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Topics - Doomkiller

Pages: [1] 2
1
Off-Topic Discussion / Prepare to see more razors!
« on: March 26, 2014, 03:50:35 AM »
It appears that I, Doomkiller, has been lured into this game once again, by none other than NerdCubed and his horrible attempt at making a robot (still a hilarious attempt though)

Some of you may know me, some may not, or others may have just heard of me (such as Kossokei), but for those who don't know I am a man, who likes to build robots with as many Razors as I can. I have been informed that there has been a severe lack of razors in the forum, so I feel obligated to fill this void. I will probably try building again around the weekend, so expect my DSL showcase to pop up again (though it will be rusty).


As for those who want to know why I disappeared, well, lack of interest and creativity. As I no longer have any of my old bots anymore, it paves the way for a clean slate, to allow my creative destruction ideas to run wild once more. Expect Fs's and Razors. Loads of Razors.

To those who want to happen to know what I have been doing since I've been gone (why would you?), I finished the last year of School (HSC for the fellow aussies) and ended up getting a job as a trainee Engineer drafter. What I do mostly in my job is raised storage areas and racking systems for warehouses, as well as house designs. Once I have finished my trainee-ship, I will be going into Mechanical Engineering, which my boss said he would pay for it all (my boss is very awesome). As for games, well I have mostly been preoccupied with League of Legends (haven't actually touched it in a while), as well as Maplestory, Diablo 3 and recently Titanfall. If anyone wants to hit me up in League of legends (OCE only) or Maplestory (GMS, on Scania) feel free to message me, I am actually a Jnr Master in a pretty high guild in Maplestory, so yeah there's that.


But yes, I am back.

Did I mention Razors?   
   

2
Existing Games / Ao Oni
« on: October 17, 2011, 03:03:52 AM »
Ao Oni, believe it means "Blue Demon" in japanense. Its a small freeware game made in RPG maker. Very damn creepy, and has some good scare moments.
Now, I do not remember the link to where I dl this game, nor can I seem to find it. I believe someone on DA has instructions on how to dl it

Anyway, me and my friend played it (concurrently) while he recorded. For some reason it didn't record my mic, or the game sounds. Still epicly funny:

Now go have fun and get creeped out XD

Edit: Found it

3
Off-Topic Discussion / Action Script 3.0 help
« on: September 07, 2011, 01:56:38 AM »
Yes, I know. Moved from python to ActionScript now :P

Anyway, if anyone is skilled in the way of actionscript, can you please tell me how to fix this problem?

Here is the code:
Code: [Select]
stop();

// variables used //
var score:Number = 0;
var bangSound:Sound = new fire();
var distance:Number = 0;
var adjDistance:Number = 0;
var radians:Number = 0;
var dx:Number = 0;
var dy:Number = 0;
var gunLength:uint = 90;
var bullets:Array = new Array();
var bulletSpeed:uint = 20;
var baddies: Array = new Array();
var specialbaddies: Array = new Array();
var timer:Timer = new Timer(1000);
timer.start();
var side:Number = 0;
var life:Number = 3
var target:MovieClip;

// event listeners//
stage.addEventListener(MouseEvent.MOUSE_MOVE, aimGun);
stage.addEventListener(MouseEvent.MOUSE_MOVE, targetMove);
stage.addEventListener(MouseEvent.MOUSE_DOWN, fireGun);
stage.addEventListener(Event.ENTER_FRAME, moveObjects);
timer.addEventListener(TimerEvent.TIMER, addBaddie);
timer.addEventListener(TimerEvent.TIMER, addspecialBaddie);

//Outputs life and score//
Pscore.text = String(score);
count.text = String(life);

//aims gun to the mouse//
function aimGun(evt:Event):void {
    gun.rotation = getAngle(gun.x, gun.y, mouseX, mouseY);
    distance = getDistance(gun.x, gun.y, mouseX, mouseY);
    adjDistance = distance / 12 - 7;
    range.text = "Range: " + String(adjDistance.toFixed(2)) + "m";
    range.x = mouseX + 20;
    range.y = mouseY - 10;
}

//gets the angle//
function getAngle(x1:Number, y1:Number, x2:Number, y2:Number):Number {
    radians = Math.atan2(y2 - y1, x2 - x1);
    return rad2deg(radians);
}
//gets the distance//
function getDistance(x1:Number, y1:Number, x2:Number, y2:Number):Number {
    dx = x2 - x1;
    dy = y2 - y1;
    return Math.sqrt(dx * dx + dy * dy);
}

