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Topics - Doomkiller
1
« on: March 26, 2014, 03:50:35 AM »
It appears that I, Doomkiller, has been lured into this game once again, by none other than NerdCubed and his horrible attempt at making a robot (still a hilarious attempt though)
Some of you may know me, some may not, or others may have just heard of me (such as Kossokei), but for those who don't know I am a man, who likes to build robots with as many Razors as I can. I have been informed that there has been a severe lack of razors in the forum, so I feel obligated to fill this void. I will probably try building again around the weekend, so expect my DSL showcase to pop up again (though it will be rusty).
As for those who want to know why I disappeared, well, lack of interest and creativity. As I no longer have any of my old bots anymore, it paves the way for a clean slate, to allow my creative destruction ideas to run wild once more. Expect Fs's and Razors. Loads of Razors.
To those who want to happen to know what I have been doing since I've been gone (why would you?), I finished the last year of School (HSC for the fellow aussies) and ended up getting a job as a trainee Engineer drafter. What I do mostly in my job is raised storage areas and racking systems for warehouses, as well as house designs. Once I have finished my trainee-ship, I will be going into Mechanical Engineering, which my boss said he would pay for it all (my boss is very awesome). As for games, well I have mostly been preoccupied with League of Legends (haven't actually touched it in a while), as well as Maplestory, Diablo 3 and recently Titanfall. If anyone wants to hit me up in League of legends (OCE only) or Maplestory (GMS, on Scania) feel free to message me, I am actually a Jnr Master in a pretty high guild in Maplestory, so yeah there's that.
But yes, I am back.
Did I mention Razors?
2
« on: October 17, 2011, 03:03:52 AM »
Ao Oni, believe it means "Blue Demon" in japanense. Its a small freeware game made in RPG maker. Very damn creepy, and has some good scare moments. Now, I do not remember the link to where I dl this game, nor can I seem to find it. I believe someone on DA has instructions on how to dl it Anyway, me and my friend played it (concurrently) while he recorded. For some reason it didn't record my mic, or the game sounds. Still epicly funny: Now go have fun and get creeped out XD Edit: Found it
3
« on: September 07, 2011, 01:56:38 AM »
Yes, I know. Moved from python to ActionScript now :P Anyway, if anyone is skilled in the way of actionscript, can you please tell me how to fix this problem? Here is the code: stop();
// variables used // var score:Number = 0; var bangSound:Sound = new fire(); var distance:Number = 0; var adjDistance:Number = 0; var radians:Number = 0; var dx:Number = 0; var dy:Number = 0; var gunLength:uint = 90; var bullets:Array = new Array(); var bulletSpeed:uint = 20; var baddies: Array = new Array(); var specialbaddies: Array = new Array(); var timer:Timer = new Timer(1000); timer.start(); var side:Number = 0; var life:Number = 3 var target:MovieClip;
// event listeners// stage.addEventListener(MouseEvent.MOUSE_MOVE, aimGun); stage.addEventListener(MouseEvent.MOUSE_MOVE, targetMove); stage.addEventListener(MouseEvent.MOUSE_DOWN, fireGun); stage.addEventListener(Event.ENTER_FRAME, moveObjects); timer.addEventListener(TimerEvent.TIMER, addBaddie); timer.addEventListener(TimerEvent.TIMER, addspecialBaddie);
//Outputs life and score// Pscore.text = String(score); count.text = String(life);
//aims gun to the mouse// function aimGun(evt:Event):void { gun.rotation = getAngle(gun.x, gun.y, mouseX, mouseY); distance = getDistance(gun.x, gun.y, mouseX, mouseY); adjDistance = distance / 12 - 7; range.text = "Range: " + String(adjDistance.toFixed(2)) + "m"; range.x = mouseX + 20; range.y = mouseY - 10; }
//gets the angle// function getAngle(x1:Number, y1:Number, x2:Number, y2:Number):Number { radians = Math.atan2(y2 - y1, x2 - x1); return rad2deg(radians); } //gets the distance// function getDistance(x1:Number, y1:Number, x2:Number, y2:Number):Number { dx = x2 - x1; dy = y2 - y1; return Math.sqrt(dx * dx + dy * dy); }
//turns radians to degrees// function rad2deg(rad:Number):Number { return rad * (180 / Math.PI); }
//turns the cursor to the movie clip// initialiseCursor(); function initialiseCursor():void { Mouse.hide(); target = new Target(); target.x = mouseX; target.y = mouseY; target.mouseEnabled = false; addChild(target); }
