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Messages - Skewed

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1
Active Tournaments / Re: Robot Colisuim the team coliseum (Signups Open)
« on: August 15, 2021, 01:11:40 PM »
we have 20/32 entries

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Active Tournaments / Robot Colisuim the team coliseum (Signups Closed)
« on: August 15, 2021, 01:10:39 PM »
Robot Coliseum Team Coliseum
Format: 16 way bracket 2 bots in a team
Bot cap: 32
Building rules
weight limit is 500 kgs to 800 kgs
Obj and Bfe is allowed
Multi Bots are banned since this is a tag team tourney
All cheatbot2 parts except for overkill motors are not allowed
 Weapon component limits: you are limited to 2 big teeth and 4 small teeth. 4 big beaters, 6 medium beater teeth , 8 small beater teeth, the weapon  must not exceed 80 kg.  No clipping components that can't be welded or have a slot cut in them in real life. . and the flippers can only go up to 90 degrees.
 Stacking is not allowed if a robot is found stacking your robot will be disqualified.
Spinners need to have supports no matter the type
No replicas unless you actually own the bot it needs to be your own bot.
Minion disks are allowed
No nsfw skins or names keep it appropriate
If you use a servo motor try to Ai it to make things progress faster.
Only 1 beta motor is allowed
Only 2 burst motors are allow
Only mags are allowed for top hinged lifters.
Burst Arc of 90 degrees.

Also you can make the line with your submission so i can easily pop it in when you're accepted.


 Entries
Maximum entries is 2 and all of your entries must be a different type of bot example. If you have a vertical spinner you can't make another vert.
 Deadline is when i get enough and  then a week later and the cap of bots  is 23 this is not first come first serve i will pick the bots selection committee style also robot coliseum bots that was  in the main contest can be entered
The bot has to be able to be categorize in these categories
Also the teams will be randomized so if you don't get the partner you want don't complain

Vertical Spinners and Wedged Drums (IRL EXAMPLES: Bite Force, Witch Doctor, Black Drago,Magnetar)
Horizontal Spinners (IRL EXAMPLES: Tombstone, SOW, Ice Wave)
Axes/Hammers (IRL EXAMPLES: Beta, Thor,Dead blow)
Wedgeless Drums (IRL EXAMPLES: Minotaur, Axe Backwards)
Overheads (IRL EXAMPLES: Sawblaze, Skorpios)
Flippers, (IRL EXAMPLES: P1, Apollo, Bronco)
Rammers/Wedges/static plows) (IRL EXAMPLES: Original Sin, KilloAMP)
Clampers/Crushers (IRL EXAMPLES: Kraken, Razer, Quantum, Complete control)
Thwackbots (IRL EXAMPLES: Overkill, Spaz)
Pokers: (IRL EXAMPLES: Spawn of Scutter, Rammstein)
Drills: (IRL EXAMPLES: Rusty)

Judging
 Judging has 3 categories Damage,Aggression,Control

Damage: 3 pts
-How much damage did your weapon make to the other bot
-Do you look like you took less damage than your opponent
-How many hits/flips/grabs/shots, did you score with your weapon

Control: 3 pts
-Push opponent around
-Prevent your opponent from using their weapon
-keep your opponent from having control over itself

Aggression: 3 pts
-Constant use of weapon
-Head towards the other bots in attacks
-Avoid Running Away

If the fight goes the 3 mins their will be judging and and points will be distributed to the team  and whoever has the most points wins
Example: Damage    Control   Aggression  total
 Team A             2            2                 1             5
Team  B              1            1                 2            4

Count Outs are gonna be displayed on screen, they will start if:

A Bot is Immobile from being knocked out or stuck, this will be a 10 second count out

A Bot fails to show proper movement (crab walking in a perpetual circle isn't controlled movement), this will be a 15 second count out which will be restarted every time its opponent hits it, by the 3rd time that its bumped by the opposing bot the count will not be restarted

A bot fails to gain control over itself or fails to self right, this will be a 15 second cont out which will be restarted every time the opponent hits it, by the 3rd time that its bumped by the opposing bot the count will not be restarted

If two bots are immobilized at the same time there will be a double knock out and we will have a judge decision

Pittings are gonna be treated as the following when both bots fall into the pit:

If a bot fell into the pit first by a clear distance (bar any scenario in the rules) Then it counts as “pitted”

If one bot cearly performed an action that would have undoubtedly pushed the other bot into the pit, the bot victim of the action will be counted as “pitted”

If one bot pushes the other bot into the pit and both machines fall into the pit, the one pushing will win

For a bot to be considered “pitted” it has to stay in the pit, if a bot enters the pit but bounces out and shows controlled movement it isn't pitted, if a bot bounces out and then falls back again without showing movement between its first fall and its 2nd then it counts as a pitting the first time it fell in.

If all  bots fall in the pit almost the same time the first one that touches the pit floor is the looser.