//turns radians to degrees//
function rad2deg(rad:Number):Number {
    return rad * (180 / Math.PI);
}


//turns the cursor to the movie clip//
initialiseCursor();
function initialiseCursor():void {
    Mouse.hide();
    target = new Target();
    target.x = mouseX;
    target.y = mouseY;
    target.mouseEnabled = false;
    addChild(target);
}

//moves the movie clip to follow the mouse//
function targetMove(evt:MouseEvent):void {
    target.x = this.mouseX;
    target.y = this.mouseY;
}

//fires the bullet on mouse click in direction of mouse//
function fireGun(evt:MouseEvent) {
    bangSound.play();
    var bullet:Bullet = new Bullet();
    bullet.rotation = gun.rotation;
    bullet.x = gun.x+Math.cos(deg2rad(gun.rotation))*gunLength;
    bullet.y = gun.y+Math.sin(deg2rad(gun.rotation))*gunLength;
    addChild(bullet);
    bullets.push(bullet);
}


//turns degrees to radians//
function deg2rad(deg:Number):Number{
        return deg*(Math.PI/180);
    }
   
//calls the function to move the baddies and bullets//
function moveObjects(evt:Event):void {
    moveBullets();
    moveBaddies();
    moveSpecialBaddies();
}

//moves the bullets//
function moveBullets():void{
    for (var i:int = 0; i < bullets.length; i++) {
        dx = Math.cos(deg2rad(bullets[i].rotation)) * bulletSpeed;
        dy = Math.sin(deg2rad(bullets[i].rotation))* bulletSpeed;
        bullets[i].x += dx;
        bullets[i].y += dy;
        if (bullets[i].x < -bullets[i].width || bullets[i].x > stage.stageWidth + bullets[i].width || bullets[i].y < -bullets[i].width || bullets[i].y > stage.stageHeight + bullets[i].width) {
            removeChild(bullets[i]);
            bullets.splice(i, 1);
        }
    }
}

//adds the baddies randomly//
function addBaddie(evt:TimerEvent): void {
    var baddie:Baddie = new Baddie();
    side = Math.ceil(Math.random() * 4);
    if (side == 1) {
        baddie.x = Math.random()*stage.stageWidth;
        baddie.y = - baddie.height;
    } else if (side == 2) {
        baddie.x = stage.stageWidth + baddie.width;
        baddie.y = Math.random() * stage.stageHeight;
    } else if (side == 3) {
        baddie.x = Math.random() * stage.stageWidth;
        baddie.y = stage.stageHeight + baddie.height;
    } else if (side == 4) {
        baddie.x = - baddie.width
        baddie.y = Math.random() * stage.stageHeight;
    }
    baddie.angle = getAngle(baddie.x, baddie.y, gun.x, gun.y)
    baddie.speed = Math.ceil(Math.random()* 15);
    addChild(baddie);
    baddies.push(baddie);
}

//adds the special baddie//
function addspecialBaddie(evt:TimerEvent): void {
    side = Math.ceil(Math.random() * 40);
    if (side < 5) {
        var specialbaddie:SpecialBaddie = new SpecialBaddie();
        if (side == 1) {
            specialbaddie.x = Math.random()*stage.stageWidth;
            specialbaddie.y = - specialbaddie.height;
        } else if (side == 2) {
            specialbaddie.x = stage.stageWidth + specialbaddie.width;
            specialbaddie.y = Math.random() * stage.stageHeight;
        } else if (side == 3) {
            specialbaddie.x = Math.random() * stage.stageWidth;
            specialbaddie.y = stage.stageHeight + specialbaddie.height;
        } else if (side == 4) {
            specialbaddie.x = - specialbaddie.width
            specialbaddie.y = Math.random() * stage.stageHeight;
        }
        specialbaddie.angle = getAngle(specialbaddie.x, specialbaddie.y, gun.x, gun.y)
        specialbaddie.speed = Math.ceil(Math.random()* 20);
        addChild(specialbaddie);
        specialbaddies.push(specialbaddie)
    }
}

//moves the baddies towards the turrent and c if they hit the turrent//
function moveBaddies():void {
    for (var i:int = 0; i < baddies.length; i++) {
        dx = Math.cos(deg2rad(baddies[i].angle)) * baddies[i].speed;
        dy = Math.sin(deg2rad(baddies[i].angle)) * baddies[i].speed;
        baddies[i].x +=dx;
        baddies[i].y +=dy;
        if (baddies[i].hitTestPoint(gun.x, gun.y, true)) {
            removeChild(baddies[i]);
            baddies.splice(i, 1);
            loseLife();
        }else{
            checkForHit(baddies[i]);
        }
    }
}