//moves the movie clip to follow the mouse// function targetMove(evt:MouseEvent):void { target.x = this.mouseX; target.y = this.mouseY; }
//fires the bullet on mouse click in direction of mouse// function fireGun(evt:MouseEvent) { bangSound.play(); var bullet:Bullet = new Bullet(); bullet.rotation = gun.rotation; bullet.x = gun.x+Math.cos(deg2rad(gun.rotation))*gunLength; bullet.y = gun.y+Math.sin(deg2rad(gun.rotation))*gunLength; addChild(bullet); bullets.push(bullet); }
//turns degrees to radians// function deg2rad(deg:Number):Number{ return deg*(Math.PI/180); } //calls the function to move the baddies and bullets// function moveObjects(evt:Event):void { moveBullets(); moveBaddies(); moveSpecialBaddies(); }
//moves the bullets// function moveBullets():void{ for (var i:int = 0; i < bullets.length; i++) { dx = Math.cos(deg2rad(bullets[i].rotation)) * bulletSpeed; dy = Math.sin(deg2rad(bullets[i].rotation))* bulletSpeed; bullets[i].x += dx; bullets[i].y += dy; if (bullets[i].x < -bullets[i].width || bullets[i].x > stage.stageWidth + bullets[i].width || bullets[i].y < -bullets[i].width || bullets[i].y > stage.stageHeight + bullets[i].width) { removeChild(bullets[i]); bullets.splice(i, 1); } } }
//adds the baddies randomly// function addBaddie(evt:TimerEvent): void { var baddie:Baddie = new Baddie(); side = Math.ceil(Math.random() * 4); if (side == 1) { baddie.x = Math.random()*stage.stageWidth; baddie.y = - baddie.height; } else if (side == 2) { baddie.x = stage.stageWidth + baddie.width; baddie.y = Math.random() * stage.stageHeight; } else if (side == 3) { baddie.x = Math.random() * stage.stageWidth; baddie.y = stage.stageHeight + baddie.height; } else if (side == 4) { baddie.x = - baddie.width baddie.y = Math.random() * stage.stageHeight; } baddie.angle = getAngle(baddie.x, baddie.y, gun.x, gun.y) baddie.speed = Math.ceil(Math.random()* 15); addChild(baddie); baddies.push(baddie); }
//adds the special baddie// function addspecialBaddie(evt:TimerEvent): void { side = Math.ceil(Math.random() * 40); if (side < 5) { var specialbaddie:SpecialBaddie = new SpecialBaddie(); if (side == 1) { specialbaddie.x = Math.random()*stage.stageWidth; specialbaddie.y = - specialbaddie.height; } else if (side == 2) { specialbaddie.x = stage.stageWidth + specialbaddie.width; specialbaddie.y = Math.random() * stage.stageHeight; } else if (side == 3) { specialbaddie.x = Math.random() * stage.stageWidth; specialbaddie.y = stage.stageHeight + specialbaddie.height; } else if (side == 4) { specialbaddie.x = - specialbaddie.width specialbaddie.y = Math.random() * stage.stageHeight; } specialbaddie.angle = getAngle(specialbaddie.x, specialbaddie.y, gun.x, gun.y) specialbaddie.speed = Math.ceil(Math.random()* 20); addChild(specialbaddie); specialbaddies.push(specialbaddie) } }
//moves the baddies towards the turrent and c if they hit the turrent// function moveBaddies():void { for (var i:int = 0; i < baddies.length; i++) { dx = Math.cos(deg2rad(baddies[i].angle)) * baddies[i].speed; dy = Math.sin(deg2rad(baddies[i].angle)) * baddies[i].speed; baddies[i].x +=dx; baddies[i].y +=dy; if (baddies[i].hitTestPoint(gun.x, gun.y, true)) { removeChild(baddies[i]); baddies.splice(i, 1); loseLife(); }else{ checkForHit(baddies[i]); } } }
//moves the special baddies// function moveSpecialBaddies():void { for (var i:int = 0; i < specialbaddies.length; i++) { dx = Math.cos(deg2rad(specialbaddies[i].angle)) * specialbaddies[i].speed; dy = Math.sin(deg2rad(specialbaddies[i].angle)) * specialbaddies[i].speed; specialbaddies[i].x +=dx; specialbaddies[i].y +=dy; if (specialbaddies[i].hitTestPoint(gun.x, gun.y, true)) { removeChild(specialbaddies[i]); specialbaddies.splice(i, 1); loseLife(); }else{ checkFor2Hit(specialbaddies[i]); } } }
//c if the bullets hit the baddie// function checkForHit(baddie:Baddie):void { for (var i:int = 0; i < bullets.length; i++) { if (baddie.hitTestPoint(bullets[i].x, bullets[i].y, true)) { removeChild(baddie); score = score + 20; Pscore.text = String(score); baddies.splice(baddies.indexOf(baddie), 1); } } }
//c if bullet hit special baddie// function checkFor2Hit(specialbaddie:Baddie):void { for (var i:int = 0; i < bullets.length; i++) { if (specialbaddie.hitTestPoint(bullets[i].x, bullets[i].y, true)) { removeChild(specialbaddie); score = score + 200; Pscore.text = String(score); specialbaddies.splice(specialbaddies.indexOf(specialbaddie), 1); } } }