3
Tournament Archives / Re: Robot Colisuim (Signups Closed)
« on: August 15, 2021, 01:05:36 PM »
sorry about that i kinda forgot about gtm but here it is the playlist of season on of robot coliseum https://www.youtube.com/playlist?list=PLZpmGrwH-TDX4Tpp_q4MZlJyfKDrCR3B4


4
Tournament Archives / Re: Robot Colisuim (Signups Open)
« on: July 12, 2021, 10:14:50 PM »
sorry about that i just saw tournament and i just pressed it also thanks for putting it in the right section next time i will pay attention sorry for the confusion

5
Tournament Archives / Robot Colisuim (Signups Closed)
« on: July 11, 2021, 06:11:10 PM »
Arena: Rw arena 2016 (reskinned)
Format: 8 heats of 6 Bots
Version: dsl 2.5 with 7/3 patch
ROUND 1:
3 1v1 fights
ROUND 2:
Losers of the first round go in a rumble, only one survives
Round 3:
Heat Semi Finals
Round4:
1V1 Heat final
Winner of each heat goes to the 8 bot bracket.
Losers of the quarter finals will fight for 5-8th place in the tourney ( with a 4 way rumble)  losers of the simis will fight for 3-4th place and the winner of the tourney gets first place

Building rules
weight limit is 500 kgs to 800 kgs
Obj and Bfe is allowed
Multi Bots are banned since there are rumbles in the format
All cheatbot2 parts except for overkill motors are not allowed
 Weapon component limits: you are limited to 2 big teeth and 4 small teeth. Beater drums must make sense to work and are limited to 4 drum beater teeth; the weapon  must not exceed 80 kg.  No clipping components that can't be welded or have a slot cut in them in real life. . and the flippers can only go up to 90 degrees.
 Stacking is not allowed if a robot is found stacking your robot will be disqualified.
Spinners need to have supports no matter the type
No replicas unless you actually own the bot it needs to be your own bot.
Minion disks are banned
No nsfw skins or names keep it appropriate
If you use a servo motor try to Ai it to make things progress faster.
Only 1 beta motor is allowed
Only 2 burst motors are allow
Only mags are allowed for top hinged lifters.
Burst Arc of 90 degrees.

Also you can make the line with your submission so i can easily pop it in when you're accepted.


 Entries
Maximum entries is 3 and all of your entries must be a different type of bot example. If you have a vertical spinner you can't make another vert.
 Deadline is August first and the cap of entries is 48 pending on how many i have on the deadline  it may be extended.
The bot has to be able to be categorize in these categories
Vertical Spinners and Wedged Drums (IRL EXAMPLES: Bite Force, Witch Doctor, Black Drago,Magnetar)
Horizontal Spinners (IRL EXAMPLES: Tombstone, SOW, Ice Wave)
Axes/Hammers (IRL EXAMPLES: Beta, Thor,Dead blow)
Wedgeless Drums (IRL EXAMPLES: Minotaur, Axe Backwards)
Overheads (IRL EXAMPLES: Sawblaze, Skorpios)
Flippers, (IRL EXAMPLES: P1, Apollo, Bronco)
Rammers/Wedges/static plows) (IRL EXAMPLES: Original Sin, KilloAMP)
Clampers/Crushers (IRL EXAMPLES: Kraken, Razer, Quantum, Complete control)
Thwackbots (IRL EXAMPLES: Overkill, Spaz)
Pokers: (IRL EXAMPLES: Spawn of Scutter, Rammstein)
Drills: (IRL EXAMPLES: Rusty)

Judging
 Judging has 3 categories Damage,Aggression,Control

Damage: 3 pts
-How much damage did your weapon make to the other bot
-Do you look like you took less damage than your opponent
-How many hits/flips/grabs/shots, did you score with your weapon

Control: 3 pts
-Push opponent around
-Prevent your opponent from using their weapon
-keep your opponent from having control over itself

Aggression: 3 pts
-Constant use of weapon
-Head towards the other bots in attacks
-Avoid Running Away

If the fight goes the 3 mins their will be judging and and points will be distributed to the bots and whoever has the most points wins
Example: Damage    Control   Aggression  total
Bot A             2            2                 1             5
Bot B              1            1                 2            4

Count Outs are gonna be displayed on screen, they will start if:

A Bot is Immobile from being knocked out or stuck, this will be a 10 second count out

A Bot fails to show proper movement (crab walking in a perpetual circle isn't controlled movement), this will be a 15 second count out which will be restarted every time its opponent hits it, by the 3rd time that its bumped by the opposing bot the count will not be restarted

A bot fails to gain control over itself or fails to self right, this will be a 15 second cont out which will be restarted every time the opponent hits it, by the 3rd time that its bumped by the opposing bot the count will not be restarted

If two bots are immobilized at the same time there will be a double knock out and we will have a judge decision

Pittings are gonna be treated as the following when both bots fall into the pit:

If a bot fell into the pit first by a clear distance (bar any scenario in the rules) Then it counts as “pitted”

If one bot cearly performed an action that would have undoubtedly pushed the other bot into the pit, the bot victim of the action will be counted as “pitted”

If one bot pushes the other bot into the pit and both machines fall into the pit, the one pushing will win

For a bot to be considered “pitted” it has to stay in the pit, if a bot enters the pit but bounces out and shows controlled movement it isn't pitted, if a bot bounces out and then falls back again without showing movement between its first fall and its 2nd then it counts as a pitting the first time it fell in.

If both bots fall in the pit almost the same time the first one that touches the pit floor is the looser.

oh and here is a doc so you guys can see the contenders so far
https://docs.google.com/document/d/1TsqDghUjKMTbkfBhNoMWynITGGeJfl2Z4WEbEMgimHU/edit

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