//moves the special baddies//
function moveSpecialBaddies():void {
    for (var i:int = 0; i < specialbaddies.length; i++) {
        dx = Math.cos(deg2rad(specialbaddies[i].angle)) * specialbaddies[i].speed;
        dy = Math.sin(deg2rad(specialbaddies[i].angle)) * specialbaddies[i].speed;
        specialbaddies[i].x +=dx;
        specialbaddies[i].y +=dy;
        if (specialbaddies[i].hitTestPoint(gun.x, gun.y, true)) {
            removeChild(specialbaddies[i]);
            specialbaddies.splice(i, 1);
            loseLife();
        }else{
            checkFor2Hit(specialbaddies[i]);
        }
    }
}

                                         
//c if the bullets hit the baddie//
function checkForHit(baddie:Baddie):void {
    for (var i:int = 0; i < bullets.length; i++) {
        if (baddie.hitTestPoint(bullets[i].x, bullets[i].y, true)) {
            removeChild(baddie);
            score = score + 20;
            Pscore.text = String(score);
            baddies.splice(baddies.indexOf(baddie), 1);
        }
    }
}

//c if bullet hit special baddie//
function checkFor2Hit(specialbaddie:Baddie):void {
    for (var i:int = 0; i < bullets.length; i++) {
        if (specialbaddie.hitTestPoint(bullets[i].x, bullets[i].y, true)) {
            removeChild(specialbaddie);
            score = score + 200;
            Pscore.text = String(score);
            specialbaddies.splice(specialbaddies.indexOf(specialbaddie), 1);
        }
    }
}

//c if all lifes a lost, to which it gets rid of all baddies and enters next frame//
function loseLife():void {
    life -= 1;
    count.text = String(life);
    if (life < 0){
        gotoAndStop(3);
        if(baddies.length > 0){
           for (var i:int = 0; i < baddies.length; i++)
           {removeChild(baddies[i]);}
           }
        if(bullets.length > 0) {
            for (var i = 0; i < bullets.length; i++)
            {removeChild(bullets[i]);}
        }
        if (specialbaddies.length > 0){
            for (var i:int = 0; i < specialbaddies.length; i++)
            {removeChild(specialbaddies[i]);}
        }
        timer.stop();
        removeChild(target);
        Mouse.show();
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, aimGun);
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, targetMove);
        stage.removeEventListener(MouseEvent.MOUSE_DOWN, fireGun);
        stage.removeEventListener(Event.ENTER_FRAME, moveObjects);
    }
}


And the error I keep getting:
Code: [Select]
TypeError: Error #1034: Type Coercion failed: cannot convert SpecialBaddie@11c436a1 to Baddie.
    at ShootingGame_fla::MainTimeline/moveSpecialBaddies()
    at ShootingGame_fla::MainTimeline/moveObjects()

Now, the game does work, however, whenever the "specialbaddie" enters the stage, that error happens. The 'specialbaddie' still moves, but the collision detection does not work (ie, when the bullet hits the specialbaddie) and even though I made a seperate function for it, it does not work :(

Any help would be appreciated
(for those interested, I can send you the flash file to have a look of the game)

4
Off-Topic Discussion / Python Help
« on: September 03, 2011, 03:33:32 AM »
Anyone here good with python? (outside of Ra2)
I got this problem with this challenge:


Don't really want the solution, just want some help on to how to go about solving this. Did try the forum on the challenge website, but I have yet to recieve and answer :/

Also, im using python 2.6.5 in idle

5
Existing Games / Doom Series (and mods)
« on: August 17, 2011, 12:26:01 AM »
Discuss Doom, possibly my most favourite FPS's of all time

Also:

