Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - I Like Tacos

Pages: [1] 2 3 4 5 6 7 8 9
1
Stock Showcases / Re: FBI's Long-Belated Stock Showcase
« on: December 31, 2017, 07:41:00 PM »
The chassis could be smaller. With the weight that will save you can get more razor tips on each burst motor. Right now it looks like you have two per motor, and ideally you want somewhere around 4 each.

2
Real Robotics Discussion / Re: Robot Wars - Series Ten Discussion Thread
« on: December 29, 2017, 03:27:10 PM »
Woah, I never knew this was a thing. I really need to catch up on all this but I have no idea where to do it. I hope someone ripped it straight to youtube lol
Clicky.
Brooooo thanks
now I have an excuse to do nothing all day

3
Real Robotics Discussion / Re: Robot Wars - Series Ten Discussion Thread
« on: December 29, 2017, 03:03:51 PM »
Woah, I never knew this was a thing. I really need to catch up on all this but I have no idea where to do it. I hope someone ripped it straight to youtube lol

4
Make sure that the folder the entire game is in isn't read only. For some reason whenever I download a clean copy of stock, it's like that and causes problems.

5
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: July 31, 2016, 10:51:59 PM »
To me this season overall has better fights than the last.


6
Modifications / Re: RA2: Retooled
« on: July 18, 2016, 08:32:12 PM »
This is a pretty cool mod so far, although I've noticed a few issues with some component models.

All of the rai wheels, the disks, and the flag seem to have messed up mesh normals. It makes the shading look weird. Most likely it could be fixed by scaling some axis of the verticies by -1.

Also, the rad motor is kind of weird. The attachment points and the axle aren't centered, so you can't have even wheels.

7
Discussion / Re: Robot Arena 3!
« on: May 05, 2016, 04:40:04 PM »
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.

While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub)  so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.

its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)
A simpler approach would be to just swap models of a component to make it bent or look damaged at low health, and then have it break off after it loses all of its health. It would be easier to run the game that way too. Maybe the attachment points would bend with the model somewhat to really give the effect. That just seems more feasible to me. Either way, I don't think the way damage is taken will effect how fun the game is by too much.

8
Modifications / Re: dezox´s reskined stuff
« on: May 16, 2015, 02:59:29 PM »
One made entirely of wood skinned components would be kinda cool

9
Discussion / Re: Robot Arena 3?
« on: May 08, 2015, 11:36:50 PM »
I'm getting too excited for my own good. Just imagine a game like this with good online multiplayer

10
DSL TC Showcases / Re: Operator's DSL Toolshed
« on: April 03, 2015, 10:05:23 PM »
...but the skin is kinda bad...
Excuse me?

11
DSL TC Showcases / Re: Jaydee99's DSL showcase
« on: April 03, 2015, 09:57:09 PM »
It kind of has an early robot wars vibe just from looking at the shape and components. It's ok-ish.

the skin is trash though. stop using ms paint. it looks like NES diarrhea.

12
Off-Topic Discussion / Re: King of the Hill
« on: March 30, 2015, 09:33:51 PM »
You really earned the "nerd" in your username

13
General Support / Re: Roadblock shading fix?
« on: March 29, 2015, 05:52:42 PM »
It sounds like the mesh normals are backwards. If you know how to work with tm_row stuff, just rotate them 180 degrees.

14
Robots Showcase / Re: team Danby
« on: March 25, 2015, 05:35:07 PM »
That's awesome! Do you have any videos of it?
Also, good luck.

15
DSL TC Showcases / Re: Pepsi and his DSL robots
« on: March 24, 2015, 10:10:19 PM »
Even though it could be built better according to others, I like the design of it. Can it self right pretty easily because of the disk angles?

17
DSL TC Showcases / Re: Thrackerzod is bad at DSL
« on: March 16, 2015, 10:55:22 PM »
Get rid of the angle connectors or try to make the flipper makers the only visible extenders if you're making a cage out of it.

Also rotate the flipper makers 90 degrees so that they're parallel to the blade. I think it would make it look less boxy/more sleek.

18
Yeah just plug it in before you start the game, and when making the controls in the botlab you push a button / move a joystick instead of pressing something on your keyboard.

19
General Support / Re: Spinning weapons do not start when match starts
« on: February 27, 2015, 02:38:51 PM »
Do you have a smartzone named 'weapon'?

20
Stock Showcases / Re: 090901 makes robots
« on: February 23, 2015, 06:27:23 PM »
Why does the back look so nasty

Pages: [1] 2 3 4 5 6 7 8 9