//c if all lifes a lost, to which it gets rid of all baddies and enters next frame// function loseLife():void { life -= 1; count.text = String(life); if (life < 0){ gotoAndStop(3); if(baddies.length > 0){ for (var i:int = 0; i < baddies.length; i++) {removeChild(baddies[i]);} } if(bullets.length > 0) { for (var i = 0; i < bullets.length; i++) {removeChild(bullets[i]);} } if (specialbaddies.length > 0){ for (var i:int = 0; i < specialbaddies.length; i++) {removeChild(specialbaddies[i]);} } timer.stop(); removeChild(target); Mouse.show(); stage.removeEventListener(MouseEvent.MOUSE_MOVE, aimGun); stage.removeEventListener(MouseEvent.MOUSE_MOVE, targetMove); stage.removeEventListener(MouseEvent.MOUSE_DOWN, fireGun); stage.removeEventListener(Event.ENTER_FRAME, moveObjects); } }
And the error I keep getting: TypeError: Error #1034: Type Coercion failed: cannot convert SpecialBaddie@11c436a1 to Baddie. at ShootingGame_fla::MainTimeline/moveSpecialBaddies() at ShootingGame_fla::MainTimeline/moveObjects()
Now, the game does work, however, whenever the "specialbaddie" enters the stage, that error happens. The 'specialbaddie' still moves, but the collision detection does not work (ie, when the bullet hits the specialbaddie) and even though I made a seperate function for it, it does not work Any help would be appreciated (for those interested, I can send you the flash file to have a look of the game)
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« on: September 03, 2011, 03:33:32 AM »
Anyone here good with python? (outside of Ra2) I got this problem with this challenge: Imagine you have a sheet of grid paper with the left and right sides joined together to make a cylinder. Each square on the grid is either a period . or a star *. Starting with some pattern in the top row of the grid, we determine the next row by applying a simple rule: - for each position in the grid:
- put a star in the grid if there is a star either to the left or the right in the row above, but not both.
- otherwise put a period.
There are eight different possible configurations of the left, middle and right cell in the top row. The eight patterns are shown below with the corresponding middle cell in the new row. We have put vertical lines in for clarity, your program should not put these in: |*|*|*| |*|*|.| |*|.|*| |*|.|.| |.| |*| |.| |*| |.|*|*| |.|*|.| |.|.|*| |.|.|.| |*| |.| |*| |.| Again, just to be clear, we only print a * in the middle cell in the row below when there is a * in either the left or the right cell in the row above, but not both. This is a 1-dimensional cellular automaton. Cellular automata are very simple computational systems inspired by biology. The state of each cell is either on (a star in our example) or off (a period), and the state of each cell in the future is governed by simple rules about the current state of the cell and its neighbours. In our 1-dimensional automata, the future is the next row of output. Your program will simulate the cellular automata described above. It should read a number and a string from raw_input. The number will indicate the number of rows to generate, and the string is the starting row. It should then print out the first row and all subsequent rows until the number of rows printed is the number of rows that were requested (the number from raw_input). For example: Number of lines: 8 Start line: ........*......... ........*......... .......*.*........ ......*...*....... .....*.*.*.*...... ....*.......*..... ...*.*.....*.*.... ..*...*...*...*... .*.*.*.*.*.*.*.*.. This type of machine is called a cellular automata because it is inspired by the way bacterial cells grow. Perhaps the most famous of these is the two dimensional version called Conway's Game of Life. Don't really want the solution, just want some help on to how to go about solving this. Did try the forum on the challenge website, but I have yet to recieve and answer :/ Also, im using python 2.6.5 in idle
5
« on: August 17, 2011, 12:26:01 AM »
Discuss Doom, possibly my most favourite FPS's of all time Also: Xxdeattarget (to all that remember him, or as Place Name Here) getting the beejebies scared out of him :P
6
« on: June 22, 2011, 06:22:50 AM »
Alright, to anyone that knows JavaScript, please tell me why the following code will not work, and how to make it work
<HTML> <HEAD> <TITLE>Maths Quiz</TITLE> <SCRIPT LANGUAGE = JavaScript> var problemCount; var doTen=false; var mistakes=0; var operation;
function Operator(message) { var operation; if (message == " ") operation=" "; if (message == "-") operation="-"; if (message == "*") operation="*"; if (message == "/") operation="/"; return (operation); }