6
Off-Topic Discussion / In Need of some JavaScript help
« on: June 22, 2011, 06:22:50 AM »
Alright, to anyone that knows JavaScript, please tell me why the following code will not work, and how to make it work
Code: [Select]
<HTML>
<HEAD>
<TITLE>Maths Quiz</TITLE>
<SCRIPT LANGUAGE = JavaScript>
var problemCount;
var doTen=false;
var mistakes=0;
var operation;


function Operator(message)
{
    var operation;
    if (message == " ") operation=" ";
    if (message == "-") operation="-";
    if (message == "*") operation="*";
    if (message == "/") operation="/";
    return (operation);
}

function newProblem()
{   
    var operation
    operation = Operator();
    document.quiz.firstone.value=4 rollDice(6);
    document.quiz.operator.value = operation;
      document.quiz.second.value=rollDice(4);
      document.quiz.attempt.value="";
}

function checkAnswer()
{

    var operation =document.quiz.operator.value;
    var a = parseInt(document.quiz.firstone.value);
/* ensure Javascript knows they are integers*/
    var b = parseInt(document.quiz.second.value);
    var answerA = a b;
    var answerS = a-b;
    var answerM = a*b;
    var answerD = a/b
    var attempt = document.quiz.attempt.value;
    if (operation == " ") ok=check(attempt,answerA);
    if (operation == "-") ok=check(attempt,answerS);
    if (operation == "*") ok=check(attempt,answerM);
    if (operation == "/") ok=check(attempt,answerD);
    if (doTen && ok)
    {   
        newProblem();
        problemCount  ;
    }
}

function check(attempt,answer)
{
    var ok;
    if (attempt==answer)
    {
        document.quiz.attempt.value = "YES";
        ok=true;
        document.face.src="happy.gif";
    }
    else
    {
        document.quiz.attempt.value = "TRY AGAIN";
        ok=false;
        mistakes  ;
    }
    return(ok);
}

function rollDice(sides)
{         
   var randNumber;
   var rollValue;
   randNumber=Math.random();
   randNumber=randNumber*sides;
   randNumber= randNumber  0.5;
   rollValue=Math.round(randNumber);
   return(rollValue);
}


</SCRIPT>
</HEAD>
<BODY>
<CENTER><H2> Maths Quiz </H2></CENTER>
<BR>
<FORM NAME = "quiz">
<INPUT TYPE="button" VALUE="Addition" onClick="Operator(" ")";>
<INPUT TYPE="button" VALUE="Subtraction" onClick="Operator("-")";>
<INPUT TYPE="button" VALUE="Multiplication" onClick="Operator("*")";>
<INPUT TYPE="button" VALUE="Division" onClick="Operator("/")";><BR>
<INPUT TYPE="button" VALUE="Get new problem" onClick= "newProblem()";><p>
<INPUT NAME="firstone" TYPE="text"  SIZE=5 >
<INPUT NAME="operator" TYPE="text" SIZE=5 >
<INPUT NAME="second" TYPE="text" SIZE=5 >
<INPUT TYPE = "text" NAME = "attempt" SIZE=9><p>   
<INPUT NAME="try" TYPE="button" VALUE="Check my answer" onClick= "checkAnswer()">
</FORM>
<CENTER><IMG NAME = face SRC="happy.gif">
</BODY> </HTML>


Right, the intention was to get it for the user to choose what the operator is for the question, but it keeps poping up with undefined. Any suggestions or help would be well, helpful. Thanks.

7
Tournament Archives / Stocks Revenge Awards
« on: August 16, 2010, 02:45:06 AM »
Now that Stock has had its revenge, its time for the awards
 
Splash, bracket and vids can be found here: https://gametechmods.com/forums/index.php/topic,3399.0.html
 
Awards can be seen here: Well could be seen at the thread, but someone decided to make it empty :( I Will get them up soon.

Gold:

 
Silver:

 
Black and Gold:

 
Aqua and Grey:

 
Blue and Red:
   
Blue and Yellow:
   
Green and Black:
   
Orange and Purple
   


Whoever wins an Award also gets to choose 1 decal of their choice, besides the Gold and Silver ones.
 
Awards:
 
Design award: The most original or best designed bot
3. Backscratch - Sage
2. Metal Mutts - JoeBlo
1. L1TT13 M3T4L FR13ND v2.0 - Roboshark

 
Coolness award: Which bot looked the coolest
3. L1TT13 M3T4L FR13ND v2.0 - Roboshark
2. Stinger Missle - Pwnator
1. Ripblade 2 - LLB

 
Most anonying award: The bot that was the most anonying to KO
4. Metal Mutts - JoeBlo
1. Backyard Gut Ripper - Click Beetle
1. Rustwall - S_M
 
 
Darwin Award: The bot that went out in the most spectacular way
2. Ripblade Revamped - Badnik
1. L1TT13 M3T4L FR13ND v2.0 - Roboshark
1. Smatom Asher - G.K.


