This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - Dragonfire
1
« on: March 06, 2018, 11:33:55 AM »
You have until 20th March 1730 UTC to send me a bot if you wish to compete. Belt holder: Dreamcast Meta: DSL-S Weight class: SHW Arena: Octagon Arena BracketVideoResults
2
« on: February 09, 2018, 01:56:02 AM »
You have until 22nd February 0800 UTC to send me a bot if you wish to compete. Belt holder: Dreamcast Meta: IF Weight class: HW Arena: Combat Zone BracketVideoResults
3
« on: January 10, 2018, 01:16:14 PM »
You have until 24th January 1915 UTC to send me a bot if you wish to compete. Entry period closed. Belt holder: <OPEN> (Dreamcast dethroned due to no response) Meta: Stock Weight class: LW Arena: Combat Arena BracketVideoResultsDreamcast was the only valid entrant - wins by default.
4
« on: December 04, 2017, 11:20:50 AM »
You have until 18th December 1730 UTC to send me a bot if you wish to compete. Entries closed. Belt holder: Dreamcast Meta: DSL-S Weight class: MW Arena: School yard BracketVideoResults
5
« on: November 07, 2017, 01:00:52 PM »
First Challenge belt month is open. You have until 21 st November 1900 UTC to send me a bot if you wish to compete. Belt holder: Dreamcast Meta: Stock Weight class: HW Arena: Combat arena Bracket and videoReserved space
Dreamcast was the only valid entrant - wins by default.
6
« on: October 03, 2017, 02:37:08 AM »
[…] you can challenge the belt holder at anytime, similar to that of the original title system, in that belt's meta with any other features being up to the challenge itself.
Rules. There will be 4 metas that you can enter. DSL-S, Stock, IF and DSL-IRL. Weightclasses will cycle each month. LW, MW, HW, SHW. Not in that order though. You can enter as many of the different metas as you want.
[…] Full Challenge Belt HistoryAs you all may be aware, there has been discussions about overhauling the title system, and thus, let me introduce you to: GTM CHALLENGE BELT This will be a monthly title for the best-of-the-best contenders of the challenge board to duke it out and claim bragging rights. Rules- The belt holder (from the previous month) has from 1st to 7th of the month to decide the challenge belt meta of:
- Meta: Stock/DSL-S/Ironforge
- Weightclass: LW/MW/HW/SHW
- Arena: anything that comes standard in those modes that is flat with hazards off
This will be the specification for bots to be used in the belt battles. If no decision has been relayed to the organizer by 7th 23:59:59 UTC then the belt holder will be dethroned and the belt will be up for grabs, with the above choices randomised. - Contenders have until 14 days from belt holder's meta decision date to send a bot to the organizer (1 bot per contender).
- Winner of the seeded single elimination bracket faces the current belt holder.
- Seeds are determined first by Active Challenge Board standings, then by All-time standings.
- Battles will be best-of-3, hazards off and standard havok rules apply.
Process- 1st of month: the organizer PMs the belt holder about decisions.
- 1st - 7th: once decision recieved or randomized choices, thread detailing parameters for this month's belt will be created
- 15th (1st + 14) - 21st (7th + 14): period for challengers to send a bot to the organizer (2 weeks)
- 15th - 21st: the organizer then sets up the bracket, with byes and seeding. The thread is updated.
- 22nd - 28th: finalise battles and see who holds the belt.
This will launch at the start of November, replacing the titles. There is no challenge belt holder, so this first month is up for grabs. Current Holder: BildschirmChallengers- Plerco
- Double00Rhys
- Badger
- Pokebro
- TheOrcCorp
- Superbomb
- Billy5545
- Kix
- Nightraven Shade
- SteveM4
Recommend you post your challenge here so people keep track of it[/list]
7
« on: November 14, 2015, 07:49:34 AM »
Time to jump on the bandwagon with my own IronForge thing. A Vertical Spinner: Steel 10mm | 249.8KG (including 1 ballast) Weaponry is a bit fragile when tested against the AI, maybe needs another weapon set with a sacrifice to some armour? Turning is a bit unstable too, which is why the ballast is there – though it does not help that much.
8
« on: February 20, 2013, 12:32:13 PM »
Sentry Petal 4 ants 1mm plastic
9
« on: August 15, 2012, 02:38:45 AM »
Here I'll be showing stuff I do when I mash the gib files. Here's a windows 7 aero theme I'm working on, starting off with the status meters:
10
« on: November 08, 2011, 02:10:51 PM »
(On Windows 7)
DSL v2.1 crashes when i try to enter the team HQ (i.e selecting a team and trying to enter the next screen). I have reinstalled DSL many times, but it doesn't work. Any help on this matter would be appreciated.
(used the right DSL version as I've tried both CD and downloaded version. Also tried using Sage's complete download.)