function newProblem() { var operation operation = Operator(); document.quiz.firstone.value=4 rollDice(6); document.quiz.operator.value = operation; document.quiz.second.value=rollDice(4); document.quiz.attempt.value=""; }
function checkAnswer() {
var operation =document.quiz.operator.value; var a = parseInt(document.quiz.firstone.value); /* ensure Javascript knows they are integers*/ var b = parseInt(document.quiz.second.value); var answerA = a b; var answerS = a-b; var answerM = a*b; var answerD = a/b var attempt = document.quiz.attempt.value; if (operation == " ") ok=check(attempt,answerA); if (operation == "-") ok=check(attempt,answerS); if (operation == "*") ok=check(attempt,answerM); if (operation == "/") ok=check(attempt,answerD); if (doTen && ok) { newProblem(); problemCount ; } }
function check(attempt,answer) { var ok; if (attempt==answer) { document.quiz.attempt.value = "YES"; ok=true; document.face.src="happy.gif"; } else { document.quiz.attempt.value = "TRY AGAIN"; ok=false; mistakes ; } return(ok); }
function rollDice(sides) { var randNumber; var rollValue; randNumber=Math.random(); randNumber=randNumber*sides; randNumber= randNumber 0.5; rollValue=Math.round(randNumber); return(rollValue); }
</SCRIPT> </HEAD> <BODY> <CENTER><H2> Maths Quiz </H2></CENTER> <BR> <FORM NAME = "quiz"> <INPUT TYPE="button" VALUE="Addition" onClick="Operator(" ")";> <INPUT TYPE="button" VALUE="Subtraction" onClick="Operator("-")";> <INPUT TYPE="button" VALUE="Multiplication" onClick="Operator("*")";> <INPUT TYPE="button" VALUE="Division" onClick="Operator("/")";><BR> <INPUT TYPE="button" VALUE="Get new problem" onClick= "newProblem()";><p> <INPUT NAME="firstone" TYPE="text" SIZE=5 > <INPUT NAME="operator" TYPE="text" SIZE=5 > <INPUT NAME="second" TYPE="text" SIZE=5 > <INPUT TYPE = "text" NAME = "attempt" SIZE=9><p> <INPUT NAME="try" TYPE="button" VALUE="Check my answer" onClick= "checkAnswer()"> </FORM> <CENTER><IMG NAME = face SRC="happy.gif"> </BODY> </HTML>
Right, the intention was to get it for the user to choose what the operator is for the question, but it keeps poping up with undefined. Any suggestions or help would be well, helpful. Thanks.
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« on: August 16, 2010, 02:45:06 AM »
Now that Stock has had its revenge, its time for the awards Splash, bracket and vids can be found here: https://gametechmods.com/forums/index.php/topic,3399.0.html Awards can be seen here: Well could be seen at the thread, but someone decided to make it empty I Will get them up soon. Gold: Silver: Black and Gold: Aqua and Grey: Blue and Red: Blue and Yellow: Green and Black: Orange and Purple Click won the tournament, meaning he gets the Gold decal, plus 3 of his choice (that includes the silver one) Sage won the loser bracket, and Robo came second, meaning they get the silver decal, plus 2 of their choice(not the gold one though
Whoever wins an Award also gets to choose 1 decal of their choice, besides the Gold and Silver ones. Awards: Design award: The most original or best designed bot 3. Backscratch - Sage 2. Metal Mutts - JoeBlo 1. L1TT13 M3T4L FR13ND v2.0 - Roboshark Coolness award: Which bot looked the coolest 3. L1TT13 M3T4L FR13ND v2.0 - Roboshark 2. Stinger Missle - Pwnator 1. Ripblade 2 - LLB Most anonying award: The bot that was the most anonying to KO 4. Metal Mutts - JoeBlo 1. Backyard Gut Ripper - Click Beetle 1. Rustwall - S_M Darwin Award: The bot that went out in the most spectacular way 2. Ripblade Revamped - Badnik 1. L1TT13 M3T4L FR13ND v2.0 - Roboshark 1. Smatom Asher - G.K. BTRSHDBBDDTBL award: Yeah, the bot that... well you should know 3. Ali - Scrap Daddy 2. Backscratch - Sage 1. Coal gRinder - Sparkey 1. Stinger Missle - Pwnator Say WHAT?! award: The bot you didn't expect to go far, but did 4. Trappor - Rolo 1. Stinger Missle - Pwnator 1. Metal Mutts - JoeBlo Votes have ended Winners: Clickbeetle won the tournament. He gets the Gold decal plus 3 of his choice (including the silver one) Sage won the loser's bracket and the Design award. He gets the Silver decal plus 3 of his choice (cept the gold one) Roboshark came second and the Coolness award. He gets the same as Sage JoeBlo wins the Most anonying award. He gets 1 decal of his choice (cept the silver and gold ones) Badnik wins the Darwin Award. He gets 1 decal of his choice (cept the silver and gold ones) Scrap Daddy wins the BTRSHDBBDDTBL award. He gets 1 decal of his choice (cept the silver and gold ones) Rolo gets the Say WHAT?! award. He gets 1 decal of his choice (cept the silver and gold ones) Congratz to all the winners.