 
BTRSHDBBDDTBL award: Yeah, the bot that... well you should know
3. Ali - Scrap Daddy
2. Backscratch - Sage
1. Coal gRinder - Sparkey
1. Stinger Missle - Pwnator



Say WHAT?! award: The bot you didn't expect to go far, but did
4. Trappor - Rolo
1. Stinger Missle - Pwnator
1. Metal Mutts - JoeBlo
 
 
Votes have ended
 
Winners:
 
Clickbeetle won the tournament. He gets the Gold decal plus 3 of his choice (including the silver one)
Sage won the loser's bracket and the Design award. He gets the Silver decal plus 3 of his choice (cept the gold one)
Roboshark came second and the Coolness award. He gets the same as Sage
JoeBlo wins the Most anonying award. He gets 1 decal of his choice (cept the silver and gold ones)
Badnik wins the Darwin Award. He gets 1 decal of his choice (cept the silver and gold ones)
Scrap Daddy wins the BTRSHDBBDDTBL award. He gets 1 decal of his choice (cept the silver and gold ones)
Rolo gets the Say WHAT?! award. He gets 1 decal of his choice (cept the silver and gold ones)
 
Congratz to all the winners.


8
Discussion / Raging DSL MWs
« on: August 15, 2010, 12:58:36 AM »
Right, this is some AI tournament I have been doing for just the sheer enjoyment.
 
So far I have about 129 DSL MWs and starting to AI several more.
I have the DSL 2.0 AI in, BBEANs dsl mws and a bunch that I made/cloned :P
The whole tournament is done in the BBEANS arena
 
Done 3 seasons so far, and here are the top 5 seeded so far.
 
Seeded 1, Actinomycosis:

 
Amazingly, Actinomycosis did very well. Runner up in the first season, Champion of the second season, and got knocked out of the third season in Round 5 by Enfilad3
 
Season 1:
Round 1 defeated UnderCut
Round 2 defeated Up, Up and AWAY
Round 3 defeated The Sharp Minded
Round 4 defeated The Kraken
Final got defeated by CloseCut
 
Season 2:
Round 1 defeated Rage Feastival (FFFFFUUUUUUUUU)
Round 2 defeated Bulldog Breed
Round 3 defeated Hug the Roof
Round 4 defeated Acid Rain
Round 5 defeated Death
Round 6 defeated Wheely Big Cheese
Final defeated Blood Orchid
 
Season 3:
Round 1 defeated Layziee
Round 2 defeated Razor Storm
Round 3 defeated ThunderStruck!
Round 4 defeated 44 Magnum BLING
Round 5 defeated by Enfilad3
 
 
Seeded 2, HR-R

 
Another pop-up I cloned of R1885. Did extremly well and won season 3
 
Season 2:
Round 1 bye
Round 2 defeated Top Dog
Round 3 defeated Elmo Eater
Round 4 defeated CrashMan MW
Round 5 defeated by Blood Orchid
 
Season 3:
Round 1 defeated No Leaf Clover
Round 2 bye
Round 3 defeated Bulldog Breed
Round 4 defeated Haymaker
Round 5 defeated Tornado
Round 6 defeated CHAOS FROM EXTREME HELL!
Round 7 defeated Ring Of Blood
Final defeated The Red Toro
 
Seeded 3, The Red Toro

 
Another pop-up?!?! you should all know The Red Toro. Runner up in season 3
 
Season 2:
Round 1 defeated Wall - Flip
Round 2 defeated The No-Named
Round 3 defeated by CrashMan MW
 
Season 3:
Round 1 defeated The Sharp Minded
Round 2 defeated Infectious Disease
Round 3 defeated SlashBack
Round 4 defeated The No-Named (again)
Round 5 defeated T-4
Round 6 defeated Enfilad3
Round 7 defeated by HR-R
 
 
Seeded 4: Enfilad3
   
 
NO WAI!! The BBEANs finalist is seeded forth. Also, It defeated HazCon XD
 
Season 3:
Round 1 defeated 3, 2, 1, TIMBER!!!
Round 2 defeated Saber Teeth
Round 3 defeated Hazardous Contraption (cue Naryar and Robo going FFFFUUUUU)
Round 4 defeated Rage Feastival
Round 5 defeated Actinomycosis
Round 6 defeated by The Red Toro
 
 Edit: Did it wrong, Ring of blood is seeded 7 XD, its Blood orchid thats 5th
 
Seeded 5, Blood Orchid

 
Yeah, A rammer. Does quite well against pop-ups for some reason
 
Season 2:
Round 1 defeated GyroPhobia
Round 2 defeated Lock Nut
Round 3 defeated In the Air
Round 4 bye
Round 5 defeated HR-R
Round 6 bye
Final Defeated by Actinomycosis
 
Season 3:
Round 1 defeated NOS-BOT
Round 2 defeated  by Fliperoni

Seeded 7, Ring of Blood

 
Yay a flail SS.
 