11
« on: July 01, 2011, 03:50:24 PM »
Please read the following rules carefully. 1.Building Restrictions:1(i)DSL v2.1 MW 1(ii)Realism Rule is in effect 1(iii)BFE, AAM, or ANY outside game modifications are not allowed 1(iv)All ingame glitches allowed (apart from Narmour, castar armour) as long as the bot still abides by (ii) 1(v)No cheatbot parts, no custom parts 1(vi)No mulitbots 2.Tournament Structure:2(i)Double Emination (i.a)Exception to this rules is the first round. The first bot to be eliminated is out of the tournament. See figure 1 (black denotes the bot that is eliminated first.) 2(ii)Most matches have three bots (ii.a)Exception to this rule is the Loser bracket final - two bots participate 2(iii)Matches are set at two minutes 2(iv)Matches held in a modified (such that starting points are thrids away from each other and new skin) ring arena by Serge 2(v)Matches are done anhiliator style - when one bot is defeated, the two remaining bots will fight. This means each match is made of two bouts. (v.a)Exception is the loser bracket final - best of three match 2(vi)Initially, bots are placed in brackets randomly 2(vii)For how the loser bracket is done, please refer to figure 1 2(viii)For the finals, the loser bracket winner must win two matches (instead of one) 2(ix)One havok restart per bout 3.Special Rules:3(i)After each bout in a match, components which get knocked off will be removed (i.a)The components are reset after the match is over 3(ii)When the chassis health in a bout drops below 50% health, the armour will be reduced to half strength (if apllicable) or closest armour to half strength 3(iii)When the chassis health is in flashing red, armour will be reduced to plastic 1mm. 4.Due to chassis health and component health being an elevated factor, there are some more building restrictions:4(i)Chassis base plate cannot be more than 16 square units in area 4(ii)Chassis height cannot be more than a Large Puma CO2 tank stood on it's end (ie the tank must not be able to be place on its end in the chassis) 4(iii)Only ONE component of hitpoints over 8000 can be used on any one bot. Please post your reactions, and any ammendments to the rules I should make (particularly rules 3 and 4). Will hope for max 18 entrants, but will place random byes instead if need be.
12
« on: June 06, 2011, 05:43:22 PM »
hmm, maybe I should have done prizes... oh well, these are for fun lets keep it short, awards are: Best built:- The coolest looking, or the most efficient, judge it anyway you wantMost unique:- The one that sticks out the most from the restUnluckiest:- The BTRSHDBBDDTBLLuckiest:- The BTRSHDWBDDTGLMost entertaining:- The one that was the best to watch - maybe for one particular match or possibly throughout the tournamentBest built:- Most unique:- Unluckiest:- Luckiest:- Most entertaining:- voting ends Monday 20th June 00:01 BST
13
« on: May 05, 2011, 02:19:07 PM »
Rematch from Replica Wars 3:
Delldog (Thyrus') vs Cyclone (Dragonfire's)
Ra2TT 3 minute matches 2 of 3 to win
Anyone to host please? I have both bots to send to make it a simpler fast process.
14
« on: May 03, 2011, 04:06:32 PM »
I think my old showcase got deleted :S anyway FML...  the collision meshes are all over the place. It's quite unstable and I think the random collision mesh is the reason...or it might just be the sheer mass of it all... anyway to fix this?
15
« on: April 22, 2011, 06:17:15 PM »
Who's the dominator? We're getting ever closer to finding out! Match 1: freeziez vs Jack Daniels
Match 2: Jack Daniels vs Dexterhunter
Match 3: Jack Daniels vs Clickbeetle
Match 4: freeziez vs Dexterhunter
Match 5: freeziez vs Clickbeetle
Match 1: Wacky Bob vs NFX
Match 2: Wacky Bob vs Scrap Daddy
Match 3: Wacky Bob vs Hard Bot
Match 4: NFX vs Scrap Daddy
Match 5: NFX vs Hard Bot
Match 1: Enigma vs The Ounce
Match 2: The Ounce vs Pwnator
Match 3: Pwnator vs Badnik96
Match 4: Enigma vs The Ounce
Match 5: Enigma vs Badnik96
Match 1: Virus Bomb vs G.K.
Match 2: Virus Bomb vs Squirrel_Monkey
Match 3: Squirrel_Monkey vs 090901
Match 4: G.K. vs Virus Bomb
Match 5: Virus Bomb vs 090901
Match 1: freeziez vs NFX
Match 2: freeziez vs Pwnator
Match 3: freeziez vs Squirrel_Monkey
Match 4: Squirrel_Monkey vs NFX
Match 5: Squirrel_Monkey vs Pwnator
Match 1: Virus Bomb vs Jack Daniels
Match 2: Jack Daniels vs Enigma
Match 3: Jack Daniels vs Wacky Bob
Match 4: Virus Bomb vs Enigma
Match 5: Virus Bomb vs Wacky Bob
16
« on: April 05, 2011, 12:58:30 AM »
This is an unusual tournament.