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« on: August 15, 2010, 12:58:36 AM »
Right, this is some AI tournament I have been doing for just the sheer enjoyment. So far I have about 129 DSL MWs and starting to AI several more. I have the DSL 2.0 AI in, BBEANs dsl mws and a bunch that I made/cloned :P The whole tournament is done in the BBEANS arena Done 3 seasons so far, and here are the top 5 seeded so far. Seeded 1, Actinomycosis: Amazingly, Actinomycosis did very well. Runner up in the first season, Champion of the second season, and got knocked out of the third season in Round 5 by Enfilad3 Season 1: Round 1 defeated UnderCut Round 2 defeated Up, Up and AWAY Round 3 defeated The Sharp Minded Round 4 defeated The Kraken Final got defeated by CloseCut Season 2: Round 1 defeated Rage Feastival (FFFFFUUUUUUUUU) Round 2 defeated Bulldog Breed Round 3 defeated Hug the Roof Round 4 defeated Acid Rain Round 5 defeated Death Round 6 defeated Wheely Big Cheese Final defeated Blood Orchid Season 3: Round 1 defeated Layziee Round 2 defeated Razor Storm Round 3 defeated ThunderStruck! Round 4 defeated 44 Magnum BLING Round 5 defeated by Enfilad3 Seeded 2, HR-R Another pop-up I cloned of R1885. Did extremly well and won season 3 Season 2: Round 1 bye Round 2 defeated Top Dog Round 3 defeated Elmo Eater Round 4 defeated CrashMan MW Round 5 defeated by Blood Orchid Season 3: Round 1 defeated No Leaf Clover Round 2 bye Round 3 defeated Bulldog Breed Round 4 defeated Haymaker Round 5 defeated Tornado Round 6 defeated CHAOS FROM EXTREME HELL! Round 7 defeated Ring Of Blood Final defeated The Red Toro Seeded 3, The Red Toro Another pop-up?!?! you should all know The Red Toro. Runner up in season 3 Season 2: Round 1 defeated Wall - Flip Round 2 defeated The No-Named Round 3 defeated by CrashMan MW Season 3: Round 1 defeated The Sharp Minded Round 2 defeated Infectious Disease Round 3 defeated SlashBack Round 4 defeated The No-Named (again) Round 5 defeated T-4 Round 6 defeated Enfilad3 Round 7 defeated by HR-R Seeded 4: Enfilad3 NO WAI!! The BBEANs finalist is seeded forth. Also, It defeated HazCon XD Season 3: Round 1 defeated 3, 2, 1, TIMBER!!! Round 2 defeated Saber Teeth Round 3 defeated Hazardous Contraption (cue Naryar and Robo going FFFFUUUUU) Round 4 defeated Rage Feastival Round 5 defeated Actinomycosis Round 6 defeated by The Red Toro Edit: Did it wrong, Ring of blood is seeded 7 XD, its Blood orchid thats 5th Seeded 5, Blood Orchid Yeah, A rammer. Does quite well against pop-ups for some reason Season 2: Round 1 defeated GyroPhobia Round 2 defeated Lock Nut Round 3 defeated In the Air Round 4 bye Round 5 defeated HR-R Round 6 bye Final Defeated by Actinomycosis Season 3: Round 1 defeated NOS-BOT Round 2 defeated by Fliperoni Seeded 7, Ring of Blood Yay a flail SS. Season 2: Round 1 defeated Dread All Round 2 defeated Going, Going, Gone! V2 Round 3 defeated by Wheely Big Cheese Season 3: Round 1 defeated iNsAnItY tO tHe MAx Round 2 defeated Undercutter Round 3 defeated Hostility II Round 4 defeated Death (awwww) Round 5 defeated Hug the Roof Round 6 bye Round 7 defeated by HR-R So yeah. Send any DSL mws if you so want, and I will put them in. But they must work in DSL v2.0 (no NAR ai stuff). I would like all mws, whether they completely fail or are awesome :D
9
« on: July 10, 2010, 10:56:45 PM »
(yes, I did forget a 'I'll Be Back' thread) Anyway, I got home from my course in the AAC (Australian Army Cadets) and I am now a coporal What has been happening around here? Ya know, something major. I would get back to Stocks Revenge, but I just found out my mum and dad went over the dl limit themselves so yeah. It's nice to be back, cept for the slow internets
10
« on: May 04, 2010, 05:27:42 AM »
Well, I just got Beat Hazard, and it rocks. Literally. Basically, it's a combined version of asteriod and space invaders but the graphics have been revamped. The twist? It's run off your music. And I mean that. Depending on the beat, frenquency and wavelenght of your song deides on what enemies appear, how often and how powerful your weapons are. Discuss
11
« on: March 01, 2010, 12:14:08 AM »
Rules, awards and arena here: https://gametechmods.com/forums/index.php/topic,3177.0.htmland here: https://gametechmods.com/forums/index.php/topic,3233.0.html Brackets: Main: ]