Season 2:
Round 1 defeated Dread All
Round 2 defeated Going, Going, Gone! V2
Round 3 defeated by Wheely Big Cheese
 
Season 3:
Round 1 defeated iNsAnItY tO tHe MAx
Round 2 defeated Undercutter
Round 3 defeated Hostility II
Round 4 defeated Death (awwww)
Round 5 defeated Hug the Roof
Round 6 bye
Round 7 defeated by HR-R
 
So yeah. Send any DSL mws if you so want, and I will put them in. But they must work in DSL v2.0 (no NAR ai stuff). I would like all mws, whether they completely fail or are awesome :D
 
 
 

9
Chatterbox / Im back
« on: July 10, 2010, 10:56:45 PM »
(yes, I did forget a 'I'll Be Back' thread)
 
Anyway, I got home from my course in the AAC (Australian Army Cadets) and I am now a coporal
 
What has been happening around here? Ya know, something major.
 
I would get back to Stocks Revenge, but I just found out my mum and dad went over the dl limit themselves so yeah.
 
It's nice to be back, cept for the slow internets

10
Existing Games / Beat Hazard
« on: May 04, 2010, 05:27:42 AM »
Well, I just got Beat Hazard, and it rocks. Literally.
 
Basically, it's a combined version of asteriod and space invaders but the graphics have been revamped.
The twist? It's run off your music. And I mean that.
 
Depending on the beat, frenquency and wavelenght of your song deides on what enemies appear, how often and how powerful your weapons are.
 
Discuss

11
Tournament Archives / Stock's Revenge Splash, Brackets and Vids
« on: March 01, 2010, 12:14:08 AM »

 
Rules, awards and arena here:
https://gametechmods.com/forums/index.php/topic,3177.0.html
and here:
https://gametechmods.com/forums/index.php/topic,3233.0.html
 

Splash:
http://www.imagebanana.com/view/etircwua/splash.png
 

   
           
     



12
Existing Games / Metal Drift
« on: February 13, 2010, 01:36:38 AM »
Awsome game. Nuff said
 
Just got the demo today and Im allready loving it.
 
Basically, it's a vehicle combat game, where you are in control of a futuristic hover tank that is fast and powerful. Loads of weapons with leveling up system and some good bonuses too.

 
Get the demo here: http://store.steampowered.com/app/32210/
 
You will need steam though. I am definetly buying the full version soon.

13
Tournament Archives / Stocks Revenge Sign Ups
« on: February 02, 2010, 03:52:50 AM »
About time I made this thread, but I've had some things to do. First, trying to get a game to work. Second, Organising the Q store for cadets ( I just became the Q master) and third, Organising fund-raising for cadet activities ( like jumping out of a perfectly good aeroplane ) but, here it is:
 

Anyway, here is a new tourney idea that I have had in my head for a while now. Basically, the idea is to take a stock bot from the original game ( AI, bonus or rookie) and turn it into a killer HW.

Rules:
1. This will be Stock HW
2. All fighting will be done in a reskinned Parking lot.
3. Only the parts that came with the game can be used. No custom components or cheat bot 2 parts can be used. Reskinned parts are ok. AI parts are allowed too.
4. Your bot must be made completely in the bot lab. No AAM or bot file editing. However, if you decide to use Ronin, you may keep those HP-zteks on, as long as they are in the same spot
5. Your bot must have at least 2 wheels and show controlled movement. Disc with weapons on them used for drive don’t count
6. No nasty pickles glitches, trinity glitches but all other are allowed
7. Multi bots are allowed but only 2 bots. They will fight under a team and the multi bot is defeated when both parts are destroyed. Both parts must be between 350 to 400 kgs
8. It will best 2 out of 3 matches. If the one bot wins twice in a row in the round the 3rd match will not be needed to be filmed
9. If A bot havoks, that bot will get a restart. However, Only 1 restart even If the bot havoks multiple times. If the havok turns into the favour of the havoking bot ( IE it wins the match ) that bot will get DQed and the other bot will win by default.
10. The original shape of the chassis, and the armour, must be the same. You can use ANY original stock bot (AI, Bonus or rookies). Reskinning the chassis is permitted
11. Contestants should have the v1.3 patch for best results.
12. Realism all the way. Just like it is in DSL, but in stock. Spinning blade passing through empty chassis OK. Passing through batt? No. Chaining motors is allowed, but only if their not in each other.
13. Same bot type as the bot you chose. EG, wide load, poker, you must use a poker. However, a weaponless wedge can be made into a wedged rammer. Weaponed flipper can become a true pop up ( if you can make it). thwacker can become a sns. anything else I missed?
14. I can AI but if you would prefer it you can AI your bot yourself. Custom PYs are allowed, as long as they don't cheatly enhance a bots performance, and you must send me them with the bot. If you can AI, don't worry about it as I can AI for you. O, and no, I don't have the Pop-up AI from the BBeans pack.
15. Arena hazards on

