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Messages - KOS

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Gave myself a few minutes per attempt to record what stacks are and aren't (yet) possible without having to use hax mode or pause break loading* (*although snapper loading does the same job but better for static components due to the fact that you can connect extenders/wheels etc by placing the motor first, snapper loading, and then stacking the black (just send the damn axle to space by any means legitimately))


Starting with the big black juicy boi: The Supervolt


If there is a stack you would like me to try more on, such as ones that I couldn't do in the time limit I had, or with different rotations/height, feel free to suggest away or try them yourself!


RAD Motor:
Redbird Motor:
ZTEK Motor:
HPZTEK Motor:
Snapper II Burst Motor:
Snapper 2 Burst Motor:
DDT Burst Motor:

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hey Chris bby  :heart_smiley:


It's a shame that Stock did reach that inevitable point, but I guess it lasted a pretty long time being a game that was released 15 years ago

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Wow, I guess with that being released, i can see why competitive stock would be killed pretty quick. Thanks for filling me in though

4

Oh boy out of actual nowhere KOS is using what little brain power he has to construct a discussion on a delicate subject which could make no sense

First post in a while, been curious about this for a long time now but I wanted to discuss this with the stock community since I left to see everyone's thoughts. This will probably only be relevant to people who love competitive building (Or no one because I could be talking complete nonsense as per)(I may (will) be rusty bringing up terms its been like 3-4 years which also could mean I missed out on some rule changes etc)

Ever since I started RA2 stock, I was always looking up to the builders who participated in BBEANS etc, on how they used glitches to increase the efficiency of their bots to beat others, and working towards the best possible bot. I developed the mindset that if any weight could be saved to improve the bot, then it should be done. As time passed and I posted here I found ways to add more weapons/drives etc to my bots using better extender setups and such, but as time goes on those setups reach a wall, and the way to overcome that wall was to free up weight, by having the patience to exostack, or to do pause break stacking with parts which have axles. Don't get me wrong, you can easily make a bot that would win against a ultrastackedVenkosmurfCOOLTEXT.comsplashart type bot without those advanced glitches (My tournament history for instance lul), but creating the theoretical best bot, which would have a high win rate against lots of different types of bots would most likely include some of the weirder, less known glitches like advanced stacking. So for me, finding advanced stacking made me feel like stock could reach a new level, where top, devoted builders would now spend hours of their time getting the most airtight chassis with big boi stacks and exostacks to make room for more offence/defence. Or making a defensive HS for instance, which utilizes a larger chassis by having bigger exostacked components around the sides and caster armor at he bottom to counter popups. This could create a new meta of competitive stock building for better or for worse.

Now for the part relevant to the title I guess.

When advanced stacking was being used more, it became extremely hard to tell if the builder had actually spent the time getting that sweet stack, or if they just BFE'd or Hax Mode'd it on. From what I remember there weren't any rules against advanced stacking, but some veteran members were against it, because as I remember it they couldn't easily tell if the bot was made with "Legal" techniques. I personally didn't know if advanced stacking was a bad thing being figured out, as it adds more possibilities for newer, good designs, but finding out new stacks with advanced stacking which look impossible would make people skeptical whether Hax Mode or BFE was used. So, did the differing views on Advanced stacking stop people from using the glitch or was it seen as taboo.

Do you guys think stock is fine as is, and doesn't need these newer sorts of glitches because they could create a different meta which could be more "stale", and with added risk of illegitimate building?
Or do you think that change would be good and refreshing for stock with its current state, as it could potentially turn the meta onto its head, making room for newer/improved designs?

Its 5:00 am, I don't know if what I typed made any sense because of my own opinions, or is relevant anymore because I see stock is still a thing in 2018 but..
I love you all though

5
Stock Showcases / Re: Mechadino's showcase
« on: December 05, 2015, 04:23:00 PM »
Nice

6
Off-Topic Discussion / Re: RoboBowler's Teamspeak Showcase
« on: November 24, 2015, 04:47:19 PM »
uwot

7
Existing Games / Re: League of Legends
« on: November 06, 2015, 07:00:01 PM »
Leg Of Lego Land

Fun game, I don't think Braum top worked out well for him :L

I also just bought Zed, he looks like a fun play making champ.
So far I've been maining Riven, Yasuo, Vel'koz, and Wukong, they're all so fun :^)

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Tournament Archives / Re: The RA2 League - 1 week left
« on: October 23, 2015, 06:58:35 AM »
hype \:D/

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Tournament Archives / Re: The RA2 League
« on: August 18, 2015, 12:10:52 PM »
I'll enter this if its Stock :D Sounds fun.

10
Stock Showcases / Re: 090901 makes [dank] [not actually dank] robots
« on: July 06, 2015, 07:07:50 PM »
Looks nice, I like it. Any agod with the servo's?

11
Stock Showcases / Re: Virus Bomb stock showcase
« on: June 27, 2015, 12:07:38 PM »
Now that's a work of art, love the wheel guards.

12
Tournament Archives / Re: BRITBONGS vs AMERIFATS
« on: June 26, 2015, 12:20:42 PM »
Gonna send mine tonight :^)

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Stock Showcases / Re: KOS' Incarnations
« on: June 24, 2015, 05:49:36 PM »

welp, I made something.

1 Black, Snapper Mounted HPZ Drive, Good Wedges, 8 Razors.(4 on each DDT)

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Tournament Archives / Re: BRITBONGS vs AMERIFATS
« on: June 24, 2015, 02:21:20 PM »
whipping something up right now :^)

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Existing Games / Re: League of Legends
« on: May 21, 2015, 06:47:38 PM »
Been playing this game for about a month now and all i have to say is why are plats against me, i'm level 23 ;(

16
Existing Games / Re: Garry's Wars (Robot Wars in Garry's Mod)
« on: December 30, 2014, 07:58:02 PM »
I'll enter the event, I've got alot of experience with Garry's Mod.

Here's a demo of my robot I want to enter: https://www.youtube.com/watch?v=wwdLRV89-Rg&feature=youtu.be

I can't think of a name for it

Wow that looks like a seriously good bot :)


hello gtm :P

17
Contests / Re: Vote BOTM Dec 2014
« on: November 30, 2014, 05:13:24 AM »
#4 has my favorite 2hu on it so it's gr8 out of 8. Points off for blurry .jpg quality though.
But 5 looks so rad, shame it isn't Christmas related.

18
Existing Games / Re: Counter Strike
« on: November 11, 2014, 06:06:59 PM »

First game playing as gold nova, got a clutch 1v4 defuse which I was happy about :D

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DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: November 11, 2014, 12:52:12 PM »
i like how your bots have personality
This  :mrgreen:  Clean and cool.

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Stock Showcases / Re: KOS' Incarnations
« on: November 11, 2014, 12:46:52 PM »
haha oops, I didn't re read what I posted. the snappers ARE invincible, and don't take any damage as far as I've tested  ;)

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