Losers: ]
Splash: http://www.imagebanana.com/view/etircwua/splash.png Round 1: *** One thing you guys forgot about in the predictions is that the starting space is small. The distance between the oposing bots is puni, not enough space for a good Chained VS to start. Make for an interseting match nonetheless Doomkiller wins 2-0 with 1 KO and 1 TKO *** Battle of the century? was a little boring and long, but alot of razor tips on the arena floor at the end of each match. Might surprise some on who one Robo wins 2-0 with 2 KOes *** Good show of power, and cinderblock throwing :D Click wins 2-0 with 2 KOes **** Chewbot 5000 vs agaisnt the VS of unstability. Makes for some good chewing, and flipping action. JD wins 2-0 with 1 KO and 1 TKO ***Close calls all around, with both sides putting up a good fight G.K. wins 2-0 with 2 TKO's **Long and a bit boring, but at least one of the bots stayed true to its name Rolo wins 2-0 with 1 TKO and 1 WBP ***2 piston bots at each other, makes for some outweaponing and no weapons at the end S.D. wins 2-0 with 1 KO and 1 TKOJoeBlo vs Pwnator ***** The most awsome match yet, a must watch. The metal mutts seem to co-operate and then be mortal enemies, as stinger missle takes advantage, and then gets owned, and then owns. The metal mutts cant seem to make up their mind Joeblo wins 2-1 with 2 TKO's.Pwnator gets 1 KO and 1 TKO *** Quick battle, but an odd occurance at the beginning of the match Sage wins 2-0 with 2 KO's***Push out with these 2 bots, now It's just a matter of which one can last the longestS_M wins 2-0 with 2 TKO's *** A lot of parts lost in this match as one of the bots is completly dismantledSparkey Wins 2-0 with 2 TKO's ** A bit borig as one of the robots is just man-handled through the entire match.Pwnator wins 2-0 with 1 KO and 1 TKO [/l][/l][/l][/l][/l] *** My bot definetly put up a good fight, but with L1TT13 M3T4L FR13ND v2.0 putting up a good beating, I doubt my defenses will last long enough...
Robo wins 2-0 with 1 KO and 1 TKO ** Chewbot 5000 maybe a master at chewing, but how can it last agaisnt a gut ripper, without a wedge. Hellbringer's Cousin definetly has a mammoth task ahead of it if it wants to winClick wins 2-0 with 2 KOes *** A good match with both bots displaying their power. One hits on top while the other takes the side. What matters is which one last the longest. Note with this vid, I got the order round the wrong way. Battle 3 should be battle 2 just so you know.Rolo wins 2-1 with 2 KOes. G.K. gets 1 KO **** Another awesome match, with once again the Metal Mutts fighting each other just as much as they fight Ali. One even resorts to using Ali as a robot battering ram. EpicJoeBlo wins 2-0 with 2 TKOs *** Not your average popup vs rammer battle, as Rust Wall just doesnt want to die. Sorry for the lag, I have no idea why it was lagging, so I put in some awesome music to pass your time :D Sage wins 2-0 with 1 KO and 1 TKO ** Its Tom and Jerry all over again :D Pwn wins 2-0 with 1 KO and 1 TKO [/l] *** Rolo seemed to do well against the last Side Hammer, but little metal friend is more trouble than the last one Robo wins 2-0 with 1 KO and 1 TKO **** Both bots seem to be made to kill each other, as one outwedges one stage and the next just getting chewed up. Very interesting match. PS, I found the theme song for the metal mutts :D Click wins 2-1 with 3 KO's and 1 TKO. Joe gets 1 TKO
*** Not much I can really say without spoiling the match, just that it has some good destruction Sage wins 2-0 with 1 KO and 1 TKO
**** Here it is, the final, and what some destruction. Little metal friend seems to outwedge Backyard gut ripper, but he doesn't want to give up. Some awesome destruction, and some cool cinder throwing too Click wins 2-0 with 2 KOes
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« on: February 13, 2010, 01:36:38 AM »
Awsome game. Nuff said Just got the demo today and Im allready loving it. Basically, it's a vehicle combat game, where you are in control of a futuristic hover tank that is fast and powerful. Loads of weapons with leveling up system and some good bonuses too. Get the demo here: http://store.steampowered.com/app/32210/ You will need steam though. I am definetly buying the full version soon.