Bracket Rules:



You only get into the loser bracket if you lose in the first round. Also, the winner of the loser’s bracket will not battle the winner of the winners bracket for grand champion, the winner of the winners bracket will be grand champion.
 
Prizes:
Some nice decals of different colours for you.
First, the Winner of the winners bracket will get the Gold decal:
 
Plus 6 other decals of his/her choice ( except the silver one )
 
Runner up of the winners bracket and winner of the loser bracket will get the silver decal:
 
Plus 3 other decals of his/her choice ( except the gold one )
 
Here are the other decals:
 
Different colour combinations can be made on request. Also, I am trying to get the white spaces transparent.
Award Winners ( eg best looking bot) will get to choose 1 decal for each award ( except the gold and silver ones). Note: The white spaces are transparent in the game, just not at the time of screenie.
 
 
Arena skin:

Sign-ups:
Name will be Black when bot is approved, green when it is AI'ed. Name will not actually appear on the list until the bot is approved. I will send you a PM if there is a problem with the bot. First in, best dressed. No dead-line for now.
1. ClickBeetle
2. Pwnator
3. Little Lost bot
4. G.K.
5. JoeBlo
6. Sage
7. Jack Daniels
8. Squirrel_Monkey
9. powerrave
10. Larrain
11. R0B0SH4RK
12. Rolo
13. Badnik96
14. Sparkey
15. Scrap Daddy
16. Doomkiller

14
Tournament Archives / Stocks Revenge Discussion
« on: January 22, 2010, 04:45:53 AM »

Anyway, here is a new tourney idea that I have had in my head for a while now. Basically, the idea is to take a stock bot from the original game ( AI, bonus or rookie) and turn it into a killer HW.

Rules:
1. This will be Stock HW
2. All fighting will be done in a reskinned Parking lot.
3. Only the parts that came with the game can be used. No custom components or cheat bot 2 parts can be used. Reskinned parts are ok. AI parts are allowed too.
4. Your bot must be made completely in the bot lab. No AAM or bot file editing. However, if you decide to use Ronin, you may keep those HP-zteks on, as long as they are in the same spot
5. Your bot must have at least 2 wheels and show controlled movement. Disc with weapons on them used for drive don’t count
6. No nasty pickles glitches, trinity glitches but all other are allowed
7. Multi bots are allowed but only 2 bots. They will fight under a team and the multi bot is defeated when both parts are destroyed
8. It will best 2 out of 3 matches. If the one bot wins twice in a row in the round the 3rd match will not be needed to be filmed
9. If A bot havoks, that bot will get a restart. However, Only 1 restart even If the bot havoks multiple times. If the havok turns into the favour of the havoking bot ( IE it wins the match ) that bot will get DQed and the other bot will win by default.
10. The original shape of the chassis, and the armour, must be the same. You can use ANY original stock bot (AI, Bonus or rookies). Reskinning the chassis is permitted
11. Contestants should have the v1.3 patch for best results.
12. Realism all the way. Just like it is in DSL, but in stock. Spinning blade passing through empty chassis OK. Passing through batt? No. Chaining motors is allowed, but only if their not in each other.
13. Same bot type as the bot you chose. EG, wide load, poker, you must use a poker. However, a weaponless wedge can be made into a wedged rammer. Weaponed flipper can become a true pop up ( if you can make it). thwacker can become a sns. anything else I missed?
14. I can AI but if you would prefer it you can AI your bot yourself. Custom PYs are allowed, as long as they don't cheatly enhance a bots performance, and you must send me them with the bot. If you can AI, don't worry about it as I can AI for you. O, and no, I don't have the Pop-up AI from the BBeans pack.
Bracket:
 


Loser Bracket:



You only get into the loser bracket if you lose in the first round. Also, the winner of the loser’s bracket will not battle the winner of the winners bracket for grand champion, the winner of the winners bracket will be grand champion.
 
