makes a great place for a battle, but beware, it's become the final resting place of many hapless robots. Hazards include-

- Conveyor Belt leading to a pit mounted with a Car Crusher. This diabolically destructive hazard moves slowly towards a robot, before crushes a robot, quickly destroying it and breaking off any attachments touching it before dropping the remains into a pit which opens up beneath it)

- An area directly underneath a high magnetic crane. It slowly pulls robots up towards it. When it touches the crane itself, it slightly damages the robot and deactivates for ten seconds, causing the robot to take a bit of a tumble = D   )


* A Foundry

A conversion of the Foundy Arena from "Robot Wars: Arenas of Destruction", there are just so many opportunities to destroy your opponent here, it's unreal! Hazards include-

- A tank of Molten Steel accessed from the upper gantry. Fall in there, and it instantly destroys and eliminates the robot, stripping it of any attachments on it. Disqualification... by melting! What a way to go = P

- The Lower gantry features a hopper for the sheets of metal to fall into once they're made. The steel sheets don't appear, but the huge pit remains. Fall in there, and you're out of the running!

- Huge grilles in the wall shoot out huge columns of flame from them, almost certainly toasting a robot if they stay there too long. *Pops up in corner of screen*  "TOASTY!"






* Could you come up with some ideas for this motto? Thanks.

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