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« on: February 02, 2010, 03:52:50 AM »
About time I made this thread, but I've had some things to do. First, trying to get a game to work. Second, Organising the Q store for cadets ( I just became the Q master) and third, Organising fund-raising for cadet activities ( like jumping out of a perfectly good aeroplane ) but, here it is: Anyway, here is a new tourney idea that I have had in my head for a while now. Basically, the idea is to take a stock bot from the original game ( AI, bonus or rookie) and turn it into a killer HW. Rules: 1. This will be Stock HW 2. All fighting will be done in a reskinned Parking lot. 3. Only the parts that came with the game can be used. No custom components or cheat bot 2 parts can be used. Reskinned parts are ok. AI parts are allowed too. 4. Your bot must be made completely in the bot lab. No AAM or bot file editing. However, if you decide to use Ronin, you may keep those HP-zteks on, as long as they are in the same spot 5. Your bot must have at least 2 wheels and show controlled movement. Disc with weapons on them used for drive don’t count 6. No nasty pickles glitches, trinity glitches but all other are allowed 7. Multi bots are allowed but only 2 bots. They will fight under a team and the multi bot is defeated when both parts are destroyed. Both parts must be between 350 to 400 kgs 8. It will best 2 out of 3 matches. If the one bot wins twice in a row in the round the 3rd match will not be needed to be filmed 9. If A bot havoks, that bot will get a restart. However, Only 1 restart even If the bot havoks multiple times. If the havok turns into the favour of the havoking bot ( IE it wins the match ) that bot will get DQed and the other bot will win by default. 10. The original shape of the chassis, and the armour, must be the same. You can use ANY original stock bot (AI, Bonus or rookies). Reskinning the chassis is permitted 11. Contestants should have the v1.3 patch for best results. 12. Realism all the way. Just like it is in DSL, but in stock. Spinning blade passing through empty chassis OK. Passing through batt? No. Chaining motors is allowed, but only if their not in each other. 13. Same bot type as the bot you chose. EG, wide load, poker, you must use a poker. However, a weaponless wedge can be made into a wedged rammer. Weaponed flipper can become a true pop up ( if you can make it). thwacker can become a sns. anything else I missed? 14. I can AI but if you would prefer it you can AI your bot yourself. Custom PYs are allowed, as long as they don't cheatly enhance a bots performance, and you must send me them with the bot. If you can AI, don't worry about it as I can AI for you. O, and no, I don't have the Pop-up AI from the BBeans pack. 15. Arena hazards on Bracket Rules: You only get into the loser bracket if you lose in the first round. Also, the winner of the loser’s bracket will not battle the winner of the winners bracket for grand champion, the winner of the winners bracket will be grand champion. Prizes: Some nice decals of different colours for you. First, the Winner of the winners bracket will get the Gold decal: Plus 6 other decals of his/her choice ( except the silver one ) Runner up of the winners bracket and winner of the loser bracket will get the silver decal: Plus 3 other decals of his/her choice ( except the gold one ) Here are the other decals: Different colour combinations can be made on request. Also, I am trying to get the white spaces transparent. Award Winners ( eg best looking bot) will get to choose 1 decal for each award ( except the gold and silver ones). Note: The white spaces are transparent in the game, just not at the time of screenie. Arena skin: Sign-ups: Name will be Black when bot is approved, green when it is AI'ed. Name will not actually appear on the list until the bot is approved. I will send you a PM if there is a problem with the bot. First in, best dressed. No dead-line for now. 1. ClickBeetle
2. Pwnator
3. Little Lost bot
4. G.K.5. JoeBlo6. Sage
7. Jack Daniels
8. Squirrel_Monkey
9. powerrave
10. Larrain11. R0B0SH4RK
12. Rolo13. Badnik9614. Sparkey15. Scrap Daddy16. Doomkiller
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« on: January 22, 2010, 04:45:53 AM »
Anyway, here is a new tourney idea that I have had in my head for a while now. Basically, the idea is to take a stock bot from the original game ( AI, bonus or rookie) and turn it into a killer HW. Rules: 1. This will be Stock HW 2. All fighting will be done in a reskinned Parking lot. 3. Only the parts that came with the game can be used. No custom components or cheat bot 2 parts can be used. Reskinned parts are ok. AI parts are allowed too. 4. Your bot must be made completely in the bot lab. No AAM or bot file editing. However, if you decide to use Ronin, you may keep those HP-zteks on, as long as they are in the same spot 5. Your bot must have at least 2 wheels and show controlled movement. Disc with weapons on them used for drive don’t count 6. No nasty pickles glitches, trinity glitches but all other are allowed 7. Multi bots are allowed but only 2 bots. They will fight under a team and the multi bot is defeated when both parts are destroyed 8. It will best 2 out of 3 matches. If the one bot wins twice in a row in the round the 3rd match will not be needed to be filmed 9. If A bot havoks, that bot will get a restart. However, Only 1 restart even If the bot havoks multiple times. If the havok turns into the favour of the havoking bot ( IE it wins the match ) that bot will get DQed and the other bot will win by default. 