Prizes:
Some nice decals of different colours for you.
First, the Winner of the winners bracket will get the Gold decal:
 
Plus 6 other decals of his/her choice ( except the silver one )
 
Runner up of the winners bracket and winner of the loser bracket will get the silver decal:
 
Plus 3 other decals of his/her choice ( except the gold one )
 
Here are the other decals:
 
Different colour combinations can be made on request. Also, I am trying to get the white spaces transparent.
Award Winners ( eg best looking bot) will get to choose 1 decal for each award ( except the gold and silver ones)
 
 
Arena skin:

Nothing really changed, just put the decals and the logo in :P
Anyone likey?

15
Tournament Archives / Doomed Bots Award thread
« on: January 15, 2010, 03:49:47 AM »
Well, I am home, so ima making this thread now
 
Anyway, here are the prizes that u can chose.
 
Remote Flamethrower:
 

 
Hell's Volt
 

 
And, you can also chose the arena, if you so wished:

 
 Splash: (Cause jonzu asked for it) http://img5.imagebanana.com/view/1xlu35lm/Splash.jpg
 
Here are the catergories that you can vote for:
 
Most original design
Best Built
Coolest Looking bot
BTRSDBBDDTBL
 
Post your votes here. Voting will end at 21st January (when I get on and say the results :) ). Keep your comments in your votes only. Also, you can't vote for your own bot
 
People who already get to chose awards:
Roboshark - 2 awards
Inf - 1 award
 
Example of voting ( which is also my vote )
 
Most original design: Tick
Well, seeming you cant vote for your own bot, I would say Tick. I havn't seen that kind of robot, so I consider it to be original ( could be wrong though )
Best Built: Seism 16
HS killing Pop-up that probably couldn't be done any better
Coolest Looking bot: Icon of Sin
Always liked Doom
BTRSDBBDDTBL : Go Up Here
Really good well built bot, that just didn't have lady luck on its side. Honourable mention: Flash Firefly
 
 
Happy Voting!
 
Votes soo Far
 
Most original design:
Tick: 3
Hesair: 1
The Iron Outlaws: 7
Minesweeper: 1
Militant: 2
C.B.F.H.O.C: 1
Hyperdrive 2: 1


Best Built:
Seism 16: 5
Tick: 5
The Iron Outlaws: 1
Skrzak: 2
Hesair: 1
eXo: 1
Perjury to Pain: 1

Coolest Looking Bot:
Icon of Sin: 4
Tick: 2
Guybrush: 1
Seism 16: 1
Perjury to Pain: 2
Ancient Curse: 2
Fatal Botox: 1
Hperbola 2: 2
Cheapwin 5000: 1


BTRSDBBDDTBL:
Go Up Here: 2
Icon of Sin: 7
Ancient Curse: 2
The Iron Outlaws: 1
Fury: 2

16
Chatterbox / Just thought I'd warn ya...
« on: January 09, 2010, 07:11:45 PM »
Just thought I'd warn ya, that my mum got an email ( from a trusted source ) about a hacker called Simon Ashton
Email Simon@hotmail.com.uk
Don't know if he is a hacker, or it's just a stupid email, but I'd thought i'd just warn ya...

17
Chatterbox / Some Weird Stats
« on: December 20, 2009, 06:51:48 PM »
Ummm...Don't u guys get any sleep? geeze..

18
Chatterbox / Car Colour
« on: October 27, 2009, 04:21:54 AM »
Righto, need to do this for an assignment for science, basically an experiment.
Anyway, which colour would u prefer on a car:
White,
Red,
Blue
or Dark Grey.

19
Discussion / Favourite Type Of Bot
« on: August 28, 2009, 06:18:26 AM »
Whats your Favourite/Specialized type of bot?

Mine in dsl is FS. Just love building FS

Not too sure in stock though.

Im really, really bored............

20
Existing Games / Help With Left 4 Dead
« on: August 27, 2009, 05:51:18 AM »
( don't know if this is the right place for this)

I just recently installed left 4 dead onto my windows vista ultimate, Yet for some reason, about 10 to 15 mins into the game it just dissapears. I have looked all over the internet and I can't seem to fix it.

Help?

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