Tournament Structure:
There are no brackets for the first two rounds:
Round One
There will be 4 groups (where by all the entries will be randomly distributed evenly throughout, with four robots in each group). In each group, these bots will be randomly given a number that relates to their order of the cycle.
First, the first and second bot in the cycle will fight in a match (single round). Second, the next bot in the cycle replaces the loser, and another match ensues. This continues in each group until a bot wins 3 times consecutively, whereby this bot qualifies for round two and is taken out of the cycle. In this case, the loser is still replaced with the next bot in the cycle, but the winner is replaced too.
This continues until two of the bots have qualified, or after one less of the number of bots left in the cycle matches of no bot qualifying, the bot(s) with the highest wins in total will qualify. (If there are two or more bots with the same number and only one space remaining , a match between them will ensue and the winner gets the slot.)
Round Two
Same as round one, but the robots are re-assigned a group randomly and evenly (with four bots in each group); only two entries of each group will go through to the final.
Finals
Winner of two matches is the champion. Matches are 3 of 5.
Restrictions:
Stock LW No multibots No BFE, AAM. All glitches allowed. All bots entered must have at least one red extender of any size in/on/attached/etc Small havoks are ignored, large havoks (ones that fling your bot OOTA or make your bot trapped into the floor/walls etc.) will deem a restart. If another large havok happens, after this it is ignored, i.e. only one havok restart per match.
Arena:
RAT#2 Tournament Arena with hazards ON
Entries:
One update (modification or a new bot altogether) allowed before Friday 22nd April 11:59pm GMT. Sign ups will close when i get 16 entrants.
01 - freeziez [X] 02 - Hard Bot [X] 03 - Dexterhunter 04 - Squirrel_Monkey 05 - NFX 06 - Pwnator 07 - Enigma 08 - Badnik96 09 - Virus Bomb 10 - Clickbeetle 11 - Scrap Daddy 12 - Wacky Bob 13 - G.K. 14 - Jack Daniels 15 - 090901 16 - The Ounce
Bot recieved Bot recieved and AI'd Bot received but with issues [X] - update used
17
« on: February 25, 2011, 05:18:00 AM »
Ok so i've created a component from scratch using tutorial on the wiki. However, how do you control the way the bmp (in the maps folder) colours in the component? My component has an irregular shape, kind of a distorted cylinder. The bmp applies itself to both ends of the cylinder, and then the other faces that connect these two ends are just coloured with a singular pixel (it seems) from the bmp. May post screenies etc later.
Cheers, DF
18
« on: February 16, 2011, 08:23:39 AM »
This is an unusual tournament. Tournament Structure:There are no brackets for the first two rounds: Round OneThere will be 4 groups (where by all the entries will be randomly distributed evenly throughout, with four robots in each group). In each group, these bots will be randomly given a number that relates to their order of the cycle. First, the first and second bot in the cycle will fight in a match (single round). Second, the next bot in the cycle replaces the loser, and another match ensues. This continues in each group until a bot wins 3 times consecutively, whereby this bot qualifies for round two and is taken out of the cycle. In this case, the loser is still replaced with the next bot in the cycle, but the winner is replaced too. This continues until two of the bots have qualified, or after one less of the number of bots left in the cycle matches of no bot qualifying, the bot(s) with the highest wins in total will qualify. (If there are two or more bots with the same number and only one space remaining , a match between them will ensue and the winner gets the slot.) Round TwoSame as round one, but the robots are re-assigned a group randomly and evenly (with four bots in each group); only two entries of each group will go through to the final. FinalsWinner of two matches is the champion. Matches are 3 of 5. Restrictions:Stock LW No multibots No BFE, AAM. All glitches allowed. All bots entered must have at least one red extender of any size in/on/attached/etc Small havoks are ignored, large havoks (ones that fling your bot OOTA or make your bot trapped into the floor/walls etc.) will deem a restart. If another large havok happens, after this it is ignored, i.e. only one havok restart per match. Arena:RAT#2 Tournament Arena with hazards ON
19
« on: February 20, 2009, 04:11:20 PM »
After my exceedingly unsuccessful bots in DSL tournaments I've entered, i'd thought I'd start up a showcase to get some valuable advice. Don't expect many bots here as I'm busy with school, and also Robot Rampage. Open Cutversion A:   titanium 1mm chassis armor. version B:   Constructive criticism welcomed and please post your thoughts on which one is better. Thanks, DragonFire
20
« on: February 18, 2009, 03:52:30 PM »
this may have already been answered and i am sorry to ask this if it has, but what does the 'weapons' entry mean in the bindings.py?
|