10. The original shape of the chassis, and the armour, must be the same. You can use ANY original stock bot (AI, Bonus or rookies). Reskinning the chassis is permitted 11. Contestants should have the v1.3 patch for best results. 12. Realism all the way. Just like it is in DSL, but in stock. Spinning blade passing through empty chassis OK. Passing through batt? No. Chaining motors is allowed, but only if their not in each other. 13. Same bot type as the bot you chose. EG, wide load, poker, you must use a poker. However, a weaponless wedge can be made into a wedged rammer. Weaponed flipper can become a true pop up ( if you can make it). thwacker can become a sns. anything else I missed? 14. I can AI but if you would prefer it you can AI your bot yourself. Custom PYs are allowed, as long as they don't cheatly enhance a bots performance, and you must send me them with the bot. If you can AI, don't worry about it as I can AI for you. O, and no, I don't have the Pop-up AI from the BBeans pack. Bracket: Loser Bracket: You only get into the loser bracket if you lose in the first round. Also, the winner of the loser’s bracket will not battle the winner of the winners bracket for grand champion, the winner of the winners bracket will be grand champion. Prizes: Some nice decals of different colours for you. First, the Winner of the winners bracket will get the Gold decal: Plus 6 other decals of his/her choice ( except the silver one ) Runner up of the winners bracket and winner of the loser bracket will get the silver decal: Plus 3 other decals of his/her choice ( except the gold one ) Here are the other decals: Different colour combinations can be made on request. Also, I am trying to get the white spaces transparent. Award Winners ( eg best looking bot) will get to choose 1 decal for each award ( except the gold and silver ones) Arena skin: Nothing really changed, just put the decals and the logo in :P Anyone likey?
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« on: January 15, 2010, 03:49:47 AM »
Well, I am home, so ima making this thread now Anyway, here are the prizes that u can chose. Remote Flamethrower: Hell's Volt And, you can also chose the arena, if you so wished: Splash: (Cause jonzu asked for it) http://img5.imagebanana.com/view/1xlu35lm/Splash.jpg Here are the catergories that you can vote for: Most original design Best Built Coolest Looking bot BTRSDBBDDTBL Post your votes here. Voting will end at 21st January (when I get on and say the results :) ). Keep your comments in your votes only. Also, you can't vote for your own bot People who already get to chose awards: Roboshark - 2 awards Inf - 1 award Example of voting ( which is also my vote ) Most original design: TickWell, seeming you cant vote for your own bot, I would say Tick. I havn't seen that kind of robot, so I consider it to be original ( could be wrong though ) Best Built: Seism 16HS killing Pop-up that probably couldn't be done any better Coolest Looking bot: Icon of SinAlways liked Doom BTRSDBBDDTBL : Go Up HereReally good well built bot, that just didn't have lady luck on its side. Honourable mention: Flash Firefly Happy Voting! Votes soo Far Most original design: Tick: 3 Hesair: 1 The Iron Outlaws: 7 Minesweeper: 1 Militant: 2 C.B.F.H.O.C: 1Hyperdrive 2: 1 Best Built: Seism 16: 5 Tick: 5 The Iron Outlaws: 1 Skrzak: 2 Hesair: 1 eXo: 1 Perjury to Pain: 1 Coolest Looking Bot: Icon of Sin: 4 Tick: 2 Guybrush: 1 Seism 16: 1 Perjury to Pain: 2 Ancient Curse: 2 Fatal Botox: 1 Hperbola 2: 2 Cheapwin 5000: 1 BTRSDBBDDTBL: Go Up Here: 2 Icon of Sin: 7 Ancient Curse: 2 The Iron Outlaws: 1 Fury: 2
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« on: January 09, 2010, 07:11:45 PM »
Just thought I'd warn ya, that my mum got an email ( from a trusted source ) about a hacker called Simon Ashton Email Simon@hotmail.com.ukDon't know if he is a hacker, or it's just a stupid email, but I'd thought i'd just warn ya...
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« on: December 20, 2009, 06:51:48 PM »
Ummm... Don't u guys get any sleep? geeze..
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« on: October 27, 2009, 04:21:54 AM »
Righto, need to do this for an assignment for science, basically an experiment. Anyway, which colour would u prefer on a car: White, Red, Blue or Dark Grey.
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« on: August 28, 2009, 06:18:26 AM »
Whats your Favourite/Specialized type of bot?
Mine in dsl is FS. Just love building FS
Not too sure in stock though.
Im really, really bored............
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« on: August 27, 2009, 05:51:18 AM »
( don't know if this is the right place for this)
I just recently installed left 4 dead onto my windows vista ultimate, Yet for some reason, about 10 to 15 mins into the game it just dissapears. I have looked all over the internet and I can't seem to fix it.
Help?
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